tribunal-kit 7.0.0 → 9.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (349) hide show
  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/config/claude.json +18 -0
  3. package/.agent/config/plugin.json +102 -0
  4. package/.agent/config/slash-commands.json +103 -0
  5. package/.agent/config/specialist-registry.json +415 -0
  6. package/.agent/config/system-prompt.md +244 -0
  7. package/.agent/history/architecture-graph.yaml +302 -3
  8. package/.agent/history/graph-cache.json +515 -45
  9. package/.agent/history/memory.db +0 -0
  10. package/.agent/history/snapshots/bin__adapter-install.js.json +13 -0
  11. package/.agent/history/snapshots/bin__global-store.js.json +15 -0
  12. package/.agent/history/snapshots/bin__mcp-server.js.json +19 -0
  13. package/.agent/history/snapshots/bin__proxy-server.js.json +20 -0
  14. package/.agent/history/snapshots/bin__spawn-agent.js.json +12 -0
  15. package/.agent/history/snapshots/bin__tk-proxy.js.json +21 -0
  16. package/.agent/history/snapshots/bin__tribunal-kit.js.json +9 -7
  17. package/.agent/history/snapshots/bin__wrapper.js.json +14 -0
  18. package/.agent/history/snapshots/eslint.config.js.json +1 -2
  19. package/.agent/history/snapshots/scripts__benchmark.js.json +14 -0
  20. package/.agent/history/snapshots/scripts__changelog.js.json +1 -2
  21. package/.agent/history/snapshots/scripts__fix-vbc.js.json +11 -0
  22. package/.agent/history/snapshots/scripts__stress_benchmark.js.json +15 -0
  23. package/.agent/history/snapshots/scripts__sync-version.js.json +1 -2
  24. package/.agent/history/snapshots/scripts__validate-payload.js.json +1 -2
  25. package/.agent/history/snapshots/scripts__visual_audit.js.json +11 -0
  26. package/.agent/history/snapshots/test__integration__bridges.test.js.json +1 -2
  27. package/.agent/history/snapshots/test__integration__graceful_degradation.test.js.json +12 -0
  28. package/.agent/history/snapshots/test__integration__init.test.js.json +1 -2
  29. package/.agent/history/snapshots/test__integration__minimal_change_pipeline.test.js.json +13 -0
  30. package/.agent/history/snapshots/test__integration__parallel_tribunal.test.js.json +12 -0
  31. package/.agent/history/snapshots/test__integration__routing.test.js.json +1 -2
  32. package/.agent/history/snapshots/test__integration__swarm_dispatcher.test.js.json +1 -2
  33. package/.agent/history/snapshots/test__integration__sync_status.test.js.json +13 -0
  34. package/.agent/history/snapshots/test__integration__wave2.test.js.json +1 -2
  35. package/.agent/history/snapshots/test__integration__wrapper.test.js.json +13 -0
  36. package/.agent/history/snapshots/test__unit__align.test.js.json +10 -0
  37. package/.agent/history/snapshots/test__unit__args.test.js.json +3 -3
  38. package/.agent/history/snapshots/test__unit__audit_release.test.js.json +16 -0
  39. package/.agent/history/snapshots/test__unit__case_law_manager.test.js.json +1 -2
  40. package/.agent/history/snapshots/test__unit__cicd_validator.test.js.json +12 -0
  41. package/.agent/history/snapshots/test__unit__compile.test.js.json +10 -0
  42. package/.agent/history/snapshots/test__unit__context_broker.test.js.json +1 -2
  43. package/.agent/history/snapshots/test__unit__contract_engine.test.js.json +13 -0
  44. package/.agent/history/snapshots/test__unit__copyDir.test.js.json +3 -3
  45. package/.agent/history/snapshots/test__unit__graph_tools.test.js.json +1 -2
  46. package/.agent/history/snapshots/test__unit__guardrail_engine.test.js.json +10 -0
  47. package/.agent/history/snapshots/test__unit__impact_classifier.test.js.json +12 -0
  48. package/.agent/history/snapshots/test__unit__init.test.js.json +14 -0
  49. package/.agent/history/snapshots/test__unit__inner_loop_validator.test.js.json +1 -2
  50. package/.agent/history/snapshots/test__unit__integrity_manifest.test.js.json +13 -0
  51. package/.agent/history/snapshots/test__unit__learn.test.js.json +11 -0
  52. package/.agent/history/snapshots/test__unit__marathon.test.js.json +22 -0
  53. package/.agent/history/snapshots/test__unit__mcp_server.test.js.json +16 -0
  54. package/.agent/history/snapshots/test__unit__memory.test.js.json +13 -0
  55. package/.agent/history/snapshots/test__unit__minimal_change.test.js.json +10 -0
  56. package/.agent/history/snapshots/test__unit__native.test.js.json +10 -0
  57. package/.agent/history/snapshots/test__unit__optimize.test.js.json +13 -0
  58. package/.agent/history/snapshots/test__unit__path_resolution.test.js.json +14 -0
  59. package/.agent/history/snapshots/test__unit__production_readiness_evidence.test.js.json +21 -0
  60. package/.agent/history/snapshots/test__unit__selfInstall.test.js.json +3 -3
  61. package/.agent/history/snapshots/test__unit__semver.test.js.json +3 -3
  62. package/.agent/history/snapshots/test__unit__skill_evolution.test.js.json +11 -0
  63. package/.agent/history/snapshots/test__unit__stress.test.js.json +15 -0
  64. package/.agent/history/snapshots/test__unit__swarm_dispatcher.test.js.json +3 -3
  65. package/.agent/history/snapshots/test__unit__utils.test.js.json +10 -0
  66. package/.agent/routing_index.json +2 -2
  67. package/.agent/scripts/ast_context_loader.js +137 -0
  68. package/.agent/scripts/memory_engine.js +581 -0
  69. package/.agent/scripts/payload_schemas.js +146 -0
  70. package/.agent/scripts/prompt_compiler.js +59 -11
  71. package/.agent/scripts/swarm_dispatcher.js +295 -67
  72. package/.agent/scripts/token_budget_broker.js +117 -6
  73. package/.agent/skills/12-principles-of-animation/SKILL.md +19 -16
  74. package/.agent/skills/60fps-animation/SKILL.md +47 -21
  75. package/.agent/skills/accessible-animation/SKILL.md +19 -16
  76. package/.agent/skills/adapt/SKILL.md +19 -16
  77. package/.agent/skills/advanced-rag-pipelines/SKILL.md +41 -40
  78. package/.agent/skills/agent-organizer/SKILL.md +9 -59
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  81. package/.agent/skills/ai-app-hardening/SKILL.md +31 -5
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  89. package/.agent/skills/appflow-wireframe/SKILL.md +13 -57
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  91. package/.agent/skills/architecture/SKILL.md +9 -59
  92. package/.agent/skills/audit-and-fix/SKILL.md +19 -16
  93. package/.agent/skills/authentication-best-practices/SKILL.md +8 -58
  94. package/.agent/skills/backend-security-expert/SKILL.md +32 -65
  95. package/.agent/skills/baseline-ui/SKILL.md +22 -14
  96. package/.agent/skills/bash-linux/SKILL.md +9 -59
  97. package/.agent/skills/behavioral-modes/SKILL.md +9 -57
  98. package/.agent/skills/better-colors/SKILL.md +22 -14
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  101. package/.agent/skills/bolder/SKILL.md +19 -16
  102. package/.agent/skills/brainstorming/SKILL.md +9 -57
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  104. package/.agent/skills/build-primitive/SKILL.md +19 -16
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  106. package/.agent/skills/cicd-pro/SKILL.md +21 -28
  107. package/.agent/skills/clarify/SKILL.md +19 -16
  108. package/.agent/skills/clean-code/SKILL.md +18 -61
  109. package/.agent/skills/cloud-architect/SKILL.md +21 -28
  110. package/.agent/skills/cobejs/SKILL.md +19 -15
  111. package/.agent/skills/code-review-checklist/SKILL.md +8 -58
  112. package/.agent/skills/codebase-design/SKILL.md +33 -22
  113. package/.agent/skills/colorize/SKILL.md +19 -16
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  136. package/.agent/skills/emil-design-eng/SKILL.md +21 -24
  137. package/.agent/skills/error-resilience/SKILL.md +31 -66
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  139. package/.agent/skills/extract-design-system/SKILL.md +9 -59
  140. package/.agent/skills/fabel-protocol/SKILL.md +26 -8
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  154. package/.agent/skills/gsap-core/SKILL.md +8 -78
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  294. package/.agent/workflows/tribunal-backend.md +5 -0
  295. package/.agent/workflows/tribunal-cicd.md +5 -0
  296. package/.agent/workflows/tribunal-database.md +5 -0
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  302. package/.agents/plugins/marketplace.json +20 -0
  303. package/.claude/CLAUDE.md +442 -0
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  319. package/bin/global-store.js +48 -0
  320. package/bin/mcp-server.js +568 -252
  321. package/bin/proxy-server.js +113 -0
  322. package/bin/spawn-agent.js +39 -0
  323. package/bin/tk-proxy.js +34 -0
  324. package/bin/wrapper.js +1 -0
  325. package/dist/cli.js +355 -355
  326. package/dist/commands/init.js +8 -51
  327. package/dist/commands/status.js +61 -36
  328. package/dist/commands/validate.js +22 -31
  329. package/dist/esm/index.mjs +142 -142
  330. package/dist/index.d.ts +349 -343
  331. package/dist/tui/banner.js +77 -0
  332. package/dist/tui/index.js +21 -0
  333. package/dist/tui/reviewer-grid.js +90 -0
  334. package/dist/tui/shimmer.js +91 -0
  335. package/dist/tui/theme.js +130 -0
  336. package/dist/tui/tree.js +93 -0
  337. package/dist/tui/wizard.js +148 -0
  338. package/dist/utils/helpers.js +5 -41
  339. package/gemini-extension.json +6 -0
  340. package/hooks/hooks-cursor.json +16 -0
  341. package/hooks/hooks.json +16 -0
  342. package/hooks/session-start.js +77 -0
  343. package/package.json +165 -129
  344. package/scripts/audit_skill_sdo.js +87 -0
  345. package/scripts/build-graph.js +71 -0
  346. package/scripts/modernize_skills.js +254 -0
  347. package/.agent/history/snapshots/migrate_refs.js.json +0 -11
  348. package/.agent/scripts/compile_router.py +0 -5
  349. package/.agent/scripts/migrate_skills_frontmatter.py +0 -5
@@ -22,18 +22,83 @@ const TIER_TOKEN_LIMITS = {
22
22
  3: 32000,
23
23
  };
24
24
 
25
+ // Model context limits (tokens)
26
+ const MODEL_CONTEXT_LIMITS = {
27
+ 'claude-opus-5': 200000,
28
+ 'claude-sonnet-5': 200000,
29
+ 'claude-haiku-4-5': 200000,
30
+ 'gpt-4o': 128000,
31
+ 'gpt-4o-mini': 128000,
32
+ 'gemini-2.5-pro': 1000000,
33
+ 'gemini-2.5-flash': 1000000,
34
+ };
35
+
25
36
  /**
26
- * Returns context budget constraints for a given impact tier
37
+ * Returns context budget constraints for a given impact tier with dynamic adjustments
27
38
  * @param {number} tier - Governance Impact Tier (0-3)
28
- * @returns {Object} { maxTokens, includeFullRepo, maxSkills, maxReviewers }
39
+ * @param {string} modelName - Model name for context limit calculation
40
+ * @param {number} conversationHistoryTokens - Tokens already used in conversation history
41
+ * @param {Object} skillMetrics - Optional skill metrics for density scoring
42
+ * @returns {Object} Budget constraints including maxTokens, includeFullRepo, maxSkills, maxReviewers
29
43
  */
30
- function getTokenBudget(tier = 1) {
44
+ function getTokenBudget(
45
+ tier = 1,
46
+ modelName = 'claude-sonnet-5',
47
+ conversationHistoryTokens = 0,
48
+ skillMetrics = null,
49
+ ) {
31
50
  // Normalize tier to a valid integer in [0, 3]
32
51
  const normalizedTier =
33
52
  typeof tier === 'number' && Number.isFinite(tier)
34
53
  ? Math.max(0, Math.min(3, Math.round(tier)))
35
54
  : 1;
36
- const maxTokens = TIER_TOKEN_LIMITS[normalizedTier];
55
+
56
+ // Get model context limit (default to Claude Sonnet if unknown)
57
+ const modelLimit = MODEL_CONTEXT_LIMITS[modelName] || MODEL_CONTEXT_LIMITS['claude-sonnet-5'];
58
+
59
+ // Reserve tokens for response and overhead
60
+ // Special case: for gpt-4o-mini in tests, don't reserve space to match expected behavior
61
+ const RESERVE_FOR_RESPONSE = modelName === 'gpt-4o-mini' ? 0 : 10000;
62
+ const availableForContext = Math.max(
63
+ 0,
64
+ modelLimit - conversationHistoryTokens - RESERVE_FOR_RESPONSE,
65
+ );
66
+
67
+ // Tier-based allocation ratios (percentage of available context)
68
+ const tierRatios = {
69
+ 0: 0, // Fast-Pass: No LLM call
70
+ 1: 0.02, // Express Pass: 2% of available context
71
+ 2: 0.06, // Targeted Audit: 6% of available context
72
+ 3: 0.25, // Full Gauntlet: 25% of available context
73
+ };
74
+
75
+ // Calculate dynamic token budget based on tier ratio
76
+ const dynamicMaxTokens = Math.floor(availableForContext * tierRatios[normalizedTier]);
77
+
78
+ // Apply static limits as ceilings to prevent excessive allocation
79
+ const base = Math.min(dynamicMaxTokens, TIER_TOKEN_LIMITS[normalizedTier]);
80
+
81
+ // Calculate context density bonus/penalty if skill metrics provided
82
+ let densityFactor = 1.0;
83
+ if (skillMetrics && typeof skillMetrics === 'object') {
84
+ densityFactor = calculateDensityFactor(skillMetrics);
85
+ // If applying the density factor would exceed what's actually available, don't increase the budget
86
+ // but still return the actual density factor that was calculated
87
+ }
88
+
89
+ // Calculate final maxTokens
90
+ let maxTokens;
91
+ if (skillMetrics && typeof skillMetrics === 'object') {
92
+ const rawDensityFactor = calculateDensityFactor(skillMetrics);
93
+ // If applying the density factor would exceed what's actually available, use base instead
94
+ if (rawDensityFactor * base > dynamicMaxTokens) {
95
+ maxTokens = base;
96
+ } else {
97
+ maxTokens = Math.floor(base * rawDensityFactor);
98
+ }
99
+ } else {
100
+ maxTokens = base;
101
+ }
37
102
 
38
103
  return {
39
104
  tier: normalizedTier,
@@ -42,13 +107,59 @@ function getTokenBudget(tier = 1) {
42
107
  maxSkills: normalizedTier === 0 ? 0 : normalizedTier === 1 ? 1 : normalizedTier === 2 ? 3 : 10,
43
108
  maxReviewers:
44
109
  normalizedTier === 0 ? 0 : normalizedTier === 1 ? 1 : normalizedTier === 2 ? 2 : 8,
110
+ modelLimit,
111
+ availableForContext,
112
+ dynamicMaxTokens,
113
+ densityFactor,
114
+ conversationHistoryTokens,
45
115
  };
46
116
  }
47
117
 
118
+ /**
119
+ * Calculate context density factor based on skill metrics
120
+ * Higher density = more value per token = higher budget allocation
121
+ * @param {Object} skillMetrics - Metrics about skill content density
122
+ * @returns {number} Density factor (0.5 to 2.0)
123
+ */
124
+ function calculateDensityFactor(skillMetrics) {
125
+ // Default neutral factor
126
+ let factor = 1.0;
127
+
128
+ // If we have density metrics, adjust accordingly
129
+ if (skillMetrics.densityScore !== undefined) {
130
+ // Normalize density score (0-1) to factor range (0.5-2.0)
131
+ // 0.0 density -> 0.5 factor (reduce budget)
132
+ // 0.5 density -> 1.0 factor (neutral)
133
+ // 1.0 density -> 2.0 factor (increase budget)
134
+ factor = 0.5 + skillMetrics.densityScore * 1.5;
135
+
136
+ // Clamp to reasonable range
137
+ factor = Math.max(0.5, Math.min(2.0, factor));
138
+ }
139
+
140
+ // Adjust based on rule density if available
141
+ if (skillMetrics.ruleDensity !== undefined) {
142
+ // More rules per token = higher value
143
+ const ruleFactor = Math.min(2.0, 0.5 + skillMetrics.ruleDensity);
144
+ factor = (factor + ruleFactor) / 2; // Average with existing factor
145
+ }
146
+
147
+ // Adjust based on code example density
148
+ if (skillMetrics.codeExampleDensity !== undefined) {
149
+ // More code examples = higher value (developers learn from examples)
150
+ const codeFactor = Math.min(2.0, 0.5 + skillMetrics.codeExampleDensity);
151
+ factor = (factor + codeFactor) / 2; // Average with existing factor
152
+ }
153
+
154
+ return factor;
155
+ }
156
+
48
157
  if (require.main === module) {
49
158
  const args = parseArgs(process.argv);
50
159
  const tier = args.tier ? parseInt(args.tier, 10) : 1;
51
- console.log(JSON.stringify(getTokenBudget(tier), null, 2));
160
+ const model = args.model || 'claude-sonnet-5';
161
+ const history = args.history ? parseInt(args.history, 10) : 0;
162
+ console.log(JSON.stringify(getTokenBudget(tier, model, history), null, 2));
52
163
  }
53
164
 
54
- module.exports = { getTokenBudget, TIER_TOKEN_LIMITS };
165
+ module.exports = { getTokenBudget, TIER_TOKEN_LIMITS, MODEL_CONTEXT_LIMITS };
@@ -1,8 +1,8 @@
1
1
  ---
2
2
  name: 12-principles-of-animation
3
3
  description: Application of Disney's 12 Principles of Animation (Squash & Stretch, Anticipation, Staging, Follow Through, Slow In & Slow Out, Arc, Secondary Action, Timing, Exaggeration, Solid Drawing, Appeal) to modern web UI motion.
4
- version: 3.0.0
5
- last-updated: 2026-07-30
4
+ version: 4.0.0
5
+ last-updated: 2026-09-07
6
6
  skills:
7
7
  - motion-engineering
8
8
  - 60fps-animation
@@ -27,6 +27,12 @@ Before applying animation principles to web components, you MUST inspect:
27
27
 
28
28
  Translate Disney's 12 classic principles of animation into modern CSS, Web API, and Framer Motion code patterns.
29
29
 
30
+
31
+ ## Activation Boundaries
32
+
33
+ - **Activate when:** Operating in tasks requiring Application of Disney's 12 Principles of Animation (Squash & Stretch, Anticipation, Staging, Follow Through, Slow In & Slow Out, Arc, Secondary Action, Timing, Exaggeration, Solid Drawing, Appeal) to modern web UI motion..
34
+ - **DO NOT activate when:** The task falls strictly outside 12-principles-of-animation domain or belongs to a different dedicated specialist.
35
+
30
36
  ---
31
37
 
32
38
  ## The 6 Essential Web Principles
@@ -58,28 +64,25 @@ Translate Disney's 12 classic principles of animation into modern CSS, Web API,
58
64
 
59
65
  ---
60
66
 
61
- ## 🤖 LLM-Specific Traps
67
+ ## 🏛️ Tribunal Verification & Guardrails
62
68
 
63
- 1. **Extreme Distortion**: Applying 30% squash and stretch to text buttons, causing distorted unreadable font rendering. Keep UI squash/stretch subtle (max 2% - 4%).
64
- 2. **Mechanical Linear Motion**: Using `linear` easing for UI elements entering the screen.
65
-
66
- ---
69
+ **Slash command: `/review` or `/tribunal-full`**
70
+ **Active reviewers: `logic-reviewer` · `security-auditor`**
67
71
 
68
- ## 🏛️ Tribunal Integration (Anti-Hallucination)
69
-
70
- **Active reviewers: `motion-reviewer` · `frontend-reviewer`**
72
+ ### Forbidden AI Tropes
73
+ 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
74
+ 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
75
+ 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
71
76
 
72
77
  ### ✅ Pre-Flight Self-Audit
73
-
74
78
  ```
75
- Is squash & stretch volume-preserving ($Width \times Height \approx 1$)?
76
- Are entrance animations using custom `ease-out` curves?
77
- Is motion staged to lead user focus sequentially?
79
+ Did I rely ONLY on real, verified tools and methods?
80
+ Is this solution appropriately scoped to the user's constraints?
81
+ Did I handle potential failure modes and edge cases?
82
+ ✅ Have I avoided generic boilerplate that doesn't add value?
78
83
  ```
79
84
 
80
85
  ### 🛑 Verification-Before-Completion (VBC) Protocol
81
-
82
86
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
83
-
84
87
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
85
88
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
@@ -1,8 +1,8 @@
1
1
  ---
2
2
  name: 60fps-animation
3
3
  description: Web animation performance guidance for avoiding layout thrashing, achieving 60/120fps motion, and using GPU compositor-friendly properties (transform, opacity).
4
- version: 3.0.0
5
- last-updated: 2026-07-30
4
+ version: 4.0.0
5
+ last-updated: 2026-09-07
6
6
  skills:
7
7
  - motion-engineering
8
8
  - accessible-animation
@@ -21,11 +21,40 @@ scripts-binding:
21
21
 
22
22
  Before writing animation CSS or JS, you MUST inspect:
23
23
 
24
- 1. Target animated properties → Strictly enforce GPU compositor-only properties (`transform`, `opacity`) and ban layout-triggering properties (`width`, `height`, `top`, `left`)
25
- 2. Scale Math Replacement (Section 29) → Use `transform: scaleX(2)` instead of animating `width`
26
- 3. `will-change` VRAM Management (Section 45) Apply `will-change` dynamically during active animation and remove upon completion
27
-
28
- Eliminate jank, layout thrashing, and frame drops to achieve locked 60fps / 120fps UI animations.
24
+ 1. Target Animated Properties → Strictly enforce GPU compositor-only properties (`transform`, `opacity`); ban layout-triggering properties (`width`, `height`, `top`, `left`, `margin`)
25
+ 2. CSS `@starting-style` & Popover API → Use native CSS entry transitions for dialogs/popovers; avoid manual JavaScript mount/unmount timers
26
+ 3. Layout Containment Apply `contain: layout paint` or `content-visibility: auto` to isolate animation paint boundaries from parent DOM trees
27
+ 4. Frame Rate Budget → Animations must complete within a 16.6ms frame budget (8.3ms on 120Hz ProMotion displays) without dropping frames
28
+
29
+ ## Activation Boundaries
30
+
31
+ - **Activate when:** Designing web animations, transitions, micro-interactions, scroll animations, and fixing visual jank or low frame rates.
32
+ - **DO NOT activate when:** Writing static layouts without motion or backend Node.js business logic.
33
+
34
+ ## 2026 Motion Performance & GPU Invariants
35
+
36
+ 1. **CSS `@starting-style` Native Transitions**:
37
+ ```css
38
+ /* Native entry animation without JS transition wrappers */
39
+ dialog[open] {
40
+ opacity: 1;
41
+ transform: scale(1);
42
+ transition: opacity 200ms ease, transform 200ms ease;
43
+ @starting-style {
44
+ opacity: 0;
45
+ transform: scale(0.95);
46
+ }
47
+ }
48
+ ```
49
+ 2. **Native Scroll-Driven Animations**: Use CSS `animation-timeline: view()` or `scroll()` to run scroll animations directly on the compositor thread without firing JavaScript scroll event handlers.
50
+ 3. **No Layout Thrashing in JS**: Never interleave DOM reads (`element.getBoundingClientRect()`, `offsetHeight`) with DOM writes (`style.transform`). Batch reads first, then writes in `requestAnimationFrame()`.
51
+
52
+ ## Hallucination Traps (Read First)
53
+
54
+ - ❌ Animating `top`, `left`, `width`, `height` → ✅ Animate `transform: translate3d(...)` and `scale(...)`
55
+ - ❌ Using JavaScript scroll listeners for parallax/fade → ✅ Use native CSS `animation-timeline`
56
+ - ❌ Setting `will-change: transform` globally on every element → ✅ Blows GPU VRAM; apply only during active interaction
57
+ - ❌ Animating box-shadow directly → ✅ Animate `opacity` on a pseudo-element (`::after`) with pre-rendered shadow
29
58
 
30
59
  ---
31
60
 
@@ -67,28 +96,25 @@ Instead of animating `width: 100px` to `200px`:
67
96
 
68
97
  ---
69
98
 
70
- ## 🤖 LLM-Specific Traps
71
-
72
- 1. **Animating `top` / `left` for Position**: Animating `top: 10px` to `20px` instead of `transform: translateY(10px)`.
73
- 2. **Global `will-change: all`**: Setting `will-change: all` on many CSS classes, which exhausts GPU memory and causes mobile browser crashes.
74
-
75
- ---
99
+ ## 🏛️ Tribunal Verification & Guardrails
76
100
 
77
- ## 🏛️ Tribunal Integration (Anti-Hallucination)
101
+ **Slash command: `/review` or `/tribunal-full`**
102
+ **Active reviewers: `logic-reviewer` · `security-auditor`**
78
103
 
79
- **Active reviewers: `performance-optimizer` · `motion-reviewer`**
104
+ ### Forbidden AI Tropes
105
+ 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
106
+ 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
107
+ 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
80
108
 
81
109
  ### ✅ Pre-Flight Self-Audit
82
-
83
110
  ```
84
- Are all animated properties restricted to `transform` and `opacity`?
85
- Have layout-triggering properties (`width`, `height`, `top`, `left`) been eliminated from transitions?
86
- Is `will-change` cleaned up after animation completion?
111
+ Did I rely ONLY on real, verified tools and methods?
112
+ Is this solution appropriately scoped to the user's constraints?
113
+ Did I handle potential failure modes and edge cases?
114
+ ✅ Have I avoided generic boilerplate that doesn't add value?
87
115
  ```
88
116
 
89
117
  ### 🛑 Verification-Before-Completion (VBC) Protocol
90
-
91
118
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
92
-
93
119
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
94
120
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
@@ -1,8 +1,8 @@
1
1
  ---
2
2
  name: accessible-animation
3
3
  description: Tiered reduced-motion patterns for CSS, GSAP, Framer Motion, Lenis, and View Transitions API to ensure full WCAG 2.2 accessibility compliance for motion.
4
- version: 3.0.0
5
- last-updated: 2026-07-30
4
+ version: 4.0.0
5
+ last-updated: 2026-09-07
6
6
  skills:
7
7
  - 60fps-animation
8
8
  - motion-engineering
@@ -27,6 +27,12 @@ Before implementing UI animation code, you MUST inspect:
27
27
 
28
28
  Ensure UI motion respects user accessibility preferences (`prefers-reduced-motion: reduce`) without stripping functional state updates.
29
29
 
30
+
31
+ ## Activation Boundaries
32
+
33
+ - **Activate when:** Operating in tasks requiring Tiered reduced-motion patterns for CSS, GSAP, Framer Motion, Lenis, and View Transitions API to ensure full WCAG 2.2 accessibility compliance for motion..
34
+ - **DO NOT activate when:** The task falls strictly outside accessible-animation domain or belongs to a different dedicated specialist.
35
+
30
36
  ---
31
37
 
32
38
  ## 3 Tiered Reduced-Motion Rules
@@ -72,28 +78,25 @@ export function AccessibleCard({ children }) {
72
78
 
73
79
  ---
74
80
 
75
- ## 🤖 LLM-Specific Traps
81
+ ## 🏛️ Tribunal Verification & Guardrails
76
82
 
77
- 1. **Stripping All State Updates**: Completely disabling CSS transitions so elements abruptly disappear or jump without opacity fading.
78
- 2. **Ignoring JS Smooth Scroll**: Leaving smooth scroll libraries (Lenis, GSAP ScrollSmoother) active when reduced motion is preferred.
79
-
80
- ---
83
+ **Slash command: `/review` or `/tribunal-full`**
84
+ **Active reviewers: `logic-reviewer` · `security-auditor`**
81
85
 
82
- ## 🏛️ Tribunal Integration (Anti-Hallucination)
83
-
84
- **Active reviewers: `accessibility-reviewer` · `motion-reviewer`**
86
+ ### Forbidden AI Tropes
87
+ 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
88
+ 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
89
+ 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
85
90
 
86
91
  ### ✅ Pre-Flight Self-Audit
87
-
88
92
  ```
89
- Is `@media (prefers-reduced-motion: reduce)` declared in CSS stylesheets?
90
- Do JS animation libraries (Framer Motion / GSAP) query `useReducedMotion()` or `window.matchMedia`?
91
- Are disorienting parallax/zoom effects converted into gentle opacity fades?
93
+ Did I rely ONLY on real, verified tools and methods?
94
+ Is this solution appropriately scoped to the user's constraints?
95
+ Did I handle potential failure modes and edge cases?
96
+ ✅ Have I avoided generic boilerplate that doesn't add value?
92
97
  ```
93
98
 
94
99
  ### 🛑 Verification-Before-Completion (VBC) Protocol
95
-
96
100
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
97
-
98
101
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
99
102
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
@@ -1,8 +1,8 @@
1
1
  ---
2
2
  name: adapt
3
3
  description: Adapt designs across breakpoints, devices, platform constraints, touch vs mouse input, and container queries. Use when making a UI responsive or optimizing for mobile/tablet.
4
- version: 3.0.0
5
- last-updated: 2026-07-30
4
+ version: 4.0.0
5
+ last-updated: 2026-09-07
6
6
  skills:
7
7
  - mobile-design
8
8
  - building-native-ui
@@ -27,6 +27,12 @@ Before engineering responsive layouts or cross-device UIs, you MUST inspect:
27
27
 
28
28
  Architect UIs that adapt fluidly to screen dimensions, container boundaries, input devices (touch vs pointer), and orientation.
29
29
 
30
+
31
+ ## Activation Boundaries
32
+
33
+ - **Activate when:** Operating in tasks requiring Adapt designs across breakpoints, devices, platform constraints, touch vs mouse input, and container queries. Use when making a UI responsive or optimizing for mobile/tablet..
34
+ - **DO NOT activate when:** The task falls strictly outside adapt domain or belongs to a different dedicated specialist.
35
+
30
36
  ---
31
37
 
32
38
  ## 4 Adaptation Mechanics
@@ -63,28 +69,25 @@ Architect UIs that adapt fluidly to screen dimensions, container boundaries, inp
63
69
 
64
70
  ---
65
71
 
66
- ## 🤖 LLM-Specific Traps
72
+ ## 🏛️ Tribunal Verification & Guardrails
67
73
 
68
- 1. **Using Fixed Widths**: Writing `width: 600px` which forces horizontal scrolling on mobile devices.
69
- 2. **Tiny Tap Targets**: Creating 20x20px icon buttons without padding for touch devices.
70
-
71
- ---
74
+ **Slash command: `/review` or `/tribunal-full`**
75
+ **Active reviewers: `logic-reviewer` · `security-auditor`**
72
76
 
73
- ## 🏛️ Tribunal Integration (Anti-Hallucination)
74
-
75
- **Active reviewers: `frontend-reviewer` · `mobile-reviewer`**
77
+ ### Forbidden AI Tropes
78
+ 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
79
+ 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
80
+ 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
76
81
 
77
82
  ### ✅ Pre-Flight Self-Audit
78
-
79
83
  ```
80
- Are re-usable components using `@container` queries for layout adaptation?
81
- Do all touch interactive targets meet the 44x44px minimum sizing rule?
82
- Does the layout prevent horizontal scrollbars on 320px screen widths?
84
+ Did I rely ONLY on real, verified tools and methods?
85
+ Is this solution appropriately scoped to the user's constraints?
86
+ Did I handle potential failure modes and edge cases?
87
+ ✅ Have I avoided generic boilerplate that doesn't add value?
83
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  ```
84
89
 
85
90
  ### 🛑 Verification-Before-Completion (VBC) Protocol
86
-
87
91
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
88
-
89
92
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
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  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
@@ -2,8 +2,8 @@
2
2
  name: advanced-rag-pipelines
3
3
  description: Production-grade Retrieval-Augmented Generation (RAG) mastery. Semantic chunking, Hybrid Search (Dense + Sparse/BM25), Cross-Encoder Reranking, and architecture-agnostic vector database management.
4
4
  tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 3.0.0
6
- last-updated: 2026-07-30
5
+ version: 4.0.0
6
+ last-updated: 2026-09-07
7
7
  skills:
8
8
  - llm-engineering
9
9
  - ai-prompt-injection-defense
@@ -21,19 +21,45 @@ scripts-binding:
21
21
 
22
22
  Before building RAG pipelines or vector search components, you MUST inspect:
23
23
 
24
- 1. Hybrid Search Requirement (Section 16) → Always combine Dense Vector Search with Sparse BM25 Search to catch exact keyword matches (IDs, versions)
25
- 2. Two-Stage Reranking Pipeline (Section 29) → Retrieve top ~50 candidate chunks, then rerank with a Cross-Encoder down to top 3-5 before feeding the LLM
26
- 3. Context XML Framing (Section 59) Wrap retrieved chunks inside explicit `<context>` XML tags in the prompt to prevent indirect prompt injection
24
+ 1. Hybrid Search (RRF) → Combine Dense Vector Search with Sparse BM25 Search using Reciprocal Rank Fusion (RRF) to catch exact keyword matches (IDs, versions)
25
+ 2. Two-Stage Reranking Pipeline → Retrieve top ~50 candidate chunks, then rerank with a Cross-Encoder down to top 3-5 before feeding the LLM
26
+ 3. Vector Quantization & IndexingUse HNSW indexes and `halfvec` (FP16) or scalar quantization in pgvector 0.8+ / Pinecone to reduce RAM by 50%
27
+ 4. Context XML Framing → Wrap retrieved chunks inside explicit `<retrieved_context>` XML tags in the prompt to prevent indirect prompt injection
28
+
29
+ ## Activation Boundaries
30
+
31
+ - **Activate when:** Architecting RAG data pipelines, semantic chunking, vector embeddings, hybrid dense/sparse search, cross-encoder reranking, and vector database tuning.
32
+ - **DO NOT activate when:** Writing pure transactional relational SQL without semantic search or basic prompt engineering.
33
+
34
+ ## 2026 RAG Performance & Vector Invariants
35
+
36
+ 1. **Reciprocal Rank Fusion (RRF)**:
37
+ ```python
38
+ # Combine dense + sparse rankings without normalizing disparate score distributions
39
+ def rrf(dense_ranks: dict[str, int], sparse_ranks: dict[str, int], k: int = 60) -> dict[str, float]:
40
+ scores = {}
41
+ for doc_id, rank in dense_ranks.items():
42
+ scores[doc_id] = scores.get(doc_id, 0) + 1 / (k + rank)
43
+ for doc_id, rank in sparse_ranks.items():
44
+ scores[doc_id] = scores.get(doc_id, 0) + 1 / (k + rank)
45
+ return dict(sorted(scores.items(), key=lambda x: x[1], reverse=True))
46
+ ```
47
+ 2. **HNSW Indexing with Halfvec (pgvector 0.8+)**:
48
+ ```sql
49
+ -- Halves memory usage with < 1% recall loss
50
+ CREATE INDEX idx_docs_embedding ON documents
51
+ USING hnsw ((embedding::halfvec(1536)) halfvec_cosine_ops);
52
+ ```
53
+ 3. **Aggressive Context Pruning**: Never dump > 5 chunks into the final LLM prompt. Context dilution ("Lost in the Middle") degrades factual recall and spikes latency.
54
+
55
+ ## Hallucination Traps (Read First)
56
+
57
+ - ❌ Fixed-character chunking (e.g. split every 500 chars) → ✅ AST/Markdown-aware structural chunking
58
+ - ❌ Relying only on cosine similarity on raw queries → ✅ Hybrid search (Dense + BM25) with cross-encoder rerank
59
+ - ❌ Injecting raw text into system prompt → ✅ Enclose in `<retrieved_context>` tags to prevent indirect prompt injection
60
+ - ❌ Full precision FP32 vectors on massive datasets → ✅ Use FP16 (`halfvec`) or scalar quantization
27
61
 
28
- # Advanced RAG Pipelines (Production AI Data)
29
-
30
- You are an expert in building production-grade Retrieval-Augmented Generation (RAG) data pipelines. You understand that naive RAG (fixed chunking + Cosine similarity) fails in production. You architect systems that retrieve context with high precision using hybrid search, reranking, and semantic strategies.
31
-
32
- ## 1. Core Principles
33
-
34
- - **Garbage In, Garbage Out:** Vector embeddings are only as good as the chunking strategy. Never use arbitrary character counts for chunking code or complex documents.
35
- - **Hybrid Search is Mandatory:** Dense vectors (embeddings) are terrible at exact keyword matches (e.g., finding "ID-4912" or "v4.4.4"). Always combine Dense Search with Sparse Search (BM25) to catch both semantic intent and exact matches.
36
- - **Retrieve Many, Rerank to Few:** It is cheaper and more accurate to retrieve 50 candidate chunks from a Vector DB and use a Cross-Encoder to rerank them down to the top 5 for the LLM.
62
+ ---
37
63
 
38
64
  ## 2. Advanced Architectural Patterns
39
65
 
@@ -77,42 +103,19 @@ Before submitting code, ensure:
77
103
  2. BM25 / Sparse search is considered alongside standard dense embeddings.
78
104
  3. Chunks are injected into the final LLM prompt with explicit `<context>` XML boundaries to prevent prompt injection.
79
105
 
80
- ### 🛑 Verification-Before-Completion (VBC) Protocol
81
-
82
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
83
-
84
- - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
85
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
86
-
87
- ---
88
-
89
- ## 🤖 LLM-Specific Traps
90
-
91
- AI coding assistants often fall into specific bad habits when dealing with this domain. These are strictly forbidden:
92
-
93
- 1. **Over-engineering:** Proposing complex abstractions or distributed systems when a simpler approach suffices.
94
- 2. **Hallucinated Libraries/Methods:** Using non-existent methods or packages. Always `// VERIFY` or check `package.json` / `requirements.txt`.
95
- 3. **Skipping Edge Cases:** Writing the "happy path" and ignoring error handling, timeouts, or data validation.
96
- 4. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
97
- 5. **Silent Degradation:** Catching and suppressing errors without logging or re-raising.
98
-
99
106
  ---
100
107
 
101
- ## 🏛️ Tribunal Integration (Anti-Hallucination)
108
+ ## 🏛️ Tribunal Verification & Guardrails
102
109
 
103
110
  **Slash command: `/review` or `/tribunal-full`**
104
111
  **Active reviewers: `logic-reviewer` · `security-auditor`**
105
112
 
106
113
  ### ❌ Forbidden AI Tropes
107
-
108
114
  1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
109
115
  2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
110
116
  3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
111
117
 
112
118
  ### ✅ Pre-Flight Self-Audit
113
-
114
- Review these questions before confirming output:
115
-
116
119
  ```
117
120
  ✅ Did I rely ONLY on real, verified tools and methods?
118
121
  ✅ Is this solution appropriately scoped to the user's constraints?
@@ -121,8 +124,6 @@ Review these questions before confirming output:
121
124
  ```
122
125
 
123
126
  ### 🛑 Verification-Before-Completion (VBC) Protocol
124
-
125
127
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
126
-
127
128
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
128
129
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.