threenative-asset-mcp 0.12.0 → 0.13.0

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Files changed (106) hide show
  1. package/README.md +110 -875
  2. package/dist/cli.d.ts.map +1 -1
  3. package/dist/cli.js +10 -0
  4. package/dist/cli.js.map +1 -1
  5. package/dist/fab/fabcli.d.ts +20 -1
  6. package/dist/fab/fabcli.d.ts.map +1 -1
  7. package/dist/fab/fabcli.js +46 -11
  8. package/dist/fab/fabcli.js.map +1 -1
  9. package/dist/server.d.ts.map +1 -1
  10. package/dist/server.js +31 -5
  11. package/dist/server.js.map +1 -1
  12. package/dist/tools/download-free-asset.d.ts +1 -1
  13. package/dist/tools/download-free-asset.d.ts.map +1 -1
  14. package/dist/tools/import-fab-unity.d.ts +118 -0
  15. package/dist/tools/import-fab-unity.d.ts.map +1 -0
  16. package/dist/tools/import-fab-unity.js +90 -0
  17. package/dist/tools/import-fab-unity.js.map +1 -0
  18. package/dist/tools/import-unity.d.ts +345 -0
  19. package/dist/tools/import-unity.d.ts.map +1 -0
  20. package/dist/tools/import-unity.js +215 -0
  21. package/dist/tools/import-unity.js.map +1 -0
  22. package/dist/tools/import-unreal.d.ts +449 -1
  23. package/dist/tools/import-unreal.d.ts.map +1 -1
  24. package/dist/tools/import-unreal.js +153 -41
  25. package/dist/tools/import-unreal.js.map +1 -1
  26. package/dist/tools/unity-packages.d.ts +43 -0
  27. package/dist/tools/unity-packages.d.ts.map +1 -0
  28. package/dist/tools/unity-packages.js +43 -0
  29. package/dist/tools/unity-packages.js.map +1 -0
  30. package/dist/unity/blender-script.d.ts +10 -0
  31. package/dist/unity/blender-script.d.ts.map +1 -0
  32. package/dist/unity/blender-script.js +72 -0
  33. package/dist/unity/blender-script.js.map +1 -0
  34. package/dist/unity/blender.d.ts +30 -0
  35. package/dist/unity/blender.d.ts.map +1 -0
  36. package/dist/unity/blender.js +166 -0
  37. package/dist/unity/blender.js.map +1 -0
  38. package/dist/unity/cache.d.ts +20 -0
  39. package/dist/unity/cache.d.ts.map +1 -0
  40. package/dist/unity/cache.js +58 -0
  41. package/dist/unity/cache.js.map +1 -0
  42. package/dist/unity/errors.d.ts +8 -0
  43. package/dist/unity/errors.d.ts.map +1 -0
  44. package/dist/unity/errors.js +12 -0
  45. package/dist/unity/errors.js.map +1 -0
  46. package/dist/unity/fidelity.d.ts +179 -0
  47. package/dist/unity/fidelity.d.ts.map +1 -0
  48. package/dist/unity/fidelity.js +394 -0
  49. package/dist/unity/fidelity.js.map +1 -0
  50. package/dist/unity/gltf-materials.d.ts +25 -0
  51. package/dist/unity/gltf-materials.d.ts.map +1 -0
  52. package/dist/unity/gltf-materials.js +87 -0
  53. package/dist/unity/gltf-materials.js.map +1 -0
  54. package/dist/unity/importer.d.ts +146 -0
  55. package/dist/unity/importer.d.ts.map +1 -0
  56. package/dist/unity/importer.js +538 -0
  57. package/dist/unity/importer.js.map +1 -0
  58. package/dist/unity/inventory.d.ts +10 -0
  59. package/dist/unity/inventory.d.ts.map +1 -0
  60. package/dist/unity/inventory.js +30 -0
  61. package/dist/unity/inventory.js.map +1 -0
  62. package/dist/unity/materials.d.ts +102 -0
  63. package/dist/unity/materials.d.ts.map +1 -0
  64. package/dist/unity/materials.js +385 -0
  65. package/dist/unity/materials.js.map +1 -0
  66. package/dist/unity/model-ids.d.ts +38 -0
  67. package/dist/unity/model-ids.d.ts.map +1 -0
  68. package/dist/unity/model-ids.js +128 -0
  69. package/dist/unity/model-ids.js.map +1 -0
  70. package/dist/unity/package.d.ts +38 -0
  71. package/dist/unity/package.d.ts.map +1 -0
  72. package/dist/unity/package.js +249 -0
  73. package/dist/unity/package.js.map +1 -0
  74. package/dist/unity/parity.d.ts +54 -0
  75. package/dist/unity/parity.d.ts.map +1 -0
  76. package/dist/unity/parity.js +107 -0
  77. package/dist/unity/parity.js.map +1 -0
  78. package/dist/unity/prefab-glb.d.ts +59 -0
  79. package/dist/unity/prefab-glb.d.ts.map +1 -0
  80. package/dist/unity/prefab-glb.js +277 -0
  81. package/dist/unity/prefab-glb.js.map +1 -0
  82. package/dist/unity/prefab.d.ts +89 -0
  83. package/dist/unity/prefab.d.ts.map +1 -0
  84. package/dist/unity/prefab.js +512 -0
  85. package/dist/unity/prefab.js.map +1 -0
  86. package/dist/unity/settings.d.ts +29 -0
  87. package/dist/unity/settings.d.ts.map +1 -0
  88. package/dist/unity/settings.js +107 -0
  89. package/dist/unity/settings.js.map +1 -0
  90. package/dist/unity/textures.d.ts +80 -0
  91. package/dist/unity/textures.d.ts.map +1 -0
  92. package/dist/unity/textures.js +331 -0
  93. package/dist/unity/textures.js.map +1 -0
  94. package/dist/unity/yaml.d.ts +65 -0
  95. package/dist/unity/yaml.d.ts.map +1 -0
  96. package/dist/unity/yaml.js +122 -0
  97. package/dist/unity/yaml.js.map +1 -0
  98. package/dist/unreal/contact-sheet.d.ts +13 -0
  99. package/dist/unreal/contact-sheet.d.ts.map +1 -1
  100. package/dist/unreal/contact-sheet.js +31 -16
  101. package/dist/unreal/contact-sheet.js.map +1 -1
  102. package/dist/unreal/fidelity-baseline.d.ts +2 -0
  103. package/dist/unreal/fidelity-baseline.d.ts.map +1 -1
  104. package/dist/unreal/fidelity-baseline.js +1 -0
  105. package/dist/unreal/fidelity-baseline.js.map +1 -1
  106. package/package.json +5 -2
package/README.md CHANGED
@@ -1,50 +1,67 @@
1
1
  # threenative-asset-mcp
2
2
 
3
- A [Model Context Protocol](https://modelcontextprotocol.io/) server for finding
4
- 3D assets across [Fab](https://www.fab.com/),
5
- [Poly Haven](https://polyhaven.com/), [ambientCG](https://ambientcg.com/),
6
- [Smithsonian 3D](https://3d.si.edu/), [Sketchfab](https://sketchfab.com/), and a
7
- curated game-audio catalog spanning Sonniss, Kenney, Tallbeard, Scott Buckley,
8
- itch.io, Mixkit, Pixabay, Freesound, OpenGameArt, and Abstraction. It gives AI clients provider-scoped,
9
- structured search, asset metadata, category/filter discovery, downloadable file
10
- data, and guarded Fab downloads for directly available free files.
11
-
12
- The audio tools separate **source discovery** from **verified direct downloads**.
13
- All ten sources are described with license caveats and official browse pages;
14
- only packs with stable official URLs and known license metadata appear in the
15
- direct-download catalog. The initial downloadable set is Kenney Interface
16
- Sounds, Kenney Music Jingles, and all five Sonniss GDC 2026 archives.
17
-
18
- `fab_search_assets` defaults to free assets. This means Fab reported at least
19
- one free or effectively free license; it does not imply every license tier is
20
- free. Use `fab_get_asset` before making license or price claims.
21
-
22
- Poly Haven results are CC0 and explicitly labelled `Powered by Poly Haven`.
23
- `polyhaven_list_files` exposes official download URLs, hashes, sizes, and
24
- dependency relationships with pagination and resolution/format filters.
25
-
26
- > Status: experimental. Fab's `/i/*` JSON routes are undocumented and can
27
- > change or restrict automated access. Poly Haven provides a documented public
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- > API, but clients must send a unique User-Agent and visibly credit Poly Haven.
29
- > Sketchfab licenses vary per model and download URLs require a user API token.
30
- > Review each provider's terms and each asset's license.
3
+ [![npm version](https://img.shields.io/npm/v/threenative-asset-mcp)](https://www.npmjs.com/package/threenative-asset-mcp)
4
+ [![Node.js requirement](https://img.shields.io/node/v/threenative-asset-mcp)](package.json)
5
+ [![CI](https://img.shields.io/github/actions/workflow/status/ThreeNativeHQ/threenative-asset-mcp/ci.yml?branch=main&label=CI)](https://github.com/ThreeNativeHQ/threenative-asset-mcp/actions/workflows/ci.yml)
6
+
7
+ A [Model Context Protocol](https://modelcontextprotocol.io/) server that lets AI clients find, inspect and
8
+ download game-ready 3D assets, textures, HDRIs, animations and audio. It gives each provider structured
9
+ search, metadata and guarded downloads, and it converts owned Unreal/Fab packs and Unity Asset Store packages to GLB.
10
+
11
+ > **Status: experimental.** Fab's `/i/*` JSON routes are undocumented and can change or restrict automated
12
+ > access. Sketchfab licenses vary per model. Review each provider's terms and each asset's license.
13
+ > Unreal and Unity support cover specific formats and verified cases; they do not certify whole packs.
14
+ > Unity imports are verified on three real packs; real Unity Editor reference renders are not yet available.
15
+ > Blendkit is optional and needs documented provider permission. Live Blendkit downloads remain **UNVERIFIED**.
16
+
17
+ ## Contents
18
+
19
+ | I want to… | Read |
20
+ | --- | --- |
21
+ | Install it and connect my MCP host | [Install](#install) and [Host configuration](#mcp-host-configuration) below |
22
+ | See every tool and how to chain them | [docs/tools.md](docs/tools.md) |
23
+ | Generate or inspect game audio | [docs/audio.md](docs/audio.md) |
24
+ | Import an Unreal / Fab pack as GLB | [docs/unreal-import.md](docs/unreal-import.md) |
25
+ | Import a Unity Asset Store package as GLB | [docs/unity-import.md](docs/unity-import.md) |
26
+ | Check which Unreal formats work | [docs/unreal-format-support.md](docs/unreal-format-support.md) |
27
+ | Check which Unity formats work | [docs/unity-format-support.md](docs/unity-format-support.md) |
28
+ | Load imported assets in Three.js | [docs/unreal-threejs-usage.md](docs/unreal-threejs-usage.md) |
29
+ | Read what each importer version changed | [docs/unreal-importer-history.md](docs/unreal-importer-history.md) |
30
+ | Set environment variables | [docs/configuration.md](docs/configuration.md) |
31
+ | Understand provider rules, caching and TLS | [docs/providers.md](docs/providers.md) |
32
+ | Fix an error, or learn what the browser profile touches | [docs/troubleshooting.md](docs/troubleshooting.md) |
33
+ | Run the tests and CI checks | [docs/development.md](docs/development.md) |
34
+ | Read the Fab API contract notes | [docs/fab-contract.md](docs/fab-contract.md) |
35
+ | Use Blendkit (optional, permission required) | [docs/blendkit-integration.md](docs/blendkit-integration.md) |
36
+
37
+ ## Supported providers
38
+
39
+ | Provider | Content | License | Needs |
40
+ | --- | --- | --- | --- |
41
+ | [Fab](https://www.fab.com/) | 3D, free-file downloads, owned Unreal packs | Per listing | FabCLI login for owned packs only |
42
+ | [Poly Haven](https://polyhaven.com/) | HDRIs, textures, models | CC0 (API use needs a visible credit) | Nothing |
43
+ | [ambientCG](https://ambientcg.com/) | Materials, HDRIs, decals, models | CC0 | Nothing |
44
+ | [Smithsonian 3D](https://3d.si.edu/) | Open Access scanned models | Open Access | Nothing |
45
+ | [Sketchfab](https://sketchfab.com/) | Public models | Varies per model | `SKETCHFAB_API_TOKEN` for downloads only |
46
+ | [Kenney](https://kenney.nl/) | 3D packs, audio | CC0 | Nothing |
47
+ | [itch.io](https://itch.io/) (curated) | Quaternius animations, KayKit, Brackeys VFX, Tallbeard music | CC0 | Nothing |
48
+ | [Blendkit](docs/blendkit-integration.md) (optional) | Free models through your own Blendkit-Client | Private use only, never redistributed | Local Client plus `BLENDKIT_PROVIDER_PERMISSION` |
49
+ | Game audio catalog | Sonniss, Kenney, Tallbeard, Scott Buckley, Mixkit, Pixabay, Freesound, OpenGameArt, Abstraction | Per source | `ELEVENLABS_API_KEY` for generation only |
50
+
51
+ Fab search defaults to free assets, meaning at least one license tier is free. Call `fab_get_asset` before
52
+ making license or price claims. More in [docs/providers.md](docs/providers.md).
31
53
 
32
54
  ## Requirements
33
55
 
34
56
  - Node.js 20.19 or newer
35
- - A local environment capable of running Playwright Chromium when Fab requests
36
- browser verification
37
- - No Epic or Fab login is required or automated for search and free downloads.
38
- `fab_import_asset` and `fab_list_owned` use your own FabCLI session; see
39
- [Fab login for owned packs](#fab-login-for-owned-packs)
40
- - **On Linux, `g++`, `perl`, `zlib1g-dev`, `libpng-dev` and `libsdl2-dev`** for Unreal imports
41
- of UE4.0–4.20 packs. UE Viewer's Linux prebuilt is a 32-bit binary that 64-bit-only
42
- hosts cannot run, so the importer builds it from source once
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- - **FFmpeg and FFprobe on `PATH`** for `audio_inspect_asset` and
44
- `audio_generate_sound`. Without them nothing is decoded, and the tools report
45
- that they could not check rather than reporting a pass.
46
- - An **ElevenLabs API key of your own** for `audio_generate_sound` only. Every
47
- other tool, including local audio inspection, works without one.
57
+ - Playwright Chromium, only when Fab requests browser verification
58
+ - FFmpeg and FFprobe on `PATH` for the audio tools
59
+ - Unreal imports on Linux also need build packages for older packs. Run `npm run doctor` for the list.
60
+ See [docs/unreal-import.md](docs/unreal-import.md).
61
+ - Unity imports need Blender 4.5 LTS to read FBX models. The MCP downloads a pinned copy into its toolchain cache on first use.
62
+ See [docs/unity-import.md](docs/unity-import.md).
63
+
64
+ No Epic or Fab login is needed for search and free downloads. The MCP never signs in for you.
48
65
 
49
66
  ## Install
50
67
 
@@ -59,21 +76,13 @@ For a local checkout:
59
76
  ```bash
60
77
  npm ci
61
78
  npm run browser:install
62
- npm run typecheck
63
- npm test
64
79
  npm run build
65
80
  node dist/index.js
66
81
  ```
67
82
 
68
- Playwright does not download Chromium as part of a normal package install. Run
69
- `npx -p playwright@1.62.0 playwright install chromium` once on the MCP host
70
- before relying on the browser fallback.
71
-
72
83
  ## MCP host configuration
73
84
 
74
- ### Codex
75
-
76
- Add this to `~/.codex/config.toml`:
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+ Codex (`~/.codex/config.toml`):
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86
 
78
87
  ```toml
79
88
  [mcp_servers.assets]
@@ -81,17 +90,7 @@ command = "npx"
81
90
  args = ["-y", "threenative-asset-mcp"]
82
91
  ```
83
92
 
84
- For a local build:
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-
86
- ```toml
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- [mcp_servers.assets]
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- command = "node"
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- args = ["/absolute/path/to/threenative-asset-mcp/dist/index.js"]
90
- ```
91
-
92
- ### Claude Desktop
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-
94
- Add a server entry to the Claude Desktop configuration:
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+ Claude Desktop:
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94
 
96
95
  ```json
97
96
  {
@@ -104,9 +103,7 @@ Add a server entry to the Claude Desktop configuration:
104
103
  }
105
104
  ```
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105
 
107
- ### VS Code
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-
109
- Create `.vscode/mcp.json`:
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+ VS Code (`.vscode/mcp.json`):
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107
 
111
108
  ```json
112
109
  {
@@ -120,834 +117,72 @@ Create `.vscode/mcp.json`:
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117
  }
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118
  ```
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119
 
123
- Restart the MCP host after changing its configuration.
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-
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- ## MCP tools
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-
127
- Fab:
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-
129
- - `fab_search_assets` — searches public listings. `priceMode` defaults to
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- `free`; use `any` or `range` explicitly for paid results. Search payloads
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- carry no file formats, so there is no format filter; `fab_get_asset` reports
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- a listing's formats.
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- - `fab_get_asset` — returns normalized public listing details and per-license
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- effective prices.
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- - `fab_list_filters` — returns known public filter labels and slugs, including
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- an explicit warning when the versioned fallback is used.
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- - `fab_list_limited_time_free` — reads only a separately verified curated
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- promotion surface. In production it extracts canonical listing UUIDs from
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- Fab's public `/limited-time-free` page through the dedicated browser, then
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- resolves them through the normal detail client; it never substitutes general
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- `is_free=1` search.
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- - `fab_download_free_asset` — downloads one directly available free file into
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- the dedicated download directory after explicit Fab EULA acknowledgement. It
144
- refuses purchase, acquisition, library-only, ambiguous, and unsafe-path
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- flows.
146
- - `asset_import_unreal` — converts an already-downloaded Unreal directory to
147
- self-contained GLBs plus `import-report.json`; Unreal Engine is not required.
148
- Cascade `ParticleSystem` and Niagara systems are exported as data-only
149
- descriptors under `Effects/<system>-<hash>.<cascade|niagara>.json`, one per
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- canonical package and object path so two same-basename systems in different
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- folders stay distinct. No runtime plays them: each descriptor lists the
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- modules and inputs it does not carry, and a placed effect component points at
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- its descriptor through `import-report.json`. Effects with no exported
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- descriptor stay named in the report; the importer never reconstructs a
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- particle simulation.
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- - `fab_import_asset` — downloads an owned listing through the user's existing
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- FabCLI session, then runs the same Unreal importer. It never signs in, claims,
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- or purchases an asset.
159
-
160
- Blendkit (through the user's own official Blendkit-Client; see
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- [docs/blendkit-integration.md](docs/blendkit-integration.md)):
162
-
163
- - `blendkit_status` — local-only health: whether the Client runs on loopback,
164
- its version and `export_glb` recipe, whether live access is enabled, and the
165
- setup steps still missing. It never contacts Blendkit.
166
- - `blendkit_import_asset` — acquires one free Blendkit model through the Client,
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- converts it with the Client's bundled `export_glb` recipe under headless
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- Blender, inspects the GLB (meshes, triangles, PBR texture slots, size) and
169
- writes a provenance file. It needs the item's license acknowledgement and
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- explicit project-use consent, and it refuses paid items and unknown licenses.
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- The output is private use only: the Blendkit Terms forbid open-format models
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- such as GLB in software and apply that to CC0-labelled items too. It never
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- goes into game builds, demos or starter kits, and `purpose: "redistribution"`
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- is always refused. Existing outputs are never overwritten. Live search and
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- import stay off until `BLENDKIT_PROVIDER_PERMISSION` is set. With it,
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- `asset_search` also searches Blendkit.
177
-
178
- Poly Haven:
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-
180
- - `polyhaven_search_assets` — searches HDRIs, textures, and models by text,
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- type, and category, with relevance/popularity/date/name sorting and cursor
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- pagination.
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- - `polyhaven_get_asset` — returns normalized metadata, attributes, authors,
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- dimensions, resolution, and CC0 licensing for one asset.
185
- - `polyhaven_list_categories` — returns category labels and counts for one
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- asset type.
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- - `polyhaven_list_files` — returns the official file URLs, sizes, MD5 hashes,
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- and dependency relationships. Use `resolution` and `format` to select usable
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- variants; follow `nextCursor` until absent to retrieve every matching file.
190
-
191
- ambientCG:
192
-
193
- - `ambientcg_search_assets` — searches CC0 materials, HDRIs, substances,
194
- decals, atlases, 3D models, images, brushes, terrains, and HDRI elements.
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- - `ambientcg_get_asset` — returns metadata, maps, technique, dimensions,
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- statistics, and CC0 licensing.
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- - `ambientcg_list_categories` — lists typed categories and asset counts.
198
- - `ambientcg_list_files` — returns official archives with variant attributes,
199
- extensions, URLs, and byte sizes.
200
-
201
- Smithsonian 3D:
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-
203
- - `smithsonian_search_assets` — searches Open Access models by text, format,
204
- quality, owning unit, Draco compression, and glTF orientation compliance.
205
- - `smithsonian_get_asset` — groups the file-centric API response into one model
206
- summary.
207
- - `smithsonian_list_files` — returns direct model files with format, quality,
208
- compression, and orientation metadata.
209
-
210
- Sketchfab:
211
-
212
- - `sketchfab_search_models` — anonymously searches public models, defaulting to
213
- downloadable results, and preserves author, geometry, archive, and license
214
- metadata.
215
- - `sketchfab_get_model` — returns public detail and explicit Creative Commons
216
- requirements.
217
- - `sketchfab_list_categories` — lists public category names and slugs.
218
- - `sketchfab_get_downloads` — uses `SKETCHFAB_API_TOKEN` to retrieve temporary
219
- download URLs. It never stores the token or returns it in tool output.
220
-
221
- Game audio:
222
-
223
- - `audio_list_sources` — lists the ten supported audio libraries, best uses,
224
- official browse pages, license/attribution cautions, and honest download
225
- capability (`curated-direct` or `provider-page`).
226
- - `audio_search_assets` — searches only the curated packs with stable official
227
- direct URLs. Results preserve license, commercial-use, attribution, source,
228
- size (when known), and redistribution metadata.
229
- - `audio_download_asset` — downloads a catalog asset by ID after
230
- `acceptLicense: true`. It uses an HTTPS host allowlist, validates every
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- redirect, streams with a byte cap, writes atomically without overwrite, and
232
- returns the local path, byte size, and SHA-256.
233
- - `audio_inspect_asset` — measures one local WAV, Ogg, MP3, or FLAC with the
234
- pinned `@threenative/playtest` inspector: decode integrity, silence floor,
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- peak ceiling, DC offset, a five-band spectrum, the loop seam of a **declared**
236
- loop, and the requested duration, plus a spectrogram PNG. Needs no ElevenLabs
237
- key and never modifies or repairs the file. Optionally compares prompt and
238
- emotional tone when local CLAP is provisioned.
239
- - `audio_generate_sound` — **spends ElevenLabs credits.** Generates one sound
240
- effect or ambience from a prompt using *your own* `ELEVENLABS_API_KEY`, saves
241
- the original response plus a PCM16 WAV, and runs the same inspection
242
- automatically. Reusing a `requestId` returns the saved result instead of
243
- charging again.
244
-
245
- ### Generating a sound
246
-
247
- The loop is **generate once → inspect → revise the one property that failed →
248
- explicitly generate again.** There is no best-of-N retry: every generation is a
249
- separate billable invocation you ask for on purpose.
250
-
251
- Describe source, action, material, distance, and timing. A useful brief:
252
-
253
- > One short metal latch closing, close microphone, dry recording, single event
254
- > with natural decay, no speech or music.
255
-
256
- These are prompting conventions absorbed from ElevenLabs' own
257
- [sound-effects skill](https://github.com/elevenlabs/skills/blob/9edcbd4b80ed57b8e07a3f86ea520333969fbc3c/sound-effects/SKILL.md)
258
- (MIT, reviewed at commit `9edcbd4b`), which is linked and attributed rather than
259
- installed. They are conventions, not guaranteed exclusion controls.
260
-
261
- `audio_generate_sound` requires `ELEVENLABS_API_KEY` in the server environment.
262
- It is never bundled, defaulted, or logged: without your own key the tool fails
263
- with `AUDIO_GENERATE_NO_CREDENTIALS` and an instruction to set one, while the
264
- catalog and inspection tools keep working normally.
265
-
266
- What the inspection does and does not tell you:
267
-
268
- | It answers | It does not answer |
269
- | --- | --- |
270
- | Is it broken, silent, clipped, DC-offset, or the wrong duration? | Is it a *good* sound? |
271
- | Does a declared loop click at the wrap? | Does it suit this scene? |
272
- | Is the frequency content inside bounds *you* supplied? | Is the mix right? |
273
-
274
- `artisticQuality` is always `"unverified"`. There is no `soundsGood` flag and no
275
- single quality score. `recommendation: "audition"` means the technical checks
276
- passed and every requested check completed — it means *go listen to it*, not
277
- *ship it*. A definite technical failure recommends `"reject"`; a warning, a
278
- possible mismatch, or an incomplete requested check recommends `"review"`.
279
-
280
- If asset compilation rewrites the bytes, inspect the compiled output before
281
- describing that output as checked.
282
-
283
- ### Optional local CLAP setup
284
-
285
- Prompt fit and emotion fit are **off by default** (`semantic: "off"`) and add no
286
- dependency to `npm install`. To enable them:
287
-
288
- ```sh
289
- python3 -m venv ~/.venvs/clap
290
- ~/.venvs/clap/bin/pip install "laion-clap==1.1.6" "torch==2.4.1" \
291
- "torchaudio==2.4.1" "librosa==0.10.2.post1" "numpy<2"
292
- # Download 630k-audioset-best.pt from the LAION-AI/CLAP releases and check its hash.
293
- export AUDIO_CLAP_CHECKPOINT=/path/to/630k-audioset-best.pt
294
- export AUDIO_CLAP_PYTHON=~/.venvs/clap/bin/python
295
- ```
120
+ For a local build, use `command = "node"` and the absolute path to `dist/index.js`. Restart the host after
121
+ changing its configuration.
296
122
 
297
- Nothing is downloaded implicitly and no GPU is required. With `semantic: "clap"`
298
- and no provisioned model, you get the technical result plus an explicit
299
- unavailable semantic result and this instruction — never a semantic pass. A
300
- generation that requests `semantic: "clap"` is refused in preflight, before
301
- spending, when the model is missing.
302
-
303
- Scores are cosine similarities used as **supporting evidence**, never
304
- probabilities or quality grades. The emotion check builds otherwise identical
305
- hypotheses — `The sound of {sourceDescription}, with a {mood} emotional tone.` —
306
- so only the mood clause differs, and **this use of CLAP is a proposed heuristic,
307
- not a demonstrated emotion-recognition capability**: mood status stays
308
- `unverified` until the held-out emotion calibration qualifies your domain. Check
309
- the CLAP code and checkpoint licensing separately before redistributing either.
310
-
311
- Curated itch.io packs:
312
-
313
- - `itch_list_downloads` — resolves a fresh no-account download page and lists
314
- upload IDs, filenames, sizes, CC0 terms, and pack-specific cautions without
315
- exposing the signed page token.
316
- - `itch_download_asset` — resolves a fresh 60-second signed file URL and streams
317
- the selected upload into guarded storage after `acceptLicense: true`. Signed
318
- URLs are not returned. The initial catalog covers Tallbeard Music Loop
319
- Bundle, Quaternius Universal Animation Libraries 1 and 2, Brackeys VFX
320
- Bundle, and KayKit Platformer.
321
- - `asset_list_bundle_entries` — reads the remote ZIP directory with HTTP byte
322
- ranges and returns individual paths and sizes without downloading the archive.
323
- - `asset_download_bundle_entry` — range-fetches and extracts one selected file,
324
- caches it with a SHA-256 sidecar, and never downloads unrelated bundle files.
325
- - `asset_list_bundle_animations` — range-fetches only an aggregate GLB and lists
326
- its named animation clips. For Quaternius, it automatically prefers the
327
- standard non-root-motion GLB.
328
- - `asset_download_bundle_animation` — exports one named animation as a valid
329
- animation-only GLB, removing unrelated clips, meshes, materials, and textures.
330
- The cached aggregate GLB is reused across requests.
331
-
332
- Unified source and download routing:
333
-
334
- - `asset_list_sources` — returns only **agent-ready sources by default** across
335
- 3D, textures, HDRIs, animations, VFX, 2D, UI, icons, fonts, and audio. An
336
- agent-ready source has an MCP download tool and requires no manual browser,
337
- login, checkout, donation prompt, or paywall. Pass `agentReadyOnly: false` to
338
- inspect the broader research directory, including package-manager, Git, and
339
- provider-page sources that are not yet integrated.
340
- - `asset_search_sources` — filters that directory by text, category, access
341
- mode, and license tag (`cc0`, `cc-by`, `mit`, and others), while preserving
342
- the same agent-ready-only default.
343
- - `asset_download_file` — streams a direct URL previously returned by
344
- `polyhaven_list_files`, `ambientcg_list_files`, `smithsonian_list_files`, or
345
- the Game-icons.net bulk archive or Kenney Particle Pack entry into guarded
346
- local storage. Provider hosts and URL shapes are allowlisted, redirects are
347
- revalidated, existing files are never overwritten, and the result includes
348
- SHA-256.
349
-
350
- The additive `asset_search` tool searches individual `3d-model`, `texture`,
351
- `hdri` and `animation` candidates across supported clients. It reports each
352
- provider, bounded results and local continuation actions. Unknown prices fail
353
- `freeOnly`; unknown rights fail explicit commercial-use/attribution filters.
354
- Fab remains a specialized action and generic Sketchfab uses anonymous metadata,
355
- without authenticated acquisition. Existing tools retain their public names.
356
-
357
- Use `asset_get` with the returned stable `assetId` to inspect current terms and
358
- available variants. It prefers GLB, then glTF with its supplied dependencies;
359
- explicit unavailable formats return alternatives. The read-only call returns an
360
- expiring `planToken`, required relative files and acknowledgement information.
361
- A plan is not consent. Call `asset_download` with that token and explicit
362
- `acceptLicense: true` only after reviewing the terms. Optional `maxBytes` can
363
- only tighten the configured cap. Changed terms/files invalidate the plan.
364
-
365
- Acquisition stages originals under `ASSET_DOWNLOAD_DIR/acquisitions`, verifies
366
- checksums and all glTF buffer/texture references, then atomically publishes a
367
- complete directory with `asset.acquisition.json`. Replays verify cached bytes
368
- and provenance; a corrupt cache fails rather than being silently accepted.
369
- Receipts preserve asset attribution separately from Poly Haven API credit.
370
- No transfer/signed URLs or credentials enter the new public plan or receipt.
371
- Archives stay archives with `requiresExtraction: true`; runtime readiness is
372
- `unverified`. Acquiring originals does not change or adopt assets into a project.
373
-
374
- Kenney 3D packs are enabled by default; `ASSET_ENABLE_KENNEY=0` disables the
375
- generic adapter. Each query uses one official listing page and at most three
376
- item detail checks,
377
- paces requests, verifies item CC0/free/official-ZIP evidence and never crawls
378
- or extracts archives. One official Mini Dungeon archive was qualified through
379
- the packed public MCP on 2026-10-06. Broader catalog coverage and runtime import
380
- remain unverified; ordinary tests use hand-authored local fixtures.
381
-
382
- Recommended agent flow:
383
-
384
- 1. Call `asset_search_sources` with the requested category/query. Its default
385
- result set is guaranteed to contain only agent-ready sources.
386
- 2. Call the returned `searchTool` or `detailTool` when present.
387
- 3. Resolve variants with the returned `filesTool`.
388
- 4. Call the returned `downloadTool` with `acceptLicense: true`.
389
- 5. For aggregate Quaternius animation libraries, skip whole-pack download:
390
- `itch_list_downloads` → `asset_list_bundle_animations` →
391
- `asset_download_bundle_animation`.
392
-
393
- This is intentionally a short MCP tool chain rather than a fake universal URL:
394
- each provider keeps its real search/variant semantics, while source routing and
395
- the no-manual-flow guarantee stay uniform.
396
-
397
- All discovery tools are read-only. Download tools write only within their
398
- dedicated local directories and never purchase, add to cart or library,
399
- wishlist, sign in, or overwrite an existing download. Audio packs remain
400
- subject to their source license; raw redistribution is not implied by download.
401
-
402
- ## Unreal import support
403
-
404
- The importer writes the same GLB/report layout for cooked and uncooked inputs.
405
- It auto-provisions UE Viewer for package metadata, textures, and cooked render
406
- data. For uncooked UE4 editor meshes it also provisions the separate GPL-3.0+
407
- `unreal-assets-to-glb` CLI in an isolated Python virtual environment and invokes
408
- it out of process. Modern UE5 packages rejected by UE Viewer use a pinned,
409
- out-of-process CUE4Parse adapter. Set `THREENATIVE_TOOLCHAIN_AUTOINSTALL=0` to
410
- require manually installed tools instead.
411
-
412
- **Supported, verified and missing formats:** [`docs/unreal-format-support.md`](docs/unreal-format-support.md)
413
- is the tracking ledger for every Unreal 4 and 5 class, with its status, evidence and gaps.
414
-
415
- ### Fab login for owned packs
416
-
417
- `fab_import_asset` and `fab_list_owned` read your Fab library through
418
- [FabCLI](https://github.com/zirklerite/FabCLI), which the importer installs on first
419
- use. The MCP never signs in for you. Log in once; the session is kept in the OS
420
- keyring (Secret Service on Linux) and lasts about 90 days:
421
-
422
- ```bash
423
- ~/.cache/threenative-asset-mcp/toolchain/fabcli/fabcli auth login # opens a login window
424
- ~/.cache/threenative-asset-mcp/toolchain/fabcli/fabcli auth login --manual # no window: paste a code
425
- ~/.cache/threenative-asset-mcp/toolchain/fabcli/fabcli auth status
426
- ```
123
+ ## Tools at a glance
427
124
 
428
- `--manual` reuses the browser where you are already signed in to Epic. FabCLI prints a
429
- `epicgames.com/id/login?redirectUrl=…` link; open it there, copy `authorizationCode` from the
430
- JSON the page shows, and paste it into the prompt within a few minutes. It needs an
431
- interactive terminal. In Claude Code, run it with a `!` prefix. Never paste the code into an
432
- untrusted service: it grants full access to the Epic account.
433
-
434
- `fab_list_owned` lists each listing's Unreal artifacts separately (`artifacts[]`: `artifactId`,
435
- `engineVersions`, `oldestEngine`, decoder `route`, `targetPlatforms`). An artifact's format is its
436
- oldest listed engine, and that picks the decoder. When a listing has several artifacts and
437
- `fab_import_asset` gets neither `engine` nor `artifactId`, it takes the best route (CUE4Parse, then
438
- the MeshDescription converter, then UE Viewer; the newest source format breaks a tie) and says so
439
- in the report `warnings`. Pass `artifactId` or `engine` to override.
440
-
441
- **Graph-only colour.** Some Unreal materials compute BaseColor in the material graph (layered
442
- masters that blend colour textures by mask channels and tint them), so no texture binding can
443
- reproduce them. A section left without a base colour is baked from its graph: the pack's editor
444
- package is read with CUE4Parse, a closed node set is evaluated per texel, and the result is a
445
- base-colour PNG with `source: "graph"` in the section's bindings. The bake is `exact` only when
446
- every node is understood; engine layer functions that are not in the pack, a mesh without vertex
447
- colours standing in white, and a UV set the importer drops make it `heuristic`, and the section's
448
- `graph` field names each approximation. View-dependent nodes (`Fresnel`, `DepthFade`, `TwoSidedSign`)
449
- stand in as a recorded approximation: a bake has no camera, so `Fresnel` is its mean over a sphere's visible
450
- surface, `DepthFade` is fully faded in and `TwoSidedSign` is the front face. Nodes it cannot evaluate (for
451
- example `ReflectionVectorWS` feeding a cubemap lookup, or `Time`) leave the neutral fallback and are listed
452
- under `graph.unsupportedNodes`.
453
- The first bake installs the CUE4Parse converter and its private .NET SDK (hundreds of MB, once);
454
- pass `graphBake: false` to the importer, or set `THREENATIVE_TOOLCHAIN_AUTOINSTALL=0`, to skip it.
455
- `fab_import_asset` also skips it when its environment has `THREENATIVE_GRAPH_BAKE=0` (the parity
456
- sweep's `--no-graph-bake` uses this to produce a baseline).
457
-
458
- | Input | Current result |
125
+ | Group | Tools |
459
126
  | --- | --- |
460
- | Cooked loose UE4 static meshes and textures | GLB geometry, LOD sections, embedded textures, and common PBR reconstruction |
461
- | Cooked loose UE4 skeletal meshes and standalone animation packages | Standard skinned GLB; joints, weights, inverse-bind matrices, and existing clips are preserved; ActorX PSA clips are attached by case-insensitive bone name when at least 80% of tracks match, without duplicating an existing clip name |
462
- | UE5 `AnimSequence`, blend spaces, aim offsets, montages and composites | UE5.0–5.5 conventional clips and UE5.4+ FK Sequencer-model clips become glTF animations and attach by bone name; blend spaces, aim offsets, montages and composites become `Animation/<name>.json` with typed axes, mirror flags and resolved section starts, and `<clip>.clip.json` sidecars preserve notifies, curves and sync markers. Current release 0.12.0 / importer124 / converter `.584.10.2` fresh public/native proof retains 325 selected UE5.4 clips and 7 UE5.8 clips. Independent actual UE5.8.3 full-pose comparison passes 7 clips, 8 GLB-document comparisons and 72,233 keys (actual current maximum 0.000264° against 0.5°); scope is serialized raw bones, excluding only 2 independently declared mannequin virtuals and no face bones. Static poses remain intact; non-FK graphs remain reported. Current independent replay and all four local repository gates pass (PRD-596); selected clips do not prove whole-pack or generated-virtual-bone support. |
463
- | Uncooked UE4 `FMeshDescription` static meshes (object versions 517–522) | GLB geometry with centimetres converted to metres; verified on Fab Office Pack Vol.1 (47/47 meshes) |
464
- | Uncooked UE5 editor static meshes (source models only, no render data) | Requested payload-backed `FMeshDescription` source models are decoded from the package trailer's Oodle payloads as `Models/<name>_LOD<n>.glb`; `BuildScale3D` from `SourceModels[0].BuildSettings` is applied on the modern route. Source models Unreal generates at build time are reported as generated and are not faked. Verified on Fab's Megascans European Hornbeam UE5.1 artifact for LOD0/1/2 |
465
- | Uncooked UE4.0–4.20 static and skeletal meshes (object versions below 517) | Exported by UE Viewer from the editor source data, with materials, skins, and ActorX clips like cooked packages. Verified on Fab packs from UE4.10 to UE4.20: Modular Building Set (129 meshes), Animal Variety Pack (6 rigged animals, 146 clips), STF Landscape Pro 2.0 (61), Power Plant (65), and a UE4.19 fern pack (38) |
466
- | Standalone `Texture2D` packages | Collision-free source-relative PNGs under `textures/`; duplicate Unreal basenames are exported independently instead of overwriting one another |
467
- | `Texture2D` with an `RGBA16F` source | Raw little-endian half-float RGBA binaries and a versioned JSON manifest under `data-textures/`, promoted together under the package's qualified path. Values are stored, not decoded: no PivotPainter, classifier, source UV, graph or WPO semantics, and no material binding. The PNG exporters cannot encode the format, so the importer asks the converter for this route after a legacy PNG export fails; a UE 4.x pack needs its `engine` (`UE_4.19`), since the default detector reads every UE4 package as the latest UE4. Loaded in the browser with `threenative-asset-mcp/data-texture` (see Three.js usage) |
468
- | `TextureCube` environment maps | Collision-free 2:1 equirectangular PNG or lossless Radiance HDR files under `cubemaps/`; CUE4Parse decodes cooked faces, while editor `TSF_BGRE8` source art retains its lighting range without Unreal Engine |
469
- | `Texture2DArray`, `TextureCubeArray`, and `VolumeTexture` | Collision-free RGBA8 slice data plus JSON dimensions under `textures3d/`; use `DataArrayTexture` for arrays and `Data3DTexture` for volumes. Cube-array faces remain ordered in groups of six for custom shaders. Floating-point/HDR stacks are rejected rather than reduced to RGBA8 |
470
- | Standalone `Material` and `MaterialInstanceConstant` packages | One directly loadable `Materials/UnrealMaterialLibrary.glb`; each source-relative swatch name is collision-free, follows parent instances, embeds resolved texture inputs, and applies common base-color/emissive vectors plus roughness/metallic/opacity scalars |
471
- | Standalone `SoundWave` packages | Collision-free WAV/Ogg/MP3/FLAC files under `audio/`; modern UE5 editor source WAVs and cooked formats exposed by CUE4Parse feed the same report path, verified through Three.js `AudioLoader` |
472
- | Skeletal and static mesh sockets, static-mesh simple collision, `PhysicsAsset`, and `SoundCue` graphs | Socket nodes (`socket:<name>`) under the joint their bone names (or the mesh node for a static socket); simple collision on the mesh node's `extras.unrealCollision` and in `Collision/<package>.json`; physics bodies, constraints (limits, motions and drives) and collision-disabled pairs in metre-scale `Physics/<asset>.json`, referenced from the skinned mesh node; and each SoundCue graph in `Audio/<cue>.cue.json` with every `WavePlayer` leaf rewritten to the exported audio file or reported as a missing wave. A UE4 package that holds one of these classes routes to the CUE4Parse adapter, which UE Viewer cannot decode; an ordinary UE4 mesh whose only gameplay signal is a `BodySetup` or a cross-package PhysicsAsset/Skeleton reference joins the adapter run for its metadata while keeping its verified UE Viewer geometry route |
473
- | Runtime `Font` and inline `FontFace` packages | Validated TTF/OTF faces under collision-free `fonts/` paths; direct SFNT and legacy multi-block zlib `FontBulkData` are supported without Unreal Engine, with family/style/weight metadata for the browser `FontFace` API |
474
- | Offline `Font` packages | Pre-baked glyph pages and serialized `FontCharacter` rectangles become collision-safe atlas PNGs plus BMFont-compatible JSON under `bitmap-fonts/`; Unicode remaps, baseline metrics, kerning, page indices, and distance-field metadata are retained for Three.js bitmap/SDF text |
475
- | Paper2D `PaperSprite` and `PaperFlipbook` packages | Each sprite becomes a self-contained, unlit GLB with exact baked triangles and a cropped atlas region; flipbooks become JSON manifests preserving FPS and per-frame run lengths. Verified in Three.js on a real UE5.2 Paper2D project without Unreal Engine |
476
- | Paper2D `PaperTileSet` and `PaperTileMap` packages | Populated layers become indexed, unlit GLB quads with atlas UVs, empty cells omitted, layer order retained, and packed horizontal/vertical/diagonal tile flips decoded. Placed tile maps and inherited Blueprint flipbook components are reconstructed in modern UE5 levels |
477
- | Paper2D grouped sprites and `TextRenderActor` | Grouped sprite instances become `EXT_mesh_gpu_instancing` batches over shared sprite GLBs; text becomes unlit glyph geometry from offline `UFont` atlas pages, preserving alignment, colour, world size, and placement |
478
- | `DataTable`, `StringTable`, `CurveTable`, and float/vector/colour curves | Collision-free, directly fetchable JSON under `data/`; row names, typed fields, localized strings, asset references, and rich-curve keys/tangents are retained |
479
- | Modern UE5 loose static meshes, skeletal meshes, `Texture2D`, Material, and `.umap` packages rejected by UE Viewer | CUE4Parse converts directly to the same output/report pipeline; verified with UE5.5 cooked static geometry, UE5 editor skeletal geometry, Oodle-compressed UE5.3 editor texture source art, and a UE5.2 Paper2D map. Editor source art is restored to display colour: `TSF_BGRA8` sources are stored with red and blue swapped, and sRGB-sampled `TSF_RGBA16` sources are linear, so both are corrected (checked against UE Viewer's export of the same textures from the UE4.27 artifact). Cooked packages using unversioned properties require one matching `.usmap` file beside the imported tree |
480
- | Separate roughness/metalness, solid palette maps, glass, and mirrors | Packed glTF PBR maps or explicit material fallbacks; extra graph inputs remain named sidecars |
481
- | UE4 `.umap` placement, direct lights, and serialized Blueprint component templates (object versions 517–522) | Directly loadable scene GLB plus a transform/source manifest; repeated actors instance shared meshes; inherited mesh/light defaults are merged into placed instances; directional, point, and spot lights use `KHR_lights_punctual` |
482
- | UE5 World Partition `.umap` external actors | The selected level export loads `__ExternalActors__` packages with the same provider mount and complete map path into the scene; external actor/object packages belonging to maps outside the import remain reported as skipped. Real-pack verification is tracked by PRD-598 |
483
- | Standalone modern UE5 Blueprint prefabs | Serialized static/skeletal mesh and light component defaults become directly loadable scene GLBs; referenced meshes, transforms, skins, and bone hierarchies are retained, while bytecode is explicitly reported and never executed |
484
- | UE4 ISM/HISM and painted static-mesh foliage placement | Bulk-serialized instance matrices become `EXT_mesh_gpu_instancing`, which Three.js `GLTFLoader` loads as GPU-instanced meshes |
485
- | UE4 editor `LandscapeComponent` heightfields | Package-relative compressed BGRA8 heightmaps become indexed terrain meshes with decoded normals, component transforms, and original material names |
486
- | UE5 level `Landscape` and `LandscapeStreamingProxy` heightfields | CUE4Parse follows every proxy component, restores trailer-backed BGRA8 source pixels, and emits indexed terrain meshes with decoded heights, normals, proxy-root transforms, and material identity |
487
- | ActorX per-frame bone scale, dynamic Blueprint bytecode/construction scripts, Paper Terrain/spline deformation, and Nanite-only data without a fallback mesh | Detected or reported honestly; scene-level omissions are listed in `scenes[].omittedActors`, and Blueprint bytecode is never executed by the importer |
488
- | Arbitrary Unreal shader graphs | Recoverable PBR inputs become standard glTF materials. Reports mark materials as degraded when shader connections are unavailable, even if every section has a texture; section `limitations` explain omitted layering, graph UV transforms, subsurface lighting, normal strength, and deformation |
489
- | Encrypted Pak/IoStore | Unsupported without user-supplied keys and archive extraction; never reported as a complete conversion |
490
-
491
- Importer version 49 also respects material-instance override flags and modern
492
- parameter names. Contradictory texture samples duplicated across distinct mesh
493
- section families are repaired only when referenced texture families are
494
- unambiguous in the same export namespace. These bindings remain heuristic.
495
- Separate same-resolution opacity maps can supply base-colour alpha without
496
- altering RGB; different source dimensions are currently unsupported. Existing
497
- cached conversions are invalidated. A textured result does not certify the
498
- appearance of the original Unreal shader.
499
-
500
- Importer version 51 uses adaptive PNG row filtering for composed opacity maps,
501
- preserving the previous encoder's decoded RGBA and PNG metadata. Untouched textures
502
- retain their original bytes; their profiles, bit depth, and metadata are not
503
- re-encoded for storage savings.
504
-
505
- Importer version 56 stops a colour parameter's zero alpha from becoming the base
506
- colour factor's opacity (a `Tint` of `A=0` clipped every pixel of a masked grass
507
- card, so the GLB drew nothing), binds a masked or translucent material's separate
508
- opacity map (`Opacity=` or an `Other` named `*_Opacity*`) as the base colour's alpha
509
- heuristically, and composes an opacity map of another resolution when the aspect
510
- ratio matches. A sweep sheet tile that renders nothing although Unreal has a
511
- thumbnail for it is recorded under the entry's `sheet.warnings`.
512
-
513
- Importer version 58 stops a texture-parameter default from inventing a glTF slot from a
514
- texture UE Viewer already named as another output. A parameter can exist without being
515
- wired to its own output, so when its default texture is already the resolved `.mat`'s
516
- Diffuse (or Normal, and so on) it is a shared placeholder, not a second live slot (Old
517
- West - VOL 5 Town Props declared an unused `Emissive` default equal to the Fill albedo,
518
- which painted every dark-wood model with a flat grey emissive wash). Real parameter
519
- overrides and `.mat`-named Emissive slots still bind, a default whose texture the `.mat`
520
- left in `Other[]` still recovers its slot by parameter name, and a `.mat` that names no
521
- slot (the modern converter's `Other[n]` references only) still falls back to the
522
- collected defaults.
523
-
524
- Importer version 60 recovers the cut-out of a masked foliage card whose UE Viewer `.mat`
525
- resolves `Opacity=` to the albedo itself, which has no alpha. When the material references a
526
- packed `<stem>_AORO` map (AO / roughness / opacity in R / G / B) beside that albedo, the map's
527
- blue channel becomes the base colour's alpha. Temperate Vegetation: conifer Bushes & Saplings
528
- had every needle card render as a solid rectangle (Pine_GroundTwig_01 as a full quad with the
529
- needle atlas painted inside it) because the mask was never applied. The binding is heuristic
530
- and named in the section's limitations; an opaque material, an unrelated texture stem, or a
531
- map the pack did not export is left alone.
532
-
533
- Importer version 59 applies a material instance's base-colour tint vector even when its
534
- parameter name carries extra words. Old West - VOL 5 Town Props overrides both
535
- `Albedo Color Tint (Base)` (a bright global multiplier) and `Base Color Tint (Mask)` (the
536
- dark cloth colour) on a master that tints its albedo through a mask; the exact names missed
537
- both, so every curtain kept `baseColorFactor` [1,1,1] and rendered the untinted light-grey
538
- albedo. When both a global base multiplier and a mask colour are overridden, the mask tint is
539
- the surface colour that shows through. Only an instance's own override is matched broadly, so
540
- a master's placeholder default (the master's red `Base Color Tint (Mask)`) never paints an
541
- un-tinted instance; a lone mask tint with no global multiplier (the 03a curtain, whose editor
542
- mesh thumbnail is the untinted albedo) is left alone, and a `RockTint`-style name with no
543
- colour token beside `Tint` is left to the graph baker.
544
-
545
- Importer version 57 gives a mesh the `.mat` / `.props.txt` that sit beside it when two
546
- packages share an object name (a pack with `MI_Rock_Inst` in two folders bound one
547
- folder's normal map to the other's meshes); with none beside the mesh the pick is named
548
- in the section's limitations. The graph bake now evaluates `ObjectScale` (1),
549
- `PerInstanceRandom` (0.5) and `ObjectPositionWS` (origin) as named heuristic
550
- approximations and `SplitComponents` exactly, which lets layered cliff-rock masters bake
551
- their colour texture instead of falling back to neutral grey. The parity S4 check no
552
- longer lets a 90% colour share hide sections whose graph is known to carry colour.
553
-
554
- Legacy instance sidecars without override flags retain inherited settings for
555
- ambiguous opaque, false, and zero defaults. Their non-default values retain the
556
- previous behavior; missing flags are reported as a material limitation.
557
-
558
- Importer version 50 reads a bounded authored-material subset from tagged UE4
559
- object-version 516 packages (legacy -7, UE3 864, licensee 0). Exact source paths
560
- and closest flagged static overrides select the active branches before reduction.
561
- Mesh-only package selection still loads needed material parents from the source
562
- file inventory without exporting unrelated packages; lookups stay within the same
563
- Content namespace. Mesh import-table material references resolve duplicate source
564
- basenames by exact object path. Multiple matching references refuse source routing;
565
- a unique basename fallback reports its unresolved mesh routing.
566
- Reroutes, scalar constants/parameters and representable multiplication recover
567
- scalar roughness; glTF normalization retains the raw authored value in the report.
568
- An authored scalar replaces any earlier roughness texture contribution while
569
- retaining its packed metallic channel. Source functions, Specular conversion,
570
- foliage shading and unsupported sampling remain explicit limitations.
571
-
572
- AO.R is attached only with explicit `Texture2D.SRGB=false`, a serialized linear
573
- sampler mode (`LinearColor`, `LinearGrayscale` or `Masks`), and source coordinates
574
- matching the sampler of the currently bound albedo. Its existing glTF coordinate
575
- mapping is reused only after the selected albedo attaches; an incoming unrelated
576
- base texture cannot establish that reference. Omitted Unreal defaults remain
577
- unresolved. Unknown color
578
- interpretation, ambiguous source paths or exported PNG basenames, nonidentity AO
579
- multipliers and unproved UV transforms withhold AO, including earlier filename
580
- guesses. Texture metadata is
581
- read lazily for the selected AO candidate; unrelated large images are untouched
582
- by the material reader. Other package profiles keep prior reconstruction with a
583
- named source-reader limitation. Cached conversions are invalidated.
584
-
585
- The Buffer reader is independently implemented from the tagged package, property
586
- and native-input schemas at [CUE4Parse commit b4e9544](https://github.com/FabianFG/CUE4Parse/tree/b4e95441bcf0c975eb3adb68c0fb44c740c2cf62/CUE4Parse/UE4).
587
- Native expression inputs require verified Core=2 and Framework=33 custom versions;
588
- tagged instances without native inputs do not require these versions. Native
589
- trailers and omitted class defaults are outside its scope. This subset does not
590
- certify original Unreal appearance.
591
-
592
- Automatic uncooked conversion needs Python 3 with `venv` and `pip`. A Linux
593
- source build fallback for UE Viewer additionally needs `git`, `g++`, `perl`,
594
- zlib, and SDL2 development headers. Unreal import currently runs on Linux and
595
- Windows; use the path overrides below for preinstalled executables.
596
-
597
- Load a reconstructed level with the normal Three.js loader — no Unreal runtime
598
- or custom `.uasset` loader is involved:
599
-
600
- ```js
601
- new GLTFLoader().load("assets/fab/<listing>/Scenes/DemoMap.glb", ({ scene }) => {
602
- threeScene.add(scene);
603
- });
604
- ```
605
-
606
- Standalone materials use that same loader. Find a swatch by the report's
607
- `materialAssets[].libraryName`, then assign its standard Three.js material:
608
-
609
- ```js
610
- new GLTFLoader().load("assets/fab/<listing>/Materials/UnrealMaterialLibrary.glb", ({ scene }) => {
611
- const swatch = scene.getObjectByName(materialAsset.libraryName);
612
- targetMesh.material = swatch.material;
613
- });
614
- ```
615
-
616
- Sound waves use Three.js directly as well:
617
-
618
- ```js
619
- const buffer = await new THREE.AudioLoader().loadAsync(audioAsset.file);
620
- sound.setBuffer(buffer);
621
- ```
622
-
623
- Structured data is ordinary runtime JSON — no Unreal object loader is needed:
624
-
625
- ```js
626
- const table = await fetch(dataAsset.json).then((response) => response.json());
627
- const defaultAmmo = table.Rows.Default;
628
- ```
127
+ | Unified | `asset_search_sources`, `asset_search`, `asset_get`, `asset_download`, `asset_download_file` |
128
+ | Fab | `fab_search_assets`, `fab_get_asset`, `fab_download_free_asset`, `fab_list_owned`, `fab_import_asset` |
129
+ | Poly Haven | `polyhaven_search_assets`, `polyhaven_get_asset`, `polyhaven_list_files` |
130
+ | ambientCG | `ambientcg_search_assets`, `ambientcg_get_asset`, `ambientcg_list_files` |
131
+ | Smithsonian 3D | `smithsonian_search_assets`, `smithsonian_get_asset`, `smithsonian_list_files` |
132
+ | Sketchfab | `sketchfab_search_models`, `sketchfab_get_model`, `sketchfab_get_downloads` |
133
+ | Blendkit | `blendkit_status`, `blendkit_import_asset` |
134
+ | Audio | `audio_search_assets`, `audio_download_asset`, `audio_inspect_asset`, `audio_generate_sound` |
135
+ | itch.io bundles | `itch_list_downloads`, `asset_list_bundle_entries`, `asset_download_bundle_animation` |
136
+ | Unreal | `asset_import_unreal` |
137
+ | Unity | `unity_list_packages`, `asset_import_unity` |
629
138
 
630
- Fonts can back Three.js canvas textures or text libraries that accept web fonts:
139
+ Recommended flow: `asset_search_sources` → the returned search tool → the returned files tool → the returned
140
+ download tool with `acceptLicense: true`. All discovery tools are read-only. Download tools write only inside
141
+ their own directories, and never purchase, sign in or overwrite. Full list: [docs/tools.md](docs/tools.md).
631
142
 
632
- ```js
633
- const face = new FontFace(font.family, `url(${font.file})`, {
634
- style: font.fontStyle,
635
- weight: String(font.weight),
636
- });
637
- await face.load();
638
- document.fonts.add(face);
639
- // Draw with this family on a canvas, then pass the canvas to THREE.CanvasTexture.
640
- ```
641
-
642
- Paper2D flipbooks reference ordinary GLBs. Select a frame using the manifest's
643
- `frameRun` and `framesPerSecond`, then show its loaded scene:
644
-
645
- ```js
646
- const flipbook = await fetch(report.flipbooks[0].manifest).then((response) => response.json());
647
- const frames = await Promise.all(flipbook.frames.map((frame) => loader.loadAsync(frame.glb)));
648
- const tick = Math.floor(elapsedSeconds * flipbook.framesPerSecond) % flipbook.frameCount;
649
- let end = 0;
650
- frames.forEach(({ scene }, index) => {
651
- end += flipbook.frames[index].frameRun;
652
- scene.visible = tick < end && tick >= end - flipbook.frames[index].frameRun;
653
- });
654
- ```
655
-
656
- Cubemaps use the standard Three.js equirectangular environment path:
657
-
658
- ```js
659
- const loader = cubemapAsset.dynamicRange === "hdr" ? new RGBELoader() : new THREE.TextureLoader();
660
- const environment = await loader.loadAsync(cubemapAsset.file);
661
- environment.mapping = THREE.EquirectangularReflectionMapping;
662
- threeScene.environment = environment;
663
- ```
664
-
665
- Multidimensional textures use the report's explicit Three.js type:
666
-
667
- ```js
668
- const metadata = await fetch(textureStack.manifest).then((response) => response.json());
669
- const bytes = new Uint8Array(await fetch(textureStack.data).then((response) => response.arrayBuffer()));
670
- const texture = metadata.threeTexture === "Data3DTexture"
671
- ? new THREE.Data3DTexture(bytes, metadata.width, metadata.height, metadata.depth)
672
- : new THREE.DataArrayTexture(bytes, metadata.width, metadata.height, metadata.depth);
673
- texture.format = THREE.RGBAFormat;
674
- texture.type = THREE.UnsignedByteType;
675
- texture.needsUpdate = true;
676
- ```
677
-
678
- Raw `RGBA16F` textures load through the package's `./data-texture` subpath. The loader
679
- checks the manifest against the binary (exact length, SHA-256, finite samples) and refuses the
680
- load, rather than skipping a check, when one cannot run. The source package cannot be fetched
681
- or re-hashed in a browser, so pin the value the report gives for the texture's source package:
682
-
683
- ```js
684
- import { loadRgba16fDataTexture } from "threenative-asset-mcp/data-texture";
685
-
686
- const { texture, manifest } = await loadRgba16fDataTexture(
687
- new URL(dataTexture.manifest, reportBaseUrl),
688
- { expectedSourceSha256: dataTexture.sourceSha256 },
689
- );
690
- // texture: THREE.DataTexture, RGBAFormat, HalfFloatType, NoColorSpace, no mipmaps.
691
- // The stored values are unchanged: negative, HDR, subnormal and alpha bits reach the shader as stored.
692
- ```
693
-
694
- `loadRgba16fDataTexture` needs an absolute URL and `crypto.subtle`, so serve the page over
695
- https or from localhost. Its limit is the import's: the texture holds linear half-float
696
- samples with no decoding, so a material must decide what they mean.
697
-
698
- Installation-only Unreal `BasicShapes/Plane` references are generated locally
699
- when the asset pack does not contain that mesh. Rectangular area lights are
700
- preserved in scene metadata and approximated as punctual point lights because
701
- glTF's standard punctual-light extension has no area-light type.
702
-
703
- ### Parity sweep and material metadata dumps
704
-
705
- `npm run parity:fab` imports every owned Fab artifact and scores it against its source package
706
- (`scorecard.json`). `--export-metadata <dir>` also writes one replayable material dump per pack;
707
- replay them with `FAB_METADATA_DIR=<dir> npx vitest run tests/fab-metadata.test.ts`. Dumps hold
708
- licensed pack names and are local-only: never commit them.
709
-
710
- Set `THREENATIVE_UNREAL_PREVIEW_REFERENCE=/path/to/reference.json` to light the comparison sheets (`parity:fab` and
711
- `scripts/fidelity-sheet.ts`) with a local version-1 reference profile: radiance and Grid binaries beside the JSON, each
712
- checked by SHA-256. It is read once per command, and an invalid profile stops the run before any download. Unset, the
713
- sheets use the approximation and say so. Each picture records what lit it (`identity` in `picture-lighting.json`,
714
- `sheets/<label>.json` and the scorecard entry). `--resume --sheets` refuses a kept sheet drawn otherwise: resume into a
715
- new `--out`, or add `--no-sheets`. Profiles and binaries derive from licensed packs: keep them local-only, never commit them.
716
-
717
- ## Configuration
718
-
719
- | Variable | Default | Purpose |
720
- | ------------------------------- | -------------------------------------------------- | -------------------------------------------------------- |
721
- | `FAB_DIRECT_TIMEOUT_MS` | `20000` | Direct JSON request timeout. |
722
- | `FAB_BROWSER_TIMEOUT_MS` | `30000` | Dedicated browser request timeout. |
723
- | `FAB_BROWSER_MANUAL_TIMEOUT_MS` | `10000` | Headed-mode grace period for visible verification. |
724
- | `FAB_BROWSER_HEADLESS` | `true` | Set to `0` temporarily for manual verification. |
725
- | `FAB_BROWSER_PROFILE_DIR` | OS state directory under `threenative-asset-mcp/fab-browser-profile` | MCP-owned Fab browser state. |
726
- | `FAB_DOWNLOAD_DIR` | `~/Downloads/threenative-asset-mcp/fab` | Dedicated directory for Fab free-file downloads. |
727
- | `FAB_MAX_DOWNLOAD_BYTES` | `2147483648` | Maximum accepted download size in bytes. |
728
- | `FAB_DOWNLOAD_TIMEOUT_MS` | `600000` | Total timeout for one file download. |
729
- | `FAB_CURL_IMPERSONATE` | auto-detected on `PATH` | curl-impersonate wrapper override; `0`/`off` disables. |
730
- | `FAB_MIN_REQUEST_INTERVAL_MS` | `1000` | Minimum spacing between direct upstream requests. |
731
- | `FAB_LOG_LEVEL` | `warn` | `debug`, `info`, `warn`, or `error`. |
732
- | `FAB_LOG_QUERIES` | `false` | Set to `1` only if query text may be written to logs. |
733
- | `SKETCHFAB_API_TOKEN` | unset | User token for temporary Sketchfab download URLs. |
734
- | `AUDIO_DOWNLOAD_DIR` | `~/Downloads/threenative-asset-mcp/audio` | Dedicated directory for curated audio downloads. |
735
- | `AUDIO_MAX_DOWNLOAD_BYTES` | `10737418240` | Maximum accepted bytes per audio archive (10 GiB). |
736
- | `AUDIO_DOWNLOAD_TIMEOUT_MS` | `1800000` | Total timeout for one audio download (30 minutes). |
737
- | `ELEVENLABS_API_KEY` | unset | **Your own** key; required only by `audio_generate_sound`. Never bundled or logged. |
738
- | `AUDIO_INSPECT_ROOTS` | the audio dir plus the launch directory | Extra `:`-separated roots `audio_inspect_asset` may read. |
739
- | `AUDIO_CLAP_PYTHON` | unset | Interpreter with LAION-CLAP installed; enables `semantic: "clap"`. |
740
- | `AUDIO_CLAP_CHECKPOINT` | unset | Path to the `630k-audioset-best.pt` checkpoint. |
741
- | `AUDIO_CLAP_CHECKPOINT_SHA256` | unset | Optional pin; a mismatched checkpoint is refused. |
742
- | `ASSET_DOWNLOAD_DIR` | `~/Downloads/threenative-asset-mcp/assets` | Dedicated directory for direct provider downloads. |
743
- | `ASSET_MAX_DOWNLOAD_BYTES` | `10737418240` | Maximum bytes per direct file or complete generic acquisition (10 GiB). |
744
- | `ASSET_DOWNLOAD_TIMEOUT_MS` | `1800000` | Total timeout for one provider download (30 minutes). |
745
- | `ASSET_ENABLE_KENNEY` | `1` | Bounded official Kenney 3D-pack discovery; `0` disables it. Other values fail initialization. |
746
- | `ASSET_SEARCH_CONCURRENCY` | `4` | Concurrent provider operations per search; range 1–4. |
747
- | `ASSET_PROVIDER_TIMEOUT_MS` | `8000` | Provider deadline; range 1–30000 milliseconds. |
748
- | `ASSET_SEARCH_TIMEOUT_MS` | `10000` | Aggregate search/metadata deadline including queue time; range 1–60000. |
749
- | `ASSET_PLAN_TTL_MS` | `300000` | Acquisition-plan TTL; range 1–900000; at most 100 bounded plans. |
750
- | `BLENDKIT_CLIENT_URL` | `http://127.0.0.1:62485` | Loopback address of the user's official Blendkit-Client; other hosts fail. |
751
- | `BLENDKIT_PROVIDER_PERMISSION` | unset | Citation of documented Blendkit permission for this use. Unset keeps live Blendkit search and import off. |
752
- | `BLENDKIT_API_KEY` | unset | **Your own** key from the official Blendkit sign-in; sent only to the loopback Client, never logged or returned. |
753
- | `BLENDKIT_BLENDER_PATH` | Client-stored Blender | Absolute path to the Blender that runs the `export_glb` recipe. |
754
- | `THREENATIVE_TOOLCHAIN_AUTOINSTALL` | `1` | Set to `0` to disable first-use external-tool installs. |
755
- | `THREENATIVE_TOOLCHAIN_DIR` | OS cache under `threenative-asset-mcp/toolchain` | UE Viewer, FabCLI, and uncooked-converter cache. |
756
- | `THREENATIVE_UMODEL_PATH` | auto-detected/provisioned | Absolute path to a UE Viewer executable override. |
757
- | `THREENATIVE_UNCOOKED_CONVERTER_PATH` | auto-detected/provisioned | Absolute path to `unreal-assets-to-glb`. |
758
- | `THREENATIVE_FABCLI_PATH` | auto-detected/provisioned | Absolute path to FabCLI; login remains user-controlled. |
759
-
760
- Direct requests are spaced at least `FAB_MIN_REQUEST_INTERVAL_MS` apart. Only
761
- HTTP 429, 502, 503, and 504 are retried, at most twice, with backoff and
762
- `Retry-After` support. Challenges, access denial, invalid input, missing
763
- listings, and schema drift are never retried by the transport; a
764
- curl-impersonate challenge response is additionally retried inside the
765
- impersonation wrapper with longer, jittered waits before the browser fallback
766
- is engaged.
767
-
768
- ## Browser-fingerprint TLS (curl-impersonate)
769
-
770
- Fab's `/i/*` JSON routes sit behind Cloudflare bot management that challenges
771
- Node's default TLS fingerprint — including plain `fetch` from this MCP and
772
- headless Chromium — while real browser fingerprints pass. When a
773
- [curl-impersonate](https://github.com/lwthiker/curl-impersonate) wrapper (for
774
- example `curl_chrome146`) is available on the host `PATH`, the server performs
775
- all anonymous JSON reads through it and no browser is needed for search,
776
- detail, or download resolution. Set `FAB_CURL_IMPERSONATE=0` to force the old
777
- behavior (plain Node fetch plus the Playwright fallback), or point it at a
778
- specific wrapper binary.
779
-
780
- Downloads of free files resolve entirely through the anonymous JSON contract
781
- when possible: listing detail → `asset-formats/{format}` file listing →
782
- `download-info` signed URL → guarded file write. The signed distribution URL
783
- is validated against an exact Epic distribution-host allowlist before use.
784
- Only when the direct path is challenged does the server fall back to the
785
- guarded browser click flow below.
786
-
787
- Process-local cache TTLs are five minutes for search, fifteen minutes for
788
- listing details, six hours for taxonomy data, and ten minutes for promotions.
789
- The shared LRU is capped at 500 entries and is cleared on process exit.
790
-
791
- ## Poly Haven API behavior
792
-
793
- Poly Haven requests go only to `https://api.polyhaven.com`, with the required
794
- `threenative-asset-mcp` User-Agent. Asset lists are cached for 15 minutes and
795
- details, categories, and file trees are cached for up to one hour. Returned file
796
- URLs are accepted only from `https://dl.polyhaven.org`.
797
-
798
- The live API is free for personal and commercial use, but use of the API
799
- requires a visible Poly Haven credit. The assets themselves are CC0. This MCP
800
- includes `provider`, `license`, and `attribution` fields so downstream clients
801
- can preserve that distinction. See the
802
- [official API page](https://polyhaven.com/our-api) and
803
- [API documentation](https://api.polyhaven.com/).
804
-
805
- ## Other provider behavior
806
-
807
- ambientCG uses its anonymous, read-only v3 API. Its files are CC0 and its API
808
- exposes searchable metadata, categories, and downloadable variants.
809
-
810
- Smithsonian uses the anonymous Smithsonian 3D file-search API. Files exposed by
811
- that API are part of Smithsonian Open Access; the MCP retains direct source
812
- URLs and format/quality metadata.
813
-
814
- Sketchfab public search, categories, and model detail do not require a token.
815
- The download endpoint requires a token belonging to the user, configured
816
- through `SKETCHFAB_API_TOKEN`. The token is sent only in the Sketchfab
817
- `Authorization` header, is never logged or persisted, and is not included in
818
- MCP responses. Sketchfab models use different Creative Commons licenses; always
819
- inspect `license.requirements` before use.
820
-
821
- Audio direct downloads are catalog-ID based; the MCP does not accept arbitrary
822
- URLs. Official Kenney downloads are restricted to `kenney.nl` and Sonniss GDC
823
- downloads to `downloads.sonniss.com`, including redirect revalidation. Sources
824
- without a stable, verified direct contract remain discoverable as
825
- `provider-page` instead of being falsely presented as one-click downloads.
826
-
827
- The generic direct downloader is intentionally narrower than an arbitrary URL
828
- fetcher. It accepts only official Poly Haven, ambientCG, Smithsonian,
829
- Game-icons.net, and curated Kenney URL contracts. The itch.io downloader uses
830
- fresh signed mirror URLs internally but never exposes them. Sketchfab signed
831
- downloads are exposed through `sketchfab_get_downloads` but are not persisted
832
- by the generic downloader because their temporary CDN hosts vary and require
833
- the user's token-backed session. Provider-page-only sources stay provider-page-only until a stable,
834
- license-safe download contract is verified.
835
-
836
- ## Dedicated browser profile and privacy
837
-
838
- When a direct anonymous request receives a Cloudflare challenge, the server may
839
- open Playwright Chromium with a dedicated MCP-owned profile. It never attaches
840
- to, copies, or reads the user's normal Chrome/Edge/Chromium profile, cookie
841
- database, local storage, passwords, or Epic session.
842
-
843
- If the tool returns `FAB_BROWSER_ATTENTION_REQUIRED`, run the same MCP command
844
- once with `FAB_BROWSER_HEADLESS=0`. The MCP opens its dedicated Fab homepage at
845
- startup, so complete any visible verification before calling the tool. A tool
846
- call allows an additional `FAB_BROWSER_MANUAL_TIMEOUT_MS` grace period, then
847
- returns `FAB_BROWSER_ATTENTION_REQUIRED` rather than exceeding typical MCP
848
- client timeouts. Close the MCP process after verification and return to headless
849
- mode. The server does not solve or bypass challenges.
850
-
851
- Browser process startup is capped at ten seconds. On a host without a working
852
- graphical session, headed mode returns `FAB_UPSTREAM_UNAVAILABLE` instead of
853
- hanging an MCP call; run the manual release gate on a graphical host.
854
-
855
- To clear browser-owned Fab state, stop every `threenative-asset-mcp` process and
856
- move only the dedicated directory reported by your configuration out of
857
- service. The default on Linux can be cleared recoverably with:
858
-
859
- ```bash
860
- mv -- "${XDG_STATE_HOME:-$HOME/.local/state}/threenative-asset-mcp/fab-browser-profile" \
861
- "${XDG_STATE_HOME:-$HOME/.local/state}/threenative-asset-mcp/fab-browser-profile.cleared"
862
- ```
863
-
864
- Do not point `FAB_BROWSER_PROFILE_DIR` at a normal browser profile. The server
865
- rejects known normal-profile locations.
866
-
867
- The MCP has no analytics or remote telemetry. Application logs are structured
868
- JSON written only to stderr; stdout is reserved for MCP JSON-RPC. Search query
869
- text is omitted from logs unless `FAB_LOG_QUERIES=1`. Raw upstream bodies,
870
- headers, cookies, tokens, stack traces, and browser profile paths are not logged
871
- or returned to the model.
872
-
873
- ## Troubleshooting
143
+ `audio_generate_sound` spends **your own** ElevenLabs credits. Nothing else costs money.
874
144
 
875
- `FAB_CHALLENGE` or `FAB_BROWSER_ATTENTION_REQUIRED`
876
- : Fab asked for browser verification. First check whether a curl-impersonate
877
- wrapper is installed (`FAB_LOG_LEVEL=info` logs `fab_impersonate_enabled`
878
- when active). Otherwise use the headed dedicated-profile step above. If
879
- verification continues to fail, stop; do not copy a signed-in browser
880
- session.
145
+ ## Unreal / Fab import
881
146
 
882
- `FAB_RATE_LIMITED`
883
- : Wait for `retryAfterSeconds` when present. The MCP already applied its bounded
884
- retries.
147
+ `fab_import_asset` and `asset_import_unreal` turn an Unreal pack (UE4 and UE5, cooked or uncooked) into
148
+ self-contained GLBs plus an `import-report.json`. Unreal Engine is not required. The importer reports what it
149
+ could not convert instead of claiming a full conversion. Setup, login and output types:
150
+ [docs/unreal-import.md](docs/unreal-import.md). Per-class status: [docs/unreal-format-support.md](docs/unreal-format-support.md).
885
151
 
886
- `FAB_UPSTREAM_CHANGED`
887
- : Fab's undocumented response changed. Re-run the sanitized contract probe and
888
- update normalization and fixtures before continuing.
152
+ ## Unity Asset Store import
889
153
 
890
- `FAB_UPSTREAM_UNAVAILABLE`
891
- : Fab is unavailable, or a currently unverified discovery contract was
892
- intentionally disabled.
154
+ `asset_import_unity` turns a `.unitypackage`, a UPM tarball or a Unity project folder you already have into
155
+ self-contained GLBs (one per model, plus one per prefab with its materials bound) and an `import-report.json`.
156
+ `unity_list_packages` lists the packages your Unity Editor cached. `fab_import_asset` hands a Unity-format Fab
157
+ artifact to the same importer when FabCLI exposes it. The MCP never signs in to Unity, never calls Unity
158
+ services and never decrypts a download. Unity is not required. The importer reports what it could not convert,
159
+ such as custom shaders, which keep their saved colour and base texture. Setup and output:
160
+ [docs/unity-import.md](docs/unity-import.md). Per-class status: [docs/unity-format-support.md](docs/unity-format-support.md).
893
161
 
894
- The MCP host shows no tools
895
- : Build first, confirm the configured path is absolute, and run
896
- `npm run inspect`. Logs belong on stderr; any non-JSON stdout is a bug.
162
+ ## Privacy
897
163
 
898
- ## Verification
164
+ No analytics or remote telemetry. Logs go to stderr only and omit query text unless `FAB_LOG_QUERIES=1`. The
165
+ dedicated browser profile never reads your normal browser profile or Epic session.
166
+ See [docs/troubleshooting.md](docs/troubleshooting.md).
899
167
 
900
- GitHub-hosted CI checks pull requests, pushes to main and manual runs on the
901
- minimum supported Node 20.19 and Node 24. It installs the committed npm lockfile,
902
- runs typecheck/build, deterministic fixtures and actual built/npm-packed stdio
903
- consumers. Reports distinguish intentionally conditional proprietary Unreal
904
- fixtures. No provider live probes, credentials, package publishing or account
905
- changes run in that workflow. Local CI-equivalent commands are:
168
+ ## Development
906
169
 
907
170
  ```bash
908
- npm ci
909
- npm run build
910
- npm run typecheck
911
- npm run test:ci
912
- npm run test:smoke
171
+ npm ci && npm run typecheck && npm test
913
172
  ```
914
173
 
915
- The suite needs Chromium (`npx playwright install --with-deps chromium`),
916
- ffmpeg and Python with NumPy/Pillow for local render/audio fixtures. Live probes
917
- remain separate from deterministic acceptance tests.
174
+ `npm run doctor` lists missing local prerequisites. CI details and live probes: [docs/development.md](docs/development.md).
918
175
 
919
- Run `npm run doctor` to see which of these your host has. Each missing tool is
920
- listed with its install command. Locally, a suite whose tool is missing is
921
- skipped with that command as the reason. With `CI=true` it fails instead.
922
- Add `--toolchain` to also require what the Unreal importers need on a fresh
923
- Linux host, or `--toolchain-only` to check only that group.
176
+ ## Contributing and help
924
177
 
178
+ Start with [Troubleshooting](docs/troubleshooting.md) and `npm run doctor`. Report bugs through
179
+ [GitHub issues](https://github.com/ThreeNativeHQ/threenative-asset-mcp/issues) with the package version, Node
180
+ version, OS, affected tool and sanitized reproduction steps. Never include credentials, signed download URLs or
181
+ licensed asset files. Before a pull request, read [AGENTS.md](AGENTS.md) and run the checks in
182
+ [docs/development.md](docs/development.md).
925
183
 
926
- ```bash
927
- npm ci
928
- npm run browser:install
929
- npm run typecheck
930
- npm test
931
- npm run build
932
- npm pack --dry-run
933
- npm run inspect
934
- npm run test:providers:live
935
- ```
936
-
937
- Live checks are opt-in because they contact Fab:
938
-
939
- ```bash
940
- npm run test:live
941
- ```
184
+ ## License
942
185
 
943
- This runs the real anonymous search, cursor, detail, and dedicated-browser
944
- contract probe. It exits nonzero when Fab challenges the clean browser or the
945
- required contract cannot be verified. Live verification must remain anonymous,
946
- concurrency-one, capped and paced. It must never acquire, purchase, wishlist,
947
- download, or automatically solve a challenge.
948
-
949
- `npm run test:providers:live` launches the compiled stdio MCP and exercises live
950
- search, detail, categories, and file discovery for ambientCG, Smithsonian 3D,
951
- and Sketchfab. If `SKETCHFAB_API_TOKEN` is configured it also verifies the
952
- authenticated download endpoint; otherwise it verifies the explicit
953
- authentication-required response.
186
+ The package declares **UNLICENSED** in [package.json](package.json). No open-source license is granted.
187
+ Downloaded assets and external tools keep their own licenses and terms. Public availability does not grant
188
+ redistribution rights.