tiny-essentials 1.24.2 → 1.24.4

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@@ -1,5 +1,45 @@
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  'use strict';
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+ var objChecker = require('../basics/objChecker.cjs');
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+
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+ /**
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+ * Represents a list of values used in dice modifier operations.
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+ *
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+ * Each entry can be either:
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+ * - A number (representing a fixed numeric value), or
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+ * - An object describing a dice roll, containing:
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+ * - `value`: The rolled result.
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+ * - `sides`: The number of sides of the die (e.g., 6 for a d6).
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+ *
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+ * Examples of valid entries:
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+ * - `5` → a direct numeric value
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+ * - `{ value: 3, sides: 6 }` → result of rolling a d6
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+ *
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+ * @typedef {(number | { value: number; sides: number })[]} DiceModifiersValues
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+ */
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+
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+ /**
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+ * Represents the result after applying all dice modifiers to a roll.
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+ *
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+ * @typedef {Object} ApplyDiceModifiersResult
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+ * @property {number} final - The final computed value after all modifiers and dice results are processed.
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+ * @property {ApplyDiceModifiersStep[]} steps - A detailed, ordered list of steps describing how the final value was obtained.
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+ */
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+
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+ /**
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+ * Represents a single step in the dice-modification process.
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+ *
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+ * @typedef {Object} ApplyDiceModifiersStep
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+ * @property {string[]} tokens - The parsed tokens used in this step after normalization.
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+ * @property {string[]} rawTokensP - The raw tokens preserved in their partially processed state.
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+ * @property {string[]} rawTokens - The original unprocessed tokens extracted from the expression.
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+ * @property {number[]} rawDiceTokenSlots - Index references pointing to where each raw dice token appears in the original expression.
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+ * @property {number[]} diceTokenSlots - Index references for processed/normalized dice tokens within the final evaluation sequence.
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+ * @property {number} total - The computed subtotal for this step, before aggregation in later steps.
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+ * @property {Array<number[]>} dicesResult - A list containing the result set of each dice roll.
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+ * Each entry represents a single dice token and contains an array with the rolled numbers.
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+ */
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+
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  /**
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  * TinySimpleDice
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  *
@@ -8,6 +48,394 @@
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  * values suitable for indexing arrays or Sets.
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  */
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  class TinySimpleDice {
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+ /**
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+ * Safely evaluates a mathematical expression (supports +, -, *, /, %, **, parentheses, fractions and decimals).
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+ * This function ensures only valid math characters are processed.
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+ *
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+ * @param {string} expression - Mathematical expression to evaluate.
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+ * @returns {number} The calculated numeric result.
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+ * @private
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+ */
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+ static _safeEvaluate(expression) {
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+ // Sanitize and validate only allowed math-safe characters
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+ if (!/^[\d+\-*/%.()\s^]+$/.test(expression)) {
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+ throw new Error(`Invalid characters in expression: "${expression}"`);
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+ }
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+
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+ // Normalize power operator: allow both ** and ^ for exponentiation
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+ const normalized = expression.replace(/\^/g, '**');
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+
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+ try {
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+ // Create isolated, safe Function (no variables, only math ops)
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+ return Function(`"use strict"; return (${normalized})`)();
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+ } catch (err) {
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+ if (!(err instanceof Error)) throw new Error('Unknown Error');
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+ throw new Error(`Invalid expression "${expression}": ${err.message}`);
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+ }
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+ }
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+
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+ /**
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+ * Replaces dice patterns such as `d6`, `d32`, or multi-dice patterns like `3d6`
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+ * using sequential values from the provided array.
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+ *
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+ * - `d6` consumes 1 value from the array.
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+ * - `3d6` consumes 3 values from the array and replaces the pattern with their sum.
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+ *
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+ * If there are not enough values available, missing rolls default to 0.
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+ *
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+ * @param {string} input - The input string containing dice patterns.
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+ * @param {number[]} values - Sequential numeric values used to replace each dice roll.
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+ * @returns {string} The resulting string where each dice expression is replaced by its computed value.
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+ *
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+ * @example
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+ * replaceValues("You deal d6 damage", [4]);
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+ * // → "You deal 4 damage"
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+ *
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+ * @example
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+ * replaceValues("Roll 3d6 for strength", [3, 5, 2]);
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+ * // → "Roll 10 for strength"
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+ *
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+ * @example
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+ * replaceValues("Attack: 2d4 + d8", [1, 3, 7]);
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+ * // → "Attack: 4 + 7"
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+ */
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+ static replaceValues(input, values) {
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+ let index = 0;
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+
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+ return input.replace(/(\d*)d(\d+)/g, (match, qty) => {
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+ const count = qty ? Number(qty) : 1; // default is 1dX
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+ let total = 0;
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+
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+ for (let i = 0; i < count; i++) {
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+ const value = values[index++];
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+ total += value !== undefined ? value : 0;
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+ }
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+
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+ return String(total);
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+ });
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+ }
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+
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+ /**
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+ * Tokenizes an expression string while replacing dice patterns (`d6`, `3d6`, etc.)
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+ * with numeric values taken sequentially from the provided array.
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+ *
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+ * This function performs two operations:
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+ * 1. Dice replacement:
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+ * - `d6` consumes 1 value.
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+ * - `3d6` consumes 3 values and returns their sum.
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+ * - Missing values default to 0.
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+ *
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+ * 2. Tokenization:
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+ * - Numbers become numeric tokens.
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+ * - Operators (`+`, `-`, `*`, `/`, `(`, `)`) become string tokens.
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+ *
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+ * Example:
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+ * Input: "2d6 + 4 - d8"
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+ * Values: [3, 4, 5]
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+ * Output: [7, "+", 4, "-", 5]
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+ *
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+ * @param {string} input - The input string containing dice expressions.
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+ * @param {number[]} values - Sequential numbers used to replace each dice roll.
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+ * @returns {{ tokens: (string|number)[], text: string }} A tokenized list where dice expressions become numbers.
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+ *
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+ * @example
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+ * tokenizeValues("You deal d6 + 2", [4]);
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+ * // → [4, "+", 2]
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+ *
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+ * @example
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+ * tokenizeValues("3d6 + d4", [3, 5, 2, 1]);
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+ * // → [10, "+", 1]
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+ *
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+ * @example
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+ * tokenizeValues("2d4 - 1d8 + 7", [1, 3, 7]);
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+ * // → [4, "-", 7, "+", 7]
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+ */
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+ static tokenizeValues(input, values) {
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+ // Tokenizer: numbers become numbers, operators become strings.
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+ const replaced = TinySimpleDice.replaceValues(input, values);
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+ const tokens = [];
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+ const regex = /\d+|[()+\-*/]/g;
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+ let match;
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+
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+ while ((match = regex.exec(replaced)) !== null) {
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+ if (/^\d+$/.test(match[0])) {
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+ tokens.push(Number(match[0]));
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+ } else {
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+ tokens.push(match[0]);
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+ }
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+ }
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+
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+ return { tokens, text: replaced };
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+ }
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+
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+ /**
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+ * Parses a dice configuration string supporting notations like "6d" (one d6) or "3d6" (three d6).
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+ * Extracts all valid dice expressions and keeps their full context as modifiers.
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+ *
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+ * @param {string} input - Comma-separated dice expressions.
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+ * @returns {{
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+ * sides: { count: number, sides: number }[],
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+ * modifiers: { index: number, original: string, expression: string }[]
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+ * }}
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+ */
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+ static parseString(input) {
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+ if (typeof input !== 'string') {
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+ throw new TypeError('Input must be a string.');
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+ }
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+
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+ const parts = input
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+ .split(',')
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+ .map((p) => p.trim())
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+ .filter(Boolean);
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+
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+ /** @type {{ count: number, sides: number }[]} */
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+ const sides = [];
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+
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+ /** @type {{ index: number, original: string, expression: string }[]} */
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+ const modifiers = [];
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+
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+ parts.forEach((part, i) => {
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+ // ✅ Match dice patterns:
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+ // - 6d → one d6
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+ // - 3d6 → three d6
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+ // - 12d100 → twelve d100
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+ const regex = /\b(?:(\d+)?d(\d+))\b/g;
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+ let match;
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+ const foundDice = [];
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+
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+ // --- 🔸 Resolve random choice groups like (0 | 1 | d1)
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+ const finalPart = part.replace(/\(([^()]+?\|[^()]+?)\)/g, (match, inner) => {
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+ const options =
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+ typeof inner === 'string'
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+ ? inner
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+ .split('|')
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+ .map((s) => s.trim())
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+ .filter(Boolean)
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+ : [];
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+
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+ if (options.length === 0) throw new Error(`Invalid random-choice group: "${match}"`);
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+
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+ const chosen = options[Math.floor(Math.random() * options.length)];
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+ return chosen;
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+ });
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+
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+ while ((match = regex.exec(finalPart)) !== null) {
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+ const count = parseInt(match[1] || '1', 10); // Default to 1 if not specified (e.g. "d6" or "6d")
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+ const sidesCount = parseInt(match[2], 10);
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+
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+ if (isNaN(sidesCount)) {
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+ throw new Error(`Invalid dice sides in expression "${match[0]}" at position ${i + 1}.`);
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+ }
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+
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+ foundDice.push({ count, sides: sidesCount });
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+ }
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+
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+ if (foundDice.length === 0 && Number.isNaN(parseFloat(finalPart))) {
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+ throw new Error(`Invalid dice expression at position ${i + 1}: "${part}"`);
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+ }
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+
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+ // Add all found dice
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+ sides.push(...foundDice);
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+
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+ // Store full expression
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+ modifiers.push({
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+ index: i,
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+ original: part,
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+ expression: finalPart,
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+ });
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+ });
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+
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+ if (sides.length === 0) throw new Error(`Invalid dice amount.`);
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+
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+ return { sides, modifiers };
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+ }
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+
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+ /**
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+ * Applies parsed modifiers (expressions) to a base number.
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+ * Replaces only the first number in the expression with the current result
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+ * before evaluation. Returns an object containing a step-by-step history.
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+ *
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+ * @param {DiceModifiersValues} values - Starting number (e.g., dice base value).
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+ * @param {{ expression: string, original: string }[]} modifiers - Parsed modifiers from TinySimpleDice.parseString.
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+ * @returns {ApplyDiceModifiersResult}
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+ */
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+ static applyModifiers(values, modifiers) {
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+ if (
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+ !Array.isArray(values) ||
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+ !values.every(
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+ (n) =>
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+ (typeof n === 'number' && !Number.isNaN(n)) ||
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+ (objChecker.isJsonObject(n) &&
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+ typeof n.value === 'number' &&
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+ !Number.isNaN(n.value) &&
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+ typeof n.sides === 'number' &&
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+ !Number.isNaN(n.sides)),
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+ )
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+ )
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+ throw new TypeError('Bases must be a valid numbers.');
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+
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+ if (!Array.isArray(modifiers))
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+ throw new TypeError('Modifiers must be an array of modifier objects.');
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+
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+ let result = 0;
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+
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+ /** @type {ApplyDiceModifiersStep[]} */
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+ const steps = [];
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+ /** @type {DiceModifiersValues} */
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+ const iv = [...values];
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+
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+ for (const index in modifiers) {
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+ const mod = modifiers[index];
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+ if (typeof mod.expression !== 'string') {
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+ throw new Error('Each modifier must include an expression string.');
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+ }
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+
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+ const originalExp = mod.original;
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+ const expression = mod.expression;
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+
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+ /** @type {Array<number[]>} */
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+ const dices = [];
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+
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+ /** @type {number[]} */
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+ const diceTokenSlots = [];
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+ /** @type {number[]} */
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+ const rawDiceTokenSlots = [];
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+
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+ /**
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+ * Tokenize expression for manipulation or display.
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+ * Supports dice, numbers, parentheses, math ops, and choice groups.
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+ * Ensures (0 | 1 | d1) is treated as ONE token.
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+ * @param {string} value
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+ * @returns {string[]}
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+ */
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+ const matchTokens = (value) =>
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+ value.match(/\(\s*[^()]+\|\s*[^()]+\s*\)|\b\d*d\d+\b|[-+]?\d+(?:\.\d+)?|[+\-*/%^()]/g) ||
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+ [];
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+
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+ const rawTokens = matchTokens(expression);
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+ const rawTokensOriginal = matchTokens(originalExp);
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+ const tokens = [...rawTokens];
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+ /** @type {string[]} */
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+ const rawSlotsUsed = [];
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+
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+ // ✅ Replace the first numeric literal (integer/decimal) that may be inside parentheses
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+ // @ts-ignore
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+ const replacedExpr = expression.replace(/\b\d*d\d+\b/g, (m0) => {
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+ // Parse dice numbers
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+ const diceParsed = m0.split('d');
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+ const getRawTokenSlot = () => {
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+ for (const index in rawTokens) {
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+ if (rawTokens[index] === m0 && rawSlotsUsed.indexOf(index) < 0) {
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+ rawSlotsUsed.push(index);
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+ rawDiceTokenSlots.push(Number(index));
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+ break;
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+ }
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+ }
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+ };
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+
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+ /**
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+ * Validates that the dice value does not exceed the number of sides.
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+ * @param {{ value: number; sides: number }} r - The dice roll result and the number of sides.
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+ * @throws {Error} If the value is greater than the number of sides.
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+ */
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+ const diceValidator = (r) => {
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+ if (r.value > r.sides)
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+ throw new Error(
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+ `Invalid dice roll: value (${r.value}) must be between 1 and ${r.sides}.`,
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+ );
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+ };
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+
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+ // 1dn
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+ if (diceParsed[0].trim().length === 0) {
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+ const r = iv.shift();
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+ const rv = typeof r === 'number' ? r : objChecker.isJsonObject(r) ? r.value : 0;
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+ if (objChecker.isJsonObject(r)) diceValidator(r);
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+
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+ dices.push([rv]);
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+
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+ for (const index in tokens) {
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+ if (tokens[index] === m0) {
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+ tokens[index] = String(rv);
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+ diceTokenSlots.push(Number(index));
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+ break;
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+ }
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+ }
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+
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+ getRawTokenSlot();
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+ return rv;
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+ }
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+
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+ // ndn
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+ /** @type {number[]} */
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+ const dices2 = [];
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+ const diceAmount = Number(diceParsed[0]);
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+
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+ const newTokensInsert = ['('];
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+ let total = '(';
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+ for (let i = 0; i < diceAmount; i++) {
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+ const r = iv.shift();
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+ const rv = typeof r === 'number' ? r : objChecker.isJsonObject(r) ? r.value : 0;
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+ if (objChecker.isJsonObject(r)) diceValidator(r);
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+
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+ newTokensInsert.push(String(rv));
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+
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+ const finishSpace = i < diceAmount - 1 ? ' + ' : ')';
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+ newTokensInsert.push(finishSpace);
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+
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+ total += `${rv}${finishSpace}`;
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+ dices2.push(rv);
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+ }
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+
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+ for (const index in tokens) {
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+ const i = Number(index);
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+ if (tokens[i] === m0) {
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+ tokens.splice(i, 1, ...newTokensInsert);
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+ // Each new item a new string is added
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+ let amount = 1;
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+ for (let i2 = 0; i2 < diceAmount; i2++) {
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+ diceTokenSlots.push(i + i2 + amount);
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+ amount++;
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+ }
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+ break;
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+ }
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+ }
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+ dices.push(dices2);
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+
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+ getRawTokenSlot();
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+ return total;
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+ });
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+
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+ /** @type {number} */
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+ let evaluated;
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+ try {
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+ evaluated = TinySimpleDice._safeEvaluate(replacedExpr);
412
+ } catch (err) {
413
+ if (!(err instanceof Error)) throw new Error('Unknown Error');
414
+ throw new Error(
415
+ `Error evaluating expression "${replacedExpr}" (from "${expression}"): ${err.message}`,
416
+ );
417
+ }
418
+
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+ steps.push({
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+ rawTokensP: rawTokens,
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+ rawTokens: rawTokensOriginal,
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+ tokens,
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+ rawDiceTokenSlots,
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+ diceTokenSlots,
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+ dicesResult: dices,
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+ total: evaluated,
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+ });
428
+
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+ result += evaluated;
430
+ }
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+
432
+ // Complete
433
+ return {
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+ final: result,
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+ steps,
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+ };
437
+ }
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+
11
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  /**
12
440
  * Rolls a dice specifically for choosing an array or Set index.
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  * @param {any[]|Set<any>} arr - The array or Set to get a random index from.
@@ -1,4 +1,103 @@
1
1
  export default TinySimpleDice;
2
+ /**
3
+ * Represents a list of values used in dice modifier operations.
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+ *
5
+ * Each entry can be either:
6
+ * - A number (representing a fixed numeric value), or
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+ * - An object describing a dice roll, containing:
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+ * - `value`: The rolled result.
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+ * - `sides`: The number of sides of the die (e.g., 6 for a d6).
10
+ *
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+ * Examples of valid entries:
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+ * - `5` → a direct numeric value
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+ * - `{ value: 3, sides: 6 }` → result of rolling a d6
14
+ */
15
+ export type DiceModifiersValues = (number | {
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+ value: number;
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+ sides: number;
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+ })[];
19
+ /**
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+ * Represents the result after applying all dice modifiers to a roll.
21
+ */
22
+ export type ApplyDiceModifiersResult = {
23
+ /**
24
+ * - The final computed value after all modifiers and dice results are processed.
25
+ */
26
+ final: number;
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+ /**
28
+ * - A detailed, ordered list of steps describing how the final value was obtained.
29
+ */
30
+ steps: ApplyDiceModifiersStep[];
31
+ };
32
+ /**
33
+ * Represents a single step in the dice-modification process.
34
+ */
35
+ export type ApplyDiceModifiersStep = {
36
+ /**
37
+ * - The parsed tokens used in this step after normalization.
38
+ */
39
+ tokens: string[];
40
+ /**
41
+ * - The raw tokens preserved in their partially processed state.
42
+ */
43
+ rawTokensP: string[];
44
+ /**
45
+ * - The original unprocessed tokens extracted from the expression.
46
+ */
47
+ rawTokens: string[];
48
+ /**
49
+ * - Index references pointing to where each raw dice token appears in the original expression.
50
+ */
51
+ rawDiceTokenSlots: number[];
52
+ /**
53
+ * - Index references for processed/normalized dice tokens within the final evaluation sequence.
54
+ */
55
+ diceTokenSlots: number[];
56
+ /**
57
+ * - The computed subtotal for this step, before aggregation in later steps.
58
+ */
59
+ total: number;
60
+ /**
61
+ * - A list containing the result set of each dice roll.
62
+ * Each entry represents a single dice token and contains an array with the rolled numbers.
63
+ */
64
+ dicesResult: Array<number[]>;
65
+ };
66
+ /**
67
+ * Represents a list of values used in dice modifier operations.
68
+ *
69
+ * Each entry can be either:
70
+ * - A number (representing a fixed numeric value), or
71
+ * - An object describing a dice roll, containing:
72
+ * - `value`: The rolled result.
73
+ * - `sides`: The number of sides of the die (e.g., 6 for a d6).
74
+ *
75
+ * Examples of valid entries:
76
+ * - `5` → a direct numeric value
77
+ * - `{ value: 3, sides: 6 }` → result of rolling a d6
78
+ *
79
+ * @typedef {(number | { value: number; sides: number })[]} DiceModifiersValues
80
+ */
81
+ /**
82
+ * Represents the result after applying all dice modifiers to a roll.
83
+ *
84
+ * @typedef {Object} ApplyDiceModifiersResult
85
+ * @property {number} final - The final computed value after all modifiers and dice results are processed.
86
+ * @property {ApplyDiceModifiersStep[]} steps - A detailed, ordered list of steps describing how the final value was obtained.
87
+ */
88
+ /**
89
+ * Represents a single step in the dice-modification process.
90
+ *
91
+ * @typedef {Object} ApplyDiceModifiersStep
92
+ * @property {string[]} tokens - The parsed tokens used in this step after normalization.
93
+ * @property {string[]} rawTokensP - The raw tokens preserved in their partially processed state.
94
+ * @property {string[]} rawTokens - The original unprocessed tokens extracted from the expression.
95
+ * @property {number[]} rawDiceTokenSlots - Index references pointing to where each raw dice token appears in the original expression.
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+ * @property {number[]} diceTokenSlots - Index references for processed/normalized dice tokens within the final evaluation sequence.
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+ * @property {number} total - The computed subtotal for this step, before aggregation in later steps.
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+ * @property {Array<number[]>} dicesResult - A list containing the result set of each dice roll.
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+ * Each entry represents a single dice token and contains an array with the rolled numbers.
100
+ */
2
101
  /**
3
102
  * TinySimpleDice
4
103
  *
@@ -7,6 +106,114 @@ export default TinySimpleDice;
7
106
  * values suitable for indexing arrays or Sets.
8
107
  */
9
108
  declare class TinySimpleDice {
109
+ /**
110
+ * Safely evaluates a mathematical expression (supports +, -, *, /, %, **, parentheses, fractions and decimals).
111
+ * This function ensures only valid math characters are processed.
112
+ *
113
+ * @param {string} expression - Mathematical expression to evaluate.
114
+ * @returns {number} The calculated numeric result.
115
+ * @private
116
+ */
117
+ private static _safeEvaluate;
118
+ /**
119
+ * Replaces dice patterns such as `d6`, `d32`, or multi-dice patterns like `3d6`
120
+ * using sequential values from the provided array.
121
+ *
122
+ * - `d6` consumes 1 value from the array.
123
+ * - `3d6` consumes 3 values from the array and replaces the pattern with their sum.
124
+ *
125
+ * If there are not enough values available, missing rolls default to 0.
126
+ *
127
+ * @param {string} input - The input string containing dice patterns.
128
+ * @param {number[]} values - Sequential numeric values used to replace each dice roll.
129
+ * @returns {string} The resulting string where each dice expression is replaced by its computed value.
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+ *
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+ * @example
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+ * replaceValues("You deal d6 damage", [4]);
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+ * // → "You deal 4 damage"
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+ *
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+ * @example
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+ * replaceValues("Roll 3d6 for strength", [3, 5, 2]);
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+ * // → "Roll 10 for strength"
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+ *
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+ * @example
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+ * replaceValues("Attack: 2d4 + d8", [1, 3, 7]);
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+ * // → "Attack: 4 + 7"
142
+ */
143
+ static replaceValues(input: string, values: number[]): string;
144
+ /**
145
+ * Tokenizes an expression string while replacing dice patterns (`d6`, `3d6`, etc.)
146
+ * with numeric values taken sequentially from the provided array.
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+ *
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+ * This function performs two operations:
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+ * 1. Dice replacement:
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+ * - `d6` consumes 1 value.
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+ * - `3d6` consumes 3 values and returns their sum.
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+ * - Missing values default to 0.
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+ *
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+ * 2. Tokenization:
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+ * - Numbers become numeric tokens.
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+ * - Operators (`+`, `-`, `*`, `/`, `(`, `)`) become string tokens.
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+ *
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+ * Example:
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+ * Input: "2d6 + 4 - d8"
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+ * Values: [3, 4, 5]
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+ * Output: [7, "+", 4, "-", 5]
162
+ *
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+ * @param {string} input - The input string containing dice expressions.
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+ * @param {number[]} values - Sequential numbers used to replace each dice roll.
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+ * @returns {{ tokens: (string|number)[], text: string }} A tokenized list where dice expressions become numbers.
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+ *
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+ * @example
168
+ * tokenizeValues("You deal d6 + 2", [4]);
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+ * // → [4, "+", 2]
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+ *
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+ * @example
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+ * tokenizeValues("3d6 + d4", [3, 5, 2, 1]);
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+ * // → [10, "+", 1]
174
+ *
175
+ * @example
176
+ * tokenizeValues("2d4 - 1d8 + 7", [1, 3, 7]);
177
+ * // → [4, "-", 7, "+", 7]
178
+ */
179
+ static tokenizeValues(input: string, values: number[]): {
180
+ tokens: (string | number)[];
181
+ text: string;
182
+ };
183
+ /**
184
+ * Parses a dice configuration string supporting notations like "6d" (one d6) or "3d6" (three d6).
185
+ * Extracts all valid dice expressions and keeps their full context as modifiers.
186
+ *
187
+ * @param {string} input - Comma-separated dice expressions.
188
+ * @returns {{
189
+ * sides: { count: number, sides: number }[],
190
+ * modifiers: { index: number, original: string, expression: string }[]
191
+ * }}
192
+ */
193
+ static parseString(input: string): {
194
+ sides: {
195
+ count: number;
196
+ sides: number;
197
+ }[];
198
+ modifiers: {
199
+ index: number;
200
+ original: string;
201
+ expression: string;
202
+ }[];
203
+ };
204
+ /**
205
+ * Applies parsed modifiers (expressions) to a base number.
206
+ * Replaces only the first number in the expression with the current result
207
+ * before evaluation. Returns an object containing a step-by-step history.
208
+ *
209
+ * @param {DiceModifiersValues} values - Starting number (e.g., dice base value).
210
+ * @param {{ expression: string, original: string }[]} modifiers - Parsed modifiers from TinySimpleDice.parseString.
211
+ * @returns {ApplyDiceModifiersResult}
212
+ */
213
+ static applyModifiers(values: DiceModifiersValues, modifiers: {
214
+ expression: string;
215
+ original: string;
216
+ }[]): ApplyDiceModifiersResult;
10
217
  /**
11
218
  * Rolls a dice specifically for choosing an array or Set index.
12
219
  * @param {any[]|Set<any>} arr - The array or Set to get a random index from.