trucoshi 0.1.7 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +2 -0
- package/dist/lib/classes/Deck.d.ts +16 -0
- package/dist/lib/classes/Deck.js +38 -0
- package/dist/lib/classes/GameLoop.d.ts +20 -0
- package/dist/lib/classes/GameLoop.js +103 -0
- package/dist/lib/classes/Hand.d.ts +38 -0
- package/dist/lib/classes/Hand.js +233 -0
- package/dist/lib/classes/Lobby.d.ts +27 -0
- package/dist/lib/classes/Lobby.js +113 -0
- package/dist/lib/classes/Match.d.ts +18 -0
- package/dist/lib/classes/Match.js +115 -0
- package/dist/lib/classes/Play.d.ts +21 -0
- package/dist/lib/classes/Play.js +39 -0
- package/dist/lib/classes/Player.d.ts +26 -0
- package/dist/lib/classes/Player.js +77 -0
- package/dist/lib/classes/Round.d.ts +17 -0
- package/dist/lib/classes/Round.js +34 -0
- package/dist/lib/classes/Table.d.ts +12 -0
- package/dist/lib/classes/Table.js +30 -0
- package/dist/lib/classes/Team.d.ts +19 -0
- package/dist/lib/classes/Team.js +50 -0
- package/dist/lib/classes/Truco.d.ts +18 -0
- package/dist/lib/classes/Truco.js +110 -0
- package/dist/lib/classes/index.d.ts +11 -0
- package/dist/lib/classes/index.js +27 -0
- package/dist/lib/constants.d.ts +45 -0
- package/dist/lib/constants.js +85 -0
- package/dist/lib/index.d.ts +2 -0
- package/dist/lib/index.js +18 -0
- package/dist/lib/types.d.ts +50 -0
- package/dist/lib/types.js +34 -0
- package/dist/lib/utils.d.ts +5 -0
- package/dist/lib/utils.js +59 -0
- package/dist/types.d.ts +101 -0
- package/dist/types.js +65 -0
- package/package.json +7 -3
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"use strict";
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var _a;
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.EnvidoCalculator = exports.TEAM_SIZE_VALUES = exports.CARDS = void 0;
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var types_1 = require("../types");
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var utils_1 = require("./utils");
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exports.CARDS = {
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"1e": 14,
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"1b": 13,
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"7e": 12,
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"7o": 11,
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"3e": 10,
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"3o": 10,
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"3b": 10,
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"2e": 9,
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"2o": 9,
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"2b": 8,
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"2c": 8,
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"1o": 7,
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"1c": 7,
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re: 6,
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ro: 6,
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rb: 6,
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ce: 5,
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co: 5,
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cb: 5,
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cc: 5,
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pe: 4,
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po: 4,
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pb: 4,
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pc: 4,
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"7b": 3,
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"7c": 3,
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"6e": 2,
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"6o": 2,
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"6b": 2,
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"6c": 2,
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"5e": 1,
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"5o": 1,
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"5b": 1,
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"5c": 1,
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"4e": 0,
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"4o": 0,
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"4b": 0,
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"4c": 0,
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};
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exports.TEAM_SIZE_VALUES = [1, 2, 3];
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exports.EnvidoCalculator = (_a = {},
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_a[types_1.EEnvidoCommand.ENVIDO] = function () { return ({
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accept: 2,
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decline: 1,
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next: [types_1.EEnvidoCommand.ENVIDO_ENVIDO, types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
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}); },
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_a[types_1.EEnvidoCommand.ENVIDO_ENVIDO] = function () { return ({
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accept: 4,
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decline: 2,
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next: [types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
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}); },
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_a[types_1.EEnvidoCommand.REAL_ENVIDO] = function () { return ({
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accept: 3,
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decline: 1,
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next: [types_1.EEnvidoCommand.FALTA_ENVIDO],
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}); },
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_a[types_1.EEnvidoCommand.FALTA_ENVIDO] = function (args) {
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if (!args || !args.teams || !args.matchPoint) {
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return {
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accept: 1,
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decline: 1,
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next: [],
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};
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}
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var teams = args.teams, matchPoint = args.matchPoint;
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var totals = teams.map(function (team) { return team.points.malas + team.points.buenas; });
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var higher = (0, utils_1.getMaxNumberIndex)(totals);
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var points = teams[higher].points;
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var accept = points.buenas > 0 ? matchPoint - points.buenas : matchPoint - points.malas;
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return {
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accept: accept,
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decline: 2,
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next: [],
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};
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},
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_a);
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"use strict";
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var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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var desc = Object.getOwnPropertyDescriptor(m, k);
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if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
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desc = { enumerable: true, get: function() { return m[k]; } };
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}
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Object.defineProperty(o, k2, desc);
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}) : (function(o, m, k, k2) {
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if (k2 === undefined) k2 = k;
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o[k2] = m[k];
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}));
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var __exportStar = (this && this.__exportStar) || function(m, exports) {
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for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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__exportStar(require("./classes"), exports);
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__exportStar(require("./constants"), exports);
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import { IPlayer } from "./classes/Player";
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import { ITeam } from "./classes/Team";
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export declare enum ESayCommand {
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QUIERO = "QUIERO",
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NO_QUIERO = "NO_QUIERO",
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TRUCO = "TRUCO",
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MAZO = "MAZO",
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FLOR = "FLOR",
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CONTRAFLOR = "CONTRAFLOR"
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}
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export declare enum EEnvidoCommand {
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ENVIDO = "ENVIDO",
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ENVIDO_ENVIDO = "ENVIDO_ENVIDO",
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REAL_ENVIDO = "REAL_ENVIDO",
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FALTA_ENVIDO = "FALTA_ENVIDO"
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}
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export declare enum EHandState {
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WAITING_PLAY = "WAITING_PLAY",
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WAITING_FOR_TRUCO_ANSWER = "WAITING_FOR_TRUCO_ANSWER",
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WAITING_ENVIDO_ANSWER = "WAITING_ENVIDO_ANSWER",
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FINISHED = "FINISHED"
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}
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export type ECommand = ESayCommand | EEnvidoCommand;
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export declare enum GAME_ERROR {
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MATCH_ALREADY_STARTED = "MATCH_ALREADY_STARTED",
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LOBBY_IS_FULL = "LOBBY_IS_FULL",
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UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
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TEAM_NOT_READY = "TEAM_NOT_READY",
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TEAM_IS_FULL = "TEAM_IS_FULL"
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}
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export interface EnvidoState {
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accept: number;
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decline: number;
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teamIdx: 0 | 1 | null;
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}
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export type IHandCommands = {
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[key in ECommand]: (player: IPlayer) => void;
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};
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export type IEnvidoCalculatorResult = {
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accept: number;
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decline: number;
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next: Array<ECommand>;
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};
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export type IEnvidoCalculatorArgs = {
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teams: [ITeam, ITeam];
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matchPoint: number;
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};
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export type IEnvidoCalculator = {
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[key in EEnvidoCommand]: (args?: IEnvidoCalculatorArgs) => IEnvidoCalculatorResult;
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};
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = void 0;
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var ESayCommand;
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(function (ESayCommand) {
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ESayCommand["QUIERO"] = "QUIERO";
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ESayCommand["NO_QUIERO"] = "NO_QUIERO";
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ESayCommand["TRUCO"] = "TRUCO";
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ESayCommand["MAZO"] = "MAZO";
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ESayCommand["FLOR"] = "FLOR";
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ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
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})(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
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var EEnvidoCommand;
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(function (EEnvidoCommand) {
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EEnvidoCommand["ENVIDO"] = "ENVIDO";
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EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
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EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
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EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
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})(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
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var EHandState;
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(function (EHandState) {
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EHandState["WAITING_PLAY"] = "WAITING_PLAY";
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EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
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EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
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EHandState["FINISHED"] = "FINISHED";
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})(EHandState = exports.EHandState || (exports.EHandState = {}));
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var GAME_ERROR;
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(function (GAME_ERROR) {
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GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
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GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
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GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
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GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
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GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
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})(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
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import { ICard, IRound } from "./classes";
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export declare function getMaxNumberIndex<T = number>(array: Array<T>): number;
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export declare function getCardValue(card: ICard): number;
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export declare function shuffleArray<T = unknown>(array: Array<T>): T[];
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export declare function checkHandWinner(rounds: Array<IRound>, forehandTeamIdx: 0 | 1): null | 0 | 1;
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.checkHandWinner = exports.shuffleArray = exports.getCardValue = exports.getMaxNumberIndex = void 0;
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var constants_1 = require("./constants");
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function getMaxNumberIndex(array) {
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return array.reduce(function (accumulator, current, index) {
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return current > array[accumulator] ? index : accumulator;
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}, 0);
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}
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exports.getMaxNumberIndex = getMaxNumberIndex;
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function getCardValue(card) {
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return constants_1.CARDS[card] || -1;
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}
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exports.getCardValue = getCardValue;
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function shuffleArray(array) {
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var _a;
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var currentIndex = array.length, randomIndex;
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while (currentIndex != 0) {
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randomIndex = Math.floor(Math.random() * currentIndex);
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currentIndex--;
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_a = [array[randomIndex], array[currentIndex]], array[currentIndex] = _a[0], array[randomIndex] = _a[1];
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}
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return array;
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}
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exports.shuffleArray = shuffleArray;
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function checkHandWinner(rounds, forehandTeamIdx) {
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var _a, _b;
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var roundsWon = {
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0: 0,
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1: 0,
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ties: 0,
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};
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for (var i = 0; i < rounds.length; i++) {
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var round = rounds[i];
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if (round.tie) {
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roundsWon[0] += 1;
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roundsWon[1] += 1;
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roundsWon.ties = roundsWon.ties + 1;
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continue;
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}
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if (((_a = round.winner) === null || _a === void 0 ? void 0 : _a.teamIdx) === 0) {
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roundsWon[0] += 1;
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}
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if (((_b = round.winner) === null || _b === void 0 ? void 0 : _b.teamIdx) === 1) {
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roundsWon[1] += 1;
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}
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}
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if ((roundsWon[0] > 2 && roundsWon[1] > 2) || (rounds.length > 2 && roundsWon.ties > 0)) {
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return forehandTeamIdx;
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}
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if (roundsWon[0] >= 2 && roundsWon[1] < 2) {
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return 0;
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}
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if (roundsWon[1] >= 2 && roundsWon[0] < 2) {
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return 1;
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}
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return null;
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}
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exports.checkHandWinner = checkHandWinner;
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package/dist/types.d.ts
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import { Socket } from "socket.io";
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import { ICard, IHandPoints, IPlayedCard, IPlayer, IPublicPlayer, IPublicTeam, ITeam } from "./lib";
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export interface IPublicMatch {
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state: EMatchTableState;
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winner: ITeam | null;
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matchSessionId: string;
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teams: Array<IPublicTeam>;
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players: Array<IPublicPlayer>;
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me: IPublicPlayer;
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rounds: IPlayedCard[][];
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prevRounds: IPlayedCard[][] | null;
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prevHandPoints?: IHandPoints | null;
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}
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14
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+
export declare enum EMatchTableState {
|
|
15
|
+
UNREADY = 0,
|
|
16
|
+
READY = 1,
|
|
17
|
+
STARTED = 2,
|
|
18
|
+
FINISHED = 3
|
|
19
|
+
}
|
|
20
|
+
export declare enum ESayCommand {
|
|
21
|
+
QUIERO = "QUIERO",
|
|
22
|
+
NO_QUIERO = "NO_QUIERO",
|
|
23
|
+
TRUCO = "TRUCO",
|
|
24
|
+
MAZO = "MAZO",
|
|
25
|
+
FLOR = "FLOR",
|
|
26
|
+
CONTRAFLOR = "CONTRAFLOR"
|
|
27
|
+
}
|
|
28
|
+
export declare enum EEnvidoCommand {
|
|
29
|
+
ENVIDO = "ENVIDO",
|
|
30
|
+
ENVIDO_ENVIDO = "ENVIDO_ENVIDO",
|
|
31
|
+
REAL_ENVIDO = "REAL_ENVIDO",
|
|
32
|
+
FALTA_ENVIDO = "FALTA_ENVIDO"
|
|
33
|
+
}
|
|
34
|
+
export declare enum EHandState {
|
|
35
|
+
WAITING_PLAY = "WAITING_PLAY",
|
|
36
|
+
WAITING_FOR_TRUCO_ANSWER = "WAITING_FOR_TRUCO_ANSWER",
|
|
37
|
+
WAITING_ENVIDO_ANSWER = "WAITING_ENVIDO_ANSWER",
|
|
38
|
+
FINISHED = "FINISHED"
|
|
39
|
+
}
|
|
40
|
+
export type ECommand = ESayCommand | EEnvidoCommand;
|
|
41
|
+
export declare enum GAME_ERROR {
|
|
42
|
+
MATCH_ALREADY_STARTED = "MATCH_ALREADY_STARTED",
|
|
43
|
+
LOBBY_IS_FULL = "LOBBY_IS_FULL",
|
|
44
|
+
UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
|
|
45
|
+
TEAM_NOT_READY = "TEAM_NOT_READY",
|
|
46
|
+
TEAM_IS_FULL = "TEAM_IS_FULL"
|
|
47
|
+
}
|
|
48
|
+
export interface EnvidoState {
|
|
49
|
+
accept: number;
|
|
50
|
+
decline: number;
|
|
51
|
+
teamIdx: 0 | 1 | null;
|
|
52
|
+
}
|
|
53
|
+
export type IHandCommands = {
|
|
54
|
+
[key in ECommand]: (player: IPlayer) => void;
|
|
55
|
+
};
|
|
56
|
+
export type IEnvidoCalculatorResult = {
|
|
57
|
+
accept: number;
|
|
58
|
+
decline: number;
|
|
59
|
+
next: Array<ECommand>;
|
|
60
|
+
};
|
|
61
|
+
export type IEnvidoCalculatorArgs = {
|
|
62
|
+
teams: [ITeam, ITeam];
|
|
63
|
+
matchPoint: number;
|
|
64
|
+
};
|
|
65
|
+
export type IEnvidoCalculator = {
|
|
66
|
+
[key in EEnvidoCommand]: (args?: IEnvidoCalculatorArgs) => IEnvidoCalculatorResult;
|
|
67
|
+
};
|
|
68
|
+
export declare enum EClientEvent {
|
|
69
|
+
PING = "PING",
|
|
70
|
+
PLAY = "PLAY",
|
|
71
|
+
CREATE_MATCH = "CREATE_MATCH",
|
|
72
|
+
GET_MATCH = "GET_MATCH",
|
|
73
|
+
LIST_MATCHES = "LIST_MATCHES",
|
|
74
|
+
JOIN_MATCH = "JOIN_MATCH",
|
|
75
|
+
START_MATCH = "START_MATCH",
|
|
76
|
+
SET_PLAYER_READY = "SET_PLAYER_READY",
|
|
77
|
+
SET_SESSION = "SET_SESSION"
|
|
78
|
+
}
|
|
79
|
+
export declare enum EServerEvent {
|
|
80
|
+
PONG = "PONG",
|
|
81
|
+
UPDATE_MATCH = "UPDATE_MATCH",
|
|
82
|
+
WAITING_PLAY = "WAITING_PLAY"
|
|
83
|
+
}
|
|
84
|
+
export interface TrucoshiSocket extends Socket {
|
|
85
|
+
session?: string;
|
|
86
|
+
}
|
|
87
|
+
export declare enum ETrucoshiMatchState {
|
|
88
|
+
UNREADY = 0,
|
|
89
|
+
STARTED = 1,
|
|
90
|
+
FINISHED = 2
|
|
91
|
+
}
|
|
92
|
+
export type IWaitingPlayData = {
|
|
93
|
+
cardIdx: number;
|
|
94
|
+
card: ICard;
|
|
95
|
+
command?: undefined;
|
|
96
|
+
} | {
|
|
97
|
+
cardIdx?: undefined;
|
|
98
|
+
card?: undefined;
|
|
99
|
+
command: ECommand;
|
|
100
|
+
};
|
|
101
|
+
export type IWaitingPlayCallback = (data: IWaitingPlayData) => void | null;
|
package/dist/types.js
ADDED
|
@@ -0,0 +1,65 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.ETrucoshiMatchState = exports.EServerEvent = exports.EClientEvent = exports.GAME_ERROR = exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = exports.EMatchTableState = void 0;
|
|
4
|
+
var EMatchTableState;
|
|
5
|
+
(function (EMatchTableState) {
|
|
6
|
+
EMatchTableState[EMatchTableState["UNREADY"] = 0] = "UNREADY";
|
|
7
|
+
EMatchTableState[EMatchTableState["READY"] = 1] = "READY";
|
|
8
|
+
EMatchTableState[EMatchTableState["STARTED"] = 2] = "STARTED";
|
|
9
|
+
EMatchTableState[EMatchTableState["FINISHED"] = 3] = "FINISHED";
|
|
10
|
+
})(EMatchTableState = exports.EMatchTableState || (exports.EMatchTableState = {}));
|
|
11
|
+
var ESayCommand;
|
|
12
|
+
(function (ESayCommand) {
|
|
13
|
+
ESayCommand["QUIERO"] = "QUIERO";
|
|
14
|
+
ESayCommand["NO_QUIERO"] = "NO_QUIERO";
|
|
15
|
+
ESayCommand["TRUCO"] = "TRUCO";
|
|
16
|
+
ESayCommand["MAZO"] = "MAZO";
|
|
17
|
+
ESayCommand["FLOR"] = "FLOR";
|
|
18
|
+
ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
|
|
19
|
+
})(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
|
|
20
|
+
var EEnvidoCommand;
|
|
21
|
+
(function (EEnvidoCommand) {
|
|
22
|
+
EEnvidoCommand["ENVIDO"] = "ENVIDO";
|
|
23
|
+
EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
|
|
24
|
+
EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
|
|
25
|
+
EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
|
|
26
|
+
})(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
|
|
27
|
+
var EHandState;
|
|
28
|
+
(function (EHandState) {
|
|
29
|
+
EHandState["WAITING_PLAY"] = "WAITING_PLAY";
|
|
30
|
+
EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
|
|
31
|
+
EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
|
|
32
|
+
EHandState["FINISHED"] = "FINISHED";
|
|
33
|
+
})(EHandState = exports.EHandState || (exports.EHandState = {}));
|
|
34
|
+
var GAME_ERROR;
|
|
35
|
+
(function (GAME_ERROR) {
|
|
36
|
+
GAME_ERROR["MATCH_ALREADY_STARTED"] = "MATCH_ALREADY_STARTED";
|
|
37
|
+
GAME_ERROR["LOBBY_IS_FULL"] = "LOBBY_IS_FULL";
|
|
38
|
+
GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
|
|
39
|
+
GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
|
|
40
|
+
GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
|
|
41
|
+
})(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
|
|
42
|
+
var EClientEvent;
|
|
43
|
+
(function (EClientEvent) {
|
|
44
|
+
EClientEvent["PING"] = "PING";
|
|
45
|
+
EClientEvent["PLAY"] = "PLAY";
|
|
46
|
+
EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
|
|
47
|
+
EClientEvent["GET_MATCH"] = "GET_MATCH";
|
|
48
|
+
EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
|
|
49
|
+
EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
|
|
50
|
+
EClientEvent["START_MATCH"] = "START_MATCH";
|
|
51
|
+
EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
|
|
52
|
+
EClientEvent["SET_SESSION"] = "SET_SESSION";
|
|
53
|
+
})(EClientEvent = exports.EClientEvent || (exports.EClientEvent = {}));
|
|
54
|
+
var EServerEvent;
|
|
55
|
+
(function (EServerEvent) {
|
|
56
|
+
EServerEvent["PONG"] = "PONG";
|
|
57
|
+
EServerEvent["UPDATE_MATCH"] = "UPDATE_MATCH";
|
|
58
|
+
EServerEvent["WAITING_PLAY"] = "WAITING_PLAY";
|
|
59
|
+
})(EServerEvent = exports.EServerEvent || (exports.EServerEvent = {}));
|
|
60
|
+
var ETrucoshiMatchState;
|
|
61
|
+
(function (ETrucoshiMatchState) {
|
|
62
|
+
ETrucoshiMatchState[ETrucoshiMatchState["UNREADY"] = 0] = "UNREADY";
|
|
63
|
+
ETrucoshiMatchState[ETrucoshiMatchState["STARTED"] = 1] = "STARTED";
|
|
64
|
+
ETrucoshiMatchState[ETrucoshiMatchState["FINISHED"] = 2] = "FINISHED";
|
|
65
|
+
})(ETrucoshiMatchState = exports.ETrucoshiMatchState || (exports.ETrucoshiMatchState = {}));
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "trucoshi",
|
|
3
|
-
"version": "0.1.
|
|
3
|
+
"version": "0.1.8",
|
|
4
4
|
"main": "dist/index.js",
|
|
5
5
|
"license": "GPL-3.0",
|
|
6
6
|
"scripts": {
|
|
@@ -17,7 +17,11 @@
|
|
|
17
17
|
"nodemon": "^2.0.20"
|
|
18
18
|
},
|
|
19
19
|
"files": [
|
|
20
|
-
"dist/index.js"
|
|
20
|
+
"dist/index.js",
|
|
21
|
+
"dist/index.d.ts",
|
|
22
|
+
"dist/types.js",
|
|
23
|
+
"dist/types.d.ts",
|
|
24
|
+
"dist/lib/**/*"
|
|
21
25
|
],
|
|
22
26
|
"dependencies": {
|
|
23
27
|
"rimraf": "^4.1.1",
|
|
@@ -26,4 +30,4 @@
|
|
|
26
30
|
"tsc": "^2.0.4",
|
|
27
31
|
"typescript": "^4.9.4"
|
|
28
32
|
}
|
|
29
|
-
}
|
|
33
|
+
}
|