tldraw 4.5.5 → 4.5.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist-cjs/index.js CHANGED
@@ -606,7 +606,7 @@ var import_buildFromV1Document = require("./lib/utils/tldr/buildFromV1Document")
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  var import_file = require("./lib/utils/tldr/file");
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  (0, import_editor.registerTldrawLibraryVersion)(
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  "tldraw",
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- "4.5.5",
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+ "4.5.6",
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  "cjs"
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  );
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  //# sourceMappingURL=index.js.map
@@ -167,8 +167,14 @@ function updateArrowTerminal({
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  if (!info) {
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  throw new Error("expected arrow info");
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  }
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- const startPoint = useHandle ? info.start.handle : info.start.point;
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- const endPoint = useHandle ? info.end.handle : info.end.point;
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+ const startPoint = getValidTerminalPoint(
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+ useHandle ? info.start.handle : info.start.point,
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+ arrow.props.start
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+ );
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+ const endPoint = getValidTerminalPoint(
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+ useHandle ? info.end.handle : info.end.point,
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+ arrow.props.end
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+ );
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  const point = terminal === "start" ? startPoint : endPoint;
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  const update = {
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  id: arrow.id,
@@ -179,20 +185,40 @@ function updateArrowTerminal({
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  }
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  };
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  if (info.type === "arc") {
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- const newStart = terminal === "start" ? startPoint : info.start.handle;
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- const newEnd = terminal === "end" ? endPoint : info.end.handle;
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+ const newStart = terminal === "start" ? startPoint : getValidTerminalPoint(info.start.handle, arrow.props.start);
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+ const newEnd = terminal === "end" ? endPoint : getValidTerminalPoint(info.end.handle, arrow.props.end);
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  const newMidPoint = import_editor.Vec.Med(newStart, newEnd);
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- const lineSegment = import_editor.Vec.Sub(newStart, newEnd).per().uni().mul(info.handleArc.radius * 2 * Math.sign(arrow.props.bend));
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+ const arrowDirection = import_editor.Vec.Sub(newStart, newEnd);
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+ if ((0, import_editor.approximately)(import_editor.Vec.Len2(arrowDirection), 0)) {
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+ editor.updateShape(update);
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+ if (unbind) {
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+ (0, import_shared.removeArrowBinding)(editor, arrow, terminal);
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+ }
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+ return;
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+ }
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+ const lineSegment = arrowDirection.per().uni().mul(info.handleArc.radius * 2 * Math.sign(arrow.props.bend));
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+ const targetPoint = import_editor.Vec.Add(newMidPoint, lineSegment);
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+ if (!import_editor.Vec.IsFinite(info.handleArc.center) || !Number.isFinite(info.handleArc.radius) || !import_editor.Vec.IsFinite(targetPoint)) {
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+ editor.updateShape(update);
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+ if (unbind) {
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+ (0, import_shared.removeArrowBinding)(editor, arrow, terminal);
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+ }
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+ return;
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+ }
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  const intersections = (0, import_editor.intersectLineSegmentCircle)(
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  info.handleArc.center,
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- import_editor.Vec.Add(newMidPoint, lineSegment),
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+ targetPoint,
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  info.handleArc.center,
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  info.handleArc.radius
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  );
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- (0, import_editor.assert)(intersections?.length === 1);
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- const bend = import_editor.Vec.Dist(newMidPoint, intersections[0]) * Math.sign(arrow.props.bend);
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- if (!(0, import_editor.approximately)(bend, update.props.bend)) {
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- update.props.bend = bend;
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+ if (intersections?.length) {
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+ const intersection = intersections.reduce(
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+ (closest, candidate) => import_editor.Vec.Dist2(candidate, targetPoint) < import_editor.Vec.Dist2(closest, targetPoint) ? candidate : closest
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+ );
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+ const bend = import_editor.Vec.Dist(newMidPoint, intersection) * Math.sign(arrow.props.bend);
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+ if (!(0, import_editor.approximately)(bend, update.props.bend)) {
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+ update.props.bend = bend;
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+ }
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  }
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  }
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  editor.updateShape(update);
@@ -200,4 +226,7 @@ function updateArrowTerminal({
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  (0, import_shared.removeArrowBinding)(editor, arrow, terminal);
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  }
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  }
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+ function getValidTerminalPoint(point, fallback) {
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+ return import_editor.Vec.From(import_editor.Vec.IsFinite(point) ? point : fallback);
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+ }
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  //# sourceMappingURL=ArrowBindingUtil.js.map
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../../src/lib/bindings/arrow/ArrowBindingUtil.ts"],
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- "sourcesContent": ["import {\n\tBindingOnChangeOptions,\n\tBindingOnCreateOptions,\n\tBindingOnShapeChangeOptions,\n\tBindingOnShapeIsolateOptions,\n\tBindingUtil,\n\tEditor,\n\tIndexKey,\n\tTLArrowBinding,\n\tTLArrowBindingProps,\n\tTLArrowShape,\n\tTLParentId,\n\tTLShape,\n\tTLShapeId,\n\tTLShapePartial,\n\tVec,\n\tapproximately,\n\tarrowBindingMigrations,\n\tarrowBindingProps,\n\tassert,\n\tgetIndexAbove,\n\tgetIndexBetween,\n\tintersectLineSegmentCircle,\n} from '@tldraw/editor'\nimport { getArrowInfo } from '../../shapes/arrow/getArrowInfo'\nimport { getArrowBindings, removeArrowBinding } from '../../shapes/arrow/shared'\n\n/**\n * @public\n */\nexport class ArrowBindingUtil extends BindingUtil<TLArrowBinding> {\n\tstatic override type = 'arrow'\n\n\tstatic override props = arrowBindingProps\n\tstatic override migrations = arrowBindingMigrations\n\n\toverride getDefaultProps(): Partial<TLArrowBindingProps> {\n\t\treturn {\n\t\t\tisPrecise: false,\n\t\t\tisExact: false,\n\t\t\tnormalizedAnchor: { x: 0.5, y: 0.5 },\n\t\t\tsnap: 'none',\n\t\t}\n\t}\n\n\t// when the binding itself changes\n\toverride onAfterCreate({ binding }: BindingOnCreateOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape(binding.fromId) as TLArrowShape | undefined\n\t\tif (!arrow) return\n\t\tarrowDidUpdate(this.editor, arrow)\n\t}\n\n\t// when the binding itself changes\n\toverride onAfterChange({ bindingAfter }: BindingOnChangeOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape(bindingAfter.fromId) as TLArrowShape | undefined\n\t\tif (!arrow) return\n\t\tarrowDidUpdate(this.editor, arrow)\n\t}\n\n\t// when the arrow itself changes\n\toverride onAfterChangeFromShape({\n\t\tshapeBefore,\n\t\tshapeAfter,\n\t\treason,\n\t}: BindingOnShapeChangeOptions<TLArrowBinding>): void {\n\t\t// When translating arrows together with their bound shapes, only x/y changes.\n\t\t// In this case, bindings remain valid and no reparenting is needed.\n\t\t// This is a significant performance optimization when moving many bound shapes.\n\t\tif (\n\t\t\treason !== 'ancestry' &&\n\t\t\tshapeBefore.parentId === shapeAfter.parentId &&\n\t\t\tshapeBefore.index === shapeAfter.index\n\t\t) {\n\t\t\treturn\n\t\t}\n\t\tarrowDidUpdate(this.editor, shapeAfter as TLArrowShape)\n\t}\n\n\t// when the shape an arrow is bound to changes\n\toverride onAfterChangeToShape({\n\t\tbinding,\n\t\tshapeBefore,\n\t\tshapeAfter,\n\t\treason,\n\t}: BindingOnShapeChangeOptions<TLArrowBinding>): void {\n\t\tif (\n\t\t\treason !== 'ancestry' &&\n\t\t\tshapeBefore.parentId === shapeAfter.parentId &&\n\t\t\tshapeBefore.index === shapeAfter.index\n\t\t) {\n\t\t\treturn\n\t\t}\n\t\treparentArrow(this.editor, binding.fromId)\n\t}\n\n\t// when the arrow is isolated we need to update it's x,y positions\n\toverride onBeforeIsolateFromShape({\n\t\tbinding,\n\t}: BindingOnShapeIsolateOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape<TLArrowShape>(binding.fromId)\n\t\tif (!arrow) return\n\t\tupdateArrowTerminal({\n\t\t\teditor: this.editor,\n\t\t\tarrow,\n\t\t\tterminal: binding.props.terminal,\n\t\t})\n\t}\n}\n\nfunction reparentArrow(editor: Editor, arrowId: TLShapeId) {\n\tconst arrow = editor.getShape<TLArrowShape>(arrowId)\n\tif (!arrow) return\n\tconst bindings = getArrowBindings(editor, arrow)\n\tconst { start, end } = bindings\n\tconst startShape = start ? editor.getShape(start.toId) : undefined\n\tconst endShape = end ? editor.getShape(end.toId) : undefined\n\n\tconst parentPageId = editor.getAncestorPageId(arrow)\n\tif (!parentPageId) return\n\n\tlet nextParentId: TLParentId\n\tif (startShape && endShape) {\n\t\t// if arrow has two bindings, always parent arrow to closest common ancestor of the bindings\n\t\tnextParentId = editor.findCommonAncestor([startShape, endShape]) ?? parentPageId\n\t} else if (startShape || endShape) {\n\t\tconst bindingParentId = (startShape || endShape)?.parentId\n\t\t// If the arrow and the shape that it is bound to have the same parent, then keep that parent\n\t\tif (bindingParentId && bindingParentId === arrow.parentId) {\n\t\t\tnextParentId = arrow.parentId\n\t\t} else {\n\t\t\t// if arrow has one binding, keep arrow on its own page\n\t\t\tnextParentId = parentPageId\n\t\t}\n\t} else {\n\t\treturn\n\t}\n\n\tif (nextParentId && nextParentId !== arrow.parentId) {\n\t\teditor.reparentShapes([arrowId], nextParentId)\n\t}\n\n\tconst reparentedArrow = editor.getShape<TLArrowShape>(arrowId)\n\tif (!reparentedArrow) throw Error('no reparented arrow')\n\n\tconst startSibling = editor.getShapeNearestSibling(reparentedArrow, startShape)\n\tconst endSibling = editor.getShapeNearestSibling(reparentedArrow, endShape)\n\n\tlet highestSibling: TLShape | undefined\n\n\tif (startSibling && endSibling) {\n\t\thighestSibling = startSibling.index > endSibling.index ? startSibling : endSibling\n\t} else if (startSibling && !endSibling) {\n\t\thighestSibling = startSibling\n\t} else if (endSibling && !startSibling) {\n\t\thighestSibling = endSibling\n\t} else {\n\t\treturn\n\t}\n\n\tlet finalIndex: IndexKey\n\n\tconst higherSiblings = editor\n\t\t.getSortedChildIdsForParent(highestSibling.parentId)\n\t\t.map((id) => editor.getShape(id)!)\n\t\t.filter((sibling) => sibling.index > highestSibling!.index)\n\n\tif (higherSiblings.length) {\n\t\t// there are siblings above the highest bound sibling, we need to\n\t\t// insert between them.\n\n\t\t// if the next sibling is also a bound arrow though, we can end up\n\t\t// all fighting for the same indexes. so lets find the next\n\t\t// non-arrow sibling...\n\t\tconst nextHighestNonArrowSibling = higherSiblings.find((sibling) => sibling.type !== 'arrow')\n\n\t\tif (\n\t\t\t// ...then, if we're above the last shape we want to be above...\n\t\t\treparentedArrow.index > highestSibling.index &&\n\t\t\t// ...but below the next non-arrow sibling...\n\t\t\t(!nextHighestNonArrowSibling || reparentedArrow.index < nextHighestNonArrowSibling.index)\n\t\t) {\n\t\t\t// ...then we're already in the right place. no need to update!\n\t\t\treturn\n\t\t}\n\n\t\t// otherwise, we need to find the index between the highest sibling\n\t\t// we want to be above, and the next highest sibling we want to be\n\t\t// below:\n\t\tfinalIndex = getIndexBetween(highestSibling.index, higherSiblings[0].index)\n\t} else {\n\t\t// if there are no siblings above us, we can just get the next index:\n\t\tfinalIndex = getIndexAbove(highestSibling.index)\n\t}\n\n\tif (finalIndex !== reparentedArrow.index) {\n\t\teditor.updateShapes([{ id: arrowId, type: 'arrow', index: finalIndex }])\n\t}\n}\n\nfunction arrowDidUpdate(editor: Editor, arrow: TLArrowShape) {\n\tconst bindings = getArrowBindings(editor, arrow)\n\t// if the shape is an arrow and its bound shape is on another page\n\t// or was deleted, unbind it\n\tfor (const handle of ['start', 'end'] as const) {\n\t\tconst binding = bindings[handle]\n\t\tif (!binding) continue\n\t\tconst boundShape = editor.getShape(binding.toId)\n\t\tconst isShapeInSamePageAsArrow =\n\t\t\teditor.getAncestorPageId(arrow) === editor.getAncestorPageId(boundShape)\n\t\tif (!boundShape || !isShapeInSamePageAsArrow) {\n\t\t\tupdateArrowTerminal({ editor, arrow, terminal: handle, unbind: true })\n\t\t}\n\t}\n\n\t// always check the arrow parents\n\treparentArrow(editor, arrow.id)\n}\n\n/** @internal */\nexport function updateArrowTerminal({\n\teditor,\n\tarrow,\n\tterminal,\n\tunbind = false,\n\tuseHandle = false,\n}: {\n\teditor: Editor\n\tarrow: TLArrowShape\n\tterminal: 'start' | 'end'\n\tunbind?: boolean\n\tuseHandle?: boolean\n}) {\n\tconst info = getArrowInfo(editor, arrow)\n\tif (!info) {\n\t\tthrow new Error('expected arrow info')\n\t}\n\n\tconst startPoint = useHandle ? info.start.handle : info.start.point\n\tconst endPoint = useHandle ? info.end.handle : info.end.point\n\tconst point = terminal === 'start' ? startPoint : endPoint\n\n\tconst update = {\n\t\tid: arrow.id,\n\t\ttype: 'arrow',\n\t\tprops: {\n\t\t\t[terminal]: { x: point.x, y: point.y },\n\t\t\tbend: arrow.props.bend,\n\t\t},\n\t} satisfies TLShapePartial<TLArrowShape>\n\n\t// fix up the bend:\n\tif (info.type === 'arc') {\n\t\t// find the new start/end points of the resulting arrow\n\t\tconst newStart = terminal === 'start' ? startPoint : info.start.handle\n\t\tconst newEnd = terminal === 'end' ? endPoint : info.end.handle\n\t\tconst newMidPoint = Vec.Med(newStart, newEnd)\n\n\t\t// intersect a line segment perpendicular to the new arrow with the old arrow arc to\n\t\t// find the new mid-point\n\t\tconst lineSegment = Vec.Sub(newStart, newEnd)\n\t\t\t.per()\n\t\t\t.uni()\n\t\t\t.mul(info.handleArc.radius * 2 * Math.sign(arrow.props.bend))\n\n\t\t// find the intersections with the old arrow arc:\n\t\tconst intersections = intersectLineSegmentCircle(\n\t\t\tinfo.handleArc.center,\n\t\t\tVec.Add(newMidPoint, lineSegment),\n\t\t\tinfo.handleArc.center,\n\t\t\tinfo.handleArc.radius\n\t\t)\n\n\t\tassert(intersections?.length === 1)\n\t\tconst bend = Vec.Dist(newMidPoint, intersections[0]) * Math.sign(arrow.props.bend)\n\t\t// use `approximately` to avoid endless update loops\n\t\tif (!approximately(bend, update.props.bend)) {\n\t\t\tupdate.props.bend = bend\n\t\t}\n\t}\n\n\teditor.updateShape(update)\n\tif (unbind) {\n\t\tremoveArrowBinding(editor, arrow, terminal)\n\t}\n}\n"],
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+ "sourcesContent": ["import {\n\tBindingOnChangeOptions,\n\tBindingOnCreateOptions,\n\tBindingOnShapeChangeOptions,\n\tBindingOnShapeIsolateOptions,\n\tBindingUtil,\n\tEditor,\n\tIndexKey,\n\tTLArrowBinding,\n\tTLArrowBindingProps,\n\tTLArrowShape,\n\tTLParentId,\n\tTLShape,\n\tTLShapeId,\n\tTLShapePartial,\n\tVec,\n\tapproximately,\n\tarrowBindingMigrations,\n\tarrowBindingProps,\n\tgetIndexAbove,\n\tgetIndexBetween,\n\tintersectLineSegmentCircle,\n} from '@tldraw/editor'\nimport { getArrowInfo } from '../../shapes/arrow/getArrowInfo'\nimport { getArrowBindings, removeArrowBinding } from '../../shapes/arrow/shared'\n\n/**\n * @public\n */\nexport class ArrowBindingUtil extends BindingUtil<TLArrowBinding> {\n\tstatic override type = 'arrow'\n\n\tstatic override props = arrowBindingProps\n\tstatic override migrations = arrowBindingMigrations\n\n\toverride getDefaultProps(): Partial<TLArrowBindingProps> {\n\t\treturn {\n\t\t\tisPrecise: false,\n\t\t\tisExact: false,\n\t\t\tnormalizedAnchor: { x: 0.5, y: 0.5 },\n\t\t\tsnap: 'none',\n\t\t}\n\t}\n\n\t// when the binding itself changes\n\toverride onAfterCreate({ binding }: BindingOnCreateOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape(binding.fromId) as TLArrowShape | undefined\n\t\tif (!arrow) return\n\t\tarrowDidUpdate(this.editor, arrow)\n\t}\n\n\t// when the binding itself changes\n\toverride onAfterChange({ bindingAfter }: BindingOnChangeOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape(bindingAfter.fromId) as TLArrowShape | undefined\n\t\tif (!arrow) return\n\t\tarrowDidUpdate(this.editor, arrow)\n\t}\n\n\t// when the arrow itself changes\n\toverride onAfterChangeFromShape({\n\t\tshapeBefore,\n\t\tshapeAfter,\n\t\treason,\n\t}: BindingOnShapeChangeOptions<TLArrowBinding>): void {\n\t\t// When translating arrows together with their bound shapes, only x/y changes.\n\t\t// In this case, bindings remain valid and no reparenting is needed.\n\t\t// This is a significant performance optimization when moving many bound shapes.\n\t\tif (\n\t\t\treason !== 'ancestry' &&\n\t\t\tshapeBefore.parentId === shapeAfter.parentId &&\n\t\t\tshapeBefore.index === shapeAfter.index\n\t\t) {\n\t\t\treturn\n\t\t}\n\t\tarrowDidUpdate(this.editor, shapeAfter as TLArrowShape)\n\t}\n\n\t// when the shape an arrow is bound to changes\n\toverride onAfterChangeToShape({\n\t\tbinding,\n\t\tshapeBefore,\n\t\tshapeAfter,\n\t\treason,\n\t}: BindingOnShapeChangeOptions<TLArrowBinding>): void {\n\t\tif (\n\t\t\treason !== 'ancestry' &&\n\t\t\tshapeBefore.parentId === shapeAfter.parentId &&\n\t\t\tshapeBefore.index === shapeAfter.index\n\t\t) {\n\t\t\treturn\n\t\t}\n\t\treparentArrow(this.editor, binding.fromId)\n\t}\n\n\t// when the arrow is isolated we need to update it's x,y positions\n\toverride onBeforeIsolateFromShape({\n\t\tbinding,\n\t}: BindingOnShapeIsolateOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape<TLArrowShape>(binding.fromId)\n\t\tif (!arrow) return\n\t\tupdateArrowTerminal({\n\t\t\teditor: this.editor,\n\t\t\tarrow,\n\t\t\tterminal: binding.props.terminal,\n\t\t})\n\t}\n}\n\nfunction reparentArrow(editor: Editor, arrowId: TLShapeId) {\n\tconst arrow = editor.getShape<TLArrowShape>(arrowId)\n\tif (!arrow) return\n\tconst bindings = getArrowBindings(editor, arrow)\n\tconst { start, end } = bindings\n\tconst startShape = start ? editor.getShape(start.toId) : undefined\n\tconst endShape = end ? editor.getShape(end.toId) : undefined\n\n\tconst parentPageId = editor.getAncestorPageId(arrow)\n\tif (!parentPageId) return\n\n\tlet nextParentId: TLParentId\n\tif (startShape && endShape) {\n\t\t// if arrow has two bindings, always parent arrow to closest common ancestor of the bindings\n\t\tnextParentId = editor.findCommonAncestor([startShape, endShape]) ?? parentPageId\n\t} else if (startShape || endShape) {\n\t\tconst bindingParentId = (startShape || endShape)?.parentId\n\t\t// If the arrow and the shape that it is bound to have the same parent, then keep that parent\n\t\tif (bindingParentId && bindingParentId === arrow.parentId) {\n\t\t\tnextParentId = arrow.parentId\n\t\t} else {\n\t\t\t// if arrow has one binding, keep arrow on its own page\n\t\t\tnextParentId = parentPageId\n\t\t}\n\t} else {\n\t\treturn\n\t}\n\n\tif (nextParentId && nextParentId !== arrow.parentId) {\n\t\teditor.reparentShapes([arrowId], nextParentId)\n\t}\n\n\tconst reparentedArrow = editor.getShape<TLArrowShape>(arrowId)\n\tif (!reparentedArrow) throw Error('no reparented arrow')\n\n\tconst startSibling = editor.getShapeNearestSibling(reparentedArrow, startShape)\n\tconst endSibling = editor.getShapeNearestSibling(reparentedArrow, endShape)\n\n\tlet highestSibling: TLShape | undefined\n\n\tif (startSibling && endSibling) {\n\t\thighestSibling = startSibling.index > endSibling.index ? startSibling : endSibling\n\t} else if (startSibling && !endSibling) {\n\t\thighestSibling = startSibling\n\t} else if (endSibling && !startSibling) {\n\t\thighestSibling = endSibling\n\t} else {\n\t\treturn\n\t}\n\n\tlet finalIndex: IndexKey\n\n\tconst higherSiblings = editor\n\t\t.getSortedChildIdsForParent(highestSibling.parentId)\n\t\t.map((id) => editor.getShape(id)!)\n\t\t.filter((sibling) => sibling.index > highestSibling!.index)\n\n\tif (higherSiblings.length) {\n\t\t// there are siblings above the highest bound sibling, we need to\n\t\t// insert between them.\n\n\t\t// if the next sibling is also a bound arrow though, we can end up\n\t\t// all fighting for the same indexes. so lets find the next\n\t\t// non-arrow sibling...\n\t\tconst nextHighestNonArrowSibling = higherSiblings.find((sibling) => sibling.type !== 'arrow')\n\n\t\tif (\n\t\t\t// ...then, if we're above the last shape we want to be above...\n\t\t\treparentedArrow.index > highestSibling.index &&\n\t\t\t// ...but below the next non-arrow sibling...\n\t\t\t(!nextHighestNonArrowSibling || reparentedArrow.index < nextHighestNonArrowSibling.index)\n\t\t) {\n\t\t\t// ...then we're already in the right place. no need to update!\n\t\t\treturn\n\t\t}\n\n\t\t// otherwise, we need to find the index between the highest sibling\n\t\t// we want to be above, and the next highest sibling we want to be\n\t\t// below:\n\t\tfinalIndex = getIndexBetween(highestSibling.index, higherSiblings[0].index)\n\t} else {\n\t\t// if there are no siblings above us, we can just get the next index:\n\t\tfinalIndex = getIndexAbove(highestSibling.index)\n\t}\n\n\tif (finalIndex !== reparentedArrow.index) {\n\t\teditor.updateShapes([{ id: arrowId, type: 'arrow', index: finalIndex }])\n\t}\n}\n\nfunction arrowDidUpdate(editor: Editor, arrow: TLArrowShape) {\n\tconst bindings = getArrowBindings(editor, arrow)\n\t// if the shape is an arrow and its bound shape is on another page\n\t// or was deleted, unbind it\n\tfor (const handle of ['start', 'end'] as const) {\n\t\tconst binding = bindings[handle]\n\t\tif (!binding) continue\n\t\tconst boundShape = editor.getShape(binding.toId)\n\t\tconst isShapeInSamePageAsArrow =\n\t\t\teditor.getAncestorPageId(arrow) === editor.getAncestorPageId(boundShape)\n\t\tif (!boundShape || !isShapeInSamePageAsArrow) {\n\t\t\tupdateArrowTerminal({ editor, arrow, terminal: handle, unbind: true })\n\t\t}\n\t}\n\n\t// always check the arrow parents\n\treparentArrow(editor, arrow.id)\n}\n\n/** @internal */\nexport function updateArrowTerminal({\n\teditor,\n\tarrow,\n\tterminal,\n\tunbind = false,\n\tuseHandle = false,\n}: {\n\teditor: Editor\n\tarrow: TLArrowShape\n\tterminal: 'start' | 'end'\n\tunbind?: boolean\n\tuseHandle?: boolean\n}) {\n\tconst info = getArrowInfo(editor, arrow)\n\tif (!info) {\n\t\tthrow new Error('expected arrow info')\n\t}\n\n\tconst startPoint = getValidTerminalPoint(\n\t\tuseHandle ? info.start.handle : info.start.point,\n\t\tarrow.props.start\n\t)\n\tconst endPoint = getValidTerminalPoint(\n\t\tuseHandle ? info.end.handle : info.end.point,\n\t\tarrow.props.end\n\t)\n\tconst point = terminal === 'start' ? startPoint : endPoint\n\n\tconst update = {\n\t\tid: arrow.id,\n\t\ttype: 'arrow',\n\t\tprops: {\n\t\t\t[terminal]: { x: point.x, y: point.y },\n\t\t\tbend: arrow.props.bend,\n\t\t},\n\t} satisfies TLShapePartial<TLArrowShape>\n\n\t// fix up the bend:\n\tif (info.type === 'arc') {\n\t\t// find the new start/end points of the resulting arrow\n\t\tconst newStart =\n\t\t\tterminal === 'start'\n\t\t\t\t? startPoint\n\t\t\t\t: getValidTerminalPoint(info.start.handle, arrow.props.start)\n\t\tconst newEnd =\n\t\t\tterminal === 'end' ? endPoint : getValidTerminalPoint(info.end.handle, arrow.props.end)\n\t\tconst newMidPoint = Vec.Med(newStart, newEnd)\n\t\tconst arrowDirection = Vec.Sub(newStart, newEnd)\n\t\tif (approximately(Vec.Len2(arrowDirection), 0)) {\n\t\t\teditor.updateShape(update)\n\t\t\tif (unbind) {\n\t\t\t\tremoveArrowBinding(editor, arrow, terminal)\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\t// intersect a line segment perpendicular to the new arrow with the old arrow arc to\n\t\t// find the new mid-point\n\t\tconst lineSegment = arrowDirection\n\t\t\t.per()\n\t\t\t.uni()\n\t\t\t.mul(info.handleArc.radius * 2 * Math.sign(arrow.props.bend))\n\t\tconst targetPoint = Vec.Add(newMidPoint, lineSegment)\n\t\tif (\n\t\t\t!Vec.IsFinite(info.handleArc.center) ||\n\t\t\t!Number.isFinite(info.handleArc.radius) ||\n\t\t\t!Vec.IsFinite(targetPoint)\n\t\t) {\n\t\t\teditor.updateShape(update)\n\t\t\tif (unbind) {\n\t\t\t\tremoveArrowBinding(editor, arrow, terminal)\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\t// find the intersections with the old arrow arc:\n\t\tconst intersections = intersectLineSegmentCircle(\n\t\t\tinfo.handleArc.center,\n\t\t\ttargetPoint,\n\t\t\tinfo.handleArc.center,\n\t\t\tinfo.handleArc.radius\n\t\t)\n\n\t\tif (intersections?.length) {\n\t\t\tconst intersection = intersections.reduce((closest, candidate) =>\n\t\t\t\tVec.Dist2(candidate, targetPoint) < Vec.Dist2(closest, targetPoint) ? candidate : closest\n\t\t\t)\n\t\t\tconst bend = Vec.Dist(newMidPoint, intersection) * Math.sign(arrow.props.bend)\n\t\t\t// use `approximately` to avoid endless update loops\n\t\t\tif (!approximately(bend, update.props.bend)) {\n\t\t\t\tupdate.props.bend = bend\n\t\t\t}\n\t\t}\n\t}\n\n\teditor.updateShape(update)\n\tif (unbind) {\n\t\tremoveArrowBinding(editor, arrow, terminal)\n\t}\n}\n\nfunction getValidTerminalPoint(\n\tpoint: { x: number; y: number },\n\tfallback: { x: number; y: number }\n) {\n\treturn Vec.From(Vec.IsFinite(point) ? point : fallback)\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -22,10 +22,10 @@ __export(version_exports, {
22
22
  version: () => version
23
23
  });
24
24
  module.exports = __toCommonJS(version_exports);
25
- const version = "4.5.5";
25
+ const version = "4.5.6";
26
26
  const publishDates = {
27
27
  major: "2025-09-18T14:39:22.803Z",
28
28
  minor: "2026-03-18T11:05:13.340Z",
29
- patch: "2026-04-01T09:22:33.926Z"
29
+ patch: "2026-04-01T10:10:24.793Z"
30
30
  };
31
31
  //# sourceMappingURL=version.js.map
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/ui/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '4.5.5'\nexport const publishDates = {\n\tmajor: '2025-09-18T14:39:22.803Z',\n\tminor: '2026-03-18T11:05:13.340Z',\n\tpatch: '2026-04-01T09:22:33.926Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '4.5.6'\nexport const publishDates = {\n\tmajor: '2025-09-18T14:39:22.803Z',\n\tminor: '2026-03-18T11:05:13.340Z',\n\tpatch: '2026-04-01T10:10:24.793Z',\n}\n"],
5
5
  "mappings": ";;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAGO,MAAM,UAAU;AAChB,MAAM,eAAe;AAAA,EAC3B,OAAO;AAAA,EACP,OAAO;AAAA,EACP,OAAO;AACR;",
6
6
  "names": []
7
7
  }
@@ -553,7 +553,7 @@ import {
553
553
  } from "./lib/utils/tldr/file.mjs";
554
554
  registerTldrawLibraryVersion(
555
555
  "tldraw",
556
- "4.5.5",
556
+ "4.5.6",
557
557
  "esm"
558
558
  );
559
559
  export {
@@ -4,7 +4,6 @@ import {
4
4
  approximately,
5
5
  arrowBindingMigrations,
6
6
  arrowBindingProps,
7
- assert,
8
7
  getIndexAbove,
9
8
  getIndexBetween,
10
9
  intersectLineSegmentCircle
@@ -153,8 +152,14 @@ function updateArrowTerminal({
153
152
  if (!info) {
154
153
  throw new Error("expected arrow info");
155
154
  }
156
- const startPoint = useHandle ? info.start.handle : info.start.point;
157
- const endPoint = useHandle ? info.end.handle : info.end.point;
155
+ const startPoint = getValidTerminalPoint(
156
+ useHandle ? info.start.handle : info.start.point,
157
+ arrow.props.start
158
+ );
159
+ const endPoint = getValidTerminalPoint(
160
+ useHandle ? info.end.handle : info.end.point,
161
+ arrow.props.end
162
+ );
158
163
  const point = terminal === "start" ? startPoint : endPoint;
159
164
  const update = {
160
165
  id: arrow.id,
@@ -165,20 +170,40 @@ function updateArrowTerminal({
165
170
  }
166
171
  };
167
172
  if (info.type === "arc") {
168
- const newStart = terminal === "start" ? startPoint : info.start.handle;
169
- const newEnd = terminal === "end" ? endPoint : info.end.handle;
173
+ const newStart = terminal === "start" ? startPoint : getValidTerminalPoint(info.start.handle, arrow.props.start);
174
+ const newEnd = terminal === "end" ? endPoint : getValidTerminalPoint(info.end.handle, arrow.props.end);
170
175
  const newMidPoint = Vec.Med(newStart, newEnd);
171
- const lineSegment = Vec.Sub(newStart, newEnd).per().uni().mul(info.handleArc.radius * 2 * Math.sign(arrow.props.bend));
176
+ const arrowDirection = Vec.Sub(newStart, newEnd);
177
+ if (approximately(Vec.Len2(arrowDirection), 0)) {
178
+ editor.updateShape(update);
179
+ if (unbind) {
180
+ removeArrowBinding(editor, arrow, terminal);
181
+ }
182
+ return;
183
+ }
184
+ const lineSegment = arrowDirection.per().uni().mul(info.handleArc.radius * 2 * Math.sign(arrow.props.bend));
185
+ const targetPoint = Vec.Add(newMidPoint, lineSegment);
186
+ if (!Vec.IsFinite(info.handleArc.center) || !Number.isFinite(info.handleArc.radius) || !Vec.IsFinite(targetPoint)) {
187
+ editor.updateShape(update);
188
+ if (unbind) {
189
+ removeArrowBinding(editor, arrow, terminal);
190
+ }
191
+ return;
192
+ }
172
193
  const intersections = intersectLineSegmentCircle(
173
194
  info.handleArc.center,
174
- Vec.Add(newMidPoint, lineSegment),
195
+ targetPoint,
175
196
  info.handleArc.center,
176
197
  info.handleArc.radius
177
198
  );
178
- assert(intersections?.length === 1);
179
- const bend = Vec.Dist(newMidPoint, intersections[0]) * Math.sign(arrow.props.bend);
180
- if (!approximately(bend, update.props.bend)) {
181
- update.props.bend = bend;
199
+ if (intersections?.length) {
200
+ const intersection = intersections.reduce(
201
+ (closest, candidate) => Vec.Dist2(candidate, targetPoint) < Vec.Dist2(closest, targetPoint) ? candidate : closest
202
+ );
203
+ const bend = Vec.Dist(newMidPoint, intersection) * Math.sign(arrow.props.bend);
204
+ if (!approximately(bend, update.props.bend)) {
205
+ update.props.bend = bend;
206
+ }
182
207
  }
183
208
  }
184
209
  editor.updateShape(update);
@@ -186,6 +211,9 @@ function updateArrowTerminal({
186
211
  removeArrowBinding(editor, arrow, terminal);
187
212
  }
188
213
  }
214
+ function getValidTerminalPoint(point, fallback) {
215
+ return Vec.From(Vec.IsFinite(point) ? point : fallback);
216
+ }
189
217
  export {
190
218
  ArrowBindingUtil,
191
219
  updateArrowTerminal
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/bindings/arrow/ArrowBindingUtil.ts"],
4
- "sourcesContent": ["import {\n\tBindingOnChangeOptions,\n\tBindingOnCreateOptions,\n\tBindingOnShapeChangeOptions,\n\tBindingOnShapeIsolateOptions,\n\tBindingUtil,\n\tEditor,\n\tIndexKey,\n\tTLArrowBinding,\n\tTLArrowBindingProps,\n\tTLArrowShape,\n\tTLParentId,\n\tTLShape,\n\tTLShapeId,\n\tTLShapePartial,\n\tVec,\n\tapproximately,\n\tarrowBindingMigrations,\n\tarrowBindingProps,\n\tassert,\n\tgetIndexAbove,\n\tgetIndexBetween,\n\tintersectLineSegmentCircle,\n} from '@tldraw/editor'\nimport { getArrowInfo } from '../../shapes/arrow/getArrowInfo'\nimport { getArrowBindings, removeArrowBinding } from '../../shapes/arrow/shared'\n\n/**\n * @public\n */\nexport class ArrowBindingUtil extends BindingUtil<TLArrowBinding> {\n\tstatic override type = 'arrow'\n\n\tstatic override props = arrowBindingProps\n\tstatic override migrations = arrowBindingMigrations\n\n\toverride getDefaultProps(): Partial<TLArrowBindingProps> {\n\t\treturn {\n\t\t\tisPrecise: false,\n\t\t\tisExact: false,\n\t\t\tnormalizedAnchor: { x: 0.5, y: 0.5 },\n\t\t\tsnap: 'none',\n\t\t}\n\t}\n\n\t// when the binding itself changes\n\toverride onAfterCreate({ binding }: BindingOnCreateOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape(binding.fromId) as TLArrowShape | undefined\n\t\tif (!arrow) return\n\t\tarrowDidUpdate(this.editor, arrow)\n\t}\n\n\t// when the binding itself changes\n\toverride onAfterChange({ bindingAfter }: BindingOnChangeOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape(bindingAfter.fromId) as TLArrowShape | undefined\n\t\tif (!arrow) return\n\t\tarrowDidUpdate(this.editor, arrow)\n\t}\n\n\t// when the arrow itself changes\n\toverride onAfterChangeFromShape({\n\t\tshapeBefore,\n\t\tshapeAfter,\n\t\treason,\n\t}: BindingOnShapeChangeOptions<TLArrowBinding>): void {\n\t\t// When translating arrows together with their bound shapes, only x/y changes.\n\t\t// In this case, bindings remain valid and no reparenting is needed.\n\t\t// This is a significant performance optimization when moving many bound shapes.\n\t\tif (\n\t\t\treason !== 'ancestry' &&\n\t\t\tshapeBefore.parentId === shapeAfter.parentId &&\n\t\t\tshapeBefore.index === shapeAfter.index\n\t\t) {\n\t\t\treturn\n\t\t}\n\t\tarrowDidUpdate(this.editor, shapeAfter as TLArrowShape)\n\t}\n\n\t// when the shape an arrow is bound to changes\n\toverride onAfterChangeToShape({\n\t\tbinding,\n\t\tshapeBefore,\n\t\tshapeAfter,\n\t\treason,\n\t}: BindingOnShapeChangeOptions<TLArrowBinding>): void {\n\t\tif (\n\t\t\treason !== 'ancestry' &&\n\t\t\tshapeBefore.parentId === shapeAfter.parentId &&\n\t\t\tshapeBefore.index === shapeAfter.index\n\t\t) {\n\t\t\treturn\n\t\t}\n\t\treparentArrow(this.editor, binding.fromId)\n\t}\n\n\t// when the arrow is isolated we need to update it's x,y positions\n\toverride onBeforeIsolateFromShape({\n\t\tbinding,\n\t}: BindingOnShapeIsolateOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape<TLArrowShape>(binding.fromId)\n\t\tif (!arrow) return\n\t\tupdateArrowTerminal({\n\t\t\teditor: this.editor,\n\t\t\tarrow,\n\t\t\tterminal: binding.props.terminal,\n\t\t})\n\t}\n}\n\nfunction reparentArrow(editor: Editor, arrowId: TLShapeId) {\n\tconst arrow = editor.getShape<TLArrowShape>(arrowId)\n\tif (!arrow) return\n\tconst bindings = getArrowBindings(editor, arrow)\n\tconst { start, end } = bindings\n\tconst startShape = start ? editor.getShape(start.toId) : undefined\n\tconst endShape = end ? editor.getShape(end.toId) : undefined\n\n\tconst parentPageId = editor.getAncestorPageId(arrow)\n\tif (!parentPageId) return\n\n\tlet nextParentId: TLParentId\n\tif (startShape && endShape) {\n\t\t// if arrow has two bindings, always parent arrow to closest common ancestor of the bindings\n\t\tnextParentId = editor.findCommonAncestor([startShape, endShape]) ?? parentPageId\n\t} else if (startShape || endShape) {\n\t\tconst bindingParentId = (startShape || endShape)?.parentId\n\t\t// If the arrow and the shape that it is bound to have the same parent, then keep that parent\n\t\tif (bindingParentId && bindingParentId === arrow.parentId) {\n\t\t\tnextParentId = arrow.parentId\n\t\t} else {\n\t\t\t// if arrow has one binding, keep arrow on its own page\n\t\t\tnextParentId = parentPageId\n\t\t}\n\t} else {\n\t\treturn\n\t}\n\n\tif (nextParentId && nextParentId !== arrow.parentId) {\n\t\teditor.reparentShapes([arrowId], nextParentId)\n\t}\n\n\tconst reparentedArrow = editor.getShape<TLArrowShape>(arrowId)\n\tif (!reparentedArrow) throw Error('no reparented arrow')\n\n\tconst startSibling = editor.getShapeNearestSibling(reparentedArrow, startShape)\n\tconst endSibling = editor.getShapeNearestSibling(reparentedArrow, endShape)\n\n\tlet highestSibling: TLShape | undefined\n\n\tif (startSibling && endSibling) {\n\t\thighestSibling = startSibling.index > endSibling.index ? startSibling : endSibling\n\t} else if (startSibling && !endSibling) {\n\t\thighestSibling = startSibling\n\t} else if (endSibling && !startSibling) {\n\t\thighestSibling = endSibling\n\t} else {\n\t\treturn\n\t}\n\n\tlet finalIndex: IndexKey\n\n\tconst higherSiblings = editor\n\t\t.getSortedChildIdsForParent(highestSibling.parentId)\n\t\t.map((id) => editor.getShape(id)!)\n\t\t.filter((sibling) => sibling.index > highestSibling!.index)\n\n\tif (higherSiblings.length) {\n\t\t// there are siblings above the highest bound sibling, we need to\n\t\t// insert between them.\n\n\t\t// if the next sibling is also a bound arrow though, we can end up\n\t\t// all fighting for the same indexes. so lets find the next\n\t\t// non-arrow sibling...\n\t\tconst nextHighestNonArrowSibling = higherSiblings.find((sibling) => sibling.type !== 'arrow')\n\n\t\tif (\n\t\t\t// ...then, if we're above the last shape we want to be above...\n\t\t\treparentedArrow.index > highestSibling.index &&\n\t\t\t// ...but below the next non-arrow sibling...\n\t\t\t(!nextHighestNonArrowSibling || reparentedArrow.index < nextHighestNonArrowSibling.index)\n\t\t) {\n\t\t\t// ...then we're already in the right place. no need to update!\n\t\t\treturn\n\t\t}\n\n\t\t// otherwise, we need to find the index between the highest sibling\n\t\t// we want to be above, and the next highest sibling we want to be\n\t\t// below:\n\t\tfinalIndex = getIndexBetween(highestSibling.index, higherSiblings[0].index)\n\t} else {\n\t\t// if there are no siblings above us, we can just get the next index:\n\t\tfinalIndex = getIndexAbove(highestSibling.index)\n\t}\n\n\tif (finalIndex !== reparentedArrow.index) {\n\t\teditor.updateShapes([{ id: arrowId, type: 'arrow', index: finalIndex }])\n\t}\n}\n\nfunction arrowDidUpdate(editor: Editor, arrow: TLArrowShape) {\n\tconst bindings = getArrowBindings(editor, arrow)\n\t// if the shape is an arrow and its bound shape is on another page\n\t// or was deleted, unbind it\n\tfor (const handle of ['start', 'end'] as const) {\n\t\tconst binding = bindings[handle]\n\t\tif (!binding) continue\n\t\tconst boundShape = editor.getShape(binding.toId)\n\t\tconst isShapeInSamePageAsArrow =\n\t\t\teditor.getAncestorPageId(arrow) === editor.getAncestorPageId(boundShape)\n\t\tif (!boundShape || !isShapeInSamePageAsArrow) {\n\t\t\tupdateArrowTerminal({ editor, arrow, terminal: handle, unbind: true })\n\t\t}\n\t}\n\n\t// always check the arrow parents\n\treparentArrow(editor, arrow.id)\n}\n\n/** @internal */\nexport function updateArrowTerminal({\n\teditor,\n\tarrow,\n\tterminal,\n\tunbind = false,\n\tuseHandle = false,\n}: {\n\teditor: Editor\n\tarrow: TLArrowShape\n\tterminal: 'start' | 'end'\n\tunbind?: boolean\n\tuseHandle?: boolean\n}) {\n\tconst info = getArrowInfo(editor, arrow)\n\tif (!info) {\n\t\tthrow new Error('expected arrow info')\n\t}\n\n\tconst startPoint = useHandle ? info.start.handle : info.start.point\n\tconst endPoint = useHandle ? info.end.handle : info.end.point\n\tconst point = terminal === 'start' ? startPoint : endPoint\n\n\tconst update = {\n\t\tid: arrow.id,\n\t\ttype: 'arrow',\n\t\tprops: {\n\t\t\t[terminal]: { x: point.x, y: point.y },\n\t\t\tbend: arrow.props.bend,\n\t\t},\n\t} satisfies TLShapePartial<TLArrowShape>\n\n\t// fix up the bend:\n\tif (info.type === 'arc') {\n\t\t// find the new start/end points of the resulting arrow\n\t\tconst newStart = terminal === 'start' ? startPoint : info.start.handle\n\t\tconst newEnd = terminal === 'end' ? endPoint : info.end.handle\n\t\tconst newMidPoint = Vec.Med(newStart, newEnd)\n\n\t\t// intersect a line segment perpendicular to the new arrow with the old arrow arc to\n\t\t// find the new mid-point\n\t\tconst lineSegment = Vec.Sub(newStart, newEnd)\n\t\t\t.per()\n\t\t\t.uni()\n\t\t\t.mul(info.handleArc.radius * 2 * Math.sign(arrow.props.bend))\n\n\t\t// find the intersections with the old arrow arc:\n\t\tconst intersections = intersectLineSegmentCircle(\n\t\t\tinfo.handleArc.center,\n\t\t\tVec.Add(newMidPoint, lineSegment),\n\t\t\tinfo.handleArc.center,\n\t\t\tinfo.handleArc.radius\n\t\t)\n\n\t\tassert(intersections?.length === 1)\n\t\tconst bend = Vec.Dist(newMidPoint, intersections[0]) * Math.sign(arrow.props.bend)\n\t\t// use `approximately` to avoid endless update loops\n\t\tif (!approximately(bend, update.props.bend)) {\n\t\t\tupdate.props.bend = bend\n\t\t}\n\t}\n\n\teditor.updateShape(update)\n\tif (unbind) {\n\t\tremoveArrowBinding(editor, arrow, terminal)\n\t}\n}\n"],
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+ "sourcesContent": ["import {\n\tBindingOnChangeOptions,\n\tBindingOnCreateOptions,\n\tBindingOnShapeChangeOptions,\n\tBindingOnShapeIsolateOptions,\n\tBindingUtil,\n\tEditor,\n\tIndexKey,\n\tTLArrowBinding,\n\tTLArrowBindingProps,\n\tTLArrowShape,\n\tTLParentId,\n\tTLShape,\n\tTLShapeId,\n\tTLShapePartial,\n\tVec,\n\tapproximately,\n\tarrowBindingMigrations,\n\tarrowBindingProps,\n\tgetIndexAbove,\n\tgetIndexBetween,\n\tintersectLineSegmentCircle,\n} from '@tldraw/editor'\nimport { getArrowInfo } from '../../shapes/arrow/getArrowInfo'\nimport { getArrowBindings, removeArrowBinding } from '../../shapes/arrow/shared'\n\n/**\n * @public\n */\nexport class ArrowBindingUtil extends BindingUtil<TLArrowBinding> {\n\tstatic override type = 'arrow'\n\n\tstatic override props = arrowBindingProps\n\tstatic override migrations = arrowBindingMigrations\n\n\toverride getDefaultProps(): Partial<TLArrowBindingProps> {\n\t\treturn {\n\t\t\tisPrecise: false,\n\t\t\tisExact: false,\n\t\t\tnormalizedAnchor: { x: 0.5, y: 0.5 },\n\t\t\tsnap: 'none',\n\t\t}\n\t}\n\n\t// when the binding itself changes\n\toverride onAfterCreate({ binding }: BindingOnCreateOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape(binding.fromId) as TLArrowShape | undefined\n\t\tif (!arrow) return\n\t\tarrowDidUpdate(this.editor, arrow)\n\t}\n\n\t// when the binding itself changes\n\toverride onAfterChange({ bindingAfter }: BindingOnChangeOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape(bindingAfter.fromId) as TLArrowShape | undefined\n\t\tif (!arrow) return\n\t\tarrowDidUpdate(this.editor, arrow)\n\t}\n\n\t// when the arrow itself changes\n\toverride onAfterChangeFromShape({\n\t\tshapeBefore,\n\t\tshapeAfter,\n\t\treason,\n\t}: BindingOnShapeChangeOptions<TLArrowBinding>): void {\n\t\t// When translating arrows together with their bound shapes, only x/y changes.\n\t\t// In this case, bindings remain valid and no reparenting is needed.\n\t\t// This is a significant performance optimization when moving many bound shapes.\n\t\tif (\n\t\t\treason !== 'ancestry' &&\n\t\t\tshapeBefore.parentId === shapeAfter.parentId &&\n\t\t\tshapeBefore.index === shapeAfter.index\n\t\t) {\n\t\t\treturn\n\t\t}\n\t\tarrowDidUpdate(this.editor, shapeAfter as TLArrowShape)\n\t}\n\n\t// when the shape an arrow is bound to changes\n\toverride onAfterChangeToShape({\n\t\tbinding,\n\t\tshapeBefore,\n\t\tshapeAfter,\n\t\treason,\n\t}: BindingOnShapeChangeOptions<TLArrowBinding>): void {\n\t\tif (\n\t\t\treason !== 'ancestry' &&\n\t\t\tshapeBefore.parentId === shapeAfter.parentId &&\n\t\t\tshapeBefore.index === shapeAfter.index\n\t\t) {\n\t\t\treturn\n\t\t}\n\t\treparentArrow(this.editor, binding.fromId)\n\t}\n\n\t// when the arrow is isolated we need to update it's x,y positions\n\toverride onBeforeIsolateFromShape({\n\t\tbinding,\n\t}: BindingOnShapeIsolateOptions<TLArrowBinding>): void {\n\t\tconst arrow = this.editor.getShape<TLArrowShape>(binding.fromId)\n\t\tif (!arrow) return\n\t\tupdateArrowTerminal({\n\t\t\teditor: this.editor,\n\t\t\tarrow,\n\t\t\tterminal: binding.props.terminal,\n\t\t})\n\t}\n}\n\nfunction reparentArrow(editor: Editor, arrowId: TLShapeId) {\n\tconst arrow = editor.getShape<TLArrowShape>(arrowId)\n\tif (!arrow) return\n\tconst bindings = getArrowBindings(editor, arrow)\n\tconst { start, end } = bindings\n\tconst startShape = start ? editor.getShape(start.toId) : undefined\n\tconst endShape = end ? editor.getShape(end.toId) : undefined\n\n\tconst parentPageId = editor.getAncestorPageId(arrow)\n\tif (!parentPageId) return\n\n\tlet nextParentId: TLParentId\n\tif (startShape && endShape) {\n\t\t// if arrow has two bindings, always parent arrow to closest common ancestor of the bindings\n\t\tnextParentId = editor.findCommonAncestor([startShape, endShape]) ?? parentPageId\n\t} else if (startShape || endShape) {\n\t\tconst bindingParentId = (startShape || endShape)?.parentId\n\t\t// If the arrow and the shape that it is bound to have the same parent, then keep that parent\n\t\tif (bindingParentId && bindingParentId === arrow.parentId) {\n\t\t\tnextParentId = arrow.parentId\n\t\t} else {\n\t\t\t// if arrow has one binding, keep arrow on its own page\n\t\t\tnextParentId = parentPageId\n\t\t}\n\t} else {\n\t\treturn\n\t}\n\n\tif (nextParentId && nextParentId !== arrow.parentId) {\n\t\teditor.reparentShapes([arrowId], nextParentId)\n\t}\n\n\tconst reparentedArrow = editor.getShape<TLArrowShape>(arrowId)\n\tif (!reparentedArrow) throw Error('no reparented arrow')\n\n\tconst startSibling = editor.getShapeNearestSibling(reparentedArrow, startShape)\n\tconst endSibling = editor.getShapeNearestSibling(reparentedArrow, endShape)\n\n\tlet highestSibling: TLShape | undefined\n\n\tif (startSibling && endSibling) {\n\t\thighestSibling = startSibling.index > endSibling.index ? startSibling : endSibling\n\t} else if (startSibling && !endSibling) {\n\t\thighestSibling = startSibling\n\t} else if (endSibling && !startSibling) {\n\t\thighestSibling = endSibling\n\t} else {\n\t\treturn\n\t}\n\n\tlet finalIndex: IndexKey\n\n\tconst higherSiblings = editor\n\t\t.getSortedChildIdsForParent(highestSibling.parentId)\n\t\t.map((id) => editor.getShape(id)!)\n\t\t.filter((sibling) => sibling.index > highestSibling!.index)\n\n\tif (higherSiblings.length) {\n\t\t// there are siblings above the highest bound sibling, we need to\n\t\t// insert between them.\n\n\t\t// if the next sibling is also a bound arrow though, we can end up\n\t\t// all fighting for the same indexes. so lets find the next\n\t\t// non-arrow sibling...\n\t\tconst nextHighestNonArrowSibling = higherSiblings.find((sibling) => sibling.type !== 'arrow')\n\n\t\tif (\n\t\t\t// ...then, if we're above the last shape we want to be above...\n\t\t\treparentedArrow.index > highestSibling.index &&\n\t\t\t// ...but below the next non-arrow sibling...\n\t\t\t(!nextHighestNonArrowSibling || reparentedArrow.index < nextHighestNonArrowSibling.index)\n\t\t) {\n\t\t\t// ...then we're already in the right place. no need to update!\n\t\t\treturn\n\t\t}\n\n\t\t// otherwise, we need to find the index between the highest sibling\n\t\t// we want to be above, and the next highest sibling we want to be\n\t\t// below:\n\t\tfinalIndex = getIndexBetween(highestSibling.index, higherSiblings[0].index)\n\t} else {\n\t\t// if there are no siblings above us, we can just get the next index:\n\t\tfinalIndex = getIndexAbove(highestSibling.index)\n\t}\n\n\tif (finalIndex !== reparentedArrow.index) {\n\t\teditor.updateShapes([{ id: arrowId, type: 'arrow', index: finalIndex }])\n\t}\n}\n\nfunction arrowDidUpdate(editor: Editor, arrow: TLArrowShape) {\n\tconst bindings = getArrowBindings(editor, arrow)\n\t// if the shape is an arrow and its bound shape is on another page\n\t// or was deleted, unbind it\n\tfor (const handle of ['start', 'end'] as const) {\n\t\tconst binding = bindings[handle]\n\t\tif (!binding) continue\n\t\tconst boundShape = editor.getShape(binding.toId)\n\t\tconst isShapeInSamePageAsArrow =\n\t\t\teditor.getAncestorPageId(arrow) === editor.getAncestorPageId(boundShape)\n\t\tif (!boundShape || !isShapeInSamePageAsArrow) {\n\t\t\tupdateArrowTerminal({ editor, arrow, terminal: handle, unbind: true })\n\t\t}\n\t}\n\n\t// always check the arrow parents\n\treparentArrow(editor, arrow.id)\n}\n\n/** @internal */\nexport function updateArrowTerminal({\n\teditor,\n\tarrow,\n\tterminal,\n\tunbind = false,\n\tuseHandle = false,\n}: {\n\teditor: Editor\n\tarrow: TLArrowShape\n\tterminal: 'start' | 'end'\n\tunbind?: boolean\n\tuseHandle?: boolean\n}) {\n\tconst info = getArrowInfo(editor, arrow)\n\tif (!info) {\n\t\tthrow new Error('expected arrow info')\n\t}\n\n\tconst startPoint = getValidTerminalPoint(\n\t\tuseHandle ? info.start.handle : info.start.point,\n\t\tarrow.props.start\n\t)\n\tconst endPoint = getValidTerminalPoint(\n\t\tuseHandle ? info.end.handle : info.end.point,\n\t\tarrow.props.end\n\t)\n\tconst point = terminal === 'start' ? startPoint : endPoint\n\n\tconst update = {\n\t\tid: arrow.id,\n\t\ttype: 'arrow',\n\t\tprops: {\n\t\t\t[terminal]: { x: point.x, y: point.y },\n\t\t\tbend: arrow.props.bend,\n\t\t},\n\t} satisfies TLShapePartial<TLArrowShape>\n\n\t// fix up the bend:\n\tif (info.type === 'arc') {\n\t\t// find the new start/end points of the resulting arrow\n\t\tconst newStart =\n\t\t\tterminal === 'start'\n\t\t\t\t? startPoint\n\t\t\t\t: getValidTerminalPoint(info.start.handle, arrow.props.start)\n\t\tconst newEnd =\n\t\t\tterminal === 'end' ? endPoint : getValidTerminalPoint(info.end.handle, arrow.props.end)\n\t\tconst newMidPoint = Vec.Med(newStart, newEnd)\n\t\tconst arrowDirection = Vec.Sub(newStart, newEnd)\n\t\tif (approximately(Vec.Len2(arrowDirection), 0)) {\n\t\t\teditor.updateShape(update)\n\t\t\tif (unbind) {\n\t\t\t\tremoveArrowBinding(editor, arrow, terminal)\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\t// intersect a line segment perpendicular to the new arrow with the old arrow arc to\n\t\t// find the new mid-point\n\t\tconst lineSegment = arrowDirection\n\t\t\t.per()\n\t\t\t.uni()\n\t\t\t.mul(info.handleArc.radius * 2 * Math.sign(arrow.props.bend))\n\t\tconst targetPoint = Vec.Add(newMidPoint, lineSegment)\n\t\tif (\n\t\t\t!Vec.IsFinite(info.handleArc.center) ||\n\t\t\t!Number.isFinite(info.handleArc.radius) ||\n\t\t\t!Vec.IsFinite(targetPoint)\n\t\t) {\n\t\t\teditor.updateShape(update)\n\t\t\tif (unbind) {\n\t\t\t\tremoveArrowBinding(editor, arrow, terminal)\n\t\t\t}\n\t\t\treturn\n\t\t}\n\n\t\t// find the intersections with the old arrow arc:\n\t\tconst intersections = intersectLineSegmentCircle(\n\t\t\tinfo.handleArc.center,\n\t\t\ttargetPoint,\n\t\t\tinfo.handleArc.center,\n\t\t\tinfo.handleArc.radius\n\t\t)\n\n\t\tif (intersections?.length) {\n\t\t\tconst intersection = intersections.reduce((closest, candidate) =>\n\t\t\t\tVec.Dist2(candidate, targetPoint) < Vec.Dist2(closest, targetPoint) ? candidate : closest\n\t\t\t)\n\t\t\tconst bend = Vec.Dist(newMidPoint, intersection) * Math.sign(arrow.props.bend)\n\t\t\t// use `approximately` to avoid endless update loops\n\t\t\tif (!approximately(bend, update.props.bend)) {\n\t\t\t\tupdate.props.bend = bend\n\t\t\t}\n\t\t}\n\t}\n\n\teditor.updateShape(update)\n\tif (unbind) {\n\t\tremoveArrowBinding(editor, arrow, terminal)\n\t}\n}\n\nfunction getValidTerminalPoint(\n\tpoint: { x: number; y: number },\n\tfallback: { x: number; y: number }\n) {\n\treturn Vec.From(Vec.IsFinite(point) ? point : fallback)\n}\n"],
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6
6
  "names": []
7
7
  }
@@ -1,8 +1,8 @@
1
- const version = "4.5.5";
1
+ const version = "4.5.6";
2
2
  const publishDates = {
3
3
  major: "2025-09-18T14:39:22.803Z",
4
4
  minor: "2026-03-18T11:05:13.340Z",
5
- patch: "2026-04-01T09:22:33.926Z"
5
+ patch: "2026-04-01T10:10:24.793Z"
6
6
  };
7
7
  export {
8
8
  publishDates,
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../src/lib/ui/version.ts"],
4
- "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '4.5.5'\nexport const publishDates = {\n\tmajor: '2025-09-18T14:39:22.803Z',\n\tminor: '2026-03-18T11:05:13.340Z',\n\tpatch: '2026-04-01T09:22:33.926Z',\n}\n"],
4
+ "sourcesContent": ["// This file is automatically generated by internal/scripts/refresh-assets.ts.\n// Do not edit manually. Or do, I'm a comment, not a cop.\n\nexport const version = '4.5.6'\nexport const publishDates = {\n\tmajor: '2025-09-18T14:39:22.803Z',\n\tminor: '2026-03-18T11:05:13.340Z',\n\tpatch: '2026-04-01T10:10:24.793Z',\n}\n"],
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6
6
  "names": []
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7
  }
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "tldraw",
3
3
  "description": "A tiny little drawing editor.",
4
- "version": "4.5.5",
4
+ "version": "4.5.6",
5
5
  "author": {
6
6
  "name": "tldraw Inc.",
7
7
  "email": "hello@tldraw.com"
@@ -61,8 +61,8 @@
61
61
  "@tiptap/pm": "^3.12.1",
62
62
  "@tiptap/react": "^3.12.1",
63
63
  "@tiptap/starter-kit": "^3.12.1",
64
- "@tldraw/editor": "4.5.5",
65
- "@tldraw/store": "4.5.5",
64
+ "@tldraw/editor": "4.5.6",
65
+ "@tldraw/store": "4.5.6",
66
66
  "classnames": "^2.5.1",
67
67
  "hotkeys-js": "^3.13.9",
68
68
  "idb": "^7.1.1",
@@ -17,7 +17,6 @@ import {
17
17
  approximately,
18
18
  arrowBindingMigrations,
19
19
  arrowBindingProps,
20
- assert,
21
20
  getIndexAbove,
22
21
  getIndexBetween,
23
22
  intersectLineSegmentCircle,
@@ -235,8 +234,14 @@ export function updateArrowTerminal({
235
234
  throw new Error('expected arrow info')
236
235
  }
237
236
 
238
- const startPoint = useHandle ? info.start.handle : info.start.point
239
- const endPoint = useHandle ? info.end.handle : info.end.point
237
+ const startPoint = getValidTerminalPoint(
238
+ useHandle ? info.start.handle : info.start.point,
239
+ arrow.props.start
240
+ )
241
+ const endPoint = getValidTerminalPoint(
242
+ useHandle ? info.end.handle : info.end.point,
243
+ arrow.props.end
244
+ )
240
245
  const point = terminal === 'start' ? startPoint : endPoint
241
246
 
242
247
  const update = {
@@ -251,30 +256,58 @@ export function updateArrowTerminal({
251
256
  // fix up the bend:
252
257
  if (info.type === 'arc') {
253
258
  // find the new start/end points of the resulting arrow
254
- const newStart = terminal === 'start' ? startPoint : info.start.handle
255
- const newEnd = terminal === 'end' ? endPoint : info.end.handle
259
+ const newStart =
260
+ terminal === 'start'
261
+ ? startPoint
262
+ : getValidTerminalPoint(info.start.handle, arrow.props.start)
263
+ const newEnd =
264
+ terminal === 'end' ? endPoint : getValidTerminalPoint(info.end.handle, arrow.props.end)
256
265
  const newMidPoint = Vec.Med(newStart, newEnd)
266
+ const arrowDirection = Vec.Sub(newStart, newEnd)
267
+ if (approximately(Vec.Len2(arrowDirection), 0)) {
268
+ editor.updateShape(update)
269
+ if (unbind) {
270
+ removeArrowBinding(editor, arrow, terminal)
271
+ }
272
+ return
273
+ }
257
274
 
258
275
  // intersect a line segment perpendicular to the new arrow with the old arrow arc to
259
276
  // find the new mid-point
260
- const lineSegment = Vec.Sub(newStart, newEnd)
277
+ const lineSegment = arrowDirection
261
278
  .per()
262
279
  .uni()
263
280
  .mul(info.handleArc.radius * 2 * Math.sign(arrow.props.bend))
281
+ const targetPoint = Vec.Add(newMidPoint, lineSegment)
282
+ if (
283
+ !Vec.IsFinite(info.handleArc.center) ||
284
+ !Number.isFinite(info.handleArc.radius) ||
285
+ !Vec.IsFinite(targetPoint)
286
+ ) {
287
+ editor.updateShape(update)
288
+ if (unbind) {
289
+ removeArrowBinding(editor, arrow, terminal)
290
+ }
291
+ return
292
+ }
264
293
 
265
294
  // find the intersections with the old arrow arc:
266
295
  const intersections = intersectLineSegmentCircle(
267
296
  info.handleArc.center,
268
- Vec.Add(newMidPoint, lineSegment),
297
+ targetPoint,
269
298
  info.handleArc.center,
270
299
  info.handleArc.radius
271
300
  )
272
301
 
273
- assert(intersections?.length === 1)
274
- const bend = Vec.Dist(newMidPoint, intersections[0]) * Math.sign(arrow.props.bend)
275
- // use `approximately` to avoid endless update loops
276
- if (!approximately(bend, update.props.bend)) {
277
- update.props.bend = bend
302
+ if (intersections?.length) {
303
+ const intersection = intersections.reduce((closest, candidate) =>
304
+ Vec.Dist2(candidate, targetPoint) < Vec.Dist2(closest, targetPoint) ? candidate : closest
305
+ )
306
+ const bend = Vec.Dist(newMidPoint, intersection) * Math.sign(arrow.props.bend)
307
+ // use `approximately` to avoid endless update loops
308
+ if (!approximately(bend, update.props.bend)) {
309
+ update.props.bend = bend
310
+ }
278
311
  }
279
312
  }
280
313
 
@@ -283,3 +316,10 @@ export function updateArrowTerminal({
283
316
  removeArrowBinding(editor, arrow, terminal)
284
317
  }
285
318
  }
319
+
320
+ function getValidTerminalPoint(
321
+ point: { x: number; y: number },
322
+ fallback: { x: number; y: number }
323
+ ) {
324
+ return Vec.From(Vec.IsFinite(point) ? point : fallback)
325
+ }
@@ -1,9 +1,9 @@
1
1
  // This file is automatically generated by internal/scripts/refresh-assets.ts.
2
2
  // Do not edit manually. Or do, I'm a comment, not a cop.
3
3
 
4
- export const version = '4.5.5'
4
+ export const version = '4.5.6'
5
5
  export const publishDates = {
6
6
  major: '2025-09-18T14:39:22.803Z',
7
7
  minor: '2026-03-18T11:05:13.340Z',
8
- patch: '2026-04-01T09:22:33.926Z',
8
+ patch: '2026-04-01T10:10:24.793Z',
9
9
  }
@@ -103,6 +103,57 @@ describe('Editor.deleteShapes', () => {
103
103
  expect(editor.getShape(ids.box3)).toBeUndefined()
104
104
  expect(editor.getShape(ids.box4)).toBeUndefined()
105
105
  })
106
+
107
+ it('does not crash when deleting a bent arrow and two adjacent bound shapes', () => {
108
+ const leftId = createShapeId('left')
109
+ const rightId = createShapeId('right')
110
+ const bentArrowId = createShapeId('bent-arrow')
111
+
112
+ editor.createShapes([
113
+ { id: leftId, type: 'geo', x: 500, y: 500, props: { w: 100, h: 100 } },
114
+ { id: rightId, type: 'geo', x: 600, y: 500, props: { w: 100, h: 100 } },
115
+ {
116
+ id: bentArrowId,
117
+ type: 'arrow',
118
+ x: 550,
119
+ y: 550,
120
+ props: {
121
+ start: { x: 0, y: 0 },
122
+ end: { x: 100, y: 0 },
123
+ bend: -120,
124
+ },
125
+ },
126
+ ])
127
+
128
+ editor.createBindings([
129
+ {
130
+ id: createBindingId(),
131
+ fromId: bentArrowId,
132
+ toId: leftId,
133
+ type: 'arrow',
134
+ props: {
135
+ terminal: 'start',
136
+ isExact: false,
137
+ normalizedAnchor: { x: 1, y: 0.5 },
138
+ isPrecise: false,
139
+ },
140
+ },
141
+ {
142
+ id: createBindingId(),
143
+ fromId: bentArrowId,
144
+ toId: rightId,
145
+ type: 'arrow',
146
+ props: {
147
+ terminal: 'end',
148
+ isExact: false,
149
+ normalizedAnchor: { x: 0, y: 0.5 },
150
+ isPrecise: false,
151
+ },
152
+ },
153
+ ])
154
+
155
+ expect(() => editor.deleteShapes([leftId, bentArrowId, rightId])).not.toThrow()
156
+ })
106
157
  })
107
158
 
108
159
  describe('When deleting arrows', () => {