tiaoom 0.0.27 → 0.0.29
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/src/client.cjs +1 -1
- package/src/client.cjs.map +1 -1
- package/src/client.d.cts +12 -0
- package/src/client.d.mts +12 -0
- package/src/client.iife.js +1 -1
- package/src/client.iife.js.map +1 -1
- package/src/client.mjs +1 -1
- package/src/client.mjs.map +1 -1
- package/src/index.cjs +49 -16
- package/src/index.cjs.map +1 -1
- package/src/index.d.cts +37 -3
- package/src/index.d.mts +37 -3
- package/src/index.mjs +49 -16
- package/src/index.mjs.map +1 -1
package/src/index.cjs.map
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{"version":3,"file":"index.cjs","names":["EventEmitter","status","EventEmitter","player","EventEmitter","room"],"sources":["../lib/models/message.ts","../lib/models/player.ts","../lib/models/room.ts","../lib/index.ts"],"sourcesContent":["import EventEmitter from \"events\";\nimport { IPlayer, IPlayerOptions } from \"./player\";\nimport { IRoom, IRoomPlayer, IRoomOptions } from \"./room\";\nimport { IMessageEmitterEvents, IMessageEvents } from \"@lib/events/message\";\n\n/**\n * 消息包类型枚举\n * player: 'command', 'message', 'join', 'leave', 'status'\n */\nexport enum MessageTypes {\n /**\n * 连接准备就绪事件\n */\n SysReady = \"sys.ready\",\n /**\n * 连接关闭事件\n */\n SysClose = \"sys.close\",\n /**\n * 错误事件\n */\n SysError = \"sys.error\",\n /**\n * 全局错误\n */\n GlobalError = \"global.error\",\n /**\n * 房间列表\n */\n RoomList = \"room.list\",\n /**\n * 房间创建\n */\n RoomCreate = \"room.create\",\n /**\n * 房间更新\n */\n RoomUpdate = \"room.update\",\n /**\n * 房间开始\n */\n RoomStart = \"room.start\",\n /**\n * 房间结束\n */\n RoomEnd = \"room.end\",\n /**\n * 房间关闭\n */\n RoomClose = \"room.close\",\n /**\n * 房间全部玩家已准备\n */\n RoomAllReady = \"room.all-ready\",\n /**\n * 房间命令\n */\n RoomCommand = \"room.command\",\n /**\n * 房间内玩家发送的指令\n */\n RoomPlayerCommand = \"room.player-command\",\n /**\n * 房间消息\n */\n RoomMessage = \"room.message\",\n /**\n * 玩家加入房间\n */\n RoomJoin = \"room.join\",\n /**\n * 玩家离开房间\n */\n RoomLeave = \"room.leave\",\n /**\n * 房间玩家准备\n */\n RoomPlayerReady = \"room.player-ready\",\n /**\n * 房间玩家取消准备\n */\n RoomPlayerUnready = \"room.player-unready\",\n /**\n * 玩家列表\n */\n PlayerList = \"player.list\",\n /**\n * 玩家登录\n */\n PlayerLogin = \"player.login\",\n /**\n * 玩家登出\n */\n PlayerLogout = \"player.logout\",\n /**\n * *玩家消息\n */\n PlayerMessage = \"player.message\",\n /**\n * *玩家命令\n */\n PlayerCommand = \"player.command\",\n /**\n * 玩家错误信息\n */\n PlayerError = \"player.error\",\n /**\n * 全局消息\n */\n GlobalMessage = \"global.message\",\n /**\n * 全局命令\n */\n GlobalCommand = \"global.command\",\n}\n\n/**\n * 客户端发送消息包类型枚举\n * player: 'command', 'message', 'join', 'leave', 'status'\n */\nexport enum RecvMessageTypes {\n /**\n * 房间列表\n */\n RoomList = \"room.list\",\n /**\n * 玩家列表\n */\n PlayerList = \"player.list\",\n /**\n * 房间创建\n */\n RoomCreate = \"room.create\",\n /**\n * 玩家加入房间\n */\n PlayerJoin = \"player.join\",\n /**\n * 玩家离开房间\n */\n PlayerLeave = \"player.leave\",\n /**\n * 玩家离开座位\n */\n PlayerStandUp = \"player.standup\",\n /**\n * 房间获取\n */\n RoomGet = \"room.get\",\n /**\n * 房间开始\n */\n RoomStart = \"room.start\",\n /**\n * 房间踢出玩家\n */\n RoomKick = \"room.kick\",\n /**\n * 房间转移\n */\n RoomTransfer = \"room.transfer\",\n /**\n * 房间关闭\n */\n RoomClose = \"room.close\", \n /**\n * 玩家登录\n */\n PlayerLogin = \"player.login\",\n /**\n * 玩家登出\n */\n PlayerLogout = \"player.logout\",\n /**\n * 玩家准备\n */\n PlayerReady = \"player.ready\",\n /**\n * 玩家取消准备\n */\n PlayerUnready = \"player.unready\",\n /**\n * 房间内玩家发送的指令\n */\n RoomPlayerCommand = \"room.player-command\",\n /**\n * 全局命令\n */\n GlobalCommand = \"global.command\",\n}\n\n/**\n * 消息包接口\n */\nexport interface IMessagePackage {\n /**\n * 消息类型\n */\n type: MessageTypes;\n /**\n * 消息数据\n */\n data?: IPlayerOptions | IRoomOptions | IPlayer | IRoom | IRoomPlayer | any\n /**\n * 发送者信息\n */\n sender?: IPlayer | IRoomPlayer | IRoom;\n}\n\n/**\n * 消息数据接口,包含发送者信息\n */\nexport interface IMessageData extends IMessagePackage {\n sender: IPlayer | IRoomPlayer | IRoom;\n}\n\n/**\n * 消息通信接口\n */\nexport interface IMessage extends EventEmitter<IMessageEmitterEvents> {\n /**\n * 监听消息事件\n * @param event 事件名,具体见 MessageEvents\n * @param listener 监听器\n */\n on<K extends keyof IMessageEvents>(event: K, listener: IMessageEvents[K]): this;\n /**\n * 触发消息事件\n * @param event 事件名,具体见 MessageEvents\n * @param args 参数\n */\n emit<K extends keyof IMessageEvents>(event: K, ...args: Parameters<IMessageEvents[K]>): boolean;\n /**\n * 关闭连接\n */\n close(): void;\n /**\n * 发送消息包\n * @param message 消息包\n */\n send(message: IMessagePackage): void;\n}\n","import { PlayerEvents } from \"@lib/events/player\";\nimport EventEmitter from \"events\";\n\n/**\n * 玩家选项接口\n */\nexport interface IPlayerOptions {\n /**\n * 玩家ID\n */\n id: string;\n /**\n * 玩家名称\n */\n name: string;\n /**\n * 玩家属性\n */\n attributes?: any;\n /**\n * 发送者函数\n */\n sender?: (type: string, ...message: any) => void;\n}\n\n/**\n * 玩家状态枚举\n */\nexport enum PlayerStatus {\n /**\n * 已准备\n */\n ready = 'ready',\n /**\n * 未准备\n */\n unready = 'unready',\n /**\n * 在线\n */\n online = 'online',\n /**\n * 游戏中\n */\n playing = 'playing',\n}\n\n/**\n * 玩家接口\n */\nexport interface IPlayer extends IPlayerOptions {\n /**\n * 玩家状态\n */\n status: PlayerStatus;\n}\n\n/**\n * 玩家\n */\nexport class Player extends EventEmitter implements IPlayer {\n /**\n * 监听玩家事件\n * @param event 事件名,具体见 PlayEvents\n * @param listener 监听器\n * @returns this\n */\n on<K extends keyof PlayerEvents>(event: K, listener: PlayerEvents[K]): this {\n return super.on(event, listener);\n }\n\n /**\n * 触发玩家事件\n * @param event 事件名,具体见 PlayEvents\n * @param args 参数\n * @returns 是否有监听器被触发\n */\n emit<K extends keyof PlayerEvents>(event: K, ...args: Parameters<PlayerEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n \n id: string = \"\";\n name: string = \"\";\n attributes?: any;\n status: PlayerStatus = PlayerStatus.online;\n sender?: (type: string, ...message: any) => void;\n\n constructor(player: Partial<IPlayerOptions> | Player, status: PlayerStatus = PlayerStatus.online) {\n super();\n this.id = player.id || new Date().getTime().toString();\n this.name = player.name || \"\";\n this.attributes = player.attributes || {};\n this.sender = player.sender;\n\n if (player instanceof Player) this.status = player.status;\n\n this.status = status;\n\n this.on('status', (status: PlayerStatus) => {\n this.status = status;\n });\n \n const events: Array<keyof PlayerEvents> = ['command', 'message', 'status'];\n events.forEach((event) => {\n this.on(event, (...data: any) => {\n this.sender?.(event, ...data);\n });\n }); \n }\n\n toJSON() {\n return {\n id: this.id,\n name: this.name,\n attributes: this.attributes,\n status: this.status,\n };\n }\n\n toString() {\n return JSON.stringify(this.toJSON());\n }\n\n /**\n * 设置发送者函数\n * @param {(type: string, ...message: any) => void} sender 发送者函数\n * @returns this\n */\n setSender(sender: (type: string, ...message: any) => void) {\n this.sender = sender;\n return this;\n }\n}","import { IPlayer, Player, IPlayerOptions, PlayerStatus } from \"./player\";\nimport EventEmitter from \"events\";\nimport { RoomEvents } from \"@lib/events\";\n\n/**\n * 房间选项接口\n */\nexport interface IRoomOptions {\n /**\n * 房间号\n */\n id: string, \n /**\n * 房间名称\n */\n name: string,\n /**\n * 房间容量\n */\n size: number, \n /**\n * 最小容量\n */\n minSize: number,\n /**\n * 其他属性\n */\n attrs?: Record<string, any>,\n}\n\n/**\n * 房间玩家角色\n */\nexport enum PlayerRole {\n /**\n * 玩家\n */\n player = 'player',\n /**\n * 观众\n */\n watcher = 'watcher',\n}\n\n/**\n * 房间状态\n */\nexport enum RoomStatus {\n /**\n * 等待中\n */\n waiting = 'waiting',\n /**\n * 已准备\n */\n ready = 'ready',\n /**\n * 游戏中\n */\n playing = 'playing',\n}\n\n/**\n * 房间接口\n */\nexport interface IRoom extends IRoomOptions {\n /**\n * 房间玩家列表\n */\n players: RoomPlayer[];\n}\n\n/**\n * 房间玩家选项接口\n */\nexport interface IRoomPlayerOptions extends IPlayerOptions {\n /**\n * 房间Id\n */\n roomId?: string;\n}\n\n/**\n * 房间玩家接口\n */\nexport interface IRoomPlayer extends IRoomPlayerOptions, IPlayer {\n /**\n * 是否已准备\n */\n isReady: boolean;\n /**\n * 玩家角色\n */\n role: PlayerRole;\n /**\n * 是否为房主\n */\n isCreator: boolean;\n /**\n * 房间 Id\n */\n roomId: string;\n}\n\n/**\n * 房间玩家\n */\nexport class RoomPlayer extends Player implements IRoomPlayer {\n isReady: boolean = false;\n role: PlayerRole = PlayerRole.player;\n isCreator: boolean = false;\n roomId: string;\n\n constructor(player: Partial<IRoomPlayer>, role: PlayerRole = PlayerRole.player) {\n super(player);\n this.isReady = player.isReady || false;\n this.isCreator = player.isCreator || false;\n this.roomId = player.roomId || '';\n this.role = player.role || role;\n this.status = player.status || PlayerStatus.online;\n if (player instanceof Player && player.sender) super.setSender(player.sender);\n }\n\n toJSON() {\n return {\n ...super.toJSON(),\n role: this.role,\n isReady: this.isReady,\n isCreator: this.isCreator,\n };\n }\n}\n\n/**\n * 房间\n */\nexport class Room extends EventEmitter implements IRoom {\n /**\n * 监听房间事件\n * @param event 事件名,具体见 RoomEvents\n * @param listener 监听器\n * @returns this\n */\n on<K extends keyof RoomEvents>(event: K, listener: RoomEvents[K]): this {\n return super.on(event, listener);\n }\n\n /**\n * 触发房间事件\n * @param event 事件名,具体见 RoomEvents\n * @param args 参数\n * @returns 是否有监听器被触发\n */\n emit<K extends keyof RoomEvents>(event: K, ...args: Parameters<RoomEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n\n id: string;\n size: number = 10;\n name: string = '';\n minSize: number = 2;\n attrs?: Record<string, any>;\n players: RoomPlayer[] = [];\n\n /**\n * 有效玩家列表(非观众)\n */\n get validPlayers() {\n return this.players.filter((player) => player.role === PlayerRole.player);\n }\n\n /**\n * 观众列表\n */\n get watchers() {\n return this.players.filter((player) => player.role === PlayerRole.watcher);\n }\n\n /**\n * 消息发送器\n */\n private sender?: (type: string, ...message: any) => void;\n\n /**\n * 房间玩家是否已准备好\n */\n get isReady(): boolean {\n return this.players.length >= this.minSize\n && this.players.every((target) => target.isReady || target.role === PlayerRole.watcher); // is all player ready\n }\n\n /**\n * 房间状态\n */\n get status(): RoomStatus {\n if (!this.isReady) return RoomStatus.waiting;\n if (this.players.findIndex((target) => target.status === PlayerStatus.playing) != -1) return RoomStatus.playing;\n return RoomStatus.ready;\n }\n\n /**\n * 房间是否在游戏中\n */\n get isPlaying(): boolean {\n return this.status === RoomStatus.playing;\n }\n\n /**\n * 房间是否已满\n */\n get isFull(): boolean {\n return this.validPlayers.length == this.size;\n }\n\n /**\n * 房主\n */\n get owner(): RoomPlayer | undefined {\n const creator = this.players.find((player) => player.isCreator);\n return creator;\n }\n\n toJSON() {\n return {\n id: this.id,\n name: this.name,\n size: this.size || 10,\n minSize: this.minSize,\n status: this.status,\n players: this.players.map((player) => player.toJSON()),\n attrs: this.attrs,\n }\n }\n\n toString() {\n return JSON.stringify(this.toJSON());\n }\n\n constructor(room: Partial<IRoomOptions> | Room, players: RoomPlayer[] = []) {\n super();\n if (room instanceof Room) {\n this.players = room.players;\n this.players.forEach((p) => {\n p.roomId = room.id;\n });\n }\n\n this.id = room.id || new Date().getTime().toString();\n this.name = room.name || '';\n this.size = room.size || 10;\n this.minSize = room.minSize || 2;\n this.attrs = room.attrs;\n this.players = players;\n \n const events: Array<keyof RoomEvents> = ['message', 'command', 'start', 'end', 'all-ready', 'player-unready', 'player-ready', 'join', 'leave'];\n events.forEach((event) => {\n this.on(event, (...data: any) => {\n this.sender?.(event, ...data);\n });\n });\n }\n\n /**\n * 设置房主\n * @param {Player} player 玩家\n * @returns this\n */\n setCreator(player: Player) {\n const roomPlayer = this.searchPlayer(player);\n if (roomPlayer) {\n this.players.forEach((p) => {\n p.isCreator = false;\n });\n roomPlayer.isCreator = true;\n this.emit(\"update\", this);\n }\n return this;\n }\n\n /**\n * 添加玩家\n * @param {Player} player 玩家\n * @param {boolean} isCreator 是否房主\n * @returns 玩家实例 \n */\n addPlayer(player: Player, isCreator: boolean = false) {\n let roomPlayer = this.searchPlayer(player);\n if (roomPlayer) {\n if (roomPlayer.role === PlayerRole.watcher && !this.isFull && !this.isPlaying) {\n roomPlayer.role = PlayerRole.player;\n this.emit(\"update\", this);\n }\n return roomPlayer;\n }\n\n if (isCreator) {\n this.players.forEach((p) => {\n p.isCreator = false;\n });\n }\n roomPlayer = new RoomPlayer(player, this.isFull || this.isPlaying ? PlayerRole.watcher : PlayerRole.player);\n roomPlayer.isCreator = isCreator;\n roomPlayer.roomId = this.id;\n this.players.push(roomPlayer);\n this.emit(\"join\", { ...roomPlayer, roomId: this.id });\n \n return roomPlayer;\n }\n\n /**\n * 离开座位\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n leaveSeat(playerId: string): RoomPlayer;\n leaveSeat(player: IPlayer): RoomPlayer;\n leaveSeat(player: IPlayer | string) {\n const playerId = typeof player === \"string\" ? player : player.id;\n const roomPlayer = this.searchPlayer(playerId);\n if (roomPlayer && roomPlayer.role === PlayerRole.player) {\n roomPlayer.role = PlayerRole.watcher;\n roomPlayer.isReady = false;\n this.emit(\"leave\", { ...roomPlayer, roomId: this.id });\n if (roomPlayer.isCreator && this.validPlayers.length > 0) {\n this.validPlayers[0].isCreator = true;\n this.emit(\"update\", this);\n }\n }\n return roomPlayer!;\n }\n\n /**\n * 踢出玩家\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n kickPlayer(playerId: string): RoomPlayer;\n kickPlayer(player: IPlayer): RoomPlayer;\n kickPlayer(player: IPlayer | string) {\n const playerId = typeof player === \"string\" ? player : player.id;\n const index = this.players.findIndex((p) => p.id == playerId);\n const roomPlayer = this.players[index];\n if (index > -1) {\n this.emit(\"leave\", { ...roomPlayer, roomId: this.id });\n this.players.splice(index, 1);\n if (roomPlayer.isCreator && this.players.length > 0) {\n this.players[0].isCreator = true;\n this.emit(\"update\", this);\n }\n }\n return roomPlayer;\n }\n\n /**\n * 搜索玩家\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n searchPlayer(playerId: string): RoomPlayer | undefined;\n searchPlayer(player: IPlayer): RoomPlayer | undefined;\n searchPlayer(player: string | IPlayer) {\n const playerId = typeof player === \"string\" ? player : player?.id;\n return this.players.find((player) => player.id == playerId);\n }\n\n /**\n * 开始游戏\n */\n start(sender: IPlayer) {\n if (!this.isReady) {\n throw new Error('room is not ready.');\n }\n if (this.status === RoomStatus.playing) {\n throw new Error('room is already started.');\n }\n this.players.forEach((player) => {\n if (player.role != PlayerRole.player) return;\n player.emit('status', PlayerStatus.playing);\n });\n this.emit(\"update\", this);\n return this.emit(\"start\", this);\n }\n\n /**\n * 结束游戏\n */\n end() {\n this.players.forEach((player) => {\n if (player.role != PlayerRole.player) return;\n player.emit('status', PlayerStatus.unready);\n });\n this.emit(\"update\", this);\n return this.emit(\"end\", this);\n }\n\n /**\n * 设置消息发送器\n * @param sender 消息发送器\n */\n setSender(sender: (type: string, ...message: any) => void) {\n this.sender = sender;\n return this;\n }\n}\n","import { EventEmitter } from \"events\";\nimport { TiaoomEvents } from \"@lib/events\";\nimport { IMessage, RecvMessageTypes, MessageTypes } from \"@lib/models/message\";\nimport { IRoom, IRoomPlayer, Room, IRoomOptions, IRoomPlayerOptions } from \"@lib/models/room\";\nimport { IPlayer, Player, IPlayerOptions, PlayerStatus } from \"@lib/models/player\";\n\nexport interface ITiaoomOptions {\n socket: IMessage;\n}\n\nexport class Tiaoom extends EventEmitter {\n rooms: Room[] = []; // room list\n players: Player[] = []; // player list\n messageInstance?: IMessage;\n\n constructor({ socket }: ITiaoomOptions) {\n super();\n this.messageInstance = socket;\n }\n\n /**\n * 导出 JSON 数据\n * @returns 房间与玩家数据\n */\n toJSON() {\n return {\n rooms: this.rooms,\n players: this.players,\n };\n }\n\n /**\n * 从数据加载\n * @param data 房间与玩家数据\n * @returns this\n */\n loadFrom(data: { rooms?: Room[]; players?: Player[] }) {\n this.rooms = data.rooms?.map((r) => new Room(r, r.players)) ?? [];\n this.players = data.players?.map((p) => new Player(p, p.status)) ?? [];\n this.rooms.forEach((room) => {\n room.setSender((type, message, sender) => {\n this.messageInstance?.send({ type: `room.${type}` as MessageTypes, data: message, sender: room });\n })\n })\n return this;\n }\n\n on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this {\n super.on(event, listener);\n return this\n }\n\n emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n\n run() {\n this.messageInstance?.on(\"message\", (message: any, cb?: (err: Error | null, data?: any) => any) => {\n try {\n switch (message.type) {\n case RecvMessageTypes.RoomList:\n return cb?.(null, this.rooms);\n case RecvMessageTypes.PlayerList:\n return cb?.(null, this.players);\n case RecvMessageTypes.RoomCreate:\n return this.createRoom(message.sender, message.data);\n case RecvMessageTypes.PlayerJoin:\n return this.joinPlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerLeave:\n return this.leavePlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerStandUp:\n return this.leaveSeat(message.sender, message.data);\n case RecvMessageTypes.RoomGet:\n return cb?.(null, this.searchRoom(message.data));\n case RecvMessageTypes.RoomStart:\n return this.startRoom(message.sender, message.data);\n case RecvMessageTypes.RoomKick:\n return this.kickPlayer(message.sender, message.data);\n case RecvMessageTypes.RoomTransfer:\n return this.transferOwner(message.sender, message.data);\n case RecvMessageTypes.RoomClose:\n return this.closeRoom(message.sender, message.data);\n case RecvMessageTypes.PlayerLogin:\n return this.loginPlayer(message.data);\n case RecvMessageTypes.PlayerLogout:\n return this.removePlayer(message.data);\n case RecvMessageTypes.PlayerReady:\n return this.readyPlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerUnready:\n return this.unReadyPlayer(message.sender, message.data);\n case RecvMessageTypes.RoomPlayerCommand:\n return this.searchRoom(message.data)?.emit(\"player-command\", { ...message.data , sender: message.sender });\n case RecvMessageTypes.GlobalCommand:\n return this.emit(\"command\", { ...message.data , sender: message.sender });\n default:\n throw new Error('unknown message type.');\n }\n } catch (error) {\n cb?.(error as Error);\n this.messageInstance?.send({\n type: MessageTypes.PlayerError,\n data: {\n name: (error as Error).name, \n message: (error as Error).message,\n stack: (error as Error).stack,\n },\n sender: message.sender,\n });\n }\n });\n\n this.on('player', (player, online) => {\n this.messageInstance?.send({ type: online ? MessageTypes.PlayerLogin : MessageTypes.PlayerLogout, data: player });\n });\n\n this.on('players', (players) => {\n this.messageInstance?.send({ type: MessageTypes.PlayerList, data: players });\n });\n\n this.on('room', (room) => {\n this.messageInstance?.send({ type: MessageTypes.RoomCreate, data: room });\n });\n\n this.on('room-player', (room) => {\n this.messageInstance?.send({ type: MessageTypes.RoomUpdate, data: room });\n });\n\n this.on('rooms', (rooms) => {\n this.messageInstance?.send({ type: MessageTypes.RoomList, data: rooms });\n });\n\n this.on('message', (data, sender) => {\n this.messageInstance?.send({ type: MessageTypes.GlobalMessage, data, sender });\n });\n\n return this;\n }\n\n searchPlayer(player: string): Player | undefined;\n searchPlayer(player: IPlayerOptions | IRoomPlayerOptions): Player | undefined;\n\n searchPlayer(player: IPlayerOptions | IRoomPlayerOptions | string) {\n const playerId = typeof player === \"string\" ? player : player?.id;\n return this.players.find((target) => target.id === playerId);\n }\n\n searchRoom(room: string): Room | undefined;\n searchRoom(room: Partial<IRoomOptions>): Room | undefined;\n\n searchRoom(room: Partial<IRoomOptions> | string) {\n const roomId = typeof room === \"string\" ? room : room?.id;\n return this.rooms.find((target) => target.id === roomId);\n }\n\n createRoom(sender: IPlayer, options: IRoomOptions) {\n if (!options.name) {\n throw new Error('missing room id or name.');\n }\n const roomInstance = this.searchRoom(options);\n if (roomInstance) {\n throw new Error('room already exists.');\n }\n\n if (this.rooms.some(r => r.players.some(p => p.id === sender.id))) {\n throw new Error('you are already in a room.');\n }\n\n const room = new Room(options);\n room.setSender((type, message, sender) => {\n this.messageInstance?.send({ type: `room.${type}` as MessageTypes, data: message, sender: room });\n });\n \n this.rooms.push(room);\n this.emit(\"room\", room);\n this.joinPlayer(sender, { roomId: room.id, ...sender }, true);\n return room;\n }\n\n startRoom(sender: IPlayer, room: IRoom) {\n const roomInstance = this.searchRoom(room);\n if (!roomInstance) {\n throw new Error('room not found.');\n }\n roomInstance.start(sender);\n\n return this.emit(\"room-player\", roomInstance);\n }\n\n closeRoom(sender: IPlayer, room: IRoom) {\n const roomIndex = this.rooms.findIndex((r) => r.id === room.id);\n const roomInstance = this.rooms[roomIndex];\n if (!roomInstance) {\n throw new Error('room not found.');\n }\n\n if (roomInstance.players.length && !roomInstance.players.some(p => p.id === sender.id && p.isCreator)) {\n throw new Error('only room creator can close the room.');\n }\n\n room = this.rooms.splice(roomIndex, 1)[0];\n\n this.emit(\"rooms\", this.rooms);\n roomInstance.emit('close');\n return room;\n }\n\n kickPlayer(sender: IPlayer, data: { roomId: string, playerId: string }) {\n const room = this.searchRoom(data.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const senderInRoom = room.searchPlayer(sender);\n if (!senderInRoom || !senderInRoom.isCreator) {\n throw new Error('permission denied.');\n }\n\n const targetPlayer = room.players.find(p => p.id === data.playerId);\n if (!targetPlayer) {\n throw new Error('player not found in room.');\n }\n\n const roomPlayer = room.kickPlayer(targetPlayer);\n if (roomPlayer) this.emit(\"room-player\", room);\n return roomPlayer;\n }\n\n transferOwner(sender: IPlayer, data: { roomId: string, playerId: string }) {\n const room = this.searchRoom(data.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const senderInRoom = room.searchPlayer(sender);\n if (!senderInRoom || !senderInRoom.isCreator) {\n throw new Error('permission denied.');\n }\n\n const targetPlayer = room.players.find(p => p.id === data.playerId);\n if (!targetPlayer) {\n throw new Error('player not found in room.');\n }\n\n if (targetPlayer.id === sender.id) {\n return;\n }\n\n senderInRoom.isCreator = false;\n targetPlayer.isCreator = true;\n\n this.emit(\"room-player\", room);\n return room;\n }\n\n loginPlayer (player: IPlayerOptions, cb?: (data: { player: Player }) => void): Player {\n let playerInstance = this.searchPlayer(player);\n if (!playerInstance?.sender) {\n if (!playerInstance) {\n playerInstance = new Player(player);\n this.players.push(playerInstance);\n }\n playerInstance.setSender((type, message) => {\n this.messageInstance?.send({ type: `player.${type}` as MessageTypes, data: message, sender: playerInstance });\n });\n this.emit(\"player\", playerInstance, true);\n }\n \n playerInstance.emit(\"status\", playerInstance.status);\n cb?.({ player: playerInstance });\n return playerInstance;\n }\n\n joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator: boolean = false) {\n let playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n playerInstance = this.loginPlayer(sender);\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.addPlayer(playerInstance, isCreator);\n if (roomPlayer) {\n this.emit(\"room-player\", room);\n }\n\n return roomPlayer;\n }\n\n leavePlayer(sender: IPlayer, player: IRoomPlayerOptions) {\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const playerInstance = room.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not in room.');\n }\n\n const roomPlayer = room.kickPlayer(playerInstance);\n\n if (roomPlayer) this.emit(\"room-player\", room);\n\n return roomPlayer;\n }\n \n leaveSeat(sender: IPlayer, player: IRoomPlayerOptions) {\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const playerInstance = room.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not in room.');\n }\n\n const roomPlayer = room.leaveSeat(playerInstance);\n if (roomPlayer) this.emit(\"room-player\", room);\n\n return roomPlayer;\n }\n\n readyPlayer(sender: IPlayer, player: IRoomPlayer) {\n const playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not found.');\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.searchPlayer(playerInstance);\n \n if (!roomPlayer) {\n throw new Error('player not in room.');\n }\n\n roomPlayer.isReady = true;\n\n if (room.isReady) {\n room.emit(\"all-ready\", room.players);\n }\n\n playerInstance.emit(\"status\", PlayerStatus.ready);\n\n room.emit(\"player-ready\", { ...player, ...roomPlayer });\n room.emit('update', room);\n\n return this;\n }\n \n unReadyPlayer(sender: IPlayer, player: IRoomPlayer) {\n const playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not found.');\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.searchPlayer(playerInstance);\n \n if (!roomPlayer) {\n throw new Error('player not in room.');\n }\n\n roomPlayer.isReady = false;\n playerInstance.emit(\"status\", PlayerStatus.unready);\n room.emit(\"player-unready\", { ...player, ...roomPlayer });\n room.emit('update', room);\n\n return this;\n }\n\n removePlayer(sender: IPlayer) {\n const playerIndex = this.players.findIndex((p) => p.id === sender?.id);\n const player = this.players[playerIndex];\n if (playerIndex > -1) {\n this.players.splice(playerIndex, 1)[0];\n this.emit(\"player\", player, false);\n if (this.rooms.some(r => r.searchPlayer(player))) {\n setTimeout(() => {\n if (this.players.some(p => p.id === sender.id)) return; // player is online\n this.rooms.filter(r => r.searchPlayer(player)).forEach(r => {\n this.leavePlayer(sender, { ...sender, roomId: r.id });\n });\n }, 5 * 60 * 1000); // 5 minutes later\n }\n }\n return player;\n }\n}\n\nexport * from \"@lib/models/message\";\nexport * from \"@lib/models/room\";\nexport * from \"@lib/models/player\";\nexport * from 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{"version":3,"file":"index.cjs","names":["EventEmitter","status","EventEmitter","player","EventEmitter","room"],"sources":["../lib/models/message.ts","../lib/models/player.ts","../lib/models/room.ts","../lib/index.ts"],"sourcesContent":["import EventEmitter from \"events\";\nimport { IPlayer, IPlayerOptions } from \"./player\";\nimport { IRoom, IRoomPlayer, IRoomOptions } from \"./room\";\nimport { IMessageEmitterEvents, IMessageEvents } from \"@lib/events/message\";\n\n/**\n * 消息包类型枚举\n * player: 'command', 'message', 'join', 'leave', 'status'\n */\nexport enum MessageTypes {\n /**\n * 连接准备就绪事件\n */\n SysReady = \"sys.ready\",\n /**\n * 连接关闭事件\n */\n SysClose = \"sys.close\",\n /**\n * 错误事件\n */\n SysError = \"sys.error\",\n /**\n * 全局错误\n */\n GlobalError = \"global.error\",\n /**\n * 房间列表\n */\n RoomList = \"room.list\",\n /**\n * 房间创建\n */\n RoomCreate = \"room.create\",\n /**\n * 房间更新\n */\n RoomUpdate = \"room.update\",\n /**\n * 房间开始\n */\n RoomStart = \"room.start\",\n /**\n * 房间结束\n */\n RoomEnd = \"room.end\",\n /**\n * 房间关闭\n */\n RoomClose = \"room.close\",\n /**\n * 房间全部玩家已准备\n */\n RoomAllReady = \"room.all-ready\",\n /**\n * 房间命令\n */\n RoomCommand = \"room.command\",\n /**\n * 房间内玩家发送的指令\n */\n RoomPlayerCommand = \"room.player-command\",\n /**\n * 房间消息\n */\n RoomMessage = \"room.message\",\n /**\n * 玩家加入房间\n */\n RoomJoin = \"room.join\",\n /**\n * 玩家离开房间\n */\n RoomLeave = \"room.leave\",\n /**\n * 房间玩家准备\n */\n RoomPlayerReady = \"room.player-ready\",\n /**\n * 房间玩家取消准备\n */\n RoomPlayerUnready = \"room.player-unready\",\n /**\n * 玩家列表\n */\n PlayerList = \"player.list\",\n /**\n * 玩家登录\n */\n PlayerLogin = \"player.login\",\n /**\n * 玩家登出\n */\n PlayerLogout = \"player.logout\",\n /**\n * 玩家离线\n */\n PlayerOffline = \"player.offline\",\n /**\n * *玩家消息\n */\n PlayerMessage = \"player.message\",\n /**\n * *玩家命令\n */\n PlayerCommand = \"player.command\",\n /**\n * 玩家错误信息\n */\n PlayerError = \"player.error\",\n /**\n * 全局消息\n */\n GlobalMessage = \"global.message\",\n /**\n * 全局命令\n */\n GlobalCommand = \"global.command\",\n}\n\n/**\n * 客户端发送消息包类型枚举\n * player: 'command', 'message', 'join', 'leave', 'status'\n */\nexport enum RecvMessageTypes {\n /**\n * 房间列表\n */\n RoomList = \"room.list\",\n /**\n * 玩家列表\n */\n PlayerList = \"player.list\",\n /**\n * 房间创建\n */\n RoomCreate = \"room.create\",\n /**\n * 玩家加入房间\n */\n PlayerJoin = \"player.join\",\n /**\n * 玩家离开房间\n */\n PlayerLeave = \"player.leave\",\n /**\n * 玩家离开座位\n */\n PlayerStandUp = \"player.standup\",\n /**\n * 房间获取\n */\n RoomGet = \"room.get\",\n /**\n * 房间开始\n */\n RoomStart = \"room.start\",\n /**\n * 房间踢出玩家\n */\n RoomKick = \"room.kick\",\n /**\n * 房间转移\n */\n RoomTransfer = \"room.transfer\",\n /**\n * 房间关闭\n */\n RoomClose = \"room.close\", \n /**\n * 玩家登录\n */\n PlayerLogin = \"player.login\",\n /**\n * 玩家登出\n */\n PlayerLogout = \"player.logout\",\n /**\n * 玩家准备\n */\n PlayerReady = \"player.ready\",\n /**\n * 玩家取消准备\n */\n PlayerUnready = \"player.unready\",\n /**\n * 房间内玩家发送的指令\n */\n RoomPlayerCommand = \"room.player-command\",\n /**\n * 全局命令\n */\n GlobalCommand = \"global.command\",\n}\n\n/**\n * 消息包接口\n */\nexport interface IMessagePackage {\n /**\n * 消息类型\n */\n type: MessageTypes;\n /**\n * 消息数据\n */\n data?: IPlayerOptions | IRoomOptions | IPlayer | IRoom | IRoomPlayer | any\n /**\n * 发送者信息\n */\n sender?: IPlayer | IRoomPlayer | IRoom;\n}\n\n/**\n * 消息数据接口,包含发送者信息\n */\nexport interface IMessageData extends IMessagePackage {\n sender: IPlayer | IRoomPlayer | IRoom;\n}\n\n/**\n * 消息通信接口\n */\nexport interface IMessage extends EventEmitter<IMessageEmitterEvents> {\n /**\n * 监听消息事件\n * @param event 事件名,具体见 MessageEvents\n * @param listener 监听器\n */\n on<K extends keyof IMessageEvents>(event: K, listener: IMessageEvents[K]): this;\n /**\n * 触发消息事件\n * @param event 事件名,具体见 MessageEvents\n * @param args 参数\n */\n emit<K extends keyof IMessageEvents>(event: K, ...args: Parameters<IMessageEvents[K]>): boolean;\n /**\n * 关闭连接\n */\n close(): void;\n /**\n * 发送消息包\n * @param message 消息包\n */\n send(message: IMessagePackage): void;\n}\n","import { PlayerEvents } from \"@lib/events/player\";\nimport EventEmitter from \"events\";\n\n/**\n * 玩家选项接口\n */\nexport interface IPlayerOptions {\n /**\n * 玩家ID\n */\n id: string;\n /**\n * 玩家名称\n */\n name: string;\n /**\n * 玩家属性\n */\n attributes?: any;\n /**\n * 发送者函数\n */\n sender?: (type: string, ...message: any) => void;\n /**\n * 是否超级管理员\n */\n isAdmin?: boolean;\n}\n\n/**\n * 玩家状态枚举\n */\nexport enum PlayerStatus {\n /**\n * 已准备\n */\n ready = 'ready',\n /**\n * 未准备\n */\n unready = 'unready',\n /**\n * 在线\n */\n online = 'online',\n /**\n * 游戏中\n */\n playing = 'playing',\n}\n\n/**\n * 玩家接口\n */\nexport interface IPlayer extends IPlayerOptions {\n /**\n * 玩家状态\n */\n status: PlayerStatus;\n}\n\n/**\n * 玩家\n */\nexport class Player extends EventEmitter implements IPlayer {\n /**\n * 监听玩家事件\n * @param event 事件名,具体见 PlayEvents\n * @param listener 监听器\n * @returns this\n */\n on<K extends keyof PlayerEvents>(event: K, listener: PlayerEvents[K]): this {\n return super.on(event, listener);\n }\n\n /**\n * 触发玩家事件\n * @param event 事件名,具体见 PlayEvents\n * @param args 参数\n * @returns 是否有监听器被触发\n */\n emit<K extends keyof PlayerEvents>(event: K, ...args: Parameters<PlayerEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n \n id: string = \"\";\n name: string = \"\";\n attributes?: any;\n status: PlayerStatus = PlayerStatus.online;\n sender?: (type: string, ...message: any) => void;\n isAdmin: boolean = false;\n\n constructor(player: Partial<IPlayerOptions> | Player, status: PlayerStatus = PlayerStatus.online) {\n super();\n this.id = player.id || new Date().getTime().toString();\n this.name = player.name || \"\";\n this.attributes = player.attributes || {};\n this.sender = player.sender;\n\n if (player instanceof Player) this.status = player.status;\n\n this.status = status;\n\n this.on('status', (status: PlayerStatus) => {\n this.status = status;\n });\n \n const events: Array<keyof PlayerEvents> = ['command', 'message', 'status'];\n events.forEach((event) => {\n this.on(event, (...data: any) => {\n this.sender?.(event, ...data);\n });\n }); \n }\n\n toJSON() {\n return {\n id: this.id,\n name: this.name,\n attributes: this.attributes,\n status: this.status,\n isAdmin: this.isAdmin,\n };\n }\n\n toString() {\n return JSON.stringify(this.toJSON());\n }\n\n /**\n * 设置发送者函数\n * @param {(type: string, ...message: any) => void} sender 发送者函数\n * @returns this\n */\n setSender(sender: (type: string, ...message: any) => void) {\n this.sender = sender;\n return this;\n }\n}","import { IPlayer, Player, IPlayerOptions, PlayerStatus } from \"./player\";\nimport EventEmitter from \"events\";\nimport { RoomEvents } from \"@lib/events\";\n\n/**\n * 房间选项接口\n */\nexport interface IRoomOptions {\n /**\n * 房间号\n */\n id: string, \n /**\n * 房间名称\n */\n name: string,\n /**\n * 房间容量\n */\n size: number, \n /**\n * 最小容量\n */\n minSize: number,\n /**\n * 其他属性\n */\n attrs?: Record<string, any>,\n}\n\n/**\n * 房间玩家角色\n */\nexport enum PlayerRole {\n /**\n * 玩家\n */\n player = 'player',\n /**\n * 观众\n */\n watcher = 'watcher',\n /**\n * 管理员\n */\n admin = 'admin',\n}\n\n/**\n * 房间状态\n */\nexport enum RoomStatus {\n /**\n * 等待中\n */\n waiting = 'waiting',\n /**\n * 已准备\n */\n ready = 'ready',\n /**\n * 游戏中\n */\n playing = 'playing',\n}\n\n/**\n * 房间接口\n */\nexport interface IRoom extends IRoomOptions {\n /**\n * 房间玩家列表\n */\n players: RoomPlayer[];\n}\n\n/**\n * 房间玩家选项接口\n */\nexport interface IRoomPlayerOptions extends IPlayerOptions {\n /**\n * 房间Id\n */\n roomId?: string;\n}\n\n/**\n * 房间玩家接口\n */\nexport interface IRoomPlayer extends IRoomPlayerOptions, IPlayer {\n /**\n * 是否已准备\n */\n isReady: boolean;\n /**\n * 玩家角色\n */\n role: PlayerRole;\n /**\n * 是否为房主\n */\n isCreator: boolean;\n /**\n * 房间 Id\n */\n roomId: string;\n}\n\n/**\n * 房间玩家\n */\nexport class RoomPlayer extends Player implements IRoomPlayer {\n isReady: boolean = false;\n role: PlayerRole = PlayerRole.player;\n isCreator: boolean = false;\n roomId: string;\n\n constructor(player: Partial<IRoomPlayer>, role: PlayerRole = PlayerRole.player) {\n super(player);\n this.isReady = player.isReady || false;\n this.isCreator = player.isCreator || false;\n this.roomId = player.roomId || '';\n this.role = player.role || role;\n this.status = player.status || PlayerStatus.online;\n if (player instanceof Player && player.sender) super.setSender(player.sender);\n }\n\n toJSON() {\n return {\n ...super.toJSON(),\n role: this.role,\n isReady: this.isReady,\n isCreator: this.isCreator,\n };\n }\n}\n\n/**\n * 房间\n */\nexport class Room extends EventEmitter implements IRoom {\n /**\n * 监听房间事件\n * @param event 事件名,具体见 RoomEvents\n * @param listener 监听器\n * @returns this\n */\n on<K extends keyof RoomEvents>(event: K, listener: RoomEvents[K]): this {\n return super.on(event, listener);\n }\n\n /**\n * 触发房间事件\n * @param event 事件名,具体见 RoomEvents\n * @param args 参数\n * @returns 是否有监听器被触发\n */\n emit<K extends keyof RoomEvents>(event: K, ...args: Parameters<RoomEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n\n id: string;\n size: number = 10;\n name: string = '';\n minSize: number = 2;\n attrs?: Record<string, any>;\n players: RoomPlayer[] = [];\n\n /**\n * 有效玩家列表(非观众)\n */\n get validPlayers() {\n return this.players.filter((player) => player.role === PlayerRole.player);\n }\n\n /**\n * 观众列表\n */\n get watchers() {\n return this.players.filter((player) => player.role === PlayerRole.watcher);\n }\n\n /**\n * 消息发送器\n */\n private sender?: (type: string, ...message: any) => void;\n\n /**\n * 房间玩家是否已准备好\n */\n get isReady(): boolean {\n return this.players.length >= this.minSize\n && this.players.every((target) => target.isReady || target.role === PlayerRole.watcher); // is all player ready\n }\n\n /**\n * 房间状态\n */\n get status(): RoomStatus {\n if (!this.isReady) return RoomStatus.waiting;\n if (this.players.findIndex((target) => target.status === PlayerStatus.playing) != -1) return RoomStatus.playing;\n return RoomStatus.ready;\n }\n\n /**\n * 房间是否在游戏中\n */\n get isPlaying(): boolean {\n return this.status === RoomStatus.playing;\n }\n\n /**\n * 房间是否已满\n */\n get isFull(): boolean {\n return this.validPlayers.length == this.size;\n }\n\n /**\n * 房主\n */\n get owner(): RoomPlayer | undefined {\n const creator = this.players.find((player) => player.isCreator);\n return creator;\n }\n\n toJSON() {\n return {\n id: this.id,\n name: this.name,\n size: this.size || 10,\n minSize: this.minSize,\n status: this.status,\n players: this.players.map((player) => player.toJSON()),\n attrs: this.attrs,\n }\n }\n\n toString() {\n return JSON.stringify(this.toJSON());\n }\n\n constructor(room: Partial<IRoomOptions> | Room, players: RoomPlayer[] = []) {\n super();\n if (room instanceof Room) {\n this.players = room.players;\n this.players.forEach((p) => {\n p.roomId = room.id;\n });\n }\n\n this.id = room.id || new Date().getTime().toString();\n this.name = room.name || '';\n this.size = room.size || 10;\n this.minSize = room.minSize || 2;\n this.attrs = room.attrs;\n this.players = players;\n \n const events: Array<keyof RoomEvents> = ['message', 'command', 'start', 'end', 'all-ready', 'player-unready', 'player-ready', 'join', 'leave'];\n events.forEach((event) => {\n this.on(event, (...data: any) => {\n this.sender?.(event, ...data);\n });\n });\n }\n\n /**\n * 设置房主\n * @param {Player} player 玩家\n * @returns this\n */\n setCreator(player: Player) {\n const roomPlayer = this.searchPlayer(player);\n if (roomPlayer) {\n this.players.forEach((p) => {\n p.isCreator = false;\n });\n roomPlayer.isCreator = true;\n this.emit(\"update\", this);\n }\n return this;\n }\n\n /**\n * 添加玩家\n * @param {Player} player 玩家\n * @param {boolean} isCreator 是否房主\n * @returns 玩家实例 \n */\n addPlayer(player: Player, isCreator: boolean = false) {\n let roomPlayer = this.searchPlayer(player);\n if (roomPlayer) {\n if (roomPlayer.role === PlayerRole.watcher && !this.isFull && !this.isPlaying) {\n roomPlayer.role = PlayerRole.player;\n roomPlayer.isCreator = isCreator;\n this.emit(\"update\", this);\n }\n return roomPlayer;\n }\n\n if (isCreator) {\n this.players.forEach((p) => {\n p.isCreator = false;\n });\n }\n roomPlayer = new RoomPlayer(player, this.isFull || this.isPlaying ? PlayerRole.watcher : PlayerRole.player);\n roomPlayer.isCreator = isCreator;\n roomPlayer.roomId = this.id;\n this.players.push(roomPlayer);\n this.emit(\"join\", { ...roomPlayer, roomId: this.id });\n \n return roomPlayer;\n }\n\n /**\n * 离开座位\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n leaveSeat(playerId: string): RoomPlayer;\n leaveSeat(player: IPlayer): RoomPlayer;\n leaveSeat(player: IPlayer | string) {\n const playerId = typeof player === \"string\" ? player : player.id;\n const roomPlayer = this.searchPlayer(playerId);\n if (roomPlayer && roomPlayer.role === PlayerRole.player) {\n roomPlayer.role = PlayerRole.watcher;\n roomPlayer.isReady = false;\n this.emit(\"leave\", { ...roomPlayer, roomId: this.id });\n if (roomPlayer.isCreator && this.validPlayers.length > 0) {\n this.validPlayers[0].isCreator = true;\n this.emit(\"update\", this);\n }\n }\n return roomPlayer!;\n }\n\n /**\n * 踢出玩家\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n kickPlayer(playerId: string): RoomPlayer;\n kickPlayer(player: IPlayer): RoomPlayer;\n kickPlayer(player: IPlayer | string) {\n const playerId = typeof player === \"string\" ? player : player.id;\n const index = this.players.findIndex((p) => p.id == playerId);\n const roomPlayer = this.players[index];\n if (index > -1) {\n this.emit(\"leave\", { ...roomPlayer, roomId: this.id });\n this.players.splice(index, 1);\n if (roomPlayer.isCreator && this.players.length > 0) {\n this.players[0].isCreator = true;\n this.emit(\"update\", this);\n }\n }\n return roomPlayer;\n }\n\n /**\n * 搜索玩家\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n searchPlayer(playerId: string): RoomPlayer | undefined;\n searchPlayer(player: IPlayer): RoomPlayer | undefined;\n searchPlayer(player: string | IPlayer) {\n const playerId = typeof player === \"string\" ? player : player?.id;\n return this.players.find((player) => player.id == playerId);\n }\n\n /**\n * 开始游戏\n */\n start(sender: IPlayer) {\n if (!this.isReady) {\n throw new Error('room is not ready.');\n }\n if (this.status === RoomStatus.playing) {\n throw new Error('room is already started.');\n }\n this.players.forEach((player) => {\n if (player.role != PlayerRole.player) return;\n player.emit('status', PlayerStatus.playing);\n });\n this.emit(\"update\", this);\n return this.emit(\"start\", this);\n }\n\n /**\n * 结束游戏\n */\n end() {\n this.players.forEach((player) => {\n if (player.role != PlayerRole.player) return;\n player.emit('status', PlayerStatus.unready);\n });\n this.emit(\"update\", this);\n return this.emit(\"end\", this);\n }\n\n /**\n * 设置消息发送器\n * @param sender 消息发送器\n */\n setSender(sender: (type: string, ...message: any) => void) {\n this.sender = sender;\n return this;\n }\n}\n","import { EventEmitter } from \"events\";\nimport { TiaoomEvents } from \"@lib/events\";\nimport { IMessage, RecvMessageTypes, MessageTypes } from \"@lib/models/message\";\nimport { IRoom, IRoomPlayer, Room, IRoomOptions, IRoomPlayerOptions } from \"@lib/models/room\";\nimport { IPlayer, Player, IPlayerOptions, PlayerStatus } from \"@lib/models/player\";\n\nexport interface ITiaoomOptions {\n socket: IMessage;\n}\n\nexport class Tiaoom extends EventEmitter {\n rooms: Room[] = []; // room list\n players: Player[] = []; // player list\n messageInstance?: IMessage;\n\n constructor({ socket }: ITiaoomOptions) {\n super();\n this.messageInstance = socket;\n }\n\n /**\n * 导出 JSON 数据\n * @returns 房间与玩家数据\n */\n toJSON() {\n return {\n rooms: this.rooms,\n players: this.players,\n };\n }\n\n /**\n * 从数据加载\n * @param data 房间与玩家数据\n * @returns this\n */\n loadFrom(data: { rooms?: Room[]; players?: Player[] }) {\n this.rooms = data.rooms?.map((r) => new Room(r, r.players)) ?? [];\n this.players = data.players?.map((p) => new Player(p, p.status)) ?? [];\n this.rooms.forEach((room) => {\n room.setSender((type, message, sender) => {\n this.messageInstance?.send({ type: `room.${type}` as MessageTypes, data: message, sender: room });\n })\n })\n return this;\n }\n\n on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this {\n super.on(event, listener);\n return this\n }\n\n emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n\n /**\n * 判断玩家是否为管理员\n * @param player 玩家信息\n * @returns 是否为管理员\n */\n async isAdmin(_player: IPlayer) {\n return false;\n }\n\n /**\n * 判断玩家是否被封禁\n * @param _player 玩家信息\n * @returns 是否被封禁\n */\n async isBanned(_player: IPlayer) {\n return false;\n }\n\n run() {\n this.messageInstance?.on(\"message\", (message: any, cb?: (err: Error | null, data?: any) => any) => {\n try {\n switch (message.type) {\n case RecvMessageTypes.RoomList:\n return cb?.(null, this.rooms);\n case RecvMessageTypes.PlayerList:\n return cb?.(null, this.players);\n case RecvMessageTypes.RoomCreate:\n return this.createRoom(message.sender, message.data);\n case RecvMessageTypes.PlayerJoin:\n return this.joinPlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerLeave:\n return this.leavePlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerStandUp:\n return this.leaveSeat(message.sender, message.data);\n case RecvMessageTypes.RoomGet:\n return cb?.(null, this.searchRoom(message.data));\n case RecvMessageTypes.RoomStart:\n return this.startRoom(message.sender, message.data);\n case RecvMessageTypes.RoomKick:\n return this.kickPlayer(message.sender, message.data);\n case RecvMessageTypes.RoomTransfer:\n return this.transferOwner(message.sender, message.data);\n case RecvMessageTypes.RoomClose:\n return this.closeRoom(message.sender, message.data);\n case RecvMessageTypes.PlayerLogin:\n return this.loginPlayer(message.data);\n case RecvMessageTypes.PlayerLogout:\n return this.removePlayer(message.data);\n case MessageTypes.PlayerOffline:\n return this.offlinePlayer(message.data);\n case RecvMessageTypes.PlayerReady:\n return this.readyPlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerUnready:\n return this.unReadyPlayer(message.sender, message.data);\n case RecvMessageTypes.RoomPlayerCommand:\n return this.searchRoom(message.data)?.emit(\"player-command\", { ...message.data , sender: message.sender });\n case RecvMessageTypes.GlobalCommand:\n return this.emit(\"command\", { ...message.data , sender: message.sender });\n default:\n throw new Error('unknown message type.');\n }\n } catch (error) {\n cb?.(error as Error);\n this.messageInstance?.send({\n type: MessageTypes.PlayerError,\n data: {\n name: (error as Error).name, \n message: (error as Error).message,\n stack: (error as Error).stack,\n },\n sender: message.sender,\n });\n }\n });\n\n this.on('player', (player, online) => {\n this.messageInstance?.send({ type: online ? MessageTypes.PlayerLogin : MessageTypes.PlayerLogout, data: player });\n });\n\n this.on('players', (players) => {\n this.messageInstance?.send({ type: MessageTypes.PlayerList, data: players });\n });\n\n this.on('room', (room) => {\n this.messageInstance?.send({ type: MessageTypes.RoomCreate, data: room });\n });\n\n this.on('room-player', (room) => {\n this.messageInstance?.send({ type: MessageTypes.RoomUpdate, data: room });\n });\n\n this.on('rooms', (rooms) => {\n this.messageInstance?.send({ type: MessageTypes.RoomList, data: rooms });\n });\n\n this.on('message', (data, sender) => {\n this.messageInstance?.send({ type: MessageTypes.GlobalMessage, data, sender });\n });\n\n return this;\n }\n\n searchPlayer(player: string): Player | undefined;\n searchPlayer(player: IPlayerOptions | IRoomPlayerOptions): Player | undefined;\n\n searchPlayer(player: IPlayerOptions | IRoomPlayerOptions | string) {\n const playerId = typeof player === \"string\" ? player : player?.id;\n return this.players.find((target) => target.id === playerId);\n }\n\n searchRoom(room: string): Room | undefined;\n searchRoom(room: Partial<IRoomOptions>): Room | undefined;\n\n searchRoom(room: Partial<IRoomOptions> | string) {\n const roomId = typeof room === \"string\" ? room : room?.id;\n return this.rooms.find((target) => target.id === roomId);\n }\n\n createRoom(sender: IPlayer, options: IRoomOptions) {\n if (!options.name) {\n throw new Error('missing room id or name.');\n }\n const roomInstance = this.searchRoom(options);\n if (roomInstance) {\n throw new Error('room already exists.');\n }\n\n if (this.rooms.some(r => r.players.some(p => p.id === sender.id))) {\n throw new Error('you are already in a room.');\n }\n\n const room = new Room(options);\n room.setSender((type, message, sender) => {\n this.messageInstance?.send({ type: `room.${type}` as MessageTypes, data: message, sender: room });\n });\n \n this.rooms.push(room);\n this.emit(\"room\", room);\n this.joinPlayer(sender, { roomId: room.id, ...sender }, true);\n return room;\n }\n\n startRoom(sender: IPlayer, room: IRoom) {\n const roomInstance = this.searchRoom(room);\n if (!roomInstance) {\n throw new Error('room not found.');\n }\n roomInstance.start(sender);\n\n return this.emit(\"room-player\", roomInstance);\n }\n\n closeRoom(sender: IPlayer | null, room: IRoom) {\n const roomIndex = this.rooms.findIndex((r) => r.id === room.id);\n const roomInstance = this.rooms[roomIndex];\n if (!roomInstance) {\n throw new Error('room not found.');\n }\n\n if (sender?.id) {\n const senderInRoom = roomInstance.searchPlayer(sender);\n if (!senderInRoom || (!senderInRoom.isCreator && !senderInRoom.isAdmin)) {\n throw new Error('permission denied.');\n }\n }\n\n room = this.rooms.splice(roomIndex, 1)[0];\n\n this.emit(\"rooms\", this.rooms);\n roomInstance.emit('close');\n return room;\n }\n\n kickPlayer(sender: IPlayer, data: { roomId: string, playerId: string }) {\n const room = this.searchRoom(data.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const senderInRoom = room.searchPlayer(sender);\n if (!senderInRoom || (!senderInRoom.isCreator && !senderInRoom.isAdmin)) {\n throw new Error('permission denied.');\n }\n\n const targetPlayer = room.players.find(p => p.id === data.playerId);\n if (!targetPlayer) {\n throw new Error('player not found in room.');\n }\n\n const roomPlayer = room.kickPlayer(targetPlayer);\n if (roomPlayer) this.emit(\"room-player\", room);\n return roomPlayer;\n }\n\n transferOwner(sender: IPlayer, data: { roomId: string, playerId: string }) {\n const room = this.searchRoom(data.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const senderInRoom = room.searchPlayer(sender);\n if (!senderInRoom || (!senderInRoom.isCreator && !sender.isAdmin)) {\n throw new Error('permission denied.');\n }\n\n const targetPlayer = room.players.find(p => p.id === data.playerId);\n if (!targetPlayer) {\n throw new Error('player not found in room.');\n }\n\n if (targetPlayer.id === sender.id) {\n return;\n }\n\n senderInRoom.isCreator = false;\n targetPlayer.isCreator = true;\n\n this.emit(\"room-player\", room);\n return room;\n }\n\n async loginPlayer (player: IPlayerOptions, cb?: (data: { player: Player }) => void) {\n let playerInstance = this.searchPlayer(player);\n if (!playerInstance?.sender) {\n if (!playerInstance) {\n playerInstance = new Player(player);\n this.players.push(playerInstance);\n }\n playerInstance.isAdmin = await this.isAdmin(playerInstance);\n playerInstance.setSender((type, message) => {\n this.messageInstance?.send({ type: `player.${type}` as MessageTypes, data: message, sender: playerInstance });\n });\n this.emit(\"player\", playerInstance, true);\n }\n \n playerInstance.emit(\"status\", playerInstance.status);\n cb?.({ player: playerInstance });\n return playerInstance;\n }\n\n async joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator: boolean = false) {\n let playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n playerInstance = await this.loginPlayer(sender);\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n if (!isCreator && !room.players.some(p => p.isCreator)) {\n isCreator = true;\n }\n\n const roomPlayer = room.addPlayer(playerInstance, isCreator);\n if (roomPlayer) {\n this.emit(\"room-player\", room);\n }\n\n return roomPlayer;\n }\n\n leavePlayer(sender: IPlayer, player: IRoomPlayerOptions) {\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const playerInstance = room.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not in room.');\n }\n\n const roomPlayer = room.kickPlayer(playerInstance);\n\n if (roomPlayer) this.emit(\"room-player\", room);\n\n return roomPlayer;\n }\n \n leaveSeat(sender: IPlayer, player: IRoomPlayerOptions) {\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const playerInstance = room.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not in room.');\n }\n\n const roomPlayer = room.leaveSeat(playerInstance);\n if (roomPlayer) this.emit(\"room-player\", room);\n\n return roomPlayer;\n }\n\n readyPlayer(sender: IPlayer, player: IRoomPlayer) {\n const playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not found.');\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.searchPlayer(playerInstance);\n \n if (!roomPlayer) {\n throw new Error('player not in room.');\n }\n\n roomPlayer.isReady = true;\n\n if (room.isReady) {\n room.emit(\"all-ready\", room.players);\n }\n\n playerInstance.emit(\"status\", PlayerStatus.ready);\n\n room.emit(\"player-ready\", { ...player, ...roomPlayer });\n room.emit('update', room);\n\n return this;\n }\n \n unReadyPlayer(sender: IPlayer, player: IRoomPlayer) {\n const playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not found.');\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.searchPlayer(playerInstance);\n \n if (!roomPlayer) {\n throw new Error('player not in room.');\n }\n\n roomPlayer.isReady = false;\n playerInstance.emit(\"status\", PlayerStatus.unready);\n room.emit(\"player-unready\", { ...player, ...roomPlayer });\n room.emit('update', room);\n\n return this;\n }\n\n removePlayer(sender: IPlayer) {\n const playerIndex = this.players.findIndex((p) => p.id === sender?.id);\n const player = this.players[playerIndex];\n if (playerIndex > -1) {\n this.players.splice(playerIndex, 1)[0];\n this.emit(\"player\", player, false);\n }\n return player;\n }\n\n offlinePlayer(sender: IPlayer) {\n const room = this.rooms.find((room) => room.players.some(p => p.id === sender.id));\n if (room) {\n setTimeout(() => {\n if (this.players.some(p => p.id === sender.id)) return; // player is online\n room.emit(\"player-offline\", room.players.find(p => p.id === sender.id)!);\n }, 60 * 1000); // 1 minute later\n }\n this.removePlayer(sender);\n return sender;\n }\n}\n\nexport * from \"@lib/models/message\";\nexport * from \"@lib/models/room\";\nexport * from \"@lib/models/player\";\nexport * from 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AK,QAAQ,eAAe;AAC3D,kBAAe,WAAW,MAAM,YAAY;;AAC1C,oCAAK,2FAAiB,KAAK;KAAE,MAAM,UAAU;KAAwB,MAAM;KAAS,QAAQ;KAAgB,CAAC;KAC7G;AACF,QAAK,KAAK,UAAU,gBAAgB,KAAK;;AAG3C,iBAAe,KAAK,UAAU,eAAe,OAAO;AACpD,qCAAK,EAAE,QAAQ,gBAAgB,CAAC;AAChC,SAAO;;CAGT,MAAM,WAAW,QAAiB,QAA4B,YAAqB,OAAO;EACxF,IAAI,iBAAiB,KAAK,aAAa,OAAO;AAC9C,MAAI,CAAC,eACH,kBAAiB,MAAM,KAAK,YAAY,OAAO;AAGjD,MAAI,CAAC,OAAO,OACV,OAAM,IAAI,MAAM,mBAAmB;EAGrC,MAAM,OAAO,KAAK,MAAM,MAAM,WAASC,OAAK,OAAO,OAAO,OAAO;AACjE,MAAI,CAAC,KACH,OAAM,IAAI,MAAM,kBAAkB;AAGpC,MAAI,CAAC,aAAa,CAAC,KAAK,QAAQ,MAAK,MAAK,EAAE,UAAU,CACpD,aAAY;EAGd,MAAM,aAAa,KAAK,UAAU,gBAAgB,UAAU;AAC5D,MAAI,WACF,MAAK,KAAK,eAAe,KAAK;AAGhC,SAAO;;CAGT,YAAY,QAAiB,QAA4B;AACvD,MAAI,CAAC,OAAO,OACV,OAAM,IAAI,MAAM,mBAAmB;EAGrC,MAAM,OAAO,KAAK,MAAM,MAAM,WAASA,OAAK,OAAO,OAAO,OAAO;AACjE,MAAI,CAAC,KACH,OAAM,IAAI,MAAM,kBAAkB;EAGpC,MAAM,iBAAiB,KAAK,aAAa,OAAO;AAChD,MAAI,CAAC,eACH,OAAM,IAAI,MAAM,sBAAsB;EAGxC,MAAM,aAAa,KAAK,WAAW,eAAe;AAElD,MAAI,WAAY,MAAK,KAAK,eAAe,KAAK;AAE9C,SAAO;;CAGT,UAAU,QAAiB,QAA4B;AACrD,MAAI,CAAC,OAAO,OACV,OAAM,IAAI,MAAM,mBAAmB;EAGrC,MAAM,OAAO,KAAK,MAAM,MAAM,WAASA,OAAK,OAAO,OAAO,OAAO;AACjE,MAAI,CAAC,KACH,OAAM,IAAI,MAAM,kBAAkB;EAGpC,MAAM,iBAAiB,KAAK,aAAa,OAAO;AAChD,MAAI,CAAC,eACH,OAAM,IAAI,MAAM,sBAAsB;EAGxC,MAAM,aAAa,KAAK,UAAU,eAAe;AACjD,MAAI,WAAY,MAAK,KAAK,eAAe,KAAK;AAE9C,SAAO;;CAGT,YAAY,QAAiB,QAAqB;EAChD,MAAM,iBAAiB,KAAK,aAAa,OAAO;AAChD,MAAI,CAAC,eACH,OAAM,IAAI,MAAM,oBAAoB;AAGtC,MAAI,CAAC,OAAO,OACV,OAAM,IAAI,MAAM,mBAAmB;EAGrC,MAAM,OAAO,KAAK,MAAM,MAAM,WAASA,OAAK,OAAO,OAAO,OAAO;AACjE,MAAI,CAAC,KACH,OAAM,IAAI,MAAM,kBAAkB;EAGpC,MAAM,aAAa,KAAK,aAAa,eAAe;AAEpD,MAAI,CAAC,WACH,OAAM,IAAI,MAAM,sBAAsB;AAGxC,aAAW,UAAU;AAErB,MAAI,KAAK,QACP,MAAK,KAAK,aAAa,KAAK,QAAQ;AAGtC,iBAAe,KAAK,UAAU,aAAa,MAAM;AAEjD,OAAK,KAAK,gBAAgB;GAAE,GAAG;GAAQ,GAAG;GAAY,CAAC;AACvD,OAAK,KAAK,UAAU,KAAK;AAEzB,SAAO;;CAGT,cAAc,QAAiB,QAAqB;EAClD,MAAM,iBAAiB,KAAK,aAAa,OAAO;AAChD,MAAI,CAAC,eACH,OAAM,IAAI,MAAM,oBAAoB;AAGtC,MAAI,CAAC,OAAO,OACV,OAAM,IAAI,MAAM,mBAAmB;EAGrC,MAAM,OAAO,KAAK,MAAM,MAAM,WAASA,OAAK,OAAO,OAAO,OAAO;AACjE,MAAI,CAAC,KACH,OAAM,IAAI,MAAM,kBAAkB;EAGpC,MAAM,aAAa,KAAK,aAAa,eAAe;AAEpD,MAAI,CAAC,WACH,OAAM,IAAI,MAAM,sBAAsB;AAGxC,aAAW,UAAU;AACrB,iBAAe,KAAK,UAAU,aAAa,QAAQ;AACnD,OAAK,KAAK,kBAAkB;GAAE,GAAG;GAAQ,GAAG;GAAY,CAAC;AACzD,OAAK,KAAK,UAAU,KAAK;AAEzB,SAAO;;CAGT,aAAa,QAAiB;EAC5B,MAAM,cAAc,KAAK,QAAQ,WAAW,MAAM,EAAE,wDAAO,OAAQ,IAAG;EACtE,MAAM,SAAS,KAAK,QAAQ;AAC5B,MAAI,cAAc,IAAI;AACpB,QAAK,QAAQ,OAAO,aAAa,EAAE,CAAC;AACpC,QAAK,KAAK,UAAU,QAAQ,MAAM;;AAEpC,SAAO;;CAGT,cAAc,QAAiB;EAC7B,MAAM,OAAO,KAAK,MAAM,MAAM,WAASA,OAAK,QAAQ,MAAK,MAAK,EAAE,OAAO,OAAO,GAAG,CAAC;AAClF,MAAI,KACF,kBAAiB;AACf,OAAI,KAAK,QAAQ,MAAK,MAAK,EAAE,OAAO,OAAO,GAAG,CAAE;AAChD,QAAK,KAAK,kBAAkB,KAAK,QAAQ,MAAK,MAAK,EAAE,OAAO,OAAO,GAAG,CAAE;KACvE,KAAK,IAAK;AAEf,OAAK,aAAa,OAAO;AACzB,SAAO"}
|
package/src/index.d.cts
CHANGED
|
@@ -86,6 +86,10 @@ interface IPlayerOptions {
|
|
|
86
86
|
* 发送者函数
|
|
87
87
|
*/
|
|
88
88
|
sender?: (type: string, ...message: any) => void;
|
|
89
|
+
/**
|
|
90
|
+
* 是否超级管理员
|
|
91
|
+
*/
|
|
92
|
+
isAdmin?: boolean;
|
|
89
93
|
}
|
|
90
94
|
/**
|
|
91
95
|
* 玩家状态枚举
|
|
@@ -140,12 +144,14 @@ declare class Player extends EventEmitter$1 implements IPlayer {
|
|
|
140
144
|
attributes?: any;
|
|
141
145
|
status: PlayerStatus;
|
|
142
146
|
sender?: (type: string, ...message: any) => void;
|
|
147
|
+
isAdmin: boolean;
|
|
143
148
|
constructor(player: Partial<IPlayerOptions> | Player, status?: PlayerStatus);
|
|
144
149
|
toJSON(): {
|
|
145
150
|
id: string;
|
|
146
151
|
name: string;
|
|
147
152
|
attributes: any;
|
|
148
153
|
status: PlayerStatus;
|
|
154
|
+
isAdmin: boolean;
|
|
149
155
|
};
|
|
150
156
|
toString(): string;
|
|
151
157
|
/**
|
|
@@ -246,6 +252,10 @@ declare enum MessageTypes {
|
|
|
246
252
|
* 玩家登出
|
|
247
253
|
*/
|
|
248
254
|
PlayerLogout = "player.logout",
|
|
255
|
+
/**
|
|
256
|
+
* 玩家离线
|
|
257
|
+
*/
|
|
258
|
+
PlayerOffline = "player.offline",
|
|
249
259
|
/**
|
|
250
260
|
* *玩家消息
|
|
251
261
|
*/
|
|
@@ -473,6 +483,11 @@ interface RoomEvents extends BaseEvents {
|
|
|
473
483
|
* @param {IRoomPlayer} player 玩家信息
|
|
474
484
|
*/
|
|
475
485
|
'player-unready': (player: IRoomPlayer) => void;
|
|
486
|
+
/**
|
|
487
|
+
* 玩家离线
|
|
488
|
+
* @param {IRoomPlayer} player 玩家信息
|
|
489
|
+
*/
|
|
490
|
+
'player-offline': (player: IRoomPlayer) => void;
|
|
476
491
|
/**
|
|
477
492
|
* 房间开始游戏
|
|
478
493
|
* @param {IRoom} room 房间信息
|
|
@@ -568,6 +583,10 @@ declare enum PlayerRole {
|
|
|
568
583
|
* 观众
|
|
569
584
|
*/
|
|
570
585
|
watcher = "watcher",
|
|
586
|
+
/**
|
|
587
|
+
* 管理员
|
|
588
|
+
*/
|
|
589
|
+
admin = "admin",
|
|
571
590
|
}
|
|
572
591
|
/**
|
|
573
592
|
* 房间状态
|
|
@@ -642,6 +661,7 @@ declare class RoomPlayer extends Player implements IRoomPlayer {
|
|
|
642
661
|
name: string;
|
|
643
662
|
attributes: any;
|
|
644
663
|
status: PlayerStatus;
|
|
664
|
+
isAdmin: boolean;
|
|
645
665
|
};
|
|
646
666
|
}
|
|
647
667
|
/**
|
|
@@ -714,6 +734,7 @@ declare class Room extends EventEmitter$1 implements IRoom {
|
|
|
714
734
|
name: string;
|
|
715
735
|
attributes: any;
|
|
716
736
|
status: PlayerStatus;
|
|
737
|
+
isAdmin: boolean;
|
|
717
738
|
}[];
|
|
718
739
|
attrs: Record<string, any> | undefined;
|
|
719
740
|
};
|
|
@@ -795,6 +816,18 @@ declare class Tiaoom extends EventEmitter {
|
|
|
795
816
|
}): this;
|
|
796
817
|
on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this;
|
|
797
818
|
emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean;
|
|
819
|
+
/**
|
|
820
|
+
* 判断玩家是否为管理员
|
|
821
|
+
* @param player 玩家信息
|
|
822
|
+
* @returns 是否为管理员
|
|
823
|
+
*/
|
|
824
|
+
isAdmin(_player: IPlayer): Promise<boolean>;
|
|
825
|
+
/**
|
|
826
|
+
* 判断玩家是否被封禁
|
|
827
|
+
* @param _player 玩家信息
|
|
828
|
+
* @returns 是否被封禁
|
|
829
|
+
*/
|
|
830
|
+
isBanned(_player: IPlayer): Promise<boolean>;
|
|
798
831
|
run(): this;
|
|
799
832
|
searchPlayer(player: string): Player | undefined;
|
|
800
833
|
searchPlayer(player: IPlayerOptions | IRoomPlayerOptions): Player | undefined;
|
|
@@ -802,7 +835,7 @@ declare class Tiaoom extends EventEmitter {
|
|
|
802
835
|
searchRoom(room: Partial<IRoomOptions>): Room | undefined;
|
|
803
836
|
createRoom(sender: IPlayer, options: IRoomOptions): Room;
|
|
804
837
|
startRoom(sender: IPlayer, room: IRoom): boolean;
|
|
805
|
-
closeRoom(sender: IPlayer, room: IRoom): IRoom;
|
|
838
|
+
closeRoom(sender: IPlayer | null, room: IRoom): IRoom;
|
|
806
839
|
kickPlayer(sender: IPlayer, data: {
|
|
807
840
|
roomId: string;
|
|
808
841
|
playerId: string;
|
|
@@ -813,13 +846,14 @@ declare class Tiaoom extends EventEmitter {
|
|
|
813
846
|
}): Room | undefined;
|
|
814
847
|
loginPlayer(player: IPlayerOptions, cb?: (data: {
|
|
815
848
|
player: Player;
|
|
816
|
-
}) => void): Player
|
|
817
|
-
joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator?: boolean): RoomPlayer
|
|
849
|
+
}) => void): Promise<Player>;
|
|
850
|
+
joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator?: boolean): Promise<RoomPlayer>;
|
|
818
851
|
leavePlayer(sender: IPlayer, player: IRoomPlayerOptions): RoomPlayer;
|
|
819
852
|
leaveSeat(sender: IPlayer, player: IRoomPlayerOptions): RoomPlayer;
|
|
820
853
|
readyPlayer(sender: IPlayer, player: IRoomPlayer): this;
|
|
821
854
|
unReadyPlayer(sender: IPlayer, player: IRoomPlayer): this;
|
|
822
855
|
removePlayer(sender: IPlayer): Player;
|
|
856
|
+
offlinePlayer(sender: IPlayer): IPlayer;
|
|
823
857
|
}
|
|
824
858
|
//#endregion
|
|
825
859
|
export { IMessage, IMessageData, IMessageEmitterEvents, IMessageEvents, IMessagePackage, IPlayer, IPlayerOptions, IRoom, IRoomOptions, IRoomPlayer, IRoomPlayerOptions, ITiaoomOptions, MessageTypes, Player, PlayerEvents, PlayerRole, PlayerStatus, RecvMessageTypes, Room, RoomEvents, RoomPlayer, RoomStatus, Tiaoom, TiaoomEvents };
|
package/src/index.d.mts
CHANGED
|
@@ -86,6 +86,10 @@ interface IPlayerOptions {
|
|
|
86
86
|
* 发送者函数
|
|
87
87
|
*/
|
|
88
88
|
sender?: (type: string, ...message: any) => void;
|
|
89
|
+
/**
|
|
90
|
+
* 是否超级管理员
|
|
91
|
+
*/
|
|
92
|
+
isAdmin?: boolean;
|
|
89
93
|
}
|
|
90
94
|
/**
|
|
91
95
|
* 玩家状态枚举
|
|
@@ -140,12 +144,14 @@ declare class Player extends EventEmitter$1 implements IPlayer {
|
|
|
140
144
|
attributes?: any;
|
|
141
145
|
status: PlayerStatus;
|
|
142
146
|
sender?: (type: string, ...message: any) => void;
|
|
147
|
+
isAdmin: boolean;
|
|
143
148
|
constructor(player: Partial<IPlayerOptions> | Player, status?: PlayerStatus);
|
|
144
149
|
toJSON(): {
|
|
145
150
|
id: string;
|
|
146
151
|
name: string;
|
|
147
152
|
attributes: any;
|
|
148
153
|
status: PlayerStatus;
|
|
154
|
+
isAdmin: boolean;
|
|
149
155
|
};
|
|
150
156
|
toString(): string;
|
|
151
157
|
/**
|
|
@@ -246,6 +252,10 @@ declare enum MessageTypes {
|
|
|
246
252
|
* 玩家登出
|
|
247
253
|
*/
|
|
248
254
|
PlayerLogout = "player.logout",
|
|
255
|
+
/**
|
|
256
|
+
* 玩家离线
|
|
257
|
+
*/
|
|
258
|
+
PlayerOffline = "player.offline",
|
|
249
259
|
/**
|
|
250
260
|
* *玩家消息
|
|
251
261
|
*/
|
|
@@ -473,6 +483,11 @@ interface RoomEvents extends BaseEvents {
|
|
|
473
483
|
* @param {IRoomPlayer} player 玩家信息
|
|
474
484
|
*/
|
|
475
485
|
'player-unready': (player: IRoomPlayer) => void;
|
|
486
|
+
/**
|
|
487
|
+
* 玩家离线
|
|
488
|
+
* @param {IRoomPlayer} player 玩家信息
|
|
489
|
+
*/
|
|
490
|
+
'player-offline': (player: IRoomPlayer) => void;
|
|
476
491
|
/**
|
|
477
492
|
* 房间开始游戏
|
|
478
493
|
* @param {IRoom} room 房间信息
|
|
@@ -568,6 +583,10 @@ declare enum PlayerRole {
|
|
|
568
583
|
* 观众
|
|
569
584
|
*/
|
|
570
585
|
watcher = "watcher",
|
|
586
|
+
/**
|
|
587
|
+
* 管理员
|
|
588
|
+
*/
|
|
589
|
+
admin = "admin",
|
|
571
590
|
}
|
|
572
591
|
/**
|
|
573
592
|
* 房间状态
|
|
@@ -642,6 +661,7 @@ declare class RoomPlayer extends Player implements IRoomPlayer {
|
|
|
642
661
|
name: string;
|
|
643
662
|
attributes: any;
|
|
644
663
|
status: PlayerStatus;
|
|
664
|
+
isAdmin: boolean;
|
|
645
665
|
};
|
|
646
666
|
}
|
|
647
667
|
/**
|
|
@@ -714,6 +734,7 @@ declare class Room extends EventEmitter$1 implements IRoom {
|
|
|
714
734
|
name: string;
|
|
715
735
|
attributes: any;
|
|
716
736
|
status: PlayerStatus;
|
|
737
|
+
isAdmin: boolean;
|
|
717
738
|
}[];
|
|
718
739
|
attrs: Record<string, any> | undefined;
|
|
719
740
|
};
|
|
@@ -795,6 +816,18 @@ declare class Tiaoom extends EventEmitter {
|
|
|
795
816
|
}): this;
|
|
796
817
|
on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this;
|
|
797
818
|
emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean;
|
|
819
|
+
/**
|
|
820
|
+
* 判断玩家是否为管理员
|
|
821
|
+
* @param player 玩家信息
|
|
822
|
+
* @returns 是否为管理员
|
|
823
|
+
*/
|
|
824
|
+
isAdmin(_player: IPlayer): Promise<boolean>;
|
|
825
|
+
/**
|
|
826
|
+
* 判断玩家是否被封禁
|
|
827
|
+
* @param _player 玩家信息
|
|
828
|
+
* @returns 是否被封禁
|
|
829
|
+
*/
|
|
830
|
+
isBanned(_player: IPlayer): Promise<boolean>;
|
|
798
831
|
run(): this;
|
|
799
832
|
searchPlayer(player: string): Player | undefined;
|
|
800
833
|
searchPlayer(player: IPlayerOptions | IRoomPlayerOptions): Player | undefined;
|
|
@@ -802,7 +835,7 @@ declare class Tiaoom extends EventEmitter {
|
|
|
802
835
|
searchRoom(room: Partial<IRoomOptions>): Room | undefined;
|
|
803
836
|
createRoom(sender: IPlayer, options: IRoomOptions): Room;
|
|
804
837
|
startRoom(sender: IPlayer, room: IRoom): boolean;
|
|
805
|
-
closeRoom(sender: IPlayer, room: IRoom): IRoom;
|
|
838
|
+
closeRoom(sender: IPlayer | null, room: IRoom): IRoom;
|
|
806
839
|
kickPlayer(sender: IPlayer, data: {
|
|
807
840
|
roomId: string;
|
|
808
841
|
playerId: string;
|
|
@@ -813,13 +846,14 @@ declare class Tiaoom extends EventEmitter {
|
|
|
813
846
|
}): Room | undefined;
|
|
814
847
|
loginPlayer(player: IPlayerOptions, cb?: (data: {
|
|
815
848
|
player: Player;
|
|
816
|
-
}) => void): Player
|
|
817
|
-
joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator?: boolean): RoomPlayer
|
|
849
|
+
}) => void): Promise<Player>;
|
|
850
|
+
joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator?: boolean): Promise<RoomPlayer>;
|
|
818
851
|
leavePlayer(sender: IPlayer, player: IRoomPlayerOptions): RoomPlayer;
|
|
819
852
|
leaveSeat(sender: IPlayer, player: IRoomPlayerOptions): RoomPlayer;
|
|
820
853
|
readyPlayer(sender: IPlayer, player: IRoomPlayer): this;
|
|
821
854
|
unReadyPlayer(sender: IPlayer, player: IRoomPlayer): this;
|
|
822
855
|
removePlayer(sender: IPlayer): Player;
|
|
856
|
+
offlinePlayer(sender: IPlayer): IPlayer;
|
|
823
857
|
}
|
|
824
858
|
//#endregion
|
|
825
859
|
export { IMessage, IMessageData, IMessageEmitterEvents, IMessageEvents, IMessagePackage, IPlayer, IPlayerOptions, IRoom, IRoomOptions, IRoomPlayer, IRoomPlayerOptions, ITiaoomOptions, MessageTypes, Player, PlayerEvents, PlayerRole, PlayerStatus, RecvMessageTypes, Room, RoomEvents, RoomPlayer, RoomStatus, Tiaoom, TiaoomEvents };
|
package/src/index.mjs
CHANGED
|
@@ -91,6 +91,10 @@ let MessageTypes = /* @__PURE__ */ function(MessageTypes$1) {
|
|
|
91
91
|
*/
|
|
92
92
|
MessageTypes$1["PlayerLogout"] = "player.logout";
|
|
93
93
|
/**
|
|
94
|
+
* 玩家离线
|
|
95
|
+
*/
|
|
96
|
+
MessageTypes$1["PlayerOffline"] = "player.offline";
|
|
97
|
+
/**
|
|
94
98
|
* *玩家消息
|
|
95
99
|
*/
|
|
96
100
|
MessageTypes$1["PlayerMessage"] = "player.message";
|
|
@@ -239,6 +243,7 @@ var Player = class Player extends EventEmitter$1 {
|
|
|
239
243
|
this.id = "";
|
|
240
244
|
this.name = "";
|
|
241
245
|
this.status = PlayerStatus.online;
|
|
246
|
+
this.isAdmin = false;
|
|
242
247
|
this.id = player.id || (/* @__PURE__ */ new Date()).getTime().toString();
|
|
243
248
|
this.name = player.name || "";
|
|
244
249
|
this.attributes = player.attributes || {};
|
|
@@ -264,7 +269,8 @@ var Player = class Player extends EventEmitter$1 {
|
|
|
264
269
|
id: this.id,
|
|
265
270
|
name: this.name,
|
|
266
271
|
attributes: this.attributes,
|
|
267
|
-
status: this.status
|
|
272
|
+
status: this.status,
|
|
273
|
+
isAdmin: this.isAdmin
|
|
268
274
|
};
|
|
269
275
|
}
|
|
270
276
|
toString() {
|
|
@@ -295,6 +301,10 @@ let PlayerRole = /* @__PURE__ */ function(PlayerRole$1) {
|
|
|
295
301
|
* 观众
|
|
296
302
|
*/
|
|
297
303
|
PlayerRole$1["watcher"] = "watcher";
|
|
304
|
+
/**
|
|
305
|
+
* 管理员
|
|
306
|
+
*/
|
|
307
|
+
PlayerRole$1["admin"] = "admin";
|
|
298
308
|
return PlayerRole$1;
|
|
299
309
|
}({});
|
|
300
310
|
/**
|
|
@@ -482,6 +492,7 @@ var Room = class Room extends EventEmitter$1 {
|
|
|
482
492
|
if (roomPlayer) {
|
|
483
493
|
if (roomPlayer.role === PlayerRole.watcher && !this.isFull && !this.isPlaying) {
|
|
484
494
|
roomPlayer.role = PlayerRole.player;
|
|
495
|
+
roomPlayer.isCreator = isCreator;
|
|
485
496
|
this.emit("update", this);
|
|
486
497
|
}
|
|
487
498
|
return roomPlayer;
|
|
@@ -618,6 +629,22 @@ var Tiaoom = class extends EventEmitter {
|
|
|
618
629
|
emit(event, ...args) {
|
|
619
630
|
return super.emit(event, ...args);
|
|
620
631
|
}
|
|
632
|
+
/**
|
|
633
|
+
* 判断玩家是否为管理员
|
|
634
|
+
* @param player 玩家信息
|
|
635
|
+
* @returns 是否为管理员
|
|
636
|
+
*/
|
|
637
|
+
async isAdmin(_player) {
|
|
638
|
+
return false;
|
|
639
|
+
}
|
|
640
|
+
/**
|
|
641
|
+
* 判断玩家是否被封禁
|
|
642
|
+
* @param _player 玩家信息
|
|
643
|
+
* @returns 是否被封禁
|
|
644
|
+
*/
|
|
645
|
+
async isBanned(_player) {
|
|
646
|
+
return false;
|
|
647
|
+
}
|
|
621
648
|
run() {
|
|
622
649
|
var _this$messageInstance2;
|
|
623
650
|
(_this$messageInstance2 = this.messageInstance) === null || _this$messageInstance2 === void 0 || _this$messageInstance2.on("message", (message, cb) => {
|
|
@@ -636,6 +663,7 @@ var Tiaoom = class extends EventEmitter {
|
|
|
636
663
|
case RecvMessageTypes.RoomClose: return this.closeRoom(message.sender, message.data);
|
|
637
664
|
case RecvMessageTypes.PlayerLogin: return this.loginPlayer(message.data);
|
|
638
665
|
case RecvMessageTypes.PlayerLogout: return this.removePlayer(message.data);
|
|
666
|
+
case MessageTypes.PlayerOffline: return this.offlinePlayer(message.data);
|
|
639
667
|
case RecvMessageTypes.PlayerReady: return this.readyPlayer(message.sender, message.data);
|
|
640
668
|
case RecvMessageTypes.PlayerUnready: return this.unReadyPlayer(message.sender, message.data);
|
|
641
669
|
case RecvMessageTypes.RoomPlayerCommand:
|
|
@@ -748,7 +776,10 @@ var Tiaoom = class extends EventEmitter {
|
|
|
748
776
|
const roomIndex = this.rooms.findIndex((r) => r.id === room.id);
|
|
749
777
|
const roomInstance = this.rooms[roomIndex];
|
|
750
778
|
if (!roomInstance) throw new Error("room not found.");
|
|
751
|
-
if (
|
|
779
|
+
if (sender === null || sender === void 0 ? void 0 : sender.id) {
|
|
780
|
+
const senderInRoom = roomInstance.searchPlayer(sender);
|
|
781
|
+
if (!senderInRoom || !senderInRoom.isCreator && !senderInRoom.isAdmin) throw new Error("permission denied.");
|
|
782
|
+
}
|
|
752
783
|
room = this.rooms.splice(roomIndex, 1)[0];
|
|
753
784
|
this.emit("rooms", this.rooms);
|
|
754
785
|
roomInstance.emit("close");
|
|
@@ -758,7 +789,7 @@ var Tiaoom = class extends EventEmitter {
|
|
|
758
789
|
const room = this.searchRoom(data.roomId);
|
|
759
790
|
if (!room) throw new Error("room not found.");
|
|
760
791
|
const senderInRoom = room.searchPlayer(sender);
|
|
761
|
-
if (!senderInRoom || !senderInRoom.isCreator) throw new Error("permission denied.");
|
|
792
|
+
if (!senderInRoom || !senderInRoom.isCreator && !senderInRoom.isAdmin) throw new Error("permission denied.");
|
|
762
793
|
const targetPlayer = room.players.find((p) => p.id === data.playerId);
|
|
763
794
|
if (!targetPlayer) throw new Error("player not found in room.");
|
|
764
795
|
const roomPlayer = room.kickPlayer(targetPlayer);
|
|
@@ -769,7 +800,7 @@ var Tiaoom = class extends EventEmitter {
|
|
|
769
800
|
const room = this.searchRoom(data.roomId);
|
|
770
801
|
if (!room) throw new Error("room not found.");
|
|
771
802
|
const senderInRoom = room.searchPlayer(sender);
|
|
772
|
-
if (!senderInRoom || !senderInRoom.isCreator) throw new Error("permission denied.");
|
|
803
|
+
if (!senderInRoom || !senderInRoom.isCreator && !sender.isAdmin) throw new Error("permission denied.");
|
|
773
804
|
const targetPlayer = room.players.find((p) => p.id === data.playerId);
|
|
774
805
|
if (!targetPlayer) throw new Error("player not found in room.");
|
|
775
806
|
if (targetPlayer.id === sender.id) return;
|
|
@@ -778,13 +809,14 @@ var Tiaoom = class extends EventEmitter {
|
|
|
778
809
|
this.emit("room-player", room);
|
|
779
810
|
return room;
|
|
780
811
|
}
|
|
781
|
-
loginPlayer(player, cb) {
|
|
812
|
+
async loginPlayer(player, cb) {
|
|
782
813
|
let playerInstance = this.searchPlayer(player);
|
|
783
814
|
if (!(playerInstance === null || playerInstance === void 0 ? void 0 : playerInstance.sender)) {
|
|
784
815
|
if (!playerInstance) {
|
|
785
816
|
playerInstance = new Player(player);
|
|
786
817
|
this.players.push(playerInstance);
|
|
787
818
|
}
|
|
819
|
+
playerInstance.isAdmin = await this.isAdmin(playerInstance);
|
|
788
820
|
playerInstance.setSender((type, message) => {
|
|
789
821
|
var _this$messageInstance11;
|
|
790
822
|
(_this$messageInstance11 = this.messageInstance) === null || _this$messageInstance11 === void 0 || _this$messageInstance11.send({
|
|
@@ -799,12 +831,13 @@ var Tiaoom = class extends EventEmitter {
|
|
|
799
831
|
cb === null || cb === void 0 || cb({ player: playerInstance });
|
|
800
832
|
return playerInstance;
|
|
801
833
|
}
|
|
802
|
-
joinPlayer(sender, player, isCreator = false) {
|
|
834
|
+
async joinPlayer(sender, player, isCreator = false) {
|
|
803
835
|
let playerInstance = this.searchPlayer(sender);
|
|
804
|
-
if (!playerInstance) playerInstance = this.loginPlayer(sender);
|
|
836
|
+
if (!playerInstance) playerInstance = await this.loginPlayer(sender);
|
|
805
837
|
if (!player.roomId) throw new Error("missing room id.");
|
|
806
838
|
const room = this.rooms.find((room$1) => room$1.id === player.roomId);
|
|
807
839
|
if (!room) throw new Error("room not found.");
|
|
840
|
+
if (!isCreator && !room.players.some((p) => p.isCreator)) isCreator = true;
|
|
808
841
|
const roomPlayer = room.addPlayer(playerInstance, isCreator);
|
|
809
842
|
if (roomPlayer) this.emit("room-player", room);
|
|
810
843
|
return roomPlayer;
|
|
@@ -870,18 +903,18 @@ var Tiaoom = class extends EventEmitter {
|
|
|
870
903
|
if (playerIndex > -1) {
|
|
871
904
|
this.players.splice(playerIndex, 1)[0];
|
|
872
905
|
this.emit("player", player, false);
|
|
873
|
-
if (this.rooms.some((r) => r.searchPlayer(player))) setTimeout(() => {
|
|
874
|
-
if (this.players.some((p) => p.id === sender.id)) return;
|
|
875
|
-
this.rooms.filter((r) => r.searchPlayer(player)).forEach((r) => {
|
|
876
|
-
this.leavePlayer(sender, {
|
|
877
|
-
...sender,
|
|
878
|
-
roomId: r.id
|
|
879
|
-
});
|
|
880
|
-
});
|
|
881
|
-
}, 300 * 1e3);
|
|
882
906
|
}
|
|
883
907
|
return player;
|
|
884
908
|
}
|
|
909
|
+
offlinePlayer(sender) {
|
|
910
|
+
const room = this.rooms.find((room$1) => room$1.players.some((p) => p.id === sender.id));
|
|
911
|
+
if (room) setTimeout(() => {
|
|
912
|
+
if (this.players.some((p) => p.id === sender.id)) return;
|
|
913
|
+
room.emit("player-offline", room.players.find((p) => p.id === sender.id));
|
|
914
|
+
}, 60 * 1e3);
|
|
915
|
+
this.removePlayer(sender);
|
|
916
|
+
return sender;
|
|
917
|
+
}
|
|
885
918
|
};
|
|
886
919
|
|
|
887
920
|
//#endregion
|