trucoshi 0.1.1 → 0.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/package.json +3 -6
  2. package/dist/index.d.ts +0 -2
  3. package/dist/lib/classes/Deck.d.ts +0 -16
  4. package/dist/lib/classes/Deck.js +0 -38
  5. package/dist/lib/classes/GameLoop.d.ts +0 -20
  6. package/dist/lib/classes/GameLoop.js +0 -103
  7. package/dist/lib/classes/Hand.d.ts +0 -38
  8. package/dist/lib/classes/Hand.js +0 -233
  9. package/dist/lib/classes/Lobby.d.ts +0 -27
  10. package/dist/lib/classes/Lobby.js +0 -114
  11. package/dist/lib/classes/Match.d.ts +0 -18
  12. package/dist/lib/classes/Match.js +0 -115
  13. package/dist/lib/classes/Play.d.ts +0 -21
  14. package/dist/lib/classes/Play.js +0 -39
  15. package/dist/lib/classes/Player.d.ts +0 -24
  16. package/dist/lib/classes/Player.js +0 -71
  17. package/dist/lib/classes/Round.d.ts +0 -17
  18. package/dist/lib/classes/Round.js +0 -34
  19. package/dist/lib/classes/Table.d.ts +0 -12
  20. package/dist/lib/classes/Table.js +0 -30
  21. package/dist/lib/classes/Team.d.ts +0 -17
  22. package/dist/lib/classes/Team.js +0 -58
  23. package/dist/lib/classes/Truco.d.ts +0 -18
  24. package/dist/lib/classes/Truco.js +0 -110
  25. package/dist/lib/classes/index.d.ts +0 -11
  26. package/dist/lib/classes/index.js +0 -27
  27. package/dist/lib/constants.d.ts +0 -45
  28. package/dist/lib/constants.js +0 -85
  29. package/dist/lib/index.d.ts +0 -2
  30. package/dist/lib/index.js +0 -18
  31. package/dist/lib/types.d.ts +0 -50
  32. package/dist/lib/types.js +0 -34
  33. package/dist/lib/utils.d.ts +0 -5
  34. package/dist/lib/utils.js +0 -59
  35. package/dist/server/classes/MatchTable.d.ts +0 -32
  36. package/dist/server/classes/MatchTable.js +0 -77
  37. package/dist/server/classes/User.d.ts +0 -5
  38. package/dist/server/classes/User.js +0 -11
  39. package/dist/server/classes/index.d.ts +0 -0
  40. package/dist/server/classes/index.js +0 -1
  41. package/dist/server/index.d.ts +0 -1
  42. package/dist/server/index.js +0 -379
  43. package/dist/server/types.d.ts +0 -36
  44. package/dist/server/types.js +0 -26
  45. package/dist/test/autoplay.d.ts +0 -1
  46. package/dist/test/autoplay.js +0 -94
  47. package/dist/test/play.d.ts +0 -1
  48. package/dist/test/play.js +0 -214
  49. package/dist/types.d.ts +0 -83
  50. package/dist/types.js +0 -57
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "trucoshi",
3
- "version": "0.1.1",
4
- "main": "build/server/index.js",
3
+ "version": "0.1.3",
4
+ "main": "dist/index.js",
5
5
  "license": "GPL-3.0",
6
6
  "scripts": {
7
7
  "start": "node ./dist/server/index.js",
@@ -17,11 +17,8 @@
17
17
  "nodemon": "^2.0.20"
18
18
  },
19
19
  "files": [
20
- "dist"
20
+ "dist/index.js"
21
21
  ],
22
- "exports": {
23
- ".": "./dist/index.js"
24
- },
25
22
  "dependencies": {
26
23
  "rimraf": "^4.1.1",
27
24
  "socket.io": "^4.5.4",
package/dist/index.d.ts DELETED
@@ -1,2 +0,0 @@
1
- export * from "./lib";
2
- export * from "./types";
@@ -1,16 +0,0 @@
1
- import { CARDS } from "../constants";
2
- import { IPlayer, IPublicPlayer } from "./Player";
3
- export interface IDeck {
4
- cards: Array<ICard>;
5
- usedCards: Array<ICard>;
6
- takeCard(): ICard;
7
- shuffle(): IDeck;
8
- }
9
- export type ICard = keyof typeof CARDS;
10
- export interface IPlayedCard {
11
- get key(): string;
12
- player: IPlayer & IPublicPlayer;
13
- card: ICard;
14
- }
15
- export declare function Deck(): IDeck;
16
- export declare function PlayedCard(player: IPlayer, card: ICard): IPlayedCard;
@@ -1,38 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.PlayedCard = exports.Deck = void 0;
4
- var constants_1 = require("../constants");
5
- var utils_1 = require("../utils");
6
- function Deck() {
7
- var deck = {
8
- cards: Object.keys(constants_1.CARDS),
9
- usedCards: [],
10
- takeCard: function () {
11
- var card = deck.cards.shift();
12
- deck.usedCards.push(card);
13
- return card;
14
- },
15
- shuffle: function () {
16
- deck.cards = deck.cards.concat(deck.usedCards);
17
- deck.usedCards = [];
18
- deck.cards = (0, utils_1.shuffleArray)(deck.cards);
19
- if (deck.cards.length !== 40) {
20
- throw new Error("This is not good");
21
- }
22
- return deck;
23
- },
24
- };
25
- return deck;
26
- }
27
- exports.Deck = Deck;
28
- function PlayedCard(player, card) {
29
- var pc = {
30
- player: player,
31
- card: card,
32
- get key() {
33
- return card + player.session;
34
- },
35
- };
36
- return pc;
37
- }
38
- exports.PlayedCard = PlayedCard;
@@ -1,20 +0,0 @@
1
- import { IHand } from "./Hand";
2
- import { IMatch } from "./Match";
3
- import { IPlayInstance } from "./Play";
4
- import { ITeam } from "./Team";
5
- export type IWinnerCallback = (winner: ITeam, teams: [ITeam, ITeam]) => Promise<void>;
6
- export type ITurnCallback = (play: IPlayInstance) => Promise<void>;
7
- export type ITrucoCallback = (play: IPlayInstance) => Promise<void>;
8
- export interface IGameLoop {
9
- _onTruco: ITrucoCallback;
10
- _onTurn: ITurnCallback;
11
- _onWinner: IWinnerCallback;
12
- teams: Array<ITeam>;
13
- hands: Array<IHand>;
14
- winner: ITeam | null;
15
- onTurn: (callback: ITurnCallback) => IGameLoop;
16
- onWinner: (callback: IWinnerCallback) => IGameLoop;
17
- onTruco: (callback: ITrucoCallback) => IGameLoop;
18
- begin: () => Promise<void>;
19
- }
20
- export declare const GameLoop: (match: IMatch) => IGameLoop;
@@ -1,103 +0,0 @@
1
- "use strict";
2
- var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
- function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
- return new (P || (P = Promise))(function (resolve, reject) {
5
- function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
- function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
- function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
- step((generator = generator.apply(thisArg, _arguments || [])).next());
9
- });
10
- };
11
- var __generator = (this && this.__generator) || function (thisArg, body) {
12
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
13
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
14
- function verb(n) { return function (v) { return step([n, v]); }; }
15
- function step(op) {
16
- if (f) throw new TypeError("Generator is already executing.");
17
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
18
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
19
- if (y = 0, t) op = [op[0] & 2, t.value];
20
- switch (op[0]) {
21
- case 0: case 1: t = op; break;
22
- case 4: _.label++; return { value: op[1], done: false };
23
- case 5: _.label++; y = op[1]; op = [0]; continue;
24
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
25
- default:
26
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
27
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
28
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
29
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
30
- if (t[2]) _.ops.pop();
31
- _.trys.pop(); continue;
32
- }
33
- op = body.call(thisArg, _);
34
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
35
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
36
- }
37
- };
38
- Object.defineProperty(exports, "__esModule", { value: true });
39
- exports.GameLoop = void 0;
40
- var types_1 = require("../../types");
41
- var GameLoop = function (match) {
42
- var gameloop = {
43
- _onTruco: function () { return Promise.resolve(); },
44
- _onTurn: function () { return Promise.resolve(); },
45
- _onWinner: function () { return Promise.resolve(); },
46
- teams: [],
47
- winner: null,
48
- hands: [],
49
- onTruco: function (callback) {
50
- gameloop._onTruco = callback;
51
- return gameloop;
52
- },
53
- onTurn: function (callback) {
54
- gameloop._onTurn = callback;
55
- return gameloop;
56
- },
57
- onWinner: function (callback) {
58
- gameloop._onWinner = callback;
59
- return gameloop;
60
- },
61
- begin: function () {
62
- return __awaiter(this, void 0, void 0, function () {
63
- var play;
64
- return __generator(this, function (_a) {
65
- switch (_a.label) {
66
- case 0:
67
- gameloop.teams = match.teams;
68
- _a.label = 1;
69
- case 1:
70
- if (!!match.winner) return [3 /*break*/, 6];
71
- play = match.play();
72
- gameloop.hands = match.hands;
73
- if (!play || !play.player) {
74
- return [3 /*break*/, 1];
75
- }
76
- if (!(play.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER)) return [3 /*break*/, 3];
77
- return [4 /*yield*/, gameloop._onTruco(play)];
78
- case 2:
79
- _a.sent();
80
- return [3 /*break*/, 1];
81
- case 3:
82
- if (!(play.state === types_1.EHandState.WAITING_PLAY)) return [3 /*break*/, 5];
83
- play.player.setTurn(true);
84
- return [4 /*yield*/, gameloop._onTurn(play)];
85
- case 4:
86
- _a.sent();
87
- play.player.setTurn(false);
88
- return [3 /*break*/, 1];
89
- case 5: return [3 /*break*/, 1];
90
- case 6:
91
- gameloop.winner = match.winner;
92
- return [4 /*yield*/, gameloop._onWinner(match.winner, match.teams)];
93
- case 7:
94
- _a.sent();
95
- return [2 /*return*/];
96
- }
97
- });
98
- });
99
- },
100
- };
101
- return gameloop;
102
- };
103
- exports.GameLoop = GameLoop;
@@ -1,38 +0,0 @@
1
- import { EHandState, EnvidoState, IHandCommands } from "../../types";
2
- import { ICard, IDeck } from "./Deck";
3
- import { IMatch } from "./Match";
4
- import { IPlayInstance } from "./Play";
5
- import { IPlayer } from "./Player";
6
- import { IRound } from "./Round";
7
- import { ITruco } from "./Truco";
8
- export interface IHandPoints {
9
- 0: number;
10
- 1: number;
11
- }
12
- export interface IHand {
13
- idx: number;
14
- state: EHandState;
15
- turn: number;
16
- points: IHandPoints;
17
- truco: ITruco;
18
- envido: EnvidoState;
19
- rounds: Array<IRound>;
20
- _currentPlayer: IPlayer | null;
21
- get currentPlayer(): IPlayer | null;
22
- set currentPlayer(player: IPlayer | null);
23
- currentRound: IRound | null;
24
- commands: IHandCommands;
25
- finished: () => boolean;
26
- play(): IPlayInstance | null;
27
- nextTurn(): void;
28
- use(idx: number, card: ICard): ICard | null;
29
- pushRound(round: IRound): IRound;
30
- setTurn(turn: number): IPlayer;
31
- addPoints(team: 0 | 1, points: number): void;
32
- disablePlayer(player: IPlayer): void;
33
- setCurrentRound(round: IRound | null): IRound | null;
34
- setCurrentPlayer(player: IPlayer | null): IPlayer | null;
35
- setState(state: EHandState): EHandState;
36
- getNextPlayer(): IteratorResult<IHand, IHand | void>;
37
- }
38
- export declare function Hand(match: IMatch, deck: IDeck, idx: number): IHand;
@@ -1,233 +0,0 @@
1
- "use strict";
2
- var __generator = (this && this.__generator) || function (thisArg, body) {
3
- var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
4
- return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
5
- function verb(n) { return function (v) { return step([n, v]); }; }
6
- function step(op) {
7
- if (f) throw new TypeError("Generator is already executing.");
8
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
9
- if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
10
- if (y = 0, t) op = [op[0] & 2, t.value];
11
- switch (op[0]) {
12
- case 0: case 1: t = op; break;
13
- case 4: _.label++; return { value: op[1], done: false };
14
- case 5: _.label++; y = op[1]; op = [0]; continue;
15
- case 7: op = _.ops.pop(); _.trys.pop(); continue;
16
- default:
17
- if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
18
- if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
19
- if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
20
- if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
21
- if (t[2]) _.ops.pop();
22
- _.trys.pop(); continue;
23
- }
24
- op = body.call(thisArg, _);
25
- } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
26
- if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
27
- }
28
- };
29
- Object.defineProperty(exports, "__esModule", { value: true });
30
- exports.Hand = void 0;
31
- var types_1 = require("../../types");
32
- var utils_1 = require("../utils");
33
- var Deck_1 = require("./Deck");
34
- var Play_1 = require("./Play");
35
- var Round_1 = require("./Round");
36
- var Truco_1 = require("./Truco");
37
- function Hand(match, deck, idx) {
38
- var _a;
39
- match.teams.forEach(function (team) {
40
- team.players.forEach(function (player) {
41
- var playerHand = [deck.takeCard(), deck.takeCard(), deck.takeCard()];
42
- player.setHand(playerHand);
43
- player.enable();
44
- // player.setHand(["5c", "4c", "6c"])
45
- });
46
- });
47
- function roundsGeneratorSequence() {
48
- var currentRoundIdx, forehandTeamIdx, round, previousRound, newTurn, value, player, winnerTeamIdx;
49
- return __generator(this, function (_a) {
50
- switch (_a.label) {
51
- case 0:
52
- currentRoundIdx = 0;
53
- forehandTeamIdx = match.table.player(hand.turn).teamIdx;
54
- _a.label = 1;
55
- case 1:
56
- if (!(currentRoundIdx < 3 && !hand.finished())) return [3 /*break*/, 9];
57
- round = (0, Round_1.Round)(0);
58
- hand.setCurrentRound(round);
59
- hand.pushRound(round);
60
- previousRound = hand.rounds[currentRoundIdx - 1];
61
- // Put previous round winner as forehand
62
- if (previousRound && previousRound.winner && !previousRound.tie) {
63
- newTurn = match.table.getPlayerPosition(previousRound.winner.id);
64
- if (newTurn !== -1) {
65
- hand.setTurn(newTurn);
66
- }
67
- }
68
- _a.label = 2;
69
- case 2:
70
- if (!(round.turn < match.table.players.length)) return [3 /*break*/, 8];
71
- _a.label = 3;
72
- case 3:
73
- if (!(hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER)) return [3 /*break*/, 6];
74
- value = hand.truco.getNextPlayer().value;
75
- if (!(value && value.currentPlayer)) return [3 /*break*/, 5];
76
- hand.setCurrentPlayer(value.currentPlayer);
77
- return [4 /*yield*/, hand];
78
- case 4:
79
- _a.sent();
80
- _a.label = 5;
81
- case 5: return [3 /*break*/, 3];
82
- case 6:
83
- player = match.table.player(hand.turn);
84
- hand.setCurrentPlayer(player);
85
- if (player.disabled) {
86
- hand.setCurrentPlayer(null);
87
- }
88
- return [4 /*yield*/, hand];
89
- case 7:
90
- _a.sent();
91
- return [3 /*break*/, 2];
92
- case 8:
93
- if (match.teams[0].isTeamDisabled() && match.teams[1].isTeamDisabled()) {
94
- hand.setState(types_1.EHandState.FINISHED);
95
- return [3 /*break*/, 9];
96
- }
97
- winnerTeamIdx = (0, utils_1.checkHandWinner)(hand.rounds, forehandTeamIdx);
98
- if (match.teams[0].isTeamDisabled()) {
99
- winnerTeamIdx = 1;
100
- }
101
- if (match.teams[1].isTeamDisabled()) {
102
- winnerTeamIdx = 0;
103
- }
104
- if (winnerTeamIdx !== null) {
105
- hand.addPoints(winnerTeamIdx, hand.truco.state);
106
- hand.setState(types_1.EHandState.FINISHED);
107
- }
108
- currentRoundIdx++;
109
- return [3 /*break*/, 1];
110
- case 9: return [4 /*yield*/, hand];
111
- case 10:
112
- _a.sent();
113
- return [2 /*return*/];
114
- }
115
- });
116
- }
117
- var roundsGenerator = roundsGeneratorSequence();
118
- var commands = (_a = {},
119
- _a[types_1.ESayCommand.MAZO] = function (player) {
120
- hand.disablePlayer(player);
121
- },
122
- _a[types_1.ESayCommand.TRUCO] = function (player) {
123
- var teamIdx = hand.truco.teamIdx;
124
- if (teamIdx === null || teamIdx !== player.teamIdx) {
125
- hand.setState(types_1.EHandState.WAITING_FOR_TRUCO_ANSWER);
126
- hand.truco.sayTruco(player.teamIdx, match.teams[Number(!player.teamIdx)].players);
127
- }
128
- },
129
- _a[types_1.ESayCommand.QUIERO] = function () {
130
- if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
131
- hand.truco.setAnswer(true);
132
- hand.setState(types_1.EHandState.WAITING_PLAY);
133
- }
134
- },
135
- _a[types_1.ESayCommand.NO_QUIERO] = function (player) {
136
- if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
137
- hand.truco.setAnswer(false);
138
- hand.setState(types_1.EHandState.WAITING_PLAY);
139
- }
140
- },
141
- _a[types_1.ESayCommand.FLOR] = function () { },
142
- _a[types_1.ESayCommand.CONTRAFLOR] = function () { },
143
- _a[types_1.EEnvidoCommand.ENVIDO] = function () { },
144
- _a[types_1.EEnvidoCommand.ENVIDO_ENVIDO] = function () { },
145
- _a[types_1.EEnvidoCommand.REAL_ENVIDO] = function () { },
146
- _a[types_1.EEnvidoCommand.FALTA_ENVIDO] = function () { },
147
- _a);
148
- var hand = {
149
- idx: idx,
150
- turn: Number(match.table.forehandIdx),
151
- state: types_1.EHandState.WAITING_PLAY,
152
- rounds: [],
153
- truco: (0, Truco_1.Truco)(),
154
- envido: {
155
- accept: 1,
156
- decline: 2,
157
- teamIdx: null,
158
- },
159
- points: [0, 0],
160
- currentRound: null,
161
- _currentPlayer: null,
162
- set currentPlayer(player) {
163
- hand._currentPlayer = player;
164
- },
165
- get currentPlayer() {
166
- if (hand.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER) {
167
- return hand.truco.currentPlayer;
168
- }
169
- return hand._currentPlayer;
170
- },
171
- commands: commands,
172
- play: function () {
173
- return (0, Play_1.PlayInstance)(hand, match.teams);
174
- },
175
- use: function (idx, card) {
176
- var player = hand.currentPlayer;
177
- var round = hand.currentRound;
178
- if (!player || !round) {
179
- return null;
180
- }
181
- var playerCard = player.useCard(idx, card);
182
- if (playerCard) {
183
- hand.nextTurn();
184
- return round.use((0, Deck_1.PlayedCard)(player, playerCard));
185
- }
186
- return null;
187
- },
188
- nextTurn: function () {
189
- var _a;
190
- if (hand.turn >= match.table.players.length - 1) {
191
- hand.setTurn(0);
192
- }
193
- else {
194
- hand.setTurn(hand.turn + 1);
195
- }
196
- (_a = hand.currentRound) === null || _a === void 0 ? void 0 : _a.nextTurn();
197
- },
198
- getNextPlayer: function () {
199
- return roundsGenerator.next();
200
- },
201
- disablePlayer: function (player) {
202
- match.teams[player.teamIdx].disable(player);
203
- },
204
- addPoints: function (team, points) {
205
- hand.points[team] = hand.points[team] + points;
206
- },
207
- pushRound: function (round) {
208
- hand.rounds.push(round);
209
- return round;
210
- },
211
- setTurn: function (turn) {
212
- hand.turn = turn;
213
- return match.table.player(hand.turn);
214
- },
215
- setCurrentRound: function (round) {
216
- hand.currentRound = round;
217
- return hand.currentRound;
218
- },
219
- setCurrentPlayer: function (player) {
220
- hand._currentPlayer = player;
221
- return hand._currentPlayer;
222
- },
223
- setState: function (state) {
224
- hand.state = state;
225
- return hand.state;
226
- },
227
- finished: function () {
228
- return hand.state === types_1.EHandState.FINISHED;
229
- },
230
- };
231
- return hand;
232
- }
233
- exports.Hand = Hand;
@@ -1,27 +0,0 @@
1
- import { IGameLoop } from "./GameLoop";
2
- import { IPlayer } from "./Player";
3
- import { ITable } from "./Table";
4
- import { ITeam } from "./Team";
5
- export interface IPrivateLobby {
6
- gameLoop?: IGameLoop;
7
- lastTeamIdx: 0 | 1;
8
- _players: Array<IPlayer | {
9
- id?: undefined;
10
- session?: undefined;
11
- }>;
12
- get players(): Array<IPlayer>;
13
- teams: Array<ITeam>;
14
- maxPlayers: number;
15
- table: ITable | null;
16
- full: boolean;
17
- ready: boolean;
18
- started: boolean;
19
- addPlayer(id: string, session: string, teamIdx?: 0 | 1): IPlayer;
20
- removePlayer(id: string): ILobby;
21
- calculateReady(): boolean;
22
- calculateFull(): boolean;
23
- startMatch(matchPoint?: 9 | 12 | 15): IGameLoop;
24
- }
25
- export interface ILobby extends Pick<IPrivateLobby, "addPlayer" | "removePlayer" | "startMatch" | "ready" | "full" | "started" | "teams" | "players" | "gameLoop" | "table" | "calculateReady"> {
26
- }
27
- export declare function Lobby(teamSize?: 1 | 2 | 3): ILobby;
@@ -1,114 +0,0 @@
1
- "use strict";
2
- Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.Lobby = void 0;
4
- var constants_1 = require("../constants");
5
- var types_1 = require("../../types");
6
- var GameLoop_1 = require("./GameLoop");
7
- var Match_1 = require("./Match");
8
- var Player_1 = require("./Player");
9
- var Table_1 = require("./Table");
10
- var Team_1 = require("./Team");
11
- function Lobby(teamSize) {
12
- var lobby = {
13
- lastTeamIdx: 1,
14
- _players: [],
15
- get players() {
16
- return lobby._players.filter(function (player) { return Boolean(player && player.id); });
17
- },
18
- teams: [],
19
- table: null,
20
- maxPlayers: teamSize ? teamSize * 2 : 6,
21
- full: false,
22
- ready: false,
23
- started: false,
24
- gameLoop: undefined,
25
- calculateReady: function () {
26
- var allPlayersReady = lobby.players.reduce(function (prev, curr) { return Boolean(prev && curr && curr.ready); }, true);
27
- var teamsSameSize = lobby.players.filter(function (player) { return player.teamIdx === 0; }).length ===
28
- lobby.players.filter(function (player) { return player.teamIdx === 1; }).length;
29
- var allTeamsComplete = lobby.players.length % 2 === 0;
30
- lobby.ready = allPlayersReady && allTeamsComplete && teamsSameSize;
31
- return lobby.ready;
32
- },
33
- calculateFull: function () {
34
- lobby.full = lobby.players.length >= lobby.maxPlayers;
35
- return lobby.full;
36
- },
37
- addPlayer: function (id, session, teamIdx) {
38
- var exists = lobby.players.find(function (player) { return player.session === session; });
39
- if (exists) {
40
- if (exists.teamIdx === teamIdx) {
41
- return exists;
42
- }
43
- console.log({ session: session, ex: exists.session });
44
- lobby.removePlayer(exists.session);
45
- }
46
- if (lobby.started) {
47
- throw new Error(types_1.GAME_ERROR.MATCH_ALREADY_STARTED);
48
- }
49
- if (lobby.full) {
50
- throw new Error(types_1.GAME_ERROR.LOBBY_IS_FULL);
51
- }
52
- var maxSize = teamSize ? teamSize : 3;
53
- if (lobby.full ||
54
- lobby.players.filter(function (player) { return player.teamIdx === teamIdx; }).length > maxSize) {
55
- throw new Error(types_1.GAME_ERROR.TEAM_IS_FULL);
56
- }
57
- var player = (0, Player_1.Player)(id, teamIdx !== undefined ? teamIdx : Number(!lobby.lastTeamIdx));
58
- player.setSession(session);
59
- lobby.lastTeamIdx = Number(!lobby.lastTeamIdx);
60
- for (var i = 0; i < lobby._players.length; i++) {
61
- if (!lobby._players[i].id) {
62
- if (player.teamIdx === 0 && i % 2 === 0) {
63
- lobby._players[i] = player;
64
- break;
65
- }
66
- if (player.teamIdx === 1 && i % 2 !== 0) {
67
- lobby._players[i] = player;
68
- break;
69
- }
70
- }
71
- }
72
- lobby.calculateFull();
73
- lobby.calculateReady();
74
- return player;
75
- },
76
- removePlayer: function (session) {
77
- var idx = lobby._players.findIndex(function (player) { return player && player.session === session; });
78
- if (idx !== -1) {
79
- lobby._players[idx] = {};
80
- lobby.calculateFull();
81
- lobby.calculateReady();
82
- }
83
- return lobby;
84
- },
85
- startMatch: function (matchPoint) {
86
- if (matchPoint === void 0) { matchPoint = 9; }
87
- lobby.calculateReady();
88
- var actualTeamSize = lobby.players.length / 2;
89
- if (!constants_1.TEAM_SIZE_VALUES.includes(actualTeamSize)) {
90
- throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
91
- }
92
- if (!lobby.ready) {
93
- throw new Error(types_1.GAME_ERROR.TEAM_NOT_READY);
94
- }
95
- lobby.teams = [
96
- (0, Team_1.Team)(lobby.players.filter(function (player) { return player.teamIdx === 0; })),
97
- (0, Team_1.Team)(lobby.players.filter(function (player) { return player.teamIdx === 1; })),
98
- ];
99
- if (lobby.teams[0].players.length !== actualTeamSize ||
100
- lobby.teams[1].players.length !== actualTeamSize) {
101
- throw new Error(types_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
102
- }
103
- lobby.table = (0, Table_1.Table)(lobby.players, lobby.teams);
104
- lobby.gameLoop = (0, GameLoop_1.GameLoop)((0, Match_1.Match)(lobby.table, lobby.teams, matchPoint));
105
- lobby.started = true;
106
- return lobby.gameLoop;
107
- },
108
- };
109
- for (var i = 0; i < lobby.maxPlayers; i++) {
110
- lobby._players.push({});
111
- }
112
- return lobby;
113
- }
114
- exports.Lobby = Lobby;
@@ -1,18 +0,0 @@
1
- import { IHand, IHandPoints } from "./Hand";
2
- import { IPlayInstance } from "./Play";
3
- import { ITable } from "./Table";
4
- import { ITeam } from "./Team";
5
- export interface IMatch {
6
- teams: [ITeam, ITeam];
7
- hands: Array<IHand>;
8
- winner: ITeam | null;
9
- currentHand: IHand | null;
10
- table: ITable;
11
- play(): IPlayInstance | null;
12
- addPoints(points: IHandPoints): [ITeam, ITeam];
13
- pushHand(hand: IHand): void;
14
- setCurrentHand(hand: IHand | null): IHand | null;
15
- setWinner(winner: ITeam): void;
16
- getNextTurn(): IteratorResult<IMatch | null, IMatch | null | void>;
17
- }
18
- export declare function Match(table: ITable, teams?: Array<ITeam>, matchPoint?: number): IMatch;