toosoon-utils 1.5.0 → 2.0.0

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Files changed (49) hide show
  1. package/package.json +6 -3
  2. package/tsconfig.json +1 -3
  3. package/lib/classes/_pool.d.ts +0 -56
  4. package/lib/classes/_pool.js +0 -92
  5. package/lib/classes/color-scale.d.ts +0 -52
  6. package/lib/classes/color-scale.js +0 -160
  7. package/lib/classes/frame-rate.d.ts +0 -25
  8. package/lib/classes/frame-rate.js +0 -48
  9. package/lib/colors.d.ts +0 -155
  10. package/lib/colors.js +0 -367
  11. package/lib/constants.d.ts +0 -162
  12. package/lib/constants.js +0 -170
  13. package/lib/dom.d.ts +0 -25
  14. package/lib/dom.js +0 -47
  15. package/lib/files.d.ts +0 -14
  16. package/lib/files.js +0 -38
  17. package/lib/functions.d.ts +0 -22
  18. package/lib/functions.js +0 -53
  19. package/lib/geometry.d.ts +0 -89
  20. package/lib/geometry.js +0 -128
  21. package/lib/index.d.ts +0 -10
  22. package/lib/index.js +0 -39
  23. package/lib/maths.d.ts +0 -161
  24. package/lib/maths.js +0 -219
  25. package/lib/now.d.ts +0 -5
  26. package/lib/now.js +0 -28
  27. package/lib/prng.d.ts +0 -124
  28. package/lib/prng.js +0 -234
  29. package/lib/random.d.ts +0 -91
  30. package/lib/random.js +0 -162
  31. package/lib/strings.d.ts +0 -14
  32. package/lib/strings.js +0 -18
  33. package/lib/tsconfig.tsbuildinfo +0 -1
  34. package/lib/types.d.ts +0 -18
  35. package/lib/types.js +0 -1
  36. package/src/classes/_pool.ts +0 -92
  37. package/src/classes/color-scale.ts +0 -181
  38. package/src/classes/frame-rate.ts +0 -49
  39. package/src/colors.ts +0 -389
  40. package/src/constants.ts +0 -172
  41. package/src/dom.ts +0 -50
  42. package/src/files.ts +0 -42
  43. package/src/functions.ts +0 -56
  44. package/src/geometry.ts +0 -160
  45. package/src/maths.ts +0 -241
  46. package/src/prng.ts +0 -249
  47. package/src/random.ts +0 -162
  48. package/src/strings.ts +0 -19
  49. package/src/types.ts +0 -33
package/src/geometry.ts DELETED
@@ -1,160 +0,0 @@
1
- import { PI } from './constants';
2
- import { Vector3 } from './types';
3
-
4
- /**
5
- * Convert a radians value into degrees
6
- *
7
- * @param {number} radians Angle in radians
8
- * @returns {number} Angle in degrees
9
- */
10
- export function toDegrees(radians: number): number {
11
- return (radians * 180) / PI;
12
- }
13
-
14
- /**
15
- * Convert a degrees value into radians
16
- *
17
- * @param {number} degrees Angle in degrees
18
- * @returns {number} Angle in radians
19
- */
20
- export function toRadians(degrees: number): number {
21
- return (degrees * PI) / 180;
22
- }
23
-
24
- /**
25
- * Calculate the angle from a point to another
26
- *
27
- * @param {number} x1 X value of the first point
28
- * @param {number} y1 Y value of the first point
29
- * @param {number} x2 X value of the second point
30
- * @param {number} y2 Y value of the second point
31
- * @returns {number} Angle
32
- */
33
- export function angle(x1: number, y1: number, x2: number, y2: number): number {
34
- return Math.atan2(y2 - y1, x2 - x1);
35
- }
36
-
37
- /**
38
- * Find the closest angle between to angles
39
- *
40
- * @param {number} source Source angle in radians
41
- * @param {number} target Target angle in radians
42
- * @returns {number} Closest angle
43
- */
44
- export function closestAngle(source: number, target: number): number {
45
- const delta = target - source;
46
- return delta > PI ? target - 2 * PI : target < -PI ? delta + 2 * PI : target;
47
- }
48
-
49
- /**
50
- * Calculate the distance between two points
51
- *
52
- * @param {number} x1 X coord of the first point
53
- * @param {number} y1 Y coord of the first point
54
- * @param {number} x2 X coord of the second point
55
- * @param {number} y2 Y coord of the second point
56
- * @returns {number} Computed distance
57
- */
58
- export function distance(x1: number, y1: number, x2: number, y2: number): number {
59
- const dx = x1 - x2;
60
- const dy = y1 - y2;
61
- return Math.sqrt(dx * dx + dy * dy);
62
- }
63
-
64
- /**
65
- * Calculate the length of the diagonal of a rectangle
66
- *
67
- * @param {number} width Width of the rectangle
68
- * @param {number} height Height of the rectangle
69
- * @returns {number} Diagonal length
70
- */
71
- export function diagonal(width: number, height: number): number {
72
- return Math.sqrt(width * width + height * height);
73
- }
74
-
75
- /**
76
- * Convert radians to a 3D point on the surface of a unit sphere
77
- *
78
- * @param {number} radius Radius of the sphere
79
- * @param {number} phi Polar angle from the y (up) axis : [0, PI]
80
- * @param {number} theta Equator angle around the y (up) axis : [0, 2*PI]
81
- * @param {Vector3} target Target vector
82
- * @returns {Vector3}
83
- */
84
- export function radToSphere(
85
- radius: number,
86
- phi: number,
87
- theta: number,
88
- target: Vector3 = { x: 0, y: 0, z: 0 }
89
- ): Vector3 {
90
- target.x = radius * Math.sin(phi) * Math.sin(theta);
91
- target.y = radius * Math.cos(phi);
92
- target.z = radius * Math.sin(phi) * Math.cos(theta);
93
- return target;
94
- }
95
-
96
- // *********************
97
- // Fit
98
- // *********************
99
- interface FitInput {
100
- width: number;
101
- height: number;
102
- }
103
-
104
- interface FitOutput {
105
- left: number;
106
- top: number;
107
- width: number;
108
- height: number;
109
- scale: number;
110
- }
111
-
112
- /**
113
- * Make a target fit a container
114
- *
115
- * @param {FitInput} target Dimension of the target
116
- * @param {FitInput} container Dimension of the container
117
- * @param {string} mode Can be 'contain' | 'cover'
118
- * @returns {FitOutput}
119
- */
120
- function fit(target: FitInput, container: FitInput, mode: 'contain' | 'cover'): FitOutput {
121
- const ratioWidth = container.width / target.width;
122
- const ratioHeight = container.height / target.height;
123
-
124
- let scale: number;
125
- if (mode === 'contain') {
126
- scale = ratioWidth < ratioHeight ? ratioWidth : ratioHeight;
127
- } else {
128
- scale = ratioWidth > ratioHeight ? ratioWidth : ratioHeight;
129
- }
130
-
131
- return {
132
- left: (container.width - target.width * scale) >> 1,
133
- top: (container.height - target.height * scale) >> 1,
134
- width: target.width * scale,
135
- height: target.height * scale,
136
- scale
137
- };
138
- }
139
-
140
- /**
141
- * Make a target fit a container (cover mode)
142
- *
143
- * @param {FitInput} target Dimension of the target
144
- * @param {FitInput} container Dimension of the container
145
- * @returns {FitOutput}
146
- */
147
- export function cover(target: FitInput, container: FitInput): FitOutput {
148
- return fit(target, container, 'cover');
149
- }
150
-
151
- /**
152
- * Make a target fit a container (contain mode)
153
- *
154
- * @param {FitInput} target Dimension of the target
155
- * @param {FitInput} container Dimension of the container
156
- * @returns {FitOutput}
157
- */
158
- export function contain(target: FitInput, container: FitInput): FitOutput {
159
- return fit(target, container, 'contain');
160
- }
package/src/maths.ts DELETED
@@ -1,241 +0,0 @@
1
- /**
2
- * Check if a number is even
3
- *
4
- * @param {number} value Value to check
5
- * @returns {boolean} True if the given number is even, false otherwise
6
- */
7
- export function isEven(value: number): boolean {
8
- return !(value & 1);
9
- }
10
-
11
- /**
12
- * Check if a number is odd
13
- *
14
- * @param {number} value Value to check
15
- * @returns {boolean} True if the given number is odd, false otherwise
16
- */
17
- export function isOdd(value: number): boolean {
18
- return !!(value & 1);
19
- }
20
-
21
- /**
22
- * Check if a number is a power of 2
23
- *
24
- * @param {number} value Value to check
25
- * @returns {boolean} True if the given number is a power of 2, false otherwise
26
- */
27
- export function isPowerOf2(value: number): boolean {
28
- return (value & (value - 1)) === 0;
29
- }
30
-
31
- /**
32
- * Find closest power of 2 that fits a number
33
- *
34
- * @param {number} value Incoming value
35
- * @param {string} [mode='ceil'] Can be 'floor' | 'ceil' | 'round'
36
- * @returns {number} Power of 2
37
- */
38
- export function toPowerOf2(value: number, mode: 'floor' | 'ceil' | 'round' = 'ceil'): number {
39
- return Math.pow(2, Math[mode](Math.log(value) / Math.log(2)));
40
- }
41
-
42
- /**
43
- * Return the sign (positive or negative) of a number
44
- *
45
- * @param {number} value Value to check
46
- * @returns {number} 1 if the given number is positive, -1 if it is negative, otherwise 0
47
- */
48
- export function sign(value: number): number {
49
- if (value > 0) return 1;
50
- else if (value < 0) return -1;
51
- return 0;
52
- }
53
-
54
- /**
55
- * Clamp a value between two bounds
56
- *
57
- * @param {number} value Value to clamp
58
- * @param {number} [min=0] Minimum boundary
59
- * @param {number} [max=1] Maximum boundary
60
- * @returns {number} Clamped value
61
- */
62
- export function clamp(value: number, min: number = 0, max: number = 1): number {
63
- return Math.min(max, Math.max(min, value));
64
- }
65
-
66
- /**
67
- * Linear interpolation between two values (lerping)
68
- *
69
- * @param {number} value Normalized value to interpolate
70
- * @param {number} min Minimum value
71
- * @param {number} max Maximum value
72
- * @returns {number} Lerped value
73
- */
74
- export function lerp(value: number, min: number, max: number): number {
75
- return min + (max - min) * value;
76
- }
77
-
78
- /**
79
- * Triangular interpolation between two values
80
- *
81
- * @param {number} value Normalized value to interpolate
82
- * @param {number} min Minimum value
83
- * @param {number} max Maximum value
84
- * @param {number} target Triangle target value
85
- * @returns {number} Interpolated value
86
- */
87
- export function triLerp(value: number, min: number, max: number, target: number): number {
88
- const x = Math.pow(1 + Math.abs(target - max) / Math.abs(target - min), -1);
89
- return value <= x ? min - (min - target) * (value / x) : target - (target - max) * ((value - x) / (1 - x));
90
- }
91
-
92
- /**
93
- * Exponential interpolation between two values
94
- *
95
- * @param {number} value Value to interpolate
96
- * @param {number} currentMin Lower bound of the value's current range
97
- * @param {number} currentMax Upper bound of the value's current range
98
- * @param {number} targetMin Lower bound of the value's target range
99
- * @param {number} targetMax Upper bound of the value's target range
100
- * @returns {number} Interpolated value
101
- */
102
- export function expLerp(
103
- value: number,
104
- currentMin: number,
105
- currentMax: number,
106
- targetMin: number,
107
- targetMax: number
108
- ): number {
109
- return (
110
- targetMin *
111
- Math.pow(targetMax / targetMin, (clamp(value, currentMin, currentMax) - currentMin) / (currentMax - currentMin))
112
- );
113
- }
114
-
115
- /**
116
- * Normalize a value between two bounds
117
- *
118
- * @param {number} value Value to normalize
119
- * @param {number} min Minimum boundary
120
- * @param {number} max Maximum boundary
121
- * @returns {number} Normalized value
122
- */
123
- export function normalize(value: number, min: number, max: number): number {
124
- return (value - min) / (max - min);
125
- }
126
-
127
- /**
128
- * Re-map a number from one range to another
129
- *
130
- * @param {number} value Value to re-map
131
- * @param {number} currentMin Lower bound of the value's current range
132
- * @param {number} currentMax Upper bound of the value's current range
133
- * @param {number} targetMin Lower bound of the value's target range
134
- * @param {number} targetMax Upper bound of the value's target range
135
- * @returns {number} Re-mapped value
136
- */
137
- export function map(
138
- value: number,
139
- currentMin: number,
140
- currentMax: number,
141
- targetMin: number,
142
- targetMax: number
143
- ): number {
144
- return ((value - currentMin) / (currentMax - currentMin)) * (targetMax - targetMin) + targetMin;
145
- }
146
-
147
- /**
148
- * Round a number up to a nearest multiple
149
- *
150
- * @param {number} value Value to round
151
- * @param {number} [multiple=1] Multiple to round to
152
- * @returns {number} Closest multiple
153
- */
154
- export function roundTo(value: number, multiple: number = 1): number {
155
- if (multiple === 0) return value;
156
- return Math.round(value / multiple) * multiple;
157
- }
158
-
159
- /**
160
- * Modulo absolute a value based on a length
161
- *
162
- * @param {number} value Value to modulate
163
- * @param {number} length Total length
164
- * @returns {number} Modulated value
165
- */
166
- export function modAbs(value: number, length: number): number {
167
- if (value < 0) {
168
- return length + (value % length);
169
- }
170
- return value % length;
171
- }
172
-
173
- /**
174
- * Move back and forth a value between 0 and length, so that it is never larger than length and never smaller than 0
175
- *
176
- * @param {number} value Value to modulate
177
- * @param {number} length Total length
178
- * @returns {number} PingPonged value
179
- */
180
- export function pingPong(value: number, length: number): number {
181
- value = modAbs(value, length * 2);
182
- return length - Math.abs(value - length);
183
- }
184
-
185
- /**
186
- * Smooth a value using cubic Hermite interpolation
187
- *
188
- * @param {number} value Value to smooth
189
- * @param {number} [min=0] Minimum boundary
190
- * @param {number} [max=1] Maximum boundary
191
- * @returns {number} Normalized smoothed value
192
- */
193
- export function smoothstep(value: number, min: number = 0, max: number = 1): number {
194
- const x = clamp(normalize(value, min, max));
195
- return x * x * (3 - 2 * x);
196
- }
197
-
198
- /**
199
- * Re-map the [0, 1] interval into [0, 1] parabola, such that corners are remaped to 0 and the center to 1
200
- * -> parabola(0) = parabola(1) = 0, and parabola(0.5) = 1
201
- *
202
- * @param {number} x Normalized coordinate on X axis
203
- * @param {number} [power=1] Parabola power
204
- * @returns {number} Normalized re-mapped value
205
- */
206
- export function parabola(x: number, power: number = 1): number {
207
- return Math.pow(4 * x * (1 - x), power);
208
- }
209
-
210
- /**
211
- * Return the sum of numbers
212
- *
213
- * @param {number[]} array Array of numbers
214
- * @returns {number} Total sum
215
- */
216
- export function sum(array: number[]): number {
217
- return array.reduce((previous, current) => previous + current);
218
- }
219
-
220
- /**
221
- * Return the average of numbers
222
- *
223
- * @param {number[]} array Array of numbers
224
- * @returns {number} Total average
225
- */
226
- export function average(array: number[]): number {
227
- return sum(array) / array.length;
228
- }
229
-
230
- /**
231
- * Smoothly interpolate a number toward another
232
- *
233
- * @param {number} value Value to interpolate
234
- * @param {number} target Destination of the interpolation
235
- * @param {number} damping A higher value will make the movement more sudden, and a lower value will make the movement more gradual
236
- * @param {number} delta Delta time (in seconds)
237
- * @returns {number} Interpolated number
238
- */
239
- export function damp(value: number, target: number, damping: number, delta: number): number {
240
- return lerp(1 - Math.exp(-damping * delta), value, target);
241
- }
package/src/prng.ts DELETED
@@ -1,249 +0,0 @@
1
- /**
2
- * Produce a 128-bit hash value from a seed
3
- *
4
- * @param {string} seed Initial seed state
5
- * @returns {[number, number, number, number]} Hash numbers
6
- */
7
- export function cyrb128(seed: string): [number, number, number, number] {
8
- let h1 = 1779033703;
9
- let h2 = 3144134277;
10
- let h3 = 1013904242;
11
- let h4 = 2773480762;
12
- for (let i = 0, k; i < seed.length; i++) {
13
- k = seed.charCodeAt(i);
14
- h1 = h2 ^ Math.imul(h1 ^ k, 597399067);
15
- h2 = h3 ^ Math.imul(h2 ^ k, 2869860233);
16
- h3 = h4 ^ Math.imul(h3 ^ k, 951274213);
17
- h4 = h1 ^ Math.imul(h4 ^ k, 2716044179);
18
- }
19
- h1 = Math.imul(h3 ^ (h1 >>> 18), 597399067);
20
- h2 = Math.imul(h4 ^ (h2 >>> 22), 2869860233);
21
- h3 = Math.imul(h1 ^ (h3 >>> 17), 951274213);
22
- h4 = Math.imul(h2 ^ (h4 >>> 19), 2716044179);
23
- return [(h1 ^ h2 ^ h3 ^ h4) >>> 0, (h2 ^ h1) >>> 0, (h3 ^ h1) >>> 0, (h4 ^ h1) >>> 0];
24
- }
25
-
26
- // *********************
27
- // PRNG Algorithms
28
- // *********************
29
-
30
- /**
31
- * Simple Fast Counter, Generator with a 128-bit state
32
- *
33
- * @param {number} a
34
- * @param {number} b
35
- * @param {number} c
36
- * @param {number} d
37
- * @returns {number} Pseudo-random number
38
- */
39
- export function sfc32(a: number, b: number, c: number, d: number): number {
40
- a >>>= 0;
41
- b >>>= 0;
42
- c >>>= 0;
43
- d >>>= 0;
44
- let t = (a + b) | 0;
45
- a = b ^ (b >>> 9);
46
- b = (c + (c << 3)) | 0;
47
- c = (c << 21) | (c >>> 11);
48
- d = (d + 1) | 0;
49
- t = (t + d) | 0;
50
- c = (c + t) | 0;
51
- return (t >>> 0) / 4294967296;
52
- }
53
-
54
- /**
55
- * SplitMix32, Generator with a 32-bit state
56
- *
57
- * @param {number} a
58
- * @returns {number} Pseudo-random number
59
- */
60
- export function splitmix32(a: number): number {
61
- a |= 0;
62
- a = (a + 0x9e3779b9) | 0;
63
- var t = a ^ (a >>> 16);
64
- t = Math.imul(t, 0x21f0aaad);
65
- t = t ^ (t >>> 15);
66
- t = Math.imul(t, 0x735a2d97);
67
- return ((t = t ^ (t >>> 15)) >>> 0) / 4294967296;
68
- }
69
-
70
- /**
71
- * Mulberry32, Generator with a 32-bit state
72
- *
73
- * @param {number} a
74
- * @returns {number} Pseudo-random number
75
- */
76
- export function mulberry32(a: number): number {
77
- let t = (a += 0x6d2b79f5);
78
- t = Math.imul(t ^ (t >>> 15), t | 1);
79
- t ^= t + Math.imul(t ^ (t >>> 7), t | 61);
80
- return ((t ^ (t >>> 14)) >>> 0) / 4294967296;
81
- }
82
-
83
- /**
84
- * Jenkins' Small Fast, Generator with a 32-bit state
85
- *
86
- * @param {number} a
87
- * @returns {number} Pseudo-random number
88
- */
89
- export function jsf32(a: number, b: number, c: number, d: number): number {
90
- a |= 0;
91
- b |= 0;
92
- c |= 0;
93
- d |= 0;
94
- let t = (a - ((b << 27) | (b >>> 5))) | 0;
95
- a = b ^ ((c << 17) | (c >>> 15));
96
- b = (c + d) | 0;
97
- c = (d + t) | 0;
98
- d = (a + t) | 0;
99
- return (d >>> 0) / 4294967296;
100
- }
101
-
102
- /**
103
- * xoshiro128**, Generator with a 128-bit state
104
- *
105
- * @param {number} a
106
- * @returns {number} Pseudo-random number
107
- */
108
- export function xoshiro128ss(a: number, b: number, c: number, d: number): number {
109
- let t = b << 9;
110
- let r = a * 5;
111
- r = ((r << 7) | (r >>> 25)) * 9;
112
- c ^= a;
113
- d ^= b;
114
- b ^= c;
115
- a ^= d;
116
- c ^= t;
117
- d = (d << 11) | (d >>> 21);
118
- return (r >>> 0) / 4294967296;
119
- }
120
-
121
- // *********************
122
- // PRNG Functions
123
- // *********************
124
- export type PRNGParameters = string | { seed: string; algorithm: (...args: number[]) => number };
125
-
126
- /**
127
- * Generate a pseudo-random number in the interval [0, 1]
128
- * PRNG equivalent of `Math.random()`
129
- *
130
- * @param {PRNGParameters} prng PRNG parameters
131
- * @returns {number} Pseudo-random number
132
- */
133
- export function random(prng: PRNGParameters): number {
134
- const seed = typeof prng === 'string' ? prng : prng.seed;
135
- const algorithm = typeof prng === 'string' ? splitmix32 : prng.algorithm;
136
-
137
- const hashes = cyrb128(seed);
138
- return algorithm(...hashes);
139
- }
140
-
141
- /**
142
- * Generate a pseudo-random boolean (true or false)
143
- *
144
- * @param {PRNGParameters} prng PRNG parameters
145
- * @param {number} [probability=0.5] Probability to get true
146
- * @returns {boolean} Either `true` or `false`
147
- */
148
- export function randomBoolean(prng: PRNGParameters, probability: number = 0.5): boolean {
149
- return random(prng) < probability;
150
- }
151
-
152
- /**
153
- * Generate a pseudo-random sign (1 or -1)
154
- *
155
- * @param {PRNGParameters} prng PRNG parameters
156
- * @param {number} [probability=0.5] Probability to get 1
157
- * @returns {number} Either 1 or -1
158
- */
159
- export function randomSign(prng: PRNGParameters, probability: number = 0.5): number {
160
- return randomBoolean(prng, probability) ? 1 : -1;
161
- }
162
-
163
- /**
164
- * Generate a pseudo-random floating-point number within a specified range
165
- *
166
- * @param {PRNGParameters} prng PRNG parameters
167
- * @param {number} [min=0] Minimum boundary
168
- * @param {number} [max=1] Maximum boundary
169
- * @param {number} [precision=2] Number of digits after the decimal point
170
- * @returns {number} Generated float
171
- */
172
- export function randomFloat(prng: PRNGParameters, min: number = 0, max: number = 1, precision: number = 2): number {
173
- return parseFloat(Math.min(min + random(prng) * (max - min), max).toFixed(precision));
174
- }
175
-
176
- /**
177
- * Generate a pseudo-random integer number within a specified range
178
- *
179
- * @param {PRNGParameters} prng PRNG parameters
180
- * @param {number} min Minimum boundary
181
- * @param {number} max Maximum boundary
182
- * @returns {number} Generated integer
183
- */
184
- export function randomInt(prng: PRNGParameters, min: number, max: number): number {
185
- return Math.floor(random(prng) * (max - min + 1) + min);
186
- }
187
-
188
- /**
189
- * Generate a pseudo-random hexadecimal color
190
- *
191
- * @param {PRNGParameters} prng PRNG parameters
192
- * @returns {string} Generated hexadecimal color
193
- */
194
- export function randomHexColor(prng: PRNGParameters): string {
195
- return '#' + ('00000' + ((random(prng) * (1 << 24)) | 0).toString(16)).slice(-6);
196
- }
197
-
198
- /**
199
- * Pick a pseudo-random item from a given array
200
- *
201
- * @param {PRNGParameters} prng PRNG parameters
202
- * @param {T[]} array Array to pick the item from
203
- * @returns {T|undefined} Random item picked
204
- */
205
- export function randomItem<T = unknown>(prng: PRNGParameters, array: T[]): T | undefined {
206
- if (array.length === 0) return undefined;
207
- return array[randomInt(prng, 0, array.length - 1)];
208
- }
209
-
210
- /**
211
- * Pick a pseudo-random property value from a given object
212
- *
213
- * @param {PRNGParameters} prng PRNG parameters
214
- * @param {object} object Object to pick the property from
215
- * @returns {T|undefined} Random item picked
216
- */
217
- export function randomObjectProperty<T = unknown>(prng: PRNGParameters, object: Record<string, T>): T | undefined {
218
- const keys = Object.keys(object);
219
- const key = randomItem(prng, keys);
220
- if (key && object.hasOwnProperty(key)) {
221
- return object[key as keyof object];
222
- }
223
- }
224
-
225
- /**
226
- * Select a pseudo-random index from an array of weighted items
227
- *
228
- * @param {PRNGParameters} prng PRNG parameters
229
- * @param {number[]} weights Array of weights
230
- * @returns {number} Random index based on weights
231
- */
232
- export function randomIndex(prng: PRNGParameters, weights: number[]): number {
233
- if (weights.length === 0) return -1;
234
-
235
- let totalWeight = 0;
236
- for (let weight of weights) {
237
- totalWeight += weight;
238
- }
239
-
240
- if (totalWeight <= 0) console.warn('PRNG randomIndex()', 'Weights must sum to > 0', totalWeight);
241
-
242
- let weight = random(prng) * totalWeight;
243
- for (let i = 0; i < weights.length; i++) {
244
- if (weight < weights[i]) return i;
245
- weight -= weights[i];
246
- }
247
-
248
- return 0;
249
- }