tiaoom 0.0.25 → 0.0.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/src/index.cjs.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.cjs","names":["EventEmitter","EventEmitter","player","EventEmitter","room"],"sources":["../lib/models/message.ts","../lib/models/player.ts","../lib/models/room.ts","../lib/index.ts"],"sourcesContent":["import EventEmitter from \"events\";\nimport { IPlayer, IPlayerOptions } from \"./player\";\nimport { IRoom, IRoomPlayer, IRoomOptions } from \"./room\";\nimport { IMessageEmitterEvents, IMessageEvents } from \"@lib/events/message\";\n\n/**\n * 消息包类型枚举\n * player: 'command', 'message', 'join', 'leave', 'status'\n */\nexport enum MessageTypes {\n /**\n * 连接准备就绪事件\n */\n SysReady = \"sys.ready\",\n /**\n * 连接关闭事件\n */\n SysClose = \"sys.close\",\n /**\n * 错误事件\n */\n SysError = \"sys.error\",\n /**\n * 全局错误\n */\n GlobalError = \"global.error\",\n /**\n * 房间列表\n */\n RoomList = \"room.list\",\n /**\n * 房间创建\n */\n RoomCreate = \"room.create\",\n /**\n * 房间更新\n */\n RoomUpdate = \"room.update\",\n /**\n * 房间开始\n */\n RoomStart = \"room.start\",\n /**\n * 房间结束\n */\n RoomEnd = \"room.end\",\n /**\n * 房间关闭\n */\n RoomClose = \"room.close\",\n /**\n * 房间全部玩家已准备\n */\n RoomAllReady = \"room.all-ready\",\n /**\n * 房间命令\n */\n RoomCommand = \"room.command\",\n /**\n * 房间内玩家发送的指令\n */\n RoomPlayerCommand = \"room.player-command\",\n /**\n * 房间消息\n */\n RoomMessage = \"room.message\",\n /**\n * 玩家加入房间\n */\n RoomJoin = \"room.join\",\n /**\n * 玩家离开房间\n */\n RoomLeave = \"room.leave\",\n /**\n * 房间玩家准备\n */\n RoomPlayerReady = \"room.player-ready\",\n /**\n * 房间玩家取消准备\n */\n RoomPlayerUnready = \"room.player-unready\",\n /**\n * 玩家列表\n */\n PlayerList = \"player.list\",\n /**\n * 玩家登录\n */\n PlayerLogin = \"player.login\",\n /**\n * 玩家登出\n */\n PlayerLogout = \"player.logout\",\n /**\n * *玩家消息\n */\n PlayerMessage = \"player.message\",\n /**\n * *玩家命令\n */\n PlayerCommand = \"player.command\",\n /**\n * 玩家错误信息\n */\n PlayerError = \"player.error\",\n /**\n * 全局消息\n */\n GlobalMessage = \"global.message\",\n /**\n * 全局命令\n */\n GlobalCommand = \"global.command\",\n}\n\n/**\n * 客户端发送消息包类型枚举\n * player: 'command', 'message', 'join', 'leave', 'status'\n */\nexport enum RecvMessageTypes {\n /**\n * 房间列表\n */\n RoomList = \"room.list\",\n /**\n * 玩家列表\n */\n PlayerList = \"player.list\",\n /**\n * 房间创建\n */\n RoomCreate = \"room.create\",\n /**\n * 玩家加入房间\n */\n PlayerJoin = \"player.join\",\n /**\n * 玩家离开房间\n */\n PlayerLeave = \"player.leave\",\n /**\n * 玩家离开座位\n */\n PlayerStandUp = \"player.standup\",\n /**\n * 房间获取\n */\n RoomGet = \"room.get\",\n /**\n * 房间开始\n */\n RoomStart = \"room.start\",\n /**\n * 房间踢出玩家\n */\n RoomKick = \"room.kick\",\n /**\n * 房间转移\n */\n RoomTransfer = \"room.transfer\",\n /**\n * 房间关闭\n */\n RoomClose = \"room.close\", \n /**\n * 玩家登录\n */\n PlayerLogin = \"player.login\",\n /**\n * 玩家登出\n */\n PlayerLogout = \"player.logout\",\n /**\n * 玩家准备\n */\n PlayerReady = \"player.ready\",\n /**\n * 玩家取消准备\n */\n PlayerUnready = \"player.unready\",\n /**\n * 房间内玩家发送的指令\n */\n RoomPlayerCommand = \"room.player-command\",\n /**\n * 全局命令\n */\n GlobalCommand = \"global.command\",\n}\n\n/**\n * 消息包接口\n */\nexport interface IMessagePackage {\n /**\n * 消息类型\n */\n type: MessageTypes;\n /**\n * 消息数据\n */\n data?: IPlayerOptions | IRoomOptions | IPlayer | IRoom | IRoomPlayer | any\n /**\n * 发送者信息\n */\n sender?: IPlayer | IRoomPlayer | IRoom;\n}\n\n/**\n * 消息数据接口,包含发送者信息\n */\nexport interface IMessageData extends IMessagePackage {\n sender: IPlayer | IRoomPlayer | IRoom;\n}\n\n/**\n * 消息通信接口\n */\nexport interface IMessage extends EventEmitter<IMessageEmitterEvents> {\n /**\n * 监听消息事件\n * @param event 事件名,具体见 MessageEvents\n * @param listener 监听器\n */\n on<K extends keyof IMessageEvents>(event: K, listener: IMessageEvents[K]): this;\n /**\n * 触发消息事件\n * @param event 事件名,具体见 MessageEvents\n * @param args 参数\n */\n emit<K extends keyof IMessageEvents>(event: K, ...args: Parameters<IMessageEvents[K]>): boolean;\n /**\n * 关闭连接\n */\n close(): void;\n /**\n * 发送消息包\n * @param message 消息包\n */\n send(message: IMessagePackage): void;\n}\n","import { PlayerEvents } from \"@lib/events/player\";\nimport EventEmitter from \"events\";\n\n/**\n * 玩家选项接口\n */\nexport interface IPlayerOptions {\n /**\n * 玩家ID\n */\n id: string;\n /**\n * 玩家名称\n */\n name: string;\n /**\n * 玩家属性\n */\n attributes?: any;\n /**\n * 发送者函数\n */\n sender?: (type: string, ...message: any) => void;\n}\n\n/**\n * 玩家状态枚举\n */\nexport enum PlayerStatus {\n /**\n * 已准备\n */\n ready = 'ready',\n /**\n * 未准备\n */\n unready = 'unready',\n /**\n * 在线\n */\n online = 'online',\n /**\n * 游戏中\n */\n playing = 'playing',\n}\n\n/**\n * 玩家接口\n */\nexport interface IPlayer extends IPlayerOptions {\n /**\n * 玩家状态\n */\n status: PlayerStatus;\n}\n\n/**\n * 玩家\n */\nexport class Player extends EventEmitter implements IPlayer {\n /**\n * 监听玩家事件\n * @param event 事件名,具体见 PlayEvents\n * @param listener 监听器\n * @returns this\n */\n on<K extends keyof PlayerEvents>(event: K, listener: PlayerEvents[K]): this {\n return super.on(event, listener);\n }\n\n /**\n * 触发玩家事件\n * @param event 事件名,具体见 PlayEvents\n * @param args 参数\n * @returns 是否有监听器被触发\n */\n emit<K extends keyof PlayerEvents>(event: K, ...args: Parameters<PlayerEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n \n id: string = \"\";\n name: string = \"\";\n attributes?: any;\n status: PlayerStatus = PlayerStatus.online;\n sender?: (type: string, ...message: any) => void;\n\n constructor({ id = new Date().getTime().toString(), name = '', attributes, sender }: IPlayerOptions) {\n super();\n this.id = id;\n this.name = name;\n this.attributes = attributes;\n this.sender = sender;\n\n this.on('status', (status: PlayerStatus) => {\n this.status = status;\n });\n \n const events: Array<keyof PlayerEvents> = ['command', 'message', 'status'];\n events.forEach((event) => {\n this.on(event, (...data: any) => {\n this.sender?.(event, ...data);\n });\n }); \n }\n\n toJSON() {\n return {\n id: this.id,\n name: this.name,\n attributes: this.attributes,\n status: this.status,\n };\n }\n\n toString() {\n return JSON.stringify(this.toJSON());\n }\n\n /**\n * 设置发送者函数\n * @param {(type: string, ...message: any) => void} sender 发送者函数\n * @returns this\n */\n setSender(sender: (type: string, ...message: any) => void) {\n this.sender = sender;\n return this;\n }\n}","import { IPlayer, Player, IPlayerOptions, PlayerStatus } from \"./player\";\nimport EventEmitter from \"events\";\nimport { RoomEvents } from \"@lib/events\";\n\n/**\n * 房间选项接口\n */\nexport interface IRoomOptions {\n /**\n * 房间号\n */\n id: string, \n /**\n * 房间名称\n */\n name: string,\n /**\n * 房间容量\n */\n size: number, \n /**\n * 最小容量\n */\n minSize: number,\n /**\n * 其他属性\n */\n attrs?: Record<string, any>,\n}\n\n/**\n * 房间玩家角色\n */\nexport enum PlayerRole {\n /**\n * 玩家\n */\n player = 'player',\n /**\n * 观众\n */\n watcher = 'watcher',\n}\n\n/**\n * 房间状态\n */\nexport enum RoomStatus {\n /**\n * 等待中\n */\n waiting = 'waiting',\n /**\n * 已准备\n */\n ready = 'ready',\n /**\n * 游戏中\n */\n playing = 'playing',\n}\n\n/**\n * 房间接口\n */\nexport interface IRoom extends IRoomOptions {\n /**\n * 房间玩家列表\n */\n players: RoomPlayer[];\n}\n\n/**\n * 房间玩家选项接口\n */\nexport interface IRoomPlayerOptions extends IPlayerOptions {\n /**\n * 房间Id\n */\n roomId?: string;\n}\n\n/**\n * 房间玩家接口\n */\nexport interface IRoomPlayer extends IRoomPlayerOptions, IPlayer {\n /**\n * 是否已准备\n */\n isReady: boolean;\n /**\n * 玩家角色\n */\n role: PlayerRole;\n /**\n * 是否为房主\n */\n isCreator: boolean;\n}\n\n/**\n * 房间玩家\n */\nexport class RoomPlayer extends Player implements IRoomPlayer {\n isReady: boolean = false;\n role: PlayerRole = PlayerRole.player;\n isCreator: boolean = false;\n roomId?: string;\n\n constructor(player: IPlayer | Player, role: PlayerRole = PlayerRole.player) {\n super(player);\n this.role = role;\n if (player instanceof Player && player.sender) super.setSender(player.sender);\n }\n\n toJSON() {\n return {\n ...super.toJSON(),\n role: this.role,\n isReady: this.isReady,\n isCreator: this.isCreator,\n };\n }\n}\n\n/**\n * 房间\n */\nexport class Room extends EventEmitter implements IRoom {\n /**\n * 监听房间事件\n * @param event 事件名,具体见 RoomEvents\n * @param listener 监听器\n * @returns this\n */\n on<K extends keyof RoomEvents>(event: K, listener: RoomEvents[K]): this {\n return super.on(event, listener);\n }\n\n /**\n * 触发房间事件\n * @param event 事件名,具体见 RoomEvents\n * @param args 参数\n * @returns 是否有监听器被触发\n */\n emit<K extends keyof RoomEvents>(event: K, ...args: Parameters<RoomEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n\n id: string;\n size: number = 10;\n name: string = '';\n minSize: number = 2;\n attrs?: Record<string, any>;\n players: RoomPlayer[] = [];\n\n /**\n * 有效玩家列表(非观众)\n */\n get validPlayers() {\n return this.players.filter((player) => player.role === PlayerRole.player);\n }\n\n /**\n * 观众列表\n */\n get watchers() {\n return this.players.filter((player) => player.role === PlayerRole.watcher);\n }\n\n /**\n * 消息发送器\n */\n private sender?: (type: string, ...message: any) => void;\n\n /**\n * 房间玩家是否已准备好\n */\n get isReady(): boolean {\n return this.players.length >= this.minSize\n && this.players.every((target) => target.isReady || target.role === PlayerRole.watcher); // is all player ready\n }\n\n /**\n * 房间状态\n */\n get status(): RoomStatus {\n if (!this.isReady) return RoomStatus.waiting;\n if (this.players.findIndex((target) => target.status === PlayerStatus.playing) != -1) return RoomStatus.playing;\n return RoomStatus.ready;\n }\n\n /**\n * 房间是否在游戏中\n */\n get isPlaying(): boolean {\n return this.status === RoomStatus.playing;\n }\n\n /**\n * 房间是否已满\n */\n get isFull(): boolean {\n return this.validPlayers.length == this.size;\n }\n\n /**\n * 房主\n */\n get owner(): RoomPlayer | undefined {\n const creator = this.players.find((player) => player.isCreator);\n return creator;\n }\n\n toJSON() {\n return {\n id: this.id,\n name: this.name,\n size: this.size || 10,\n minSize: this.minSize,\n status: this.status,\n players: this.players.map((player) => player.toJSON()),\n attrs: this.attrs,\n }\n }\n\n toString() {\n return JSON.stringify(this.toJSON());\n }\n\n constructor({\n id = new Date().getTime().toString(), name = '', size = 10, minSize = 2, attrs\n }: Partial<IRoomOptions>) {\n super();\n this.id = id;\n this.name = name;\n this.size = size;\n this.minSize = minSize;\n this.attrs = attrs;\n \n const events: Array<keyof RoomEvents> = ['message', 'command', 'start', 'end', 'all-ready', 'player-unready', 'player-ready', 'join', 'leave'];\n events.forEach((event) => {\n this.on(event, (...data: any) => {\n this.sender?.(event, ...data);\n });\n });\n }\n\n /**\n * 设置房主\n * @param {Player} player 玩家\n * @returns this\n */\n setCreator(player: Player) {\n const roomPlayer = this.searchPlayer(player);\n if (roomPlayer) {\n this.players.forEach((p) => {\n p.isCreator = false;\n });\n roomPlayer.isCreator = true;\n this.emit(\"update\", this);\n }\n return this;\n }\n\n /**\n * 添加玩家\n * @param {Player} player 玩家\n * @param {boolean} isCreator 是否房主\n * @returns 玩家实例 \n */\n addPlayer(player: Player, isCreator: boolean = false) {\n let roomPlayer = this.searchPlayer(player);\n if (roomPlayer) {\n if (roomPlayer.role === PlayerRole.watcher && !this.isFull && !this.isPlaying) {\n roomPlayer.role = PlayerRole.player;\n this.emit(\"update\", this);\n }\n return roomPlayer;\n }\n\n if (isCreator) {\n this.players.forEach((p) => {\n p.isCreator = false;\n });\n }\n roomPlayer = new RoomPlayer(player, this.isFull || this.isPlaying ? PlayerRole.watcher : PlayerRole.player);\n roomPlayer.isCreator = isCreator;\n roomPlayer.roomId = this.id;\n this.players.push(roomPlayer);\n this.emit(\"join\", { roomId: this.id, ...roomPlayer });\n \n return roomPlayer;\n }\n\n /**\n * 离开座位\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n leaveSeat(playerId: string): RoomPlayer;\n leaveSeat(player: IPlayer): RoomPlayer;\n leaveSeat(player: IPlayer | string) {\n const playerId = typeof player === \"string\" ? player : player.id;\n const roomPlayer = this.searchPlayer(playerId);\n if (roomPlayer && roomPlayer.role === PlayerRole.player) {\n roomPlayer.role = PlayerRole.watcher;\n roomPlayer.isReady = false;\n this.emit(\"leave\", { roomId: this.id, ...roomPlayer});\n if (roomPlayer.isCreator && this.validPlayers.length > 0) {\n this.validPlayers[0].isCreator = true;\n this.emit(\"update\", this);\n }\n }\n return roomPlayer!;\n }\n\n /**\n * 踢出玩家\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n kickPlayer(playerId: string): RoomPlayer;\n kickPlayer(player: IPlayer): RoomPlayer;\n kickPlayer(player: IPlayer | string) {\n const playerId = typeof player === \"string\" ? player : player.id;\n const index = this.players.findIndex((p) => p.id == playerId);\n const roomPlayer = this.players[index];\n if (index > -1) {\n this.emit(\"leave\", { roomId: this.id, ...roomPlayer});\n this.players.splice(index, 1);\n if (roomPlayer.isCreator && this.players.length > 0) {\n this.players[0].isCreator = true;\n this.emit(\"update\", this);\n }\n }\n return roomPlayer;\n }\n\n /**\n * 搜索玩家\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n searchPlayer(playerId: string): RoomPlayer | undefined;\n searchPlayer(player: IPlayer): RoomPlayer | undefined;\n searchPlayer(player: string | IPlayer) {\n const playerId = typeof player === \"string\" ? player : player?.id;\n return this.players.find((player) => player.id == playerId);\n }\n\n /**\n * 开始游戏\n */\n start(sender: IPlayer) {\n if (!this.isReady) {\n throw new Error('room is not ready.');\n }\n if (this.status === RoomStatus.playing) {\n throw new Error('room is already started.');\n }\n this.players.forEach((player) => {\n if (player.role != PlayerRole.player) return;\n player.emit('status', PlayerStatus.playing);\n });\n this.emit(\"update\", this);\n return this.emit(\"start\", this);\n }\n\n /**\n * 结束游戏\n */\n end() {\n this.players.forEach((player) => {\n if (player.role != PlayerRole.player) return;\n player.emit('status', PlayerStatus.unready);\n });\n this.emit(\"update\", this);\n return this.emit(\"end\", this);\n }\n\n /**\n * 设置消息发送器\n * @param sender 消息发送器\n */\n setSender(sender: (type: string, ...message: any) => void) {\n this.sender = sender;\n return this;\n }\n}\n","import { EventEmitter } from \"events\";\nimport { TiaoomEvents } from \"@lib/events\";\nimport { IMessage, RecvMessageTypes, MessageTypes } from \"@lib/models/message\";\nimport { IRoom, IRoomPlayer, Room, IRoomOptions, IRoomPlayerOptions } from \"@lib/models/room\";\nimport { IPlayer, Player, IPlayerOptions, PlayerStatus } from \"@lib/models/player\";\n\nexport interface ITiaoomOptions {\n socket: IMessage;\n}\n\nexport class Tiaoom extends EventEmitter {\n rooms: Room[] = []; // room list\n players: Player[] = []; // player list\n messageInstance?: IMessage;\n\n constructor({ socket }: ITiaoomOptions) {\n super();\n this.messageInstance = socket;\n }\n\n /**\n * 导出 JSON 数据\n * @returns 房间与玩家数据\n */\n toJSON() {\n return {\n rooms: this.rooms,\n players: this.players,\n };\n }\n\n /**\n * 从数据加载\n * @param data 房间与玩家数据\n * @returns this\n */\n loadFrom(data: { rooms?: IRoom[]; players?: IPlayer[] }) {\n this.rooms = data.rooms?.map((r) => new Room(r)) ?? [];\n this.players = data.players?.map((p) => new Player(p)) ?? [];\n return this;\n }\n\n on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this {\n super.on(event, listener);\n return this\n }\n\n emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n\n run() {\n this.messageInstance?.on(\"message\", (message: any, cb?: (err: Error | null, data?: any) => any) => {\n try {\n switch (message.type) {\n case RecvMessageTypes.RoomList:\n return cb?.(null, this.rooms);\n case RecvMessageTypes.PlayerList:\n return cb?.(null, this.players);\n case RecvMessageTypes.RoomCreate:\n return this.createRoom(message.sender, message.data);\n case RecvMessageTypes.PlayerJoin:\n return this.joinPlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerLeave:\n return this.leavePlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerStandUp:\n return this.leaveSeat(message.sender, message.data);\n case RecvMessageTypes.RoomGet:\n return cb?.(null, this.searchRoom(message.data));\n case RecvMessageTypes.RoomStart:\n return this.startRoom(message.sender, message.data);\n case RecvMessageTypes.RoomKick:\n return this.kickPlayer(message.sender, message.data);\n case RecvMessageTypes.RoomTransfer:\n return this.transferOwner(message.sender, message.data);\n case RecvMessageTypes.RoomClose:\n return this.closeRoom(message.sender, message.data);\n case RecvMessageTypes.PlayerLogin:\n return this.loginPlayer(message.data);\n case RecvMessageTypes.PlayerLogout:\n return this.removePlayer(message.data);\n case RecvMessageTypes.PlayerReady:\n return this.readyPlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerUnready:\n return this.unReadyPlayer(message.sender, message.data);\n case RecvMessageTypes.RoomPlayerCommand:\n return this.searchRoom(message.data)?.emit(\"player-command\", { ...message.data , sender: message.sender });\n case RecvMessageTypes.GlobalCommand:\n return this.emit(\"command\", { ...message.data , sender: message.sender });\n default:\n throw new Error('unknown message type.');\n }\n } catch (error) {\n cb?.(error as Error);\n this.messageInstance?.send({\n type: MessageTypes.PlayerError,\n data: {\n name: (error as Error).name, \n message: (error as Error).message,\n stack: (error as Error).stack,\n },\n sender: message.sender,\n });\n }\n });\n\n this.on('player', (player, online) => {\n this.messageInstance?.send({ type: online ? MessageTypes.PlayerLogin : MessageTypes.PlayerLogout, data: player });\n });\n\n this.on('players', (players) => {\n this.messageInstance?.send({ type: MessageTypes.PlayerList, data: players });\n });\n\n this.on('room', (room) => {\n this.messageInstance?.send({ type: MessageTypes.RoomCreate, data: room });\n });\n\n this.on('room-player', (room) => {\n this.messageInstance?.send({ type: MessageTypes.RoomUpdate, data: room });\n });\n\n this.on('rooms', (rooms) => {\n this.messageInstance?.send({ type: MessageTypes.RoomList, data: rooms });\n });\n\n this.on('message', (data, sender) => {\n this.messageInstance?.send({ type: MessageTypes.GlobalMessage, data, sender });\n });\n\n return this;\n }\n\n searchPlayer(player: string): Player | undefined;\n searchPlayer(player: IPlayerOptions | IRoomPlayerOptions): Player | undefined;\n\n searchPlayer(player: IPlayerOptions | IRoomPlayerOptions | string) {\n const playerId = typeof player === \"string\" ? player : player?.id;\n return this.players.find((target) => target.id === playerId);\n }\n\n searchRoom(room: string): Room | undefined;\n searchRoom(room: Partial<IRoomOptions>): Room | undefined;\n\n searchRoom(room: Partial<IRoomOptions> | string) {\n const roomId = typeof room === \"string\" ? room : room?.id;\n return this.rooms.find((target) => target.id === roomId);\n }\n\n createRoom(sender: IPlayer, options: IRoomOptions) {\n if (!options.name) {\n throw new Error('missing room id or name.');\n }\n const roomInstance = this.searchRoom(options);\n if (roomInstance) {\n throw new Error('room already exists.');\n }\n\n if (this.rooms.some(r => r.players.some(p => p.id === sender.id))) {\n throw new Error('you are already in a room.');\n }\n\n const room = new Room(options);\n room.setSender((type, message, sender) => {\n this.messageInstance?.send({ type: `room.${type}` as MessageTypes, data: message, sender: room });\n });\n \n this.emit(\"room\", room);\n this.rooms.push(room);\n\n this.joinPlayer(sender, { roomId: room.id, ...sender }, true);\n return room;\n }\n\n startRoom(sender: IPlayer, room: IRoom) {\n const roomInstance = this.searchRoom(room);\n if (!roomInstance) {\n throw new Error('room not found.');\n }\n roomInstance.start(sender);\n\n return this.emit(\"room-player\", roomInstance);\n }\n\n closeRoom(sender: IPlayer, room: IRoom) {\n const roomIndex = this.rooms.findIndex((r) => r.id === room.id);\n const roomInstance = this.rooms[roomIndex];\n if (!roomInstance) {\n throw new Error('room not found.');\n }\n\n if (roomInstance.players.length && !roomInstance.players.some(p => p.id === sender.id && p.isCreator)) {\n throw new Error('only room creator can close the room.');\n }\n\n room = this.rooms.splice(roomIndex, 1)[0];\n\n this.emit(\"rooms\", this.rooms);\n roomInstance.emit('close');\n return room;\n }\n\n kickPlayer(sender: IPlayer, data: { roomId: string, playerId: string }) {\n const room = this.searchRoom(data.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const senderInRoom = room.searchPlayer(sender);\n if (!senderInRoom || !senderInRoom.isCreator) {\n throw new Error('permission denied.');\n }\n\n const targetPlayer = room.players.find(p => p.id === data.playerId);\n if (!targetPlayer) {\n throw new Error('player not found in room.');\n }\n\n const roomPlayer = room.kickPlayer(targetPlayer);\n if (roomPlayer) this.emit(\"room-player\", room);\n return roomPlayer;\n }\n\n transferOwner(sender: IPlayer, data: { roomId: string, playerId: string }) {\n const room = this.searchRoom(data.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const senderInRoom = room.searchPlayer(sender);\n if (!senderInRoom || !senderInRoom.isCreator) {\n throw new Error('permission denied.');\n }\n\n const targetPlayer = room.players.find(p => p.id === data.playerId);\n if (!targetPlayer) {\n throw new Error('player not found in room.');\n }\n\n if (targetPlayer.id === sender.id) {\n return;\n }\n\n senderInRoom.isCreator = false;\n targetPlayer.isCreator = true;\n\n this.emit(\"room-player\", room);\n return room;\n }\n\n loginPlayer (player: IPlayerOptions, cb?: (data: { player: Player }) => void): Player {\n let playerInstance = this.searchPlayer(player);\n if (!playerInstance) {\n playerInstance = new Player(player);\n playerInstance.setSender((type, message) => {\n this.messageInstance?.send({ type: `player.${type}` as MessageTypes, data: message, sender: playerInstance });\n });\n this.players.push(playerInstance);\n this.emit(\"player\", playerInstance, true);\n }\n \n playerInstance.emit(\"status\", PlayerStatus.online);\n cb?.({ player: playerInstance });\n return playerInstance;\n }\n\n joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator: boolean = false) {\n let playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n playerInstance = this.loginPlayer(sender);\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.addPlayer(playerInstance, isCreator);\n if (roomPlayer) {\n this.emit(\"room-player\", room);\n }\n\n return roomPlayer;\n }\n\n leavePlayer(sender: IPlayer, player: IRoomPlayerOptions) {\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const playerInstance = room.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not in room.');\n }\n\n const roomPlayer = room.kickPlayer(playerInstance);\n\n if (roomPlayer) this.emit(\"room-player\", room);\n\n return roomPlayer;\n }\n \n leaveSeat(sender: IPlayer, player: IRoomPlayerOptions) {\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const playerInstance = room.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not in room.');\n }\n\n const roomPlayer = room.leaveSeat(playerInstance);\n if (roomPlayer) this.emit(\"room-player\", room);\n\n return roomPlayer;\n }\n\n readyPlayer(sender: IPlayer, player: IRoomPlayer) {\n const playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not found.');\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.searchPlayer(playerInstance);\n \n if (!roomPlayer) {\n throw new Error('player not in room.');\n }\n\n roomPlayer.isReady = true;\n\n if (room.isReady) {\n room.emit(\"all-ready\", room.players);\n }\n\n playerInstance.emit(\"status\", PlayerStatus.ready);\n\n room.emit(\"player-ready\", { ...player, ...roomPlayer });\n room.emit('update', room);\n\n return this;\n }\n \n unReadyPlayer(sender: IPlayer, player: IRoomPlayer) {\n const playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not found.');\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.searchPlayer(playerInstance);\n \n if (!roomPlayer) {\n throw new Error('player not in room.');\n }\n\n roomPlayer.isReady = false;\n playerInstance.emit(\"status\", PlayerStatus.unready);\n room.emit(\"player-unready\", { ...player, ...roomPlayer });\n room.emit('update', room);\n\n return this;\n }\n\n removePlayer(sender: IPlayer) {\n const playerIndex = this.players.findIndex((p) => p.id === sender?.id);\n const player = this.players[playerIndex];\n if (playerIndex > -1) {\n this.players.splice(playerIndex, 1)[0];\n this.emit(\"player\", player, false);\n if (this.rooms.some(r => r.searchPlayer(player))) {\n setTimeout(() => {\n if (this.players.some(p => p.id === sender.id)) return; // player is online\n this.rooms.filter(r => r.searchPlayer(player)).forEach(r => {\n this.leavePlayer(sender, { ...sender, roomId: r.id });\n });\n }, 5 * 60 * 1000); // 5 minutes later\n }\n }\n return player;\n }\n}\n\nexport * from \"@lib/models/message\";\nexport * from \"@lib/models/room\";\nexport * from \"@lib/models/player\";\nexport * from 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1
+ {"version":3,"file":"index.cjs","names":["EventEmitter","status","EventEmitter","player","EventEmitter","room"],"sources":["../lib/models/message.ts","../lib/models/player.ts","../lib/models/room.ts","../lib/index.ts"],"sourcesContent":["import EventEmitter from \"events\";\nimport { IPlayer, IPlayerOptions } from \"./player\";\nimport { IRoom, IRoomPlayer, IRoomOptions } from \"./room\";\nimport { IMessageEmitterEvents, IMessageEvents } from \"@lib/events/message\";\n\n/**\n * 消息包类型枚举\n * player: 'command', 'message', 'join', 'leave', 'status'\n */\nexport enum MessageTypes {\n /**\n * 连接准备就绪事件\n */\n SysReady = \"sys.ready\",\n /**\n * 连接关闭事件\n */\n SysClose = \"sys.close\",\n /**\n * 错误事件\n */\n SysError = \"sys.error\",\n /**\n * 全局错误\n */\n GlobalError = \"global.error\",\n /**\n * 房间列表\n */\n RoomList = \"room.list\",\n /**\n * 房间创建\n */\n RoomCreate = \"room.create\",\n /**\n * 房间更新\n */\n RoomUpdate = \"room.update\",\n /**\n * 房间开始\n */\n RoomStart = \"room.start\",\n /**\n * 房间结束\n */\n RoomEnd = \"room.end\",\n /**\n * 房间关闭\n */\n RoomClose = \"room.close\",\n /**\n * 房间全部玩家已准备\n */\n RoomAllReady = \"room.all-ready\",\n /**\n * 房间命令\n */\n RoomCommand = \"room.command\",\n /**\n * 房间内玩家发送的指令\n */\n RoomPlayerCommand = \"room.player-command\",\n /**\n * 房间消息\n */\n RoomMessage = \"room.message\",\n /**\n * 玩家加入房间\n */\n RoomJoin = \"room.join\",\n /**\n * 玩家离开房间\n */\n RoomLeave = \"room.leave\",\n /**\n * 房间玩家准备\n */\n RoomPlayerReady = \"room.player-ready\",\n /**\n * 房间玩家取消准备\n */\n RoomPlayerUnready = \"room.player-unready\",\n /**\n * 玩家列表\n */\n PlayerList = \"player.list\",\n /**\n * 玩家登录\n */\n PlayerLogin = \"player.login\",\n /**\n * 玩家登出\n */\n PlayerLogout = \"player.logout\",\n /**\n * *玩家消息\n */\n PlayerMessage = \"player.message\",\n /**\n * *玩家命令\n */\n PlayerCommand = \"player.command\",\n /**\n * 玩家错误信息\n */\n PlayerError = \"player.error\",\n /**\n * 全局消息\n */\n GlobalMessage = \"global.message\",\n /**\n * 全局命令\n */\n GlobalCommand = \"global.command\",\n}\n\n/**\n * 客户端发送消息包类型枚举\n * player: 'command', 'message', 'join', 'leave', 'status'\n */\nexport enum RecvMessageTypes {\n /**\n * 房间列表\n */\n RoomList = \"room.list\",\n /**\n * 玩家列表\n */\n PlayerList = \"player.list\",\n /**\n * 房间创建\n */\n RoomCreate = \"room.create\",\n /**\n * 玩家加入房间\n */\n PlayerJoin = \"player.join\",\n /**\n * 玩家离开房间\n */\n PlayerLeave = \"player.leave\",\n /**\n * 玩家离开座位\n */\n PlayerStandUp = \"player.standup\",\n /**\n * 房间获取\n */\n RoomGet = \"room.get\",\n /**\n * 房间开始\n */\n RoomStart = \"room.start\",\n /**\n * 房间踢出玩家\n */\n RoomKick = \"room.kick\",\n /**\n * 房间转移\n */\n RoomTransfer = \"room.transfer\",\n /**\n * 房间关闭\n */\n RoomClose = \"room.close\", \n /**\n * 玩家登录\n */\n PlayerLogin = \"player.login\",\n /**\n * 玩家登出\n */\n PlayerLogout = \"player.logout\",\n /**\n * 玩家准备\n */\n PlayerReady = \"player.ready\",\n /**\n * 玩家取消准备\n */\n PlayerUnready = \"player.unready\",\n /**\n * 房间内玩家发送的指令\n */\n RoomPlayerCommand = \"room.player-command\",\n /**\n * 全局命令\n */\n GlobalCommand = \"global.command\",\n}\n\n/**\n * 消息包接口\n */\nexport interface IMessagePackage {\n /**\n * 消息类型\n */\n type: MessageTypes;\n /**\n * 消息数据\n */\n data?: IPlayerOptions | IRoomOptions | IPlayer | IRoom | IRoomPlayer | any\n /**\n * 发送者信息\n */\n sender?: IPlayer | IRoomPlayer | IRoom;\n}\n\n/**\n * 消息数据接口,包含发送者信息\n */\nexport interface IMessageData extends IMessagePackage {\n sender: IPlayer | IRoomPlayer | IRoom;\n}\n\n/**\n * 消息通信接口\n */\nexport interface IMessage extends EventEmitter<IMessageEmitterEvents> {\n /**\n * 监听消息事件\n * @param event 事件名,具体见 MessageEvents\n * @param listener 监听器\n */\n on<K extends keyof IMessageEvents>(event: K, listener: IMessageEvents[K]): this;\n /**\n * 触发消息事件\n * @param event 事件名,具体见 MessageEvents\n * @param args 参数\n */\n emit<K extends keyof IMessageEvents>(event: K, ...args: Parameters<IMessageEvents[K]>): boolean;\n /**\n * 关闭连接\n */\n close(): void;\n /**\n * 发送消息包\n * @param message 消息包\n */\n send(message: IMessagePackage): void;\n}\n","import { PlayerEvents } from \"@lib/events/player\";\nimport EventEmitter from \"events\";\n\n/**\n * 玩家选项接口\n */\nexport interface IPlayerOptions {\n /**\n * 玩家ID\n */\n id: string;\n /**\n * 玩家名称\n */\n name: string;\n /**\n * 玩家属性\n */\n attributes?: any;\n /**\n * 发送者函数\n */\n sender?: (type: string, ...message: any) => void;\n}\n\n/**\n * 玩家状态枚举\n */\nexport enum PlayerStatus {\n /**\n * 已准备\n */\n ready = 'ready',\n /**\n * 未准备\n */\n unready = 'unready',\n /**\n * 在线\n */\n online = 'online',\n /**\n * 游戏中\n */\n playing = 'playing',\n}\n\n/**\n * 玩家接口\n */\nexport interface IPlayer extends IPlayerOptions {\n /**\n * 玩家状态\n */\n status: PlayerStatus;\n}\n\n/**\n * 玩家\n */\nexport class Player extends EventEmitter implements IPlayer {\n /**\n * 监听玩家事件\n * @param event 事件名,具体见 PlayEvents\n * @param listener 监听器\n * @returns this\n */\n on<K extends keyof PlayerEvents>(event: K, listener: PlayerEvents[K]): this {\n return super.on(event, listener);\n }\n\n /**\n * 触发玩家事件\n * @param event 事件名,具体见 PlayEvents\n * @param args 参数\n * @returns 是否有监听器被触发\n */\n emit<K extends keyof PlayerEvents>(event: K, ...args: Parameters<PlayerEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n \n id: string = \"\";\n name: string = \"\";\n attributes?: any;\n status: PlayerStatus = PlayerStatus.online;\n sender?: (type: string, ...message: any) => void;\n\n constructor(player: Partial<IPlayerOptions> | Player, status: PlayerStatus = PlayerStatus.online) {\n super();\n this.id = player.id || new Date().getTime().toString();\n this.name = player.name || \"\";\n this.attributes = player.attributes || {};\n this.sender = player.sender;\n\n if (player instanceof Player) this.status = player.status;\n\n this.status = status;\n\n this.on('status', (status: PlayerStatus) => {\n this.status = status;\n });\n \n const events: Array<keyof PlayerEvents> = ['command', 'message', 'status'];\n events.forEach((event) => {\n this.on(event, (...data: any) => {\n this.sender?.(event, ...data);\n });\n }); \n }\n\n toJSON() {\n return {\n id: this.id,\n name: this.name,\n attributes: this.attributes,\n status: this.status,\n };\n }\n\n toString() {\n return JSON.stringify(this.toJSON());\n }\n\n /**\n * 设置发送者函数\n * @param {(type: string, ...message: any) => void} sender 发送者函数\n * @returns this\n */\n setSender(sender: (type: string, ...message: any) => void) {\n this.sender = sender;\n return this;\n }\n}","import { IPlayer, Player, IPlayerOptions, PlayerStatus } from \"./player\";\nimport EventEmitter from \"events\";\nimport { RoomEvents } from \"@lib/events\";\n\n/**\n * 房间选项接口\n */\nexport interface IRoomOptions {\n /**\n * 房间号\n */\n id: string, \n /**\n * 房间名称\n */\n name: string,\n /**\n * 房间容量\n */\n size: number, \n /**\n * 最小容量\n */\n minSize: number,\n /**\n * 其他属性\n */\n attrs?: Record<string, any>,\n}\n\n/**\n * 房间玩家角色\n */\nexport enum PlayerRole {\n /**\n * 玩家\n */\n player = 'player',\n /**\n * 观众\n */\n watcher = 'watcher',\n}\n\n/**\n * 房间状态\n */\nexport enum RoomStatus {\n /**\n * 等待中\n */\n waiting = 'waiting',\n /**\n * 已准备\n */\n ready = 'ready',\n /**\n * 游戏中\n */\n playing = 'playing',\n}\n\n/**\n * 房间接口\n */\nexport interface IRoom extends IRoomOptions {\n /**\n * 房间玩家列表\n */\n players: RoomPlayer[];\n}\n\n/**\n * 房间玩家选项接口\n */\nexport interface IRoomPlayerOptions extends IPlayerOptions {\n /**\n * 房间Id\n */\n roomId?: string;\n}\n\n/**\n * 房间玩家接口\n */\nexport interface IRoomPlayer extends IRoomPlayerOptions, IPlayer {\n /**\n * 是否已准备\n */\n isReady: boolean;\n /**\n * 玩家角色\n */\n role: PlayerRole;\n /**\n * 是否为房主\n */\n isCreator: boolean;\n /**\n * 房间 Id\n */\n roomId: string;\n}\n\n/**\n * 房间玩家\n */\nexport class RoomPlayer extends Player implements IRoomPlayer {\n isReady: boolean = false;\n role: PlayerRole = PlayerRole.player;\n isCreator: boolean = false;\n roomId: string;\n\n constructor(player: Partial<IRoomPlayer>, role: PlayerRole = PlayerRole.player) {\n super(player);\n this.isReady = player.isReady || false;\n this.isCreator = player.isCreator || false;\n this.roomId = player.roomId || '';\n this.role = player.role || role;\n this.status = player.status || PlayerStatus.online;\n if (player instanceof Player && player.sender) super.setSender(player.sender);\n }\n\n toJSON() {\n return {\n ...super.toJSON(),\n role: this.role,\n isReady: this.isReady,\n isCreator: this.isCreator,\n };\n }\n}\n\n/**\n * 房间\n */\nexport class Room extends EventEmitter implements IRoom {\n /**\n * 监听房间事件\n * @param event 事件名,具体见 RoomEvents\n * @param listener 监听器\n * @returns this\n */\n on<K extends keyof RoomEvents>(event: K, listener: RoomEvents[K]): this {\n return super.on(event, listener);\n }\n\n /**\n * 触发房间事件\n * @param event 事件名,具体见 RoomEvents\n * @param args 参数\n * @returns 是否有监听器被触发\n */\n emit<K extends keyof RoomEvents>(event: K, ...args: Parameters<RoomEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n\n id: string;\n size: number = 10;\n name: string = '';\n minSize: number = 2;\n attrs?: Record<string, any>;\n players: RoomPlayer[] = [];\n\n /**\n * 有效玩家列表(非观众)\n */\n get validPlayers() {\n return this.players.filter((player) => player.role === PlayerRole.player);\n }\n\n /**\n * 观众列表\n */\n get watchers() {\n return this.players.filter((player) => player.role === PlayerRole.watcher);\n }\n\n /**\n * 消息发送器\n */\n private sender?: (type: string, ...message: any) => void;\n\n /**\n * 房间玩家是否已准备好\n */\n get isReady(): boolean {\n return this.players.length >= this.minSize\n && this.players.every((target) => target.isReady || target.role === PlayerRole.watcher); // is all player ready\n }\n\n /**\n * 房间状态\n */\n get status(): RoomStatus {\n if (!this.isReady) return RoomStatus.waiting;\n if (this.players.findIndex((target) => target.status === PlayerStatus.playing) != -1) return RoomStatus.playing;\n return RoomStatus.ready;\n }\n\n /**\n * 房间是否在游戏中\n */\n get isPlaying(): boolean {\n return this.status === RoomStatus.playing;\n }\n\n /**\n * 房间是否已满\n */\n get isFull(): boolean {\n return this.validPlayers.length == this.size;\n }\n\n /**\n * 房主\n */\n get owner(): RoomPlayer | undefined {\n const creator = this.players.find((player) => player.isCreator);\n return creator;\n }\n\n toJSON() {\n return {\n id: this.id,\n name: this.name,\n size: this.size || 10,\n minSize: this.minSize,\n status: this.status,\n players: this.players.map((player) => player.toJSON()),\n attrs: this.attrs,\n }\n }\n\n toString() {\n return JSON.stringify(this.toJSON());\n }\n\n constructor(room: Partial<IRoomOptions> | Room, players: RoomPlayer[] = []) {\n super();\n if (room instanceof Room) {\n this.players = room.players;\n this.players.forEach((p) => {\n p.roomId = room.id;\n });\n }\n\n this.id = room.id || new Date().getTime().toString();\n this.name = room.name || '';\n this.size = room.size || 10;\n this.minSize = room.minSize || 2;\n this.attrs = room.attrs;\n this.players = players;\n \n const events: Array<keyof RoomEvents> = ['message', 'command', 'start', 'end', 'all-ready', 'player-unready', 'player-ready', 'join', 'leave'];\n events.forEach((event) => {\n this.on(event, (...data: any) => {\n this.sender?.(event, ...data);\n });\n });\n }\n\n /**\n * 设置房主\n * @param {Player} player 玩家\n * @returns this\n */\n setCreator(player: Player) {\n const roomPlayer = this.searchPlayer(player);\n if (roomPlayer) {\n this.players.forEach((p) => {\n p.isCreator = false;\n });\n roomPlayer.isCreator = true;\n this.emit(\"update\", this);\n }\n return this;\n }\n\n /**\n * 添加玩家\n * @param {Player} player 玩家\n * @param {boolean} isCreator 是否房主\n * @returns 玩家实例 \n */\n addPlayer(player: Player, isCreator: boolean = false) {\n let roomPlayer = this.searchPlayer(player);\n if (roomPlayer) {\n if (roomPlayer.role === PlayerRole.watcher && !this.isFull && !this.isPlaying) {\n roomPlayer.role = PlayerRole.player;\n this.emit(\"update\", this);\n }\n return roomPlayer;\n }\n\n if (isCreator) {\n this.players.forEach((p) => {\n p.isCreator = false;\n });\n }\n roomPlayer = new RoomPlayer(player, this.isFull || this.isPlaying ? PlayerRole.watcher : PlayerRole.player);\n roomPlayer.isCreator = isCreator;\n roomPlayer.roomId = this.id;\n this.players.push(roomPlayer);\n this.emit(\"join\", { ...roomPlayer, roomId: this.id });\n \n return roomPlayer;\n }\n\n /**\n * 离开座位\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n leaveSeat(playerId: string): RoomPlayer;\n leaveSeat(player: IPlayer): RoomPlayer;\n leaveSeat(player: IPlayer | string) {\n const playerId = typeof player === \"string\" ? player : player.id;\n const roomPlayer = this.searchPlayer(playerId);\n if (roomPlayer && roomPlayer.role === PlayerRole.player) {\n roomPlayer.role = PlayerRole.watcher;\n roomPlayer.isReady = false;\n this.emit(\"leave\", { ...roomPlayer, roomId: this.id });\n if (roomPlayer.isCreator && this.validPlayers.length > 0) {\n this.validPlayers[0].isCreator = true;\n this.emit(\"update\", this);\n }\n }\n return roomPlayer!;\n }\n\n /**\n * 踢出玩家\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n kickPlayer(playerId: string): RoomPlayer;\n kickPlayer(player: IPlayer): RoomPlayer;\n kickPlayer(player: IPlayer | string) {\n const playerId = typeof player === \"string\" ? player : player.id;\n const index = this.players.findIndex((p) => p.id == playerId);\n const roomPlayer = this.players[index];\n if (index > -1) {\n this.emit(\"leave\", { ...roomPlayer, roomId: this.id });\n this.players.splice(index, 1);\n if (roomPlayer.isCreator && this.players.length > 0) {\n this.players[0].isCreator = true;\n this.emit(\"update\", this);\n }\n }\n return roomPlayer;\n }\n\n /**\n * 搜索玩家\n * @param {string | IPlayer} player 玩家 / 玩家 id\n */\n searchPlayer(playerId: string): RoomPlayer | undefined;\n searchPlayer(player: IPlayer): RoomPlayer | undefined;\n searchPlayer(player: string | IPlayer) {\n const playerId = typeof player === \"string\" ? player : player?.id;\n return this.players.find((player) => player.id == playerId);\n }\n\n /**\n * 开始游戏\n */\n start(sender: IPlayer) {\n if (!this.isReady) {\n throw new Error('room is not ready.');\n }\n if (this.status === RoomStatus.playing) {\n throw new Error('room is already started.');\n }\n this.players.forEach((player) => {\n if (player.role != PlayerRole.player) return;\n player.emit('status', PlayerStatus.playing);\n });\n this.emit(\"update\", this);\n return this.emit(\"start\", this);\n }\n\n /**\n * 结束游戏\n */\n end() {\n this.players.forEach((player) => {\n if (player.role != PlayerRole.player) return;\n player.emit('status', PlayerStatus.unready);\n });\n this.emit(\"update\", this);\n return this.emit(\"end\", this);\n }\n\n /**\n * 设置消息发送器\n * @param sender 消息发送器\n */\n setSender(sender: (type: string, ...message: any) => void) {\n this.sender = sender;\n return this;\n }\n}\n","import { EventEmitter } from \"events\";\nimport { TiaoomEvents } from \"@lib/events\";\nimport { IMessage, RecvMessageTypes, MessageTypes } from \"@lib/models/message\";\nimport { IRoom, IRoomPlayer, Room, IRoomOptions, IRoomPlayerOptions } from \"@lib/models/room\";\nimport { IPlayer, Player, IPlayerOptions, PlayerStatus } from \"@lib/models/player\";\n\nexport interface ITiaoomOptions {\n socket: IMessage;\n}\n\nexport class Tiaoom extends EventEmitter {\n rooms: Room[] = []; // room list\n players: Player[] = []; // player list\n messageInstance?: IMessage;\n\n constructor({ socket }: ITiaoomOptions) {\n super();\n this.messageInstance = socket;\n }\n\n /**\n * 导出 JSON 数据\n * @returns 房间与玩家数据\n */\n toJSON() {\n return {\n rooms: this.rooms,\n players: this.players,\n };\n }\n\n /**\n * 从数据加载\n * @param data 房间与玩家数据\n * @returns this\n */\n loadFrom(data: { rooms?: Room[]; players?: Player[] }) {\n this.rooms = data.rooms?.map((r) => new Room(r, r.players)) ?? [];\n this.players = data.players?.map((p) => new Player(p, p.status)) ?? [];\n this.rooms.forEach((room) => {\n room.setSender((type, message, sender) => {\n this.messageInstance?.send({ type: `room.${type}` as MessageTypes, data: message, sender: room });\n })\n })\n return this;\n }\n\n on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this {\n super.on(event, listener);\n return this\n }\n\n emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean {\n return super.emit(event, ...args);\n }\n\n run() {\n this.messageInstance?.on(\"message\", (message: any, cb?: (err: Error | null, data?: any) => any) => {\n try {\n switch (message.type) {\n case RecvMessageTypes.RoomList:\n return cb?.(null, this.rooms);\n case RecvMessageTypes.PlayerList:\n return cb?.(null, this.players);\n case RecvMessageTypes.RoomCreate:\n return this.createRoom(message.sender, message.data);\n case RecvMessageTypes.PlayerJoin:\n return this.joinPlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerLeave:\n return this.leavePlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerStandUp:\n return this.leaveSeat(message.sender, message.data);\n case RecvMessageTypes.RoomGet:\n return cb?.(null, this.searchRoom(message.data));\n case RecvMessageTypes.RoomStart:\n return this.startRoom(message.sender, message.data);\n case RecvMessageTypes.RoomKick:\n return this.kickPlayer(message.sender, message.data);\n case RecvMessageTypes.RoomTransfer:\n return this.transferOwner(message.sender, message.data);\n case RecvMessageTypes.RoomClose:\n return this.closeRoom(message.sender, message.data);\n case RecvMessageTypes.PlayerLogin:\n return this.loginPlayer(message.data);\n case RecvMessageTypes.PlayerLogout:\n return this.removePlayer(message.data);\n case RecvMessageTypes.PlayerReady:\n return this.readyPlayer(message.sender, message.data);\n case RecvMessageTypes.PlayerUnready:\n return this.unReadyPlayer(message.sender, message.data);\n case RecvMessageTypes.RoomPlayerCommand:\n return this.searchRoom(message.data)?.emit(\"player-command\", { ...message.data , sender: message.sender });\n case RecvMessageTypes.GlobalCommand:\n return this.emit(\"command\", { ...message.data , sender: message.sender });\n default:\n throw new Error('unknown message type.');\n }\n } catch (error) {\n cb?.(error as Error);\n this.messageInstance?.send({\n type: MessageTypes.PlayerError,\n data: {\n name: (error as Error).name, \n message: (error as Error).message,\n stack: (error as Error).stack,\n },\n sender: message.sender,\n });\n }\n });\n\n this.on('player', (player, online) => {\n this.messageInstance?.send({ type: online ? MessageTypes.PlayerLogin : MessageTypes.PlayerLogout, data: player });\n });\n\n this.on('players', (players) => {\n this.messageInstance?.send({ type: MessageTypes.PlayerList, data: players });\n });\n\n this.on('room', (room) => {\n this.messageInstance?.send({ type: MessageTypes.RoomCreate, data: room });\n });\n\n this.on('room-player', (room) => {\n this.messageInstance?.send({ type: MessageTypes.RoomUpdate, data: room });\n });\n\n this.on('rooms', (rooms) => {\n this.messageInstance?.send({ type: MessageTypes.RoomList, data: rooms });\n });\n\n this.on('message', (data, sender) => {\n this.messageInstance?.send({ type: MessageTypes.GlobalMessage, data, sender });\n });\n\n return this;\n }\n\n searchPlayer(player: string): Player | undefined;\n searchPlayer(player: IPlayerOptions | IRoomPlayerOptions): Player | undefined;\n\n searchPlayer(player: IPlayerOptions | IRoomPlayerOptions | string) {\n const playerId = typeof player === \"string\" ? player : player?.id;\n return this.players.find((target) => target.id === playerId);\n }\n\n searchRoom(room: string): Room | undefined;\n searchRoom(room: Partial<IRoomOptions>): Room | undefined;\n\n searchRoom(room: Partial<IRoomOptions> | string) {\n const roomId = typeof room === \"string\" ? room : room?.id;\n return this.rooms.find((target) => target.id === roomId);\n }\n\n createRoom(sender: IPlayer, options: IRoomOptions) {\n if (!options.name) {\n throw new Error('missing room id or name.');\n }\n const roomInstance = this.searchRoom(options);\n if (roomInstance) {\n throw new Error('room already exists.');\n }\n\n if (this.rooms.some(r => r.players.some(p => p.id === sender.id))) {\n throw new Error('you are already in a room.');\n }\n\n const room = new Room(options);\n room.setSender((type, message, sender) => {\n this.messageInstance?.send({ type: `room.${type}` as MessageTypes, data: message, sender: room });\n });\n \n this.rooms.push(room);\n this.emit(\"room\", room);\n this.joinPlayer(sender, { roomId: room.id, ...sender }, true);\n return room;\n }\n\n startRoom(sender: IPlayer, room: IRoom) {\n const roomInstance = this.searchRoom(room);\n if (!roomInstance) {\n throw new Error('room not found.');\n }\n roomInstance.start(sender);\n\n return this.emit(\"room-player\", roomInstance);\n }\n\n closeRoom(sender: IPlayer, room: IRoom) {\n const roomIndex = this.rooms.findIndex((r) => r.id === room.id);\n const roomInstance = this.rooms[roomIndex];\n if (!roomInstance) {\n throw new Error('room not found.');\n }\n\n if (roomInstance.players.length && !roomInstance.players.some(p => p.id === sender.id && p.isCreator)) {\n throw new Error('only room creator can close the room.');\n }\n\n room = this.rooms.splice(roomIndex, 1)[0];\n\n this.emit(\"rooms\", this.rooms);\n roomInstance.emit('close');\n return room;\n }\n\n kickPlayer(sender: IPlayer, data: { roomId: string, playerId: string }) {\n const room = this.searchRoom(data.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const senderInRoom = room.searchPlayer(sender);\n if (!senderInRoom || !senderInRoom.isCreator) {\n throw new Error('permission denied.');\n }\n\n const targetPlayer = room.players.find(p => p.id === data.playerId);\n if (!targetPlayer) {\n throw new Error('player not found in room.');\n }\n\n const roomPlayer = room.kickPlayer(targetPlayer);\n if (roomPlayer) this.emit(\"room-player\", room);\n return roomPlayer;\n }\n\n transferOwner(sender: IPlayer, data: { roomId: string, playerId: string }) {\n const room = this.searchRoom(data.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const senderInRoom = room.searchPlayer(sender);\n if (!senderInRoom || !senderInRoom.isCreator) {\n throw new Error('permission denied.');\n }\n\n const targetPlayer = room.players.find(p => p.id === data.playerId);\n if (!targetPlayer) {\n throw new Error('player not found in room.');\n }\n\n if (targetPlayer.id === sender.id) {\n return;\n }\n\n senderInRoom.isCreator = false;\n targetPlayer.isCreator = true;\n\n this.emit(\"room-player\", room);\n return room;\n }\n\n loginPlayer (player: IPlayerOptions, cb?: (data: { player: Player }) => void): Player {\n let playerInstance = this.searchPlayer(player);\n if (!playerInstance?.sender) {\n if (!playerInstance) {\n playerInstance = new Player(player);\n this.players.push(playerInstance);\n }\n playerInstance.setSender((type, message) => {\n this.messageInstance?.send({ type: `player.${type}` as MessageTypes, data: message, sender: playerInstance });\n });\n this.emit(\"player\", playerInstance, true);\n }\n \n playerInstance.emit(\"status\", playerInstance.status);\n cb?.({ player: playerInstance });\n return playerInstance;\n }\n\n joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator: boolean = false) {\n let playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n playerInstance = this.loginPlayer(sender);\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.addPlayer(playerInstance, isCreator);\n if (roomPlayer) {\n this.emit(\"room-player\", room);\n }\n\n return roomPlayer;\n }\n\n leavePlayer(sender: IPlayer, player: IRoomPlayerOptions) {\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const playerInstance = room.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not in room.');\n }\n\n const roomPlayer = room.kickPlayer(playerInstance);\n\n if (roomPlayer) this.emit(\"room-player\", room);\n\n return roomPlayer;\n }\n \n leaveSeat(sender: IPlayer, player: IRoomPlayerOptions) {\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const playerInstance = room.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not in room.');\n }\n\n const roomPlayer = room.leaveSeat(playerInstance);\n if (roomPlayer) this.emit(\"room-player\", room);\n\n return roomPlayer;\n }\n\n readyPlayer(sender: IPlayer, player: IRoomPlayer) {\n const playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not found.');\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.searchPlayer(playerInstance);\n \n if (!roomPlayer) {\n throw new Error('player not in room.');\n }\n\n roomPlayer.isReady = true;\n\n if (room.isReady) {\n room.emit(\"all-ready\", room.players);\n }\n\n playerInstance.emit(\"status\", PlayerStatus.ready);\n\n room.emit(\"player-ready\", { ...player, ...roomPlayer });\n room.emit('update', room);\n\n return this;\n }\n \n unReadyPlayer(sender: IPlayer, player: IRoomPlayer) {\n const playerInstance = this.searchPlayer(sender);\n if (!playerInstance) {\n throw new Error('player not found.');\n }\n\n if (!player.roomId) {\n throw new Error('missing room id.');\n }\n\n const room = this.rooms.find((room) => room.id === player.roomId);\n if (!room) {\n throw new Error('room not found.');\n }\n\n const roomPlayer = room.searchPlayer(playerInstance);\n \n if (!roomPlayer) {\n throw new Error('player not in room.');\n }\n\n roomPlayer.isReady = false;\n playerInstance.emit(\"status\", PlayerStatus.unready);\n room.emit(\"player-unready\", { ...player, ...roomPlayer });\n room.emit('update', room);\n\n return this;\n }\n\n removePlayer(sender: IPlayer) {\n const playerIndex = this.players.findIndex((p) => p.id === sender?.id);\n const player = this.players[playerIndex];\n if (playerIndex > -1) {\n this.players.splice(playerIndex, 1)[0];\n this.emit(\"player\", player, false);\n if (this.rooms.some(r => r.searchPlayer(player))) {\n setTimeout(() => {\n if (this.players.some(p => p.id === sender.id)) return; // player is online\n this.rooms.filter(r => r.searchPlayer(player)).forEach(r => {\n this.leavePlayer(sender, { ...sender, roomId: r.id });\n });\n }, 5 * 60 * 1000); // 5 minutes later\n }\n }\n return player;\n }\n}\n\nexport * from \"@lib/models/message\";\nexport * from \"@lib/models/room\";\nexport * from \"@lib/models/player\";\nexport * from 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package/src/index.d.cts CHANGED
@@ -140,12 +140,7 @@ declare class Player extends EventEmitter$1 implements IPlayer {
140
140
  attributes?: any;
141
141
  status: PlayerStatus;
142
142
  sender?: (type: string, ...message: any) => void;
143
- constructor({
144
- id,
145
- name,
146
- attributes,
147
- sender
148
- }: IPlayerOptions);
143
+ constructor(player: Partial<IPlayerOptions> | Player, status?: PlayerStatus);
149
144
  toJSON(): {
150
145
  id: string;
151
146
  name: string;
@@ -625,6 +620,10 @@ interface IRoomPlayer extends IRoomPlayerOptions, IPlayer {
625
620
  * 是否为房主
626
621
  */
627
622
  isCreator: boolean;
623
+ /**
624
+ * 房间 Id
625
+ */
626
+ roomId: string;
628
627
  }
629
628
  /**
630
629
  * 房间玩家
@@ -633,8 +632,8 @@ declare class RoomPlayer extends Player implements IRoomPlayer {
633
632
  isReady: boolean;
634
633
  role: PlayerRole;
635
634
  isCreator: boolean;
636
- roomId?: string;
637
- constructor(player: IPlayer | Player, role?: PlayerRole);
635
+ roomId: string;
636
+ constructor(player: Partial<IRoomPlayer>, role?: PlayerRole);
638
637
  toJSON(): {
639
638
  role: PlayerRole;
640
639
  isReady: boolean;
@@ -719,13 +718,7 @@ declare class Room extends EventEmitter$1 implements IRoom {
719
718
  attrs: Record<string, any> | undefined;
720
719
  };
721
720
  toString(): string;
722
- constructor({
723
- id,
724
- name,
725
- size,
726
- minSize,
727
- attrs
728
- }: Partial<IRoomOptions>);
721
+ constructor(room: Partial<IRoomOptions> | Room, players?: RoomPlayer[]);
729
722
  /**
730
723
  * 设置房主
731
724
  * @param {Player} player 玩家
@@ -797,8 +790,8 @@ declare class Tiaoom extends EventEmitter {
797
790
  * @returns this
798
791
  */
799
792
  loadFrom(data: {
800
- rooms?: IRoom[];
801
- players?: IPlayer[];
793
+ rooms?: Room[];
794
+ players?: Player[];
802
795
  }): this;
803
796
  on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this;
804
797
  emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean;
package/src/index.d.mts CHANGED
@@ -140,12 +140,7 @@ declare class Player extends EventEmitter$1 implements IPlayer {
140
140
  attributes?: any;
141
141
  status: PlayerStatus;
142
142
  sender?: (type: string, ...message: any) => void;
143
- constructor({
144
- id,
145
- name,
146
- attributes,
147
- sender
148
- }: IPlayerOptions);
143
+ constructor(player: Partial<IPlayerOptions> | Player, status?: PlayerStatus);
149
144
  toJSON(): {
150
145
  id: string;
151
146
  name: string;
@@ -625,6 +620,10 @@ interface IRoomPlayer extends IRoomPlayerOptions, IPlayer {
625
620
  * 是否为房主
626
621
  */
627
622
  isCreator: boolean;
623
+ /**
624
+ * 房间 Id
625
+ */
626
+ roomId: string;
628
627
  }
629
628
  /**
630
629
  * 房间玩家
@@ -633,8 +632,8 @@ declare class RoomPlayer extends Player implements IRoomPlayer {
633
632
  isReady: boolean;
634
633
  role: PlayerRole;
635
634
  isCreator: boolean;
636
- roomId?: string;
637
- constructor(player: IPlayer | Player, role?: PlayerRole);
635
+ roomId: string;
636
+ constructor(player: Partial<IRoomPlayer>, role?: PlayerRole);
638
637
  toJSON(): {
639
638
  role: PlayerRole;
640
639
  isReady: boolean;
@@ -719,13 +718,7 @@ declare class Room extends EventEmitter$1 implements IRoom {
719
718
  attrs: Record<string, any> | undefined;
720
719
  };
721
720
  toString(): string;
722
- constructor({
723
- id,
724
- name,
725
- size,
726
- minSize,
727
- attrs
728
- }: Partial<IRoomOptions>);
721
+ constructor(room: Partial<IRoomOptions> | Room, players?: RoomPlayer[]);
729
722
  /**
730
723
  * 设置房主
731
724
  * @param {Player} player 玩家
@@ -797,8 +790,8 @@ declare class Tiaoom extends EventEmitter {
797
790
  * @returns this
798
791
  */
799
792
  loadFrom(data: {
800
- rooms?: IRoom[];
801
- players?: IPlayer[];
793
+ rooms?: Room[];
794
+ players?: Player[];
802
795
  }): this;
803
796
  on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this;
804
797
  emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean;
package/src/index.mjs CHANGED
@@ -215,7 +215,7 @@ let PlayerStatus = /* @__PURE__ */ function(PlayerStatus$1) {
215
215
  /**
216
216
  * 玩家
217
217
  */
218
- var Player = class extends EventEmitter$1 {
218
+ var Player = class Player extends EventEmitter$1 {
219
219
  /**
220
220
  * 监听玩家事件
221
221
  * @param event 事件名,具体见 PlayEvents
@@ -234,17 +234,19 @@ var Player = class extends EventEmitter$1 {
234
234
  emit(event, ...args) {
235
235
  return super.emit(event, ...args);
236
236
  }
237
- constructor({ id = (/* @__PURE__ */ new Date()).getTime().toString(), name = "", attributes, sender }) {
237
+ constructor(player, status = PlayerStatus.online) {
238
238
  super();
239
239
  this.id = "";
240
240
  this.name = "";
241
241
  this.status = PlayerStatus.online;
242
- this.id = id;
243
- this.name = name;
244
- this.attributes = attributes;
245
- this.sender = sender;
246
- this.on("status", (status) => {
247
- this.status = status;
242
+ this.id = player.id || (/* @__PURE__ */ new Date()).getTime().toString();
243
+ this.name = player.name || "";
244
+ this.attributes = player.attributes || {};
245
+ this.sender = player.sender;
246
+ if (player instanceof Player) this.status = player.status;
247
+ this.status = status;
248
+ this.on("status", (status$1) => {
249
+ this.status = status$1;
248
250
  });
249
251
  [
250
252
  "command",
@@ -322,7 +324,11 @@ var RoomPlayer = class extends Player {
322
324
  this.isReady = false;
323
325
  this.role = PlayerRole.player;
324
326
  this.isCreator = false;
325
- this.role = role;
327
+ this.isReady = player.isReady || false;
328
+ this.isCreator = player.isCreator || false;
329
+ this.roomId = player.roomId || "";
330
+ this.role = player.role || role;
331
+ this.status = player.status || PlayerStatus.online;
326
332
  if (player instanceof Player && player.sender) super.setSender(player.sender);
327
333
  }
328
334
  toJSON() {
@@ -337,7 +343,7 @@ var RoomPlayer = class extends Player {
337
343
  /**
338
344
  * 房间
339
345
  */
340
- var Room = class extends EventEmitter$1 {
346
+ var Room = class Room extends EventEmitter$1 {
341
347
  /**
342
348
  * 监听房间事件
343
349
  * @param event 事件名,具体见 RoomEvents
@@ -414,17 +420,24 @@ var Room = class extends EventEmitter$1 {
414
420
  toString() {
415
421
  return JSON.stringify(this.toJSON());
416
422
  }
417
- constructor({ id = (/* @__PURE__ */ new Date()).getTime().toString(), name = "", size = 10, minSize = 2, attrs }) {
423
+ constructor(room, players = []) {
418
424
  super();
419
425
  this.size = 10;
420
426
  this.name = "";
421
427
  this.minSize = 2;
422
428
  this.players = [];
423
- this.id = id;
424
- this.name = name;
425
- this.size = size;
426
- this.minSize = minSize;
427
- this.attrs = attrs;
429
+ if (room instanceof Room) {
430
+ this.players = room.players;
431
+ this.players.forEach((p) => {
432
+ p.roomId = room.id;
433
+ });
434
+ }
435
+ this.id = room.id || (/* @__PURE__ */ new Date()).getTime().toString();
436
+ this.name = room.name || "";
437
+ this.size = room.size || 10;
438
+ this.minSize = room.minSize || 2;
439
+ this.attrs = room.attrs;
440
+ this.players = players;
428
441
  [
429
442
  "message",
430
443
  "command",
@@ -481,8 +494,8 @@ var Room = class extends EventEmitter$1 {
481
494
  roomPlayer.roomId = this.id;
482
495
  this.players.push(roomPlayer);
483
496
  this.emit("join", {
484
- roomId: this.id,
485
- ...roomPlayer
497
+ ...roomPlayer,
498
+ roomId: this.id
486
499
  });
487
500
  return roomPlayer;
488
501
  }
@@ -493,8 +506,8 @@ var Room = class extends EventEmitter$1 {
493
506
  roomPlayer.role = PlayerRole.watcher;
494
507
  roomPlayer.isReady = false;
495
508
  this.emit("leave", {
496
- roomId: this.id,
497
- ...roomPlayer
509
+ ...roomPlayer,
510
+ roomId: this.id
498
511
  });
499
512
  if (roomPlayer.isCreator && this.validPlayers.length > 0) {
500
513
  this.validPlayers[0].isCreator = true;
@@ -509,8 +522,8 @@ var Room = class extends EventEmitter$1 {
509
522
  const roomPlayer = this.players[index];
510
523
  if (index > -1) {
511
524
  this.emit("leave", {
512
- roomId: this.id,
513
- ...roomPlayer
525
+ ...roomPlayer,
526
+ roomId: this.id
514
527
  });
515
528
  this.players.splice(index, 1);
516
529
  if (roomPlayer.isCreator && this.players.length > 0) {
@@ -584,8 +597,18 @@ var Tiaoom = class extends EventEmitter {
584
597
  */
585
598
  loadFrom(data) {
586
599
  var _data$rooms, _data$players;
587
- this.rooms = ((_data$rooms = data.rooms) === null || _data$rooms === void 0 ? void 0 : _data$rooms.map((r) => new Room(r))) ?? [];
588
- this.players = ((_data$players = data.players) === null || _data$players === void 0 ? void 0 : _data$players.map((p) => new Player(p))) ?? [];
600
+ this.rooms = ((_data$rooms = data.rooms) === null || _data$rooms === void 0 ? void 0 : _data$rooms.map((r) => new Room(r, r.players))) ?? [];
601
+ this.players = ((_data$players = data.players) === null || _data$players === void 0 ? void 0 : _data$players.map((p) => new Player(p, p.status))) ?? [];
602
+ this.rooms.forEach((room) => {
603
+ room.setSender((type, message, sender) => {
604
+ var _this$messageInstance;
605
+ (_this$messageInstance = this.messageInstance) === null || _this$messageInstance === void 0 || _this$messageInstance.send({
606
+ type: `room.${type}`,
607
+ data: message,
608
+ sender: room
609
+ });
610
+ });
611
+ });
589
612
  return this;
590
613
  }
591
614
  on(event, listener) {
@@ -596,8 +619,8 @@ var Tiaoom = class extends EventEmitter {
596
619
  return super.emit(event, ...args);
597
620
  }
598
621
  run() {
599
- var _this$messageInstance;
600
- (_this$messageInstance = this.messageInstance) === null || _this$messageInstance === void 0 || _this$messageInstance.on("message", (message, cb) => {
622
+ var _this$messageInstance2;
623
+ (_this$messageInstance2 = this.messageInstance) === null || _this$messageInstance2 === void 0 || _this$messageInstance2.on("message", (message, cb) => {
601
624
  try {
602
625
  switch (message.type) {
603
626
  case RecvMessageTypes.RoomList: return cb === null || cb === void 0 ? void 0 : cb(null, this.rooms);
@@ -628,9 +651,9 @@ var Tiaoom = class extends EventEmitter {
628
651
  default: throw new Error("unknown message type.");
629
652
  }
630
653
  } catch (error) {
631
- var _this$messageInstance2;
654
+ var _this$messageInstance3;
632
655
  cb === null || cb === void 0 || cb(error);
633
- (_this$messageInstance2 = this.messageInstance) === null || _this$messageInstance2 === void 0 || _this$messageInstance2.send({
656
+ (_this$messageInstance3 = this.messageInstance) === null || _this$messageInstance3 === void 0 || _this$messageInstance3.send({
634
657
  type: MessageTypes.PlayerError,
635
658
  data: {
636
659
  name: error.name,
@@ -642,43 +665,43 @@ var Tiaoom = class extends EventEmitter {
642
665
  }
643
666
  });
644
667
  this.on("player", (player, online) => {
645
- var _this$messageInstance3;
646
- (_this$messageInstance3 = this.messageInstance) === null || _this$messageInstance3 === void 0 || _this$messageInstance3.send({
668
+ var _this$messageInstance4;
669
+ (_this$messageInstance4 = this.messageInstance) === null || _this$messageInstance4 === void 0 || _this$messageInstance4.send({
647
670
  type: online ? MessageTypes.PlayerLogin : MessageTypes.PlayerLogout,
648
671
  data: player
649
672
  });
650
673
  });
651
674
  this.on("players", (players) => {
652
- var _this$messageInstance4;
653
- (_this$messageInstance4 = this.messageInstance) === null || _this$messageInstance4 === void 0 || _this$messageInstance4.send({
675
+ var _this$messageInstance5;
676
+ (_this$messageInstance5 = this.messageInstance) === null || _this$messageInstance5 === void 0 || _this$messageInstance5.send({
654
677
  type: MessageTypes.PlayerList,
655
678
  data: players
656
679
  });
657
680
  });
658
681
  this.on("room", (room) => {
659
- var _this$messageInstance5;
660
- (_this$messageInstance5 = this.messageInstance) === null || _this$messageInstance5 === void 0 || _this$messageInstance5.send({
682
+ var _this$messageInstance6;
683
+ (_this$messageInstance6 = this.messageInstance) === null || _this$messageInstance6 === void 0 || _this$messageInstance6.send({
661
684
  type: MessageTypes.RoomCreate,
662
685
  data: room
663
686
  });
664
687
  });
665
688
  this.on("room-player", (room) => {
666
- var _this$messageInstance6;
667
- (_this$messageInstance6 = this.messageInstance) === null || _this$messageInstance6 === void 0 || _this$messageInstance6.send({
689
+ var _this$messageInstance7;
690
+ (_this$messageInstance7 = this.messageInstance) === null || _this$messageInstance7 === void 0 || _this$messageInstance7.send({
668
691
  type: MessageTypes.RoomUpdate,
669
692
  data: room
670
693
  });
671
694
  });
672
695
  this.on("rooms", (rooms) => {
673
- var _this$messageInstance7;
674
- (_this$messageInstance7 = this.messageInstance) === null || _this$messageInstance7 === void 0 || _this$messageInstance7.send({
696
+ var _this$messageInstance8;
697
+ (_this$messageInstance8 = this.messageInstance) === null || _this$messageInstance8 === void 0 || _this$messageInstance8.send({
675
698
  type: MessageTypes.RoomList,
676
699
  data: rooms
677
700
  });
678
701
  });
679
702
  this.on("message", (data, sender) => {
680
- var _this$messageInstance8;
681
- (_this$messageInstance8 = this.messageInstance) === null || _this$messageInstance8 === void 0 || _this$messageInstance8.send({
703
+ var _this$messageInstance9;
704
+ (_this$messageInstance9 = this.messageInstance) === null || _this$messageInstance9 === void 0 || _this$messageInstance9.send({
682
705
  type: MessageTypes.GlobalMessage,
683
706
  data,
684
707
  sender
@@ -700,15 +723,15 @@ var Tiaoom = class extends EventEmitter {
700
723
  if (this.rooms.some((r) => r.players.some((p) => p.id === sender.id))) throw new Error("you are already in a room.");
701
724
  const room = new Room(options);
702
725
  room.setSender((type, message, sender$1) => {
703
- var _this$messageInstance9;
704
- (_this$messageInstance9 = this.messageInstance) === null || _this$messageInstance9 === void 0 || _this$messageInstance9.send({
726
+ var _this$messageInstance10;
727
+ (_this$messageInstance10 = this.messageInstance) === null || _this$messageInstance10 === void 0 || _this$messageInstance10.send({
705
728
  type: `room.${type}`,
706
729
  data: message,
707
730
  sender: room
708
731
  });
709
732
  });
710
- this.emit("room", room);
711
733
  this.rooms.push(room);
734
+ this.emit("room", room);
712
735
  this.joinPlayer(sender, {
713
736
  roomId: room.id,
714
737
  ...sender
@@ -757,20 +780,22 @@ var Tiaoom = class extends EventEmitter {
757
780
  }
758
781
  loginPlayer(player, cb) {
759
782
  let playerInstance = this.searchPlayer(player);
760
- if (!playerInstance) {
761
- playerInstance = new Player(player);
783
+ if (!(playerInstance === null || playerInstance === void 0 ? void 0 : playerInstance.sender)) {
784
+ if (!playerInstance) {
785
+ playerInstance = new Player(player);
786
+ this.players.push(playerInstance);
787
+ }
762
788
  playerInstance.setSender((type, message) => {
763
- var _this$messageInstance10;
764
- (_this$messageInstance10 = this.messageInstance) === null || _this$messageInstance10 === void 0 || _this$messageInstance10.send({
789
+ var _this$messageInstance11;
790
+ (_this$messageInstance11 = this.messageInstance) === null || _this$messageInstance11 === void 0 || _this$messageInstance11.send({
765
791
  type: `player.${type}`,
766
792
  data: message,
767
793
  sender: playerInstance
768
794
  });
769
795
  });
770
- this.players.push(playerInstance);
771
796
  this.emit("player", playerInstance, true);
772
797
  }
773
- playerInstance.emit("status", PlayerStatus.online);
798
+ playerInstance.emit("status", playerInstance.status);
774
799
  cb === null || cb === void 0 || cb({ player: playerInstance });
775
800
  return playerInstance;
776
801
  }