trucoshi 0.0.6 → 0.0.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/tsconfig.json +1 -0
- package/build/lib/classes/Deck.d.ts +0 -2
- package/build/lib/classes/Deck.js +0 -27
- package/build/lib/classes/Hand.d.ts +0 -2
- package/build/lib/classes/Hand.js +0 -233
- package/build/lib/classes/Match.d.ts +0 -2
- package/build/lib/classes/Match.js +0 -115
- package/build/lib/classes/Play.d.ts +0 -2
- package/build/lib/classes/Play.js +0 -39
- package/build/lib/classes/Player.d.ts +0 -2
- package/build/lib/classes/Player.js +0 -38
- package/build/lib/classes/Round.d.ts +0 -2
- package/build/lib/classes/Round.js +0 -33
- package/build/lib/classes/Table.d.ts +0 -2
- package/build/lib/classes/Table.js +0 -30
- package/build/lib/classes/Team.d.ts +0 -2
- package/build/lib/classes/Team.js +0 -42
- package/build/lib/classes/Truco.d.ts +0 -2
- package/build/lib/classes/Truco.js +0 -110
- package/build/lib/constants.d.ts +0 -51
- package/build/lib/constants.js +0 -101
- package/build/lib/index.d.ts +0 -18
- package/build/lib/index.js +0 -161
- package/build/lib/types.d.ts +0 -192
- package/build/lib/types.js +0 -26
- package/build/lib/utils.d.ts +0 -5
- package/build/lib/utils.js +0 -59
- package/build/server/index.d.ts +0 -1
- package/build/server/index.js +0 -27
- package/build/server/match.d.ts +0 -0
- package/build/server/match.js +0 -1
- package/build/server/types.d.ts +0 -11
- package/build/server/types.js +0 -16
- package/build/test/autoplay.d.ts +0 -1
- package/build/test/autoplay.js +0 -94
- package/build/test/play.d.ts +0 -1
- package/build/test/play.js +0 -213
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"use strict";
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var __generator = (this && this.__generator) || function (thisArg, body) {
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return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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}
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.Truco = void 0;
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function Truco() {
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function trucoAnswerGeneratorSequence() {
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var i, player;
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return __generator(this, function (_a) {
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switch (_a.label) {
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case 0:
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i = 0;
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_a.label = 1;
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case 1:
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if (!(i < truco.players.length && truco.answer === null)) return [3 /*break*/, 3];
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player = truco.players[truco.turn];
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truco.setCurrentPlayer(player);
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if (player.disabled) {
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truco.setCurrentPlayer(null);
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}
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if (truco.turn >= truco.players.length - 1) {
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truco.setTurn(0);
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}
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else {
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truco.setTurn(truco.turn + 1);
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}
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i++;
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return [4 /*yield*/, truco];
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case 2:
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_a.sent();
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return [3 /*break*/, 1];
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case 3: return [4 /*yield*/, truco];
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case 4:
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_a.sent();
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return [2 /*return*/];
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}
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});
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}
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var truco = {
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turn: 0,
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state: 1,
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teamIdx: null,
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answer: null,
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currentPlayer: null,
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generator: trucoAnswerGeneratorSequence(),
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players: [],
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sayTruco: function (teamIdx, players) {
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truco.teamIdx = teamIdx;
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truco.answer = null;
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truco.players = players;
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truco.generator = trucoAnswerGeneratorSequence();
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return truco;
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},
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setPlayers: function (players) {
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truco.players = players;
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},
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setAnswer: function (answer) {
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if (answer) {
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truco.state++;
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}
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if (answer !== null) {
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truco.teamIdx = null;
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}
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truco.answer = answer;
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return truco;
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},
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setTeam: function (idx) {
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truco.teamIdx = idx;
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return truco.teamIdx;
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},
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setTurn: function (turn) {
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truco.turn = turn;
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return truco.turn;
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},
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setCurrentPlayer: function (player) {
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truco.currentPlayer = player;
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return truco.currentPlayer;
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},
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getNextPlayer: function () {
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return truco.generator.next();
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},
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};
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return truco;
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}
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exports.Truco = Truco;
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package/build/lib/constants.d.ts
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import { IEnvidoCalculator } from "./types";
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export declare const CARDS: {
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"1e": number;
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"1b": number;
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"7e": number;
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"7o": number;
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"3o": number;
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"3b": number;
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"3c": number;
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"2e": number;
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"2o": number;
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"2b": number;
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"2c": number;
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"1o": number;
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"1c": number;
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re: number;
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ro: number;
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rb: number;
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rc: number;
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ce: number;
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co: number;
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cb: number;
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cc: number;
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pe: number;
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po: number;
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pb: number;
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pc: number;
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"7b": number;
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"7c": number;
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"6e": number;
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"6o": number;
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"6b": number;
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"6c": number;
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"5e": number;
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"5o": number;
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"5b": number;
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"5c": number;
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"4e": number;
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"4o": number;
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"4b": number;
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"4c": number;
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};
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export declare const COLORS: string[];
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export declare const TEAM_SIZE_VALUES: number[];
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export declare enum GAME_ERROR {
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UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
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TEAM_NOT_READY = "TEAM_NOT_READY",
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TEAM_IS_FULL = "TEAM_IS_FULL"
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}
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export declare const EnvidoCalculator: IEnvidoCalculator;
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package/build/lib/constants.js
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"use strict";
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var _a;
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exports.EnvidoCalculator = exports.GAME_ERROR = exports.TEAM_SIZE_VALUES = exports.COLORS = exports.CARDS = void 0;
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var types_1 = require("./types");
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var utils_1 = require("./utils");
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exports.CARDS = {
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"1e": 14,
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"1b": 13,
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"7e": 12,
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"7o": 11,
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"3e": 10,
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"3o": 10,
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"3b": 10,
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"3c": 10,
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"2e": 9,
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"2o": 9,
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"2c": 8,
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"1o": 7,
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"1c": 7,
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re: 6,
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ro: 6,
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rb: 6,
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rc: 6,
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ce: 5,
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co: 5,
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cb: 5,
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cc: 5,
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pe: 4,
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po: 4,
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pb: 4,
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pc: 4,
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"7b": 3,
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"7c": 3,
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"6e": 2,
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"6o": 2,
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"6b": 2,
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"6c": 2,
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"5e": 1,
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"5o": 1,
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"5b": 1,
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"5c": 1,
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"4e": 0,
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"4o": 0,
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"4b": 0,
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"4c": 0,
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};
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exports.COLORS = [
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"#9b111",
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"#17c6c6",
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"#8c1d1d",
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"#9f9b9b",
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"#a5a5a5",
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"#f5a623",
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"#f44336",
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"#c2185b",
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];
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exports.TEAM_SIZE_VALUES = [1, 2, 3];
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var GAME_ERROR;
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(function (GAME_ERROR) {
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GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
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GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
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GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
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})(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
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exports.EnvidoCalculator = (_a = {},
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_a[types_1.EEnvidoCommand.ENVIDO] = function () { return ({
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accept: 2,
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decline: 1,
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next: [types_1.EEnvidoCommand.ENVIDO_ENVIDO, types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
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}); },
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_a[types_1.EEnvidoCommand.ENVIDO_ENVIDO] = function () { return ({
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accept: 4,
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decline: 2,
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next: [types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
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}); },
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_a[types_1.EEnvidoCommand.REAL_ENVIDO] = function () { return ({
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accept: 3,
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decline: 1,
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next: [types_1.EEnvidoCommand.FALTA_ENVIDO],
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}); },
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_a[types_1.EEnvidoCommand.FALTA_ENVIDO] = function (args) {
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next: [],
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var teams = args.teams, matchPoint = args.matchPoint;
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var totals = teams.map(function (team) { return team.points.malas + team.points.buenas; });
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var points = teams[higher].points;
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decline: 2,
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next: [],
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},
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_a);
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import { IPlayInstance, ITeam, ITrucoshi } from "./types";
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export type IWinnerCallback = (winner: ITeam, teams: [ITeam, ITeam]) => Promise<void>;
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export type ITurnCallback = (play: IPlayInstance) => Promise<void>;
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export type ITrucoCallback = (play: IPlayInstance) => Promise<void>;
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export interface IGameLoop {
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_onWinner: IWinnerCallback;
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onTurn: (callback: ITurnCallback) => IGameLoop;
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onWinner: (callback: IWinnerCallback) => IGameLoop;
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onTruco: (callback: ITrucoCallback) => IGameLoop;
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begin: () => void;
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}
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export declare function Trucoshi(teamSize?: 1 | 2 | 3): {
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addPlayer: (id: string, teamIdx?: 0 | 1 | undefined) => import("./types").IPlayer;
|
|
16
|
-
removePlayer: (id: string) => ITrucoshi;
|
|
17
|
-
startMatch: (matchPoint?: 9 | 12 | 15 | undefined) => IGameLoop;
|
|
18
|
-
};
|
package/build/lib/index.js
DELETED
|
@@ -1,161 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
|
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|
-
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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|
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|
-
return new (P || (P = Promise))(function (resolve, reject) {
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|
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|
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|
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|
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|
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|
11
|
-
var __generator = (this && this.__generator) || function (thisArg, body) {
|
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12
|
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var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
|
|
13
|
-
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
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|
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function verb(n) { return function (v) { return step([n, v]); }; }
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|
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|
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if (f) throw new TypeError("Generator is already executing.");
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|
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while (g && (g = 0, op[0] && (_ = 0)), _) try {
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|
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if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
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|
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if (y = 0, t) op = [op[0] & 2, t.value];
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|
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switch (op[0]) {
|
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|
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case 0: case 1: t = op; break;
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|
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case 4: _.label++; return { value: op[1], done: false };
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|
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case 5: _.label++; y = op[1]; op = [0]; continue;
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|
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case 7: op = _.ops.pop(); _.trys.pop(); continue;
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|
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|
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default:
|
|
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if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
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|
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|
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if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
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|
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|
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|
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} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
|
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|
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if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
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|
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|
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}
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|
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|
-
};
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|
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|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
39
|
-
exports.Trucoshi = void 0;
|
|
40
|
-
var Match_1 = require("./classes/Match");
|
|
41
|
-
var Player_1 = require("./classes/Player");
|
|
42
|
-
var Table_1 = require("./classes/Table");
|
|
43
|
-
var Team_1 = require("./classes/Team");
|
|
44
|
-
var constants_1 = require("./constants");
|
|
45
|
-
var types_1 = require("./types");
|
|
46
|
-
var GameLoop = function (match) {
|
|
47
|
-
var gameloop = {
|
|
48
|
-
_onTruco: function () { return Promise.resolve(); },
|
|
49
|
-
_onTurn: function () { return Promise.resolve(); },
|
|
50
|
-
_onWinner: function () { return Promise.resolve(); },
|
|
51
|
-
onTruco: function (callback) {
|
|
52
|
-
gameloop._onTruco = callback;
|
|
53
|
-
return gameloop;
|
|
54
|
-
},
|
|
55
|
-
onTurn: function (callback) {
|
|
56
|
-
gameloop._onTurn = callback;
|
|
57
|
-
return gameloop;
|
|
58
|
-
},
|
|
59
|
-
onWinner: function (callback) {
|
|
60
|
-
gameloop._onWinner = callback;
|
|
61
|
-
return gameloop;
|
|
62
|
-
},
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|
63
|
-
begin: function () {
|
|
64
|
-
return __awaiter(this, void 0, void 0, function () {
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|
65
|
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var play;
|
|
66
|
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return __generator(this, function (_a) {
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|
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|
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switch (_a.label) {
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|
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|
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case 0:
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|
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|
-
if (!!match.winner) return [3 /*break*/, 5];
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|
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|
-
play = match.play();
|
|
71
|
-
if (!play || !play.player) {
|
|
72
|
-
return [3 /*break*/, 0];
|
|
73
|
-
}
|
|
74
|
-
if (!(play.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER)) return [3 /*break*/, 2];
|
|
75
|
-
return [4 /*yield*/, gameloop._onTruco(play)];
|
|
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|
-
case 1:
|
|
77
|
-
_a.sent();
|
|
78
|
-
return [3 /*break*/, 0];
|
|
79
|
-
case 2:
|
|
80
|
-
if (!(play.state === types_1.EHandState.WAITING_PLAY)) return [3 /*break*/, 4];
|
|
81
|
-
return [4 /*yield*/, gameloop._onTurn(play)];
|
|
82
|
-
case 3:
|
|
83
|
-
_a.sent();
|
|
84
|
-
return [3 /*break*/, 0];
|
|
85
|
-
case 4: return [3 /*break*/, 0];
|
|
86
|
-
case 5: return [4 /*yield*/, gameloop._onWinner(match.winner, match.teams)];
|
|
87
|
-
case 6:
|
|
88
|
-
_a.sent();
|
|
89
|
-
return [2 /*return*/];
|
|
90
|
-
}
|
|
91
|
-
});
|
|
92
|
-
});
|
|
93
|
-
},
|
|
94
|
-
};
|
|
95
|
-
return gameloop;
|
|
96
|
-
};
|
|
97
|
-
function Trucoshi(teamSize) {
|
|
98
|
-
var trucoshi = {
|
|
99
|
-
lastTeamIdx: 1,
|
|
100
|
-
_players: new Map(),
|
|
101
|
-
get players() {
|
|
102
|
-
return Array.from(trucoshi._players.values());
|
|
103
|
-
},
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|
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|
-
teams: [],
|
|
105
|
-
table: null,
|
|
106
|
-
maxPlayers: teamSize ? teamSize * 2 : 6,
|
|
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|
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full: false,
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|
108
|
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ready: false,
|
|
109
|
-
calculateReady: function () {
|
|
110
|
-
trucoshi.ready = trucoshi.players.reduce(function (prev, curr) { return prev && curr.ready; }, true);
|
|
111
|
-
return trucoshi.ready;
|
|
112
|
-
},
|
|
113
|
-
calculateFull: function () {
|
|
114
|
-
trucoshi.full = trucoshi._players.size >= trucoshi.maxPlayers;
|
|
115
|
-
return trucoshi.full;
|
|
116
|
-
},
|
|
117
|
-
addPlayer: function (id, teamIdx) {
|
|
118
|
-
var maxSize = teamSize ? teamSize : 3;
|
|
119
|
-
if (trucoshi.full || trucoshi.players.filter(function (p) { return p.teamIdx === teamIdx; }).length > maxSize) {
|
|
120
|
-
throw new Error(constants_1.GAME_ERROR.TEAM_IS_FULL);
|
|
121
|
-
}
|
|
122
|
-
var player = (0, Player_1.Player)(id, teamIdx !== undefined ? teamIdx : Number(!trucoshi.lastTeamIdx));
|
|
123
|
-
trucoshi.lastTeamIdx = Number(!trucoshi.lastTeamIdx);
|
|
124
|
-
trucoshi._players.set(id, player);
|
|
125
|
-
trucoshi.calculateFull();
|
|
126
|
-
trucoshi.calculateReady();
|
|
127
|
-
return player;
|
|
128
|
-
},
|
|
129
|
-
removePlayer: function (id) {
|
|
130
|
-
trucoshi._players.delete(id);
|
|
131
|
-
trucoshi.calculateFull();
|
|
132
|
-
trucoshi.calculateReady();
|
|
133
|
-
return trucoshi;
|
|
134
|
-
},
|
|
135
|
-
startMatch: function (matchPoint) {
|
|
136
|
-
if (matchPoint === void 0) { matchPoint = 9; }
|
|
137
|
-
trucoshi.calculateReady();
|
|
138
|
-
var teamSize = trucoshi._players.size / 2;
|
|
139
|
-
if (!constants_1.TEAM_SIZE_VALUES.includes(teamSize)) {
|
|
140
|
-
throw new Error(constants_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
141
|
-
}
|
|
142
|
-
if (!trucoshi.ready) {
|
|
143
|
-
throw new Error(constants_1.GAME_ERROR.TEAM_NOT_READY);
|
|
144
|
-
}
|
|
145
|
-
trucoshi.teams.push((0, Team_1.Team)(trucoshi.players.filter(function (p) { return p.teamIdx === 0; })));
|
|
146
|
-
trucoshi.teams.push((0, Team_1.Team)(trucoshi.players.filter(function (p) { return p.teamIdx === 1; })));
|
|
147
|
-
if (trucoshi.teams[0].players.length !== teamSize ||
|
|
148
|
-
trucoshi.teams[1].players.length !== teamSize) {
|
|
149
|
-
throw new Error(constants_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
|
|
150
|
-
}
|
|
151
|
-
trucoshi.table = (0, Table_1.Table)(trucoshi.players, trucoshi.teams);
|
|
152
|
-
return GameLoop((0, Match_1.Match)(trucoshi.table, trucoshi.teams, matchPoint));
|
|
153
|
-
},
|
|
154
|
-
};
|
|
155
|
-
return {
|
|
156
|
-
addPlayer: trucoshi.addPlayer,
|
|
157
|
-
removePlayer: trucoshi.removePlayer,
|
|
158
|
-
startMatch: trucoshi.startMatch,
|
|
159
|
-
};
|
|
160
|
-
}
|
|
161
|
-
exports.Trucoshi = Trucoshi;
|
package/build/lib/types.d.ts
DELETED
|
@@ -1,192 +0,0 @@
|
|
|
1
|
-
import { IGameLoop } from ".";
|
|
2
|
-
import { CARDS } from "./constants";
|
|
3
|
-
export type ICard = keyof typeof CARDS;
|
|
4
|
-
export interface IDeck {
|
|
5
|
-
cards: Array<ICard>;
|
|
6
|
-
usedCards: Array<ICard>;
|
|
7
|
-
takeCard(): ICard;
|
|
8
|
-
shuffle(): IDeck;
|
|
9
|
-
}
|
|
10
|
-
export interface IPlayedCard {
|
|
11
|
-
player: IPlayer;
|
|
12
|
-
card: ICard;
|
|
13
|
-
}
|
|
14
|
-
export interface IPlayer {
|
|
15
|
-
teamIdx: number;
|
|
16
|
-
id: string;
|
|
17
|
-
hand: Array<ICard>;
|
|
18
|
-
commands: Array<ECommand>;
|
|
19
|
-
usedHand: Array<ICard>;
|
|
20
|
-
disabled: boolean;
|
|
21
|
-
ready: boolean;
|
|
22
|
-
enable(): void;
|
|
23
|
-
disable(): void;
|
|
24
|
-
setReady(ready: boolean): void;
|
|
25
|
-
setHand(hand: Array<ICard>): Array<ICard>;
|
|
26
|
-
useCard(idx: number): ICard | null;
|
|
27
|
-
}
|
|
28
|
-
export interface ITeam {
|
|
29
|
-
_players: Map<string, IPlayer>;
|
|
30
|
-
players: Array<IPlayer>;
|
|
31
|
-
points: TeamPoints;
|
|
32
|
-
isTeamDisabled(): boolean;
|
|
33
|
-
disable(player: IPlayer): boolean;
|
|
34
|
-
addPoints(matchPoint: number, points: number): TeamPoints;
|
|
35
|
-
}
|
|
36
|
-
export interface IMatch {
|
|
37
|
-
teams: [ITeam, ITeam];
|
|
38
|
-
hands: Array<IHand>;
|
|
39
|
-
winner: ITeam | null;
|
|
40
|
-
currentHand: IHand | null;
|
|
41
|
-
table: ITable;
|
|
42
|
-
play(): IPlayInstance | null;
|
|
43
|
-
addPoints(points: HandPoints): [ITeam, ITeam];
|
|
44
|
-
pushHand(hand: IHand): void;
|
|
45
|
-
setCurrentHand(hand: IHand | null): IHand | null;
|
|
46
|
-
setWinner(winner: ITeam): void;
|
|
47
|
-
getNextTurn(): IteratorResult<IMatch | null, IMatch | null | void>;
|
|
48
|
-
}
|
|
49
|
-
export interface TeamPoints {
|
|
50
|
-
buenas: number;
|
|
51
|
-
malas: number;
|
|
52
|
-
winner: boolean;
|
|
53
|
-
}
|
|
54
|
-
export interface HandPoints {
|
|
55
|
-
0: number;
|
|
56
|
-
1: number;
|
|
57
|
-
}
|
|
58
|
-
export interface RoundPoints {
|
|
59
|
-
0: number;
|
|
60
|
-
1: number;
|
|
61
|
-
ties: number;
|
|
62
|
-
}
|
|
63
|
-
export declare enum ESayCommand {
|
|
64
|
-
QUIERO = "QUIERO",
|
|
65
|
-
NO_QUIERO = "NO_QUIERO",
|
|
66
|
-
TRUCO = "TRUCO",
|
|
67
|
-
MAZO = "MAZO",
|
|
68
|
-
FLOR = "FLOR",
|
|
69
|
-
CONTRAFLOR = "CONTRAFLOR"
|
|
70
|
-
}
|
|
71
|
-
export declare enum EEnvidoCommand {
|
|
72
|
-
ENVIDO = "ENVIDO",
|
|
73
|
-
ENVIDO_ENVIDO = "ENVIDO_ENVIDO",
|
|
74
|
-
REAL_ENVIDO = "REAL_ENVIDO",
|
|
75
|
-
FALTA_ENVIDO = "FALTA_ENVIDO"
|
|
76
|
-
}
|
|
77
|
-
export type ECommand = ESayCommand | EEnvidoCommand;
|
|
78
|
-
export interface ITruco {
|
|
79
|
-
state: 1 | 2 | 3 | 4;
|
|
80
|
-
teamIdx: 0 | 1 | null;
|
|
81
|
-
answer: boolean | null;
|
|
82
|
-
turn: number;
|
|
83
|
-
players: Array<IPlayer>;
|
|
84
|
-
currentPlayer: IPlayer | null;
|
|
85
|
-
generator: Generator<ITruco, void, unknown>;
|
|
86
|
-
sayTruco(teamIdx: 0 | 1, players: Array<IPlayer>): ITruco;
|
|
87
|
-
setPlayers(players: Array<IPlayer>): void;
|
|
88
|
-
setAnswer(answer: boolean | null): ITruco;
|
|
89
|
-
setTurn(turn: number): number;
|
|
90
|
-
setTeam(idx: 0 | 1): 0 | 1;
|
|
91
|
-
setCurrentPlayer(player: IPlayer | null): IPlayer | null;
|
|
92
|
-
getNextPlayer(): IteratorResult<ITruco, ITruco | void>;
|
|
93
|
-
}
|
|
94
|
-
export interface EnvidoState {
|
|
95
|
-
accept: number;
|
|
96
|
-
decline: number;
|
|
97
|
-
teamIdx: 0 | 1 | null;
|
|
98
|
-
}
|
|
99
|
-
export interface IPlayInstance {
|
|
100
|
-
teams: [ITeam, ITeam];
|
|
101
|
-
handIdx: number;
|
|
102
|
-
roundIdx: number;
|
|
103
|
-
state: EHandState;
|
|
104
|
-
truco: ITruco;
|
|
105
|
-
envido: EnvidoState;
|
|
106
|
-
player: IPlayer | null;
|
|
107
|
-
commands: Array<ECommand> | null;
|
|
108
|
-
rounds: Array<IRound> | null;
|
|
109
|
-
use(idx: number): ICard | null;
|
|
110
|
-
say(command: ECommand): ECommand | null;
|
|
111
|
-
}
|
|
112
|
-
export declare enum EHandState {
|
|
113
|
-
WAITING_PLAY = "WAITING_PLAY",
|
|
114
|
-
WAITING_FOR_TRUCO_ANSWER = "WAITING_FOR_TRUCO_ANSWER",
|
|
115
|
-
WAITING_ENVIDO_ANSWER = "WAITING_ENVIDO_ANSWER",
|
|
116
|
-
FINISHED = "FINISHED"
|
|
117
|
-
}
|
|
118
|
-
export type IHandCommands = {
|
|
119
|
-
[key in ECommand]: (player: IPlayer) => void;
|
|
120
|
-
};
|
|
121
|
-
export interface IHand {
|
|
122
|
-
idx: number;
|
|
123
|
-
state: EHandState;
|
|
124
|
-
turn: number;
|
|
125
|
-
points: HandPoints;
|
|
126
|
-
truco: ITruco;
|
|
127
|
-
envido: EnvidoState;
|
|
128
|
-
rounds: Array<IRound>;
|
|
129
|
-
_currentPlayer: IPlayer | null;
|
|
130
|
-
get currentPlayer(): IPlayer | null;
|
|
131
|
-
set currentPlayer(player: IPlayer | null);
|
|
132
|
-
currentRound: IRound | null;
|
|
133
|
-
commands: IHandCommands;
|
|
134
|
-
finished: () => boolean;
|
|
135
|
-
play(): IPlayInstance | null;
|
|
136
|
-
nextTurn(): void;
|
|
137
|
-
use(idx: number): ICard | null;
|
|
138
|
-
pushRound(round: IRound): IRound;
|
|
139
|
-
setTurn(turn: number): IPlayer;
|
|
140
|
-
addPoints(team: 0 | 1, points: number): void;
|
|
141
|
-
disablePlayer(player: IPlayer): void;
|
|
142
|
-
setCurrentRound(round: IRound | null): IRound | null;
|
|
143
|
-
setCurrentPlayer(player: IPlayer | null): IPlayer | null;
|
|
144
|
-
setState(state: EHandState): EHandState;
|
|
145
|
-
getNextPlayer(): IteratorResult<IHand, IHand | void>;
|
|
146
|
-
}
|
|
147
|
-
export interface IPrivateTrucoshi {
|
|
148
|
-
lastTeamIdx: 0 | 1;
|
|
149
|
-
_players: Map<string, IPlayer>;
|
|
150
|
-
get players(): Array<IPlayer>;
|
|
151
|
-
teams: Array<ITeam>;
|
|
152
|
-
maxPlayers: number;
|
|
153
|
-
table: ITable | null;
|
|
154
|
-
ready: boolean;
|
|
155
|
-
full: boolean;
|
|
156
|
-
addPlayer(id: string, teamIdx?: 0 | 1): IPlayer;
|
|
157
|
-
removePlayer(id: string): ITrucoshi;
|
|
158
|
-
calculateReady(): boolean;
|
|
159
|
-
calculateFull(): boolean;
|
|
160
|
-
startMatch(matchPoint?: 9 | 12 | 15): IGameLoop;
|
|
161
|
-
}
|
|
162
|
-
export interface ITrucoshi extends Pick<IPrivateTrucoshi, 'addPlayer' | 'removePlayer' | 'startMatch'> {
|
|
163
|
-
}
|
|
164
|
-
export interface ITable {
|
|
165
|
-
forehandIdx: number;
|
|
166
|
-
cards: Array<Array<IPlayedCard>>;
|
|
167
|
-
players: Array<IPlayer>;
|
|
168
|
-
nextTurn(): IPlayer;
|
|
169
|
-
player(idx?: number): IPlayer;
|
|
170
|
-
getPlayerPosition(id: string): number;
|
|
171
|
-
}
|
|
172
|
-
export interface IRound {
|
|
173
|
-
tie: boolean;
|
|
174
|
-
winner: IPlayer | null;
|
|
175
|
-
highest: number;
|
|
176
|
-
cards: Array<IPlayedCard>;
|
|
177
|
-
turn: number;
|
|
178
|
-
nextTurn(): void;
|
|
179
|
-
use(playedCard: IPlayedCard): ICard;
|
|
180
|
-
}
|
|
181
|
-
export type IEnvidoCalculatorResult = {
|
|
182
|
-
accept: number;
|
|
183
|
-
decline: number;
|
|
184
|
-
next: Array<ECommand>;
|
|
185
|
-
};
|
|
186
|
-
export type IEnvidoCalculatorArgs = {
|
|
187
|
-
teams: [ITeam, ITeam];
|
|
188
|
-
matchPoint: number;
|
|
189
|
-
};
|
|
190
|
-
export type IEnvidoCalculator = {
|
|
191
|
-
[key in EEnvidoCommand]: (args?: IEnvidoCalculatorArgs) => IEnvidoCalculatorResult;
|
|
192
|
-
};
|
package/build/lib/types.js
DELETED
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
-
exports.EHandState = exports.EEnvidoCommand = exports.ESayCommand = void 0;
|
|
4
|
-
var ESayCommand;
|
|
5
|
-
(function (ESayCommand) {
|
|
6
|
-
ESayCommand["QUIERO"] = "QUIERO";
|
|
7
|
-
ESayCommand["NO_QUIERO"] = "NO_QUIERO";
|
|
8
|
-
ESayCommand["TRUCO"] = "TRUCO";
|
|
9
|
-
ESayCommand["MAZO"] = "MAZO";
|
|
10
|
-
ESayCommand["FLOR"] = "FLOR";
|
|
11
|
-
ESayCommand["CONTRAFLOR"] = "CONTRAFLOR";
|
|
12
|
-
})(ESayCommand = exports.ESayCommand || (exports.ESayCommand = {}));
|
|
13
|
-
var EEnvidoCommand;
|
|
14
|
-
(function (EEnvidoCommand) {
|
|
15
|
-
EEnvidoCommand["ENVIDO"] = "ENVIDO";
|
|
16
|
-
EEnvidoCommand["ENVIDO_ENVIDO"] = "ENVIDO_ENVIDO";
|
|
17
|
-
EEnvidoCommand["REAL_ENVIDO"] = "REAL_ENVIDO";
|
|
18
|
-
EEnvidoCommand["FALTA_ENVIDO"] = "FALTA_ENVIDO";
|
|
19
|
-
})(EEnvidoCommand = exports.EEnvidoCommand || (exports.EEnvidoCommand = {}));
|
|
20
|
-
var EHandState;
|
|
21
|
-
(function (EHandState) {
|
|
22
|
-
EHandState["WAITING_PLAY"] = "WAITING_PLAY";
|
|
23
|
-
EHandState["WAITING_FOR_TRUCO_ANSWER"] = "WAITING_FOR_TRUCO_ANSWER";
|
|
24
|
-
EHandState["WAITING_ENVIDO_ANSWER"] = "WAITING_ENVIDO_ANSWER";
|
|
25
|
-
EHandState["FINISHED"] = "FINISHED";
|
|
26
|
-
})(EHandState = exports.EHandState || (exports.EHandState = {}));
|
package/build/lib/utils.d.ts
DELETED
|
@@ -1,5 +0,0 @@
|
|
|
1
|
-
import { ICard, IRound } from "./types";
|
|
2
|
-
export declare function getMaxNumberIndex<T = number>(array: Array<T>): number;
|
|
3
|
-
export declare function getCardValue(card: ICard): number;
|
|
4
|
-
export declare function shuffleArray<T = unknown>(array: Array<T>): T[];
|
|
5
|
-
export declare function checkHandWinner(rounds: Array<IRound>, forehandTeamIdx: 0 | 1): null | 0 | 1;
|