trucoshi 0.0.7 → 0.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,110 @@
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+ "use strict";
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+ var __generator = (this && this.__generator) || function (thisArg, body) {
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+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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+ return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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+ function verb(n) { return function (v) { return step([n, v]); }; }
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+ function step(op) {
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+ if (f) throw new TypeError("Generator is already executing.");
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+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
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+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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+ if (y = 0, t) op = [op[0] & 2, t.value];
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+ switch (op[0]) {
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+ case 0: case 1: t = op; break;
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+ case 4: _.label++; return { value: op[1], done: false };
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+ case 5: _.label++; y = op[1]; op = [0]; continue;
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+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
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+ default:
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+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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+ if (t[2]) _.ops.pop();
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+ _.trys.pop(); continue;
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+ }
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+ op = body.call(thisArg, _);
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+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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+ }
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.Truco = void 0;
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+ function Truco() {
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+ function trucoAnswerGeneratorSequence() {
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+ var i, player;
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+ return __generator(this, function (_a) {
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+ switch (_a.label) {
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+ case 0:
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+ i = 0;
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+ _a.label = 1;
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+ case 1:
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+ if (!(i < truco.players.length && truco.answer === null)) return [3 /*break*/, 3];
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+ player = truco.players[truco.turn];
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+ truco.setCurrentPlayer(player);
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+ if (player.disabled) {
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+ truco.setCurrentPlayer(null);
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+ }
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+ if (truco.turn >= truco.players.length - 1) {
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+ truco.setTurn(0);
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+ }
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+ else {
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+ truco.setTurn(truco.turn + 1);
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+ }
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+ i++;
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+ return [4 /*yield*/, truco];
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+ case 2:
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+ _a.sent();
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+ return [3 /*break*/, 1];
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+ case 3: return [4 /*yield*/, truco];
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+ case 4:
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+ _a.sent();
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+ return [2 /*return*/];
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+ }
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+ });
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+ }
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+ var truco = {
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+ turn: 0,
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+ state: 1,
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+ teamIdx: null,
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+ answer: null,
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+ currentPlayer: null,
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+ generator: trucoAnswerGeneratorSequence(),
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+ players: [],
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+ sayTruco: function (teamIdx, players) {
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+ truco.teamIdx = teamIdx;
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+ truco.answer = null;
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+ truco.players = players;
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+ truco.generator = trucoAnswerGeneratorSequence();
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+ return truco;
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+ },
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+ setPlayers: function (players) {
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+ truco.players = players;
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+ },
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+ setAnswer: function (answer) {
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+ if (answer) {
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+ truco.state++;
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+ }
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+ if (answer !== null) {
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+ truco.teamIdx = null;
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+ }
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+ truco.answer = answer;
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+ return truco;
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+ },
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+ setTeam: function (idx) {
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+ truco.teamIdx = idx;
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+ return truco.teamIdx;
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+ },
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+ setTurn: function (turn) {
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+ truco.turn = turn;
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+ return truco.turn;
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+ },
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+ setCurrentPlayer: function (player) {
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+ truco.currentPlayer = player;
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+ return truco.currentPlayer;
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+ },
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+ getNextPlayer: function () {
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+ return truco.generator.next();
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+ },
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+ };
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+ return truco;
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+ }
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+ exports.Truco = Truco;
@@ -0,0 +1,51 @@
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+ import { IEnvidoCalculator } from "./types";
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+ export declare const CARDS: {
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+ "1e": number;
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+ "1b": number;
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+ "7e": number;
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+ "7o": number;
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+ "3e": number;
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+ "3o": number;
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+ "3b": number;
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+ "3c": number;
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+ "2e": number;
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+ "2o": number;
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+ "2b": number;
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+ "2c": number;
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+ "1o": number;
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+ "1c": number;
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+ re: number;
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+ ro: number;
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+ rb: number;
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+ rc: number;
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+ ce: number;
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+ co: number;
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+ cb: number;
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+ cc: number;
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+ pe: number;
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+ po: number;
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+ pb: number;
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+ pc: number;
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+ "7b": number;
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+ "7c": number;
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+ "6e": number;
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+ "6o": number;
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+ "6b": number;
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+ "6c": number;
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+ "5e": number;
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+ "5o": number;
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+ "5b": number;
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+ "5c": number;
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+ "4e": number;
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+ "4o": number;
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+ "4b": number;
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+ "4c": number;
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+ };
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+ export declare const COLORS: string[];
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+ export declare const TEAM_SIZE_VALUES: number[];
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+ export declare enum GAME_ERROR {
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+ UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
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+ TEAM_NOT_READY = "TEAM_NOT_READY",
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+ TEAM_IS_FULL = "TEAM_IS_FULL"
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+ }
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+ export declare const EnvidoCalculator: IEnvidoCalculator;
@@ -0,0 +1,101 @@
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+ "use strict";
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+ var _a;
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.EnvidoCalculator = exports.GAME_ERROR = exports.TEAM_SIZE_VALUES = exports.COLORS = exports.CARDS = void 0;
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+ var types_1 = require("./types");
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+ var utils_1 = require("./utils");
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+ exports.CARDS = {
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+ "1e": 14,
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+ "1b": 13,
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+ "7e": 12,
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+ "7o": 11,
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+ "3e": 10,
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+ "3o": 10,
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+ "3b": 10,
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+ "3c": 10,
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+ "2e": 9,
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+ "2o": 9,
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+ "2b": 8,
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+ "2c": 8,
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+ "1o": 7,
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+ "1c": 7,
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+ re: 6,
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+ ro: 6,
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+ rb: 6,
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+ rc: 6,
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+ ce: 5,
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+ co: 5,
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+ cb: 5,
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+ cc: 5,
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+ pe: 4,
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+ po: 4,
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+ pb: 4,
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+ pc: 4,
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+ "7b": 3,
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+ "7c": 3,
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+ "6e": 2,
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+ "6o": 2,
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+ "6b": 2,
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+ "6c": 2,
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+ "5e": 1,
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+ "5o": 1,
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+ "5b": 1,
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+ "5c": 1,
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+ "4e": 0,
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+ "4o": 0,
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+ "4b": 0,
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+ "4c": 0,
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+ };
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+ exports.COLORS = [
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+ "#9b111",
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+ "#17c6c6",
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+ "#8c1d1d",
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+ "#9f9b9b",
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+ "#a5a5a5",
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+ "#f5a623",
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+ "#f44336",
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+ "#c2185b",
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+ ];
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+ exports.TEAM_SIZE_VALUES = [1, 2, 3];
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+ var GAME_ERROR;
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+ (function (GAME_ERROR) {
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+ GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
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+ GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
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+ GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
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+ })(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
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+ exports.EnvidoCalculator = (_a = {},
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+ _a[types_1.EEnvidoCommand.ENVIDO] = function () { return ({
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+ accept: 2,
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+ decline: 1,
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+ next: [types_1.EEnvidoCommand.ENVIDO_ENVIDO, types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
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+ }); },
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+ _a[types_1.EEnvidoCommand.ENVIDO_ENVIDO] = function () { return ({
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+ accept: 4,
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+ decline: 2,
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+ next: [types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
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+ }); },
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+ _a[types_1.EEnvidoCommand.REAL_ENVIDO] = function () { return ({
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+ accept: 3,
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+ decline: 1,
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+ next: [types_1.EEnvidoCommand.FALTA_ENVIDO],
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+ }); },
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+ _a[types_1.EEnvidoCommand.FALTA_ENVIDO] = function (args) {
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+ if (!args || !args.teams || !args.matchPoint) {
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+ return {
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+ accept: 1,
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+ decline: 1,
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+ next: [],
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+ };
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+ }
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+ var teams = args.teams, matchPoint = args.matchPoint;
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+ var totals = teams.map(function (team) { return team.points.malas + team.points.buenas; });
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+ var higher = (0, utils_1.getMaxNumberIndex)(totals);
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+ var points = teams[higher].points;
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+ var accept = points.buenas > 0 ? matchPoint - points.buenas : matchPoint - points.malas;
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+ return {
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+ accept: accept,
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+ decline: 2,
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+ next: [],
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+ };
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+ },
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+ _a);
@@ -0,0 +1,18 @@
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+ import { IPlayInstance, ITeam, ITrucoshi } from "./types";
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+ export type IWinnerCallback = (winner: ITeam, teams: [ITeam, ITeam]) => Promise<void>;
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+ export type ITurnCallback = (play: IPlayInstance) => Promise<void>;
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+ export type ITrucoCallback = (play: IPlayInstance) => Promise<void>;
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+ export interface IGameLoop {
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+ _onTruco: ITrucoCallback;
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+ _onTurn: ITurnCallback;
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+ _onWinner: IWinnerCallback;
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+ onTurn: (callback: ITurnCallback) => IGameLoop;
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+ onWinner: (callback: IWinnerCallback) => IGameLoop;
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+ onTruco: (callback: ITrucoCallback) => IGameLoop;
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+ begin: () => void;
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+ }
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+ export declare function Trucoshi(teamSize?: 1 | 2 | 3): {
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+ addPlayer: (id: string, teamIdx?: 0 | 1 | undefined) => import("./types").IPlayer;
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+ removePlayer: (id: string) => ITrucoshi;
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+ startMatch: (matchPoint?: 9 | 12 | 15 | undefined) => IGameLoop;
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+ };
@@ -0,0 +1,161 @@
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+ "use strict";
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+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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+ return new (P || (P = Promise))(function (resolve, reject) {
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+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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+ step((generator = generator.apply(thisArg, _arguments || [])).next());
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+ });
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+ };
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+ var __generator = (this && this.__generator) || function (thisArg, body) {
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+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
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+ return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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+ function verb(n) { return function (v) { return step([n, v]); }; }
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+ function step(op) {
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+ if (f) throw new TypeError("Generator is already executing.");
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+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
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+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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+ if (y = 0, t) op = [op[0] & 2, t.value];
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+ switch (op[0]) {
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+ case 0: case 1: t = op; break;
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+ case 4: _.label++; return { value: op[1], done: false };
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+ case 5: _.label++; y = op[1]; op = [0]; continue;
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+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
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+ default:
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+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
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+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
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+ if (t[2]) _.ops.pop();
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+ _.trys.pop(); continue;
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+ }
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+ op = body.call(thisArg, _);
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+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
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+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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+ }
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.Trucoshi = void 0;
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+ var Match_1 = require("./classes/Match");
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+ var Player_1 = require("./classes/Player");
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+ var Table_1 = require("./classes/Table");
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+ var Team_1 = require("./classes/Team");
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+ var constants_1 = require("./constants");
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+ var types_1 = require("./types");
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+ var GameLoop = function (match) {
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+ var gameloop = {
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+ _onTruco: function () { return Promise.resolve(); },
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+ _onTurn: function () { return Promise.resolve(); },
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+ _onWinner: function () { return Promise.resolve(); },
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+ onTruco: function (callback) {
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+ gameloop._onTruco = callback;
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+ return gameloop;
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+ },
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+ onTurn: function (callback) {
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+ gameloop._onTurn = callback;
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+ return gameloop;
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+ },
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+ onWinner: function (callback) {
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+ gameloop._onWinner = callback;
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+ return gameloop;
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+ },
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+ begin: function () {
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+ return __awaiter(this, void 0, void 0, function () {
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+ var play;
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+ return __generator(this, function (_a) {
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+ switch (_a.label) {
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+ case 0:
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+ if (!!match.winner) return [3 /*break*/, 5];
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+ play = match.play();
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+ if (!play || !play.player) {
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+ return [3 /*break*/, 0];
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+ }
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+ if (!(play.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER)) return [3 /*break*/, 2];
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+ return [4 /*yield*/, gameloop._onTruco(play)];
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+ case 1:
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+ _a.sent();
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+ return [3 /*break*/, 0];
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+ case 2:
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+ if (!(play.state === types_1.EHandState.WAITING_PLAY)) return [3 /*break*/, 4];
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+ return [4 /*yield*/, gameloop._onTurn(play)];
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+ case 3:
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+ _a.sent();
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+ return [3 /*break*/, 0];
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+ case 4: return [3 /*break*/, 0];
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+ case 5: return [4 /*yield*/, gameloop._onWinner(match.winner, match.teams)];
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+ case 6:
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+ _a.sent();
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+ return [2 /*return*/];
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+ }
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+ });
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+ });
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+ },
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+ };
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+ return gameloop;
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+ };
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+ function Trucoshi(teamSize) {
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+ var trucoshi = {
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+ lastTeamIdx: 1,
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+ _players: new Map(),
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+ get players() {
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+ return Array.from(trucoshi._players.values());
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+ },
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+ teams: [],
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+ table: null,
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+ maxPlayers: teamSize ? teamSize * 2 : 6,
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+ full: false,
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+ ready: false,
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+ calculateReady: function () {
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+ trucoshi.ready = trucoshi.players.reduce(function (prev, curr) { return prev && curr.ready; }, true);
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+ return trucoshi.ready;
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+ },
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+ calculateFull: function () {
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+ trucoshi.full = trucoshi._players.size >= trucoshi.maxPlayers;
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+ return trucoshi.full;
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+ },
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+ addPlayer: function (id, teamIdx) {
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+ var maxSize = teamSize ? teamSize : 3;
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+ if (trucoshi.full || trucoshi.players.filter(function (p) { return p.teamIdx === teamIdx; }).length > maxSize) {
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+ throw new Error(constants_1.GAME_ERROR.TEAM_IS_FULL);
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+ }
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+ var player = (0, Player_1.Player)(id, teamIdx !== undefined ? teamIdx : Number(!trucoshi.lastTeamIdx));
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+ trucoshi.lastTeamIdx = Number(!trucoshi.lastTeamIdx);
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+ trucoshi._players.set(id, player);
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+ trucoshi.calculateFull();
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+ trucoshi.calculateReady();
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+ return player;
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+ },
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+ removePlayer: function (id) {
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+ trucoshi._players.delete(id);
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+ trucoshi.calculateFull();
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+ trucoshi.calculateReady();
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+ return trucoshi;
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+ },
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+ startMatch: function (matchPoint) {
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+ if (matchPoint === void 0) { matchPoint = 9; }
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+ trucoshi.calculateReady();
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+ var teamSize = trucoshi._players.size / 2;
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+ if (!constants_1.TEAM_SIZE_VALUES.includes(teamSize)) {
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+ throw new Error(constants_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
141
+ }
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+ if (!trucoshi.ready) {
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+ throw new Error(constants_1.GAME_ERROR.TEAM_NOT_READY);
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+ }
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+ trucoshi.teams.push((0, Team_1.Team)(trucoshi.players.filter(function (p) { return p.teamIdx === 0; })));
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+ trucoshi.teams.push((0, Team_1.Team)(trucoshi.players.filter(function (p) { return p.teamIdx === 1; })));
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+ if (trucoshi.teams[0].players.length !== teamSize ||
148
+ trucoshi.teams[1].players.length !== teamSize) {
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+ throw new Error(constants_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
150
+ }
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+ trucoshi.table = (0, Table_1.Table)(trucoshi.players, trucoshi.teams);
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+ return GameLoop((0, Match_1.Match)(trucoshi.table, trucoshi.teams, matchPoint));
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+ },
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+ };
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+ return {
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+ addPlayer: trucoshi.addPlayer,
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+ removePlayer: trucoshi.removePlayer,
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+ startMatch: trucoshi.startMatch,
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+ };
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+ }
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+ exports.Trucoshi = Trucoshi;
@@ -0,0 +1,192 @@
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+ import { IGameLoop } from ".";
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+ import { CARDS } from "./constants";
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+ export type ICard = keyof typeof CARDS;
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+ export interface IDeck {
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+ cards: Array<ICard>;
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+ usedCards: Array<ICard>;
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+ takeCard(): ICard;
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+ shuffle(): IDeck;
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+ }
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+ export interface IPlayedCard {
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+ player: IPlayer;
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+ card: ICard;
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+ }
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+ export interface IPlayer {
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+ teamIdx: number;
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+ id: string;
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+ hand: Array<ICard>;
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+ commands: Array<ECommand>;
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+ usedHand: Array<ICard>;
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+ disabled: boolean;
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+ ready: boolean;
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+ enable(): void;
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+ disable(): void;
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+ setReady(ready: boolean): void;
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+ setHand(hand: Array<ICard>): Array<ICard>;
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+ useCard(idx: number): ICard | null;
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+ }
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+ export interface ITeam {
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+ _players: Map<string, IPlayer>;
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+ players: Array<IPlayer>;
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+ points: TeamPoints;
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+ isTeamDisabled(): boolean;
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+ disable(player: IPlayer): boolean;
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+ addPoints(matchPoint: number, points: number): TeamPoints;
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+ }
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+ export interface IMatch {
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+ teams: [ITeam, ITeam];
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+ hands: Array<IHand>;
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+ winner: ITeam | null;
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+ currentHand: IHand | null;
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+ table: ITable;
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+ play(): IPlayInstance | null;
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+ addPoints(points: HandPoints): [ITeam, ITeam];
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+ pushHand(hand: IHand): void;
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+ setCurrentHand(hand: IHand | null): IHand | null;
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+ setWinner(winner: ITeam): void;
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+ getNextTurn(): IteratorResult<IMatch | null, IMatch | null | void>;
48
+ }
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+ export interface TeamPoints {
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+ buenas: number;
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+ malas: number;
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+ winner: boolean;
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+ }
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+ export interface HandPoints {
55
+ 0: number;
56
+ 1: number;
57
+ }
58
+ export interface RoundPoints {
59
+ 0: number;
60
+ 1: number;
61
+ ties: number;
62
+ }
63
+ export declare enum ESayCommand {
64
+ QUIERO = "QUIERO",
65
+ NO_QUIERO = "NO_QUIERO",
66
+ TRUCO = "TRUCO",
67
+ MAZO = "MAZO",
68
+ FLOR = "FLOR",
69
+ CONTRAFLOR = "CONTRAFLOR"
70
+ }
71
+ export declare enum EEnvidoCommand {
72
+ ENVIDO = "ENVIDO",
73
+ ENVIDO_ENVIDO = "ENVIDO_ENVIDO",
74
+ REAL_ENVIDO = "REAL_ENVIDO",
75
+ FALTA_ENVIDO = "FALTA_ENVIDO"
76
+ }
77
+ export type ECommand = ESayCommand | EEnvidoCommand;
78
+ export interface ITruco {
79
+ state: 1 | 2 | 3 | 4;
80
+ teamIdx: 0 | 1 | null;
81
+ answer: boolean | null;
82
+ turn: number;
83
+ players: Array<IPlayer>;
84
+ currentPlayer: IPlayer | null;
85
+ generator: Generator<ITruco, void, unknown>;
86
+ sayTruco(teamIdx: 0 | 1, players: Array<IPlayer>): ITruco;
87
+ setPlayers(players: Array<IPlayer>): void;
88
+ setAnswer(answer: boolean | null): ITruco;
89
+ setTurn(turn: number): number;
90
+ setTeam(idx: 0 | 1): 0 | 1;
91
+ setCurrentPlayer(player: IPlayer | null): IPlayer | null;
92
+ getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
93
+ }
94
+ export interface EnvidoState {
95
+ accept: number;
96
+ decline: number;
97
+ teamIdx: 0 | 1 | null;
98
+ }
99
+ export interface IPlayInstance {
100
+ teams: [ITeam, ITeam];
101
+ handIdx: number;
102
+ roundIdx: number;
103
+ state: EHandState;
104
+ truco: ITruco;
105
+ envido: EnvidoState;
106
+ player: IPlayer | null;
107
+ commands: Array<ECommand> | null;
108
+ rounds: Array<IRound> | null;
109
+ use(idx: number): ICard | null;
110
+ say(command: ECommand): ECommand | null;
111
+ }
112
+ export declare enum EHandState {
113
+ WAITING_PLAY = "WAITING_PLAY",
114
+ WAITING_FOR_TRUCO_ANSWER = "WAITING_FOR_TRUCO_ANSWER",
115
+ WAITING_ENVIDO_ANSWER = "WAITING_ENVIDO_ANSWER",
116
+ FINISHED = "FINISHED"
117
+ }
118
+ export type IHandCommands = {
119
+ [key in ECommand]: (player: IPlayer) => void;
120
+ };
121
+ export interface IHand {
122
+ idx: number;
123
+ state: EHandState;
124
+ turn: number;
125
+ points: HandPoints;
126
+ truco: ITruco;
127
+ envido: EnvidoState;
128
+ rounds: Array<IRound>;
129
+ _currentPlayer: IPlayer | null;
130
+ get currentPlayer(): IPlayer | null;
131
+ set currentPlayer(player: IPlayer | null);
132
+ currentRound: IRound | null;
133
+ commands: IHandCommands;
134
+ finished: () => boolean;
135
+ play(): IPlayInstance | null;
136
+ nextTurn(): void;
137
+ use(idx: number): ICard | null;
138
+ pushRound(round: IRound): IRound;
139
+ setTurn(turn: number): IPlayer;
140
+ addPoints(team: 0 | 1, points: number): void;
141
+ disablePlayer(player: IPlayer): void;
142
+ setCurrentRound(round: IRound | null): IRound | null;
143
+ setCurrentPlayer(player: IPlayer | null): IPlayer | null;
144
+ setState(state: EHandState): EHandState;
145
+ getNextPlayer(): IteratorResult<IHand, IHand | void>;
146
+ }
147
+ export interface IPrivateTrucoshi {
148
+ lastTeamIdx: 0 | 1;
149
+ _players: Map<string, IPlayer>;
150
+ get players(): Array<IPlayer>;
151
+ teams: Array<ITeam>;
152
+ maxPlayers: number;
153
+ table: ITable | null;
154
+ ready: boolean;
155
+ full: boolean;
156
+ addPlayer(id: string, teamIdx?: 0 | 1): IPlayer;
157
+ removePlayer(id: string): ITrucoshi;
158
+ calculateReady(): boolean;
159
+ calculateFull(): boolean;
160
+ startMatch(matchPoint?: 9 | 12 | 15): IGameLoop;
161
+ }
162
+ export interface ITrucoshi extends Pick<IPrivateTrucoshi, 'addPlayer' | 'removePlayer' | 'startMatch'> {
163
+ }
164
+ export interface ITable {
165
+ forehandIdx: number;
166
+ cards: Array<Array<IPlayedCard>>;
167
+ players: Array<IPlayer>;
168
+ nextTurn(): IPlayer;
169
+ player(idx?: number): IPlayer;
170
+ getPlayerPosition(id: string): number;
171
+ }
172
+ export interface IRound {
173
+ tie: boolean;
174
+ winner: IPlayer | null;
175
+ highest: number;
176
+ cards: Array<IPlayedCard>;
177
+ turn: number;
178
+ nextTurn(): void;
179
+ use(playedCard: IPlayedCard): ICard;
180
+ }
181
+ export type IEnvidoCalculatorResult = {
182
+ accept: number;
183
+ decline: number;
184
+ next: Array<ECommand>;
185
+ };
186
+ export type IEnvidoCalculatorArgs = {
187
+ teams: [ITeam, ITeam];
188
+ matchPoint: number;
189
+ };
190
+ export type IEnvidoCalculator = {
191
+ [key in EEnvidoCommand]: (args?: IEnvidoCalculatorArgs) => IEnvidoCalculatorResult;
192
+ };
@@ -0,0 +1,26 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = void 0;
4
+ var ESayCommand;
5
+ (function (ESayCommand) {
6
+ ESayCommand["QUIERO"] = "QUIERO";
7
+ ESayCommand["NO_QUIERO"] = "NO_QUIERO";
8
+ ESayCommand["TRUCO"] = "TRUCO";
9
+ ESayCommand["MAZO"] = "MAZO";
10
+ ESayCommand["FLOR"] = "FLOR";
11
+ ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
12
+ })(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
13
+ var EEnvidoCommand;
14
+ (function (EEnvidoCommand) {
15
+ EEnvidoCommand["ENVIDO"] = "ENVIDO";
16
+ EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
17
+ EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
18
+ EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
19
+ })(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
20
+ var EHandState;
21
+ (function (EHandState) {
22
+ EHandState["WAITING_PLAY"] = "WAITING_PLAY";
23
+ EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
24
+ EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
25
+ EHandState["FINISHED"] = "FINISHED";
26
+ })(EHandState = exports.EHandState || (exports.EHandState = {}));
@@ -0,0 +1,5 @@
1
+ import { ICard, IRound } from "./types";
2
+ export declare function getMaxNumberIndex<T = number>(array: Array<T>): number;
3
+ export declare function getCardValue(card: ICard): number;
4
+ export declare function shuffleArray<T = unknown>(array: Array<T>): T[];
5
+ export declare function checkHandWinner(rounds: Array<IRound>, forehandTeamIdx: 0 | 1): null | 0 | 1;