trucoshi 0.1.3 → 0.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/lib/classes/Deck.d.ts +16 -0
- package/dist/lib/classes/Deck.js +38 -0
- package/dist/lib/classes/GameLoop.d.ts +20 -0
- package/dist/lib/classes/GameLoop.js +103 -0
- package/dist/lib/classes/Hand.d.ts +38 -0
- package/dist/lib/classes/Hand.js +233 -0
- package/dist/lib/classes/Lobby.d.ts +27 -0
- package/dist/lib/classes/Lobby.js +114 -0
- package/dist/lib/classes/Match.d.ts +18 -0
- package/dist/lib/classes/Match.js +115 -0
- package/dist/lib/classes/Play.d.ts +21 -0
- package/dist/lib/classes/Play.js +39 -0
- package/dist/lib/classes/Player.d.ts +24 -0
- package/dist/lib/classes/Player.js +71 -0
- package/dist/lib/classes/Round.d.ts +17 -0
- package/dist/lib/classes/Round.js +34 -0
- package/dist/lib/classes/Table.d.ts +12 -0
- package/dist/lib/classes/Table.js +30 -0
- package/dist/lib/classes/Team.d.ts +17 -0
- package/dist/lib/classes/Team.js +58 -0
- package/dist/lib/classes/Truco.d.ts +18 -0
- package/dist/lib/classes/Truco.js +110 -0
- package/dist/lib/classes/index.d.ts +11 -0
- package/dist/lib/classes/index.js +27 -0
- package/dist/lib/constants.d.ts +45 -0
- package/dist/lib/constants.js +85 -0
- package/dist/lib/index.d.ts +2 -0
- package/dist/lib/index.js +18 -0
- package/dist/lib/types.d.ts +50 -0
- package/dist/lib/types.js +34 -0
- package/dist/lib/utils.d.ts +5 -0
- package/dist/lib/utils.js +59 -0
- package/dist/types.js +64 -0
- package/package.json +5 -3
|
@@ -0,0 +1,115 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __generator = (this && this.__generator) || function (thisArg, body) {
|
|
3
|
+
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
|
|
4
|
+
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
|
|
5
|
+
function verb(n) { return function (v) { return step([n, v]); }; }
|
|
6
|
+
function step(op) {
|
|
7
|
+
if (f) throw new TypeError("Generator is already executing.");
|
|
8
|
+
while (g && (g = 0, op[0] && (_ = 0)), _) try {
|
|
9
|
+
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
|
10
|
+
if (y = 0, t) op = [op[0] & 2, t.value];
|
|
11
|
+
switch (op[0]) {
|
|
12
|
+
case 0: case 1: t = op; break;
|
|
13
|
+
case 4: _.label++; return { value: op[1], done: false };
|
|
14
|
+
case 5: _.label++; y = op[1]; op = [0]; continue;
|
|
15
|
+
case 7: op = _.ops.pop(); _.trys.pop(); continue;
|
|
16
|
+
default:
|
|
17
|
+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
|
18
|
+
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
|
19
|
+
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
|
20
|
+
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
|
21
|
+
if (t[2]) _.ops.pop();
|
|
22
|
+
_.trys.pop(); continue;
|
|
23
|
+
}
|
|
24
|
+
op = body.call(thisArg, _);
|
|
25
|
+
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
|
26
|
+
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
|
27
|
+
}
|
|
28
|
+
};
|
|
29
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
30
|
+
exports.Match = void 0;
|
|
31
|
+
var Deck_1 = require("./Deck");
|
|
32
|
+
var Hand_1 = require("./Hand");
|
|
33
|
+
function Match(table, teams, matchPoint) {
|
|
34
|
+
if (teams === void 0) { teams = []; }
|
|
35
|
+
if (matchPoint === void 0) { matchPoint = 9; }
|
|
36
|
+
var deck = (0, Deck_1.Deck)().shuffle();
|
|
37
|
+
var size = teams[0].players.length;
|
|
38
|
+
if (size !== teams[1].players.length) {
|
|
39
|
+
throw new Error("Team size mismatch");
|
|
40
|
+
}
|
|
41
|
+
function handsGeneratorSequence() {
|
|
42
|
+
var hand, value, teams_1, winner;
|
|
43
|
+
return __generator(this, function (_a) {
|
|
44
|
+
switch (_a.label) {
|
|
45
|
+
case 0:
|
|
46
|
+
if (!!match.winner) return [3 /*break*/, 4];
|
|
47
|
+
deck.shuffle();
|
|
48
|
+
hand = match.setCurrentHand((0, Hand_1.Hand)(match, deck, match.hands.length + 1));
|
|
49
|
+
match.pushHand(hand);
|
|
50
|
+
_a.label = 1;
|
|
51
|
+
case 1:
|
|
52
|
+
if (!!hand.finished()) return [3 /*break*/, 3];
|
|
53
|
+
value = hand.getNextPlayer().value;
|
|
54
|
+
if (value && value.finished()) {
|
|
55
|
+
return [3 /*break*/, 1];
|
|
56
|
+
}
|
|
57
|
+
match.setCurrentHand(value);
|
|
58
|
+
return [4 /*yield*/, match];
|
|
59
|
+
case 2:
|
|
60
|
+
_a.sent();
|
|
61
|
+
return [3 /*break*/, 1];
|
|
62
|
+
case 3:
|
|
63
|
+
match.setCurrentHand(null);
|
|
64
|
+
teams_1 = match.addPoints(hand.points);
|
|
65
|
+
winner = teams_1.find(function (team) { return team.points.winner; });
|
|
66
|
+
if (winner) {
|
|
67
|
+
match.setWinner(winner);
|
|
68
|
+
match.setCurrentHand(null);
|
|
69
|
+
return [3 /*break*/, 4];
|
|
70
|
+
}
|
|
71
|
+
match.table.nextTurn();
|
|
72
|
+
return [3 /*break*/, 0];
|
|
73
|
+
case 4: return [4 /*yield*/, match];
|
|
74
|
+
case 5:
|
|
75
|
+
_a.sent();
|
|
76
|
+
return [2 /*return*/];
|
|
77
|
+
}
|
|
78
|
+
});
|
|
79
|
+
}
|
|
80
|
+
var handsGenerator = handsGeneratorSequence();
|
|
81
|
+
var match = {
|
|
82
|
+
winner: null,
|
|
83
|
+
teams: teams,
|
|
84
|
+
hands: [],
|
|
85
|
+
table: table,
|
|
86
|
+
currentHand: null,
|
|
87
|
+
play: function () {
|
|
88
|
+
match.getNextTurn();
|
|
89
|
+
if (!match.currentHand) {
|
|
90
|
+
return null;
|
|
91
|
+
}
|
|
92
|
+
return match.currentHand.play();
|
|
93
|
+
},
|
|
94
|
+
addPoints: function (points) {
|
|
95
|
+
match.teams[0].addPoints(matchPoint, points[0]);
|
|
96
|
+
match.teams[1].addPoints(matchPoint, points[1]);
|
|
97
|
+
return match.teams;
|
|
98
|
+
},
|
|
99
|
+
pushHand: function (hand) {
|
|
100
|
+
match.hands.push(hand);
|
|
101
|
+
},
|
|
102
|
+
setCurrentHand: function (hand) {
|
|
103
|
+
match.currentHand = hand;
|
|
104
|
+
return match.currentHand;
|
|
105
|
+
},
|
|
106
|
+
setWinner: function (winner) {
|
|
107
|
+
match.winner = winner;
|
|
108
|
+
},
|
|
109
|
+
getNextTurn: function () {
|
|
110
|
+
return handsGenerator.next();
|
|
111
|
+
},
|
|
112
|
+
};
|
|
113
|
+
return match;
|
|
114
|
+
}
|
|
115
|
+
exports.Match = Match;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
import { ECommand, EHandState, EnvidoState } from "../../types";
|
|
2
|
+
import { ICard } from "./Deck";
|
|
3
|
+
import { IHand } from "./Hand";
|
|
4
|
+
import { IPlayer } from "./Player";
|
|
5
|
+
import { IRound } from "./Round";
|
|
6
|
+
import { ITeam } from "./Team";
|
|
7
|
+
import { ITruco } from "./Truco";
|
|
8
|
+
export interface IPlayInstance {
|
|
9
|
+
teams: [ITeam, ITeam];
|
|
10
|
+
handIdx: number;
|
|
11
|
+
roundIdx: number;
|
|
12
|
+
state: EHandState;
|
|
13
|
+
truco: ITruco;
|
|
14
|
+
envido: EnvidoState;
|
|
15
|
+
player: IPlayer | null;
|
|
16
|
+
commands: Array<ECommand> | null;
|
|
17
|
+
rounds: Array<IRound> | null;
|
|
18
|
+
use(idx: number, card: ICard): ICard | null;
|
|
19
|
+
say(command: ECommand): ECommand | null;
|
|
20
|
+
}
|
|
21
|
+
export declare function PlayInstance(hand: IHand, teams: [ITeam, ITeam]): IPlayInstance;
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.PlayInstance = void 0;
|
|
4
|
+
var types_1 = require("../../types");
|
|
5
|
+
function PlayInstance(hand, teams) {
|
|
6
|
+
var _a, _b, _c;
|
|
7
|
+
var instance = {
|
|
8
|
+
state: hand.state,
|
|
9
|
+
teams: teams,
|
|
10
|
+
truco: hand.truco,
|
|
11
|
+
envido: hand.envido,
|
|
12
|
+
handIdx: hand.idx,
|
|
13
|
+
roundIdx: hand.rounds.length,
|
|
14
|
+
player: hand.currentPlayer,
|
|
15
|
+
commands: [],
|
|
16
|
+
rounds: hand.rounds,
|
|
17
|
+
use: function (idx, card) {
|
|
18
|
+
return hand.use(idx, card);
|
|
19
|
+
},
|
|
20
|
+
say: function (command) {
|
|
21
|
+
var _a;
|
|
22
|
+
if (!hand._currentPlayer || !((_a = instance.commands) === null || _a === void 0 ? void 0 : _a.includes(command))) {
|
|
23
|
+
return null;
|
|
24
|
+
}
|
|
25
|
+
hand.commands[command](hand._currentPlayer);
|
|
26
|
+
return command;
|
|
27
|
+
},
|
|
28
|
+
};
|
|
29
|
+
(_a = instance.commands) === null || _a === void 0 ? void 0 : _a.push(types_1.ESayCommand.MAZO);
|
|
30
|
+
(_b = instance.commands) === null || _b === void 0 ? void 0 : _b.push(types_1.ESayCommand.TRUCO);
|
|
31
|
+
if (hand.rounds.length === 1) {
|
|
32
|
+
(_c = instance.commands) === null || _c === void 0 ? void 0 : _c.push(types_1.EEnvidoCommand.ENVIDO);
|
|
33
|
+
}
|
|
34
|
+
if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
|
|
35
|
+
instance.commands = [types_1.ESayCommand.TRUCO, types_1.ESayCommand.QUIERO, types_1.ESayCommand.NO_QUIERO];
|
|
36
|
+
}
|
|
37
|
+
return instance;
|
|
38
|
+
}
|
|
39
|
+
exports.PlayInstance = PlayInstance;
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
import { ECommand } from "../../types";
|
|
2
|
+
import { ICard } from "./Deck";
|
|
3
|
+
export interface IPlayer {
|
|
4
|
+
teamIdx: number;
|
|
5
|
+
id: string;
|
|
6
|
+
session?: string;
|
|
7
|
+
hand: Array<ICard>;
|
|
8
|
+
commands: Array<ECommand>;
|
|
9
|
+
usedHand: Array<ICard>;
|
|
10
|
+
prevHand: Array<ICard>;
|
|
11
|
+
isTurn: boolean;
|
|
12
|
+
disabled: boolean;
|
|
13
|
+
ready: boolean;
|
|
14
|
+
setTurn(turn: boolean): void;
|
|
15
|
+
getPublicPlayer(): IPlayer;
|
|
16
|
+
setSession(session: string): void;
|
|
17
|
+
enable(): void;
|
|
18
|
+
disable(): void;
|
|
19
|
+
setReady(ready: boolean): void;
|
|
20
|
+
setHand(hand: Array<ICard>): Array<ICard>;
|
|
21
|
+
useCard(idx: number, card: ICard): ICard | null;
|
|
22
|
+
}
|
|
23
|
+
export type IPublicPlayer = Pick<IPlayer, "id" | "disabled" | "ready" | "hand" | "usedHand" | "prevHand" | "teamIdx" | "session" | "isTurn">;
|
|
24
|
+
export declare function Player(id: string, teamIdx: number): IPlayer;
|
|
@@ -0,0 +1,71 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __assign = (this && this.__assign) || function () {
|
|
3
|
+
__assign = Object.assign || function(t) {
|
|
4
|
+
for (var s, i = 1, n = arguments.length; i < n; i++) {
|
|
5
|
+
s = arguments[i];
|
|
6
|
+
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
|
|
7
|
+
t[p] = s[p];
|
|
8
|
+
}
|
|
9
|
+
return t;
|
|
10
|
+
};
|
|
11
|
+
return __assign.apply(this, arguments);
|
|
12
|
+
};
|
|
13
|
+
var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
|
|
14
|
+
if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
|
|
15
|
+
if (ar || !(i in from)) {
|
|
16
|
+
if (!ar) ar = Array.prototype.slice.call(from, 0, i);
|
|
17
|
+
ar[i] = from[i];
|
|
18
|
+
}
|
|
19
|
+
}
|
|
20
|
+
return to.concat(ar || Array.prototype.slice.call(from));
|
|
21
|
+
};
|
|
22
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
23
|
+
exports.Player = void 0;
|
|
24
|
+
function Player(id, teamIdx) {
|
|
25
|
+
var player = {
|
|
26
|
+
id: id,
|
|
27
|
+
session: undefined,
|
|
28
|
+
teamIdx: teamIdx,
|
|
29
|
+
hand: [],
|
|
30
|
+
commands: [],
|
|
31
|
+
usedHand: [],
|
|
32
|
+
prevHand: [],
|
|
33
|
+
isTurn: false,
|
|
34
|
+
disabled: false,
|
|
35
|
+
ready: false,
|
|
36
|
+
setTurn: function (turn) {
|
|
37
|
+
player.isTurn = turn;
|
|
38
|
+
},
|
|
39
|
+
getPublicPlayer: function () {
|
|
40
|
+
return __assign(__assign({}, player), { hand: player.hand.map(function () { return "xx"; }), session: undefined });
|
|
41
|
+
},
|
|
42
|
+
setSession: function (session) {
|
|
43
|
+
player.session = session;
|
|
44
|
+
},
|
|
45
|
+
enable: function () {
|
|
46
|
+
player.disabled = false;
|
|
47
|
+
},
|
|
48
|
+
disable: function () {
|
|
49
|
+
player.disabled = true;
|
|
50
|
+
},
|
|
51
|
+
setReady: function (ready) {
|
|
52
|
+
player.ready = ready;
|
|
53
|
+
},
|
|
54
|
+
setHand: function (hand) {
|
|
55
|
+
player.prevHand = __spreadArray([], player.usedHand, true);
|
|
56
|
+
player.hand = hand;
|
|
57
|
+
player.usedHand = [];
|
|
58
|
+
return hand;
|
|
59
|
+
},
|
|
60
|
+
useCard: function (idx, card) {
|
|
61
|
+
if (player.hand[idx] && player.hand[idx] === card) {
|
|
62
|
+
var card_1 = player.hand.splice(idx, 1)[0];
|
|
63
|
+
player.usedHand.push(card_1);
|
|
64
|
+
return card_1;
|
|
65
|
+
}
|
|
66
|
+
return null;
|
|
67
|
+
},
|
|
68
|
+
};
|
|
69
|
+
return player;
|
|
70
|
+
}
|
|
71
|
+
exports.Player = Player;
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { ICard, IPlayedCard } from "./Deck";
|
|
2
|
+
import { IPlayer } from "./Player";
|
|
3
|
+
export interface IRound {
|
|
4
|
+
tie: boolean;
|
|
5
|
+
winner: IPlayer | null;
|
|
6
|
+
highest: number;
|
|
7
|
+
cards: Array<IPlayedCard>;
|
|
8
|
+
turn: number;
|
|
9
|
+
nextTurn(): void;
|
|
10
|
+
use(playedCard: IPlayedCard): ICard;
|
|
11
|
+
}
|
|
12
|
+
export interface IRoundPoints {
|
|
13
|
+
0: number;
|
|
14
|
+
1: number;
|
|
15
|
+
ties: number;
|
|
16
|
+
}
|
|
17
|
+
export declare function Round(turn: number): IRound;
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Round = void 0;
|
|
4
|
+
var utils_1 = require("../utils");
|
|
5
|
+
var Deck_1 = require("./Deck");
|
|
6
|
+
function Round(turn) {
|
|
7
|
+
var round = {
|
|
8
|
+
turn: turn,
|
|
9
|
+
highest: -1,
|
|
10
|
+
winner: null,
|
|
11
|
+
cards: [],
|
|
12
|
+
tie: false,
|
|
13
|
+
nextTurn: function () {
|
|
14
|
+
round.turn++;
|
|
15
|
+
},
|
|
16
|
+
use: function (_a) {
|
|
17
|
+
var _b;
|
|
18
|
+
var card = _a.card, player = _a.player;
|
|
19
|
+
var value = (0, utils_1.getCardValue)(card);
|
|
20
|
+
if (value === round.highest && player.teamIdx !== ((_b = round.winner) === null || _b === void 0 ? void 0 : _b.teamIdx)) {
|
|
21
|
+
round.tie = true;
|
|
22
|
+
}
|
|
23
|
+
if (value > round.highest) {
|
|
24
|
+
round.tie = false;
|
|
25
|
+
round.highest = value;
|
|
26
|
+
round.winner = player;
|
|
27
|
+
}
|
|
28
|
+
round.cards.push((0, Deck_1.PlayedCard)(player, card));
|
|
29
|
+
return card;
|
|
30
|
+
},
|
|
31
|
+
};
|
|
32
|
+
return round;
|
|
33
|
+
}
|
|
34
|
+
exports.Round = Round;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { IPlayedCard } from "./Deck";
|
|
2
|
+
import { IPlayer } from "./Player";
|
|
3
|
+
import { ITeam } from "./Team";
|
|
4
|
+
export interface ITable {
|
|
5
|
+
forehandIdx: number;
|
|
6
|
+
cards: Array<Array<IPlayedCard>>;
|
|
7
|
+
players: Array<IPlayer>;
|
|
8
|
+
nextTurn(): IPlayer;
|
|
9
|
+
player(idx?: number): IPlayer;
|
|
10
|
+
getPlayerPosition(id: string): number;
|
|
11
|
+
}
|
|
12
|
+
export declare function Table(players: Array<IPlayer>, teams: Array<ITeam>): ITable;
|
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.Table = void 0;
|
|
4
|
+
function Table(players, teams) {
|
|
5
|
+
var table = {
|
|
6
|
+
players: players,
|
|
7
|
+
cards: [],
|
|
8
|
+
forehandIdx: 0,
|
|
9
|
+
nextTurn: function () {
|
|
10
|
+
if (table.forehandIdx < table.players.length - 1) {
|
|
11
|
+
table.forehandIdx++;
|
|
12
|
+
}
|
|
13
|
+
else {
|
|
14
|
+
table.forehandIdx = 0;
|
|
15
|
+
}
|
|
16
|
+
return table.player();
|
|
17
|
+
},
|
|
18
|
+
getPlayerPosition: function (id) {
|
|
19
|
+
return table.players.findIndex(function (p) { return p.id === id; });
|
|
20
|
+
},
|
|
21
|
+
player: function (idx) {
|
|
22
|
+
if (idx !== undefined) {
|
|
23
|
+
return table.players[idx];
|
|
24
|
+
}
|
|
25
|
+
return table.players[table.forehandIdx];
|
|
26
|
+
},
|
|
27
|
+
};
|
|
28
|
+
return table;
|
|
29
|
+
}
|
|
30
|
+
exports.Table = Table;
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { IPlayer } from "./Player";
|
|
2
|
+
export interface ITeam {
|
|
3
|
+
_players: Map<string, IPlayer>;
|
|
4
|
+
players: Array<IPlayer>;
|
|
5
|
+
points: ITeamPoints;
|
|
6
|
+
getPublicTeam(playerSession?: string): ITeam;
|
|
7
|
+
isTeamDisabled(): boolean;
|
|
8
|
+
disable(player: IPlayer): boolean;
|
|
9
|
+
addPoints(matchPoint: number, points: number): ITeamPoints;
|
|
10
|
+
}
|
|
11
|
+
export type IPublicTeam = Pick<ITeam, "players" | "points">;
|
|
12
|
+
export interface ITeamPoints {
|
|
13
|
+
buenas: number;
|
|
14
|
+
malas: number;
|
|
15
|
+
winner: boolean;
|
|
16
|
+
}
|
|
17
|
+
export declare function Team(players: Array<IPlayer>): ITeam;
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __assign = (this && this.__assign) || function () {
|
|
3
|
+
__assign = Object.assign || function(t) {
|
|
4
|
+
for (var s, i = 1, n = arguments.length; i < n; i++) {
|
|
5
|
+
s = arguments[i];
|
|
6
|
+
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
|
|
7
|
+
t[p] = s[p];
|
|
8
|
+
}
|
|
9
|
+
return t;
|
|
10
|
+
};
|
|
11
|
+
return __assign.apply(this, arguments);
|
|
12
|
+
};
|
|
13
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
14
|
+
exports.Team = void 0;
|
|
15
|
+
function Team(players) {
|
|
16
|
+
var team = {
|
|
17
|
+
_players: new Map(),
|
|
18
|
+
get players() {
|
|
19
|
+
return Array.from(team._players.values());
|
|
20
|
+
},
|
|
21
|
+
points: {
|
|
22
|
+
buenas: 0,
|
|
23
|
+
malas: 0,
|
|
24
|
+
winner: false,
|
|
25
|
+
},
|
|
26
|
+
getPublicTeam: function (playerSession) {
|
|
27
|
+
return __assign(__assign({}, team), { players: team.players.map(function (player) {
|
|
28
|
+
return player.session === playerSession ? player : player.getPublicPlayer();
|
|
29
|
+
}) });
|
|
30
|
+
},
|
|
31
|
+
isTeamDisabled: function () {
|
|
32
|
+
return team.players.reduce(function (prev, curr) { return prev && curr.disabled; }, true);
|
|
33
|
+
},
|
|
34
|
+
disable: function (player) {
|
|
35
|
+
var _a;
|
|
36
|
+
(_a = team._players.get(player.session)) === null || _a === void 0 ? void 0 : _a.disable();
|
|
37
|
+
return team.isTeamDisabled();
|
|
38
|
+
},
|
|
39
|
+
addPoints: function (matchPoint, points) {
|
|
40
|
+
var malas = team.points.malas + points;
|
|
41
|
+
var diff = malas - matchPoint;
|
|
42
|
+
if (diff > 0) {
|
|
43
|
+
team.points.malas = matchPoint;
|
|
44
|
+
team.points.buenas += diff;
|
|
45
|
+
if (team.points.buenas >= matchPoint) {
|
|
46
|
+
team.points.winner = true;
|
|
47
|
+
}
|
|
48
|
+
}
|
|
49
|
+
else {
|
|
50
|
+
team.points.malas = malas;
|
|
51
|
+
}
|
|
52
|
+
return team.points;
|
|
53
|
+
},
|
|
54
|
+
};
|
|
55
|
+
players.forEach(function (player) { return team._players.set(player.session, player); });
|
|
56
|
+
return team;
|
|
57
|
+
}
|
|
58
|
+
exports.Team = Team;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { IPlayer } from "./Player";
|
|
2
|
+
export interface ITruco {
|
|
3
|
+
state: 1 | 2 | 3 | 4;
|
|
4
|
+
teamIdx: 0 | 1 | null;
|
|
5
|
+
answer: boolean | null;
|
|
6
|
+
turn: number;
|
|
7
|
+
players: Array<IPlayer>;
|
|
8
|
+
currentPlayer: IPlayer | null;
|
|
9
|
+
generator: Generator<ITruco, void, unknown>;
|
|
10
|
+
sayTruco(teamIdx: 0 | 1, players: Array<IPlayer>): ITruco;
|
|
11
|
+
setPlayers(players: Array<IPlayer>): void;
|
|
12
|
+
setAnswer(answer: boolean | null): ITruco;
|
|
13
|
+
setTurn(turn: number): number;
|
|
14
|
+
setTeam(idx: 0 | 1): 0 | 1;
|
|
15
|
+
setCurrentPlayer(player: IPlayer | null): IPlayer | null;
|
|
16
|
+
getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
|
|
17
|
+
}
|
|
18
|
+
export declare function Truco(): ITruco;
|
|
@@ -0,0 +1,110 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __generator = (this && this.__generator) || function (thisArg, body) {
|
|
3
|
+
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
|
|
4
|
+
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
|
|
5
|
+
function verb(n) { return function (v) { return step([n, v]); }; }
|
|
6
|
+
function step(op) {
|
|
7
|
+
if (f) throw new TypeError("Generator is already executing.");
|
|
8
|
+
while (g && (g = 0, op[0] && (_ = 0)), _) try {
|
|
9
|
+
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
|
|
10
|
+
if (y = 0, t) op = [op[0] & 2, t.value];
|
|
11
|
+
switch (op[0]) {
|
|
12
|
+
case 0: case 1: t = op; break;
|
|
13
|
+
case 4: _.label++; return { value: op[1], done: false };
|
|
14
|
+
case 5: _.label++; y = op[1]; op = [0]; continue;
|
|
15
|
+
case 7: op = _.ops.pop(); _.trys.pop(); continue;
|
|
16
|
+
default:
|
|
17
|
+
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
|
|
18
|
+
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
|
|
19
|
+
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
|
|
20
|
+
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
|
|
21
|
+
if (t[2]) _.ops.pop();
|
|
22
|
+
_.trys.pop(); continue;
|
|
23
|
+
}
|
|
24
|
+
op = body.call(thisArg, _);
|
|
25
|
+
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
|
26
|
+
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
|
|
27
|
+
}
|
|
28
|
+
};
|
|
29
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
30
|
+
exports.Truco = void 0;
|
|
31
|
+
function Truco() {
|
|
32
|
+
function trucoAnswerGeneratorSequence() {
|
|
33
|
+
var i, player;
|
|
34
|
+
return __generator(this, function (_a) {
|
|
35
|
+
switch (_a.label) {
|
|
36
|
+
case 0:
|
|
37
|
+
i = 0;
|
|
38
|
+
_a.label = 1;
|
|
39
|
+
case 1:
|
|
40
|
+
if (!(i < truco.players.length && truco.answer === null)) return [3 /*break*/, 3];
|
|
41
|
+
player = truco.players[truco.turn];
|
|
42
|
+
truco.setCurrentPlayer(player);
|
|
43
|
+
if (player.disabled) {
|
|
44
|
+
truco.setCurrentPlayer(null);
|
|
45
|
+
}
|
|
46
|
+
if (truco.turn >= truco.players.length - 1) {
|
|
47
|
+
truco.setTurn(0);
|
|
48
|
+
}
|
|
49
|
+
else {
|
|
50
|
+
truco.setTurn(truco.turn + 1);
|
|
51
|
+
}
|
|
52
|
+
i++;
|
|
53
|
+
return [4 /*yield*/, truco];
|
|
54
|
+
case 2:
|
|
55
|
+
_a.sent();
|
|
56
|
+
return [3 /*break*/, 1];
|
|
57
|
+
case 3: return [4 /*yield*/, truco];
|
|
58
|
+
case 4:
|
|
59
|
+
_a.sent();
|
|
60
|
+
return [2 /*return*/];
|
|
61
|
+
}
|
|
62
|
+
});
|
|
63
|
+
}
|
|
64
|
+
var truco = {
|
|
65
|
+
turn: 0,
|
|
66
|
+
state: 1,
|
|
67
|
+
teamIdx: null,
|
|
68
|
+
answer: null,
|
|
69
|
+
currentPlayer: null,
|
|
70
|
+
generator: trucoAnswerGeneratorSequence(),
|
|
71
|
+
players: [],
|
|
72
|
+
sayTruco: function (teamIdx, players) {
|
|
73
|
+
truco.teamIdx = teamIdx;
|
|
74
|
+
truco.answer = null;
|
|
75
|
+
truco.players = players;
|
|
76
|
+
truco.generator = trucoAnswerGeneratorSequence();
|
|
77
|
+
return truco;
|
|
78
|
+
},
|
|
79
|
+
setPlayers: function (players) {
|
|
80
|
+
truco.players = players;
|
|
81
|
+
},
|
|
82
|
+
setAnswer: function (answer) {
|
|
83
|
+
if (answer) {
|
|
84
|
+
truco.state++;
|
|
85
|
+
}
|
|
86
|
+
if (answer !== null) {
|
|
87
|
+
truco.teamIdx = null;
|
|
88
|
+
}
|
|
89
|
+
truco.answer = answer;
|
|
90
|
+
return truco;
|
|
91
|
+
},
|
|
92
|
+
setTeam: function (idx) {
|
|
93
|
+
truco.teamIdx = idx;
|
|
94
|
+
return truco.teamIdx;
|
|
95
|
+
},
|
|
96
|
+
setTurn: function (turn) {
|
|
97
|
+
truco.turn = turn;
|
|
98
|
+
return truco.turn;
|
|
99
|
+
},
|
|
100
|
+
setCurrentPlayer: function (player) {
|
|
101
|
+
truco.currentPlayer = player;
|
|
102
|
+
return truco.currentPlayer;
|
|
103
|
+
},
|
|
104
|
+
getNextPlayer: function () {
|
|
105
|
+
return truco.generator.next();
|
|
106
|
+
},
|
|
107
|
+
};
|
|
108
|
+
return truco;
|
|
109
|
+
}
|
|
110
|
+
exports.Truco = Truco;
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
export * from "./Deck";
|
|
2
|
+
export * from "./GameLoop";
|
|
3
|
+
export * from "./Hand";
|
|
4
|
+
export * from "./Lobby";
|
|
5
|
+
export * from "./Match";
|
|
6
|
+
export * from "./Play";
|
|
7
|
+
export * from "./Player";
|
|
8
|
+
export * from "./Round";
|
|
9
|
+
export * from "./Table";
|
|
10
|
+
export * from "./Team";
|
|
11
|
+
export * from "./Truco";
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
|
|
3
|
+
if (k2 === undefined) k2 = k;
|
|
4
|
+
var desc = Object.getOwnPropertyDescriptor(m, k);
|
|
5
|
+
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
|
|
6
|
+
desc = { enumerable: true, get: function() { return m[k]; } };
|
|
7
|
+
}
|
|
8
|
+
Object.defineProperty(o, k2, desc);
|
|
9
|
+
}) : (function(o, m, k, k2) {
|
|
10
|
+
if (k2 === undefined) k2 = k;
|
|
11
|
+
o[k2] = m[k];
|
|
12
|
+
}));
|
|
13
|
+
var __exportStar = (this && this.__exportStar) || function(m, exports) {
|
|
14
|
+
for (var p in m) if (p !== "default" && !Object.prototype.hasOwnProperty.call(exports, p)) __createBinding(exports, m, p);
|
|
15
|
+
};
|
|
16
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
17
|
+
__exportStar(require("./Deck"), exports);
|
|
18
|
+
__exportStar(require("./GameLoop"), exports);
|
|
19
|
+
__exportStar(require("./Hand"), exports);
|
|
20
|
+
__exportStar(require("./Lobby"), exports);
|
|
21
|
+
__exportStar(require("./Match"), exports);
|
|
22
|
+
__exportStar(require("./Play"), exports);
|
|
23
|
+
__exportStar(require("./Player"), exports);
|
|
24
|
+
__exportStar(require("./Round"), exports);
|
|
25
|
+
__exportStar(require("./Table"), exports);
|
|
26
|
+
__exportStar(require("./Team"), exports);
|
|
27
|
+
__exportStar(require("./Truco"), exports);
|
|
@@ -0,0 +1,45 @@
|
|
|
1
|
+
import { IEnvidoCalculator } from "../types";
|
|
2
|
+
export declare const CARDS: {
|
|
3
|
+
"1e": number;
|
|
4
|
+
"1b": number;
|
|
5
|
+
"7e": number;
|
|
6
|
+
"7o": number;
|
|
7
|
+
"3e": number;
|
|
8
|
+
"3o": number;
|
|
9
|
+
"3b": number;
|
|
10
|
+
"3c": number;
|
|
11
|
+
"2e": number;
|
|
12
|
+
"2o": number;
|
|
13
|
+
"2b": number;
|
|
14
|
+
"2c": number;
|
|
15
|
+
"1o": number;
|
|
16
|
+
"1c": number;
|
|
17
|
+
re: number;
|
|
18
|
+
ro: number;
|
|
19
|
+
rb: number;
|
|
20
|
+
rc: number;
|
|
21
|
+
ce: number;
|
|
22
|
+
co: number;
|
|
23
|
+
cb: number;
|
|
24
|
+
cc: number;
|
|
25
|
+
pe: number;
|
|
26
|
+
po: number;
|
|
27
|
+
pb: number;
|
|
28
|
+
pc: number;
|
|
29
|
+
"7b": number;
|
|
30
|
+
"7c": number;
|
|
31
|
+
"6e": number;
|
|
32
|
+
"6o": number;
|
|
33
|
+
"6b": number;
|
|
34
|
+
"6c": number;
|
|
35
|
+
"5e": number;
|
|
36
|
+
"5o": number;
|
|
37
|
+
"5b": number;
|
|
38
|
+
"5c": number;
|
|
39
|
+
"4e": number;
|
|
40
|
+
"4o": number;
|
|
41
|
+
"4b": number;
|
|
42
|
+
"4c": number;
|
|
43
|
+
};
|
|
44
|
+
export declare const TEAM_SIZE_VALUES: number[];
|
|
45
|
+
export declare const EnvidoCalculator: IEnvidoCalculator;
|