tldraw 4.1.0-canary.05bbd6cdde78 → 4.1.0-canary.1074d3722187

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  {
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  "version": 3,
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  "sources": ["../../../../src/lib/shapes/arrow/curved-arrow.ts"],
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- "sourcesContent": ["import {\n\tEditor,\n\tMat,\n\tPI,\n\tPI2,\n\tTLArrowShape,\n\tVec,\n\tVecLike,\n\tcenterOfCircleFromThreePoints,\n\tclockwiseAngleDist,\n\tcounterClockwiseAngleDist,\n\tisSafeFloat,\n} from '@tldraw/editor'\nimport { TLArcInfo, TLArrowInfo } from './arrow-types'\nimport {\n\tBOUND_ARROW_OFFSET,\n\tMIN_ARROW_LENGTH,\n\tSTROKE_SIZES,\n\tTLArrowBindings,\n\tWAY_TOO_BIG_ARROW_BEND_FACTOR,\n\tgetArrowTerminalsInArrowSpace,\n\tgetBoundShapeInfoForTerminal,\n\tgetBoundShapeRelationships,\n} from './shared'\nimport { getStraightArrowInfo } from './straight-arrow'\n\nexport function getCurvedArrowInfo(\n\teditor: Editor,\n\tshape: TLArrowShape,\n\tbindings: TLArrowBindings\n): TLArrowInfo {\n\tconst { arrowheadEnd, arrowheadStart } = shape.props\n\tconst bend = shape.props.bend\n\n\tif (\n\t\tMath.abs(bend) >\n\t\tMath.abs(shape.props.bend * (WAY_TOO_BIG_ARROW_BEND_FACTOR * shape.props.scale))\n\t) {\n\t\treturn getStraightArrowInfo(editor, shape, bindings)\n\t}\n\n\tconst terminalsInArrowSpace = getArrowTerminalsInArrowSpace(editor, shape, bindings)\n\n\tconst med = Vec.Med(terminalsInArrowSpace.start, terminalsInArrowSpace.end) // point between start and end\n\tconst distance = Vec.Sub(terminalsInArrowSpace.end, terminalsInArrowSpace.start)\n\t// Check for divide-by-zero before we call uni()\n\tconst u = Vec.Len(distance) ? distance.uni() : Vec.From(distance) // unit vector between start and end\n\tconst middle = Vec.Add(med, u.per().mul(-bend)) // middle handle\n\n\tconst startShapeInfo = getBoundShapeInfoForTerminal(editor, shape, 'start')\n\tconst endShapeInfo = getBoundShapeInfoForTerminal(editor, shape, 'end')\n\n\t// The positions of the body of the arrow, which may be different\n\t// than the arrow's start / end points if the arrow is bound to shapes\n\tconst a = terminalsInArrowSpace.start.clone()\n\tconst b = terminalsInArrowSpace.end.clone()\n\tconst c = middle.clone()\n\n\tif (Vec.Equals(a, b)) {\n\t\treturn {\n\t\t\tbindings,\n\t\t\ttype: 'straight',\n\t\t\tstart: {\n\t\t\t\thandle: a,\n\t\t\t\tpoint: a,\n\t\t\t\tarrowhead: shape.props.arrowheadStart,\n\t\t\t},\n\t\t\tend: {\n\t\t\t\thandle: b,\n\t\t\t\tpoint: b,\n\t\t\t\tarrowhead: shape.props.arrowheadEnd,\n\t\t\t},\n\t\t\tmiddle: c,\n\t\t\tisValid: false,\n\t\t\tlength: 0,\n\t\t}\n\t}\n\n\tconst isClockwise = shape.props.bend < 0\n\tconst distFn = isClockwise ? clockwiseAngleDist : counterClockwiseAngleDist\n\n\tconst handleArc = getArcInfo(a, b, c)\n\tconst handle_aCA = Vec.Angle(handleArc.center, a)\n\tconst handle_aCB = Vec.Angle(handleArc.center, b)\n\tconst handle_dAB = distFn(handle_aCA, handle_aCB)\n\n\tif (\n\t\thandleArc.length === 0 ||\n\t\thandleArc.size === 0 ||\n\t\t!isSafeFloat(handleArc.length) ||\n\t\t!isSafeFloat(handleArc.size)\n\t) {\n\t\treturn getStraightArrowInfo(editor, shape, bindings)\n\t}\n\n\tconst tempA = a.clone()\n\tconst tempB = b.clone()\n\tconst tempC = c.clone()\n\n\tconst arrowPageTransform = editor.getShapePageTransform(shape)!\n\n\tlet offsetA = 0\n\tlet offsetB = 0\n\n\tlet minLength = MIN_ARROW_LENGTH * shape.props.scale\n\n\tif (startShapeInfo && !startShapeInfo.isExact) {\n\t\tconst startInPageSpace = Mat.applyToPoint(arrowPageTransform, tempA)\n\t\tconst centerInPageSpace = Mat.applyToPoint(arrowPageTransform, handleArc.center)\n\t\tconst endInPageSpace = Mat.applyToPoint(arrowPageTransform, tempB)\n\n\t\tconst inverseTransform = Mat.Inverse(startShapeInfo.transform)\n\n\t\tconst startInStartShapeLocalSpace = Mat.applyToPoint(inverseTransform, startInPageSpace)\n\t\tconst centerInStartShapeLocalSpace = Mat.applyToPoint(inverseTransform, centerInPageSpace)\n\t\tconst endInStartShapeLocalSpace = Mat.applyToPoint(inverseTransform, endInPageSpace)\n\n\t\tconst { isClosed } = startShapeInfo\n\t\tlet point: VecLike | undefined\n\t\tlet intersections = Array.from(\n\t\t\tstartShapeInfo.geometry.intersectCircle(centerInStartShapeLocalSpace, handleArc.radius, {\n\t\t\t\tincludeLabels: false,\n\t\t\t\tincludeInternal: false,\n\t\t\t})\n\t\t)\n\n\t\tif (intersections.length) {\n\t\t\tconst angleToStart = centerInStartShapeLocalSpace.angle(startInStartShapeLocalSpace)\n\t\t\tconst angleToEnd = centerInStartShapeLocalSpace.angle(endInStartShapeLocalSpace)\n\t\t\tconst dAB = distFn(angleToStart, angleToEnd)\n\n\t\t\t// Filter out any intersections that aren't in the arc\n\t\t\tintersections = intersections.filter(\n\t\t\t\t(pt) => distFn(angleToStart, centerInStartShapeLocalSpace.angle(pt)) <= dAB\n\t\t\t)\n\n\t\t\tconst targetDist = dAB * 0.25\n\n\t\t\tintersections.sort(\n\t\t\t\tisClosed\n\t\t\t\t\t? (p0, p1) =>\n\t\t\t\t\t\t\tMath.abs(distFn(angleToStart, centerInStartShapeLocalSpace.angle(p0)) - targetDist) <\n\t\t\t\t\t\t\tMath.abs(distFn(angleToStart, centerInStartShapeLocalSpace.angle(p1)) - targetDist)\n\t\t\t\t\t\t\t\t? -1\n\t\t\t\t\t\t\t\t: 1\n\t\t\t\t\t: (p0, p1) =>\n\t\t\t\t\t\t\tdistFn(angleToStart, centerInStartShapeLocalSpace.angle(p0)) <\n\t\t\t\t\t\t\tdistFn(angleToStart, centerInStartShapeLocalSpace.angle(p1))\n\t\t\t\t\t\t\t\t? -1\n\t\t\t\t\t\t\t\t: 1\n\t\t\t)\n\n\t\t\tpoint = intersections[0]\n\t\t}\n\t\tif (!point) {\n\t\t\tif (isClosed) {\n\t\t\t\tconst nearestPoint = startShapeInfo.geometry.nearestPoint(startInStartShapeLocalSpace, {\n\t\t\t\t\tincludeInternal: false,\n\t\t\t\t\tincludeLabels: false,\n\t\t\t\t})\n\t\t\t\tif (Vec.DistMin(nearestPoint, startInStartShapeLocalSpace, 1)) {\n\t\t\t\t\tpoint = nearestPoint\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tpoint = startInStartShapeLocalSpace\n\t\t\t}\n\t\t}\n\n\t\tif (point) {\n\t\t\ttempA.setTo(\n\t\t\t\teditor.getPointInShapeSpace(shape, Mat.applyToPoint(startShapeInfo.transform, point))\n\t\t\t)\n\n\t\t\tstartShapeInfo.didIntersect = true\n\n\t\t\tif (arrowheadStart !== 'none') {\n\t\t\t\tconst strokeOffset =\n\t\t\t\t\tSTROKE_SIZES[shape.props.size] / 2 +\n\t\t\t\t\t('size' in startShapeInfo.shape.props\n\t\t\t\t\t\t? STROKE_SIZES[startShapeInfo.shape.props.size] / 2\n\t\t\t\t\t\t: 0)\n\t\t\t\toffsetA = (BOUND_ARROW_OFFSET + strokeOffset) * shape.props.scale\n\t\t\t\tminLength += strokeOffset * shape.props.scale\n\t\t\t}\n\t\t}\n\t}\n\n\tif (endShapeInfo && !endShapeInfo.isExact) {\n\t\t// get points in shape's coordinates?\n\t\tconst startInPageSpace = Mat.applyToPoint(arrowPageTransform, tempA)\n\t\tconst endInPageSpace = Mat.applyToPoint(arrowPageTransform, tempB)\n\t\tconst centerInPageSpace = Mat.applyToPoint(arrowPageTransform, handleArc.center)\n\n\t\tconst inverseTransform = Mat.Inverse(endShapeInfo.transform)\n\n\t\tconst startInEndShapeLocalSpace = Mat.applyToPoint(inverseTransform, startInPageSpace)\n\t\tconst centerInEndShapeLocalSpace = Mat.applyToPoint(inverseTransform, centerInPageSpace)\n\t\tconst endInEndShapeLocalSpace = Mat.applyToPoint(inverseTransform, endInPageSpace)\n\n\t\tconst isClosed = endShapeInfo.isClosed\n\t\tlet point: VecLike | undefined\n\t\tlet intersections = Array.from(\n\t\t\tendShapeInfo.geometry.intersectCircle(centerInEndShapeLocalSpace, handleArc.radius, {\n\t\t\t\tincludeLabels: false,\n\t\t\t\tincludeInternal: false,\n\t\t\t})\n\t\t)\n\n\t\tif (intersections.length) {\n\t\t\tconst angleToStart = centerInEndShapeLocalSpace.angle(startInEndShapeLocalSpace)\n\t\t\tconst angleToEnd = centerInEndShapeLocalSpace.angle(endInEndShapeLocalSpace)\n\t\t\tconst dAB = distFn(angleToStart, angleToEnd)\n\t\t\tconst targetDist = dAB * 0.75\n\n\t\t\t// or simplified...\n\n\t\t\tintersections = intersections.filter(\n\t\t\t\t(pt) => distFn(angleToStart, centerInEndShapeLocalSpace.angle(pt)) <= dAB\n\t\t\t)\n\n\t\t\tintersections.sort(\n\t\t\t\tisClosed\n\t\t\t\t\t? (p0, p1) =>\n\t\t\t\t\t\t\tMath.abs(distFn(angleToStart, centerInEndShapeLocalSpace.angle(p0)) - targetDist) <\n\t\t\t\t\t\t\tMath.abs(distFn(angleToStart, centerInEndShapeLocalSpace.angle(p1)) - targetDist)\n\t\t\t\t\t\t\t\t? -1\n\t\t\t\t\t\t\t\t: 1\n\t\t\t\t\t: (p0, p1) =>\n\t\t\t\t\t\t\tdistFn(angleToStart, centerInEndShapeLocalSpace.angle(p0)) <\n\t\t\t\t\t\t\tdistFn(angleToStart, centerInEndShapeLocalSpace.angle(p1))\n\t\t\t\t\t\t\t\t? -1\n\t\t\t\t\t\t\t\t: 1\n\t\t\t)\n\n\t\t\tpoint = intersections[0]\n\t\t}\n\t\tif (!point) {\n\t\t\tif (isClosed) {\n\t\t\t\tconst nearestPoint = endShapeInfo.geometry.nearestPoint(endInEndShapeLocalSpace, {\n\t\t\t\t\tincludeInternal: false,\n\t\t\t\t\tincludeLabels: false,\n\t\t\t\t})\n\t\t\t\tif (Vec.DistMin(nearestPoint, endInEndShapeLocalSpace, 1)) {\n\t\t\t\t\tpoint = nearestPoint\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tpoint = endInEndShapeLocalSpace\n\t\t\t}\n\t\t}\n\n\t\tif (point) {\n\t\t\t// Set b to target local point -> page point -> shape local point\n\t\t\ttempB.setTo(\n\t\t\t\teditor.getPointInShapeSpace(shape, Mat.applyToPoint(endShapeInfo.transform, point))\n\t\t\t)\n\n\t\t\tendShapeInfo.didIntersect = true\n\n\t\t\tif (arrowheadEnd !== 'none') {\n\t\t\t\tconst strokeOffset =\n\t\t\t\t\tSTROKE_SIZES[shape.props.size] / 2 +\n\t\t\t\t\t('size' in endShapeInfo.shape.props ? STROKE_SIZES[endShapeInfo.shape.props.size] / 2 : 0)\n\t\t\t\toffsetB = (BOUND_ARROW_OFFSET + strokeOffset) * shape.props.scale\n\t\t\t\tminLength += strokeOffset * shape.props.scale\n\t\t\t}\n\t\t}\n\t}\n\n\t// Apply arrowhead offsets\n\n\tlet aCA = Vec.Angle(handleArc.center, tempA) // angle center -> a\n\tlet aCB = Vec.Angle(handleArc.center, tempB) // angle center -> b\n\tlet dAB = distFn(aCA, aCB) // angle distance between a and b\n\tlet lAB = dAB * handleArc.radius // length of arc between a and b\n\n\t// Try the offsets first, then check whether the distance between the points is too small;\n\t// if it is, flip the offsets and expand them. We need to do this using temporary points\n\t// so that we can apply them both in a balanced way.\n\tconst tA = tempA.clone()\n\tconst tB = tempB.clone()\n\n\tif (offsetA !== 0) {\n\t\ttA.setTo(handleArc.center).add(\n\t\t\tVec.FromAngle(aCA + dAB * ((offsetA / lAB) * (isClockwise ? 1 : -1))).mul(handleArc.radius)\n\t\t)\n\t}\n\n\tif (offsetB !== 0) {\n\t\ttB.setTo(handleArc.center).add(\n\t\t\tVec.FromAngle(aCB + dAB * ((offsetB / lAB) * (isClockwise ? -1 : 1))).mul(handleArc.radius)\n\t\t)\n\t}\n\n\tif (Vec.DistMin(tA, tB, minLength)) {\n\t\tif (offsetA !== 0 && offsetB !== 0) {\n\t\t\toffsetA *= -1.5\n\t\t\toffsetB *= -1.5\n\t\t} else if (offsetA !== 0) {\n\t\t\toffsetA *= -2\n\t\t} else if (offsetB !== 0) {\n\t\t\toffsetB *= -2\n\t\t} else {\n\t\t\t// noop\n\t\t}\n\n\t\t// if we're using negative offsets, we need to make sure that the body arc doesn't end up\n\t\t// larger than the handle arc or things will get weird:\n\t\tconst minOffsetA = 0.1 - distFn(handle_aCA, aCA) * handleArc.radius\n\t\tconst minOffsetB = 0.1 - distFn(aCB, handle_aCB) * handleArc.radius\n\t\toffsetA = Math.max(offsetA, minOffsetA)\n\t\toffsetB = Math.max(offsetB, minOffsetB)\n\t}\n\n\tif (offsetA !== 0) {\n\t\ttempA\n\t\t\t.setTo(handleArc.center)\n\t\t\t.add(\n\t\t\t\tVec.FromAngle(aCA + dAB * ((offsetA / lAB) * (isClockwise ? 1 : -1))).mul(handleArc.radius)\n\t\t\t)\n\t}\n\n\tif (offsetB !== 0) {\n\t\ttempB\n\t\t\t.setTo(handleArc.center)\n\t\t\t.add(\n\t\t\t\tVec.FromAngle(aCB + dAB * ((offsetB / lAB) * (isClockwise ? -1 : 1))).mul(handleArc.radius)\n\t\t\t)\n\t}\n\n\t// Did we miss intersections? This happens when we have overlapping shapes.\n\tif (startShapeInfo && endShapeInfo && !startShapeInfo.isExact && !endShapeInfo.isExact) {\n\t\taCA = Vec.Angle(handleArc.center, tempA) // angle center -> a\n\t\taCB = Vec.Angle(handleArc.center, tempB) // angle center -> b\n\t\tdAB = distFn(aCA, aCB) // angle distance between a and b\n\t\tlAB = dAB * handleArc.radius // length of arc between a and b\n\t\tconst relationship = getBoundShapeRelationships(\n\t\t\teditor,\n\t\t\tstartShapeInfo.shape.id,\n\t\t\tendShapeInfo.shape.id\n\t\t)\n\n\t\tif (relationship === 'double-bound' && lAB < 30) {\n\t\t\ttempA.setTo(a)\n\t\t\ttempB.setTo(b)\n\t\t\ttempC.setTo(c)\n\t\t} else if (relationship === 'safe') {\n\t\t\tif (startShapeInfo && !startShapeInfo.didIntersect) {\n\t\t\t\ttempA.setTo(a)\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\t(endShapeInfo && !endShapeInfo.didIntersect) ||\n\t\t\t\tdistFn(handle_aCA, aCA) > distFn(handle_aCA, aCB)\n\t\t\t) {\n\t\t\t\ttempB\n\t\t\t\t\t.setTo(handleArc.center)\n\t\t\t\t\t.add(\n\t\t\t\t\t\tVec.FromAngle(\n\t\t\t\t\t\t\taCA +\n\t\t\t\t\t\t\t\tdAB *\n\t\t\t\t\t\t\t\t\t(Math.min(0.9, (MIN_ARROW_LENGTH * shape.props.scale) / lAB) *\n\t\t\t\t\t\t\t\t\t\t(isClockwise ? 1 : -1))\n\t\t\t\t\t\t).mul(handleArc.radius)\n\t\t\t\t\t)\n\t\t\t}\n\t\t}\n\t}\n\n\tplaceCenterHandle(\n\t\thandleArc.center,\n\t\thandleArc.radius,\n\t\ttempA,\n\t\ttempB,\n\t\ttempC,\n\t\thandle_dAB,\n\t\tisClockwise\n\t)\n\n\tif (tempA.equals(tempB)) {\n\t\ttempA.setTo(tempC.clone().addXY(1, 1))\n\t\ttempB.setTo(tempC.clone().subXY(1, 1))\n\t}\n\n\ta.setTo(tempA)\n\tb.setTo(tempB)\n\tc.setTo(tempC)\n\tconst bodyArc = getArcInfo(a, b, c)\n\n\treturn {\n\t\tbindings,\n\t\ttype: 'arc',\n\t\tstart: {\n\t\t\tpoint: a,\n\t\t\thandle: terminalsInArrowSpace.start,\n\t\t\tarrowhead: shape.props.arrowheadStart,\n\t\t},\n\t\tend: {\n\t\t\tpoint: b,\n\t\t\thandle: terminalsInArrowSpace.end,\n\t\t\tarrowhead: shape.props.arrowheadEnd,\n\t\t},\n\t\tmiddle: c,\n\t\thandleArc,\n\t\tbodyArc,\n\t\tisValid: bodyArc.length !== 0 && isFinite(bodyArc.center.x) && isFinite(bodyArc.center.y),\n\t}\n}\n\n/**\n * Get info about an arc formed by three points.\n *\n * @param a - The start of the arc\n * @param b - The end of the arc\n * @param c - A point on the arc\n */\nfunction getArcInfo(a: VecLike, b: VecLike, c: VecLike): TLArcInfo {\n\t// find a circle from the three points\n\tconst center = centerOfCircleFromThreePoints(a, b, c) ?? Vec.Med(a, b)\n\n\tconst radius = Vec.Dist(center, a)\n\n\t// Whether to draw the arc clockwise or counter-clockwise (are the points clockwise?)\n\tconst sweepFlag = +Vec.Clockwise(a, c, b)\n\n\t// The base angle of the arc in radians\n\tconst ab = ((a.y - b.y) ** 2 + (a.x - b.x) ** 2) ** 0.5\n\tconst bc = ((b.y - c.y) ** 2 + (b.x - c.x) ** 2) ** 0.5\n\tconst ca = ((c.y - a.y) ** 2 + (c.x - a.x) ** 2) ** 0.5\n\n\tconst theta = Math.acos((bc * bc + ca * ca - ab * ab) / (2 * bc * ca)) * 2\n\n\t// Whether to draw the long arc or short arc\n\tconst largeArcFlag = +(PI > theta)\n\n\t// The size of the arc to draw in radians\n\tconst size = (PI2 - theta) * (sweepFlag ? 1 : -1)\n\n\t// The length of the arc to draw in distance units\n\tconst length = size * radius\n\n\treturn {\n\t\tcenter,\n\t\tradius,\n\t\tsize,\n\t\tlength,\n\t\tlargeArcFlag,\n\t\tsweepFlag,\n\t}\n}\n\nfunction placeCenterHandle(\n\tcenter: VecLike,\n\tradius: number,\n\ttempA: Vec,\n\ttempB: Vec,\n\ttempC: Vec,\n\toriginalArcLength: number,\n\tisClockwise: boolean\n) {\n\tconst aCA = Vec.Angle(center, tempA) // angle center -> a\n\tconst aCB = Vec.Angle(center, tempB) // angle center -> b\n\tlet dAB = clockwiseAngleDist(aCA, aCB) // angle distance between a and b\n\tif (!isClockwise) dAB = PI2 - dAB\n\n\ttempC.setTo(center).add(Vec.FromAngle(aCA + dAB * (0.5 * (isClockwise ? 1 : -1))).mul(radius))\n\n\tif (dAB > originalArcLength) {\n\t\ttempC.rotWith(center, PI)\n\t\tconst t = tempB.clone()\n\t\ttempB.setTo(tempA)\n\t\ttempA.setTo(t)\n\t}\n}\n"],
5
- "mappings": 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4
+ "sourcesContent": ["import {\n\tEditor,\n\tMat,\n\tPI,\n\tPI2,\n\tTLArrowShape,\n\tVec,\n\tVecLike,\n\tcenterOfCircleFromThreePoints,\n\tclockwiseAngleDist,\n\tcounterClockwiseAngleDist,\n\tisSafeFloat,\n} from '@tldraw/editor'\nimport { TLArcInfo, TLArrowInfo } from './arrow-types'\nimport {\n\tBOUND_ARROW_OFFSET,\n\tMIN_ARROW_LENGTH,\n\tSTROKE_SIZES,\n\tTLArrowBindings,\n\tWAY_TOO_BIG_ARROW_BEND_FACTOR,\n\tgetArrowTerminalsInArrowSpace,\n\tgetBoundShapeInfoForTerminal,\n\tgetBoundShapeRelationships,\n} from './shared'\nimport { getStraightArrowInfo } from './straight-arrow'\n\nexport function getCurvedArrowInfo(\n\teditor: Editor,\n\tshape: TLArrowShape,\n\tbindings: TLArrowBindings\n): TLArrowInfo {\n\tconst { arrowheadEnd, arrowheadStart } = shape.props\n\tconst bend = shape.props.bend\n\n\tif (\n\t\tMath.abs(bend) >\n\t\tMath.abs(shape.props.bend * (WAY_TOO_BIG_ARROW_BEND_FACTOR * shape.props.scale))\n\t) {\n\t\treturn getStraightArrowInfo(editor, shape, bindings)\n\t}\n\n\tconst terminalsInArrowSpace = getArrowTerminalsInArrowSpace(editor, shape, bindings)\n\n\tconst med = Vec.Med(terminalsInArrowSpace.start, terminalsInArrowSpace.end) // point between start and end\n\tconst distance = Vec.Sub(terminalsInArrowSpace.end, terminalsInArrowSpace.start)\n\t// Check for divide-by-zero before we call uni()\n\tconst u = Vec.Len(distance) ? distance.uni() : Vec.From(distance) // unit vector between start and end\n\tconst middle = Vec.Add(med, u.per().mul(-bend)) // middle handle\n\n\tconst startShapeInfo = getBoundShapeInfoForTerminal(editor, shape, 'start')\n\tconst endShapeInfo = getBoundShapeInfoForTerminal(editor, shape, 'end')\n\n\t// The positions of the body of the arrow, which may be different\n\t// than the arrow's start / end points if the arrow is bound to shapes\n\tconst a = terminalsInArrowSpace.start.clone()\n\tconst b = terminalsInArrowSpace.end.clone()\n\tconst c = middle.clone()\n\n\tif (Vec.Equals(a, b)) {\n\t\treturn {\n\t\t\tbindings,\n\t\t\ttype: 'straight',\n\t\t\tstart: {\n\t\t\t\thandle: a,\n\t\t\t\tpoint: a,\n\t\t\t\tarrowhead: shape.props.arrowheadStart,\n\t\t\t},\n\t\t\tend: {\n\t\t\t\thandle: b,\n\t\t\t\tpoint: b,\n\t\t\t\tarrowhead: shape.props.arrowheadEnd,\n\t\t\t},\n\t\t\tmiddle: c,\n\t\t\tisValid: false,\n\t\t\tlength: 0,\n\t\t}\n\t}\n\n\tconst isClockwise = shape.props.bend < 0\n\tconst distFn = isClockwise ? clockwiseAngleDist : counterClockwiseAngleDist\n\n\tconst handleArc = getArcInfo(a, b, c)\n\tconst handle_aCA = Vec.Angle(handleArc.center, a)\n\tconst handle_aCB = Vec.Angle(handleArc.center, b)\n\tconst handle_dAB = distFn(handle_aCA, handle_aCB)\n\n\tif (\n\t\thandleArc.length === 0 ||\n\t\thandleArc.size === 0 ||\n\t\t!isSafeFloat(handleArc.length) ||\n\t\t!isSafeFloat(handleArc.size)\n\t) {\n\t\treturn getStraightArrowInfo(editor, shape, bindings)\n\t}\n\n\tconst tempA = a.clone()\n\tconst tempB = b.clone()\n\tconst tempC = c.clone()\n\n\tconst arrowPageTransform = editor.getShapePageTransform(shape)!\n\n\tlet offsetA = 0\n\tlet offsetB = 0\n\n\tlet minLength = MIN_ARROW_LENGTH * shape.props.scale\n\n\tif (startShapeInfo && !startShapeInfo.isExact) {\n\t\tconst startInPageSpace = Mat.applyToPoint(arrowPageTransform, tempA)\n\t\tconst centerInPageSpace = Mat.applyToPoint(arrowPageTransform, handleArc.center)\n\t\tconst endInPageSpace = Mat.applyToPoint(arrowPageTransform, tempB)\n\n\t\tconst inverseTransform = Mat.Inverse(startShapeInfo.transform)\n\n\t\tconst startInStartShapeLocalSpace = Mat.applyToPoint(inverseTransform, startInPageSpace)\n\t\tconst centerInStartShapeLocalSpace = Mat.applyToPoint(inverseTransform, centerInPageSpace)\n\t\tconst endInStartShapeLocalSpace = Mat.applyToPoint(inverseTransform, endInPageSpace)\n\n\t\tconst { isClosed } = startShapeInfo\n\t\tlet point: VecLike | undefined\n\t\tlet intersections = Array.from(\n\t\t\tstartShapeInfo.geometry.intersectCircle(centerInStartShapeLocalSpace, handleArc.radius, {\n\t\t\t\tincludeLabels: false,\n\t\t\t\tincludeInternal: false,\n\t\t\t})\n\t\t)\n\n\t\tif (intersections.length) {\n\t\t\tconst angleToStart = centerInStartShapeLocalSpace.angle(startInStartShapeLocalSpace)\n\t\t\tconst angleToEnd = centerInStartShapeLocalSpace.angle(endInStartShapeLocalSpace)\n\t\t\tconst dAB = distFn(angleToStart, angleToEnd)\n\n\t\t\t// Filter out any intersections that aren't in the arc\n\t\t\tintersections = intersections.filter(\n\t\t\t\t(pt) => distFn(angleToStart, centerInStartShapeLocalSpace.angle(pt)) <= dAB\n\t\t\t)\n\n\t\t\tconst targetDist = dAB * 0.25\n\n\t\t\tintersections.sort(\n\t\t\t\tisClosed\n\t\t\t\t\t? (p0, p1) =>\n\t\t\t\t\t\t\tMath.abs(distFn(angleToStart, centerInStartShapeLocalSpace.angle(p0)) - targetDist) <\n\t\t\t\t\t\t\tMath.abs(distFn(angleToStart, centerInStartShapeLocalSpace.angle(p1)) - targetDist)\n\t\t\t\t\t\t\t\t? -1\n\t\t\t\t\t\t\t\t: 1\n\t\t\t\t\t: (p0, p1) =>\n\t\t\t\t\t\t\tdistFn(angleToStart, centerInStartShapeLocalSpace.angle(p0)) <\n\t\t\t\t\t\t\tdistFn(angleToStart, centerInStartShapeLocalSpace.angle(p1))\n\t\t\t\t\t\t\t\t? -1\n\t\t\t\t\t\t\t\t: 1\n\t\t\t)\n\n\t\t\tpoint = intersections[0]\n\t\t}\n\t\tif (!point) {\n\t\t\tif (isClosed) {\n\t\t\t\tconst nearestPoint = startShapeInfo.geometry.nearestPoint(startInStartShapeLocalSpace)\n\t\t\t\tif (Vec.DistMin(nearestPoint, startInStartShapeLocalSpace, 1)) {\n\t\t\t\t\tpoint = nearestPoint\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tpoint = startInStartShapeLocalSpace\n\t\t\t}\n\t\t}\n\n\t\tif (point) {\n\t\t\ttempA.setTo(\n\t\t\t\teditor.getPointInShapeSpace(shape, Mat.applyToPoint(startShapeInfo.transform, point))\n\t\t\t)\n\n\t\t\tstartShapeInfo.didIntersect = true\n\n\t\t\tif (arrowheadStart !== 'none') {\n\t\t\t\tconst strokeOffset =\n\t\t\t\t\tSTROKE_SIZES[shape.props.size] / 2 +\n\t\t\t\t\t('size' in startShapeInfo.shape.props\n\t\t\t\t\t\t? STROKE_SIZES[startShapeInfo.shape.props.size] / 2\n\t\t\t\t\t\t: 0)\n\t\t\t\toffsetA = (BOUND_ARROW_OFFSET + strokeOffset) * shape.props.scale\n\t\t\t\tminLength += strokeOffset * shape.props.scale\n\t\t\t}\n\t\t}\n\t}\n\n\tif (endShapeInfo && !endShapeInfo.isExact) {\n\t\t// get points in shape's coordinates?\n\t\tconst startInPageSpace = Mat.applyToPoint(arrowPageTransform, tempA)\n\t\tconst endInPageSpace = Mat.applyToPoint(arrowPageTransform, tempB)\n\t\tconst centerInPageSpace = Mat.applyToPoint(arrowPageTransform, handleArc.center)\n\n\t\tconst inverseTransform = Mat.Inverse(endShapeInfo.transform)\n\n\t\tconst startInEndShapeLocalSpace = Mat.applyToPoint(inverseTransform, startInPageSpace)\n\t\tconst centerInEndShapeLocalSpace = Mat.applyToPoint(inverseTransform, centerInPageSpace)\n\t\tconst endInEndShapeLocalSpace = Mat.applyToPoint(inverseTransform, endInPageSpace)\n\n\t\tconst isClosed = endShapeInfo.isClosed\n\t\tlet point: VecLike | undefined\n\t\tlet intersections = Array.from(\n\t\t\tendShapeInfo.geometry.intersectCircle(centerInEndShapeLocalSpace, handleArc.radius, {\n\t\t\t\tincludeLabels: false,\n\t\t\t\tincludeInternal: false,\n\t\t\t})\n\t\t)\n\n\t\tif (intersections.length) {\n\t\t\tconst angleToStart = centerInEndShapeLocalSpace.angle(startInEndShapeLocalSpace)\n\t\t\tconst angleToEnd = centerInEndShapeLocalSpace.angle(endInEndShapeLocalSpace)\n\t\t\tconst dAB = distFn(angleToStart, angleToEnd)\n\t\t\tconst targetDist = dAB * 0.75\n\n\t\t\t// or simplified...\n\n\t\t\tintersections = intersections.filter(\n\t\t\t\t(pt) => distFn(angleToStart, centerInEndShapeLocalSpace.angle(pt)) <= dAB\n\t\t\t)\n\n\t\t\tintersections.sort(\n\t\t\t\tisClosed\n\t\t\t\t\t? (p0, p1) =>\n\t\t\t\t\t\t\tMath.abs(distFn(angleToStart, centerInEndShapeLocalSpace.angle(p0)) - targetDist) <\n\t\t\t\t\t\t\tMath.abs(distFn(angleToStart, centerInEndShapeLocalSpace.angle(p1)) - targetDist)\n\t\t\t\t\t\t\t\t? -1\n\t\t\t\t\t\t\t\t: 1\n\t\t\t\t\t: (p0, p1) =>\n\t\t\t\t\t\t\tdistFn(angleToStart, centerInEndShapeLocalSpace.angle(p0)) <\n\t\t\t\t\t\t\tdistFn(angleToStart, centerInEndShapeLocalSpace.angle(p1))\n\t\t\t\t\t\t\t\t? -1\n\t\t\t\t\t\t\t\t: 1\n\t\t\t)\n\n\t\t\tpoint = intersections[0]\n\t\t}\n\t\tif (!point) {\n\t\t\tif (isClosed) {\n\t\t\t\tconst nearestPoint = endShapeInfo.geometry.nearestPoint(endInEndShapeLocalSpace)\n\t\t\t\tif (Vec.DistMin(nearestPoint, endInEndShapeLocalSpace, 1)) {\n\t\t\t\t\tpoint = nearestPoint\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tpoint = endInEndShapeLocalSpace\n\t\t\t}\n\t\t}\n\n\t\tif (point) {\n\t\t\t// Set b to target local point -> page point -> shape local point\n\t\t\ttempB.setTo(\n\t\t\t\teditor.getPointInShapeSpace(shape, Mat.applyToPoint(endShapeInfo.transform, point))\n\t\t\t)\n\n\t\t\tendShapeInfo.didIntersect = true\n\n\t\t\tif (arrowheadEnd !== 'none') {\n\t\t\t\tconst strokeOffset =\n\t\t\t\t\tSTROKE_SIZES[shape.props.size] / 2 +\n\t\t\t\t\t('size' in endShapeInfo.shape.props ? STROKE_SIZES[endShapeInfo.shape.props.size] / 2 : 0)\n\t\t\t\toffsetB = (BOUND_ARROW_OFFSET + strokeOffset) * shape.props.scale\n\t\t\t\tminLength += strokeOffset * shape.props.scale\n\t\t\t}\n\t\t}\n\t}\n\n\t// Apply arrowhead offsets\n\n\tlet aCA = Vec.Angle(handleArc.center, tempA) // angle center -> a\n\tlet aCB = Vec.Angle(handleArc.center, tempB) // angle center -> b\n\tlet dAB = distFn(aCA, aCB) // angle distance between a and b\n\tlet lAB = dAB * handleArc.radius // length of arc between a and b\n\n\t// Try the offsets first, then check whether the distance between the points is too small;\n\t// if it is, flip the offsets and expand them. We need to do this using temporary points\n\t// so that we can apply them both in a balanced way.\n\tconst tA = tempA.clone()\n\tconst tB = tempB.clone()\n\n\tif (offsetA !== 0) {\n\t\ttA.setTo(handleArc.center).add(\n\t\t\tVec.FromAngle(aCA + dAB * ((offsetA / lAB) * (isClockwise ? 1 : -1))).mul(handleArc.radius)\n\t\t)\n\t}\n\n\tif (offsetB !== 0) {\n\t\ttB.setTo(handleArc.center).add(\n\t\t\tVec.FromAngle(aCB + dAB * ((offsetB / lAB) * (isClockwise ? -1 : 1))).mul(handleArc.radius)\n\t\t)\n\t}\n\n\tif (Vec.DistMin(tA, tB, minLength)) {\n\t\tif (offsetA !== 0 && offsetB !== 0) {\n\t\t\toffsetA *= -1.5\n\t\t\toffsetB *= -1.5\n\t\t} else if (offsetA !== 0) {\n\t\t\toffsetA *= -2\n\t\t} else if (offsetB !== 0) {\n\t\t\toffsetB *= -2\n\t\t} else {\n\t\t\t// noop\n\t\t}\n\n\t\t// if we're using negative offsets, we need to make sure that the body arc doesn't end up\n\t\t// larger than the handle arc or things will get weird:\n\t\tconst minOffsetA = 0.1 - distFn(handle_aCA, aCA) * handleArc.radius\n\t\tconst minOffsetB = 0.1 - distFn(aCB, handle_aCB) * handleArc.radius\n\t\toffsetA = Math.max(offsetA, minOffsetA)\n\t\toffsetB = Math.max(offsetB, minOffsetB)\n\t}\n\n\tif (offsetA !== 0) {\n\t\ttempA\n\t\t\t.setTo(handleArc.center)\n\t\t\t.add(\n\t\t\t\tVec.FromAngle(aCA + dAB * ((offsetA / lAB) * (isClockwise ? 1 : -1))).mul(handleArc.radius)\n\t\t\t)\n\t}\n\n\tif (offsetB !== 0) {\n\t\ttempB\n\t\t\t.setTo(handleArc.center)\n\t\t\t.add(\n\t\t\t\tVec.FromAngle(aCB + dAB * ((offsetB / lAB) * (isClockwise ? -1 : 1))).mul(handleArc.radius)\n\t\t\t)\n\t}\n\n\t// Did we miss intersections? This happens when we have overlapping shapes.\n\tif (startShapeInfo && endShapeInfo && !startShapeInfo.isExact && !endShapeInfo.isExact) {\n\t\taCA = Vec.Angle(handleArc.center, tempA) // angle center -> a\n\t\taCB = Vec.Angle(handleArc.center, tempB) // angle center -> b\n\t\tdAB = distFn(aCA, aCB) // angle distance between a and b\n\t\tlAB = dAB * handleArc.radius // length of arc between a and b\n\t\tconst relationship = getBoundShapeRelationships(\n\t\t\teditor,\n\t\t\tstartShapeInfo.shape.id,\n\t\t\tendShapeInfo.shape.id\n\t\t)\n\n\t\tif (relationship === 'double-bound' && lAB < 30) {\n\t\t\ttempA.setTo(a)\n\t\t\ttempB.setTo(b)\n\t\t\ttempC.setTo(c)\n\t\t} else if (relationship === 'safe') {\n\t\t\tif (startShapeInfo && !startShapeInfo.didIntersect) {\n\t\t\t\ttempA.setTo(a)\n\t\t\t}\n\n\t\t\tif (\n\t\t\t\t(endShapeInfo && !endShapeInfo.didIntersect) ||\n\t\t\t\tdistFn(handle_aCA, aCA) > distFn(handle_aCA, aCB)\n\t\t\t) {\n\t\t\t\ttempB\n\t\t\t\t\t.setTo(handleArc.center)\n\t\t\t\t\t.add(\n\t\t\t\t\t\tVec.FromAngle(\n\t\t\t\t\t\t\taCA +\n\t\t\t\t\t\t\t\tdAB *\n\t\t\t\t\t\t\t\t\t(Math.min(0.9, (MIN_ARROW_LENGTH * shape.props.scale) / lAB) *\n\t\t\t\t\t\t\t\t\t\t(isClockwise ? 1 : -1))\n\t\t\t\t\t\t).mul(handleArc.radius)\n\t\t\t\t\t)\n\t\t\t}\n\t\t}\n\t}\n\n\tplaceCenterHandle(\n\t\thandleArc.center,\n\t\thandleArc.radius,\n\t\ttempA,\n\t\ttempB,\n\t\ttempC,\n\t\thandle_dAB,\n\t\tisClockwise\n\t)\n\n\tif (tempA.equals(tempB)) {\n\t\ttempA.setTo(tempC.clone().addXY(1, 1))\n\t\ttempB.setTo(tempC.clone().subXY(1, 1))\n\t}\n\n\ta.setTo(tempA)\n\tb.setTo(tempB)\n\tc.setTo(tempC)\n\tconst bodyArc = getArcInfo(a, b, c)\n\n\treturn {\n\t\tbindings,\n\t\ttype: 'arc',\n\t\tstart: {\n\t\t\tpoint: a,\n\t\t\thandle: terminalsInArrowSpace.start,\n\t\t\tarrowhead: shape.props.arrowheadStart,\n\t\t},\n\t\tend: {\n\t\t\tpoint: b,\n\t\t\thandle: terminalsInArrowSpace.end,\n\t\t\tarrowhead: shape.props.arrowheadEnd,\n\t\t},\n\t\tmiddle: c,\n\t\thandleArc,\n\t\tbodyArc,\n\t\tisValid: bodyArc.length !== 0 && isFinite(bodyArc.center.x) && isFinite(bodyArc.center.y),\n\t}\n}\n\n/**\n * Get info about an arc formed by three points.\n *\n * @param a - The start of the arc\n * @param b - The end of the arc\n * @param c - A point on the arc\n */\nfunction getArcInfo(a: VecLike, b: VecLike, c: VecLike): TLArcInfo {\n\t// find a circle from the three points\n\tconst center = centerOfCircleFromThreePoints(a, b, c) ?? Vec.Med(a, b)\n\n\tconst radius = Vec.Dist(center, a)\n\n\t// Whether to draw the arc clockwise or counter-clockwise (are the points clockwise?)\n\tconst sweepFlag = +Vec.Clockwise(a, c, b)\n\n\t// The base angle of the arc in radians\n\tconst ab = ((a.y - b.y) ** 2 + (a.x - b.x) ** 2) ** 0.5\n\tconst bc = ((b.y - c.y) ** 2 + (b.x - c.x) ** 2) ** 0.5\n\tconst ca = ((c.y - a.y) ** 2 + (c.x - a.x) ** 2) ** 0.5\n\n\tconst theta = Math.acos((bc * bc + ca * ca - ab * ab) / (2 * bc * ca)) * 2\n\n\t// Whether to draw the long arc or short arc\n\tconst largeArcFlag = +(PI > theta)\n\n\t// The size of the arc to draw in radians\n\tconst size = (PI2 - theta) * (sweepFlag ? 1 : -1)\n\n\t// The length of the arc to draw in distance units\n\tconst length = size * radius\n\n\treturn {\n\t\tcenter,\n\t\tradius,\n\t\tsize,\n\t\tlength,\n\t\tlargeArcFlag,\n\t\tsweepFlag,\n\t}\n}\n\nfunction placeCenterHandle(\n\tcenter: VecLike,\n\tradius: number,\n\ttempA: Vec,\n\ttempB: Vec,\n\ttempC: Vec,\n\toriginalArcLength: number,\n\tisClockwise: boolean\n) {\n\tconst aCA = Vec.Angle(center, tempA) // angle center -> a\n\tconst aCB = Vec.Angle(center, tempB) // angle center -> b\n\tlet dAB = clockwiseAngleDist(aCA, aCB) // angle distance between a and b\n\tif (!isClockwise) dAB = PI2 - dAB\n\n\ttempC.setTo(center).add(Vec.FromAngle(aCA + dAB * (0.5 * (isClockwise ? 1 : -1))).mul(radius))\n\n\tif (dAB > originalArcLength) {\n\t\ttempC.rotWith(center, PI)\n\t\tconst t = tempB.clone()\n\t\ttempB.setTo(tempA)\n\t\ttempA.setTo(t)\n\t}\n}\n"],
5
+ "mappings": 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6
6
  "names": ["dAB"]
7
7
  }
@@ -147,10 +147,7 @@ function updateArrowheadPointWithBoundShape(point, opposite, arrowPageTransform,
147
147
  targetInt = intersection.sort((p1, p2) => Vec.Dist2(p1, targetFrom) - Vec.Dist2(p2, targetFrom))[0] ?? (targetShapeInfo.isClosed ? void 0 : targetTo);
148
148
  }
149
149
  if (targetInt === void 0) {
150
- targetInt = targetShapeInfo.geometry.nearestPoint(targetTo, {
151
- includeLabels: false,
152
- includeInternal: false
153
- });
150
+ targetInt = targetShapeInfo.geometry.nearestPoint(targetTo);
154
151
  if (!Vec.DistMin(targetInt, targetTo, 1)) {
155
152
  return;
156
153
  }
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "version": 3,
3
3
  "sources": ["../../../../src/lib/shapes/arrow/straight-arrow.ts"],
4
- "sourcesContent": ["import { Editor, Mat, MatModel, TLArrowShape, Vec, VecLike } from '@tldraw/editor'\nimport { TLArrowInfo } from './arrow-types'\nimport {\n\tBOUND_ARROW_OFFSET,\n\tBoundShapeInfo,\n\tMIN_ARROW_LENGTH,\n\tSTROKE_SIZES,\n\tTLArrowBindings,\n\tgetArrowTerminalsInArrowSpace,\n\tgetBoundShapeInfoForTerminal,\n\tgetBoundShapeRelationships,\n} from './shared'\n\nexport function getStraightArrowInfo(\n\teditor: Editor,\n\tshape: TLArrowShape,\n\tbindings: TLArrowBindings\n): TLArrowInfo {\n\tconst { arrowheadStart, arrowheadEnd } = shape.props\n\n\tconst terminalsInArrowSpace = getArrowTerminalsInArrowSpace(editor, shape, bindings)\n\n\tconst a = terminalsInArrowSpace.start.clone()\n\tconst b = terminalsInArrowSpace.end.clone()\n\tconst c = Vec.Med(a, b)\n\n\tif (Vec.Equals(a, b)) {\n\t\treturn {\n\t\t\tbindings,\n\t\t\ttype: 'straight',\n\t\t\tstart: {\n\t\t\t\thandle: a,\n\t\t\t\tpoint: a,\n\t\t\t\tarrowhead: shape.props.arrowheadStart,\n\t\t\t},\n\t\t\tend: {\n\t\t\t\thandle: b,\n\t\t\t\tpoint: b,\n\t\t\t\tarrowhead: shape.props.arrowheadEnd,\n\t\t\t},\n\t\t\tmiddle: c,\n\t\t\tisValid: false,\n\t\t\tlength: 0,\n\t\t}\n\t}\n\n\tconst uAB = Vec.Sub(b, a).uni()\n\n\t// Update the arrowhead points using intersections with the bound shapes, if any.\n\n\tconst startShapeInfo = getBoundShapeInfoForTerminal(editor, shape, 'start')\n\tconst endShapeInfo = getBoundShapeInfoForTerminal(editor, shape, 'end')\n\n\tconst arrowPageTransform = editor.getShapePageTransform(shape)!\n\n\t// Update the position of the arrowhead's end point\n\tupdateArrowheadPointWithBoundShape(\n\t\tb, // <-- will be mutated\n\t\tterminalsInArrowSpace.start,\n\t\tarrowPageTransform,\n\t\tendShapeInfo\n\t)\n\n\t// Then update the position of the arrowhead's end point\n\tupdateArrowheadPointWithBoundShape(\n\t\ta, // <-- will be mutated\n\t\tterminalsInArrowSpace.end,\n\t\tarrowPageTransform,\n\t\tstartShapeInfo\n\t)\n\n\tlet offsetA = 0\n\tlet offsetB = 0\n\tlet strokeOffsetA = 0\n\tlet strokeOffsetB = 0\n\tlet minLength = MIN_ARROW_LENGTH * shape.props.scale\n\n\tconst isSelfIntersection =\n\t\tstartShapeInfo && endShapeInfo && startShapeInfo.shape === endShapeInfo.shape\n\n\tconst relationship =\n\t\tstartShapeInfo && endShapeInfo\n\t\t\t? getBoundShapeRelationships(editor, startShapeInfo.shape.id, endShapeInfo.shape.id)\n\t\t\t: 'safe'\n\n\tif (\n\t\trelationship === 'safe' &&\n\t\tstartShapeInfo &&\n\t\tendShapeInfo &&\n\t\t!isSelfIntersection &&\n\t\t!startShapeInfo.isExact &&\n\t\t!endShapeInfo.isExact\n\t) {\n\t\tif (endShapeInfo.didIntersect && !startShapeInfo.didIntersect) {\n\t\t\t// ...and if only the end shape intersected, then make it\n\t\t\t// a short arrow ending at the end shape intersection.\n\t\t\tif (startShapeInfo.isClosed) {\n\t\t\t\ta.setTo(b.clone().add(uAB.clone().mul(MIN_ARROW_LENGTH * shape.props.scale)))\n\t\t\t}\n\t\t} else if (!endShapeInfo.didIntersect) {\n\t\t\t// ...and if only the end shape intersected, or if neither\n\t\t\t// shape intersected, then make it a short arrow starting\n\t\t\t// at the start shape intersection.\n\t\t\tif (endShapeInfo.isClosed) {\n\t\t\t\tb.setTo(a.clone().sub(uAB.clone().mul(MIN_ARROW_LENGTH * shape.props.scale)))\n\t\t\t}\n\t\t}\n\t}\n\n\tconst distance = Vec.Sub(b, a)\n\t// Check for divide-by-zero before we call uni()\n\tconst u = Vec.Len(distance) ? distance.uni() : Vec.From(distance)\n\tconst didFlip = !Vec.Equals(u, uAB)\n\n\t// If the arrow is bound non-exact to a start shape and the\n\t// start point has an arrowhead, then offset the start point\n\tif (!isSelfIntersection) {\n\t\tif (\n\t\t\trelationship !== 'start-contains-end' &&\n\t\t\tstartShapeInfo &&\n\t\t\tarrowheadStart !== 'none' &&\n\t\t\t!startShapeInfo.isExact\n\t\t) {\n\t\t\tstrokeOffsetA =\n\t\t\t\tSTROKE_SIZES[shape.props.size] / 2 +\n\t\t\t\t('size' in startShapeInfo.shape.props\n\t\t\t\t\t? STROKE_SIZES[startShapeInfo.shape.props.size] / 2\n\t\t\t\t\t: 0)\n\t\t\toffsetA = (BOUND_ARROW_OFFSET + strokeOffsetA) * shape.props.scale\n\t\t\tminLength += strokeOffsetA * shape.props.scale\n\t\t}\n\n\t\t// If the arrow is bound non-exact to an end shape and the\n\t\t// end point has an arrowhead offset the end point\n\t\tif (\n\t\t\trelationship !== 'end-contains-start' &&\n\t\t\tendShapeInfo &&\n\t\t\tarrowheadEnd !== 'none' &&\n\t\t\t!endShapeInfo.isExact\n\t\t) {\n\t\t\tstrokeOffsetB =\n\t\t\t\tSTROKE_SIZES[shape.props.size] / 2 +\n\t\t\t\t('size' in endShapeInfo.shape.props ? STROKE_SIZES[endShapeInfo.shape.props.size] / 2 : 0)\n\t\t\toffsetB = (BOUND_ARROW_OFFSET + strokeOffsetB) * shape.props.scale\n\t\t\tminLength += strokeOffsetB * shape.props.scale\n\t\t}\n\t}\n\n\t// Adjust offsets if the length of the arrow is too small\n\n\tconst tA = a.clone().add(u.clone().mul(offsetA * (didFlip ? -1 : 1)))\n\tconst tB = b.clone().sub(u.clone().mul(offsetB * (didFlip ? -1 : 1)))\n\n\tif (Vec.DistMin(tA, tB, minLength)) {\n\t\tif (offsetA !== 0 && offsetB !== 0) {\n\t\t\t// both bound + offset\n\t\t\toffsetA *= -1.5\n\t\t\toffsetB *= -1.5\n\t\t} else if (offsetA !== 0) {\n\t\t\t// start bound + offset\n\t\t\toffsetA *= -1\n\t\t} else if (offsetB !== 0) {\n\t\t\t// end bound + offset\n\t\t\toffsetB *= -1\n\t\t} else {\n\t\t\t// noop, its just a really short arrow\n\t\t}\n\t}\n\n\ta.add(u.clone().mul(offsetA * (didFlip ? -1 : 1)))\n\tb.sub(u.clone().mul(offsetB * (didFlip ? -1 : 1)))\n\n\t// If the handles flipped their order, then set the center handle\n\t// to the midpoint of the terminals (rather than the midpoint of the\n\t// arrow body); otherwise, it may not be \"between\" the other terminals.\n\tif (didFlip) {\n\t\tif (startShapeInfo && endShapeInfo) {\n\t\t\t// If we have two bound shapes...then make the arrow a short arrow from\n\t\t\t// the start point towards where the end point should be.\n\t\t\tb.setTo(Vec.Add(a, u.clone().mul(-MIN_ARROW_LENGTH * shape.props.scale)))\n\t\t}\n\t\tc.setTo(Vec.Med(terminalsInArrowSpace.start, terminalsInArrowSpace.end))\n\t} else {\n\t\tc.setTo(Vec.Med(a, b))\n\t}\n\n\tconst length = Vec.Dist(a, b)\n\n\treturn {\n\t\tbindings,\n\t\ttype: 'straight',\n\t\tstart: {\n\t\t\thandle: terminalsInArrowSpace.start,\n\t\t\tpoint: a,\n\t\t\tarrowhead: shape.props.arrowheadStart,\n\t\t},\n\t\tend: {\n\t\t\thandle: terminalsInArrowSpace.end,\n\t\t\tpoint: b,\n\t\t\tarrowhead: shape.props.arrowheadEnd,\n\t\t},\n\t\tmiddle: c,\n\t\tisValid: length > 0,\n\t\tlength,\n\t}\n}\n\n/** Get an intersection point from A -> B with bound shape (target) from shape (arrow). */\nfunction updateArrowheadPointWithBoundShape(\n\tpoint: Vec,\n\topposite: Vec,\n\tarrowPageTransform: MatModel,\n\ttargetShapeInfo?: BoundShapeInfo\n) {\n\tif (targetShapeInfo === undefined) {\n\t\t// No bound shape? The arrowhead point will be at the arrow terminal.\n\t\treturn\n\t}\n\n\tif (targetShapeInfo.isExact) {\n\t\t// Exact type binding? The arrowhead point will be at the arrow terminal.\n\t\treturn\n\t}\n\n\t// From and To in page space\n\tconst pageFrom = Mat.applyToPoint(arrowPageTransform, opposite)\n\tconst pageTo = Mat.applyToPoint(arrowPageTransform, point)\n\n\t// From and To in local space of the target shape\n\tconst targetFrom = Mat.applyToPoint(Mat.Inverse(targetShapeInfo.transform), pageFrom)\n\tconst targetTo = Mat.applyToPoint(Mat.Inverse(targetShapeInfo.transform), pageTo)\n\n\tconst intersection = Array.from(\n\t\ttargetShapeInfo.geometry.intersectLineSegment(targetFrom, targetTo, {\n\t\t\tincludeLabels: false,\n\t\t\tincludeInternal: false,\n\t\t})\n\t)\n\n\tlet targetInt: VecLike | undefined\n\n\tif (intersection.length) {\n\t\ttargetInt =\n\t\t\tintersection.sort((p1, p2) => Vec.Dist2(p1, targetFrom) - Vec.Dist2(p2, targetFrom))[0] ??\n\t\t\t(targetShapeInfo.isClosed ? undefined : targetTo)\n\t}\n\n\tif (targetInt === undefined) {\n\t\t// No intersection? The arrowhead point will be at the arrow terminal.\n\t\t// if we _almost_ hit the target, just put the arrowhead at the target.\n\t\ttargetInt = targetShapeInfo.geometry.nearestPoint(targetTo, {\n\t\t\tincludeLabels: false,\n\t\t\tincludeInternal: false,\n\t\t})\n\n\t\tif (!Vec.DistMin(targetInt, targetTo, 1)) {\n\t\t\treturn\n\t\t}\n\t}\n\n\tconst pageInt = Mat.applyToPoint(targetShapeInfo.transform, targetInt)\n\tconst arrowInt = Mat.applyToPoint(Mat.Inverse(arrowPageTransform), pageInt)\n\n\tpoint.setTo(arrowInt)\n\n\ttargetShapeInfo.didIntersect = true\n}\n"],
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+ "sourcesContent": ["import { Editor, Mat, MatModel, TLArrowShape, Vec, VecLike } from '@tldraw/editor'\nimport { TLArrowInfo } from './arrow-types'\nimport {\n\tBOUND_ARROW_OFFSET,\n\tBoundShapeInfo,\n\tMIN_ARROW_LENGTH,\n\tSTROKE_SIZES,\n\tTLArrowBindings,\n\tgetArrowTerminalsInArrowSpace,\n\tgetBoundShapeInfoForTerminal,\n\tgetBoundShapeRelationships,\n} from './shared'\n\nexport function getStraightArrowInfo(\n\teditor: Editor,\n\tshape: TLArrowShape,\n\tbindings: TLArrowBindings\n): TLArrowInfo {\n\tconst { arrowheadStart, arrowheadEnd } = shape.props\n\n\tconst terminalsInArrowSpace = getArrowTerminalsInArrowSpace(editor, shape, bindings)\n\n\tconst a = terminalsInArrowSpace.start.clone()\n\tconst b = terminalsInArrowSpace.end.clone()\n\tconst c = Vec.Med(a, b)\n\n\tif (Vec.Equals(a, b)) {\n\t\treturn {\n\t\t\tbindings,\n\t\t\ttype: 'straight',\n\t\t\tstart: {\n\t\t\t\thandle: a,\n\t\t\t\tpoint: a,\n\t\t\t\tarrowhead: shape.props.arrowheadStart,\n\t\t\t},\n\t\t\tend: {\n\t\t\t\thandle: b,\n\t\t\t\tpoint: b,\n\t\t\t\tarrowhead: shape.props.arrowheadEnd,\n\t\t\t},\n\t\t\tmiddle: c,\n\t\t\tisValid: false,\n\t\t\tlength: 0,\n\t\t}\n\t}\n\n\tconst uAB = Vec.Sub(b, a).uni()\n\n\t// Update the arrowhead points using intersections with the bound shapes, if any.\n\n\tconst startShapeInfo = getBoundShapeInfoForTerminal(editor, shape, 'start')\n\tconst endShapeInfo = getBoundShapeInfoForTerminal(editor, shape, 'end')\n\n\tconst arrowPageTransform = editor.getShapePageTransform(shape)!\n\n\t// Update the position of the arrowhead's end point\n\tupdateArrowheadPointWithBoundShape(\n\t\tb, // <-- will be mutated\n\t\tterminalsInArrowSpace.start,\n\t\tarrowPageTransform,\n\t\tendShapeInfo\n\t)\n\n\t// Then update the position of the arrowhead's end point\n\tupdateArrowheadPointWithBoundShape(\n\t\ta, // <-- will be mutated\n\t\tterminalsInArrowSpace.end,\n\t\tarrowPageTransform,\n\t\tstartShapeInfo\n\t)\n\n\tlet offsetA = 0\n\tlet offsetB = 0\n\tlet strokeOffsetA = 0\n\tlet strokeOffsetB = 0\n\tlet minLength = MIN_ARROW_LENGTH * shape.props.scale\n\n\tconst isSelfIntersection =\n\t\tstartShapeInfo && endShapeInfo && startShapeInfo.shape === endShapeInfo.shape\n\n\tconst relationship =\n\t\tstartShapeInfo && endShapeInfo\n\t\t\t? getBoundShapeRelationships(editor, startShapeInfo.shape.id, endShapeInfo.shape.id)\n\t\t\t: 'safe'\n\n\tif (\n\t\trelationship === 'safe' &&\n\t\tstartShapeInfo &&\n\t\tendShapeInfo &&\n\t\t!isSelfIntersection &&\n\t\t!startShapeInfo.isExact &&\n\t\t!endShapeInfo.isExact\n\t) {\n\t\tif (endShapeInfo.didIntersect && !startShapeInfo.didIntersect) {\n\t\t\t// ...and if only the end shape intersected, then make it\n\t\t\t// a short arrow ending at the end shape intersection.\n\t\t\tif (startShapeInfo.isClosed) {\n\t\t\t\ta.setTo(b.clone().add(uAB.clone().mul(MIN_ARROW_LENGTH * shape.props.scale)))\n\t\t\t}\n\t\t} else if (!endShapeInfo.didIntersect) {\n\t\t\t// ...and if only the end shape intersected, or if neither\n\t\t\t// shape intersected, then make it a short arrow starting\n\t\t\t// at the start shape intersection.\n\t\t\tif (endShapeInfo.isClosed) {\n\t\t\t\tb.setTo(a.clone().sub(uAB.clone().mul(MIN_ARROW_LENGTH * shape.props.scale)))\n\t\t\t}\n\t\t}\n\t}\n\n\tconst distance = Vec.Sub(b, a)\n\t// Check for divide-by-zero before we call uni()\n\tconst u = Vec.Len(distance) ? distance.uni() : Vec.From(distance)\n\tconst didFlip = !Vec.Equals(u, uAB)\n\n\t// If the arrow is bound non-exact to a start shape and the\n\t// start point has an arrowhead, then offset the start point\n\tif (!isSelfIntersection) {\n\t\tif (\n\t\t\trelationship !== 'start-contains-end' &&\n\t\t\tstartShapeInfo &&\n\t\t\tarrowheadStart !== 'none' &&\n\t\t\t!startShapeInfo.isExact\n\t\t) {\n\t\t\tstrokeOffsetA =\n\t\t\t\tSTROKE_SIZES[shape.props.size] / 2 +\n\t\t\t\t('size' in startShapeInfo.shape.props\n\t\t\t\t\t? STROKE_SIZES[startShapeInfo.shape.props.size] / 2\n\t\t\t\t\t: 0)\n\t\t\toffsetA = (BOUND_ARROW_OFFSET + strokeOffsetA) * shape.props.scale\n\t\t\tminLength += strokeOffsetA * shape.props.scale\n\t\t}\n\n\t\t// If the arrow is bound non-exact to an end shape and the\n\t\t// end point has an arrowhead offset the end point\n\t\tif (\n\t\t\trelationship !== 'end-contains-start' &&\n\t\t\tendShapeInfo &&\n\t\t\tarrowheadEnd !== 'none' &&\n\t\t\t!endShapeInfo.isExact\n\t\t) {\n\t\t\tstrokeOffsetB =\n\t\t\t\tSTROKE_SIZES[shape.props.size] / 2 +\n\t\t\t\t('size' in endShapeInfo.shape.props ? STROKE_SIZES[endShapeInfo.shape.props.size] / 2 : 0)\n\t\t\toffsetB = (BOUND_ARROW_OFFSET + strokeOffsetB) * shape.props.scale\n\t\t\tminLength += strokeOffsetB * shape.props.scale\n\t\t}\n\t}\n\n\t// Adjust offsets if the length of the arrow is too small\n\n\tconst tA = a.clone().add(u.clone().mul(offsetA * (didFlip ? -1 : 1)))\n\tconst tB = b.clone().sub(u.clone().mul(offsetB * (didFlip ? -1 : 1)))\n\n\tif (Vec.DistMin(tA, tB, minLength)) {\n\t\tif (offsetA !== 0 && offsetB !== 0) {\n\t\t\t// both bound + offset\n\t\t\toffsetA *= -1.5\n\t\t\toffsetB *= -1.5\n\t\t} else if (offsetA !== 0) {\n\t\t\t// start bound + offset\n\t\t\toffsetA *= -1\n\t\t} else if (offsetB !== 0) {\n\t\t\t// end bound + offset\n\t\t\toffsetB *= -1\n\t\t} else {\n\t\t\t// noop, its just a really short arrow\n\t\t}\n\t}\n\n\ta.add(u.clone().mul(offsetA * (didFlip ? -1 : 1)))\n\tb.sub(u.clone().mul(offsetB * (didFlip ? -1 : 1)))\n\n\t// If the handles flipped their order, then set the center handle\n\t// to the midpoint of the terminals (rather than the midpoint of the\n\t// arrow body); otherwise, it may not be \"between\" the other terminals.\n\tif (didFlip) {\n\t\tif (startShapeInfo && endShapeInfo) {\n\t\t\t// If we have two bound shapes...then make the arrow a short arrow from\n\t\t\t// the start point towards where the end point should be.\n\t\t\tb.setTo(Vec.Add(a, u.clone().mul(-MIN_ARROW_LENGTH * shape.props.scale)))\n\t\t}\n\t\tc.setTo(Vec.Med(terminalsInArrowSpace.start, terminalsInArrowSpace.end))\n\t} else {\n\t\tc.setTo(Vec.Med(a, b))\n\t}\n\n\tconst length = Vec.Dist(a, b)\n\n\treturn {\n\t\tbindings,\n\t\ttype: 'straight',\n\t\tstart: {\n\t\t\thandle: terminalsInArrowSpace.start,\n\t\t\tpoint: a,\n\t\t\tarrowhead: shape.props.arrowheadStart,\n\t\t},\n\t\tend: {\n\t\t\thandle: terminalsInArrowSpace.end,\n\t\t\tpoint: b,\n\t\t\tarrowhead: shape.props.arrowheadEnd,\n\t\t},\n\t\tmiddle: c,\n\t\tisValid: length > 0,\n\t\tlength,\n\t}\n}\n\n/** Get an intersection point from A -> B with bound shape (target) from shape (arrow). */\nfunction updateArrowheadPointWithBoundShape(\n\tpoint: Vec,\n\topposite: Vec,\n\tarrowPageTransform: MatModel,\n\ttargetShapeInfo?: BoundShapeInfo\n) {\n\tif (targetShapeInfo === undefined) {\n\t\t// No bound shape? The arrowhead point will be at the arrow terminal.\n\t\treturn\n\t}\n\n\tif (targetShapeInfo.isExact) {\n\t\t// Exact type binding? The arrowhead point will be at the arrow terminal.\n\t\treturn\n\t}\n\n\t// From and To in page space\n\tconst pageFrom = Mat.applyToPoint(arrowPageTransform, opposite)\n\tconst pageTo = Mat.applyToPoint(arrowPageTransform, point)\n\n\t// From and To in local space of the target shape\n\tconst targetFrom = Mat.applyToPoint(Mat.Inverse(targetShapeInfo.transform), pageFrom)\n\tconst targetTo = Mat.applyToPoint(Mat.Inverse(targetShapeInfo.transform), pageTo)\n\n\tconst intersection = Array.from(\n\t\ttargetShapeInfo.geometry.intersectLineSegment(targetFrom, targetTo, {\n\t\t\tincludeLabels: false,\n\t\t\tincludeInternal: false,\n\t\t})\n\t)\n\n\tlet targetInt: VecLike | undefined\n\n\tif (intersection.length) {\n\t\ttargetInt =\n\t\t\tintersection.sort((p1, p2) => Vec.Dist2(p1, targetFrom) - Vec.Dist2(p2, targetFrom))[0] ??\n\t\t\t(targetShapeInfo.isClosed ? undefined : targetTo)\n\t}\n\n\tif (targetInt === undefined) {\n\t\t// No intersection? The arrowhead point will be at the arrow terminal.\n\t\t// if we _almost_ hit the target, just put the arrowhead at the target.\n\t\ttargetInt = targetShapeInfo.geometry.nearestPoint(targetTo)\n\t\tif (!Vec.DistMin(targetInt, targetTo, 1)) {\n\t\t\treturn\n\t\t}\n\t}\n\n\tconst pageInt = Mat.applyToPoint(targetShapeInfo.transform, targetInt)\n\tconst arrowInt = Mat.applyToPoint(Mat.Inverse(arrowPageTransform), pageInt)\n\n\tpoint.setTo(arrowInt)\n\n\ttargetShapeInfo.didIntersect = true\n}\n"],
5
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6
6
  "names": []
7
7
  }
@@ -1202,26 +1202,6 @@ function ActionsProvider({ overrides, children }) {
1202
1202
  }
1203
1203
  }
1204
1204
  },
1205
- {
1206
- id: "toggle-focus-mode",
1207
- label: {
1208
- default: "action.toggle-focus-mode",
1209
- menu: "action.toggle-focus-mode.menu"
1210
- },
1211
- readonlyOk: true,
1212
- kbd: "cmd+.,ctrl+.",
1213
- checkbox: true,
1214
- onSelect(source) {
1215
- editor.timers.requestAnimationFrame(() => {
1216
- editor.run(() => {
1217
- trackEvent("toggle-focus-mode", { source });
1218
- helpers.clearDialogs();
1219
- helpers.clearToasts();
1220
- editor.updateInstanceState({ isFocusMode: !editor.getInstanceState().isFocusMode });
1221
- });
1222
- });
1223
- }
1224
- },
1225
1205
  {
1226
1206
  id: "toggle-grid",
1227
1207
  label: {