trucoshi 0.0.2 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (61) hide show
  1. package/.prettierrc.json +4 -0
  2. package/LICENSE +674 -0
  3. package/README.md +37 -0
  4. package/build/lib/classes/Deck.d.ts +2 -0
  5. package/build/lib/classes/Deck.js +27 -0
  6. package/build/lib/classes/Hand.d.ts +2 -0
  7. package/build/lib/classes/Hand.js +233 -0
  8. package/build/lib/classes/Match.d.ts +2 -0
  9. package/build/lib/classes/Match.js +115 -0
  10. package/build/lib/classes/Play.d.ts +2 -0
  11. package/build/lib/classes/Play.js +39 -0
  12. package/build/lib/classes/Player.d.ts +2 -0
  13. package/build/lib/classes/Player.js +38 -0
  14. package/build/lib/classes/Round.d.ts +2 -0
  15. package/build/lib/classes/Round.js +33 -0
  16. package/build/lib/classes/Table.d.ts +2 -0
  17. package/build/lib/classes/Table.js +30 -0
  18. package/build/lib/classes/Team.d.ts +2 -0
  19. package/build/lib/classes/Team.js +42 -0
  20. package/build/lib/classes/Truco.d.ts +2 -0
  21. package/build/lib/classes/Truco.js +110 -0
  22. package/build/lib/constants.d.ts +36 -28
  23. package/build/lib/constants.js +97 -12
  24. package/build/lib/index.d.ts +18 -0
  25. package/build/lib/index.js +161 -0
  26. package/build/lib/types.d.ts +121 -30
  27. package/build/lib/types.js +24 -12
  28. package/build/lib/utils.d.ts +3 -3
  29. package/build/lib/utils.js +11 -18
  30. package/build/server/index.js +13 -5
  31. package/build/server/match.d.ts +0 -0
  32. package/build/server/match.js +1 -0
  33. package/build/server/types.d.ts +11 -0
  34. package/build/server/types.js +15 -0
  35. package/build/test/autoplay.js +52 -31
  36. package/build/test/play.js +146 -81
  37. package/package.json +5 -4
  38. package/src/lib/classes/Deck.ts +25 -0
  39. package/src/lib/classes/Hand.ts +207 -0
  40. package/src/lib/classes/Match.ts +79 -0
  41. package/src/lib/classes/Play.ts +40 -0
  42. package/src/lib/classes/Player.ts +37 -0
  43. package/src/lib/classes/Round.ts +30 -0
  44. package/src/lib/classes/Table.ts +32 -0
  45. package/src/lib/classes/Team.ts +41 -0
  46. package/src/lib/classes/Truco.ts +72 -0
  47. package/src/lib/constants.ts +105 -11
  48. package/src/lib/index.ts +135 -0
  49. package/src/lib/types.ts +186 -80
  50. package/src/lib/utils.ts +50 -53
  51. package/src/server/index.ts +34 -22
  52. package/src/server/match.ts +0 -0
  53. package/src/server/types.ts +12 -0
  54. package/src/test/autoplay.ts +57 -41
  55. package/src/test/play.ts +122 -70
  56. package/build/lib/trucoshi.d.ts +0 -10
  57. package/build/lib/trucoshi.js +0 -363
  58. package/build/test/legacy.d.ts +0 -1
  59. package/build/test/legacy.js +0 -146
  60. package/src/lib/trucoshi.ts +0 -342
  61. package/src/test/legacy.ts +0 -68
@@ -0,0 +1,110 @@
1
+ "use strict";
2
+ var __generator = (this && this.__generator) || function (thisArg, body) {
3
+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
4
+ return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
5
+ function verb(n) { return function (v) { return step([n, v]); }; }
6
+ function step(op) {
7
+ if (f) throw new TypeError("Generator is already executing.");
8
+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
9
+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
10
+ if (y = 0, t) op = [op[0] & 2, t.value];
11
+ switch (op[0]) {
12
+ case 0: case 1: t = op; break;
13
+ case 4: _.label++; return { value: op[1], done: false };
14
+ case 5: _.label++; y = op[1]; op = [0]; continue;
15
+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
16
+ default:
17
+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
18
+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
19
+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
20
+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
21
+ if (t[2]) _.ops.pop();
22
+ _.trys.pop(); continue;
23
+ }
24
+ op = body.call(thisArg, _);
25
+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
26
+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
27
+ }
28
+ };
29
+ Object.defineProperty(exports, "__esModule", { value: true });
30
+ exports.Truco = void 0;
31
+ function Truco() {
32
+ function trucoAnswerGeneratorSequence() {
33
+ var i, player;
34
+ return __generator(this, function (_a) {
35
+ switch (_a.label) {
36
+ case 0:
37
+ i = 0;
38
+ _a.label = 1;
39
+ case 1:
40
+ if (!(i < truco.players.length && truco.answer === null)) return [3 /*break*/, 3];
41
+ player = truco.players[truco.turn];
42
+ truco.setCurrentPlayer(player);
43
+ if (player.disabled) {
44
+ truco.setCurrentPlayer(null);
45
+ }
46
+ if (truco.turn >= truco.players.length - 1) {
47
+ truco.setTurn(0);
48
+ }
49
+ else {
50
+ truco.setTurn(truco.turn + 1);
51
+ }
52
+ i++;
53
+ return [4 /*yield*/, truco];
54
+ case 2:
55
+ _a.sent();
56
+ return [3 /*break*/, 1];
57
+ case 3: return [4 /*yield*/, truco];
58
+ case 4:
59
+ _a.sent();
60
+ return [2 /*return*/];
61
+ }
62
+ });
63
+ }
64
+ var truco = {
65
+ turn: 0,
66
+ state: 1,
67
+ teamIdx: null,
68
+ answer: null,
69
+ currentPlayer: null,
70
+ generator: trucoAnswerGeneratorSequence(),
71
+ players: [],
72
+ sayTruco: function (teamIdx, players) {
73
+ truco.teamIdx = teamIdx;
74
+ truco.answer = null;
75
+ truco.players = players;
76
+ truco.generator = trucoAnswerGeneratorSequence();
77
+ return truco;
78
+ },
79
+ setPlayers: function (players) {
80
+ truco.players = players;
81
+ },
82
+ setAnswer: function (answer) {
83
+ if (answer) {
84
+ truco.state++;
85
+ }
86
+ if (answer !== null) {
87
+ truco.teamIdx = null;
88
+ }
89
+ truco.answer = answer;
90
+ return truco;
91
+ },
92
+ setTeam: function (idx) {
93
+ truco.teamIdx = idx;
94
+ return truco.teamIdx;
95
+ },
96
+ setTurn: function (turn) {
97
+ truco.turn = turn;
98
+ return truco.turn;
99
+ },
100
+ setCurrentPlayer: function (player) {
101
+ truco.currentPlayer = player;
102
+ return truco.currentPlayer;
103
+ },
104
+ getNextPlayer: function () {
105
+ return truco.generator.next();
106
+ },
107
+ };
108
+ return truco;
109
+ }
110
+ exports.Truco = Truco;
@@ -1,18 +1,19 @@
1
+ import { IEnvidoCalculator } from "./types";
1
2
  export declare const CARDS: {
2
- '1e': number;
3
- '1b': number;
4
- '7e': number;
5
- '7o': number;
6
- '3e': number;
7
- '3o': number;
8
- '3b': number;
9
- '3c': number;
10
- '2e': number;
11
- '2o': number;
12
- '2b': number;
13
- '2c': number;
14
- '1o': number;
15
- '1c': number;
3
+ "1e": number;
4
+ "1b": number;
5
+ "7e": number;
6
+ "7o": number;
7
+ "3e": number;
8
+ "3o": number;
9
+ "3b": number;
10
+ "3c": number;
11
+ "2e": number;
12
+ "2o": number;
13
+ "2b": number;
14
+ "2c": number;
15
+ "1o": number;
16
+ "1c": number;
16
17
  re: number;
17
18
  ro: number;
18
19
  rb: number;
@@ -25,19 +26,26 @@ export declare const CARDS: {
25
26
  po: number;
26
27
  pb: number;
27
28
  pc: number;
28
- '7b': number;
29
- '7c': number;
30
- '6e': number;
31
- '6o': number;
32
- '6b': number;
33
- '6c': number;
34
- '5e': number;
35
- '5o': number;
36
- '5b': number;
37
- '5c': number;
38
- '4e': number;
39
- '4o': number;
40
- '4b': number;
41
- '4c': number;
29
+ "7b": number;
30
+ "7c": number;
31
+ "6e": number;
32
+ "6o": number;
33
+ "6b": number;
34
+ "6c": number;
35
+ "5e": number;
36
+ "5o": number;
37
+ "5b": number;
38
+ "5c": number;
39
+ "4e": number;
40
+ "4o": number;
41
+ "4b": number;
42
+ "4c": number;
42
43
  };
43
44
  export declare const COLORS: string[];
45
+ export declare const TEAM_SIZE_VALUES: number[];
46
+ export declare enum GAME_ERROR {
47
+ UNEXPECTED_TEAM_SIZE = "UNEXPECTED_TEAM_SIZE",
48
+ TEAM_NOT_READY = "TEAM_NOT_READY",
49
+ TEAM_IS_FULL = "TEAM_IS_FULL"
50
+ }
51
+ export declare const EnvidoCalculator: IEnvidoCalculator;
@@ -1,16 +1,101 @@
1
1
  "use strict";
2
+ var _a;
2
3
  Object.defineProperty(exports, "__esModule", { value: true });
3
- exports.COLORS = exports.CARDS = void 0;
4
+ exports.EnvidoCalculator = exports.GAME_ERROR = exports.TEAM_SIZE_VALUES = exports.COLORS = exports.CARDS = void 0;
5
+ var types_1 = require("./types");
6
+ var utils_1 = require("./utils");
4
7
  exports.CARDS = {
5
- '1e': 14, '1b': 13, '7e': 12, '7o': 11,
6
- '3e': 10, '3o': 10, '3b': 10, '3c': 10,
7
- '2e': 9, '2o': 9, '2b': 8, '2c': 8,
8
- '1o': 7, '1c': 7, 're': 6, 'ro': 6,
9
- 'rb': 6, 'rc': 6, 'ce': 5, 'co': 5,
10
- 'cb': 5, 'cc': 5, 'pe': 4, 'po': 4,
11
- 'pb': 4, 'pc': 4, '7b': 3, '7c': 3,
12
- '6e': 2, '6o': 2, '6b': 2, '6c': 2,
13
- '5e': 1, '5o': 1, '5b': 1, '5c': 1,
14
- '4e': 0, '4o': 0, '4b': 0, '4c': 0
8
+ "1e": 14,
9
+ "1b": 13,
10
+ "7e": 12,
11
+ "7o": 11,
12
+ "3e": 10,
13
+ "3o": 10,
14
+ "3b": 10,
15
+ "3c": 10,
16
+ "2e": 9,
17
+ "2o": 9,
18
+ "2b": 8,
19
+ "2c": 8,
20
+ "1o": 7,
21
+ "1c": 7,
22
+ re: 6,
23
+ ro: 6,
24
+ rb: 6,
25
+ rc: 6,
26
+ ce: 5,
27
+ co: 5,
28
+ cb: 5,
29
+ cc: 5,
30
+ pe: 4,
31
+ po: 4,
32
+ pb: 4,
33
+ pc: 4,
34
+ "7b": 3,
35
+ "7c": 3,
36
+ "6e": 2,
37
+ "6o": 2,
38
+ "6b": 2,
39
+ "6c": 2,
40
+ "5e": 1,
41
+ "5o": 1,
42
+ "5b": 1,
43
+ "5c": 1,
44
+ "4e": 0,
45
+ "4o": 0,
46
+ "4b": 0,
47
+ "4c": 0,
15
48
  };
16
- exports.COLORS = ["#9b111", "#17c6c6", "#8c1d1d", "#9f9b9b", "#a5a5a5", "#f5a623", "#f44336", "#c2185b"];
49
+ exports.COLORS = [
50
+ "#9b111",
51
+ "#17c6c6",
52
+ "#8c1d1d",
53
+ "#9f9b9b",
54
+ "#a5a5a5",
55
+ "#f5a623",
56
+ "#f44336",
57
+ "#c2185b",
58
+ ];
59
+ exports.TEAM_SIZE_VALUES = [1, 2, 3];
60
+ var GAME_ERROR;
61
+ (function (GAME_ERROR) {
62
+ GAME_ERROR["UNEXPECTED_TEAM_SIZE"] = "UNEXPECTED_TEAM_SIZE";
63
+ GAME_ERROR["TEAM_NOT_READY"] = "TEAM_NOT_READY";
64
+ GAME_ERROR["TEAM_IS_FULL"] = "TEAM_IS_FULL";
65
+ })(GAME_ERROR = exports.GAME_ERROR || (exports.GAME_ERROR = {}));
66
+ exports.EnvidoCalculator = (_a = {},
67
+ _a[types_1.EEnvidoCommand.ENVIDO] = function () { return ({
68
+ accept: 2,
69
+ decline: 1,
70
+ next: [types_1.EEnvidoCommand.ENVIDO_ENVIDO, types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
71
+ }); },
72
+ _a[types_1.EEnvidoCommand.ENVIDO_ENVIDO] = function () { return ({
73
+ accept: 4,
74
+ decline: 2,
75
+ next: [types_1.EEnvidoCommand.REAL_ENVIDO, types_1.EEnvidoCommand.FALTA_ENVIDO],
76
+ }); },
77
+ _a[types_1.EEnvidoCommand.REAL_ENVIDO] = function () { return ({
78
+ accept: 3,
79
+ decline: 1,
80
+ next: [types_1.EEnvidoCommand.FALTA_ENVIDO],
81
+ }); },
82
+ _a[types_1.EEnvidoCommand.FALTA_ENVIDO] = function (args) {
83
+ if (!args || !args.teams || !args.matchPoint) {
84
+ return {
85
+ accept: 1,
86
+ decline: 1,
87
+ next: [],
88
+ };
89
+ }
90
+ var teams = args.teams, matchPoint = args.matchPoint;
91
+ var totals = teams.map(function (team) { return team.points.malas + team.points.buenas; });
92
+ var higher = (0, utils_1.getMaxNumberIndex)(totals);
93
+ var points = teams[higher].points;
94
+ var accept = points.buenas > 0 ? matchPoint - points.buenas : matchPoint - points.malas;
95
+ return {
96
+ accept: accept,
97
+ decline: 2,
98
+ next: [],
99
+ };
100
+ },
101
+ _a);
@@ -0,0 +1,18 @@
1
+ import { IPlayInstance, ITeam, ITrucoshi } from "./types";
2
+ export type IWinnerCallback = (winner: ITeam, teams: [ITeam, ITeam]) => Promise<void>;
3
+ export type ITurnCallback = (play: IPlayInstance) => Promise<void>;
4
+ export type ITrucoCallback = (play: IPlayInstance) => Promise<void>;
5
+ export interface IGameLoop {
6
+ _onTruco: ITrucoCallback;
7
+ _onTurn: ITurnCallback;
8
+ _onWinner: IWinnerCallback;
9
+ onTurn: (callback: ITurnCallback) => IGameLoop;
10
+ onWinner: (callback: IWinnerCallback) => IGameLoop;
11
+ onTruco: (callback: ITrucoCallback) => IGameLoop;
12
+ begin: () => void;
13
+ }
14
+ export declare function Trucoshi(teamSize?: 1 | 2 | 3): {
15
+ addPlayer: (id: string, teamIdx?: 0 | 1 | undefined) => import("./types").IPlayer;
16
+ removePlayer: (id: string) => ITrucoshi;
17
+ startMatch: (matchPoint?: 9 | 12 | 15 | undefined) => IGameLoop;
18
+ };
@@ -0,0 +1,161 @@
1
+ "use strict";
2
+ var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
3
+ function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
4
+ return new (P || (P = Promise))(function (resolve, reject) {
5
+ function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
6
+ function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
7
+ function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
8
+ step((generator = generator.apply(thisArg, _arguments || [])).next());
9
+ });
10
+ };
11
+ var __generator = (this && this.__generator) || function (thisArg, body) {
12
+ var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
13
+ return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
14
+ function verb(n) { return function (v) { return step([n, v]); }; }
15
+ function step(op) {
16
+ if (f) throw new TypeError("Generator is already executing.");
17
+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
18
+ if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
19
+ if (y = 0, t) op = [op[0] & 2, t.value];
20
+ switch (op[0]) {
21
+ case 0: case 1: t = op; break;
22
+ case 4: _.label++; return { value: op[1], done: false };
23
+ case 5: _.label++; y = op[1]; op = [0]; continue;
24
+ case 7: op = _.ops.pop(); _.trys.pop(); continue;
25
+ default:
26
+ if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
27
+ if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
28
+ if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
29
+ if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
30
+ if (t[2]) _.ops.pop();
31
+ _.trys.pop(); continue;
32
+ }
33
+ op = body.call(thisArg, _);
34
+ } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
35
+ if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
36
+ }
37
+ };
38
+ Object.defineProperty(exports, "__esModule", { value: true });
39
+ exports.Trucoshi = void 0;
40
+ var Match_1 = require("./classes/Match");
41
+ var Player_1 = require("./classes/Player");
42
+ var Table_1 = require("./classes/Table");
43
+ var Team_1 = require("./classes/Team");
44
+ var constants_1 = require("./constants");
45
+ var types_1 = require("./types");
46
+ var GameLoop = function (match) {
47
+ var gameloop = {
48
+ _onTruco: function () { return Promise.resolve(); },
49
+ _onTurn: function () { return Promise.resolve(); },
50
+ _onWinner: function () { return Promise.resolve(); },
51
+ onTruco: function (callback) {
52
+ gameloop._onTruco = callback;
53
+ return gameloop;
54
+ },
55
+ onTurn: function (callback) {
56
+ gameloop._onTurn = callback;
57
+ return gameloop;
58
+ },
59
+ onWinner: function (callback) {
60
+ gameloop._onWinner = callback;
61
+ return gameloop;
62
+ },
63
+ begin: function () {
64
+ return __awaiter(this, void 0, void 0, function () {
65
+ var play;
66
+ return __generator(this, function (_a) {
67
+ switch (_a.label) {
68
+ case 0:
69
+ if (!!match.winner) return [3 /*break*/, 5];
70
+ play = match.play();
71
+ if (!play || !play.player) {
72
+ return [3 /*break*/, 0];
73
+ }
74
+ if (!(play.state === types_1.EHandState.WAITING_FOR_TRUCO_ANSWER)) return [3 /*break*/, 2];
75
+ return [4 /*yield*/, gameloop._onTruco(play)];
76
+ case 1:
77
+ _a.sent();
78
+ return [3 /*break*/, 0];
79
+ case 2:
80
+ if (!(play.state === types_1.EHandState.WAITING_PLAY)) return [3 /*break*/, 4];
81
+ return [4 /*yield*/, gameloop._onTurn(play)];
82
+ case 3:
83
+ _a.sent();
84
+ return [3 /*break*/, 0];
85
+ case 4: return [3 /*break*/, 0];
86
+ case 5: return [4 /*yield*/, gameloop._onWinner(match.winner, match.teams)];
87
+ case 6:
88
+ _a.sent();
89
+ return [2 /*return*/];
90
+ }
91
+ });
92
+ });
93
+ },
94
+ };
95
+ return gameloop;
96
+ };
97
+ function Trucoshi(teamSize) {
98
+ var trucoshi = {
99
+ lastTeamIdx: 1,
100
+ _players: new Map(),
101
+ get players() {
102
+ return Array.from(trucoshi._players.values());
103
+ },
104
+ teams: [],
105
+ table: null,
106
+ maxPlayers: teamSize ? teamSize * 2 : 6,
107
+ full: false,
108
+ ready: false,
109
+ calculateReady: function () {
110
+ trucoshi.ready = trucoshi.players.reduce(function (prev, curr) { return prev && curr.ready; }, true);
111
+ return trucoshi.ready;
112
+ },
113
+ calculateFull: function () {
114
+ trucoshi.full = trucoshi._players.size >= trucoshi.maxPlayers;
115
+ return trucoshi.full;
116
+ },
117
+ addPlayer: function (id, teamIdx) {
118
+ var maxSize = teamSize ? teamSize : 3;
119
+ if (trucoshi.full || trucoshi.players.filter(function (p) { return p.teamIdx === teamIdx; }).length > maxSize) {
120
+ throw new Error(constants_1.GAME_ERROR.TEAM_IS_FULL);
121
+ }
122
+ var player = (0, Player_1.Player)(id, teamIdx !== undefined ? teamIdx : Number(!trucoshi.lastTeamIdx));
123
+ trucoshi.lastTeamIdx = Number(!trucoshi.lastTeamIdx);
124
+ trucoshi._players.set(id, player);
125
+ trucoshi.calculateFull();
126
+ trucoshi.calculateReady();
127
+ return player;
128
+ },
129
+ removePlayer: function (id) {
130
+ trucoshi._players.delete(id);
131
+ trucoshi.calculateFull();
132
+ trucoshi.calculateReady();
133
+ return trucoshi;
134
+ },
135
+ startMatch: function (matchPoint) {
136
+ if (matchPoint === void 0) { matchPoint = 9; }
137
+ trucoshi.calculateReady();
138
+ var teamSize = trucoshi._players.size / 2;
139
+ if (!constants_1.TEAM_SIZE_VALUES.includes(teamSize)) {
140
+ throw new Error(constants_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
141
+ }
142
+ if (!trucoshi.ready) {
143
+ throw new Error(constants_1.GAME_ERROR.TEAM_NOT_READY);
144
+ }
145
+ trucoshi.teams.push((0, Team_1.Team)(trucoshi.players.filter(function (p) { return p.teamIdx === 0; })));
146
+ trucoshi.teams.push((0, Team_1.Team)(trucoshi.players.filter(function (p) { return p.teamIdx === 1; })));
147
+ if (trucoshi.teams[0].players.length !== teamSize ||
148
+ trucoshi.teams[1].players.length !== teamSize) {
149
+ throw new Error(constants_1.GAME_ERROR.UNEXPECTED_TEAM_SIZE);
150
+ }
151
+ trucoshi.table = (0, Table_1.Table)(trucoshi.players, trucoshi.teams);
152
+ return GameLoop((0, Match_1.Match)(trucoshi.table, trucoshi.teams, matchPoint));
153
+ },
154
+ };
155
+ return {
156
+ addPlayer: trucoshi.addPlayer,
157
+ removePlayer: trucoshi.removePlayer,
158
+ startMatch: trucoshi.startMatch,
159
+ };
160
+ }
161
+ exports.Trucoshi = Trucoshi;