tiaoom 0.0.12 → 0.0.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/src/index.d.cts CHANGED
@@ -20,6 +20,24 @@ interface BaseEvents {
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  */
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  error: (error: Error) => void;
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  }
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+ /**
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+ * 基础事件定义(Emitter 版本)
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+ */
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+ interface BaseEmitterEvents {
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+ /**
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+ * 服务初始化回调
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+ */
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+ ready: [];
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+ /**
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+ * 服务关闭回调
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+ */
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+ close: [];
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+ /**
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+ * 错误回调
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+ * @param {Error} error 错误信息
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+ */
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+ error: [error: Error];
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+ }
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  //#endregion
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  //#region lib/events/player.d.ts
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  /**
@@ -146,6 +164,22 @@ declare class Player extends EventEmitter$1 implements IPlayer {
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  * player: 'command', 'message', 'join', 'leave', 'status'
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  */
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  declare enum MessageTypes {
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+ /**
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+ * 连接准备就绪事件
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+ */
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+ SysReady = "sys.ready",
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+ /**
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+ * 连接关闭事件
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+ */
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+ SysClose = "sys.close",
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+ /**
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+ * 错误事件
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+ */
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+ SysError = "sys.error",
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+ /**
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+ * 全局错误
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+ */
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+ GlobalError = "global.error",
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  /**
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  * 房间列表
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  */
@@ -158,10 +192,6 @@ declare enum MessageTypes {
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  * 房间更新
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  */
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  RoomUpdate = "room.update",
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- /**
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- * 房间准备
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- */
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- RoomReady = "room.ready",
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  /**
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  * 房间开始
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  */
@@ -182,6 +212,10 @@ declare enum MessageTypes {
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  * 房间命令
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  */
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  RoomCommand = "room.command",
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+ /**
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+ * 房间内玩家发送的指令
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+ */
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+ RoomPlayerCommand = "room.player-command",
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  /**
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  * 房间消息
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  */
@@ -194,14 +228,6 @@ declare enum MessageTypes {
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  * 玩家离开房间
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  */
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  RoomLeave = "room.leave",
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- /**
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- * 房间踢出玩家
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- */
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- RoomKick = "room.kick",
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- /**
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- * 房间转移
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- */
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- RoomTransfer = "room.transfer",
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  /**
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  * 房间玩家准备
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  */
@@ -223,33 +249,17 @@ declare enum MessageTypes {
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  */
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  PlayerLogout = "player.logout",
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  /**
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- * 玩家消息
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+ * *玩家消息
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  */
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  PlayerMessage = "player.message",
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  /**
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- * 玩家命令
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+ * *玩家命令
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  */
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  PlayerCommand = "player.command",
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- /**
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- * 玩家准备
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- */
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- PlayerReady = "player.ready",
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- /**
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- * 玩家取消准备
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- */
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- PlayerUnready = "player.unready",
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- /**
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- * 全局命令
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- */
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- GlobalCommand = "global.command",
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  /**
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  * 全局消息
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  */
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  GlobalMessage = "global.message",
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- /**
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- * 全局错误
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- */
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- GlobalError = "global.error",
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  }
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  /**
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  * 消息包接口
@@ -277,7 +287,7 @@ interface IMessageData extends IMessagePackage {
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  /**
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  * 消息通信接口
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  */
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- interface IMessage extends EventEmitter$1 {
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+ interface IMessage extends EventEmitter$1<IMessageEmitterEvents> {
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  /**
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  * 监听消息事件
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  * @param event 事件名,具体见 MessageEvents
@@ -313,6 +323,17 @@ interface IMessageEvents extends BaseEvents {
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  */
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  message: (data: IMessageData, cb?: (...params: any) => any) => void;
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  }
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+ /**
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+ * 消息事件定义(Emitter 版本)
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+ */
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+ interface IMessageEmitterEvents extends BaseEmitterEvents {
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+ /**
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+ * 服务接收数据
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+ * @param {IMessagePackage} data 消息数据
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+ * @param {(...params:any) => any} [cb] 回调函数
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+ */
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+ message: [data: IMessageData, cb?: (...params: any) => any];
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+ }
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  //#endregion
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  //#region lib/events/room.d.ts
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  /**
@@ -338,7 +359,7 @@ interface RoomEvents extends BaseEvents {
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  * 房间聊天
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  * @param {string} data 消息内容
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  **/
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- message: (data: string) => void;
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+ message: (data: string, sender?: IRoomPlayer) => void;
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  /**
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  * 玩家发送的房间命令
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  * @param {IMessagePackage} message 命令内容
@@ -419,6 +440,11 @@ interface TiaoomEvents extends BaseEvents {
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  command: (data: any & {
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  sender: Player;
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  }) => void;
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+ /**
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+ * 全局聊天
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+ * @param {string} data 消息内容
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+ **/
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+ message: (data: string, sender?: Player) => void;
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  }
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  //#endregion
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  //#region lib/models/room.d.ts
@@ -691,5 +717,5 @@ declare class Tiaoom extends EventEmitter {
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  removePlayer(sender: IPlayer): Player;
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  }
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  //#endregion
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- export { IMessage, IMessageData, IMessageEvents, IMessagePackage, IPlayer, IPlayerOptions, IRoom, IRoomOptions, IRoomPlayer, IRoomPlayerOptions, ITiaoomOptions, MessageTypes, Player, PlayerEvents, PlayerRole, PlayerStatus, Room, RoomEvents, RoomPlayer, RoomStatus, Tiaoom, TiaoomEvents };
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+ export { IMessage, IMessageData, IMessageEmitterEvents, IMessageEvents, IMessagePackage, IPlayer, IPlayerOptions, IRoom, IRoomOptions, IRoomPlayer, IRoomPlayerOptions, ITiaoomOptions, MessageTypes, Player, PlayerEvents, PlayerRole, PlayerStatus, Room, RoomEvents, RoomPlayer, RoomStatus, Tiaoom, TiaoomEvents };
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  //# sourceMappingURL=index.d.cts.map
package/src/index.d.mts CHANGED
@@ -20,6 +20,24 @@ interface BaseEvents {
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  */
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  error: (error: Error) => void;
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  }
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+ /**
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+ * 基础事件定义(Emitter 版本)
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+ */
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+ interface BaseEmitterEvents {
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+ /**
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+ * 服务初始化回调
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+ */
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+ ready: [];
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+ /**
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+ * 服务关闭回调
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+ */
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+ close: [];
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+ /**
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+ * 错误回调
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+ * @param {Error} error 错误信息
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+ */
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+ error: [error: Error];
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+ }
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  //#endregion
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  //#region lib/events/player.d.ts
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  /**
@@ -146,6 +164,22 @@ declare class Player extends EventEmitter$1 implements IPlayer {
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  * player: 'command', 'message', 'join', 'leave', 'status'
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  */
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  declare enum MessageTypes {
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+ /**
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+ * 连接准备就绪事件
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+ */
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+ SysReady = "sys.ready",
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+ /**
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+ * 连接关闭事件
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+ */
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+ SysClose = "sys.close",
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+ /**
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+ * 错误事件
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+ */
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+ SysError = "sys.error",
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+ /**
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+ * 全局错误
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+ */
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+ GlobalError = "global.error",
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  /**
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  * 房间列表
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  */
@@ -158,10 +192,6 @@ declare enum MessageTypes {
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  * 房间更新
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  */
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  RoomUpdate = "room.update",
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- /**
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- * 房间准备
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- */
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- RoomReady = "room.ready",
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  /**
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  * 房间开始
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  */
@@ -182,6 +212,10 @@ declare enum MessageTypes {
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  * 房间命令
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  */
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  RoomCommand = "room.command",
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+ /**
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+ * 房间内玩家发送的指令
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+ */
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+ RoomPlayerCommand = "room.player-command",
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  /**
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  * 房间消息
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  */
@@ -194,14 +228,6 @@ declare enum MessageTypes {
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  * 玩家离开房间
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  */
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  RoomLeave = "room.leave",
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- /**
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- * 房间踢出玩家
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- */
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- RoomKick = "room.kick",
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- /**
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- * 房间转移
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- */
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- RoomTransfer = "room.transfer",
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  /**
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  * 房间玩家准备
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  */
@@ -223,33 +249,17 @@ declare enum MessageTypes {
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  */
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  PlayerLogout = "player.logout",
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  /**
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- * 玩家消息
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+ * *玩家消息
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  */
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  PlayerMessage = "player.message",
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  /**
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- * 玩家命令
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+ * *玩家命令
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  */
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  PlayerCommand = "player.command",
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- /**
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- * 玩家准备
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- */
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- PlayerReady = "player.ready",
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- /**
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- * 玩家取消准备
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- */
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- PlayerUnready = "player.unready",
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- /**
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- * 全局命令
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- */
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- GlobalCommand = "global.command",
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  /**
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  * 全局消息
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  */
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  GlobalMessage = "global.message",
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- /**
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- * 全局错误
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- */
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- GlobalError = "global.error",
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  }
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  /**
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  * 消息包接口
@@ -277,7 +287,7 @@ interface IMessageData extends IMessagePackage {
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  /**
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  * 消息通信接口
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  */
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- interface IMessage extends EventEmitter$1 {
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+ interface IMessage extends EventEmitter$1<IMessageEmitterEvents> {
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  /**
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  * 监听消息事件
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  * @param event 事件名,具体见 MessageEvents
@@ -313,6 +323,17 @@ interface IMessageEvents extends BaseEvents {
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  */
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  message: (data: IMessageData, cb?: (...params: any) => any) => void;
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  }
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+ /**
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+ * 消息事件定义(Emitter 版本)
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+ */
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+ interface IMessageEmitterEvents extends BaseEmitterEvents {
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+ /**
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+ * 服务接收数据
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+ * @param {IMessagePackage} data 消息数据
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+ * @param {(...params:any) => any} [cb] 回调函数
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+ */
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+ message: [data: IMessageData, cb?: (...params: any) => any];
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+ }
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  //#endregion
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  //#region lib/events/room.d.ts
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  /**
@@ -338,7 +359,7 @@ interface RoomEvents extends BaseEvents {
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  * 房间聊天
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  * @param {string} data 消息内容
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  **/
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- message: (data: string) => void;
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+ message: (data: string, sender?: IRoomPlayer) => void;
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  /**
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  * 玩家发送的房间命令
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  * @param {IMessagePackage} message 命令内容
@@ -419,6 +440,11 @@ interface TiaoomEvents extends BaseEvents {
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  command: (data: any & {
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  sender: Player;
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  }) => void;
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+ /**
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+ * 全局聊天
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+ * @param {string} data 消息内容
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+ **/
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+ message: (data: string, sender?: Player) => void;
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  }
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  //#endregion
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  //#region lib/models/room.d.ts
@@ -691,5 +717,5 @@ declare class Tiaoom extends EventEmitter {
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  removePlayer(sender: IPlayer): Player;
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  }
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  //#endregion
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- export { IMessage, IMessageData, IMessageEvents, IMessagePackage, IPlayer, IPlayerOptions, IRoom, IRoomOptions, IRoomPlayer, IRoomPlayerOptions, ITiaoomOptions, MessageTypes, Player, PlayerEvents, PlayerRole, PlayerStatus, Room, RoomEvents, RoomPlayer, RoomStatus, Tiaoom, TiaoomEvents };
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+ export { IMessage, IMessageData, IMessageEmitterEvents, IMessageEvents, IMessagePackage, IPlayer, IPlayerOptions, IRoom, IRoomOptions, IRoomPlayer, IRoomPlayerOptions, ITiaoomOptions, MessageTypes, Player, PlayerEvents, PlayerRole, PlayerStatus, Room, RoomEvents, RoomPlayer, RoomStatus, Tiaoom, TiaoomEvents };
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  //# sourceMappingURL=index.d.mts.map
package/src/index.mjs CHANGED
@@ -1,116 +1,182 @@
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  import EventEmitter$1, { EventEmitter } from "events";
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+ //#region lib/client.ts
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+ /**
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+ * 客户端发送消息包类型枚举
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+ * player: 'command', 'message', 'join', 'leave', 'status'
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+ */
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+ let MessageTypes$1 = /* @__PURE__ */ function(MessageTypes$2) {
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+ /**
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+ * 房间列表
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+ */
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+ MessageTypes$2["RoomList"] = "room.list";
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+ /**
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+ * 玩家列表
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+ */
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+ MessageTypes$2["PlayerList"] = "player.list";
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+ /**
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+ * 房间创建
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+ */
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+ MessageTypes$2["RoomCreate"] = "room.create";
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+ /**
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+ * 玩家加入房间
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+ */
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+ MessageTypes$2["PlayerJoin"] = "player.join";
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+ /**
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+ * 玩家离开房间
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+ */
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+ MessageTypes$2["PlayerLeave"] = "player.leave";
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+ /**
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+ * 房间获取
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+ */
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+ MessageTypes$2["RoomGet"] = "room.get";
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+ /**
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+ * 房间开始
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+ */
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+ MessageTypes$2["RoomStart"] = "room.start";
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+ /**
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+ * 房间踢出玩家
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+ */
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+ MessageTypes$2["RoomKick"] = "room.kick";
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+ /**
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+ * 房间转移
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+ */
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+ MessageTypes$2["RoomTransfer"] = "room.transfer";
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+ /**
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+ * 房间关闭
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+ */
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+ MessageTypes$2["RoomClose"] = "room.close";
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+ /**
50
+ * 玩家登录
51
+ */
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+ MessageTypes$2["PlayerLogin"] = "player.login";
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+ /**
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+ * 玩家登出
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+ */
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+ MessageTypes$2["PlayerLogout"] = "player.logout";
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+ /**
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+ * 玩家准备
59
+ */
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+ MessageTypes$2["PlayerReady"] = "player.ready";
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+ /**
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+ * 玩家取消准备
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+ */
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+ MessageTypes$2["PlayerUnready"] = "player.unready";
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+ /**
66
+ * 房间内玩家发送的指令
67
+ */
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+ MessageTypes$2["RoomPlayerCommand"] = "room.player-command";
69
+ /**
70
+ * 全局命令
71
+ */
72
+ MessageTypes$2["GlobalCommand"] = "global.command";
73
+ return MessageTypes$2;
74
+ }({});
75
+
76
+ //#endregion
3
77
  //#region lib/models/message.ts
4
78
  /**
5
79
  * 消息包类型枚举
6
80
  * player: 'command', 'message', 'join', 'leave', 'status'
7
81
  */
8
- let MessageTypes = /* @__PURE__ */ function(MessageTypes$1) {
82
+ let MessageTypes = /* @__PURE__ */ function(MessageTypes$2) {
83
+ /**
84
+ * 连接准备就绪事件
85
+ */
86
+ MessageTypes$2["SysReady"] = "sys.ready";
87
+ /**
88
+ * 连接关闭事件
89
+ */
90
+ MessageTypes$2["SysClose"] = "sys.close";
91
+ /**
92
+ * 错误事件
93
+ */
94
+ MessageTypes$2["SysError"] = "sys.error";
95
+ /**
96
+ * 全局错误
97
+ */
98
+ MessageTypes$2["GlobalError"] = "global.error";
9
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  /**
10
100
  * 房间列表
11
101
  */
12
- MessageTypes$1["RoomList"] = "room.list";
102
+ MessageTypes$2["RoomList"] = "room.list";
13
103
  /**
14
104
  * 房间创建
15
105
  */
16
- MessageTypes$1["RoomCreate"] = "room.create";
106
+ MessageTypes$2["RoomCreate"] = "room.create";
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107
  /**
18
108
  * 房间更新
19
109
  */
20
- MessageTypes$1["RoomUpdate"] = "room.update";
21
- /**
22
- * 房间准备
23
- */
24
- MessageTypes$1["RoomReady"] = "room.ready";
110
+ MessageTypes$2["RoomUpdate"] = "room.update";
25
111
  /**
26
112
  * 房间开始
27
113
  */
28
- MessageTypes$1["RoomStart"] = "room.start";
114
+ MessageTypes$2["RoomStart"] = "room.start";
29
115
  /**
30
116
  * 房间结束
31
117
  */
32
- MessageTypes$1["RoomEnd"] = "room.end";
118
+ MessageTypes$2["RoomEnd"] = "room.end";
33
119
  /**
34
120
  * 房间关闭
35
121
  */
36
- MessageTypes$1["RoomClose"] = "room.close";
122
+ MessageTypes$2["RoomClose"] = "room.close";
37
123
  /**
38
124
  * 房间全部玩家已准备
39
125
  */
40
- MessageTypes$1["RoomAllReady"] = "room.all-ready";
126
+ MessageTypes$2["RoomAllReady"] = "room.all-ready";
41
127
  /**
42
128
  * 房间命令
43
129
  */
44
- MessageTypes$1["RoomCommand"] = "room.command";
130
+ MessageTypes$2["RoomCommand"] = "room.command";
131
+ /**
132
+ * 房间内玩家发送的指令
133
+ */
134
+ MessageTypes$2["RoomPlayerCommand"] = "room.player-command";
45
135
  /**
46
136
  * 房间消息
47
137
  */
48
- MessageTypes$1["RoomMessage"] = "room.message";
138
+ MessageTypes$2["RoomMessage"] = "room.message";
49
139
  /**
50
140
  * 玩家加入房间
51
141
  */
52
- MessageTypes$1["RoomJoin"] = "room.join";
142
+ MessageTypes$2["RoomJoin"] = "room.join";
53
143
  /**
54
144
  * 玩家离开房间
55
145
  */
56
- MessageTypes$1["RoomLeave"] = "room.leave";
57
- /**
58
- * 房间踢出玩家
59
- */
60
- MessageTypes$1["RoomKick"] = "room.kick";
61
- /**
62
- * 房间转移
63
- */
64
- MessageTypes$1["RoomTransfer"] = "room.transfer";
146
+ MessageTypes$2["RoomLeave"] = "room.leave";
65
147
  /**
66
148
  * 房间玩家准备
67
149
  */
68
- MessageTypes$1["RoomPlayerReady"] = "room.player-ready";
150
+ MessageTypes$2["RoomPlayerReady"] = "room.player-ready";
69
151
  /**
70
152
  * 房间玩家取消准备
71
153
  */
72
- MessageTypes$1["RoomPlayerUnready"] = "room.player-unready";
154
+ MessageTypes$2["RoomPlayerUnready"] = "room.player-unready";
73
155
  /**
74
156
  * 玩家列表
75
157
  */
76
- MessageTypes$1["PlayerList"] = "player.list";
158
+ MessageTypes$2["PlayerList"] = "player.list";
77
159
  /**
78
160
  * 玩家登录
79
161
  */
80
- MessageTypes$1["PlayerLogin"] = "player.login";
162
+ MessageTypes$2["PlayerLogin"] = "player.login";
81
163
  /**
82
164
  * 玩家登出
83
165
  */
84
- MessageTypes$1["PlayerLogout"] = "player.logout";
85
- /**
86
- * 玩家消息
87
- */
88
- MessageTypes$1["PlayerMessage"] = "player.message";
166
+ MessageTypes$2["PlayerLogout"] = "player.logout";
89
167
  /**
90
- * 玩家命令
168
+ * *玩家消息
91
169
  */
92
- MessageTypes$1["PlayerCommand"] = "player.command";
170
+ MessageTypes$2["PlayerMessage"] = "player.message";
93
171
  /**
94
- * 玩家准备
95
- */
96
- MessageTypes$1["PlayerReady"] = "player.ready";
97
- /**
98
- * 玩家取消准备
99
- */
100
- MessageTypes$1["PlayerUnready"] = "player.unready";
101
- /**
102
- * 全局命令
172
+ * *玩家命令
103
173
  */
104
- MessageTypes$1["GlobalCommand"] = "global.command";
174
+ MessageTypes$2["PlayerCommand"] = "player.command";
105
175
  /**
106
176
  * 全局消息
107
177
  */
108
- MessageTypes$1["GlobalMessage"] = "global.message";
109
- /**
110
- * 全局错误
111
- */
112
- MessageTypes$1["GlobalError"] = "global.error";
113
- return MessageTypes$1;
178
+ MessageTypes$2["GlobalMessage"] = "global.message";
179
+ return MessageTypes$2;
114
180
  }({});
115
181
 
116
182
  //#endregion
@@ -355,8 +421,9 @@ var Room = class extends EventEmitter$1 {
355
421
  "command",
356
422
  "start",
357
423
  "end",
358
- "close",
359
424
  "all-ready",
425
+ "player-unready",
426
+ "player-ready",
360
427
  "join",
361
428
  "leave"
362
429
  ].forEach((event) => {
@@ -486,30 +553,27 @@ var Tiaoom = class extends EventEmitter {
486
553
  (_this$messageInstance = this.messageInstance) === null || _this$messageInstance === void 0 || _this$messageInstance.on("message", (message, cb) => {
487
554
  try {
488
555
  switch (message.type) {
489
- case "room.list": return cb === null || cb === void 0 ? void 0 : cb(null, this.rooms);
490
- case "player.list": return cb === null || cb === void 0 ? void 0 : cb(null, this.players);
491
- case "room.create": return this.createRoom(message.sender, message.data);
492
- case "player.join": return this.joinPlayer(message.sender, message.data);
493
- case "player.leave": return this.leavePlayer(message.sender, message.data);
494
- case "room.get": return cb === null || cb === void 0 ? void 0 : cb(null, this.searchRoom(message.data));
495
- case "room.start": return this.startRoom(message.sender, message.data);
496
- case "room.kick": return this.kickPlayer(message.sender, message.data);
497
- case "room.transfer": return this.transferOwner(message.sender, message.data);
498
- case "room.close": return this.closeRoom(message.sender, message.data);
499
- case "player.login": return this.loginPlayer(message.data);
500
- case "player.logout": return this.removePlayer(message.data);
501
- case "player.ready": return this.readyPlayer(message.sender, message.data);
502
- case "player.unready": return this.unReadyPlayer(message.sender, message.data);
503
- case "room.player-command":
556
+ case MessageTypes$1.RoomList: return cb === null || cb === void 0 ? void 0 : cb(null, this.rooms);
557
+ case MessageTypes$1.PlayerList: return cb === null || cb === void 0 ? void 0 : cb(null, this.players);
558
+ case MessageTypes$1.RoomCreate: return this.createRoom(message.sender, message.data);
559
+ case MessageTypes$1.PlayerJoin: return this.joinPlayer(message.sender, message.data);
560
+ case MessageTypes$1.PlayerLeave: return this.leavePlayer(message.sender, message.data);
561
+ case MessageTypes$1.RoomGet: return cb === null || cb === void 0 ? void 0 : cb(null, this.searchRoom(message.data));
562
+ case MessageTypes$1.RoomStart: return this.startRoom(message.sender, message.data);
563
+ case MessageTypes$1.RoomKick: return this.kickPlayer(message.sender, message.data);
564
+ case MessageTypes$1.RoomTransfer: return this.transferOwner(message.sender, message.data);
565
+ case MessageTypes$1.RoomClose: return this.closeRoom(message.sender, message.data);
566
+ case MessageTypes$1.PlayerLogin: return this.loginPlayer(message.data);
567
+ case MessageTypes$1.PlayerLogout: return this.removePlayer(message.data);
568
+ case MessageTypes$1.PlayerReady: return this.readyPlayer(message.sender, message.data);
569
+ case MessageTypes$1.PlayerUnready: return this.unReadyPlayer(message.sender, message.data);
570
+ case MessageTypes$1.RoomPlayerCommand:
504
571
  var _this$searchRoom;
505
572
  return (_this$searchRoom = this.searchRoom(message.data)) === null || _this$searchRoom === void 0 ? void 0 : _this$searchRoom.emit("player-command", {
506
573
  ...message.data,
507
574
  sender: message.sender
508
575
  });
509
- case "room.message":
510
- var _this$searchRoom2;
511
- return (_this$searchRoom2 = this.searchRoom(message.data)) === null || _this$searchRoom2 === void 0 ? void 0 : _this$searchRoom2.emit("message", message.data);
512
- case "global.command": return this.emit("command", {
576
+ case MessageTypes$1.GlobalCommand: return this.emit("command", {
513
577
  ...message.data,
514
578
  sender: message.sender
515
579
  });
@@ -560,11 +624,12 @@ var Tiaoom = class extends EventEmitter {
560
624
  data: rooms
561
625
  });
562
626
  });
563
- this.on("command", (data) => {
627
+ this.on("message", (data, sender) => {
564
628
  var _this$messageInstance8;
565
629
  (_this$messageInstance8 = this.messageInstance) === null || _this$messageInstance8 === void 0 || _this$messageInstance8.send({
566
- type: MessageTypes.GlobalCommand,
567
- data
630
+ type: MessageTypes.GlobalMessage,
631
+ data,
632
+ sender
568
633
  });
569
634
  });
570
635
  return this;
@@ -692,6 +757,7 @@ var Tiaoom = class extends EventEmitter {
692
757
  ...player,
693
758
  ...roomPlayer
694
759
  });
760
+ room.emit("update", room);
695
761
  return this;
696
762
  }
697
763
  unReadyPlayer(sender, player) {
@@ -705,6 +771,7 @@ var Tiaoom = class extends EventEmitter {
705
771
  roomPlayer.isReady = false;
706
772
  playerInstance.emit("status", PlayerStatus.unready);
707
773
  room.emit("player-unready", roomPlayer);
774
+ room.emit("update", room);
708
775
  return this;
709
776
  }
710
777
  removePlayer(sender) {