tiaoom 0.0.3 → 0.0.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -0
- package/package.json +4 -2
- package/src/client.cjs.map +1 -1
- package/src/client.d.cts +30 -6
- package/src/client.d.mts +30 -6
- package/src/client.iife.js.map +1 -1
- package/src/client.mjs.map +1 -1
- package/src/index.cjs +140 -12
- package/src/index.cjs.map +1 -1
- package/src/index.d.cts +269 -14
- package/src/index.d.mts +269 -14
- package/src/index.mjs +140 -12
- package/src/index.mjs.map +1 -1
package/src/index.d.cts
CHANGED
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@@ -2,54 +2,129 @@
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import EventEmitter$1, { EventEmitter } from "events";
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//#region lib/events/base.d.ts
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/**
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* 基础事件定义
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*/
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interface BaseEvents {
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/**
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* 服务初始化回调
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*/
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ready: () => void;
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/**
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* 服务关闭回调
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*/
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close: () => void;
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/**
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* 错误回调
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* @param {Error} error 错误信息
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*/
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error: (error: Error) => void;
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}
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//#endregion
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//#region lib/events/player.d.ts
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/**
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* 玩家事件定义
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*/
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interface PlayerEvents extends BaseEvents {
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/**
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* 加入房间
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* @param {Room} room 房间信息
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* @param {Player} player 玩家信息
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**/
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join: (room: Room, player: Player) => void;
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/**
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* 离开房间
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* @param {Room} room 房间信息
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* @param {Player} player 玩家信息
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**/
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leave: (room: Room, player: Player) => void;
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/**
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* 玩家状态变化
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* @param {PlayerStatus} status 玩家状态
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**/
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status: (status: PlayerStatus) => void;
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/**
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* 玩家命令
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* @param {MessagePackage} message 命令内容
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*/
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command: (message: MessagePackage) => void;
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/**
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* 玩家私信
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* @param {string} data 消息内容
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* @param {Player} [sender] 发送者信息(可选)
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**/
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message: (data: string, sender?: Player) => void;
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}
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//#endregion
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//#region lib/models/player.d.ts
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/**
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* 玩家选项接口
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*/
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interface PlayerOptions {
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/**
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* 玩家ID
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*/
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id: string;
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/**
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* 玩家名称
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*/
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name: string;
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/**
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* 玩家属性
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*/
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attributes?: any;
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/**
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* 发送者函数
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*/
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sender?: (type: string, ...message: any) => void;
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}
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/**
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* 玩家状态枚举
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*/
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declare enum PlayerStatus {
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/**
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* 已准备
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*/
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ready = "ready",
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/**
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* 未准备
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*/
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unready = "unready",
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/**
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* 在线
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*/
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online = "online",
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/**
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* 游戏中
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*/
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playing = "playing",
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}
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/**
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* 玩家接口
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*/
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interface IPlayer extends PlayerOptions {
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/**
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* 玩家状态
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*/
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status: PlayerStatus;
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}
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/**
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* 玩家
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*/
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declare class Player extends EventEmitter$1 implements IPlayer {
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/**
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* 监听玩家事件
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* @param event 事件名,具体见 PlayEvents
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* @param listener 监听器
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* @returns this
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*/
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on<K extends keyof PlayerEvents>(event: K, listener: PlayerEvents[K]): this;
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/**
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* 触发玩家事件
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* @param event 事件名,具体见 PlayEvents
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* @param args 参数
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* @returns 是否有监听器被触发
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*/
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emit<K extends keyof PlayerEvents>(event: K, ...args: Parameters<PlayerEvents[K]>): boolean;
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id: string;
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name: string;
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@@ -69,10 +144,18 @@ declare class Player extends EventEmitter$1 implements IPlayer {
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status: PlayerStatus;
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};
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toString(): string;
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/**
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* 设置发送者函数
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* @param {(type: string, ...message: any) => void} sender 发送者函数
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* @returns this
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*/
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setSender(sender: (type: string, ...message: any) => void): this;
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}
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//#endregion
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//#region lib/models/message.d.ts
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/**
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* 消息包类型枚举
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*/
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declare enum MessageTypes {
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RoomList = "room.list",
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RoomCreate = "room.create",
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@@ -93,74 +176,126 @@ declare enum MessageTypes {
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PlayerUnready = "player.unready",
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PlayerCommand = "player.command",
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}
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/**
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* 消息包接口
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*/
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interface MessagePackage {
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/**
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* 消息类型
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*/
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type: MessageTypes | string;
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/**
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* 消息数据
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*/
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data?: PlayerOptions | IRoomOptions | IPlayer | IRoom | IRoomPlayer | any;
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/**
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* 消息发送者
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*/
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sender?: IPlayer | IRoom | IRoomPlayer;
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}
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/**
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* 消息通信接口
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*/
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interface Message extends EventEmitter$1 {
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/**
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* 监听消息事件
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* @param event 事件名,具体见 MessageEvents
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* @param listener 监听器
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*/
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on<K extends keyof MessageEvents>(event: K, listener: MessageEvents[K]): this;
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/**
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* 触发消息事件
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* @param event 事件名,具体见 MessageEvents
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* @param args 参数
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*/
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emit<K extends keyof MessageEvents>(event: K, ...args: Parameters<MessageEvents[K]>): boolean;
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/**
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* 关闭连接
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*/
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close(): void;
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/**
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* 发送消息包
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* @param message 消息包
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*/
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send(message: MessagePackage): void;
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}
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//#endregion
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//#region lib/events/message.d.ts
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/**
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* 消息事件定义
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*/
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interface MessageEvents extends BaseEvents {
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/**
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* 服务接收数据
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* @param {MessagePackage} data 消息数据
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* @param {(...params:any) => any} [cb] 回调函数
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*/
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message: (data: MessagePackage, cb?: (...params: any) => any) => void;
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}
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//#endregion
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//#region lib/events/room.d.ts
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/**
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* 房间事件定义
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*/
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interface RoomEvents extends BaseEvents {
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/**
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* 加入房间
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* @param {IRoomPlayer} player 玩家信息
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**/
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join: (player: IRoomPlayer) => void;
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/**
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* 离开房间
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* @param {IRoomPlayer} player 玩家信息
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**/
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leave: (player: IRoomPlayer) => void;
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/**
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* 房间状态变化
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* @param {RoomStatus} status 房间状态
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**/
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status: (status: RoomStatus) => void;
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/**
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* 房间聊天
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* @param {string} data 消息内容
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**/
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message: (data: string) => void;
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/**
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* 玩家发送的房间命令
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* @param {MessagePackage} message 命令内容
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*/
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'player-command': (message: MessagePackage) => void;
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/**
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* 房间命令
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* @param {MessagePackage} message 命令内容
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*/
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command: (message: MessagePackage) => void;
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/**
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* 房间更新
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* @param {IRoom} room 房间信息
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*/
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update: (room: IRoom) => void;
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/**
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* 玩家准备
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* @param {IRoomPlayer} player 玩家信息
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*/
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'player-ready': (player: IRoomPlayer) => void;
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/**
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* 全部玩家已准备
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* @param {IRoomPlayer[]} players 玩家列表
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*/
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'all-ready': (players: IRoomPlayer[]) => void;
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/**
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* 玩家取消准备
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* @param {IRoomPlayer} player 玩家信息
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*/
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'player-unready': (player: IRoomPlayer) => void;
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/**
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* 房间开始游戏
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* @param {IRoom} room 房间信息
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*/
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start: (room: IRoom) => void;
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/**
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* 房间结束游戏
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* @param {IRoom} room 房间信息
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*/
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end: (room: IRoom) => void;
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}
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@@ -172,33 +307,33 @@ interface RoomEvents extends BaseEvents {
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interface TiaoomEvents extends BaseEvents {
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/**
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* 房间创建事件
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* @param room 房间信息
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* @param {Room} room 房间信息
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*/
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room: (room: Room) => void;
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/**
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* 返回房间列表
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* @param rooms 房间列表
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* @param {Room[]} rooms 房间列表
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*/
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rooms: (rooms: Room[]) => void;
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/**
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* 房间玩家变更事件
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* @param room 房间信息
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* @param {Room} room 房间信息
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*/
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'room-player': (room: Room) => void;
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/**
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* 玩家变更事件
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* @param player 玩家信息
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* @param online 是否在线
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* @param {Player} player 玩家信息
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* @param {boolean} online 是否在线
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*/
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player: (player: Player, online: boolean) => void;
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/**
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* 返回玩家列表
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-
* @param players 玩家列表
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* @param {Player[]} players 玩家列表
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*/
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players: (players: Player[]) => void;
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/**
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* 全局命令事件
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-
* @param
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* @param {any & { sender: Player }} data 命令内容
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*/
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command: (data: any & {
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sender: Player;
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@@ -206,48 +341,99 @@ interface TiaoomEvents extends BaseEvents {
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}
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//#endregion
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//#region lib/models/room.d.ts
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/**
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* 房间选项接口
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*/
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interface IRoomOptions {
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/**
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* 房间号
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*/
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-
id
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id: string;
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/**
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* 房间名称
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*/
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-
name
|
|
355
|
+
name: string;
|
|
218
356
|
/**
|
|
219
357
|
* 房间容量
|
|
220
358
|
*/
|
|
221
|
-
size
|
|
359
|
+
size: number;
|
|
222
360
|
/**
|
|
223
361
|
* 最小容量
|
|
224
362
|
*/
|
|
225
|
-
minSize
|
|
363
|
+
minSize: number;
|
|
226
364
|
/**
|
|
227
365
|
* 其他属性
|
|
228
366
|
*/
|
|
229
367
|
attrs?: Record<string, any>;
|
|
230
368
|
}
|
|
369
|
+
/**
|
|
370
|
+
* 房间玩家角色
|
|
371
|
+
*/
|
|
231
372
|
declare enum PlayerRole {
|
|
373
|
+
/**
|
|
374
|
+
* 玩家
|
|
375
|
+
*/
|
|
232
376
|
player = "player",
|
|
377
|
+
/**
|
|
378
|
+
* 观众
|
|
379
|
+
*/
|
|
233
380
|
watcher = "watcher",
|
|
234
381
|
}
|
|
382
|
+
/**
|
|
383
|
+
* 房间状态
|
|
384
|
+
*/
|
|
235
385
|
declare enum RoomStatus {
|
|
386
|
+
/**
|
|
387
|
+
* 等待中
|
|
388
|
+
*/
|
|
236
389
|
waiting = "waiting",
|
|
390
|
+
/**
|
|
391
|
+
* 已准备
|
|
392
|
+
*/
|
|
237
393
|
ready = "ready",
|
|
394
|
+
/**
|
|
395
|
+
* 游戏中
|
|
396
|
+
*/
|
|
238
397
|
playing = "playing",
|
|
239
398
|
}
|
|
399
|
+
/**
|
|
400
|
+
* 房间接口
|
|
401
|
+
*/
|
|
240
402
|
interface IRoom extends IRoomOptions {
|
|
403
|
+
/**
|
|
404
|
+
* 房间玩家列表
|
|
405
|
+
*/
|
|
241
406
|
players: RoomPlayer[];
|
|
242
407
|
}
|
|
408
|
+
/**
|
|
409
|
+
* 房间玩家选项接口
|
|
410
|
+
*/
|
|
243
411
|
interface IRoomPlayerOptions extends PlayerOptions {
|
|
412
|
+
/**
|
|
413
|
+
* 房间Id
|
|
414
|
+
*/
|
|
244
415
|
roomId?: string;
|
|
245
416
|
}
|
|
417
|
+
/**
|
|
418
|
+
* 房间玩家接口
|
|
419
|
+
*/
|
|
246
420
|
interface IRoomPlayer extends IRoomPlayerOptions, IPlayer {
|
|
421
|
+
/**
|
|
422
|
+
* 是否已准备
|
|
423
|
+
*/
|
|
247
424
|
isReady: boolean;
|
|
425
|
+
/**
|
|
426
|
+
* 玩家角色
|
|
427
|
+
*/
|
|
248
428
|
role: PlayerRole;
|
|
429
|
+
/**
|
|
430
|
+
* 是否为房主
|
|
431
|
+
*/
|
|
249
432
|
isCreator: boolean;
|
|
250
433
|
}
|
|
434
|
+
/**
|
|
435
|
+
* 房间玩家
|
|
436
|
+
*/
|
|
251
437
|
declare class RoomPlayer extends Player implements IRoomPlayer {
|
|
252
438
|
isReady: boolean;
|
|
253
439
|
role: PlayerRole;
|
|
@@ -264,8 +450,23 @@ declare class RoomPlayer extends Player implements IRoomPlayer {
|
|
|
264
450
|
status: PlayerStatus;
|
|
265
451
|
};
|
|
266
452
|
}
|
|
453
|
+
/**
|
|
454
|
+
* 房间
|
|
455
|
+
*/
|
|
267
456
|
declare class Room extends EventEmitter$1 implements IRoom {
|
|
457
|
+
/**
|
|
458
|
+
* 监听房间事件
|
|
459
|
+
* @param event 事件名,具体见 RoomEvents
|
|
460
|
+
* @param listener 监听器
|
|
461
|
+
* @returns this
|
|
462
|
+
*/
|
|
268
463
|
on<K extends keyof RoomEvents>(event: K, listener: RoomEvents[K]): this;
|
|
464
|
+
/**
|
|
465
|
+
* 触发房间事件
|
|
466
|
+
* @param event 事件名,具体见 RoomEvents
|
|
467
|
+
* @param args 参数
|
|
468
|
+
* @returns 是否有监听器被触发
|
|
469
|
+
*/
|
|
269
470
|
emit<K extends keyof RoomEvents>(event: K, ...args: Parameters<RoomEvents[K]>): boolean;
|
|
270
471
|
id: string;
|
|
271
472
|
size: number;
|
|
@@ -273,13 +474,38 @@ declare class Room extends EventEmitter$1 implements IRoom {
|
|
|
273
474
|
minSize: number;
|
|
274
475
|
attrs?: Record<string, any>;
|
|
275
476
|
players: RoomPlayer[];
|
|
477
|
+
/**
|
|
478
|
+
* 有效玩家列表(非观众)
|
|
479
|
+
*/
|
|
276
480
|
get validPlayers(): RoomPlayer[];
|
|
481
|
+
/**
|
|
482
|
+
* 观众列表
|
|
483
|
+
*/
|
|
277
484
|
get watchers(): RoomPlayer[];
|
|
485
|
+
/**
|
|
486
|
+
* 消息发送器
|
|
487
|
+
*/
|
|
278
488
|
private sender?;
|
|
489
|
+
/**
|
|
490
|
+
* 房间玩家是否已准备好
|
|
491
|
+
*/
|
|
279
492
|
get isReady(): boolean;
|
|
493
|
+
/**
|
|
494
|
+
* 房间状态
|
|
495
|
+
*/
|
|
280
496
|
get status(): RoomStatus;
|
|
497
|
+
/**
|
|
498
|
+
* 房间是否在游戏中
|
|
499
|
+
*/
|
|
281
500
|
get isPlaying(): boolean;
|
|
501
|
+
/**
|
|
502
|
+
* 房间是否已满
|
|
503
|
+
*/
|
|
282
504
|
get isFull(): boolean;
|
|
505
|
+
/**
|
|
506
|
+
* 房主
|
|
507
|
+
*/
|
|
508
|
+
get owner(): RoomPlayer | undefined;
|
|
283
509
|
toJSON(): {
|
|
284
510
|
id: string;
|
|
285
511
|
name: string;
|
|
@@ -304,15 +530,44 @@ declare class Room extends EventEmitter$1 implements IRoom {
|
|
|
304
530
|
size,
|
|
305
531
|
minSize,
|
|
306
532
|
attrs
|
|
307
|
-
}: IRoomOptions);
|
|
533
|
+
}: Partial<IRoomOptions>);
|
|
534
|
+
/**
|
|
535
|
+
* 设置房主
|
|
536
|
+
* @param {Player} player 玩家
|
|
537
|
+
* @returns this
|
|
538
|
+
*/
|
|
308
539
|
setCreator(player: Player): this;
|
|
309
|
-
|
|
540
|
+
/**
|
|
541
|
+
* 添加玩家
|
|
542
|
+
* @param {Player} player 玩家
|
|
543
|
+
* @param {boolean} isCreator 是否房主
|
|
544
|
+
* @returns 玩家实例
|
|
545
|
+
*/
|
|
546
|
+
addPlayer(player: Player, isCreator?: boolean): RoomPlayer;
|
|
547
|
+
/**
|
|
548
|
+
* 踢出玩家
|
|
549
|
+
* @param {string | IPlayer} player 玩家 / 玩家 id
|
|
550
|
+
*/
|
|
310
551
|
kickPlayer(playerId: string): RoomPlayer;
|
|
311
552
|
kickPlayer(player: IPlayer): RoomPlayer;
|
|
553
|
+
/**
|
|
554
|
+
* 搜索玩家
|
|
555
|
+
* @param {string | IPlayer} player 玩家 / 玩家 id
|
|
556
|
+
*/
|
|
312
557
|
searchPlayer(playerId: string): RoomPlayer | undefined;
|
|
313
|
-
searchPlayer(
|
|
558
|
+
searchPlayer(player: IPlayer): RoomPlayer | undefined;
|
|
559
|
+
/**
|
|
560
|
+
* 开始游戏
|
|
561
|
+
*/
|
|
314
562
|
start(): boolean;
|
|
563
|
+
/**
|
|
564
|
+
* 结束游戏
|
|
565
|
+
*/
|
|
315
566
|
end(): boolean;
|
|
567
|
+
/**
|
|
568
|
+
* 设置消息发送器
|
|
569
|
+
* @param sender 消息发送器
|
|
570
|
+
*/
|
|
316
571
|
setSender(sender: (type: string, ...message: any) => void): this;
|
|
317
572
|
}
|
|
318
573
|
//#endregion
|