toosoon-utils 1.5.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +9 -6
- package/tsconfig.json +1 -3
- package/lib/classes/_pool.d.ts +0 -56
- package/lib/classes/_pool.js +0 -92
- package/lib/classes/color-scale.d.ts +0 -52
- package/lib/classes/color-scale.js +0 -160
- package/lib/classes/frame-rate.d.ts +0 -25
- package/lib/classes/frame-rate.js +0 -48
- package/lib/colors.d.ts +0 -155
- package/lib/colors.js +0 -367
- package/lib/constants.d.ts +0 -162
- package/lib/constants.js +0 -170
- package/lib/dom.d.ts +0 -25
- package/lib/dom.js +0 -47
- package/lib/files.d.ts +0 -14
- package/lib/files.js +0 -38
- package/lib/functions.d.ts +0 -22
- package/lib/functions.js +0 -53
- package/lib/geometry.d.ts +0 -89
- package/lib/geometry.js +0 -128
- package/lib/index.d.ts +0 -10
- package/lib/index.js +0 -39
- package/lib/maths.d.ts +0 -161
- package/lib/maths.js +0 -219
- package/lib/now.d.ts +0 -5
- package/lib/now.js +0 -28
- package/lib/prng.d.ts +0 -124
- package/lib/prng.js +0 -234
- package/lib/random.d.ts +0 -91
- package/lib/random.js +0 -162
- package/lib/strings.d.ts +0 -14
- package/lib/strings.js +0 -18
- package/lib/tsconfig.tsbuildinfo +0 -1
- package/lib/types.d.ts +0 -18
- package/lib/types.js +0 -1
- package/src/classes/_pool.ts +0 -92
- package/src/classes/color-scale.ts +0 -181
- package/src/classes/frame-rate.ts +0 -49
- package/src/colors.ts +0 -389
- package/src/constants.ts +0 -172
- package/src/dom.ts +0 -50
- package/src/files.ts +0 -42
- package/src/functions.ts +0 -56
- package/src/geometry.ts +0 -160
- package/src/maths.ts +0 -241
- package/src/prng.ts +0 -249
- package/src/random.ts +0 -162
- package/src/strings.ts +0 -19
- package/src/types.ts +0 -33
package/src/random.ts
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import { radToSphere } from './geometry';
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import { Vector2, Vector3 } from './types';
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/**
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* Generate a random boolean (true or false)
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*
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* @param {number} [probability=0.5] Probability to get true
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* @returns {boolean} Either `true` or `false`
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*/
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export function randomBoolean(probability: number = 0.5): boolean {
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return Math.random() < probability;
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}
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/**
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* Generate a random sign (1 or -1)
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*
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* @param {number} [probability=0.5] Probability to get 1
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* @returns {number} Either 1 or -1
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*/
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export function randomSign(probability: number = 0.5): number {
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return randomBoolean(probability) ? 1 : -1;
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}
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/**
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* Generate a random floating-point number within a specified range
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*
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* @param {number} [min=0] Minimum boundary
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* @param {number} [max=1] Maximum boundary
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* @param {number} [precision=2] Number of digits after the decimal point
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* @returns {number} Generated float
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*/
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export function randomFloat(min: number = 0, max: number = 1, precision: number = 2): number {
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return parseFloat(Math.min(min + Math.random() * (max - min), max).toFixed(precision));
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}
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/**
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* Generate a random integer number within a specified range
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*
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* @param {number} min Minimum boundary
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* @param {number} max Maximum boundary
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* @returns {number} Generated integer
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*/
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export function randomInt(min: number, max: number): number {
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return Math.floor(Math.random() * (max - min + 1) + min);
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}
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/**
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* Generate a random hexadecimal color
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*
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* @returns {string} Generated hexadecimal color
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*/
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export function randomHexColor(): string {
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return '#' + ('00000' + ((Math.random() * (1 << 24)) | 0).toString(16)).slice(-6);
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}
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/**
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* Pick a random item from a given array
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*
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* @param {T[]} array Array to pick the item from
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* @returns {T|undefined} Random item picked
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*/
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export function randomItem<T = unknown>(array: T[]): T | undefined {
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if (array.length === 0) return undefined;
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return array[randomInt(0, array.length - 1)];
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}
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/**
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* Pick a random property value from a given object
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*
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* @param {object} object Object to pick the property from
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* @returns {T|undefined} Random item picked
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*/
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export function randomObjectProperty<T = unknown>(object: Record<string, T>): T | undefined {
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const keys = Object.keys(object);
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const key = randomItem(keys);
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if (key && object.hasOwnProperty(key)) {
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return object[key as keyof object];
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}
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}
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/**
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* Select a random index from an array of weighted items
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*
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* @param {number[]} weights Array of weights
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* @returns {number} Random index based on weights
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*/
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export function randomIndex(weights: number[]): number {
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if (weights.length === 0) return -1;
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let totalWeight = 0;
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for (let weight of weights) {
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totalWeight += weight;
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}
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if (totalWeight <= 0) {
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console.warn('randomIndex()', 'Weights must sum to > 0', totalWeight);
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}
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let weight = Math.random() * totalWeight;
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for (let i = 0; i < weights.length; i++) {
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if (weight < weights[i]) return i;
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weight -= weights[i];
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}
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return 0;
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}
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// *********************
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// Geometry
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// *********************
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/**
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* Produce a random 2D point around the perimiter of a unit circle
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*
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* @param {number} [radius=1] Radius of the circle
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* @param {Vector2} [target] Target vector
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* @returns {Vector2} Random 2D point on circle
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*/
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export function onCircle(radius: number = 1, target: Vector2 = { x: 0, y: 0 }): Vector2 {
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const angle = Math.random() * 2.0 * Math.PI;
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target.x = radius * Math.cos(angle);
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target.y = radius * Math.sin(angle);
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return target;
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}
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/**
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* Produce a random 2D point inside a unit circle
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*
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* @param {number} [radius=1] Radius of the circle
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* @param {Vector2} [target] Target vector
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* @returns {Vector2} Random 2D point inside circle
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*/
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export function insideCircle(radius: number = 1, target: Vector2 = { x: 0, y: 0 }): Vector2 {
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radius *= Math.random();
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return onCircle(radius, target);
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}
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/**
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* Produce a random 3D point on the surface of a unit sphere
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*
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* @param {number} [radius=1] Radius of the sphere
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* @param {Vector3} [target] Target vector
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* @returns {Vector3} Random 3D point on sphere
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*/
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export function onSphere(radius: number = 1, target: Vector3 = { x: 0, y: 0, z: 0 }): Vector3 {
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const u = Math.random() * Math.PI * 2;
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const v = Math.random() * 2 - 1;
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const phi = u;
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const theta = Math.acos(v);
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return radToSphere(radius, phi, theta, target);
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}
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/**
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* Produce a random 3D point inside a unit sphere
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*
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* @param {number} [radius=1] Radius of the sphere
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* @param {Vector3} [target] Target vector
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* @returns {Vector3} Random 3D point inside sphere
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*/
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export function insideSphere(radius: number = 1, target: Vector3 = { x: 0, y: 0, z: 0 }): Vector3 {
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radius *= Math.random();
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return onSphere(radius, target);
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}
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package/src/strings.ts
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/**
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* Capitalize a string
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*
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* @param {string} string String to capitalize
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* @returns {string} Capitalized string
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*/
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export function capitalize(string: string): string {
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return string.charAt(0).toUpperCase() + string.slice(1);
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}
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/**
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* Clean a path by removing params
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*
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* @param {string} path Path to clean
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* @returns {string} Cleaned path
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*/
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export function cleanPath(path: string): string {
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return path.split('#')[0].split('?')[0];
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}
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package/src/types.ts
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import { W3CX11 } from './constants';
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// *********************
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// Colors
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// *********************
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export type ColorName = keyof typeof W3CX11;
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export type ColorRepresentation = ColorName | string | number | [number, number, number];
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// *********************
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// Functions
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// *********************
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export interface Deferred<T> {
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promise: Promise<T>;
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resolve: (value: T | PromiseLike<T>) => void;
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reject: (reason?: unknown) => void;
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}
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// *********************
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// Geometry
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// *********************
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export interface Vector2 {
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x: number;
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y: number;
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}
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export interface Vector3 extends Vector2 {
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z: number;
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}
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export interface Vector4 extends Vector3 {
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w: number;
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}
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