tinybase 3.0.0 → 3.0.2

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Files changed (77) hide show
  1. package/lib/cjs/checkpoints.cjs +1 -0
  2. package/lib/cjs/checkpoints.cjs.gz +0 -0
  3. package/lib/cjs/checkpoints.d.ts +959 -0
  4. package/lib/cjs/common.cjs +1 -0
  5. package/lib/cjs/common.cjs.gz +0 -0
  6. package/lib/cjs/common.d.ts +115 -0
  7. package/lib/cjs/indexes.cjs +1 -0
  8. package/lib/cjs/indexes.cjs.gz +0 -0
  9. package/lib/cjs/indexes.d.ts +966 -0
  10. package/lib/cjs/metrics.cjs +1 -0
  11. package/lib/cjs/metrics.cjs.gz +0 -0
  12. package/lib/cjs/metrics.d.ts +827 -0
  13. package/lib/cjs/persisters.cjs +1 -0
  14. package/lib/cjs/persisters.cjs.gz +0 -0
  15. package/lib/cjs/persisters.d.ts +727 -0
  16. package/lib/cjs/queries.cjs +1 -0
  17. package/lib/cjs/queries.cjs.gz +0 -0
  18. package/lib/cjs/queries.d.ts +3024 -0
  19. package/lib/cjs/relationships.cjs +1 -0
  20. package/lib/cjs/relationships.cjs.gz +0 -0
  21. package/lib/cjs/relationships.d.ts +1201 -0
  22. package/lib/cjs/store.cjs +1 -0
  23. package/lib/cjs/store.cjs.gz +0 -0
  24. package/lib/cjs/store.d.ts +5244 -0
  25. package/lib/cjs/tinybase.cjs +1 -0
  26. package/lib/cjs/tinybase.cjs.gz +0 -0
  27. package/lib/cjs/tinybase.d.ts +14 -0
  28. package/lib/cjs/tools.cjs +1 -0
  29. package/lib/cjs/tools.cjs.gz +0 -0
  30. package/lib/cjs/tools.d.ts +512 -0
  31. package/lib/cjs/ui-react.cjs +1 -0
  32. package/lib/cjs/ui-react.cjs.gz +0 -0
  33. package/lib/cjs/ui-react.d.ts +10921 -0
  34. package/lib/cjs-es6/checkpoints.cjs +1 -0
  35. package/lib/cjs-es6/checkpoints.cjs.gz +0 -0
  36. package/lib/cjs-es6/checkpoints.d.ts +959 -0
  37. package/lib/cjs-es6/common.cjs +1 -0
  38. package/lib/cjs-es6/common.cjs.gz +0 -0
  39. package/lib/cjs-es6/common.d.ts +115 -0
  40. package/lib/cjs-es6/indexes.cjs +1 -0
  41. package/lib/cjs-es6/indexes.cjs.gz +0 -0
  42. package/lib/cjs-es6/indexes.d.ts +966 -0
  43. package/lib/cjs-es6/metrics.cjs +1 -0
  44. package/lib/cjs-es6/metrics.cjs.gz +0 -0
  45. package/lib/cjs-es6/metrics.d.ts +827 -0
  46. package/lib/cjs-es6/persisters.cjs +1 -0
  47. package/lib/cjs-es6/persisters.cjs.gz +0 -0
  48. package/lib/cjs-es6/persisters.d.ts +727 -0
  49. package/lib/cjs-es6/queries.cjs +1 -0
  50. package/lib/cjs-es6/queries.cjs.gz +0 -0
  51. package/lib/cjs-es6/queries.d.ts +3024 -0
  52. package/lib/cjs-es6/relationships.cjs +1 -0
  53. package/lib/cjs-es6/relationships.cjs.gz +0 -0
  54. package/lib/cjs-es6/relationships.d.ts +1201 -0
  55. package/lib/cjs-es6/store.cjs +1 -0
  56. package/lib/cjs-es6/store.cjs.gz +0 -0
  57. package/lib/cjs-es6/store.d.ts +5244 -0
  58. package/lib/cjs-es6/tinybase.cjs +1 -0
  59. package/lib/cjs-es6/tinybase.cjs.gz +0 -0
  60. package/lib/cjs-es6/tinybase.d.ts +14 -0
  61. package/lib/cjs-es6/tools.cjs +1 -0
  62. package/lib/cjs-es6/tools.cjs.gz +0 -0
  63. package/lib/cjs-es6/tools.d.ts +512 -0
  64. package/lib/cjs-es6/ui-react.cjs +1 -0
  65. package/lib/cjs-es6/ui-react.cjs.gz +0 -0
  66. package/lib/cjs-es6/ui-react.d.ts +10921 -0
  67. package/lib/debug/tools.js +2 -1
  68. package/lib/es6/tools.js +1 -1
  69. package/lib/es6/tools.js.gz +0 -0
  70. package/lib/tools.js +1 -1
  71. package/lib/tools.js.gz +0 -0
  72. package/lib/umd/tools.js +1 -1
  73. package/lib/umd/tools.js.gz +0 -0
  74. package/lib/umd-es6/tools.js +1 -1
  75. package/lib/umd-es6/tools.js.gz +0 -0
  76. package/package.json +28 -20
  77. package/readme.md +1 -1
@@ -0,0 +1,959 @@
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+ /**
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+ * The checkpoints module of the TinyBase project provides the ability to
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+ * create and track checkpoints made to the data in Store objects.
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+ *
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+ * The main entry point to this module is the createCheckpoints function, which
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+ * returns a new Checkpoints object. From there, you can create new checkpoints,
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+ * go forwards or backwards to others, and register listeners for when the list
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+ * of checkpoints change.
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+ *
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+ * @packageDocumentation
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+ * @module checkpoints
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+ */
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+
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+ import {Id, IdOrNull, Ids} from './common.d';
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+ import {Store} from './store.d';
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+
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+ /**
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+ * The CheckpointIds type is a representation of the list of checkpoint Ids
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+ * stored in a Checkpoints object.
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+ *
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+ * There are three parts to a CheckpointsIds array:
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+ *
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+ * - The 'backward' checkpoint Ids that can be rolled backward to (in other
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+ * words, the checkpoints in the undo stack for this Store). They are in
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+ * chronological order with the oldest checkpoint at the start of the array.
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+ * - The current checkpoint Id of the Store's state, or `undefined` if the
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+ * current state has not been checkpointed.
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+ * - The 'forward' checkpoint Ids that can be rolled forward to (in other words,
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+ * the checkpoints in the redo stack for this Store). They are in
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+ * chronological order with the newest checkpoint at the end of the array.
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+ *
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+ * @category Identity
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+ */
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+ export type CheckpointIds = [Ids, Id | undefined, Ids];
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+
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+ /**
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+ * The CheckpointCallback type describes a function that takes a Checkpoint's
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+ * Id.
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+ *
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+ * A CheckpointCallback is provided when using the forEachCheckpoint method,
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+ * so that you can do something based on every Checkpoint in the Checkpoints
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+ * object. See that method for specific examples.
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+ *
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+ * @param checkpointId The Id of the Checkpoint that the callback can operate
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+ * on.
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+ * @category Callback
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+ */
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+ export type CheckpointCallback = (checkpointId: Id, label?: string) => void;
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+
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+ /**
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+ * The CheckpointIdsListener type describes a function that is used to listen to
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+ * changes to the checkpoint Ids in a Checkpoints object.
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+ *
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+ * A CheckpointIdsListener is provided when using the addCheckpointIdsListener
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+ * method. See that method for specific examples.
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+ *
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+ * When called, a CheckpointIdsListener is given a reference to the Checkpoints
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+ * object.
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+ *
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+ * @param checkpoints A reference to the Checkpoints object that changed.
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+ * @category Listener
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+ */
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+ export type CheckpointIdsListener = (checkpoints: Checkpoints) => void;
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+
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+ /**
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+ * The CheckpointListener type describes a function that is used to listen to
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+ * changes to a checkpoint's label in a Checkpoints object.
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+ *
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+ * A CheckpointListener is provided when using the addCheckpointListener method.
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+ * See that method for specific examples.
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+ *
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+ * When called, a CheckpointListener is given a reference to the Checkpoints
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+ * object, and the Id of the checkpoint whose label changed.
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+ *
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+ * @param checkpoints A reference to the Checkpoints object that changed.
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+ * @param checkpointId The Id of the checkpoint that changed.
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+ * @category Listener
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+ */
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+ export type CheckpointListener = (
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+ checkpoints: Checkpoints,
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+ checkpointId: Id,
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+ ) => void;
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+
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+ /**
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+ * The CheckpointsListenerStats type describes the number of listeners
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+ * registered with the Checkpoints object, and can be used for debugging
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+ * purposes.
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+ *
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+ * A CheckpointsListenerStats object is returned from the getListenerStats
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+ * method, and is only populated in a debug build.
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+ *
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+ * @category Development
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+ */
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+ export type CheckpointsListenerStats = {
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+ /**
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+ * The number of CheckpointIdsListener functions registered with the
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+ * Checkpoints object.
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+ */
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+ checkpointIds?: number;
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+ /**
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+ * The number of CheckpointListener functions registered with the Checkpoints
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+ * object.
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+ */
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+ checkpoint?: number;
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+ };
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+
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+ /**
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+ * A Checkpoints object lets you set checkpoints on a Store, and move forward
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+ * and backward through them to create undo and redo functionality.
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+ *
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+ * Create a Checkpoints object easily with the createCheckpoints function. From
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+ * there, you can set checkpoints (with the addCheckpoint method), query the
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+ * checkpoints available (with the getCheckpointIds method), move forward and
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+ * backward through them (with the goBackward method, goForward method, and goTo
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+ * method), and add listeners for when the list checkpoints changes (with the
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+ * addCheckpointIdsListener method).
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+ *
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+ * Checkpoints work for both changes to tabular data and to keyed value data.
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+ *
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+ * Every checkpoint can be given a label which can be used to describe the
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+ * actions that changed the Store before this checkpoint. This can be useful for
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+ * interfaces that let users 'Undo [last action]'.
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+ *
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+ * You
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+ *
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+ * @example
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+ * This example shows a simple lifecycle of a Checkpoints object: from creation,
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+ * to adding a checkpoint, getting the list of available checkpoints, and then
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+ * registering and removing a listener for them.
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+ *
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+ * ```js
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+ * const store = createStore()
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+ * .setTables({pets: {fido: {sold: false}}})
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+ * .setValue('open', true);
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+ *
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+ * const checkpoints = createCheckpoints(store);
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+ * checkpoints.setSize(200);
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [[], '0', []]
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+ *
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+ * store.setCell('pets', 'fido', 'sold', true);
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+ * checkpoints.addCheckpoint('sale');
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['0'], '1', []]
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+ *
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+ * checkpoints.goBackward();
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+ * console.log(store.getCell('pets', 'fido', 'sold'));
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+ * // -> false
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [[], '0', ['1']]
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+ *
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+ * store.setValue('open', false);
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+ * checkpoints.addCheckpoint('closed');
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['0'], '2', []]
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+ *
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+ * checkpoints.goBackward();
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+ * console.log(store.getValue('open'));
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+ * // -> true
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [[], '0', ['2']]
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+ *
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+ * const listenerId = checkpoints.addCheckpointIdsListener(() => {
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+ * console.log(checkpoints.getCheckpointIds());
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+ * });
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+ * store.setCell('pets', 'fido', 'species', 'dog');
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+ * // -> [['0'], undefined, []]
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+ * checkpoints.addCheckpoint();
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+ * // -> [['0'], '3', []]
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+ * // Previous redo of checkpoints '1' and '2' are now not possible.
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+ *
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+ * checkpoints.delListener(listenerId);
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+ * checkpoints.destroy();
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+ * ```
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+ * @see Relationships And Checkpoints guides
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+ * @see Todo App demos
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+ * @see Drawing demo
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+ * @category Checkpoints
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+ */
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+ export interface Checkpoints {
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+ /**
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+ * The setSize method lets you specify how many checkpoints the Checkpoints
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+ * object will store.
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+ *
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+ * If you set more checkpoints than this size, the oldest checkpoints will be
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+ * pruned to make room for more recent ones.
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+ *
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+ * The default size for a newly-created Checkpoints object is 100.
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+ *
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+ * @param size The number of checkpoints that this Checkpoints object should
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+ * hold.
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+ * @returns A reference to the Checkpoints object.
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+ * @example
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+ * This example creates a Store, adds a Checkpoints object, reduces the size
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+ * of the Checkpoints object dramatically and then creates more than that
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+ * number of checkpoints to demonstrate the oldest being pruned.
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+ *
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+ * ```js
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+ * const store = createStore().setTables({pets: {fido: {views: 0}}});
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+ *
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+ * const checkpoints = createCheckpoints(store);
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+ * checkpoints.setSize(2);
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [[], '0', []]
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+ *
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+ * store.setCell('pets', 'fido', 'views', 1);
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+ * checkpoints.addCheckpoint();
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['0'], '1', []]
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+ *
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+ * store.setCell('pets', 'fido', 'views', 2);
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+ * checkpoints.addCheckpoint();
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['0', '1'], '2', []]
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+ *
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+ * store.setCell('pets', 'fido', 'views', 3);
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+ * checkpoints.addCheckpoint();
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['1', '2'], '3', []]
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+ * ```
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+ * @category Configuration
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+ */
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+ setSize(size: number): Checkpoints;
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+
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+ /**
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+ * The addCheckpoint method records a checkpoint of the Store into the
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+ * Checkpoints object that can be reverted to in the future.
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+ *
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+ * If no changes have been made to the Store since the last time a checkpoint
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+ * was made, this method will have no effect.
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+ *
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+ * The optional `label` parameter can be used to describe the actions that
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+ * changed the Store before this checkpoint. This can be useful for interfaces
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+ * that let users 'Undo [last action]'.
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+ *
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+ * @param label An optional label to describe the actions leading up to this
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+ * checkpoint.
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+ * @returns The Id of the newly-created checkpoint.
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+ * @example
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+ * This example creates a Store, adds a Checkpoints object, and adds two
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+ * checkpoints, one with a label.
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+ *
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+ * ```js
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+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
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+ *
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+ * const checkpoints = createCheckpoints(store);
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [[], '0', []]
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+ *
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+ * store.setCell('pets', 'fido', 'species', 'dog');
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+ * const checkpointId1 = checkpoints.addCheckpoint();
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+ * console.log(checkpointId1);
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+ * // -> '1'
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+ *
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['0'], '1', []]
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+ *
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+ * store.setCell('pets', 'fido', 'sold', true);
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+ * checkpoints.addCheckpoint('sale');
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['0', '1'], '2', []]
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+ *
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+ * console.log(checkpoints.getCheckpoint('2'));
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+ * // -> 'sale'
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+ * ```
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+ * @category Setter
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+ */
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+ addCheckpoint(label?: string): Id;
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+
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+ /**
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+ * The setCheckpoint method updates the label for a checkpoint in the
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+ * Checkpoints object after it has been created
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+ *
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+ * The `label` parameter can be used to describe the actions that changed the
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+ * Store before the given checkpoint. This can be useful for interfaces that
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+ * let users 'Undo [last action]'.
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+ *
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+ * Generally you will provide the `label` parameter when the addCheckpoint
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+ * method is called. Use this setCheckpoint method only when you need to
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+ * change the label at a later point.
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+ *
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+ * You cannot add a label to a checkpoint that does not yet exist.
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+ *
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+ * @param checkpointId The Id of the checkpoint to set the label for.
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+ * @param label A label to describe the actions leading up to this checkpoint
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+ * or left undefined if you want to clear the current label.
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+ * @returns A reference to the Checkpoints object.
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+ * @example
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+ * This example creates a Store, adds a Checkpoints object, and sets two
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+ * checkpoints, one with a label, which are both then re-labelled.
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+ *
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+ * ```js
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+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
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+ *
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+ * const checkpoints = createCheckpoints(store);
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [[], '0', []]
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+ *
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+ * store.setCell('pets', 'fido', 'species', 'dog');
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+ * checkpoints.addCheckpoint();
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+ * store.setCell('pets', 'fido', 'sold', true);
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+ * checkpoints.addCheckpoint('sale');
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+ *
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+ * console.log(checkpoints.getCheckpoint('1'));
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+ * // -> ''
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+ * console.log(checkpoints.getCheckpoint('2'));
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+ * // -> 'sale'
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+ *
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+ * checkpoints.setCheckpoint('1', 'identified');
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+ * checkpoints.setCheckpoint('2', '');
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+ *
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+ * console.log(checkpoints.getCheckpoint('1'));
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+ * // -> 'identified'
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+ * console.log(checkpoints.getCheckpoint('2'));
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+ * // -> ''
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+ *
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+ * checkpoints.setCheckpoint('3', 'unknown');
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+ * console.log(checkpoints.getCheckpoint('3'));
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+ * // -> undefined
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+ * ```
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+ * @category Setter
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+ */
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+ setCheckpoint(checkpointId: Id, label: string): Checkpoints;
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+
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+ /**
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+ * The getStore method returns a reference to the underlying Store that is
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+ * backing this Checkpoints object.
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+ *
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+ * @returns A reference to the Store.
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+ * @example
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+ * This example creates a Checkpoints object against a newly-created Store
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+ * and then gets its reference in order to update its data and set a
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+ * checkpoint.
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+ *
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+ * ```js
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+ * const checkpoints = createCheckpoints(createStore());
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+ * checkpoints.getStore().setCell('pets', 'fido', 'species', 'dog');
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+ * checkpoints.addCheckpoint();
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['0'], '1', []]
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+ * ```
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+ * @category Getter
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+ */
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+ getStore(): Store;
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+
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+ /**
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+ * The getCheckpointIds method returns an array of the checkpoint Ids being
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+ * managed by this Checkpoints object.
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+ *
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+ * The returned CheckpointIds array contains 'backward' checkpoint Ids, the
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+ * current checkpoint Id (if present), and the 'forward' checkpointIds.
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+ * Together, these are sufficient to understand the state of the Checkpoints
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+ * object and what movement is possible backward or forward through the
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+ * checkpoint stack.
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+ *
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+ * @returns A CheckpointIds array, containing the checkpoint Ids managed by
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+ * this Checkpoints object.
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+ * @example
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+ * This example creates a Store, adds a Checkpoints object, and then gets the
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+ * Ids of the checkpoints as it sets them and moves around the stack.
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+ *
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+ * ```js
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+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
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+ *
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+ * const checkpoints = createCheckpoints(store);
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [[], '0', []]
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+ *
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+ * store.setCell('pets', 'fido', 'sold', true);
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+ * checkpoints.addCheckpoint('sale');
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['0'], '1', []]
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+ *
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+ * checkpoints.goBackward();
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [[], '0', ['1']]
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+ *
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+ * checkpoints.goForward();
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+ * console.log(checkpoints.getCheckpointIds());
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+ * // -> [['0'], '1', []]
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+ * ```
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+ * @category Getter
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+ */
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+ getCheckpointIds(): CheckpointIds;
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+
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+ /**
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+ * The forEachCheckpoint method takes a function that it will then call for
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+ * each Checkpoint in a specified Checkpoints object.
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+ *
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+ * This method is useful for iterating over the structure of the Checkpoints
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+ * object in a functional style. The `checkpointCallback` parameter is a
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+ * CheckpointCallback function that will be called with the Id of each
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+ * Checkpoint.
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+ *
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+ * @param checkpointCallback The function that should be called for every
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+ * Checkpoint.
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+ * @example
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+ * This example iterates over each Checkpoint in a Checkpoints object.
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+ *
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+ * ```js
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+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
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+ * const checkpoints = createCheckpoints(store);
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+ * store.setCell('pets', 'fido', 'sold', true);
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+ * checkpoints.addCheckpoint('sale');
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+ *
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+ * checkpoints.forEachCheckpoint((checkpointId, label) => {
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+ * console.log(`${checkpointId}:${label}`);
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+ * });
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+ * // -> '0:'
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+ * // -> '1:sale'
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+ * ```
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+ * @category Iterator
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+ */
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+ forEachCheckpoint(checkpointCallback: CheckpointCallback): void;
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+
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+ /**
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+ * The hasCheckpoint method returns a boolean indicating whether a given
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+ * Checkpoint exists in the Checkpoints object.
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+ *
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+ * @param checkpointId The Id of a possible Checkpoint in the Checkpoints
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+ * object.
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+ * @returns Whether a Checkpoint with that Id exists.
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+ * @example
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+ * This example shows two simple Checkpoint existence checks.
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+ *
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+ * ```js
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+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
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+ * const checkpoints = createCheckpoints(store);
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+ * console.log(checkpoints.hasCheckpoint('0'));
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+ * // -> true
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+ * console.log(checkpoints.hasCheckpoint('1'));
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+ * // -> false
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+ * ```
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+ * @category Getter
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+ */
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+ hasCheckpoint(checkpointId: Id): boolean;
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+
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+ /**
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+ * The getCheckpoint method fetches the label for a checkpoint, if it had been
440
+ * provided at the time of the addCheckpoint method or set subsequently with
441
+ * the setCheckpoint method.
442
+ *
443
+ * If the checkpoint has had no label provided, this method will return an
444
+ * empty string.
445
+ *
446
+ * @param checkpointId The Id of the checkpoint to get the label for.
447
+ * @returns A string label for the requested checkpoint, an empty string if it
448
+ * was never set, or `undefined` if the checkpoint does not exist.
449
+ * @example
450
+ * This example creates a Store, adds a Checkpoints object, and sets a
451
+ * checkpoint with a label, before retrieving it again.
452
+ *
453
+ * ```js
454
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
455
+ *
456
+ * const checkpoints = createCheckpoints(store);
457
+ * store.setCell('pets', 'fido', 'sold', true);
458
+ * console.log(checkpoints.addCheckpoint('sale'));
459
+ * // -> '1'
460
+ *
461
+ * console.log(checkpoints.getCheckpoint('1'));
462
+ * // -> 'sale'
463
+ * ```
464
+ * @example
465
+ * This example creates a Store, adds a Checkpoints object, and sets a
466
+ * checkpoint without a label, setting it subsequently. A non-existent
467
+ * checkpoint return an `undefined` label.
468
+ *
469
+ * ```js
470
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
471
+ *
472
+ * const checkpoints = createCheckpoints(store);
473
+ * store.setCell('pets', 'fido', 'sold', true);
474
+ * checkpoints.addCheckpoint();
475
+ * console.log(checkpoints.getCheckpoint('1'));
476
+ * // -> ''
477
+ *
478
+ * checkpoints.setCheckpoint('1', 'sold');
479
+ * console.log(checkpoints.getCheckpoint('1'));
480
+ * // -> 'sold'
481
+ *
482
+ * console.log(checkpoints.getCheckpoint('2'));
483
+ * // -> undefined
484
+ * ```
485
+ * @category Getter
486
+ */
487
+ getCheckpoint(checkpointId: Id): string | undefined;
488
+
489
+ /**
490
+ * The addCheckpointIdsListener method registers a listener function with the
491
+ * Checkpoints object that will be called whenever its set of checkpoints
492
+ * changes.
493
+ *
494
+ * The provided listener is a CheckpointIdsListener function, and will be
495
+ * called with a reference to the Checkpoints object.
496
+ *
497
+ * @param listener The function that will be called whenever the checkpoints
498
+ * change.
499
+ * @returns A unique Id for the listener that can later be used to remove it.
500
+ * @example
501
+ * This example creates a Store, a Checkpoints object, and then registers a
502
+ * listener that responds to any changes to the checkpoints.
503
+ *
504
+ * ```js
505
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
506
+ *
507
+ * const checkpoints = createCheckpoints(store);
508
+ * console.log(checkpoints.getCheckpointIds());
509
+ * // -> [[], '0', []]
510
+ *
511
+ * const listenerId = checkpoints.addCheckpointIdsListener(() => {
512
+ * console.log('Checkpoint Ids changed');
513
+ * console.log(checkpoints.getCheckpointIds());
514
+ * });
515
+ *
516
+ * store.setCell('pets', 'fido', 'species', 'dog');
517
+ * // -> 'Checkpoint Ids changed'
518
+ * // -> [['0'], undefined, []]
519
+ *
520
+ * checkpoints.addCheckpoint();
521
+ * // -> 'Checkpoint Ids changed'
522
+ * // -> [['0'], '1', []]
523
+ *
524
+ * checkpoints.goBackward();
525
+ * // -> 'Checkpoint Ids changed'
526
+ * // -> [[], '0', ['1']]
527
+ *
528
+ * checkpoints.goForward();
529
+ * // -> 'Checkpoint Ids changed'
530
+ * // -> [['0'], '1', []]
531
+ *
532
+ * checkpoints.delListener(listenerId);
533
+ * checkpoints.destroy();
534
+ * ```
535
+ * @category Listener
536
+ */
537
+ addCheckpointIdsListener(listener: CheckpointIdsListener): Id;
538
+
539
+ /**
540
+ * The addCheckpointListener method registers a listener function with the
541
+ * Checkpoints object that will be called whenever the label of a checkpoint
542
+ * changes.
543
+ *
544
+ * You can either listen to a single checkpoint label (by specifying the
545
+ * checkpoint Id as the method's first parameter), or changes to any
546
+ * checkpoint label (by providing a `null` wildcard).
547
+ *
548
+ * The provided listener is a CheckpointListener function, and will be called
549
+ * with a reference to the Checkpoints object, and the Id of the checkpoint
550
+ * whose label changed.
551
+ *
552
+ * @param checkpointId The Id of the checkpoint to listen to, or `null` as a
553
+ * wildcard.
554
+ * @param listener The function that will be called whenever the checkpoint
555
+ * label changes.
556
+ * @returns A unique Id for the listener that can later be used to remove it.
557
+ * @example
558
+ * This example creates a Store, a Checkpoints object, and then registers a
559
+ * listener that responds to any changes to a specific checkpoint label,
560
+ * including when the checkpoint no longer exists.
561
+ *
562
+ * ```js
563
+ * const store = createStore().setTables({pets: {fido: {species: 'dog'}}});
564
+ *
565
+ * const checkpoints = createCheckpoints(store);
566
+ * console.log(checkpoints.getCheckpointIds());
567
+ * // -> [[], '0', []]
568
+ *
569
+ * const listenerId = checkpoints.addCheckpointListener('1', () => {
570
+ * console.log('Checkpoint 1 label changed');
571
+ * console.log(checkpoints.getCheckpoint('1'));
572
+ * });
573
+ *
574
+ * store.setCell('pets', 'fido', 'sold', true);
575
+ * checkpoints.addCheckpoint('sale');
576
+ * // -> 'Checkpoint 1 label changed'
577
+ * // -> 'sale'
578
+ *
579
+ * checkpoints.setCheckpoint('1', 'sold');
580
+ * // -> 'Checkpoint 1 label changed'
581
+ * // -> 'sold'
582
+ *
583
+ * checkpoints.setCheckpoint('1', 'sold');
584
+ * // The listener is not called when the label does not change.
585
+ *
586
+ * checkpoints.goTo('0');
587
+ * store.setCell('pets', 'fido', 'sold', false);
588
+ * // -> 'Checkpoint 1 label changed'
589
+ * // -> undefined
590
+ * // The checkpoint no longer exists.
591
+ *
592
+ * checkpoints.delListener(listenerId);
593
+ * checkpoints.destroy();
594
+ * ```
595
+ * @category Listener
596
+ */
597
+ addCheckpointListener(
598
+ checkpointId: IdOrNull,
599
+ listener: CheckpointListener,
600
+ ): Id;
601
+
602
+ /**
603
+ * The delListener method removes a listener that was previously added to the
604
+ * Checkpoints object.
605
+ *
606
+ * Use the Id returned by the addCheckpointIdsListener method. Note that the
607
+ * Checkpoints object may re-use this Id for future listeners added to it.
608
+ *
609
+ * @param listenerId The Id of the listener to remove.
610
+ * @returns A reference to the Checkpoints object.
611
+ * @example
612
+ * This example creates a Store, a Checkpoints object, registers a listener,
613
+ * and then removes it.
614
+ *
615
+ * ```js
616
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
617
+ *
618
+ * const checkpoints = createCheckpoints(store);
619
+ * console.log(checkpoints.getCheckpointIds());
620
+ * // -> [[], '0', []]
621
+ *
622
+ * const listenerId = checkpoints.addCheckpointIdsListener(() => {
623
+ * console.log('checkpoints changed');
624
+ * });
625
+ *
626
+ * store.setCell('pets', 'fido', 'species', 'dog');
627
+ * // -> 'checkpoints changed'
628
+ *
629
+ * checkpoints.addCheckpoint();
630
+ * // -> 'checkpoints changed'
631
+ *
632
+ * checkpoints.delListener(listenerId);
633
+ *
634
+ * store.setCell('pets', 'fido', 'sold', 'true');
635
+ * // -> undefined
636
+ * // The listener is not called.
637
+ * ```
638
+ * @category Listener
639
+ */
640
+ delListener(listenerId: Id): Checkpoints;
641
+
642
+ /**
643
+ * The goBackward method moves the state of the underlying Store back to the
644
+ * previous checkpoint, effectively performing an 'undo' on the Store data.
645
+ *
646
+ * If there is no previous checkpoint to return to, this method has no effect.
647
+ *
648
+ * @returns A reference to the Checkpoints object.
649
+ * @example
650
+ * This example creates a Store, a Checkpoints object, makes a change and then
651
+ * goes backward to the state of the Store before the change.
652
+ *
653
+ * ```js
654
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
655
+ *
656
+ * const checkpoints = createCheckpoints(store);
657
+ * console.log(checkpoints.getCheckpointIds());
658
+ * // -> [[], '0', []]
659
+ *
660
+ * store.setCell('pets', 'fido', 'sold', true);
661
+ * checkpoints.addCheckpoint('sale');
662
+ * console.log(checkpoints.getCheckpointIds());
663
+ * // -> [['0'], '1', []]
664
+ *
665
+ * checkpoints.goBackward();
666
+ * console.log(store.getCell('pets', 'fido', 'sold'));
667
+ * // -> false
668
+ * console.log(checkpoints.getCheckpointIds());
669
+ * // -> [[], '0', ['1']]
670
+ * ```
671
+ * @category Movement
672
+ */
673
+ goBackward(): Checkpoints;
674
+
675
+ /**
676
+ * The goForward method moves the state of the underlying Store forwards to a
677
+ * future checkpoint, effectively performing an 'redo' on the Store data.
678
+ *
679
+ * If there is no future checkpoint to return to, this method has no effect.
680
+ *
681
+ * Note that if you have previously used the goBackward method to undo
682
+ * changes, the forwards 'redo' stack will only exist while you do not make
683
+ * changes to the Store. In general the goForward method is expected to be
684
+ * used to redo changes that were just undone.
685
+ *
686
+ * @returns A reference to the Checkpoints object.
687
+ * @example
688
+ * This example creates a Store, a Checkpoints object, makes a change and then
689
+ * goes backward to the state of the Store before the change. It then goes
690
+ * forward again to restore the state with the changes.
691
+ *
692
+ * ```js
693
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
694
+ *
695
+ * const checkpoints = createCheckpoints(store);
696
+ * console.log(checkpoints.getCheckpointIds());
697
+ * // -> [[], '0', []]
698
+ *
699
+ * store.setCell('pets', 'fido', 'sold', true);
700
+ * checkpoints.addCheckpoint('sale');
701
+ * console.log(checkpoints.getCheckpointIds());
702
+ * // -> [['0'], '1', []]
703
+ *
704
+ * checkpoints.goBackward();
705
+ * console.log(store.getCell('pets', 'fido', 'sold'));
706
+ * // -> false
707
+ * console.log(checkpoints.getCheckpointIds());
708
+ * // -> [[], '0', ['1']]
709
+ *
710
+ * checkpoints.goForward();
711
+ * console.log(store.getCell('pets', 'fido', 'sold'));
712
+ * // -> true
713
+ * console.log(checkpoints.getCheckpointIds());
714
+ * // -> [['0'], '1', []]
715
+ * ```
716
+ * @example
717
+ * This example creates a Store, a Checkpoints object, makes a change and then
718
+ * goes backward to the state of the Store before the change. It makes a new
719
+ * change, the redo stack disappears, and then the attempt to forward again
720
+ * has no effect.
721
+ *
722
+ * ```js
723
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
724
+ *
725
+ * const checkpoints = createCheckpoints(store);
726
+ * console.log(checkpoints.getCheckpointIds());
727
+ * // -> [[], '0', []]
728
+ *
729
+ * store.setCell('pets', 'fido', 'sold', true);
730
+ * checkpoints.addCheckpoint('sale');
731
+ * console.log(checkpoints.getCheckpointIds());
732
+ * // -> [['0'], '1', []]
733
+ *
734
+ * checkpoints.goBackward();
735
+ * console.log(store.getCell('pets', 'fido', 'sold'));
736
+ * // -> false
737
+ * console.log(checkpoints.getCheckpointIds());
738
+ * // -> [[], '0', ['1']]
739
+ *
740
+ * store.setCell('pets', 'fido', 'color', 'brown');
741
+ * console.log(checkpoints.getCheckpointIds());
742
+ * // -> [['0'], undefined, []]
743
+ *
744
+ * checkpoints.goForward();
745
+ * console.log(store.getCell('pets', 'fido', 'sold'));
746
+ * // -> false
747
+ * console.log(checkpoints.getCheckpointIds());
748
+ * // -> [['0'], undefined, []]
749
+ * // The original change cannot be redone.
750
+ * ```
751
+ * @category Movement
752
+ */
753
+ goForward(): Checkpoints;
754
+
755
+ /**
756
+ * The goTo method moves the state of the underlying Store backwards or
757
+ * forwards to a specified checkpoint.
758
+ *
759
+ * If there is no checkpoint with the Id specified, this method has no effect.
760
+ *
761
+ * @param checkpointId The Id of the checkpoint to move to.
762
+ * @returns A reference to the Checkpoints object.
763
+ * @example
764
+ * This example creates a Store, a Checkpoints object, makes two changes and
765
+ * then goes directly to the state of the Store before the two changes. It
766
+ * then goes forward again one change, also using the goTo method. Finally it
767
+ * tries to go to a checkpoint that does not exist.
768
+ *
769
+ * ```js
770
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
771
+ *
772
+ * const checkpoints = createCheckpoints(store);
773
+ * console.log(checkpoints.getCheckpointIds());
774
+ * // -> [[], '0', []]
775
+ *
776
+ * store.setCell('pets', 'fido', 'color', 'brown');
777
+ * checkpoints.addCheckpoint('identification');
778
+ * store.setCell('pets', 'fido', 'sold', true);
779
+ * checkpoints.addCheckpoint('sale');
780
+ * console.log(checkpoints.getCheckpointIds());
781
+ * // -> [['0', '1'], '2', []]
782
+ *
783
+ * checkpoints.goTo('0');
784
+ * console.log(store.getTables());
785
+ * // -> {pets: {fido: {sold: false}}}
786
+ * console.log(checkpoints.getCheckpointIds());
787
+ * // -> [[], '0', ['1', '2']]
788
+ *
789
+ * checkpoints.goTo('1');
790
+ * console.log(store.getTables());
791
+ * // -> {pets: {fido: {sold: false, color: 'brown'}}}
792
+ * console.log(checkpoints.getCheckpointIds());
793
+ * // -> [['0'], '1', ['2']]
794
+ *
795
+ * checkpoints.goTo('3');
796
+ * console.log(store.getTables());
797
+ * // -> {pets: {fido: {sold: false, color: 'brown'}}}
798
+ * console.log(checkpoints.getCheckpointIds());
799
+ * // -> [['0'], '1', ['2']]
800
+ * ```
801
+ * @category Movement
802
+ */
803
+ goTo(checkpointId: Id): Checkpoints;
804
+
805
+ /**
806
+ * The clear method resets this Checkpoints object to its initial state,
807
+ * removing all the checkpoints it has been managing.
808
+ *
809
+ * Obviously this method should be used with caution as it destroys the
810
+ * ability to undo recent changes to the Store (though of course the Store
811
+ * itself is not reset by this method).
812
+ *
813
+ * This method can be useful when a Store is being loaded via a Persister
814
+ * asynchronously after the Checkpoints object has been attached, and you
815
+ * don't want users to be able to undo the initial load of the data. In this
816
+ * you could call the clear method immediately after the initial load so that
817
+ * that is the baseline from which all subsequent changes are tracked.
818
+ *
819
+ * If you are listening to
820
+ *
821
+ * @returns A reference to the Checkpoints object.
822
+ * @example
823
+ * This example creates a Store, a Checkpoints object, adds a listener, makes
824
+ * a change and then clears the checkpoints.
825
+ *
826
+ * ```js
827
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
828
+ *
829
+ * const checkpoints = createCheckpoints(store);
830
+ * console.log(checkpoints.getCheckpointIds());
831
+ * // -> [[], '0', []]
832
+ *
833
+ * const listenerId = checkpoints.addCheckpointIdsListener(() => {
834
+ * console.log('checkpoints changed');
835
+ * });
836
+ *
837
+ * store.setCell('pets', 'fido', 'color', 'brown');
838
+ * // -> 'checkpoints changed'
839
+ * checkpoints.addCheckpoint();
840
+ * // -> 'checkpoints changed'
841
+ * store.setCell('pets', 'fido', 'sold', true);
842
+ * // -> 'checkpoints changed'
843
+ * checkpoints.addCheckpoint();
844
+ * // -> 'checkpoints changed'
845
+ *
846
+ * console.log(store.getTables());
847
+ * // -> {pets: {fido: {sold: true, color: 'brown'}}}
848
+ * console.log(checkpoints.getCheckpointIds());
849
+ * // -> [['0', '1'], '2', []]
850
+ *
851
+ * checkpoints.clear();
852
+ * // -> 'checkpoints changed'
853
+ *
854
+ * console.log(store.getTables());
855
+ * // -> {pets: {fido: {sold: true, color: 'brown'}}}
856
+ * console.log(checkpoints.getCheckpointIds());
857
+ * // -> [[], '0', []]
858
+ * ```
859
+ * @category Lifecycle
860
+ */
861
+ clear(): Checkpoints;
862
+
863
+ /**
864
+ * The destroy method should be called when this Checkpoints object is no
865
+ * longer used.
866
+ *
867
+ * This guarantees that all of the listeners that the object registered with
868
+ * the underlying Store are removed and it can be correctly garbage collected.
869
+ *
870
+ * @example
871
+ * This example creates a Store, adds a Checkpoints object (that registers a
872
+ * CellListener with the underlying Store), and then destroys it again,
873
+ * removing the listener.
874
+ *
875
+ * ```js
876
+ * const store = createStore().setTables({pets: {fido: {sold: false}}});
877
+ *
878
+ * const checkpoints = createCheckpoints(store);
879
+ * console.log(store.getListenerStats().cell);
880
+ * // -> 1
881
+ *
882
+ * checkpoints.destroy();
883
+ *
884
+ * console.log(store.getListenerStats().cell);
885
+ * // -> 0
886
+ * ```
887
+ * @category Lifecycle
888
+ */
889
+ destroy(): void;
890
+
891
+ /**
892
+ * The getListenerStats method provides a set of statistics about the
893
+ * listeners registered with the Checkpoints object, and is used for debugging
894
+ * purposes.
895
+ *
896
+ * The CheckpointsListenerStats object contains a breakdown of the different
897
+ * types of listener.
898
+ *
899
+ * The statistics are only populated in a debug build: production builds
900
+ * return an empty object. The method is intended to be used during
901
+ * development to ensure your application is not leaking listener
902
+ * registrations, for example.
903
+ *
904
+ * @returns A CheckpointsListenerStats object containing Checkpoints listener
905
+ * statistics.
906
+ * @example
907
+ * This example gets the listener statistics of a Checkpoints object.
908
+ *
909
+ * ```js
910
+ * const store = createStore();
911
+ * const checkpoints = createCheckpoints(store);
912
+ * checkpoints.addCheckpointIdsListener(() => {
913
+ * console.log('Checkpoint Ids changed');
914
+ * });
915
+ * checkpoints.addCheckpointListener(null, () => {
916
+ * console.log('Checkpoint label changed');
917
+ * });
918
+ *
919
+ * console.log(checkpoints.getListenerStats());
920
+ * // -> {checkpointIds: 1, checkpoint: 1}
921
+ * ```
922
+ * @category Development
923
+ */
924
+ getListenerStats(): CheckpointsListenerStats;
925
+ }
926
+
927
+ /**
928
+ * The createCheckpoints function creates a Checkpoints object, and is the main
929
+ * entry point into the checkpoints module.
930
+ *
931
+ * A given Store can only have one Checkpoints object associated with it. If you
932
+ * call this function twice on the same Store, your second call will return a
933
+ * reference to the Checkpoints object created by the first.
934
+ *
935
+ * @param store The Store for which to set Checkpoints.
936
+ * @returns A reference to the new Checkpoints object.
937
+ * @example
938
+ * This example creates a Checkpoints object.
939
+ *
940
+ * ```js
941
+ * const store = createStore();
942
+ * const checkpoints = createCheckpoints(store);
943
+ * console.log(checkpoints.getCheckpointIds());
944
+ * // -> [[], '0', []]
945
+ * ```
946
+ * @example
947
+ * This example creates a Checkpoints object, and calls the method a second
948
+ * time for the same Store to return the same object.
949
+ *
950
+ * ```js
951
+ * const store = createStore();
952
+ * const checkpoints1 = createCheckpoints(store);
953
+ * const checkpoints2 = createCheckpoints(store);
954
+ * console.log(checkpoints1 === checkpoints2);
955
+ * // -> true
956
+ * ```
957
+ * @category Creation
958
+ */
959
+ export function createCheckpoints(store: Store): Checkpoints;