trid3d 0.0.0-stage → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +104 -2
- package/package.json +45 -4
- package/trid/index.d.ts +783 -0
- package/trid/index.js +53 -0
- package/trid/loaders/obj.js +206 -0
- package/trid/loaders/texture.js +56 -0
- package/trid/math/projection.js +49 -0
- package/trid/math/transform.js +302 -0
- package/trid/render/canvasRenderer.js +634 -0
- package/trid/render/color.js +22 -0
- package/trid/render/draw.js +146 -0
- package/trid/render/effects.js +265 -0
- package/trid/render/loop.js +42 -0
- package/trid/render/normals.js +90 -0
- package/trid/render/shapes.js +230 -0
- package/trid/render/webglRenderer.js +613 -0
- package/trid/scene.js +167 -0
- package/trid/tools/dragObject.js +89 -0
- package/trid/tools/flyCamera.js +111 -0
- package/trid/tools/fpsMeter.js +51 -0
- package/trid/tools/helpers.js +85 -0
- package/trid/tools/hoverHighlight.js +62 -0
- package/trid/tools/index.js +8 -0
- package/trid/tools/manager.js +241 -0
- package/trid/tools/objUploader.js +153 -0
- package/trid/tools/orbitCamera.js +132 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 ZachR622
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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<p align="center">
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<img src="https://raw.githubusercontent.com/ZachR622/Trid/master/docs/public/logo.svg" width="96" alt="Trid logo">
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</p>
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<h1 align="center">Trid</h1>
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<p align="center">A small 3D library for the HTML canvas. No dependencies, no build step.</p>
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---
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Trid gives you a scene, a camera, shapes, model loading and mouse/keyboard tools, all in plain ES modules you can drop next to your page.
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> **Status:** early. Objects can be wireframes or filled and shaded; textures and shaders are on the way.
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## Features
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- **Scene** — holds a canvas, a camera and your objects, and runs the frame loop for you.
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- **Shapes** — cubes, boxes and spheres built in, or any mesh you define as vertices and edges.
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- **Filled faces** — give an object a `material` to fill and shade its faces, flat or smooth, with one directional light.
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- **Textures** — images, canvases or videos on faces, with texture coordinates from built-in shapes and OBJ files.
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- **Effects** — stack shader effects like toon, rim and edge glow, gradients and fog on a material, or write your own in GLSL.
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- **Two renderers** — the canvas 2D context by default, or `WebGLRenderer` for exact depth and big models, with the same scene code.
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- **OBJ files** — load models from a URL, or let users drop their own `.obj` files on the canvas.
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- **Camera** — position, yaw, pitch and field of view, with near-plane clipping.
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- **Tools** — orbit and fly cameras, object dragging, hover highlight, an FPS meter and an OBJ uploader, one line each. Writing your own is a plain object with a few methods.
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- **Pure math** — every transform and projection step is exported, so you can use the pipeline piece by piece.
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## Install
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```sh
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npm install trid3d
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```
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No bundler? Use the CDN with an import map, or copy the `trid/` folder next to your page and import `./trid/index.js`:
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```html
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<script type="importmap">
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{ "imports": { "trid3d": "https://cdn.jsdelivr.net/npm/trid3d@0.1/trid/index.js" } }
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</script>
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```
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## Quick start
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```html
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<canvas id="canvas"></canvas>
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<script type="module" src="main.js"></script>
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```
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```js
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// main.js
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import { Scene, makeShape, OrbitCamera } from "trid3d";
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const scene = new Scene(document.getElementById("canvas"), { width: 800, height: 400 });
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const cube = scene.add({ mesh: makeShape("cube"), color: "#E9806E" }); // wireframe
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const ball = scene.add({ mesh: makeShape("sphere"), material: { fill: "#8ab4f8" } }); // filled and shaded
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ball.pos.x = 0.8;
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scene.use(new OrbitCamera()); // drag to orbit, scroll to zoom
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scene.start((dt) => (cube.rot.y += dt));
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```
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Without a bundler, serve the folder (`python3 -m http.server`) instead of opening the file directly: browsers block module imports from `file://` pages.
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### Loading a model
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```js
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import { loadOBJ } from "trid3d";
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const mesh = await loadOBJ("models/teapot.obj", { fit: 1 }); // centered, 1 unit wide
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scene.add({ mesh });
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```
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Or let users load their own: `scene.use(new ObjUploader())` accepts dropped `.obj` files, and `uploader.open()` shows a file dialog.
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## Project layout
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| Folder | Content |
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| --- | --- |
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| `trid/index.js` | Entry file: exports everything (`"trid3d"`) |
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| `trid/scene.js` | The `Scene` class |
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| `trid/math/` | Transforms, camera directions, projection |
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| `trid/render/` | Renderers (Canvas 2D, WebGL), effects, shapes, drawing, frame loop |
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| `trid/loaders/` | OBJ and texture loading |
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| `trid/tools/` | Camera, object and overlay tools |
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| `docs/` | Documentation site with live demos |
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## Documentation
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**[zachr622.github.io/Trid](https://zachr622.github.io/Trid/)**: every class, option and function, with live demos.
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To run the docs locally (Node 18+):
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```sh
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npm install
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npm run docs:dev
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```
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See [`docs/README.md`](https://github.com/ZachR622/Trid/blob/master/docs/README.md) for building and editing the docs.
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## Roadmap
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- **More shapes** — cylinder, cone, torus, plane/grid
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- **More tools** — rotate/scale objects with the mouse, selection outline
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- **Parent/child transforms** — e.g. a moon orbiting a planet
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- **Tests** for the math functions
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package/package.json
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{
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"name": "trid3d",
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"version": "0.
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"
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"
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"version": "0.1.1",
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"description": "A small 3D library for the HTML canvas: wireframes, filled and smooth faces, textures and shader effects, drawn with Canvas 2D or WebGL. No dependencies.",
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"keywords": [
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"3d",
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"canvas",
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"webgl",
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"wireframe",
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"renderer",
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"obj",
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"shader"
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],
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"license": "MIT",
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"author": "ZachR622",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/ZachR622/Trid.git"
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},
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"homepage": "https://zachr622.github.io/Trid/",
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"bugs": {
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"url": "https://github.com/ZachR622/Trid/issues"
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},
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"type": "module",
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"main": "./trid/index.js",
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"module": "./trid/index.js",
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"types": "./trid/index.d.ts",
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"exports": {
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".": {
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"types": "./trid/index.d.ts",
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"default": "./trid/index.js"
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},
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"./*": "./trid/*"
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},
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"files": [
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"trid"
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],
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"sideEffects": false,
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"scripts": {
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"docs:dev": "vitepress dev docs",
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"docs:build": "vitepress build docs",
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"docs:preview": "vitepress preview docs"
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},
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"devDependencies": {
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"vitepress": "^1.6.4"
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}
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}
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