trucoshi 0.1.6 → 0.1.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/classes/Lobby.d.ts +1 -1
- package/dist/lib/classes/Lobby.js +2 -3
- package/dist/lib/classes/Player.d.ts +5 -3
- package/dist/lib/classes/Player.js +19 -13
- package/dist/lib/classes/Team.d.ts +5 -3
- package/dist/lib/classes/Team.js +5 -13
- package/dist/types.d.ts +1 -0
- package/dist/types.js +1 -0
- package/package.json +1 -1
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@@ -16,7 +16,7 @@ export interface IPrivateLobby {
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full: boolean;
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ready: boolean;
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started: boolean;
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-
addPlayer(id: string, session: string, teamIdx?: 0 | 1): IPlayer;
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+
addPlayer(id: string, session: string, teamIdx?: 0 | 1, isOwner?: boolean): IPlayer;
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removePlayer(id: string): ILobby;
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calculateReady(): boolean;
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calculateFull(): boolean;
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@@ -34,13 +34,12 @@ function Lobby(teamSize) {
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lobby.full = lobby.players.length >= lobby.maxPlayers;
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return lobby.full;
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},
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-
addPlayer: function (id, session, teamIdx) {
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+
addPlayer: function (id, session, teamIdx, isOwner) {
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var exists = lobby.players.find(function (player) { return player.session === session; });
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if (exists) {
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if (exists.teamIdx === teamIdx) {
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return exists;
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}
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-
console.log({ session: session, ex: exists.session });
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lobby.removePlayer(exists.session);
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}
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if (lobby.started) {
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@@ -54,7 +53,7 @@ function Lobby(teamSize) {
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lobby.players.filter(function (player) { return player.teamIdx === teamIdx; }).length > maxSize) {
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throw new Error(types_1.GAME_ERROR.TEAM_IS_FULL);
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}
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-
var player = (0, Player_1.Player)(id, teamIdx !== undefined ? teamIdx : Number(!lobby.lastTeamIdx));
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var player = (0, Player_1.Player)(id, teamIdx !== undefined ? teamIdx : Number(!lobby.lastTeamIdx), isOwner);
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player.setSession(session);
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lobby.lastTeamIdx = Number(!lobby.lastTeamIdx);
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for (var i = 0; i < lobby._players.length; i++) {
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@@ -9,16 +9,18 @@ export interface IPlayer {
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usedHand: Array<ICard>;
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prevHand: Array<ICard>;
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isTurn: boolean;
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isOwner: boolean;
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disabled: boolean;
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ready: boolean;
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setTurn(turn: boolean): void;
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-
getPublicPlayer():
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getPublicPlayer(): IPublicPlayer;
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setSession(session: string): void;
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enable(): void;
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disable(): void;
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setOwner(owner: boolean): void;
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setReady(ready: boolean): void;
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setHand(hand: Array<ICard>): Array<ICard>;
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useCard(idx: number, card: ICard): ICard | null;
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}
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export type IPublicPlayer = Pick<IPlayer, "id" | "disabled" | "ready" | "hand" | "usedHand" | "prevHand" | "teamIdx" | "session" | "isTurn">;
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export declare function Player(id: string, teamIdx: number): IPlayer;
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export type IPublicPlayer = Pick<IPlayer, "id" | "disabled" | "ready" | "hand" | "usedHand" | "prevHand" | "teamIdx" | "session" | "isTurn" | "isOwner">;
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export declare function Player(id: string, teamIdx: number, isOwner?: boolean): IPlayer;
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@@ -1,15 +1,4 @@
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"use strict";
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var __assign = (this && this.__assign) || function () {
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__assign = Object.assign || function(t) {
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for (var s, i = 1, n = arguments.length; i < n; i++) {
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s = arguments[i];
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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t[p] = s[p];
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}
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return t;
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};
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return __assign.apply(this, arguments);
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};
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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@@ -21,7 +10,8 @@ var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Player = void 0;
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function Player(id, teamIdx) {
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function Player(id, teamIdx, isOwner) {
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if (isOwner === void 0) { isOwner = false; }
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var player = {
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id: id,
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session: undefined,
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@@ -30,14 +20,30 @@ function Player(id, teamIdx) {
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commands: [],
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usedHand: [],
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prevHand: [],
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isOwner: isOwner,
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isTurn: false,
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disabled: false,
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ready: false,
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setOwner: function (owner) {
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player.isOwner = owner;
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},
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setTurn: function (turn) {
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player.isTurn = turn;
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},
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getPublicPlayer: function () {
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-
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var id = player.id, disabled = player.disabled, ready = player.ready, usedHand = player.usedHand, prevHand = player.prevHand, teamIdx = player.teamIdx, isTurn = player.isTurn, isOwner = player.isOwner;
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return {
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id: id,
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disabled: disabled,
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ready: ready,
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usedHand: usedHand,
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prevHand: prevHand,
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teamIdx: teamIdx,
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isTurn: isTurn,
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isOwner: isOwner,
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hand: player.hand.map(function () { return "xx"; }),
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session: undefined,
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};
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},
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setSession: function (session) {
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player.session = session;
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@@ -1,14 +1,16 @@
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import { IPlayer } from "./Player";
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import { IPlayer, IPublicPlayer } from "./Player";
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export interface ITeam {
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_players: Map<string, IPlayer>;
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players: Array<IPlayer>;
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points: ITeamPoints;
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getPublicTeam(playerSession?: string):
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getPublicTeam(playerSession?: string): IPublicTeam;
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isTeamDisabled(): boolean;
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disable(player: IPlayer): boolean;
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addPoints(matchPoint: number, points: number): ITeamPoints;
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}
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export type IPublicTeam = Pick<ITeam, "
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export type IPublicTeam = Pick<ITeam, "points"> & {
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players: Array<IPublicPlayer>;
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};
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export interface ITeamPoints {
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buenas: number;
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malas: number;
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package/dist/lib/classes/Team.js
CHANGED
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@@ -1,15 +1,4 @@
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"use strict";
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var __assign = (this && this.__assign) || function () {
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__assign = Object.assign || function(t) {
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for (var s, i = 1, n = arguments.length; i < n; i++) {
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s = arguments[i];
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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t[p] = s[p];
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}
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return t;
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};
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return __assign.apply(this, arguments);
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Team = void 0;
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function Team(players) {
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@@ -24,9 +13,12 @@ function Team(players) {
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winner: false,
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},
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getPublicTeam: function (playerSession) {
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return
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return {
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points: team.points,
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players: team.players.map(function (player) {
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return player.session === playerSession ? player : player.getPublicPlayer();
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})
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}),
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};
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},
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isTeamDisabled: function () {
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return team.players.reduce(function (prev, curr) { return prev && curr.disabled; }, true);
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package/dist/types.d.ts
CHANGED
package/dist/types.js
CHANGED
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@@ -45,6 +45,7 @@ var EClientEvent;
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EClientEvent["PLAY"] = "PLAY";
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EClientEvent["CREATE_MATCH"] = "CREATE_MATCH";
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EClientEvent["GET_MATCH"] = "GET_MATCH";
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EClientEvent["LIST_MATCHES"] = "LIST_MATCHES";
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EClientEvent["JOIN_MATCH"] = "JOIN_MATCH";
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EClientEvent["START_MATCH"] = "START_MATCH";
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EClientEvent["SET_PLAYER_READY"] = "SET_PLAYER_READY";
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