trucoshi 0.1.7 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -674
- package/README.md +60 -37
- package/dist/index.d.ts +2 -0
- package/dist/index.js +18 -18
- package/dist/lib/classes/Deck.d.ts +16 -0
- package/dist/lib/classes/Deck.js +38 -0
- package/dist/lib/classes/GameLoop.d.ts +20 -0
- package/dist/lib/classes/GameLoop.js +61 -0
- package/dist/lib/classes/Hand.d.ts +38 -0
- package/dist/lib/classes/Hand.js +184 -0
- package/dist/lib/classes/Lobby.d.ts +27 -0
- package/dist/lib/classes/Lobby.js +112 -0
- package/dist/lib/classes/Match.d.ts +18 -0
- package/dist/lib/classes/Match.js +72 -0
- package/dist/lib/classes/Play.d.ts +21 -0
- package/dist/lib/classes/Play.js +39 -0
- package/dist/lib/classes/Player.d.ts +26 -0
- package/dist/lib/classes/Player.js +67 -0
- package/dist/lib/classes/Round.d.ts +17 -0
- package/dist/lib/classes/Round.js +33 -0
- package/dist/lib/classes/Table.d.ts +12 -0
- package/dist/lib/classes/Table.js +30 -0
- package/dist/lib/classes/Team.d.ts +19 -0
- package/dist/lib/classes/Team.js +48 -0
- package/dist/lib/classes/Truco.d.ts +18 -0
- package/dist/lib/classes/Truco.js +70 -0
- package/dist/lib/classes/index.d.ts +11 -0
- package/dist/lib/classes/index.js +27 -0
- package/dist/lib/constants.d.ts +45 -0
- package/dist/lib/constants.js +84 -0
- package/dist/lib/index.d.ts +2 -0
- package/dist/lib/index.js +18 -0
- package/dist/lib/types.d.ts +50 -0
- package/dist/lib/types.js +34 -0
- package/dist/lib/utils.d.ts +5 -0
- package/dist/lib/utils.js +58 -0
- package/dist/types.d.ts +133 -0
- package/dist/types.js +65 -0
- package/package.json +7 -3
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Match = void 0;
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const Deck_1 = require("./Deck");
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const Hand_1 = require("./Hand");
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function Match(table, teams = [], matchPoint = 9) {
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const deck = (0, Deck_1.Deck)().shuffle();
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const size = teams[0].players.length;
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if (size !== teams[1].players.length) {
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throw new Error("Team size mismatch");
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}
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function* handsGeneratorSequence() {
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while (!match.winner) {
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deck.shuffle();
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const hand = match.setCurrentHand((0, Hand_1.Hand)(match, deck, match.hands.length + 1));
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match.pushHand(hand);
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while (!hand.finished()) {
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const { value } = hand.getNextPlayer();
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if (value && value.finished()) {
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continue;
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}
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match.setCurrentHand(value);
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yield match;
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}
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match.setCurrentHand(null);
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const teams = match.addPoints(hand.points);
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const winner = teams.find((team) => team.points.winner);
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if (winner) {
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match.setWinner(winner);
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match.setCurrentHand(null);
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break;
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}
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match.table.nextTurn();
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}
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yield match;
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}
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const handsGenerator = handsGeneratorSequence();
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const match = {
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winner: null,
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teams: teams,
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hands: [],
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table,
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currentHand: null,
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play() {
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match.getNextTurn();
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if (!match.currentHand) {
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return null;
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}
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return match.currentHand.play();
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},
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addPoints(points) {
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match.teams[0].addPoints(matchPoint, points[0]);
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match.teams[1].addPoints(matchPoint, points[1]);
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return match.teams;
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},
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pushHand(hand) {
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match.hands.push(hand);
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},
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setCurrentHand(hand) {
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match.currentHand = hand;
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return match.currentHand;
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},
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setWinner(winner) {
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match.winner = winner;
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},
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getNextTurn() {
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return handsGenerator.next();
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},
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};
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return match;
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}
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exports.Match = Match;
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import { ECommand, EHandState, EnvidoState } from "../../types";
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import { ICard } from "./Deck";
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import { IHand } from "./Hand";
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import { IPlayer } from "./Player";
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import { IRound } from "./Round";
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import { ITeam } from "./Team";
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import { ITruco } from "./Truco";
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export interface IPlayInstance {
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teams: [ITeam, ITeam];
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handIdx: number;
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roundIdx: number;
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state: EHandState;
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truco: ITruco;
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envido: EnvidoState;
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player: IPlayer | null;
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commands: Array<ECommand> | null;
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rounds: Array<IRound> | null;
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use(idx: number, card: ICard): ICard | null;
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say(command: ECommand): ECommand | null;
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}
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export declare function PlayInstance(hand: IHand, teams: [ITeam, ITeam]): IPlayInstance;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.PlayInstance = void 0;
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const types_1 = require("../../types");
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function PlayInstance(hand, teams) {
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var _a, _b, _c;
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const instance = {
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state: hand.state,
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teams,
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truco: hand.truco,
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envido: hand.envido,
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handIdx: hand.idx,
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roundIdx: hand.rounds.length,
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player: hand.currentPlayer,
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commands: [],
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rounds: hand.rounds,
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use(idx, card) {
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return hand.use(idx, card);
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},
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say(command) {
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var _a;
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if (!hand._currentPlayer || !((_a = instance.commands) === null || _a === void 0 ? void 0 : _a.includes(command))) {
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return null;
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}
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hand.commands[command](hand._currentPlayer);
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return command;
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},
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};
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(_a = instance.commands) === null || _a === void 0 ? void 0 : _a.push(types_1.ESayCommand.MAZO);
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(_b = instance.commands) === null || _b === void 0 ? void 0 : _b.push(types_1.ESayCommand.TRUCO);
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if (hand.rounds.length === 1) {
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(_c = instance.commands) === null || _c === void 0 ? void 0 : _c.push(types_1.EEnvidoCommand.ENVIDO);
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}
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if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
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instance.commands = [types_1.ESayCommand.TRUCO, types_1.ESayCommand.QUIERO, types_1.ESayCommand.NO_QUIERO];
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}
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return instance;
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}
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exports.PlayInstance = PlayInstance;
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import { ECommand } from "../../types";
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import { ICard } from "./Deck";
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export interface IPlayer {
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teamIdx: number;
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id: string;
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session?: string;
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hand: Array<ICard>;
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commands: Array<ECommand>;
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usedHand: Array<ICard>;
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prevHand: Array<ICard>;
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isTurn: boolean;
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isOwner: boolean;
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disabled: boolean;
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ready: boolean;
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setTurn(turn: boolean): void;
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getPublicPlayer(): IPublicPlayer;
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setSession(session: string): void;
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enable(): void;
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disable(): void;
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setOwner(owner: boolean): void;
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setReady(ready: boolean): void;
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setHand(hand: Array<ICard>): Array<ICard>;
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useCard(idx: number, card: ICard): ICard | null;
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}
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export type IPublicPlayer = Pick<IPlayer, "id" | "disabled" | "ready" | "hand" | "usedHand" | "prevHand" | "teamIdx" | "session" | "isTurn" | "isOwner">;
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export declare function Player(id: string, teamIdx: number, isOwner?: boolean): IPlayer;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Player = void 0;
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function Player(id, teamIdx, isOwner = false) {
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const player = {
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id,
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session: undefined,
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teamIdx,
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hand: [],
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commands: [],
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usedHand: [],
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prevHand: [],
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isOwner,
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isTurn: false,
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disabled: false,
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ready: false,
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setOwner(owner) {
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player.isOwner = owner;
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},
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setTurn(turn) {
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player.isTurn = turn;
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},
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getPublicPlayer() {
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const { id, disabled, ready, usedHand, prevHand, teamIdx, isTurn, isOwner } = player;
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return {
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id,
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disabled,
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ready,
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usedHand,
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prevHand,
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teamIdx,
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isTurn,
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isOwner,
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hand: player.hand.map(() => "xx"),
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session: undefined,
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};
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},
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setSession(session) {
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player.session = session;
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},
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enable() {
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player.disabled = false;
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},
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disable() {
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player.disabled = true;
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},
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setReady(ready) {
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player.ready = ready;
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},
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setHand(hand) {
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player.prevHand = [...player.usedHand];
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player.hand = hand;
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player.usedHand = [];
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return hand;
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},
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useCard(idx, card) {
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if (player.hand[idx] && player.hand[idx] === card) {
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const card = player.hand.splice(idx, 1)[0];
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player.usedHand.push(card);
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return card;
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}
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return null;
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},
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};
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return player;
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}
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exports.Player = Player;
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import { ICard, IPlayedCard } from "./Deck";
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import { IPlayer } from "./Player";
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export interface IRound {
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tie: boolean;
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winner: IPlayer | null;
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highest: number;
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cards: Array<IPlayedCard>;
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turn: number;
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nextTurn(): void;
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use(playedCard: IPlayedCard): ICard;
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}
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export interface IRoundPoints {
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0: number;
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1: number;
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ties: number;
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}
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export declare function Round(turn: number): IRound;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Round = void 0;
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const utils_1 = require("../utils");
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const Deck_1 = require("./Deck");
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function Round(turn) {
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const round = {
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turn,
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highest: -1,
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winner: null,
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cards: [],
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tie: false,
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nextTurn() {
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round.turn++;
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},
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use({ card, player }) {
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var _a;
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const value = (0, utils_1.getCardValue)(card);
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if (value === round.highest && player.teamIdx !== ((_a = round.winner) === null || _a === void 0 ? void 0 : _a.teamIdx)) {
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round.tie = true;
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}
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if (value > round.highest) {
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round.tie = false;
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round.highest = value;
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round.winner = player;
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}
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round.cards.push((0, Deck_1.PlayedCard)(player, card));
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return card;
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},
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};
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return round;
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}
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exports.Round = Round;
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import { IPlayedCard } from "./Deck";
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import { IPlayer } from "./Player";
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import { ITeam } from "./Team";
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export interface ITable {
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forehandIdx: number;
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cards: Array<Array<IPlayedCard>>;
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players: Array<IPlayer>;
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nextTurn(): IPlayer;
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player(idx?: number): IPlayer;
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getPlayerPosition(id: string): number;
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}
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export declare function Table(players: Array<IPlayer>, teams: Array<ITeam>): ITable;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Table = void 0;
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function Table(players, teams) {
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const table = {
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players,
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cards: [],
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forehandIdx: 0,
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nextTurn() {
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if (table.forehandIdx < table.players.length - 1) {
|
|
11
|
+
table.forehandIdx++;
|
|
12
|
+
}
|
|
13
|
+
else {
|
|
14
|
+
table.forehandIdx = 0;
|
|
15
|
+
}
|
|
16
|
+
return table.player();
|
|
17
|
+
},
|
|
18
|
+
getPlayerPosition(id) {
|
|
19
|
+
return table.players.findIndex((p) => p.id === id);
|
|
20
|
+
},
|
|
21
|
+
player(idx) {
|
|
22
|
+
if (idx !== undefined) {
|
|
23
|
+
return table.players[idx];
|
|
24
|
+
}
|
|
25
|
+
return table.players[table.forehandIdx];
|
|
26
|
+
},
|
|
27
|
+
};
|
|
28
|
+
return table;
|
|
29
|
+
}
|
|
30
|
+
exports.Table = Table;
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
import { IPlayer, IPublicPlayer } from "./Player";
|
|
2
|
+
export interface ITeam {
|
|
3
|
+
_players: Map<string, IPlayer>;
|
|
4
|
+
players: Array<IPlayer>;
|
|
5
|
+
points: ITeamPoints;
|
|
6
|
+
getPublicTeam(playerSession?: string): IPublicTeam;
|
|
7
|
+
isTeamDisabled(): boolean;
|
|
8
|
+
disable(player: IPlayer): boolean;
|
|
9
|
+
addPoints(matchPoint: number, points: number): ITeamPoints;
|
|
10
|
+
}
|
|
11
|
+
export type IPublicTeam = Pick<ITeam, "points"> & {
|
|
12
|
+
players: Array<IPublicPlayer>;
|
|
13
|
+
};
|
|
14
|
+
export interface ITeamPoints {
|
|
15
|
+
buenas: number;
|
|
16
|
+
malas: number;
|
|
17
|
+
winner: boolean;
|
|
18
|
+
}
|
|
19
|
+
export declare function Team(players: Array<IPlayer>): ITeam;
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Team = void 0;
|
|
4
|
+
function Team(players) {
|
|
5
|
+
const team = {
|
|
6
|
+
_players: new Map(),
|
|
7
|
+
get players() {
|
|
8
|
+
return Array.from(team._players.values());
|
|
9
|
+
},
|
|
10
|
+
points: {
|
|
11
|
+
buenas: 0,
|
|
12
|
+
malas: 0,
|
|
13
|
+
winner: false,
|
|
14
|
+
},
|
|
15
|
+
getPublicTeam(playerSession) {
|
|
16
|
+
return {
|
|
17
|
+
points: team.points,
|
|
18
|
+
players: team.players.map((player) => player.session === playerSession ? player : player.getPublicPlayer()),
|
|
19
|
+
};
|
|
20
|
+
},
|
|
21
|
+
isTeamDisabled() {
|
|
22
|
+
return team.players.reduce((prev, curr) => prev && curr.disabled, true);
|
|
23
|
+
},
|
|
24
|
+
disable(player) {
|
|
25
|
+
var _a;
|
|
26
|
+
(_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
|
|
27
|
+
return team.isTeamDisabled();
|
|
28
|
+
},
|
|
29
|
+
addPoints(matchPoint, points) {
|
|
30
|
+
const malas = team.points.malas + points;
|
|
31
|
+
const diff = malas - matchPoint;
|
|
32
|
+
if (diff > 0) {
|
|
33
|
+
team.points.malas = matchPoint;
|
|
34
|
+
team.points.buenas += diff;
|
|
35
|
+
if (team.points.buenas >= matchPoint) {
|
|
36
|
+
team.points.winner = true;
|
|
37
|
+
}
|
|
38
|
+
}
|
|
39
|
+
else {
|
|
40
|
+
team.points.malas = malas;
|
|
41
|
+
}
|
|
42
|
+
return team.points;
|
|
43
|
+
},
|
|
44
|
+
};
|
|
45
|
+
players.forEach((player) => team._players.set(player.session, player));
|
|
46
|
+
return team;
|
|
47
|
+
}
|
|
48
|
+
exports.Team = Team;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { IPlayer } from "./Player";
|
|
2
|
+
export interface ITruco {
|
|
3
|
+
state: 1 | 2 | 3 | 4;
|
|
4
|
+
teamIdx: 0 | 1 | null;
|
|
5
|
+
answer: boolean | null;
|
|
6
|
+
turn: number;
|
|
7
|
+
players: Array<IPlayer>;
|
|
8
|
+
currentPlayer: IPlayer | null;
|
|
9
|
+
generator: Generator<ITruco, void, unknown>;
|
|
10
|
+
sayTruco(teamIdx: 0 | 1, players: Array<IPlayer>): ITruco;
|
|
11
|
+
setPlayers(players: Array<IPlayer>): void;
|
|
12
|
+
setAnswer(answer: boolean | null): ITruco;
|
|
13
|
+
setTurn(turn: number): number;
|
|
14
|
+
setTeam(idx: 0 | 1): 0 | 1;
|
|
15
|
+
setCurrentPlayer(player: IPlayer | null): IPlayer | null;
|
|
16
|
+
getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
|
|
17
|
+
}
|
|
18
|
+
export declare function Truco(): ITruco;
|
|
@@ -0,0 +1,70 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Truco = void 0;
|
|
4
|
+
function Truco() {
|
|
5
|
+
function* trucoAnswerGeneratorSequence() {
|
|
6
|
+
let i = 0;
|
|
7
|
+
while (i < truco.players.length && truco.answer === null) {
|
|
8
|
+
const player = truco.players[truco.turn];
|
|
9
|
+
truco.setCurrentPlayer(player);
|
|
10
|
+
if (player.disabled) {
|
|
11
|
+
truco.setCurrentPlayer(null);
|
|
12
|
+
}
|
|
13
|
+
if (truco.turn >= truco.players.length - 1) {
|
|
14
|
+
truco.setTurn(0);
|
|
15
|
+
}
|
|
16
|
+
else {
|
|
17
|
+
truco.setTurn(truco.turn + 1);
|
|
18
|
+
}
|
|
19
|
+
i++;
|
|
20
|
+
yield truco;
|
|
21
|
+
}
|
|
22
|
+
yield truco;
|
|
23
|
+
}
|
|
24
|
+
const truco = {
|
|
25
|
+
turn: 0,
|
|
26
|
+
state: 1,
|
|
27
|
+
teamIdx: null,
|
|
28
|
+
answer: null,
|
|
29
|
+
currentPlayer: null,
|
|
30
|
+
generator: trucoAnswerGeneratorSequence(),
|
|
31
|
+
players: [],
|
|
32
|
+
sayTruco(teamIdx, players) {
|
|
33
|
+
truco.teamIdx = teamIdx;
|
|
34
|
+
truco.answer = null;
|
|
35
|
+
truco.players = players;
|
|
36
|
+
truco.generator = trucoAnswerGeneratorSequence();
|
|
37
|
+
return truco;
|
|
38
|
+
},
|
|
39
|
+
setPlayers(players) {
|
|
40
|
+
truco.players = players;
|
|
41
|
+
},
|
|
42
|
+
setAnswer(answer) {
|
|
43
|
+
if (answer) {
|
|
44
|
+
truco.state++;
|
|
45
|
+
}
|
|
46
|
+
if (answer !== null) {
|
|
47
|
+
truco.teamIdx = null;
|
|
48
|
+
}
|
|
49
|
+
truco.answer = answer;
|
|
50
|
+
return truco;
|
|
51
|
+
},
|
|
52
|
+
setTeam(idx) {
|
|
53
|
+
truco.teamIdx = idx;
|
|
54
|
+
return truco.teamIdx;
|
|
55
|
+
},
|
|
56
|
+
setTurn(turn) {
|
|
57
|
+
truco.turn = turn;
|
|
58
|
+
return truco.turn;
|
|
59
|
+
},
|
|
60
|
+
setCurrentPlayer(player) {
|
|
61
|
+
truco.currentPlayer = player;
|
|
62
|
+
return truco.currentPlayer;
|
|
63
|
+
},
|
|
64
|
+
getNextPlayer() {
|
|
65
|
+
return truco.generator.next();
|
|
66
|
+
},
|
|
67
|
+
};
|
|
68
|
+
return truco;
|
|
69
|
+
}
|
|
70
|
+
exports.Truco = Truco;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export * from "./Deck";
|
|
2
|
+
export * from "./GameLoop";
|
|
3
|
+
export * from "./Hand";
|
|
4
|
+
export * from "./Lobby";
|
|
5
|
+
export * from "./Match";
|
|
6
|
+
export * from "./Play";
|
|
7
|
+
export * from "./Player";
|
|
8
|
+
export * from "./Round";
|
|
9
|
+
export * from "./Table";
|
|
10
|
+
export * from "./Team";
|
|
11
|
+
export * from "./Truco";
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
+
if (k2 === undefined) k2 = k;
|
|
4
|
+
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
+
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
+
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
+
}
|
|
8
|
+
Object.defineProperty(o, k2, desc);
|
|
9
|
+
}) : (function(o, m, k, k2) {
|
|
10
|
+
if (k2 === undefined) k2 = k;
|
|
11
|
+
o[k2] = m[k];
|
|
12
|
+
}));
|
|
13
|
+
var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
14
|
+
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
15
|
+
};
|
|
16
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
17
|
+
__exportStar(require("./Deck"), exports);
|
|
18
|
+
__exportStar(require("./GameLoop"), exports);
|
|
19
|
+
__exportStar(require("./Hand"), exports);
|
|
20
|
+
__exportStar(require("./Lobby"), exports);
|
|
21
|
+
__exportStar(require("./Match"), exports);
|
|
22
|
+
__exportStar(require("./Play"), exports);
|
|
23
|
+
__exportStar(require("./Player"), exports);
|
|
24
|
+
__exportStar(require("./Round"), exports);
|
|
25
|
+
__exportStar(require("./Table"), exports);
|
|
26
|
+
__exportStar(require("./Team"), exports);
|
|
27
|
+
__exportStar(require("./Truco"), exports);
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { IEnvidoCalculator } from "../types";
|
|
2
|
+
export declare const CARDS: {
|
|
3
|
+
"1e": number;
|
|
4
|
+
"1b": number;
|
|
5
|
+
"7e": number;
|
|
6
|
+
"7o": number;
|
|
7
|
+
"3e": number;
|
|
8
|
+
"3o": number;
|
|
9
|
+
"3b": number;
|
|
10
|
+
"3c": number;
|
|
11
|
+
"2e": number;
|
|
12
|
+
"2o": number;
|
|
13
|
+
"2b": number;
|
|
14
|
+
"2c": number;
|
|
15
|
+
"1o": number;
|
|
16
|
+
"1c": number;
|
|
17
|
+
re: number;
|
|
18
|
+
ro: number;
|
|
19
|
+
rb: number;
|
|
20
|
+
rc: number;
|
|
21
|
+
ce: number;
|
|
22
|
+
co: number;
|
|
23
|
+
cb: number;
|
|
24
|
+
cc: number;
|
|
25
|
+
pe: number;
|
|
26
|
+
po: number;
|
|
27
|
+
pb: number;
|
|
28
|
+
pc: number;
|
|
29
|
+
"7b": number;
|
|
30
|
+
"7c": number;
|
|
31
|
+
"6e": number;
|
|
32
|
+
"6o": number;
|
|
33
|
+
"6b": number;
|
|
34
|
+
"6c": number;
|
|
35
|
+
"5e": number;
|
|
36
|
+
"5o": number;
|
|
37
|
+
"5b": number;
|
|
38
|
+
"5c": number;
|
|
39
|
+
"4e": number;
|
|
40
|
+
"4o": number;
|
|
41
|
+
"4b": number;
|
|
42
|
+
"4c": number;
|
|
43
|
+
};
|
|
44
|
+
export declare const TEAM_SIZE_VALUES: number[];
|
|
45
|
+
export declare const EnvidoCalculator: IEnvidoCalculator;
|
|
@@ -0,0 +1,84 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.EnvidoCalculator = exports.TEAM_SIZE_VALUES = exports.CARDS = void 0;
|
|
4
|
+
const types_1 = require("../types");
|
|
5
|
+
const utils_1 = require("./utils");
|
|
6
|
+
exports.CARDS = {
|
|
7
|
+
"1e": 14,
|
|
8
|
+
"1b": 13,
|
|
9
|
+
"7e": 12,
|
|
10
|
+
"7o": 11,
|
|
11
|
+
"3e": 10,
|
|
12
|
+
"3o": 10,
|
|
13
|
+
"3b": 10,
|
|
14
|
+
"3c": 10,
|
|
15
|
+
"2e": 9,
|
|
16
|
+
"2o": 9,
|
|
17
|
+
"2b": 8,
|
|
18
|
+
"2c": 8,
|
|
19
|
+
"1o": 7,
|
|
20
|
+
"1c": 7,
|
|
21
|
+
re: 6,
|
|
22
|
+
ro: 6,
|
|
23
|
+
rb: 6,
|
|
24
|
+
rc: 6,
|
|
25
|
+
ce: 5,
|
|
26
|
+
co: 5,
|
|
27
|
+
cb: 5,
|
|
28
|
+
cc: 5,
|
|
29
|
+
pe: 4,
|
|
30
|
+
po: 4,
|
|
31
|
+
pb: 4,
|
|
32
|
+
pc: 4,
|
|
33
|
+
"7b": 3,
|
|
34
|
+
"7c": 3,
|
|
35
|
+
"6e": 2,
|
|
36
|
+
"6o": 2,
|
|
37
|
+
"6b": 2,
|
|
38
|
+
"6c": 2,
|
|
39
|
+
"5e": 1,
|
|
40
|
+
"5o": 1,
|
|
41
|
+
"5b": 1,
|
|
42
|
+
"5c": 1,
|
|
43
|
+
"4e": 0,
|
|
44
|
+
"4o": 0,
|
|
45
|
+
"4b": 0,
|
|
46
|
+
"4c": 0,
|
|
47
|
+
};
|
|
48
|
+
exports.TEAM_SIZE_VALUES = [1, 2, 3];
|
|
49
|
+
exports.EnvidoCalculator = {
|
|
50
|
+
[types_1.EEnvidoCommand.ENVIDO]: () => ({
|
|
51
|
+
accept: 2,
|
|
52
|
+
decline: 1,
|
|
53
|
+
next: [types_1.EEnvidoCommand.ENVIDO_ENVIDO, types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
|
|
54
|
+
}),
|
|
55
|
+
[types_1.EEnvidoCommand.ENVIDO_ENVIDO]: () => ({
|
|
56
|
+
accept: 4,
|
|
57
|
+
decline: 2,
|
|
58
|
+
next: [types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
|
|
59
|
+
}),
|
|
60
|
+
[types_1.EEnvidoCommand.REAL_ENVIDO]: () => ({
|
|
61
|
+
accept: 3,
|
|
62
|
+
decline: 1,
|
|
63
|
+
next: [types_1.EEnvidoCommand.FALTA_ENVIDO],
|
|
64
|
+
}),
|
|
65
|
+
[types_1.EEnvidoCommand.FALTA_ENVIDO]: (args) => {
|
|
66
|
+
if (!args || !args.teams || !args.matchPoint) {
|
|
67
|
+
return {
|
|
68
|
+
accept: 1,
|
|
69
|
+
decline: 1,
|
|
70
|
+
next: [],
|
|
71
|
+
};
|
|
72
|
+
}
|
|
73
|
+
const { teams, matchPoint } = args;
|
|
74
|
+
const totals = teams.map((team) => team.points.malas + team.points.buenas);
|
|
75
|
+
const higher = (0, utils_1.getMaxNumberIndex)(totals);
|
|
76
|
+
const points = teams[higher].points;
|
|
77
|
+
const accept = points.buenas > 0 ? matchPoint - points.buenas : matchPoint - points.malas;
|
|
78
|
+
return {
|
|
79
|
+
accept,
|
|
80
|
+
decline: 2,
|
|
81
|
+
next: [],
|
|
82
|
+
};
|
|
83
|
+
},
|
|
84
|
+
};
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
+
if (k2 === undefined) k2 = k;
|
|
4
|
+
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
+
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
+
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
+
}
|
|
8
|
+
Object.defineProperty(o, k2, desc);
|
|
9
|
+
}) : (function(o, m, k, k2) {
|
|
10
|
+
if (k2 === undefined) k2 = k;
|
|
11
|
+
o[k2] = m[k];
|
|
12
|
+
}));
|
|
13
|
+
var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
14
|
+
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
15
|
+
};
|
|
16
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
17
|
+
__exportStar(require("./classes"), exports);
|
|
18
|
+
__exportStar(require("./constants"), exports);
|