trtc-electron-sdk 11.7.603-alpha.3 → 11.7.603
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/liteav/LocalMediaTranscoder/index.d.ts +2 -2
- package/liteav/LocalMediaTranscoder/index.js +25 -9
- package/liteav/Render/BGRAVideoRenderer/index.js +114 -0
- package/liteav/Render/Canvas3DRGBARenderer/index.js +241 -0
- package/liteav/Render/GlRenderer/index.js +439 -0
- package/liteav/Render/GlRenderer/webgl-utils.js +1337 -0
- package/liteav/Render/I420VideoRenderer/index.js +106 -0
- package/liteav/Render/RGBAVideoRenderer/index.js +115 -0
- package/liteav/Render/RGBRenderer/index.js +112 -0
- package/liteav/Render/SoftwareRenderer/index.js +153 -0
- package/liteav/Render/index.d.ts +58 -0
- package/liteav/Render/index.js +63 -0
- package/liteav/Render/util.d.ts +46 -0
- package/liteav/Render/util.js +140 -0
- package/liteav/Renderer/Canvas2DRenderer/index.js +5 -4
- package/liteav/Renderer/Canvas3DRenderer/I420Canvas3DRenderer.js +13 -9
- package/liteav/Renderer/Canvas3DRenderer/RGBACanvas3DRenderer.js +7 -3
- package/liteav/Renderer/Canvas3DRenderer/index.d.ts +5 -1
- package/liteav/Renderer/Canvas3DRenderer/index.js +51 -28
- package/liteav/Renderer/Canvas3DRenderer/webgl-utils.js +2 -2
- package/liteav/Renderer/VideoRenderer/index.js +5 -4
- package/liteav/Renderer/index.d.ts +10 -1
- package/liteav/Renderer/index.js +28 -18
- package/liteav/Renderer/util.d.ts +6 -8
- package/liteav/Renderer/util.js +7 -9
- package/liteav/Renderer/yuv-buffer.d.ts +3 -3
- package/liteav/logger.d.ts +15 -0
- package/liteav/logger.js +78 -0
- package/liteav/trtc.d.ts +288 -96
- package/liteav/trtc.js +693 -386
- package/liteav/trtc_define.d.ts +113 -68
- package/liteav/trtc_define.js +142 -95
- package/liteav/vod_player.d.ts +8 -11
- package/liteav/vod_player.js +80 -40
- package/package.json +10 -6
- package/scripts/copy-sdk.js +78 -0
- package/scripts/copy-types.js +3 -0
- package/scripts/download.js +7 -11
- package/scripts/postinstall.js +46 -0
- package/scripts/prerelase.js +19 -0
- package/scripts/publish-doc.js +91 -0
- package/scripts/publish-npm.js +26 -0
- package/liteav/Renderer/Canvas3DRenderer/webgl-utils.d.ts +0 -0
- package/liteav/plugins/audio-effect-manager/index.d.ts +0 -43
- package/liteav/plugins/audio-effect-manager/index.js +0 -148
- package/liteav/plugins/audio-effect-manager/package.json +0 -14
- package/liteav/plugins/device-manager-plugin/index.d.ts +0 -76
- package/liteav/plugins/device-manager-plugin/index.js +0 -450
- package/liteav/plugins/device-manager-plugin/package.json +0 -16
- package/liteav/plugins/media-mixing-plugin/index.d.ts +0 -55
- package/liteav/plugins/media-mixing-plugin/index.js +0 -90
- package/liteav/plugins/media-mixing-plugin/package.json +0 -16
- package/liteav/plugins/video-effect-plugin/index.d.ts +0 -23
- package/liteav/plugins/video-effect-plugin/index.js +0 -53
- package/liteav/plugins/video-effect-plugin/package.json +0 -18
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@@ -402,9 +402,9 @@ declare class TRTCLocalMediaTranscoder extends EventEmitter {
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removeImageSource(path: string): void;
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/**
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* 设置本地混流转码视频预览节点
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* @param
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* @param view {HTMLElement | null} - 如果传入的是 HTML 元素,必须是块元素;传入 null 时,会停止视频预览
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*/
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setMixedVideoRenderView(
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setMixedVideoRenderView(view: HTMLElement | null): void;
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private setMixedVideoFrameRenderCallback;
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private unsetMixedVideoFrameRenderCallback;
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private setEventCallback;
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@@ -1,9 +1,13 @@
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"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.TRTCLocalMediaTranscodingSourceType = exports.TRTCLocalMediaTranscodingEvents = exports.TRTCLocalMediaTranscodingError = void 0;
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const events_1 = require("events");
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const trtc_define_1 = require("../trtc_define");
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const Renderer_1 = require("../Renderer");
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const logger_1 = __importDefault(require("../logger"));
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/**
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* @description 本地媒体流混流转码错误码
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* @enum {Number}
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@@ -397,7 +401,7 @@ class TRTCLocalMediaTranscoder extends events_1.EventEmitter {
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this.container = null;
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}
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catch (error) {
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-
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logger_1.default.warn('TRTCLocalMediaTranscoder.destroy error', error);
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}
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}
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// 帧率、码率在 JS 层为数值,可能被设置为负数,底层要求为无符号整数,此处做检验并将负值设置为零
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@@ -516,11 +520,11 @@ class TRTCLocalMediaTranscoder extends events_1.EventEmitter {
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}
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/**
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* 设置本地混流转码视频预览节点
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* @param
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* @param view {HTMLElement | null} - 如果传入的是 HTML 元素,必须是块元素;传入 null 时,会停止视频预览
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*/
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setMixedVideoRenderView(
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if (
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if (this.container ===
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setMixedVideoRenderView(view) {
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if (view && view instanceof HTMLElement) {
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if (this.container === view) {
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return; // 重复在同一个 HTML 节点内渲染,不用处理,直接退出
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}
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else if (this.renderer) {
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@@ -528,13 +532,25 @@ class TRTCLocalMediaTranscoder extends events_1.EventEmitter {
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this.renderer.destroy();
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this.renderer = null;
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// 重新记录渲染的 HTML 节点并创建渲染器
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this.container =
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this.renderer = (0, Renderer_1.createRenderer)(this.pixelFormat, this.container
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this.container = view;
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this.renderer = (0, Renderer_1.createRenderer)(this.pixelFormat, this.container, {
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type: Renderer_1.RenderType.Video,
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onContextLost: () => {
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this.container = view;
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this.renderer = (0, Renderer_1.createRenderer)(this.pixelFormat, this.container, { type: Renderer_1.RenderType.Canvas2D });
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},
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});
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}
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else {
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// 第一次设置渲染的 HTML 节点,并创建渲染器,设置渲染回调
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this.container =
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this.renderer = (0, Renderer_1.createRenderer)(this.pixelFormat, this.container
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this.container = view;
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this.renderer = (0, Renderer_1.createRenderer)(this.pixelFormat, this.container, {
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type: Renderer_1.RenderType.Video,
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onContextLost: () => {
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this.container = view;
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this.renderer = (0, Renderer_1.createRenderer)(this.pixelFormat, this.container, { type: Renderer_1.RenderType.Canvas2D });
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},
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});
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this.setMixedVideoFrameRenderCallback();
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}
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}
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@@ -0,0 +1,114 @@
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"use strict";
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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
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function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
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return new (P || (P = Promise))(function (resolve, reject) {
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function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
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function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
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function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
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step((generator = generator.apply(thisArg, _arguments || [])).next());
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});
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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const EventEmitter = require('events').EventEmitter;
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const isEqual = require('lodash.isequal');
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const { calcVideoStyle } = require('../util');
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/* contentMode
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* - 0: Cropped mode. Uniformly scale the video until it fills the visible boundaries (cropped).
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* One dimension of the video may have clipped contents.
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* - 1: Fit mode. Uniformly scale the video until one of its dimension fits the boundary (zoomed to fit).
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* Areas that are not filled due to the disparity in the aspect ratio will be filled with black.
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*/
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class BGRAVideoRenderer {
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constructor() {
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this.cachedOptions = {};
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this.event = new EventEmitter();
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this.element = null;
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this.video = document.createElement('video');
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this.video.setAttribute('style', 'width: 100%; height: 100%; display: block; margin: 0 auto;');
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this.video.setAttribute('autoplay', 'autoplay');
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this.video.muted = true;
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this.contentMode = 1;
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this.ready = false;
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this.track = new MediaStreamTrackGenerator({ kind: 'video' });
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this.writer = this.track.writable.getWriter();
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}
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getView() {
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return this.element;
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}
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_updateStyle(options = {
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contentWidth: 0,
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contentHeight: 0,
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rotation: 0,
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mirrorView: false,
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contentMode: 0,
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containerWidth: 0,
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containerHeight: 0,
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isNeedRotate: true
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}) {
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if (isEqual(this.cachedOptions, options)) {
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return;
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}
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this.cachedOptions = Object.assign({}, options);
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const style = calcVideoStyle(options);
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Object.keys(style).forEach(key => {
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this.video.style[key] = style[key];
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});
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}
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drawFrame(frameData) {
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return __awaiter(this, void 0, void 0, function* () {
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if (!this.ready) {
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this.ready = true;
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this.event.emit('ready');
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}
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this._updateStyle({
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rotation: frameData.rotation,
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isNeedRotate: frameData.isNeedRotate,
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contentWidth: frameData.width,
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contentHeight: frameData.height,
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contentMode: this.contentMode,
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mirrorView: false,
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containerWidth: this.element.clientWidth,
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containerHeight: this.element.clientHeight,
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});
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if (global.bgraFrames) {
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global.bgraFrames.push(frameData);
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if (global.bgraFrames.length > 100) {
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global.bgraFrames.shift();
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}
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}
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else {
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global.bgraFrames = [frameData];
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}
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try {
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const vf = new VideoFrame(frameData.data, {
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format: 'BGRA',
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codedWidth: frameData.width,
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codedHeight: frameData.height,
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timestamp: frameData.timestamp,
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});
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yield this.writer.write(vf);
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}
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catch (error) {
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console.error('VideoRender.drawImage error:', error);
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}
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});
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}
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bind(element) {
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this.element = element;
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if (this.element.firstChild) {
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this.element.removeChild(this.element.firstChild);
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}
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this.element.appendChild(this.video);
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this.video.srcObject = new MediaStream([this.track]);
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}
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unbind() {
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if (this.element.firstChild) {
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this.element.removeChild(this.element.firstChild);
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}
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this.element = null;
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}
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setContentMode(mode) {
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this.contentMode = mode;
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}
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}
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exports.default = BGRAVideoRenderer;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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const EventEmitter = require('events').EventEmitter;
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const isEqual = require('lodash.isequal');
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const { calcCanvasStyle } = require('../util');
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class Canvas3DRGBARenderer {
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constructor() {
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this.cacheCanvasOpts = {};
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this.event = new EventEmitter();
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this.ready = false;
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this.contentMode = 1;
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this.container = null;
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this.canvas = null;
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this.element = null;
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this.gl = null;
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this.glProgram = null;
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this.vShader = null;
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this.fShader = null;
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this.samplerUniform = null;
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this.texture = null;
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this.vertex = [
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-1, -1, 0,
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1, -1, 0.0,
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1, 1, 0.0,
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-1, 1, 0.0
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];
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this.vertexIndice = [
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0, 1, 2,
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0, 2, 3
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];
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this.triangleTexCoords = [
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0.0, 0.0,
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1.0, 0.0,
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1.0, 1.0,
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0.0, 1.0
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];
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}
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_initGL() {
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try {
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this.gl = this.canvas.getContext('webgl', { alpha: true, premultipliedAlpha: false }); //|| canvas.getContext("experimental-webgl", { antialias: false });
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}
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catch (e) {
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return false;
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}
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if (this.gl) {
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return true;
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}
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else {
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return false;
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}
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}
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_initShaders() {
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const VSHADER_SOURCE = 'attribute vec3 aPos; ' +
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'attribute vec2 aVertexTextureCoord; ' +
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'varying mediump vec2 vTextureCoord; ' +
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'void main(void){ ' +
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' gl_Position = vec4(aPos, 1); ' +
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' vTextureCoord = aVertexTextureCoord;' +
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'}';
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const FSHADER_SOURCE = 'varying mediump vec2 vTextureCoord; ' +
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'uniform sampler2D uSampler; ' +
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'void main(void) { ' +
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' gl_FragColor = texture2D(uSampler, vec2(vTextureCoord.s, vTextureCoord.t)); ' +
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'}';
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// compile shaders
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|
+
const vertexShader = this._makeShader(VSHADER_SOURCE, this.gl.VERTEX_SHADER);
|
|
67
|
+
const fragmentShader = this._makeShader(FSHADER_SOURCE, this.gl.FRAGMENT_SHADER);
|
|
68
|
+
this.vShader = vertexShader;
|
|
69
|
+
this.fShader = fragmentShader;
|
|
70
|
+
if (!vertexShader || !fragmentShader) {
|
|
71
|
+
return false;
|
|
72
|
+
}
|
|
73
|
+
// create program
|
|
74
|
+
this.glProgram = this.gl.createProgram();
|
|
75
|
+
// attach and link shaders to the program
|
|
76
|
+
this.gl.attachShader(this.glProgram, vertexShader);
|
|
77
|
+
this.gl.attachShader(this.glProgram, fragmentShader);
|
|
78
|
+
this.gl.linkProgram(this.glProgram);
|
|
79
|
+
if (!this.gl.getProgramParameter(this.glProgram, this.gl.LINK_STATUS)) {
|
|
80
|
+
console.log('trtc:Unable to initialize the shader program.');
|
|
81
|
+
return false;
|
|
82
|
+
}
|
|
83
|
+
else {
|
|
84
|
+
this.gl.useProgram(this.glProgram);
|
|
85
|
+
return true;
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
_makeShader(src, type) {
|
|
89
|
+
//compile the vertex shader
|
|
90
|
+
const shader = this.gl.createShader(type);
|
|
91
|
+
this.gl.shaderSource(shader, src);
|
|
92
|
+
this.gl.compileShader(shader);
|
|
93
|
+
if (!this.gl.getShaderParameter(shader, this.gl.COMPILE_STATUS)) {
|
|
94
|
+
console.log(`trtc:Error compiling shader: ${this.gl.getShaderInfoLog(shader)}`);
|
|
95
|
+
return null;
|
|
96
|
+
}
|
|
97
|
+
return shader;
|
|
98
|
+
}
|
|
99
|
+
_initUniforms() {
|
|
100
|
+
this.samplerUniform = this.gl.getUniformLocation(this.glProgram, 'uSampler');
|
|
101
|
+
return true;
|
|
102
|
+
}
|
|
103
|
+
_initTexture() {
|
|
104
|
+
this.texture = this.gl.createTexture();
|
|
105
|
+
this.gl.bindTexture(this.gl.TEXTURE_2D, this.texture);
|
|
106
|
+
// c++ addon 层拷贝数据时翻转,这里不做翻转
|
|
107
|
+
this.gl.pixelStorei(this.gl.UNPACK_FLIP_Y_WEBGL, true);
|
|
108
|
+
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MIN_FILTER, this.gl.LINEAR);
|
|
109
|
+
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_MAG_FILTER, this.gl.LINEAR);
|
|
110
|
+
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_S, this.gl.CLAMP_TO_EDGE);
|
|
111
|
+
this.gl.texParameteri(this.gl.TEXTURE_2D, this.gl.TEXTURE_WRAP_T, this.gl.CLAMP_TO_EDGE);
|
|
112
|
+
}
|
|
113
|
+
_initTextureAttr() {
|
|
114
|
+
// vertex data
|
|
115
|
+
const vertexBuffer = this.gl.createBuffer();
|
|
116
|
+
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, vertexBuffer);
|
|
117
|
+
this.gl.bufferData(this.gl.ARRAY_BUFFER, new Float32Array(this.vertex), this.gl.STATIC_DRAW);
|
|
118
|
+
// indice data
|
|
119
|
+
const vertexIndiceBuffer = this.gl.createBuffer();
|
|
120
|
+
this.gl.bindBuffer(this.gl.ELEMENT_ARRAY_BUFFER, vertexIndiceBuffer);
|
|
121
|
+
this.gl.bufferData(this.gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(this.vertexIndice), this.gl.STATIC_DRAW);
|
|
122
|
+
// set position attribute
|
|
123
|
+
const aVertexPosition = this.gl.getAttribLocation(this.glProgram, 'aPos');
|
|
124
|
+
this.gl.vertexAttribPointer(aVertexPosition, 3, this.gl.FLOAT, false, 0, 0);
|
|
125
|
+
this.gl.enableVertexAttribArray(aVertexPosition);
|
|
126
|
+
// texture coordinate data
|
|
127
|
+
const trianglesTexCoordBuffer = this.gl.createBuffer();
|
|
128
|
+
this.gl.bindBuffer(this.gl.ARRAY_BUFFER, trianglesTexCoordBuffer);
|
|
129
|
+
this.gl.bufferData(this.gl.ARRAY_BUFFER, new Float32Array(this.triangleTexCoords), this.gl.STATIC_DRAW);
|
|
130
|
+
// set texture coordinate attribute
|
|
131
|
+
const vertexTexCoordAttribute = this.gl.getAttribLocation(this.glProgram, 'aVertexTextureCoord');
|
|
132
|
+
this.gl.enableVertexAttribArray(vertexTexCoordAttribute);
|
|
133
|
+
this.gl.vertexAttribPointer(vertexTexCoordAttribute, 2, this.gl.FLOAT, false, 0, 0);
|
|
134
|
+
}
|
|
135
|
+
getView() {
|
|
136
|
+
return this.element;
|
|
137
|
+
}
|
|
138
|
+
bind(element) {
|
|
139
|
+
this.element = element;
|
|
140
|
+
const container = document.createElement('div');
|
|
141
|
+
Object.assign(container.style, {
|
|
142
|
+
width: '100%',
|
|
143
|
+
height: '100%',
|
|
144
|
+
display: 'flex',
|
|
145
|
+
justifyContent: 'center',
|
|
146
|
+
alignItems: 'center'
|
|
147
|
+
});
|
|
148
|
+
this.container = container;
|
|
149
|
+
element.appendChild(this.container);
|
|
150
|
+
this.canvas = document.createElement('canvas');
|
|
151
|
+
this.container.appendChild(this.canvas);
|
|
152
|
+
// init webgl & context
|
|
153
|
+
let ret = false;
|
|
154
|
+
do {
|
|
155
|
+
ret = this._initGL();
|
|
156
|
+
if (!ret) {
|
|
157
|
+
console.log('trtc:init WebGL failed');
|
|
158
|
+
break;
|
|
159
|
+
}
|
|
160
|
+
ret = this._initShaders();
|
|
161
|
+
if (!ret) {
|
|
162
|
+
console.log('trtc:init WebGL Shader failed');
|
|
163
|
+
break;
|
|
164
|
+
}
|
|
165
|
+
ret = this._initUniforms();
|
|
166
|
+
if (!ret) {
|
|
167
|
+
console.log('trtc:int WebGL Uniform failed');
|
|
168
|
+
break;
|
|
169
|
+
}
|
|
170
|
+
} while (false);
|
|
171
|
+
if (ret) {
|
|
172
|
+
this._initTextureAttr();
|
|
173
|
+
this._initTexture();
|
|
174
|
+
}
|
|
175
|
+
}
|
|
176
|
+
unbind() {
|
|
177
|
+
this.texture = null;
|
|
178
|
+
this.samplerUniform = null;
|
|
179
|
+
this.vShader = null;
|
|
180
|
+
this.fShader = null;
|
|
181
|
+
this.glProgram = null;
|
|
182
|
+
this.gl = null;
|
|
183
|
+
this.container && this.container.removeChild(this.canvas);
|
|
184
|
+
this.element && this.element.removeChild(this.container);
|
|
185
|
+
this.container = null;
|
|
186
|
+
this.element = null;
|
|
187
|
+
}
|
|
188
|
+
updateCanvas(options = {
|
|
189
|
+
contentWidth: 0,
|
|
190
|
+
contentHeight: 0,
|
|
191
|
+
rotation: 0,
|
|
192
|
+
mirrorView: false,
|
|
193
|
+
contentMode: 0,
|
|
194
|
+
containerWidth: 0,
|
|
195
|
+
containerHeight: 0,
|
|
196
|
+
isNeedRotate: true
|
|
197
|
+
}) {
|
|
198
|
+
if (isEqual(this.cacheCanvasOpts, options)) {
|
|
199
|
+
return;
|
|
200
|
+
}
|
|
201
|
+
this.cacheCanvasOpts = Object.assign({}, options);
|
|
202
|
+
const { width, height, transform } = calcCanvasStyle(options);
|
|
203
|
+
this.canvas.width = width;
|
|
204
|
+
this.canvas.height = height;
|
|
205
|
+
this.canvas.style.transform = transform;
|
|
206
|
+
}
|
|
207
|
+
drawFrame(imageData) {
|
|
208
|
+
if (!this.ready) {
|
|
209
|
+
this.ready = true;
|
|
210
|
+
this.event.emit('ready');
|
|
211
|
+
}
|
|
212
|
+
const mirror = false;
|
|
213
|
+
const contentWidth = imageData.width;
|
|
214
|
+
const contentHeight = imageData.height;
|
|
215
|
+
const rotation = imageData.rotation;
|
|
216
|
+
const isNeedRotate = imageData.isNeedRotate;
|
|
217
|
+
this.updateCanvas({
|
|
218
|
+
contentWidth,
|
|
219
|
+
contentHeight,
|
|
220
|
+
rotation,
|
|
221
|
+
mirrorView: mirror,
|
|
222
|
+
contentMode: this.contentMode,
|
|
223
|
+
containerWidth: this.container.clientWidth,
|
|
224
|
+
containerHeight: this.container.clientHeight,
|
|
225
|
+
isNeedRotate
|
|
226
|
+
});
|
|
227
|
+
try {
|
|
228
|
+
this.gl.viewport(0, 0, contentWidth, contentHeight);
|
|
229
|
+
this.gl.texImage2D(this.gl.TEXTURE_2D, 0, this.gl.RGBA, contentWidth, contentHeight, 0, this.gl.RGBA, this.gl.UNSIGNED_BYTE, imageData.data // new Uint8Array(imageData.data)
|
|
230
|
+
);
|
|
231
|
+
this.gl.drawElements(this.gl.TRIANGLES, 6, this.gl.UNSIGNED_SHORT, 0);
|
|
232
|
+
}
|
|
233
|
+
catch (error) {
|
|
234
|
+
console.error('trtc:', error);
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
setContentMode(mode = 0) {
|
|
238
|
+
this.contentMode = mode;
|
|
239
|
+
}
|
|
240
|
+
}
|
|
241
|
+
exports.default = Canvas3DRGBARenderer;
|