tiaoom 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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+ /// <reference types="node" />
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+ import EventEmitter$1, { EventEmitter } from "events";
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+
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+ //#region lib/events/base.d.ts
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+ interface BaseEvents {
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+ ready: () => void;
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+ close: () => void;
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+ error: (error: Error) => void;
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+ }
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+ //#endregion
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+ //#region lib/events/player.d.ts
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+ interface PlayerEvents extends BaseEvents {
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+ /**
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+ * 加入房间
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+ **/
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+ join: (room: Room, player: Player) => void;
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+ /**
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+ * 离开房间
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+ **/
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+ leave: (room: Room, player: Player) => void;
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+ /**
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+ * 玩家状态变化
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+ **/
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+ status: (status: PlayerStatus) => void;
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+ /**
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+ * 玩家命令
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+ */
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+ command: (message: MessagePackage) => void;
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+ /**
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+ * 玩家私信
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+ **/
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+ message: (data: string, sender?: Player) => void;
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+ }
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+ //#endregion
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+ //#region lib/models/player.d.ts
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+ interface PlayerOptions {
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+ id: string;
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+ name: string;
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+ attributes?: any;
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+ sender?: (type: string, ...message: any) => void;
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+ }
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+ declare enum PlayerStatus {
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+ ready = "ready",
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+ unready = "unready",
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+ online = "online",
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+ playing = "playing",
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+ }
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+ interface IPlayer extends PlayerOptions {
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+ status: PlayerStatus;
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+ }
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+ declare class Player extends EventEmitter$1 implements IPlayer {
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+ on<K extends keyof PlayerEvents>(event: K, listener: PlayerEvents[K]): this;
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+ emit<K extends keyof PlayerEvents>(event: K, ...args: Parameters<PlayerEvents[K]>): boolean;
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+ id: string;
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+ name: string;
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+ attributes?: any;
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+ status: PlayerStatus;
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+ sender?: (type: string, ...message: any) => void;
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+ constructor({
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+ id,
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+ name,
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+ attributes,
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+ sender
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+ }: PlayerOptions);
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+ toJSON(): {
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+ id: string;
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+ name: string;
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+ attributes: any;
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+ status: PlayerStatus;
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+ };
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+ toString(): string;
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+ setSender(sender: (type: string, ...message: any) => void): this;
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+ }
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+ //#endregion
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+ //#region lib/models/message.d.ts
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+ declare enum MessageTypes {
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+ RoomList = "room.list",
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+ RoomCreate = "room.create",
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+ RoomReady = "room.ready",
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+ RoomStart = "room.start",
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+ RoomEnd = "room.end",
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+ RoomClose = "room.close",
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+ RoomAllReady = "room.allready",
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+ RoomCommand = "room.command",
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+ RoomMessage = "room.message",
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+ PlayerOffline = "player.offline",
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+ PlayerList = "player.list",
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+ PlayerLogin = "player.login",
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+ PlayerLogout = "player.logout",
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+ PlayerJoin = "player.join",
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+ PlayerLeave = "player.leave",
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+ PlayerReady = "player.ready",
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+ PlayerUnready = "player.unready",
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+ PlayerCommand = "player.command",
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+ }
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+ interface MessagePackage {
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+ type: MessageTypes | string;
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+ data?: PlayerOptions | IRoomOptions | IPlayer | IRoom | IRoomPlayer | any;
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+ sender?: IPlayer | IRoom | IRoomPlayer;
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+ }
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+ interface Message extends EventEmitter$1 {
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+ on<K extends keyof MessageEvents>(event: K, listener: MessageEvents[K]): this;
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+ emit<K extends keyof MessageEvents>(event: K, ...args: Parameters<MessageEvents[K]>): boolean;
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+ close(): void;
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+ send(message: MessagePackage): void;
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+ }
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+ //#endregion
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+ //#region lib/events/message.d.ts
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+ interface MessageEvents extends BaseEvents {
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+ /**
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+ * 服务接收数据
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+ */
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+ message: (data: MessagePackage, cb?: (...params: any) => any) => void;
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+ }
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+ //#endregion
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+ //#region lib/events/room.d.ts
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+ interface RoomEvents extends BaseEvents {
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+ /**
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+ * 加入房间
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+ **/
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+ join: (player: IRoomPlayer) => void;
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+ /**
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+ * 离开房间
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+ **/
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+ leave: (player: IRoomPlayer) => void;
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+ /**
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+ * 房间状态变化
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+ **/
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+ status: (status: RoomStatus) => void;
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+ /**
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+ * 房间聊天
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+ **/
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+ message: (data: string) => void;
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+ /**
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+ * 玩家发送的房间命令
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+ */
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+ 'player-command': (message: MessagePackage) => void;
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+ /**
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+ * 房间命令
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+ */
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+ command: (message: MessagePackage) => void;
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+ /**
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+ * 房间更新
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+ */
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+ update: (room: IRoom) => void;
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+ /**
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+ * 玩家准备
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+ */
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+ 'player-ready': (player: IRoomPlayer) => void;
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+ /**
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+ * 全部玩家已准备
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+ */
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+ 'all-ready': (players: IRoomPlayer[]) => void;
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+ /**
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+ * 玩家取消准备
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+ */
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+ 'player-unready': (player: IRoomPlayer) => void;
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+ /**
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+ * 房间开始游戏
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+ */
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+ start: (room: IRoom) => void;
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+ /**
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+ * 房间结束游戏
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+ */
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+ end: (room: IRoom) => void;
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+ }
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+ //#endregion
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+ //#region lib/events/index.d.ts
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+ /**
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+ * Tiaoom 广播事件
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+ */
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+ interface TiaoomEvents extends BaseEvents {
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+ /**
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+ * 房间创建事件
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+ * @param room 房间信息
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+ */
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+ room: (room: Room) => void;
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+ /**
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+ * 返回房间列表
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+ * @param rooms 房间列表
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+ */
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+ rooms: (rooms: Room[]) => void;
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+ /**
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+ * 房间玩家变更事件
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+ * @param room 房间信息
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+ */
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+ 'room-player': (room: Room) => void;
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+ /**
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+ * 玩家变更事件
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+ * @param player 玩家信息
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+ * @param online 是否在线
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+ */
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+ player: (player: Player, online: boolean) => void;
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+ /**
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+ * 返回玩家列表
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+ * @param players 玩家列表
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+ */
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+ players: (players: Player[]) => void;
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+ /**
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+ * 全局命令事件
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+ * @param command 命令内容
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+ */
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+ command: (data: any & {
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+ sender: Player;
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+ }) => void;
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+ }
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+ //#endregion
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+ //#region lib/models/room.d.ts
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+ interface IRoomOptions {
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+ /**
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+ * 房间号
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+ */
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+ id?: string;
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+ /**
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+ * 房间名称
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+ */
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+ name?: string;
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+ /**
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+ * 房间容量
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+ */
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+ size?: number;
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+ /**
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+ * 最小容量
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+ */
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+ minSize?: number;
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+ /**
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+ * 其他属性
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+ */
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+ attrs?: Record<string, any>;
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+ }
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+ declare enum PlayerRole {
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+ player = "player",
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+ watcher = "watcher",
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+ }
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+ declare enum RoomStatus {
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+ waiting = "waiting",
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+ ready = "ready",
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+ playing = "playing",
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+ }
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+ interface IRoom extends IRoomOptions {
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+ players: RoomPlayer[];
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+ }
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+ interface IRoomPlayerOptions extends PlayerOptions {
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+ roomId?: string;
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+ }
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+ interface IRoomPlayer extends IRoomPlayerOptions, IPlayer {
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+ isReady: boolean;
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+ role: PlayerRole;
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+ isCreator: boolean;
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+ }
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+ declare class RoomPlayer extends Player implements IRoomPlayer {
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+ isReady: boolean;
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+ role: PlayerRole;
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+ isCreator: boolean;
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+ roomId?: string;
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+ constructor(player: IPlayer | Player, role?: PlayerRole);
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+ toJSON(): {
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+ role: PlayerRole;
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+ isReady: boolean;
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+ isCreator: boolean;
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+ id: string;
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+ name: string;
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+ attributes: any;
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+ status: PlayerStatus;
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+ };
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+ }
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+ declare class Room extends EventEmitter$1 implements IRoom {
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+ on<K extends keyof RoomEvents>(event: K, listener: RoomEvents[K]): this;
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+ emit<K extends keyof RoomEvents>(event: K, ...args: Parameters<RoomEvents[K]>): boolean;
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+ id: string;
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+ size: number;
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+ name: string;
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+ minSize: number;
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+ attrs?: Record<string, any>;
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+ players: RoomPlayer[];
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+ get validPlayers(): RoomPlayer[];
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+ get watchers(): RoomPlayer[];
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+ private sender?;
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+ get isReady(): boolean;
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+ get status(): RoomStatus;
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+ get isPlaying(): boolean;
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+ get isFull(): boolean;
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+ toJSON(): {
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+ id: string;
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+ name: string;
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+ size: number;
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+ minSize: number;
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+ status: RoomStatus;
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+ players: {
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+ role: PlayerRole;
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+ isReady: boolean;
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+ isCreator: boolean;
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+ id: string;
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+ name: string;
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+ attributes: any;
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+ status: PlayerStatus;
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+ }[];
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+ attrs: Record<string, any> | undefined;
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+ };
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+ toString(): string;
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+ constructor({
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+ id,
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+ name,
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+ size,
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+ minSize,
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+ attrs
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+ }: IRoomOptions);
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+ addPlayer(player: Player, isCreator?: boolean): RoomPlayer | undefined;
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+ kickPlayer(playerId: string): RoomPlayer;
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+ kickPlayer(player: IPlayer): RoomPlayer;
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+ searchPlayer(playerId: string): RoomPlayer | undefined;
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+ searchPlayer(playerId: IPlayer): RoomPlayer | undefined;
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+ start(): boolean;
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+ end(): boolean;
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+ setSender(sender: (type: string, ...message: any) => void): this;
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+ }
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+ //#endregion
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+ //#region lib/index.d.ts
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+ interface ITiaoomOptions {
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+ socket: Message;
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+ }
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+ declare class Tiaoom extends EventEmitter {
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+ rooms: Room[];
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+ players: Player[];
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+ messageInstance?: Message;
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+ constructor({
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+ socket
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+ }: ITiaoomOptions);
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+ on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this;
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+ emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean;
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+ run(): this;
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+ searchPlayer(player: string): Player | undefined;
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+ searchPlayer(player: PlayerOptions | IRoomPlayerOptions): Player | undefined;
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+ searchRoom(room: string): Room | undefined;
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+ searchRoom(room: Partial<IRoomOptions>): Room | undefined;
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+ createRoom(sender: IPlayer, options: IRoomOptions): Room;
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+ startRoom(sender: IPlayer, room: IRoom): boolean;
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+ closeRoom(sender: IPlayer, room: IRoom): IRoom;
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+ loginPlayer(player: PlayerOptions, cb?: (data: {
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+ player: Player;
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+ }) => void): Player;
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+ joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator?: boolean): RoomPlayer;
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+ leavePlayer(sender: IPlayer, player: IRoomPlayerOptions): RoomPlayer;
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+ readyPlayer(sender: IPlayer, player: IRoomPlayer): this;
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+ unReadyPlayer(sender: IPlayer, player: IRoomPlayer): this;
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+ removePlayer(sender: IPlayer): Player;
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+ }
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+ //#endregion
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+ export { IPlayer, IRoom, IRoomOptions, IRoomPlayer, IRoomPlayerOptions, ITiaoomOptions, Message, MessageEvents, MessagePackage, MessageTypes, Player, PlayerEvents, PlayerOptions, PlayerRole, PlayerStatus, Room, RoomEvents, RoomPlayer, RoomStatus, Tiaoom, TiaoomEvents };
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+ //# sourceMappingURL=index.d.cts.map
@@ -0,0 +1,350 @@
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+ /// <reference types="node" />
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+ import EventEmitter$1, { EventEmitter } from "events";
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+
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+ //#region lib/events/base.d.ts
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+ interface BaseEvents {
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+ ready: () => void;
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+ close: () => void;
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+ error: (error: Error) => void;
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+ }
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+ //#endregion
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+ //#region lib/events/player.d.ts
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+ interface PlayerEvents extends BaseEvents {
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+ /**
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+ * 加入房间
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+ **/
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+ join: (room: Room, player: Player) => void;
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+ /**
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+ * 离开房间
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+ **/
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+ leave: (room: Room, player: Player) => void;
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+ /**
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+ * 玩家状态变化
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+ **/
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+ status: (status: PlayerStatus) => void;
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+ /**
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+ * 玩家命令
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+ */
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+ command: (message: MessagePackage) => void;
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+ /**
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+ * 玩家私信
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+ **/
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+ message: (data: string, sender?: Player) => void;
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+ }
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+ //#endregion
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+ //#region lib/models/player.d.ts
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+ interface PlayerOptions {
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+ id: string;
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+ name: string;
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+ attributes?: any;
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+ sender?: (type: string, ...message: any) => void;
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+ }
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+ declare enum PlayerStatus {
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+ ready = "ready",
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+ unready = "unready",
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+ online = "online",
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+ playing = "playing",
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+ }
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+ interface IPlayer extends PlayerOptions {
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+ status: PlayerStatus;
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+ }
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+ declare class Player extends EventEmitter$1 implements IPlayer {
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+ on<K extends keyof PlayerEvents>(event: K, listener: PlayerEvents[K]): this;
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+ emit<K extends keyof PlayerEvents>(event: K, ...args: Parameters<PlayerEvents[K]>): boolean;
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+ id: string;
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+ name: string;
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+ attributes?: any;
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+ status: PlayerStatus;
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+ sender?: (type: string, ...message: any) => void;
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+ constructor({
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+ id,
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+ name,
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+ attributes,
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+ sender
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+ }: PlayerOptions);
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+ toJSON(): {
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+ id: string;
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+ name: string;
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+ attributes: any;
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+ status: PlayerStatus;
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+ };
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+ toString(): string;
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+ setSender(sender: (type: string, ...message: any) => void): this;
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+ }
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+ //#endregion
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+ //#region lib/models/message.d.ts
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+ declare enum MessageTypes {
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+ RoomList = "room.list",
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+ RoomCreate = "room.create",
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+ RoomReady = "room.ready",
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+ RoomStart = "room.start",
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+ RoomEnd = "room.end",
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+ RoomClose = "room.close",
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+ RoomAllReady = "room.allready",
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+ RoomCommand = "room.command",
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+ RoomMessage = "room.message",
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+ PlayerOffline = "player.offline",
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+ PlayerList = "player.list",
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+ PlayerLogin = "player.login",
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+ PlayerLogout = "player.logout",
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+ PlayerJoin = "player.join",
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+ PlayerLeave = "player.leave",
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+ PlayerReady = "player.ready",
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+ PlayerUnready = "player.unready",
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+ PlayerCommand = "player.command",
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+ }
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+ interface MessagePackage {
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+ type: MessageTypes | string;
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+ data?: PlayerOptions | IRoomOptions | IPlayer | IRoom | IRoomPlayer | any;
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+ sender?: IPlayer | IRoom | IRoomPlayer;
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+ }
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+ interface Message extends EventEmitter$1 {
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+ on<K extends keyof MessageEvents>(event: K, listener: MessageEvents[K]): this;
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+ emit<K extends keyof MessageEvents>(event: K, ...args: Parameters<MessageEvents[K]>): boolean;
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+ close(): void;
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+ send(message: MessagePackage): void;
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+ }
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+ //#endregion
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+ //#region lib/events/message.d.ts
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+ interface MessageEvents extends BaseEvents {
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+ /**
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+ * 服务接收数据
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+ */
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+ message: (data: MessagePackage, cb?: (...params: any) => any) => void;
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+ }
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+ //#endregion
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+ //#region lib/events/room.d.ts
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+ interface RoomEvents extends BaseEvents {
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+ /**
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+ * 加入房间
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+ **/
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+ join: (player: IRoomPlayer) => void;
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+ /**
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+ * 离开房间
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+ **/
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+ leave: (player: IRoomPlayer) => void;
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+ /**
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+ * 房间状态变化
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+ **/
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+ status: (status: RoomStatus) => void;
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+ /**
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+ * 房间聊天
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+ **/
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+ message: (data: string) => void;
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+ /**
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+ * 玩家发送的房间命令
136
+ */
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+ 'player-command': (message: MessagePackage) => void;
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+ /**
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+ * 房间命令
140
+ */
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+ command: (message: MessagePackage) => void;
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+ /**
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+ * 房间更新
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+ */
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+ update: (room: IRoom) => void;
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+ /**
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+ * 玩家准备
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+ */
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+ 'player-ready': (player: IRoomPlayer) => void;
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+ /**
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+ * 全部玩家已准备
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+ */
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+ 'all-ready': (players: IRoomPlayer[]) => void;
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+ /**
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+ * 玩家取消准备
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+ */
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+ 'player-unready': (player: IRoomPlayer) => void;
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+ /**
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+ * 房间开始游戏
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+ */
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+ start: (room: IRoom) => void;
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+ /**
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+ * 房间结束游戏
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+ */
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+ end: (room: IRoom) => void;
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+ }
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+ //#endregion
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+ //#region lib/events/index.d.ts
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+ /**
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+ * Tiaoom 广播事件
171
+ */
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+ interface TiaoomEvents extends BaseEvents {
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+ /**
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+ * 房间创建事件
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+ * @param room 房间信息
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+ */
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+ room: (room: Room) => void;
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+ /**
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+ * 返回房间列表
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+ * @param rooms 房间列表
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+ */
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+ rooms: (rooms: Room[]) => void;
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+ /**
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+ * 房间玩家变更事件
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+ * @param room 房间信息
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+ */
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+ 'room-player': (room: Room) => void;
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+ /**
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+ * 玩家变更事件
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+ * @param player 玩家信息
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+ * @param online 是否在线
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+ */
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+ player: (player: Player, online: boolean) => void;
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+ /**
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+ * 返回玩家列表
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+ * @param players 玩家列表
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+ */
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+ players: (players: Player[]) => void;
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+ /**
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+ * 全局命令事件
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+ * @param command 命令内容
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+ */
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+ command: (data: any & {
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+ sender: Player;
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+ }) => void;
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+ }
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+ //#endregion
208
+ //#region lib/models/room.d.ts
209
+ interface IRoomOptions {
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+ /**
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+ * 房间号
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+ */
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+ id?: string;
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+ /**
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+ * 房间名称
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+ */
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+ name?: string;
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+ /**
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+ * 房间容量
220
+ */
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+ size?: number;
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+ /**
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+ * 最小容量
224
+ */
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+ minSize?: number;
226
+ /**
227
+ * 其他属性
228
+ */
229
+ attrs?: Record<string, any>;
230
+ }
231
+ declare enum PlayerRole {
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+ player = "player",
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+ watcher = "watcher",
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+ }
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+ declare enum RoomStatus {
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+ waiting = "waiting",
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+ ready = "ready",
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+ playing = "playing",
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+ }
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+ interface IRoom extends IRoomOptions {
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+ players: RoomPlayer[];
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+ }
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+ interface IRoomPlayerOptions extends PlayerOptions {
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+ roomId?: string;
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+ }
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+ interface IRoomPlayer extends IRoomPlayerOptions, IPlayer {
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+ isReady: boolean;
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+ role: PlayerRole;
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+ isCreator: boolean;
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+ }
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+ declare class RoomPlayer extends Player implements IRoomPlayer {
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+ isReady: boolean;
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+ role: PlayerRole;
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+ isCreator: boolean;
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+ roomId?: string;
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+ constructor(player: IPlayer | Player, role?: PlayerRole);
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+ toJSON(): {
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+ role: PlayerRole;
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+ isReady: boolean;
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+ isCreator: boolean;
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+ id: string;
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+ name: string;
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+ attributes: any;
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+ status: PlayerStatus;
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+ };
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+ }
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+ declare class Room extends EventEmitter$1 implements IRoom {
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+ on<K extends keyof RoomEvents>(event: K, listener: RoomEvents[K]): this;
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+ emit<K extends keyof RoomEvents>(event: K, ...args: Parameters<RoomEvents[K]>): boolean;
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+ id: string;
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+ size: number;
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+ name: string;
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+ minSize: number;
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+ attrs?: Record<string, any>;
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+ players: RoomPlayer[];
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+ get validPlayers(): RoomPlayer[];
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+ get watchers(): RoomPlayer[];
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+ private sender?;
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+ get isReady(): boolean;
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+ get status(): RoomStatus;
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+ get isPlaying(): boolean;
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+ get isFull(): boolean;
283
+ toJSON(): {
284
+ id: string;
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+ name: string;
286
+ size: number;
287
+ minSize: number;
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+ status: RoomStatus;
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+ players: {
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+ role: PlayerRole;
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+ isReady: boolean;
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+ isCreator: boolean;
293
+ id: string;
294
+ name: string;
295
+ attributes: any;
296
+ status: PlayerStatus;
297
+ }[];
298
+ attrs: Record<string, any> | undefined;
299
+ };
300
+ toString(): string;
301
+ constructor({
302
+ id,
303
+ name,
304
+ size,
305
+ minSize,
306
+ attrs
307
+ }: IRoomOptions);
308
+ addPlayer(player: Player, isCreator?: boolean): RoomPlayer | undefined;
309
+ kickPlayer(playerId: string): RoomPlayer;
310
+ kickPlayer(player: IPlayer): RoomPlayer;
311
+ searchPlayer(playerId: string): RoomPlayer | undefined;
312
+ searchPlayer(playerId: IPlayer): RoomPlayer | undefined;
313
+ start(): boolean;
314
+ end(): boolean;
315
+ setSender(sender: (type: string, ...message: any) => void): this;
316
+ }
317
+ //#endregion
318
+ //#region lib/index.d.ts
319
+ interface ITiaoomOptions {
320
+ socket: Message;
321
+ }
322
+ declare class Tiaoom extends EventEmitter {
323
+ rooms: Room[];
324
+ players: Player[];
325
+ messageInstance?: Message;
326
+ constructor({
327
+ socket
328
+ }: ITiaoomOptions);
329
+ on<K extends keyof TiaoomEvents>(event: K, listener: TiaoomEvents[K]): this;
330
+ emit<K extends keyof TiaoomEvents>(event: K, ...args: Parameters<TiaoomEvents[K]>): boolean;
331
+ run(): this;
332
+ searchPlayer(player: string): Player | undefined;
333
+ searchPlayer(player: PlayerOptions | IRoomPlayerOptions): Player | undefined;
334
+ searchRoom(room: string): Room | undefined;
335
+ searchRoom(room: Partial<IRoomOptions>): Room | undefined;
336
+ createRoom(sender: IPlayer, options: IRoomOptions): Room;
337
+ startRoom(sender: IPlayer, room: IRoom): boolean;
338
+ closeRoom(sender: IPlayer, room: IRoom): IRoom;
339
+ loginPlayer(player: PlayerOptions, cb?: (data: {
340
+ player: Player;
341
+ }) => void): Player;
342
+ joinPlayer(sender: IPlayer, player: IRoomPlayerOptions, isCreator?: boolean): RoomPlayer;
343
+ leavePlayer(sender: IPlayer, player: IRoomPlayerOptions): RoomPlayer;
344
+ readyPlayer(sender: IPlayer, player: IRoomPlayer): this;
345
+ unReadyPlayer(sender: IPlayer, player: IRoomPlayer): this;
346
+ removePlayer(sender: IPlayer): Player;
347
+ }
348
+ //#endregion
349
+ export { IPlayer, IRoom, IRoomOptions, IRoomPlayer, IRoomPlayerOptions, ITiaoomOptions, Message, MessageEvents, MessagePackage, MessageTypes, Player, PlayerEvents, PlayerOptions, PlayerRole, PlayerStatus, Room, RoomEvents, RoomPlayer, RoomStatus, Tiaoom, TiaoomEvents };
350
+ //# sourceMappingURL=index.d.mts.map