toosoon-utils 1.1.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +651 -144
- package/lib/classes/_pool.d.ts +56 -0
- package/lib/classes/_pool.js +92 -0
- package/lib/classes/color-scale.d.ts +52 -0
- package/lib/classes/color-scale.js +160 -0
- package/lib/classes/frame-rate.d.ts +25 -0
- package/lib/classes/frame-rate.js +48 -0
- package/lib/colors.d.ts +9 -1
- package/lib/colors.js +59 -64
- package/lib/constants.d.ts +155 -155
- package/lib/constants.js +161 -164
- package/lib/dom.d.ts +2 -2
- package/lib/dom.js +5 -11
- package/lib/files.d.ts +1 -1
- package/lib/files.js +3 -8
- package/lib/functions.d.ts +6 -2
- package/lib/functions.js +30 -10
- package/lib/geometry.d.ts +2 -2
- package/lib/geometry.js +15 -27
- package/lib/maths.d.ts +11 -9
- package/lib/maths.js +32 -51
- package/lib/random.d.ts +24 -24
- package/lib/random.js +36 -53
- package/lib/strings.js +2 -7
- package/lib/tsconfig.tsbuildinfo +1 -1
- package/lib/types.d.ts +8 -5
- package/lib/types.js +1 -2
- package/package.json +4 -3
- package/src/classes/_pool.ts +92 -0
- package/src/classes/color-scale.ts +181 -0
- package/src/classes/frame-rate.ts +49 -0
- package/src/colors.ts +32 -19
- package/src/constants.ts +155 -155
- package/src/dom.ts +3 -3
- package/src/files.ts +1 -1
- package/src/functions.ts +27 -2
- package/src/geometry.ts +2 -2
- package/src/maths.ts +23 -12
- package/src/random.ts +24 -24
- package/src/types.ts +18 -9
- package/tsconfig.json +2 -1
- package/src/now.ts +0 -26
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export type PoolSettings = {
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max?: number;
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};
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export declare const defaultSettings: Required<PoolSettings>;
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interface PoolItem {
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setup?: () => void;
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reset?: () => void;
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dispose?: () => void;
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}
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/**
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* Abstract class for manipulating pool items
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*
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* @exports
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* @class Pool
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*/
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export default abstract class Pool<I extends PoolItem> {
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items: I[];
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pool: I[];
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settings: Required<PoolSettings>;
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constructor(settings?: PoolSettings);
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/**
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* Abstract method to implement custom item creation
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*
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* @returns {PoolItem}
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*/
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protected abstract create(): I;
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/**
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* Add an item to the active items
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*
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* @param {PoolItem} item Item to add to the active items
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*/
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protected add(item: I): void;
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/**
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* Remove an item from the active items
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*
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* @param {PoolItem} item Item to remove from the active items
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*/
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protected remove(item: I): void;
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/**
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* Return an item from pool or create a new one
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*
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* @returns {PoolItem|undefined}
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*/
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get(): I | undefined;
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/**
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* Release an item from the active items and add it to the pool
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*
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* @param {PoolItem} item Item to release
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*/
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release(item: I): void;
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/**
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* Dispose all items
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*/
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dispose(): void;
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}
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export {};
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// *********************
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// WIP
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// *********************
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var __assign = (this && this.__assign) || function () {
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__assign = Object.assign || function(t) {
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for (var s, i = 1, n = arguments.length; i < n; i++) {
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s = arguments[i];
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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t[p] = s[p];
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}
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return t;
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};
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return __assign.apply(this, arguments);
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};
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var __spreadArray = (this && this.__spreadArray) || function (to, from, pack) {
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if (pack || arguments.length === 2) for (var i = 0, l = from.length, ar; i < l; i++) {
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if (ar || !(i in from)) {
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if (!ar) ar = Array.prototype.slice.call(from, 0, i);
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ar[i] = from[i];
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}
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}
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return to.concat(ar || Array.prototype.slice.call(from));
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};
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export var defaultSettings = {
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max: Infinity
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};
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/**
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* Abstract class for manipulating pool items
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*
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* @exports
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* @class Pool
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*/
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var Pool = /** @class */ (function () {
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function Pool(settings) {
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if (settings === void 0) { settings = __assign({}, defaultSettings); }
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this.items = [];
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this.pool = [];
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this.settings = __assign({}, defaultSettings);
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this.settings = Object.assign(this.settings, settings);
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}
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/**
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* Add an item to the active items
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*
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* @param {PoolItem} item Item to add to the active items
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*/
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Pool.prototype.add = function (item) {
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this.items.push(item);
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};
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/**
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* Remove an item from the active items
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*
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* @param {PoolItem} item Item to remove from the active items
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*/
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Pool.prototype.remove = function (item) {
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this.items = this.items.filter(function (_item) { return _item !== item; });
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};
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/**
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* Return an item from pool or create a new one
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*
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* @returns {PoolItem|undefined}
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*/
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Pool.prototype.get = function () {
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var _a, _b;
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if (this.items.length >= this.settings.max)
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return;
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var item = (_a = this.pool.pop()) !== null && _a !== void 0 ? _a : this.create();
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(_b = item.setup) === null || _b === void 0 ? void 0 : _b.call(item);
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this.add(item);
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return item;
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};
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/**
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* Release an item from the active items and add it to the pool
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*
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* @param {PoolItem} item Item to release
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*/
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Pool.prototype.release = function (item) {
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var _a;
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this.pool.push(item);
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(_a = item.reset) === null || _a === void 0 ? void 0 : _a.call(item);
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this.remove(item);
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};
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/**
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* Dispose all items
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*/
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Pool.prototype.dispose = function () {
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__spreadArray(__spreadArray([], this.items, true), this.pool, true).forEach(function (item) { var _a; return (_a = item.dispose) === null || _a === void 0 ? void 0 : _a.call(item); });
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this.items = [];
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this.pool = [];
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};
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return Pool;
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}());
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export default Pool;
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import { ColorRepresentation } from '../types';
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export type ColorScaleSettings = {
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colorSpace: 'rgb' | 'hsl' | 'hsb';
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} | {
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colorSpace: 'hcl';
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mode?: 'qualitative' | 'sequential' | 'diverging';
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triangular?: number;
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powerStrength?: number;
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hueOffset?: number;
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chromaOffset?: number;
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luminanceOffset?: number;
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};
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export declare const defaultSettings: Required<ColorScaleSettings>;
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/**
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* Utility class for generating color scales and interpolating between colors
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*
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* @exports
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* @class ColorScale
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*/
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export default class ColorScale {
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/**
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* Array of colors composing the color scale
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*/
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colors: Array<[number, number, number]>;
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/**
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* @param {ColorRepresentation} input Input color representation
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* @param {ColorRepresentation} target Target color representation
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* @param {number} [length=5] Amount of colors composing the color scale
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* @param {ColorScaleSettings} [settings] Color scale generation settings
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*/
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constructor(input: ColorRepresentation, target: ColorRepresentation, length?: number, settings?: ColorScaleSettings);
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/**
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* Static method for generating a color scale
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*
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* @param {ColorRepresentation} input Input color representation
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* @param {ColorRepresentation} target Target color representation
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* @param {number} length Amount of colors composing the color scale
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* @param {ColorScaleSettings} [settings] Color scale generation settings
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* @returns {Array<[number, number, number]>} Color scale colors
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*/
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static generate(input: ColorRepresentation, target: ColorRepresentation, length: number, settings?: ColorScaleSettings): Array<[number, number, number]>;
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/**
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* Static method for interpolating between colors
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*
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* @param {[number,number,number]} inputColor Input color
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* @param {[number,number,number]} targetColor Target color
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* @param {number} value Interpolation normalized value
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* @param {ColorScaleSettings} [settings] Color scale settings
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* @returns {[number,number,number]} Interpolated color
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*/
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static interpolate(inputColor: [number, number, number], targetColor: [number, number, number], value: number, settings?: ColorScaleSettings): [number, number, number];
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}
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var __assign = (this && this.__assign) || function () {
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__assign = Object.assign || function(t) {
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for (var s, i = 1, n = arguments.length; i < n; i++) {
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s = arguments[i];
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for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
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t[p] = s[p];
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}
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return t;
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};
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return __assign.apply(this, arguments);
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};
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import { lerp, triLerp } from '../maths';
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import { hclToRgb, hsbToRgb, hslToRgb, normalizeColor, rgbToHcl, rgbToHsb, rgbToHsl } from '../colors';
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export var defaultSettings = {
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colorSpace: 'rgb'
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};
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/**
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* Utility class for generating color scales and interpolating between colors
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*
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* @exports
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* @class ColorScale
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*/
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var ColorScale = /** @class */ (function () {
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/**
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* @param {ColorRepresentation} input Input color representation
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* @param {ColorRepresentation} target Target color representation
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* @param {number} [length=5] Amount of colors composing the color scale
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* @param {ColorScaleSettings} [settings] Color scale generation settings
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*/
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function ColorScale(input, target, length, settings) {
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if (length === void 0) { length = 5; }
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if (settings === void 0) { settings = __assign({}, defaultSettings); }
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/**
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* Array of colors composing the color scale
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*/
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this.colors = [];
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this.colors = ColorScale.generate(input, target, length, settings);
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}
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/**
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* Static method for generating a color scale
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*
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* @param {ColorRepresentation} input Input color representation
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* @param {ColorRepresentation} target Target color representation
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* @param {number} length Amount of colors composing the color scale
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* @param {ColorScaleSettings} [settings] Color scale generation settings
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* @returns {Array<[number, number, number]>} Color scale colors
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*/
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ColorScale.generate = function (input, target, length, settings) {
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if (settings === void 0) { settings = __assign({}, defaultSettings); }
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var colors = [];
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var inputColor = normalizeColor(input);
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var targetColor = normalizeColor(target);
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for (var i = 0; i < length; i++) {
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var value = i / Math.floor(length);
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colors.push(ColorScale.interpolate(inputColor, targetColor, value, settings));
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}
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return colors;
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};
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/**
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* Static method for interpolating between colors
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*
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* @param {[number,number,number]} inputColor Input color
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* @param {[number,number,number]} targetColor Target color
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* @param {number} value Interpolation normalized value
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* @param {ColorScaleSettings} [settings] Color scale settings
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* @returns {[number,number,number]} Interpolated color
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*/
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ColorScale.interpolate = function (inputColor, targetColor, value, settings) {
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var _a, _b, _c, _d;
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if (settings === void 0) { settings = __assign({}, defaultSettings); }
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switch (settings.colorSpace) {
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case 'rgb': {
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var r = lerp(value, inputColor[0], targetColor[0]);
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var g = lerp(value, inputColor[1], targetColor[1]);
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var b = lerp(value, inputColor[2], targetColor[2]);
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return [r, g, b];
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}
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case 'hsl': {
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var inputHsl = rgbToHsl(inputColor);
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var targetHsl = rgbToHsl(targetColor);
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var h_1 = lerp(value, inputHsl[0], targetHsl[0]);
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var s = lerp(value, inputHsl[1], targetHsl[1]);
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var l_1 = lerp(value, inputHsl[2], targetHsl[2]);
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return hslToRgb([h_1, s, l_1]);
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}
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case 'hsb': {
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var inputHsb = rgbToHsb(inputColor);
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var targetHsb = rgbToHsb(targetColor);
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var h_2 = lerp(value, inputHsb[0], targetHsb[0]);
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var s = lerp(value, inputHsb[1], targetHsb[1]);
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var b = lerp(value, inputHsb[2], targetHsb[2]);
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92
|
+
return hsbToRgb([h_2, s, b]);
|
|
93
|
+
}
|
|
94
|
+
case 'hcl':
|
|
95
|
+
var inputHcl = rgbToHcl(inputColor);
|
|
96
|
+
var targetHcl = rgbToHcl(targetColor);
|
|
97
|
+
var powerValue = Math.pow(value, (_a = settings.powerStrength) !== null && _a !== void 0 ? _a : 1);
|
|
98
|
+
var h1 = inputHcl[0];
|
|
99
|
+
var c1 = inputHcl[1];
|
|
100
|
+
var l1 = inputHcl[2];
|
|
101
|
+
var h2 = targetHcl[0] + ((_b = settings.hueOffset) !== null && _b !== void 0 ? _b : 0);
|
|
102
|
+
var c2 = targetHcl[1] + ((_c = settings.chromaOffset) !== null && _c !== void 0 ? _c : 0);
|
|
103
|
+
var l2 = targetHcl[2] + ((_d = settings.luminanceOffset) !== null && _d !== void 0 ? _d : 0);
|
|
104
|
+
var h = void 0, c = void 0, l = void 0;
|
|
105
|
+
// HCL color palettes
|
|
106
|
+
// -> https://colorspace.r-forge.r-project.org/articles/hcl_palettes.html
|
|
107
|
+
if (settings.mode === 'qualitative') {
|
|
108
|
+
/**
|
|
109
|
+
* Qualitative
|
|
110
|
+
* Designed for coding categorical information,
|
|
111
|
+
* where no particular ordering of categories is available
|
|
112
|
+
* and every color should receive the same perceptual weight.
|
|
113
|
+
*
|
|
114
|
+
* - Hue: Linear
|
|
115
|
+
* - Chroma: Constant
|
|
116
|
+
* - Luminance: Constant
|
|
117
|
+
*/
|
|
118
|
+
h = lerp(value, h1, h2);
|
|
119
|
+
c = c1;
|
|
120
|
+
l = l1;
|
|
121
|
+
}
|
|
122
|
+
else if (settings.mode === 'sequential') {
|
|
123
|
+
/**
|
|
124
|
+
* Sequential
|
|
125
|
+
* Designed for coding ordered/numeric information,
|
|
126
|
+
* going from high to low (or vice versa).
|
|
127
|
+
*
|
|
128
|
+
* - Hue: Constant | Linear
|
|
129
|
+
* - Chroma: Linear (+power) | Triangular (+power)
|
|
130
|
+
* - Luminance: Linear (+power)
|
|
131
|
+
*/
|
|
132
|
+
h = lerp(value, h1, h2);
|
|
133
|
+
c = settings.triangular ? triLerp(powerValue, c1, c2, settings.triangular) : lerp(powerValue, c1, c2);
|
|
134
|
+
l = lerp(powerValue, l1, l2);
|
|
135
|
+
}
|
|
136
|
+
else if (settings.mode === 'diverging') {
|
|
137
|
+
/**
|
|
138
|
+
* Diverging
|
|
139
|
+
* Designed for coding ordered/numeric information around a central neutral value,
|
|
140
|
+
* where colors diverge from neutral to two extremes.
|
|
141
|
+
*
|
|
142
|
+
* - Hue: Constants (x2)
|
|
143
|
+
* - Chroma: Linear (+power) | Triangular (+power)
|
|
144
|
+
* - Luminance: Linear (+power)
|
|
145
|
+
*/
|
|
146
|
+
h = value < 0.5 ? h1 : value > 0.5 ? h2 : lerp(0.5, h1, h2);
|
|
147
|
+
c = settings.triangular ? triLerp(powerValue, c1, c2, settings.triangular) : lerp(powerValue, c1, c2);
|
|
148
|
+
l = lerp(powerValue, l1, l2);
|
|
149
|
+
}
|
|
150
|
+
else {
|
|
151
|
+
h = lerp(value, h1, h2);
|
|
152
|
+
c = lerp(value, c1, c2);
|
|
153
|
+
l = lerp(value, l1, l2);
|
|
154
|
+
}
|
|
155
|
+
return hclToRgb([h, c, l]);
|
|
156
|
+
}
|
|
157
|
+
};
|
|
158
|
+
return ColorScale;
|
|
159
|
+
}());
|
|
160
|
+
export default ColorScale;
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Utility class for controlling FPS calls
|
|
3
|
+
*
|
|
4
|
+
* @exports
|
|
5
|
+
* @class FrameRate
|
|
6
|
+
*/
|
|
7
|
+
export default class FrameRate {
|
|
8
|
+
private _fps;
|
|
9
|
+
private interval;
|
|
10
|
+
private time;
|
|
11
|
+
private elapsedTime;
|
|
12
|
+
private lastUpdate;
|
|
13
|
+
/**
|
|
14
|
+
* @param {number} [fps=30] Frame per second limit
|
|
15
|
+
*/
|
|
16
|
+
constructor(fps?: number);
|
|
17
|
+
/**
|
|
18
|
+
* Return true if elapsed time since last update is higher than current FPS
|
|
19
|
+
*
|
|
20
|
+
* @returns {boolean}
|
|
21
|
+
*/
|
|
22
|
+
update(): boolean;
|
|
23
|
+
get fps(): number;
|
|
24
|
+
set fps(fps: number);
|
|
25
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
import { now } from '../functions';
|
|
2
|
+
/**
|
|
3
|
+
* Utility class for controlling FPS calls
|
|
4
|
+
*
|
|
5
|
+
* @exports
|
|
6
|
+
* @class FrameRate
|
|
7
|
+
*/
|
|
8
|
+
var FrameRate = /** @class */ (function () {
|
|
9
|
+
/**
|
|
10
|
+
* @param {number} [fps=30] Frame per second limit
|
|
11
|
+
*/
|
|
12
|
+
function FrameRate(fps) {
|
|
13
|
+
if (fps === void 0) { fps = 30; }
|
|
14
|
+
this.interval = 0;
|
|
15
|
+
this.time = 0;
|
|
16
|
+
this.elapsedTime = 0;
|
|
17
|
+
this.lastUpdate = 0;
|
|
18
|
+
this._fps = fps;
|
|
19
|
+
this.fps = fps;
|
|
20
|
+
}
|
|
21
|
+
/**
|
|
22
|
+
* Return true if elapsed time since last update is higher than current FPS
|
|
23
|
+
*
|
|
24
|
+
* @returns {boolean}
|
|
25
|
+
*/
|
|
26
|
+
FrameRate.prototype.update = function () {
|
|
27
|
+
this.time = now();
|
|
28
|
+
this.elapsedTime = this.time - this.lastUpdate;
|
|
29
|
+
if (this.elapsedTime < this.interval) {
|
|
30
|
+
return false;
|
|
31
|
+
}
|
|
32
|
+
this.lastUpdate = this.time - (this.elapsedTime % this.interval);
|
|
33
|
+
return true;
|
|
34
|
+
};
|
|
35
|
+
Object.defineProperty(FrameRate.prototype, "fps", {
|
|
36
|
+
get: function () {
|
|
37
|
+
return this._fps;
|
|
38
|
+
},
|
|
39
|
+
set: function (fps) {
|
|
40
|
+
this._fps = fps;
|
|
41
|
+
this.interval = 1000 / fps;
|
|
42
|
+
},
|
|
43
|
+
enumerable: false,
|
|
44
|
+
configurable: true
|
|
45
|
+
});
|
|
46
|
+
return FrameRate;
|
|
47
|
+
}());
|
|
48
|
+
export default FrameRate;
|
package/lib/colors.d.ts
CHANGED
|
@@ -1,7 +1,15 @@
|
|
|
1
|
+
import { ColorRepresentation } from './types';
|
|
2
|
+
/**
|
|
3
|
+
* Normalize a color representation into RGB
|
|
4
|
+
*
|
|
5
|
+
* @param {ColorRepresentation} color Color representation
|
|
6
|
+
* @returns {[number,number,number]} Normalized RGB color
|
|
7
|
+
*/
|
|
8
|
+
export declare function normalizeColor(color: ColorRepresentation): [number, number, number];
|
|
1
9
|
/**
|
|
2
10
|
* Normalize an hexadecimal string
|
|
3
11
|
*
|
|
4
|
-
* @param
|
|
12
|
+
* @param {string} hex Hexadecimal string
|
|
5
13
|
* @returns {string} Normalized hexadecimal string
|
|
6
14
|
*/
|
|
7
15
|
export declare function normalizeHexString(hex: string): string;
|