threenative-asset-mcp 0.11.0 → 0.13.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (130) hide show
  1. package/README.md +110 -848
  2. package/dist/blendkit/client.d.ts +112 -0
  3. package/dist/blendkit/client.d.ts.map +1 -0
  4. package/dist/blendkit/client.js +346 -0
  5. package/dist/blendkit/client.js.map +1 -0
  6. package/dist/blendkit/provider.d.ts +234 -0
  7. package/dist/blendkit/provider.d.ts.map +1 -0
  8. package/dist/blendkit/provider.js +507 -0
  9. package/dist/blendkit/provider.js.map +1 -0
  10. package/dist/cli.d.ts.map +1 -1
  11. package/dist/cli.js +10 -0
  12. package/dist/cli.js.map +1 -1
  13. package/dist/fab/fabcli.d.ts +20 -1
  14. package/dist/fab/fabcli.d.ts.map +1 -1
  15. package/dist/fab/fabcli.js +46 -11
  16. package/dist/fab/fabcli.js.map +1 -1
  17. package/dist/server.d.ts +2 -0
  18. package/dist/server.d.ts.map +1 -1
  19. package/dist/server.js +68 -6
  20. package/dist/server.js.map +1 -1
  21. package/dist/tools/blendkit.d.ts +143 -0
  22. package/dist/tools/blendkit.d.ts.map +1 -0
  23. package/dist/tools/blendkit.js +145 -0
  24. package/dist/tools/blendkit.js.map +1 -0
  25. package/dist/tools/creature.d.ts +1 -1
  26. package/dist/tools/creature.d.ts.map +1 -1
  27. package/dist/tools/import-fab-unity.d.ts +118 -0
  28. package/dist/tools/import-fab-unity.d.ts.map +1 -0
  29. package/dist/tools/import-fab-unity.js +90 -0
  30. package/dist/tools/import-fab-unity.js.map +1 -0
  31. package/dist/tools/import-unity.d.ts +345 -0
  32. package/dist/tools/import-unity.d.ts.map +1 -0
  33. package/dist/tools/import-unity.js +215 -0
  34. package/dist/tools/import-unity.js.map +1 -0
  35. package/dist/tools/import-unreal.d.ts +449 -1
  36. package/dist/tools/import-unreal.d.ts.map +1 -1
  37. package/dist/tools/import-unreal.js +153 -41
  38. package/dist/tools/import-unreal.js.map +1 -1
  39. package/dist/tools/source-directory.d.ts.map +1 -1
  40. package/dist/tools/source-directory.js +15 -0
  41. package/dist/tools/source-directory.js.map +1 -1
  42. package/dist/tools/unity-packages.d.ts +43 -0
  43. package/dist/tools/unity-packages.d.ts.map +1 -0
  44. package/dist/tools/unity-packages.js +43 -0
  45. package/dist/tools/unity-packages.js.map +1 -0
  46. package/dist/unity/blender-script.d.ts +10 -0
  47. package/dist/unity/blender-script.d.ts.map +1 -0
  48. package/dist/unity/blender-script.js +72 -0
  49. package/dist/unity/blender-script.js.map +1 -0
  50. package/dist/unity/blender.d.ts +30 -0
  51. package/dist/unity/blender.d.ts.map +1 -0
  52. package/dist/unity/blender.js +166 -0
  53. package/dist/unity/blender.js.map +1 -0
  54. package/dist/unity/cache.d.ts +20 -0
  55. package/dist/unity/cache.d.ts.map +1 -0
  56. package/dist/unity/cache.js +58 -0
  57. package/dist/unity/cache.js.map +1 -0
  58. package/dist/unity/errors.d.ts +8 -0
  59. package/dist/unity/errors.d.ts.map +1 -0
  60. package/dist/unity/errors.js +12 -0
  61. package/dist/unity/errors.js.map +1 -0
  62. package/dist/unity/fidelity.d.ts +179 -0
  63. package/dist/unity/fidelity.d.ts.map +1 -0
  64. package/dist/unity/fidelity.js +394 -0
  65. package/dist/unity/fidelity.js.map +1 -0
  66. package/dist/unity/gltf-materials.d.ts +25 -0
  67. package/dist/unity/gltf-materials.d.ts.map +1 -0
  68. package/dist/unity/gltf-materials.js +87 -0
  69. package/dist/unity/gltf-materials.js.map +1 -0
  70. package/dist/unity/importer.d.ts +146 -0
  71. package/dist/unity/importer.d.ts.map +1 -0
  72. package/dist/unity/importer.js +538 -0
  73. package/dist/unity/importer.js.map +1 -0
  74. package/dist/unity/inventory.d.ts +10 -0
  75. package/dist/unity/inventory.d.ts.map +1 -0
  76. package/dist/unity/inventory.js +30 -0
  77. package/dist/unity/inventory.js.map +1 -0
  78. package/dist/unity/materials.d.ts +102 -0
  79. package/dist/unity/materials.d.ts.map +1 -0
  80. package/dist/unity/materials.js +385 -0
  81. package/dist/unity/materials.js.map +1 -0
  82. package/dist/unity/model-ids.d.ts +38 -0
  83. package/dist/unity/model-ids.d.ts.map +1 -0
  84. package/dist/unity/model-ids.js +128 -0
  85. package/dist/unity/model-ids.js.map +1 -0
  86. package/dist/unity/package.d.ts +38 -0
  87. package/dist/unity/package.d.ts.map +1 -0
  88. package/dist/unity/package.js +249 -0
  89. package/dist/unity/package.js.map +1 -0
  90. package/dist/unity/parity.d.ts +54 -0
  91. package/dist/unity/parity.d.ts.map +1 -0
  92. package/dist/unity/parity.js +107 -0
  93. package/dist/unity/parity.js.map +1 -0
  94. package/dist/unity/prefab-glb.d.ts +59 -0
  95. package/dist/unity/prefab-glb.d.ts.map +1 -0
  96. package/dist/unity/prefab-glb.js +277 -0
  97. package/dist/unity/prefab-glb.js.map +1 -0
  98. package/dist/unity/prefab.d.ts +89 -0
  99. package/dist/unity/prefab.d.ts.map +1 -0
  100. package/dist/unity/prefab.js +512 -0
  101. package/dist/unity/prefab.js.map +1 -0
  102. package/dist/unity/settings.d.ts +29 -0
  103. package/dist/unity/settings.d.ts.map +1 -0
  104. package/dist/unity/settings.js +107 -0
  105. package/dist/unity/settings.js.map +1 -0
  106. package/dist/unity/textures.d.ts +80 -0
  107. package/dist/unity/textures.d.ts.map +1 -0
  108. package/dist/unity/textures.js +331 -0
  109. package/dist/unity/textures.js.map +1 -0
  110. package/dist/unity/yaml.d.ts +65 -0
  111. package/dist/unity/yaml.d.ts.map +1 -0
  112. package/dist/unity/yaml.js +122 -0
  113. package/dist/unity/yaml.js.map +1 -0
  114. package/dist/unreal/contact-sheet.d.ts +13 -0
  115. package/dist/unreal/contact-sheet.d.ts.map +1 -1
  116. package/dist/unreal/contact-sheet.js +31 -16
  117. package/dist/unreal/contact-sheet.js.map +1 -1
  118. package/dist/unreal/cue4parse-adapter.d.ts +1 -1
  119. package/dist/unreal/cue4parse-adapter.d.ts.map +1 -1
  120. package/dist/unreal/cue4parse-adapter.js +1338 -55
  121. package/dist/unreal/cue4parse-adapter.js.map +1 -1
  122. package/dist/unreal/fidelity-baseline.d.ts +2 -0
  123. package/dist/unreal/fidelity-baseline.d.ts.map +1 -1
  124. package/dist/unreal/fidelity-baseline.js +1 -0
  125. package/dist/unreal/fidelity-baseline.js.map +1 -1
  126. package/dist/unreal/importer.d.ts +5 -1
  127. package/dist/unreal/importer.d.ts.map +1 -1
  128. package/dist/unreal/importer.js +129 -9
  129. package/dist/unreal/importer.js.map +1 -1
  130. package/package.json +5 -2
package/README.md CHANGED
@@ -1,50 +1,67 @@
1
1
  # threenative-asset-mcp
2
2
 
3
- A [Model Context Protocol](https://modelcontextprotocol.io/) server for finding
4
- 3D assets across [Fab](https://www.fab.com/),
5
- [Poly Haven](https://polyhaven.com/), [ambientCG](https://ambientcg.com/),
6
- [Smithsonian 3D](https://3d.si.edu/), [Sketchfab](https://sketchfab.com/), and a
7
- curated game-audio catalog spanning Sonniss, Kenney, Tallbeard, Scott Buckley,
8
- itch.io, Mixkit, Pixabay, Freesound, OpenGameArt, and Abstraction. It gives AI clients provider-scoped,
9
- structured search, asset metadata, category/filter discovery, downloadable file
10
- data, and guarded Fab downloads for directly available free files.
11
-
12
- The audio tools separate **source discovery** from **verified direct downloads**.
13
- All ten sources are described with license caveats and official browse pages;
14
- only packs with stable official URLs and known license metadata appear in the
15
- direct-download catalog. The initial downloadable set is Kenney Interface
16
- Sounds, Kenney Music Jingles, and all five Sonniss GDC 2026 archives.
17
-
18
- `fab_search_assets` defaults to free assets. This means Fab reported at least
19
- one free or effectively free license; it does not imply every license tier is
20
- free. Use `fab_get_asset` before making license or price claims.
21
-
22
- Poly Haven results are CC0 and explicitly labelled `Powered by Poly Haven`.
23
- `polyhaven_list_files` exposes official download URLs, hashes, sizes, and
24
- dependency relationships with pagination and resolution/format filters.
25
-
26
- > Status: experimental. Fab's `/i/*` JSON routes are undocumented and can
27
- > change or restrict automated access. Poly Haven provides a documented public
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- > API, but clients must send a unique User-Agent and visibly credit Poly Haven.
29
- > Sketchfab licenses vary per model and download URLs require a user API token.
30
- > Review each provider's terms and each asset's license.
3
+ [![npm version](https://img.shields.io/npm/v/threenative-asset-mcp)](https://www.npmjs.com/package/threenative-asset-mcp)
4
+ [![Node.js requirement](https://img.shields.io/node/v/threenative-asset-mcp)](package.json)
5
+ [![CI](https://img.shields.io/github/actions/workflow/status/ThreeNativeHQ/threenative-asset-mcp/ci.yml?branch=main&label=CI)](https://github.com/ThreeNativeHQ/threenative-asset-mcp/actions/workflows/ci.yml)
6
+
7
+ A [Model Context Protocol](https://modelcontextprotocol.io/) server that lets AI clients find, inspect and
8
+ download game-ready 3D assets, textures, HDRIs, animations and audio. It gives each provider structured
9
+ search, metadata and guarded downloads, and it converts owned Unreal/Fab packs and Unity Asset Store packages to GLB.
10
+
11
+ > **Status: experimental.** Fab's `/i/*` JSON routes are undocumented and can change or restrict automated
12
+ > access. Sketchfab licenses vary per model. Review each provider's terms and each asset's license.
13
+ > Unreal and Unity support cover specific formats and verified cases; they do not certify whole packs.
14
+ > Unity imports are verified on three real packs; real Unity Editor reference renders are not yet available.
15
+ > Blendkit is optional and needs documented provider permission. Live Blendkit downloads remain **UNVERIFIED**.
16
+
17
+ ## Contents
18
+
19
+ | I want to… | Read |
20
+ | --- | --- |
21
+ | Install it and connect my MCP host | [Install](#install) and [Host configuration](#mcp-host-configuration) below |
22
+ | See every tool and how to chain them | [docs/tools.md](docs/tools.md) |
23
+ | Generate or inspect game audio | [docs/audio.md](docs/audio.md) |
24
+ | Import an Unreal / Fab pack as GLB | [docs/unreal-import.md](docs/unreal-import.md) |
25
+ | Import a Unity Asset Store package as GLB | [docs/unity-import.md](docs/unity-import.md) |
26
+ | Check which Unreal formats work | [docs/unreal-format-support.md](docs/unreal-format-support.md) |
27
+ | Check which Unity formats work | [docs/unity-format-support.md](docs/unity-format-support.md) |
28
+ | Load imported assets in Three.js | [docs/unreal-threejs-usage.md](docs/unreal-threejs-usage.md) |
29
+ | Read what each importer version changed | [docs/unreal-importer-history.md](docs/unreal-importer-history.md) |
30
+ | Set environment variables | [docs/configuration.md](docs/configuration.md) |
31
+ | Understand provider rules, caching and TLS | [docs/providers.md](docs/providers.md) |
32
+ | Fix an error, or learn what the browser profile touches | [docs/troubleshooting.md](docs/troubleshooting.md) |
33
+ | Run the tests and CI checks | [docs/development.md](docs/development.md) |
34
+ | Read the Fab API contract notes | [docs/fab-contract.md](docs/fab-contract.md) |
35
+ | Use Blendkit (optional, permission required) | [docs/blendkit-integration.md](docs/blendkit-integration.md) |
36
+
37
+ ## Supported providers
38
+
39
+ | Provider | Content | License | Needs |
40
+ | --- | --- | --- | --- |
41
+ | [Fab](https://www.fab.com/) | 3D, free-file downloads, owned Unreal packs | Per listing | FabCLI login for owned packs only |
42
+ | [Poly Haven](https://polyhaven.com/) | HDRIs, textures, models | CC0 (API use needs a visible credit) | Nothing |
43
+ | [ambientCG](https://ambientcg.com/) | Materials, HDRIs, decals, models | CC0 | Nothing |
44
+ | [Smithsonian 3D](https://3d.si.edu/) | Open Access scanned models | Open Access | Nothing |
45
+ | [Sketchfab](https://sketchfab.com/) | Public models | Varies per model | `SKETCHFAB_API_TOKEN` for downloads only |
46
+ | [Kenney](https://kenney.nl/) | 3D packs, audio | CC0 | Nothing |
47
+ | [itch.io](https://itch.io/) (curated) | Quaternius animations, KayKit, Brackeys VFX, Tallbeard music | CC0 | Nothing |
48
+ | [Blendkit](docs/blendkit-integration.md) (optional) | Free models through your own Blendkit-Client | Private use only, never redistributed | Local Client plus `BLENDKIT_PROVIDER_PERMISSION` |
49
+ | Game audio catalog | Sonniss, Kenney, Tallbeard, Scott Buckley, Mixkit, Pixabay, Freesound, OpenGameArt, Abstraction | Per source | `ELEVENLABS_API_KEY` for generation only |
50
+
51
+ Fab search defaults to free assets, meaning at least one license tier is free. Call `fab_get_asset` before
52
+ making license or price claims. More in [docs/providers.md](docs/providers.md).
31
53
 
32
54
  ## Requirements
33
55
 
34
56
  - Node.js 20.19 or newer
35
- - A local environment capable of running Playwright Chromium when Fab requests
36
- browser verification
37
- - No Epic or Fab login is required or automated for search and free downloads.
38
- `fab_import_asset` and `fab_list_owned` use your own FabCLI session; see
39
- [Fab login for owned packs](#fab-login-for-owned-packs)
40
- - **On Linux, `g++`, `perl`, `zlib1g-dev`, `libpng-dev` and `libsdl2-dev`** for Unreal imports
41
- of UE4.0–4.20 packs. UE Viewer's Linux prebuilt is a 32-bit binary that 64-bit-only
42
- hosts cannot run, so the importer builds it from source once
43
- - **FFmpeg and FFprobe on `PATH`** for `audio_inspect_asset` and
44
- `audio_generate_sound`. Without them nothing is decoded, and the tools report
45
- that they could not check rather than reporting a pass.
46
- - An **ElevenLabs API key of your own** for `audio_generate_sound` only. Every
47
- other tool, including local audio inspection, works without one.
57
+ - Playwright Chromium, only when Fab requests browser verification
58
+ - FFmpeg and FFprobe on `PATH` for the audio tools
59
+ - Unreal imports on Linux also need build packages for older packs. Run `npm run doctor` for the list.
60
+ See [docs/unreal-import.md](docs/unreal-import.md).
61
+ - Unity imports need Blender 4.5 LTS to read FBX models. The MCP downloads a pinned copy into its toolchain cache on first use.
62
+ See [docs/unity-import.md](docs/unity-import.md).
63
+
64
+ No Epic or Fab login is needed for search and free downloads. The MCP never signs in for you.
48
65
 
49
66
  ## Install
50
67
 
@@ -59,21 +76,13 @@ For a local checkout:
59
76
  ```bash
60
77
  npm ci
61
78
  npm run browser:install
62
- npm run typecheck
63
- npm test
64
79
  npm run build
65
80
  node dist/index.js
66
81
  ```
67
82
 
68
- Playwright does not download Chromium as part of a normal package install. Run
69
- `npx -p playwright@1.62.0 playwright install chromium` once on the MCP host
70
- before relying on the browser fallback.
71
-
72
83
  ## MCP host configuration
73
84
 
74
- ### Codex
75
-
76
- Add this to `~/.codex/config.toml`:
85
+ Codex (`~/.codex/config.toml`):
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86
 
78
87
  ```toml
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88
  [mcp_servers.assets]
@@ -81,17 +90,7 @@ command = "npx"
81
90
  args = ["-y", "threenative-asset-mcp"]
82
91
  ```
83
92
 
84
- For a local build:
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-
86
- ```toml
87
- [mcp_servers.assets]
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- command = "node"
89
- args = ["/absolute/path/to/threenative-asset-mcp/dist/index.js"]
90
- ```
91
-
92
- ### Claude Desktop
93
-
94
- Add a server entry to the Claude Desktop configuration:
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+ Claude Desktop:
95
94
 
96
95
  ```json
97
96
  {
@@ -104,9 +103,7 @@ Add a server entry to the Claude Desktop configuration:
104
103
  }
105
104
  ```
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105
 
107
- ### VS Code
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-
109
- Create `.vscode/mcp.json`:
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+ VS Code (`.vscode/mcp.json`):
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107
 
111
108
  ```json
112
109
  {
@@ -120,807 +117,72 @@ Create `.vscode/mcp.json`:
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117
  }
121
118
  ```
122
119
 
123
- Restart the MCP host after changing its configuration.
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-
125
- ## MCP tools
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-
127
- Fab:
128
-
129
- - `fab_search_assets` — searches public listings. `priceMode` defaults to
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- `free`; use `any` or `range` explicitly for paid results. Search payloads
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- carry no file formats, so there is no format filter; `fab_get_asset` reports
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- a listing's formats.
133
- - `fab_get_asset` — returns normalized public listing details and per-license
134
- effective prices.
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- - `fab_list_filters` — returns known public filter labels and slugs, including
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- an explicit warning when the versioned fallback is used.
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- - `fab_list_limited_time_free` — reads only a separately verified curated
138
- promotion surface. In production it extracts canonical listing UUIDs from
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- Fab's public `/limited-time-free` page through the dedicated browser, then
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- resolves them through the normal detail client; it never substitutes general
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- `is_free=1` search.
142
- - `fab_download_free_asset` — downloads one directly available free file into
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- the dedicated download directory after explicit Fab EULA acknowledgement. It
144
- refuses purchase, acquisition, library-only, ambiguous, and unsafe-path
145
- flows.
146
- - `asset_import_unreal` — converts an already-downloaded Unreal directory to
147
- self-contained GLBs plus `import-report.json`; Unreal Engine is not required.
148
- Cascade `ParticleSystem` and Niagara systems are exported as data-only
149
- descriptors under `Effects/<system>-<hash>.<cascade|niagara>.json`, one per
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- canonical package and object path so two same-basename systems in different
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- folders stay distinct. No runtime plays them: each descriptor lists the
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- modules and inputs it does not carry, and a placed effect component points at
153
- its descriptor through `import-report.json`. Effects with no exported
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- descriptor stay named in the report; the importer never reconstructs a
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- particle simulation.
156
- - `fab_import_asset` — downloads an owned listing through the user's existing
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- FabCLI session, then runs the same Unreal importer. It never signs in, claims,
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- or purchases an asset.
159
-
160
- Poly Haven:
161
-
162
- - `polyhaven_search_assets` — searches HDRIs, textures, and models by text,
163
- type, and category, with relevance/popularity/date/name sorting and cursor
164
- pagination.
165
- - `polyhaven_get_asset` — returns normalized metadata, attributes, authors,
166
- dimensions, resolution, and CC0 licensing for one asset.
167
- - `polyhaven_list_categories` — returns category labels and counts for one
168
- asset type.
169
- - `polyhaven_list_files` — returns the official file URLs, sizes, MD5 hashes,
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- and dependency relationships. Use `resolution` and `format` to select usable
171
- variants; follow `nextCursor` until absent to retrieve every matching file.
172
-
173
- ambientCG:
174
-
175
- - `ambientcg_search_assets` — searches CC0 materials, HDRIs, substances,
176
- decals, atlases, 3D models, images, brushes, terrains, and HDRI elements.
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- - `ambientcg_get_asset` — returns metadata, maps, technique, dimensions,
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- statistics, and CC0 licensing.
179
- - `ambientcg_list_categories` — lists typed categories and asset counts.
180
- - `ambientcg_list_files` — returns official archives with variant attributes,
181
- extensions, URLs, and byte sizes.
182
-
183
- Smithsonian 3D:
184
-
185
- - `smithsonian_search_assets` — searches Open Access models by text, format,
186
- quality, owning unit, Draco compression, and glTF orientation compliance.
187
- - `smithsonian_get_asset` — groups the file-centric API response into one model
188
- summary.
189
- - `smithsonian_list_files` — returns direct model files with format, quality,
190
- compression, and orientation metadata.
191
-
192
- Sketchfab:
193
-
194
- - `sketchfab_search_models` — anonymously searches public models, defaulting to
195
- downloadable results, and preserves author, geometry, archive, and license
196
- metadata.
197
- - `sketchfab_get_model` — returns public detail and explicit Creative Commons
198
- requirements.
199
- - `sketchfab_list_categories` — lists public category names and slugs.
200
- - `sketchfab_get_downloads` — uses `SKETCHFAB_API_TOKEN` to retrieve temporary
201
- download URLs. It never stores the token or returns it in tool output.
202
-
203
- Game audio:
204
-
205
- - `audio_list_sources` — lists the ten supported audio libraries, best uses,
206
- official browse pages, license/attribution cautions, and honest download
207
- capability (`curated-direct` or `provider-page`).
208
- - `audio_search_assets` — searches only the curated packs with stable official
209
- direct URLs. Results preserve license, commercial-use, attribution, source,
210
- size (when known), and redistribution metadata.
211
- - `audio_download_asset` — downloads a catalog asset by ID after
212
- `acceptLicense: true`. It uses an HTTPS host allowlist, validates every
213
- redirect, streams with a byte cap, writes atomically without overwrite, and
214
- returns the local path, byte size, and SHA-256.
215
- - `audio_inspect_asset` — measures one local WAV, Ogg, MP3, or FLAC with the
216
- pinned `@threenative/playtest` inspector: decode integrity, silence floor,
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- peak ceiling, DC offset, a five-band spectrum, the loop seam of a **declared**
218
- loop, and the requested duration, plus a spectrogram PNG. Needs no ElevenLabs
219
- key and never modifies or repairs the file. Optionally compares prompt and
220
- emotional tone when local CLAP is provisioned.
221
- - `audio_generate_sound` — **spends ElevenLabs credits.** Generates one sound
222
- effect or ambience from a prompt using *your own* `ELEVENLABS_API_KEY`, saves
223
- the original response plus a PCM16 WAV, and runs the same inspection
224
- automatically. Reusing a `requestId` returns the saved result instead of
225
- charging again.
226
-
227
- ### Generating a sound
228
-
229
- The loop is **generate once → inspect → revise the one property that failed →
230
- explicitly generate again.** There is no best-of-N retry: every generation is a
231
- separate billable invocation you ask for on purpose.
232
-
233
- Describe source, action, material, distance, and timing. A useful brief:
234
-
235
- > One short metal latch closing, close microphone, dry recording, single event
236
- > with natural decay, no speech or music.
237
-
238
- These are prompting conventions absorbed from ElevenLabs' own
239
- [sound-effects skill](https://github.com/elevenlabs/skills/blob/9edcbd4b80ed57b8e07a3f86ea520333969fbc3c/sound-effects/SKILL.md)
240
- (MIT, reviewed at commit `9edcbd4b`), which is linked and attributed rather than
241
- installed. They are conventions, not guaranteed exclusion controls.
242
-
243
- `audio_generate_sound` requires `ELEVENLABS_API_KEY` in the server environment.
244
- It is never bundled, defaulted, or logged: without your own key the tool fails
245
- with `AUDIO_GENERATE_NO_CREDENTIALS` and an instruction to set one, while the
246
- catalog and inspection tools keep working normally.
247
-
248
- What the inspection does and does not tell you:
249
-
250
- | It answers | It does not answer |
251
- | --- | --- |
252
- | Is it broken, silent, clipped, DC-offset, or the wrong duration? | Is it a *good* sound? |
253
- | Does a declared loop click at the wrap? | Does it suit this scene? |
254
- | Is the frequency content inside bounds *you* supplied? | Is the mix right? |
255
-
256
- `artisticQuality` is always `"unverified"`. There is no `soundsGood` flag and no
257
- single quality score. `recommendation: "audition"` means the technical checks
258
- passed and every requested check completed — it means *go listen to it*, not
259
- *ship it*. A definite technical failure recommends `"reject"`; a warning, a
260
- possible mismatch, or an incomplete requested check recommends `"review"`.
261
-
262
- If asset compilation rewrites the bytes, inspect the compiled output before
263
- describing that output as checked.
264
-
265
- ### Optional local CLAP setup
266
-
267
- Prompt fit and emotion fit are **off by default** (`semantic: "off"`) and add no
268
- dependency to `npm install`. To enable them:
269
-
270
- ```sh
271
- python3 -m venv ~/.venvs/clap
272
- ~/.venvs/clap/bin/pip install "laion-clap==1.1.6" "torch==2.4.1" \
273
- "torchaudio==2.4.1" "librosa==0.10.2.post1" "numpy<2"
274
- # Download 630k-audioset-best.pt from the LAION-AI/CLAP releases and check its hash.
275
- export AUDIO_CLAP_CHECKPOINT=/path/to/630k-audioset-best.pt
276
- export AUDIO_CLAP_PYTHON=~/.venvs/clap/bin/python
277
- ```
120
+ For a local build, use `command = "node"` and the absolute path to `dist/index.js`. Restart the host after
121
+ changing its configuration.
278
122
 
279
- Nothing is downloaded implicitly and no GPU is required. With `semantic: "clap"`
280
- and no provisioned model, you get the technical result plus an explicit
281
- unavailable semantic result and this instruction — never a semantic pass. A
282
- generation that requests `semantic: "clap"` is refused in preflight, before
283
- spending, when the model is missing.
284
-
285
- Scores are cosine similarities used as **supporting evidence**, never
286
- probabilities or quality grades. The emotion check builds otherwise identical
287
- hypotheses — `The sound of {sourceDescription}, with a {mood} emotional tone.` —
288
- so only the mood clause differs, and **this use of CLAP is a proposed heuristic,
289
- not a demonstrated emotion-recognition capability**: mood status stays
290
- `unverified` until the held-out emotion calibration qualifies your domain. Check
291
- the CLAP code and checkpoint licensing separately before redistributing either.
292
-
293
- Curated itch.io packs:
294
-
295
- - `itch_list_downloads` — resolves a fresh no-account download page and lists
296
- upload IDs, filenames, sizes, CC0 terms, and pack-specific cautions without
297
- exposing the signed page token.
298
- - `itch_download_asset` — resolves a fresh 60-second signed file URL and streams
299
- the selected upload into guarded storage after `acceptLicense: true`. Signed
300
- URLs are not returned. The initial catalog covers Tallbeard Music Loop
301
- Bundle, Quaternius Universal Animation Libraries 1 and 2, Brackeys VFX
302
- Bundle, and KayKit Platformer.
303
- - `asset_list_bundle_entries` — reads the remote ZIP directory with HTTP byte
304
- ranges and returns individual paths and sizes without downloading the archive.
305
- - `asset_download_bundle_entry` — range-fetches and extracts one selected file,
306
- caches it with a SHA-256 sidecar, and never downloads unrelated bundle files.
307
- - `asset_list_bundle_animations` — range-fetches only an aggregate GLB and lists
308
- its named animation clips. For Quaternius, it automatically prefers the
309
- standard non-root-motion GLB.
310
- - `asset_download_bundle_animation` — exports one named animation as a valid
311
- animation-only GLB, removing unrelated clips, meshes, materials, and textures.
312
- The cached aggregate GLB is reused across requests.
313
-
314
- Unified source and download routing:
315
-
316
- - `asset_list_sources` — returns only **agent-ready sources by default** across
317
- 3D, textures, HDRIs, animations, VFX, 2D, UI, icons, fonts, and audio. An
318
- agent-ready source has an MCP download tool and requires no manual browser,
319
- login, checkout, donation prompt, or paywall. Pass `agentReadyOnly: false` to
320
- inspect the broader research directory, including package-manager, Git, and
321
- provider-page sources that are not yet integrated.
322
- - `asset_search_sources` — filters that directory by text, category, access
323
- mode, and license tag (`cc0`, `cc-by`, `mit`, and others), while preserving
324
- the same agent-ready-only default.
325
- - `asset_download_file` — streams a direct URL previously returned by
326
- `polyhaven_list_files`, `ambientcg_list_files`, `smithsonian_list_files`, or
327
- the Game-icons.net bulk archive or Kenney Particle Pack entry into guarded
328
- local storage. Provider hosts and URL shapes are allowlisted, redirects are
329
- revalidated, existing files are never overwritten, and the result includes
330
- SHA-256.
331
-
332
- The additive `asset_search` tool searches individual `3d-model`, `texture`,
333
- `hdri` and `animation` candidates across supported clients. It reports each
334
- provider, bounded results and local continuation actions. Unknown prices fail
335
- `freeOnly`; unknown rights fail explicit commercial-use/attribution filters.
336
- Fab remains a specialized action and generic Sketchfab uses anonymous metadata,
337
- without authenticated acquisition. Existing tools retain their public names.
338
-
339
- Use `asset_get` with the returned stable `assetId` to inspect current terms and
340
- available variants. It prefers GLB, then glTF with its supplied dependencies;
341
- explicit unavailable formats return alternatives. The read-only call returns an
342
- expiring `planToken`, required relative files and acknowledgement information.
343
- A plan is not consent. Call `asset_download` with that token and explicit
344
- `acceptLicense: true` only after reviewing the terms. Optional `maxBytes` can
345
- only tighten the configured cap. Changed terms/files invalidate the plan.
346
-
347
- Acquisition stages originals under `ASSET_DOWNLOAD_DIR/acquisitions`, verifies
348
- checksums and all glTF buffer/texture references, then atomically publishes a
349
- complete directory with `asset.acquisition.json`. Replays verify cached bytes
350
- and provenance; a corrupt cache fails rather than being silently accepted.
351
- Receipts preserve asset attribution separately from Poly Haven API credit.
352
- No transfer/signed URLs or credentials enter the new public plan or receipt.
353
- Archives stay archives with `requiresExtraction: true`; runtime readiness is
354
- `unverified`. Acquiring originals does not change or adopt assets into a project.
355
-
356
- Kenney 3D packs are enabled by default; `ASSET_ENABLE_KENNEY=0` disables the
357
- generic adapter. Each query uses one official listing page and at most three
358
- item detail checks,
359
- paces requests, verifies item CC0/free/official-ZIP evidence and never crawls
360
- or extracts archives. One official Mini Dungeon archive was qualified through
361
- the packed public MCP on 2026-10-06. Broader catalog coverage and runtime import
362
- remain unverified; ordinary tests use hand-authored local fixtures.
363
-
364
- Recommended agent flow:
365
-
366
- 1. Call `asset_search_sources` with the requested category/query. Its default
367
- result set is guaranteed to contain only agent-ready sources.
368
- 2. Call the returned `searchTool` or `detailTool` when present.
369
- 3. Resolve variants with the returned `filesTool`.
370
- 4. Call the returned `downloadTool` with `acceptLicense: true`.
371
- 5. For aggregate Quaternius animation libraries, skip whole-pack download:
372
- `itch_list_downloads` → `asset_list_bundle_animations` →
373
- `asset_download_bundle_animation`.
374
-
375
- This is intentionally a short MCP tool chain rather than a fake universal URL:
376
- each provider keeps its real search/variant semantics, while source routing and
377
- the no-manual-flow guarantee stay uniform.
378
-
379
- All discovery tools are read-only. Download tools write only within their
380
- dedicated local directories and never purchase, add to cart or library,
381
- wishlist, sign in, or overwrite an existing download. Audio packs remain
382
- subject to their source license; raw redistribution is not implied by download.
383
-
384
- ## Unreal import support
385
-
386
- The importer writes the same GLB/report layout for cooked and uncooked inputs.
387
- It auto-provisions UE Viewer for package metadata, textures, and cooked render
388
- data. For uncooked UE4 editor meshes it also provisions the separate GPL-3.0+
389
- `unreal-assets-to-glb` CLI in an isolated Python virtual environment and invokes
390
- it out of process. Modern UE5 packages rejected by UE Viewer use a pinned,
391
- out-of-process CUE4Parse adapter. Set `THREENATIVE_TOOLCHAIN_AUTOINSTALL=0` to
392
- require manually installed tools instead.
393
-
394
- ### Fab login for owned packs
395
-
396
- `fab_import_asset` and `fab_list_owned` read your Fab library through
397
- [FabCLI](https://github.com/zirklerite/FabCLI), which the importer installs on first
398
- use. The MCP never signs in for you. Log in once; the session is kept in the OS
399
- keyring (Secret Service on Linux) and lasts about 90 days:
400
-
401
- ```bash
402
- ~/.cache/threenative-asset-mcp/toolchain/fabcli/fabcli auth login # opens a login window
403
- ~/.cache/threenative-asset-mcp/toolchain/fabcli/fabcli auth login --manual # no window: paste a code
404
- ~/.cache/threenative-asset-mcp/toolchain/fabcli/fabcli auth status
405
- ```
123
+ ## Tools at a glance
406
124
 
407
- `--manual` reuses the browser where you are already signed in to Epic. FabCLI prints a
408
- `epicgames.com/id/login?redirectUrl=…` link; open it there, copy `authorizationCode` from the
409
- JSON the page shows, and paste it into the prompt within a few minutes. It needs an
410
- interactive terminal. In Claude Code, run it with a `!` prefix. Never paste the code into an
411
- untrusted service: it grants full access to the Epic account.
412
-
413
- `fab_list_owned` lists each listing's Unreal artifacts separately (`artifacts[]`: `artifactId`,
414
- `engineVersions`, `oldestEngine`, decoder `route`, `targetPlatforms`). An artifact's format is its
415
- oldest listed engine, and that picks the decoder. When a listing has several artifacts and
416
- `fab_import_asset` gets neither `engine` nor `artifactId`, it takes the best route (CUE4Parse, then
417
- the MeshDescription converter, then UE Viewer; the newest source format breaks a tie) and says so
418
- in the report `warnings`. Pass `artifactId` or `engine` to override.
419
-
420
- **Graph-only colour.** Some Unreal materials compute BaseColor in the material graph (layered
421
- masters that blend colour textures by mask channels and tint them), so no texture binding can
422
- reproduce them. A section left without a base colour is baked from its graph: the pack's editor
423
- package is read with CUE4Parse, a closed node set is evaluated per texel, and the result is a
424
- base-colour PNG with `source: "graph"` in the section's bindings. The bake is `exact` only when
425
- every node is understood; engine layer functions that are not in the pack, a mesh without vertex
426
- colours standing in white, and a UV set the importer drops make it `heuristic`, and the section's
427
- `graph` field names each approximation. View-dependent nodes (`Fresnel`, `DepthFade`, `TwoSidedSign`)
428
- stand in as a recorded approximation: a bake has no camera, so `Fresnel` is its mean over a sphere's visible
429
- surface, `DepthFade` is fully faded in and `TwoSidedSign` is the front face. Nodes it cannot evaluate (for
430
- example `ReflectionVectorWS` feeding a cubemap lookup, or `Time`) leave the neutral fallback and are listed
431
- under `graph.unsupportedNodes`.
432
- The first bake installs the CUE4Parse converter and its private .NET SDK (hundreds of MB, once);
433
- pass `graphBake: false` to the importer, or set `THREENATIVE_TOOLCHAIN_AUTOINSTALL=0`, to skip it.
434
- `fab_import_asset` also skips it when its environment has `THREENATIVE_GRAPH_BAKE=0` (the parity
435
- sweep's `--no-graph-bake` uses this to produce a baseline).
436
-
437
- | Input | Current result |
125
+ | Group | Tools |
438
126
  | --- | --- |
439
- | Cooked loose UE4 static meshes and textures | GLB geometry, LOD sections, embedded textures, and common PBR reconstruction |
440
- | Cooked loose UE4 skeletal meshes and standalone animation packages | Standard skinned GLB; joints, weights, inverse-bind matrices, and existing clips are preserved; ActorX PSA clips are attached by case-insensitive bone name when at least 80% of tracks match, without duplicating an existing clip name |
441
- | UE5 `AnimSequence`, blend spaces, aim offsets, montages and composites | UE5.0–5.5 cooked clips become glTF animations through CUE4Parse and attach by bone name; blend spaces, aim offsets, montages and composites become `Animation/<name>.json` with typed axes, mirror flags and resolved section starts, and each clip gets `<clip>.clip.json` notifies, curves and sync markers. A clip with no raw or compressed bone data is reported from its package's own evidence (a `DataModel` export, a `ControlRig` model, or `NumFrames`) instead of exporting a bind pose |
442
- | Uncooked UE4 `FMeshDescription` static meshes (object versions 517–522) | GLB geometry with centimetres converted to metres; verified on Fab Office Pack Vol.1 (47/47 meshes) |
443
- | Uncooked UE5 editor static meshes (source models only, no render data) | LOD0 of the `FMeshDescription` source model is decoded from the package trailer's Oodle payloads, with the cooked glTF writer's axes, scale, and material naming. Verified on Fab's Megascans Common Hazel and European Hornbeam UE5.1 artifacts: triangle counts match the UE4.27 decoder of the same scans exactly |
444
- | Uncooked UE4.0–4.20 static and skeletal meshes (object versions below 517) | Exported by UE Viewer from the editor source data, with materials, skins, and ActorX clips like cooked packages. Verified on Fab packs from UE4.10 to UE4.20: Modular Building Set (129 meshes), Animal Variety Pack (6 rigged animals, 146 clips), STF Landscape Pro 2.0 (61), Power Plant (65), and a UE4.19 fern pack (38) |
445
- | Standalone `Texture2D` packages | Collision-free source-relative PNGs under `textures/`; duplicate Unreal basenames are exported independently instead of overwriting one another |
446
- | `Texture2D` with an `RGBA16F` source | Raw little-endian half-float RGBA binaries and a versioned JSON manifest under `data-textures/`, promoted together under the package's qualified path. Values are stored, not decoded: no PivotPainter, classifier, source UV, graph or WPO semantics, and no material binding. The PNG exporters cannot encode the format, so the importer asks the converter for this route after a legacy PNG export fails; a UE 4.x pack needs its `engine` (`UE_4.19`), since the default detector reads every UE4 package as the latest UE4. Loaded in the browser with `threenative-asset-mcp/data-texture` (see Three.js usage) |
447
- | `TextureCube` environment maps | Collision-free 2:1 equirectangular PNG or lossless Radiance HDR files under `cubemaps/`; CUE4Parse decodes cooked faces, while editor `TSF_BGRE8` source art retains its lighting range without Unreal Engine |
448
- | `Texture2DArray`, `TextureCubeArray`, and `VolumeTexture` | Collision-free RGBA8 slice data plus JSON dimensions under `textures3d/`; use `DataArrayTexture` for arrays and `Data3DTexture` for volumes. Cube-array faces remain ordered in groups of six for custom shaders. Floating-point/HDR stacks are rejected rather than reduced to RGBA8 |
449
- | Standalone `Material` and `MaterialInstanceConstant` packages | One directly loadable `Materials/UnrealMaterialLibrary.glb`; each source-relative swatch name is collision-free, follows parent instances, embeds resolved texture inputs, and applies common base-color/emissive vectors plus roughness/metallic/opacity scalars |
450
- | Standalone `SoundWave` packages | Collision-free WAV/Ogg/MP3/FLAC files under `audio/`; modern UE5 editor source WAVs and cooked formats exposed by CUE4Parse feed the same report path, verified through Three.js `AudioLoader` |
451
- | Skeletal and static mesh sockets, static-mesh simple collision, `PhysicsAsset`, and `SoundCue` graphs | Socket nodes (`socket:<name>`) under the joint their bone names (or the mesh node for a static socket); simple collision on the mesh node's `extras.unrealCollision` and in `Collision/<package>.json`; physics bodies, constraints (limits, motions and drives) and collision-disabled pairs in metre-scale `Physics/<asset>.json`, referenced from the skinned mesh node; and each SoundCue graph in `Audio/<cue>.cue.json` with every `WavePlayer` leaf rewritten to the exported audio file or reported as a missing wave. A UE4 package that holds one of these classes routes to the CUE4Parse adapter, which UE Viewer cannot decode; an ordinary UE4 mesh whose only gameplay signal is a `BodySetup` or a cross-package PhysicsAsset/Skeleton reference joins the adapter run for its metadata while keeping its verified UE Viewer geometry route |
452
- | Runtime `Font` and inline `FontFace` packages | Validated TTF/OTF faces under collision-free `fonts/` paths; direct SFNT and legacy multi-block zlib `FontBulkData` are supported without Unreal Engine, with family/style/weight metadata for the browser `FontFace` API |
453
- | Offline `Font` packages | Pre-baked glyph pages and serialized `FontCharacter` rectangles become collision-safe atlas PNGs plus BMFont-compatible JSON under `bitmap-fonts/`; Unicode remaps, baseline metrics, kerning, page indices, and distance-field metadata are retained for Three.js bitmap/SDF text |
454
- | Paper2D `PaperSprite` and `PaperFlipbook` packages | Each sprite becomes a self-contained, unlit GLB with exact baked triangles and a cropped atlas region; flipbooks become JSON manifests preserving FPS and per-frame run lengths. Verified in Three.js on a real UE5.2 Paper2D project without Unreal Engine |
455
- | Paper2D `PaperTileSet` and `PaperTileMap` packages | Populated layers become indexed, unlit GLB quads with atlas UVs, empty cells omitted, layer order retained, and packed horizontal/vertical/diagonal tile flips decoded. Placed tile maps and inherited Blueprint flipbook components are reconstructed in modern UE5 levels |
456
- | Paper2D grouped sprites and `TextRenderActor` | Grouped sprite instances become `EXT_mesh_gpu_instancing` batches over shared sprite GLBs; text becomes unlit glyph geometry from offline `UFont` atlas pages, preserving alignment, colour, world size, and placement |
457
- | `DataTable`, `StringTable`, `CurveTable`, and float/vector/colour curves | Collision-free, directly fetchable JSON under `data/`; row names, typed fields, localized strings, asset references, and rich-curve keys/tangents are retained |
458
- | Modern UE5 loose static meshes, skeletal meshes, `Texture2D`, Material, and `.umap` packages rejected by UE Viewer | CUE4Parse converts directly to the same output/report pipeline; verified with UE5.5 cooked static geometry, UE5 editor skeletal geometry, Oodle-compressed UE5.3 editor texture source art, and a UE5.2 Paper2D map. Editor source art is restored to display colour: `TSF_BGRA8` sources are stored with red and blue swapped, and sRGB-sampled `TSF_RGBA16` sources are linear, so both are corrected (checked against UE Viewer's export of the same textures from the UE4.27 artifact). Cooked packages using unversioned properties require one matching `.usmap` file beside the imported tree |
459
- | Separate roughness/metalness, solid palette maps, glass, and mirrors | Packed glTF PBR maps or explicit material fallbacks; extra graph inputs remain named sidecars |
460
- | UE4 `.umap` placement, direct lights, and serialized Blueprint component templates (object versions 517–522) | Directly loadable scene GLB plus a transform/source manifest; repeated actors instance shared meshes; inherited mesh/light defaults are merged into placed instances; directional, point, and spot lights use `KHR_lights_punctual` |
461
- | Standalone modern UE5 Blueprint prefabs | Serialized static/skeletal mesh and light component defaults become directly loadable scene GLBs; referenced meshes, transforms, skins, and bone hierarchies are retained, while bytecode is explicitly reported and never executed |
462
- | UE4 ISM/HISM and painted static-mesh foliage placement | Bulk-serialized instance matrices become `EXT_mesh_gpu_instancing`, which Three.js `GLTFLoader` loads as GPU-instanced meshes |
463
- | UE4 editor `LandscapeComponent` heightfields | Package-relative compressed BGRA8 heightmaps become indexed terrain meshes with decoded normals, component transforms, and original material names |
464
- | ActorX per-frame bone scale, dynamic Blueprint bytecode/construction scripts, Paper Terrain/spline deformation, and Nanite-only data without a fallback mesh | Detected or reported honestly; scene-level omissions are listed in `scenes[].omittedActors`, and Blueprint bytecode is never executed by the importer |
465
- | Arbitrary Unreal shader graphs | Recoverable PBR inputs become standard glTF materials. Reports mark materials as degraded when shader connections are unavailable, even if every section has a texture; section `limitations` explain omitted layering, graph UV transforms, subsurface lighting, normal strength, and deformation |
466
- | Encrypted Pak/IoStore | Unsupported without user-supplied keys and archive extraction; never reported as a complete conversion |
467
-
468
- Importer version 49 also respects material-instance override flags and modern
469
- parameter names. Contradictory texture samples duplicated across distinct mesh
470
- section families are repaired only when referenced texture families are
471
- unambiguous in the same export namespace. These bindings remain heuristic.
472
- Separate same-resolution opacity maps can supply base-colour alpha without
473
- altering RGB; different source dimensions are currently unsupported. Existing
474
- cached conversions are invalidated. A textured result does not certify the
475
- appearance of the original Unreal shader.
476
-
477
- Importer version 51 uses adaptive PNG row filtering for composed opacity maps,
478
- preserving the previous encoder's decoded RGBA and PNG metadata. Untouched textures
479
- retain their original bytes; their profiles, bit depth, and metadata are not
480
- re-encoded for storage savings.
481
-
482
- Importer version 56 stops a colour parameter's zero alpha from becoming the base
483
- colour factor's opacity (a `Tint` of `A=0` clipped every pixel of a masked grass
484
- card, so the GLB drew nothing), binds a masked or translucent material's separate
485
- opacity map (`Opacity=` or an `Other` named `*_Opacity*`) as the base colour's alpha
486
- heuristically, and composes an opacity map of another resolution when the aspect
487
- ratio matches. A sweep sheet tile that renders nothing although Unreal has a
488
- thumbnail for it is recorded under the entry's `sheet.warnings`.
489
-
490
- Importer version 58 stops a texture-parameter default from inventing a glTF slot from a
491
- texture UE Viewer already named as another output. A parameter can exist without being
492
- wired to its own output, so when its default texture is already the resolved `.mat`'s
493
- Diffuse (or Normal, and so on) it is a shared placeholder, not a second live slot (Old
494
- West - VOL 5 Town Props declared an unused `Emissive` default equal to the Fill albedo,
495
- which painted every dark-wood model with a flat grey emissive wash). Real parameter
496
- overrides and `.mat`-named Emissive slots still bind, a default whose texture the `.mat`
497
- left in `Other[]` still recovers its slot by parameter name, and a `.mat` that names no
498
- slot (the modern converter's `Other[n]` references only) still falls back to the
499
- collected defaults.
500
-
501
- Importer version 60 recovers the cut-out of a masked foliage card whose UE Viewer `.mat`
502
- resolves `Opacity=` to the albedo itself, which has no alpha. When the material references a
503
- packed `<stem>_AORO` map (AO / roughness / opacity in R / G / B) beside that albedo, the map's
504
- blue channel becomes the base colour's alpha. Temperate Vegetation: conifer Bushes & Saplings
505
- had every needle card render as a solid rectangle (Pine_GroundTwig_01 as a full quad with the
506
- needle atlas painted inside it) because the mask was never applied. The binding is heuristic
507
- and named in the section's limitations; an opaque material, an unrelated texture stem, or a
508
- map the pack did not export is left alone.
509
-
510
- Importer version 59 applies a material instance's base-colour tint vector even when its
511
- parameter name carries extra words. Old West - VOL 5 Town Props overrides both
512
- `Albedo Color Tint (Base)` (a bright global multiplier) and `Base Color Tint (Mask)` (the
513
- dark cloth colour) on a master that tints its albedo through a mask; the exact names missed
514
- both, so every curtain kept `baseColorFactor` [1,1,1] and rendered the untinted light-grey
515
- albedo. When both a global base multiplier and a mask colour are overridden, the mask tint is
516
- the surface colour that shows through. Only an instance's own override is matched broadly, so
517
- a master's placeholder default (the master's red `Base Color Tint (Mask)`) never paints an
518
- un-tinted instance; a lone mask tint with no global multiplier (the 03a curtain, whose editor
519
- mesh thumbnail is the untinted albedo) is left alone, and a `RockTint`-style name with no
520
- colour token beside `Tint` is left to the graph baker.
521
-
522
- Importer version 57 gives a mesh the `.mat` / `.props.txt` that sit beside it when two
523
- packages share an object name (a pack with `MI_Rock_Inst` in two folders bound one
524
- folder's normal map to the other's meshes); with none beside the mesh the pick is named
525
- in the section's limitations. The graph bake now evaluates `ObjectScale` (1),
526
- `PerInstanceRandom` (0.5) and `ObjectPositionWS` (origin) as named heuristic
527
- approximations and `SplitComponents` exactly, which lets layered cliff-rock masters bake
528
- their colour texture instead of falling back to neutral grey. The parity S4 check no
529
- longer lets a 90% colour share hide sections whose graph is known to carry colour.
530
-
531
- Legacy instance sidecars without override flags retain inherited settings for
532
- ambiguous opaque, false, and zero defaults. Their non-default values retain the
533
- previous behavior; missing flags are reported as a material limitation.
534
-
535
- Importer version 50 reads a bounded authored-material subset from tagged UE4
536
- object-version 516 packages (legacy -7, UE3 864, licensee 0). Exact source paths
537
- and closest flagged static overrides select the active branches before reduction.
538
- Mesh-only package selection still loads needed material parents from the source
539
- file inventory without exporting unrelated packages; lookups stay within the same
540
- Content namespace. Mesh import-table material references resolve duplicate source
541
- basenames by exact object path. Multiple matching references refuse source routing;
542
- a unique basename fallback reports its unresolved mesh routing.
543
- Reroutes, scalar constants/parameters and representable multiplication recover
544
- scalar roughness; glTF normalization retains the raw authored value in the report.
545
- An authored scalar replaces any earlier roughness texture contribution while
546
- retaining its packed metallic channel. Source functions, Specular conversion,
547
- foliage shading and unsupported sampling remain explicit limitations.
548
-
549
- AO.R is attached only with explicit `Texture2D.SRGB=false`, a serialized linear
550
- sampler mode (`LinearColor`, `LinearGrayscale` or `Masks`), and source coordinates
551
- matching the sampler of the currently bound albedo. Its existing glTF coordinate
552
- mapping is reused only after the selected albedo attaches; an incoming unrelated
553
- base texture cannot establish that reference. Omitted Unreal defaults remain
554
- unresolved. Unknown color
555
- interpretation, ambiguous source paths or exported PNG basenames, nonidentity AO
556
- multipliers and unproved UV transforms withhold AO, including earlier filename
557
- guesses. Texture metadata is
558
- read lazily for the selected AO candidate; unrelated large images are untouched
559
- by the material reader. Other package profiles keep prior reconstruction with a
560
- named source-reader limitation. Cached conversions are invalidated.
561
-
562
- The Buffer reader is independently implemented from the tagged package, property
563
- and native-input schemas at [CUE4Parse commit b4e9544](https://github.com/FabianFG/CUE4Parse/tree/b4e95441bcf0c975eb3adb68c0fb44c740c2cf62/CUE4Parse/UE4).
564
- Native expression inputs require verified Core=2 and Framework=33 custom versions;
565
- tagged instances without native inputs do not require these versions. Native
566
- trailers and omitted class defaults are outside its scope. This subset does not
567
- certify original Unreal appearance.
568
-
569
- Automatic uncooked conversion needs Python 3 with `venv` and `pip`. A Linux
570
- source build fallback for UE Viewer additionally needs `git`, `g++`, `perl`,
571
- zlib, and SDL2 development headers. Unreal import currently runs on Linux and
572
- Windows; use the path overrides below for preinstalled executables.
573
-
574
- Load a reconstructed level with the normal Three.js loader — no Unreal runtime
575
- or custom `.uasset` loader is involved:
576
-
577
- ```js
578
- new GLTFLoader().load("assets/fab/<listing>/Scenes/DemoMap.glb", ({ scene }) => {
579
- threeScene.add(scene);
580
- });
581
- ```
582
-
583
- Standalone materials use that same loader. Find a swatch by the report's
584
- `materialAssets[].libraryName`, then assign its standard Three.js material:
585
-
586
- ```js
587
- new GLTFLoader().load("assets/fab/<listing>/Materials/UnrealMaterialLibrary.glb", ({ scene }) => {
588
- const swatch = scene.getObjectByName(materialAsset.libraryName);
589
- targetMesh.material = swatch.material;
590
- });
591
- ```
592
-
593
- Sound waves use Three.js directly as well:
594
-
595
- ```js
596
- const buffer = await new THREE.AudioLoader().loadAsync(audioAsset.file);
597
- sound.setBuffer(buffer);
598
- ```
599
-
600
- Structured data is ordinary runtime JSON — no Unreal object loader is needed:
601
-
602
- ```js
603
- const table = await fetch(dataAsset.json).then((response) => response.json());
604
- const defaultAmmo = table.Rows.Default;
605
- ```
127
+ | Unified | `asset_search_sources`, `asset_search`, `asset_get`, `asset_download`, `asset_download_file` |
128
+ | Fab | `fab_search_assets`, `fab_get_asset`, `fab_download_free_asset`, `fab_list_owned`, `fab_import_asset` |
129
+ | Poly Haven | `polyhaven_search_assets`, `polyhaven_get_asset`, `polyhaven_list_files` |
130
+ | ambientCG | `ambientcg_search_assets`, `ambientcg_get_asset`, `ambientcg_list_files` |
131
+ | Smithsonian 3D | `smithsonian_search_assets`, `smithsonian_get_asset`, `smithsonian_list_files` |
132
+ | Sketchfab | `sketchfab_search_models`, `sketchfab_get_model`, `sketchfab_get_downloads` |
133
+ | Blendkit | `blendkit_status`, `blendkit_import_asset` |
134
+ | Audio | `audio_search_assets`, `audio_download_asset`, `audio_inspect_asset`, `audio_generate_sound` |
135
+ | itch.io bundles | `itch_list_downloads`, `asset_list_bundle_entries`, `asset_download_bundle_animation` |
136
+ | Unreal | `asset_import_unreal` |
137
+ | Unity | `unity_list_packages`, `asset_import_unity` |
606
138
 
607
- Fonts can back Three.js canvas textures or text libraries that accept web fonts:
139
+ Recommended flow: `asset_search_sources` → the returned search tool → the returned files tool → the returned
140
+ download tool with `acceptLicense: true`. All discovery tools are read-only. Download tools write only inside
141
+ their own directories, and never purchase, sign in or overwrite. Full list: [docs/tools.md](docs/tools.md).
608
142
 
609
- ```js
610
- const face = new FontFace(font.family, `url(${font.file})`, {
611
- style: font.fontStyle,
612
- weight: String(font.weight),
613
- });
614
- await face.load();
615
- document.fonts.add(face);
616
- // Draw with this family on a canvas, then pass the canvas to THREE.CanvasTexture.
617
- ```
618
-
619
- Paper2D flipbooks reference ordinary GLBs. Select a frame using the manifest's
620
- `frameRun` and `framesPerSecond`, then show its loaded scene:
621
-
622
- ```js
623
- const flipbook = await fetch(report.flipbooks[0].manifest).then((response) => response.json());
624
- const frames = await Promise.all(flipbook.frames.map((frame) => loader.loadAsync(frame.glb)));
625
- const tick = Math.floor(elapsedSeconds * flipbook.framesPerSecond) % flipbook.frameCount;
626
- let end = 0;
627
- frames.forEach(({ scene }, index) => {
628
- end += flipbook.frames[index].frameRun;
629
- scene.visible = tick < end && tick >= end - flipbook.frames[index].frameRun;
630
- });
631
- ```
632
-
633
- Cubemaps use the standard Three.js equirectangular environment path:
634
-
635
- ```js
636
- const loader = cubemapAsset.dynamicRange === "hdr" ? new RGBELoader() : new THREE.TextureLoader();
637
- const environment = await loader.loadAsync(cubemapAsset.file);
638
- environment.mapping = THREE.EquirectangularReflectionMapping;
639
- threeScene.environment = environment;
640
- ```
641
-
642
- Multidimensional textures use the report's explicit Three.js type:
643
-
644
- ```js
645
- const metadata = await fetch(textureStack.manifest).then((response) => response.json());
646
- const bytes = new Uint8Array(await fetch(textureStack.data).then((response) => response.arrayBuffer()));
647
- const texture = metadata.threeTexture === "Data3DTexture"
648
- ? new THREE.Data3DTexture(bytes, metadata.width, metadata.height, metadata.depth)
649
- : new THREE.DataArrayTexture(bytes, metadata.width, metadata.height, metadata.depth);
650
- texture.format = THREE.RGBAFormat;
651
- texture.type = THREE.UnsignedByteType;
652
- texture.needsUpdate = true;
653
- ```
654
-
655
- Raw `RGBA16F` textures load through the package's `./data-texture` subpath. The loader
656
- checks the manifest against the binary (exact length, SHA-256, finite samples) and refuses the
657
- load, rather than skipping a check, when one cannot run. The source package cannot be fetched
658
- or re-hashed in a browser, so pin the value the report gives for the texture's source package:
659
-
660
- ```js
661
- import { loadRgba16fDataTexture } from "threenative-asset-mcp/data-texture";
662
-
663
- const { texture, manifest } = await loadRgba16fDataTexture(
664
- new URL(dataTexture.manifest, reportBaseUrl),
665
- { expectedSourceSha256: dataTexture.sourceSha256 },
666
- );
667
- // texture: THREE.DataTexture, RGBAFormat, HalfFloatType, NoColorSpace, no mipmaps.
668
- // The stored values are unchanged: negative, HDR, subnormal and alpha bits reach the shader as stored.
669
- ```
670
-
671
- `loadRgba16fDataTexture` needs an absolute URL and `crypto.subtle`, so serve the page over
672
- https or from localhost. Its limit is the import's: the texture holds linear half-float
673
- samples with no decoding, so a material must decide what they mean.
674
-
675
- Installation-only Unreal `BasicShapes/Plane` references are generated locally
676
- when the asset pack does not contain that mesh. Rectangular area lights are
677
- preserved in scene metadata and approximated as punctual point lights because
678
- glTF's standard punctual-light extension has no area-light type.
679
-
680
- ### Parity sweep and material metadata dumps
681
-
682
- `npm run parity:fab` imports every owned Fab artifact and scores it against its source package
683
- (`scorecard.json`). `--export-metadata <dir>` also writes one replayable material dump per pack;
684
- replay them with `FAB_METADATA_DIR=<dir> npx vitest run tests/fab-metadata.test.ts`. Dumps hold
685
- licensed pack names and are local-only: never commit them.
686
-
687
- Set `THREENATIVE_UNREAL_PREVIEW_REFERENCE=/path/to/reference.json` to light the comparison sheets (`parity:fab` and
688
- `scripts/fidelity-sheet.ts`) with a local version-1 reference profile: radiance and Grid binaries beside the JSON, each
689
- checked by SHA-256. It is read once per command, and an invalid profile stops the run before any download. Unset, the
690
- sheets use the approximation and say so. Each picture records what lit it (`identity` in `picture-lighting.json`,
691
- `sheets/<label>.json` and the scorecard entry). `--resume --sheets` refuses a kept sheet drawn otherwise: resume into a
692
- new `--out`, or add `--no-sheets`. Profiles and binaries derive from licensed packs: keep them local-only, never commit them.
693
-
694
- ## Configuration
695
-
696
- | Variable | Default | Purpose |
697
- | ------------------------------- | -------------------------------------------------- | -------------------------------------------------------- |
698
- | `FAB_DIRECT_TIMEOUT_MS` | `20000` | Direct JSON request timeout. |
699
- | `FAB_BROWSER_TIMEOUT_MS` | `30000` | Dedicated browser request timeout. |
700
- | `FAB_BROWSER_MANUAL_TIMEOUT_MS` | `10000` | Headed-mode grace period for visible verification. |
701
- | `FAB_BROWSER_HEADLESS` | `true` | Set to `0` temporarily for manual verification. |
702
- | `FAB_BROWSER_PROFILE_DIR` | OS state directory under `threenative-asset-mcp/fab-browser-profile` | MCP-owned Fab browser state. |
703
- | `FAB_DOWNLOAD_DIR` | `~/Downloads/threenative-asset-mcp/fab` | Dedicated directory for Fab free-file downloads. |
704
- | `FAB_MAX_DOWNLOAD_BYTES` | `2147483648` | Maximum accepted download size in bytes. |
705
- | `FAB_DOWNLOAD_TIMEOUT_MS` | `600000` | Total timeout for one file download. |
706
- | `FAB_CURL_IMPERSONATE` | auto-detected on `PATH` | curl-impersonate wrapper override; `0`/`off` disables. |
707
- | `FAB_MIN_REQUEST_INTERVAL_MS` | `1000` | Minimum spacing between direct upstream requests. |
708
- | `FAB_LOG_LEVEL` | `warn` | `debug`, `info`, `warn`, or `error`. |
709
- | `FAB_LOG_QUERIES` | `false` | Set to `1` only if query text may be written to logs. |
710
- | `SKETCHFAB_API_TOKEN` | unset | User token for temporary Sketchfab download URLs. |
711
- | `AUDIO_DOWNLOAD_DIR` | `~/Downloads/threenative-asset-mcp/audio` | Dedicated directory for curated audio downloads. |
712
- | `AUDIO_MAX_DOWNLOAD_BYTES` | `10737418240` | Maximum accepted bytes per audio archive (10 GiB). |
713
- | `AUDIO_DOWNLOAD_TIMEOUT_MS` | `1800000` | Total timeout for one audio download (30 minutes). |
714
- | `ELEVENLABS_API_KEY` | unset | **Your own** key; required only by `audio_generate_sound`. Never bundled or logged. |
715
- | `AUDIO_INSPECT_ROOTS` | the audio dir plus the launch directory | Extra `:`-separated roots `audio_inspect_asset` may read. |
716
- | `AUDIO_CLAP_PYTHON` | unset | Interpreter with LAION-CLAP installed; enables `semantic: "clap"`. |
717
- | `AUDIO_CLAP_CHECKPOINT` | unset | Path to the `630k-audioset-best.pt` checkpoint. |
718
- | `AUDIO_CLAP_CHECKPOINT_SHA256` | unset | Optional pin; a mismatched checkpoint is refused. |
719
- | `ASSET_DOWNLOAD_DIR` | `~/Downloads/threenative-asset-mcp/assets` | Dedicated directory for direct provider downloads. |
720
- | `ASSET_MAX_DOWNLOAD_BYTES` | `10737418240` | Maximum bytes per direct file or complete generic acquisition (10 GiB). |
721
- | `ASSET_DOWNLOAD_TIMEOUT_MS` | `1800000` | Total timeout for one provider download (30 minutes). |
722
- | `ASSET_ENABLE_KENNEY` | `1` | Bounded official Kenney 3D-pack discovery; `0` disables it. Other values fail initialization. |
723
- | `ASSET_SEARCH_CONCURRENCY` | `4` | Concurrent provider operations per search; range 1–4. |
724
- | `ASSET_PROVIDER_TIMEOUT_MS` | `8000` | Provider deadline; range 1–30000 milliseconds. |
725
- | `ASSET_SEARCH_TIMEOUT_MS` | `10000` | Aggregate search/metadata deadline including queue time; range 1–60000. |
726
- | `ASSET_PLAN_TTL_MS` | `300000` | Acquisition-plan TTL; range 1–900000; at most 100 bounded plans. |
727
- | `THREENATIVE_TOOLCHAIN_AUTOINSTALL` | `1` | Set to `0` to disable first-use external-tool installs. |
728
- | `THREENATIVE_TOOLCHAIN_DIR` | OS cache under `threenative-asset-mcp/toolchain` | UE Viewer, FabCLI, and uncooked-converter cache. |
729
- | `THREENATIVE_UMODEL_PATH` | auto-detected/provisioned | Absolute path to a UE Viewer executable override. |
730
- | `THREENATIVE_UNCOOKED_CONVERTER_PATH` | auto-detected/provisioned | Absolute path to `unreal-assets-to-glb`. |
731
- | `THREENATIVE_FABCLI_PATH` | auto-detected/provisioned | Absolute path to FabCLI; login remains user-controlled. |
732
-
733
- Direct requests are spaced at least `FAB_MIN_REQUEST_INTERVAL_MS` apart. Only
734
- HTTP 429, 502, 503, and 504 are retried, at most twice, with backoff and
735
- `Retry-After` support. Challenges, access denial, invalid input, missing
736
- listings, and schema drift are never retried by the transport; a
737
- curl-impersonate challenge response is additionally retried inside the
738
- impersonation wrapper with longer, jittered waits before the browser fallback
739
- is engaged.
740
-
741
- ## Browser-fingerprint TLS (curl-impersonate)
742
-
743
- Fab's `/i/*` JSON routes sit behind Cloudflare bot management that challenges
744
- Node's default TLS fingerprint — including plain `fetch` from this MCP and
745
- headless Chromium — while real browser fingerprints pass. When a
746
- [curl-impersonate](https://github.com/lwthiker/curl-impersonate) wrapper (for
747
- example `curl_chrome146`) is available on the host `PATH`, the server performs
748
- all anonymous JSON reads through it and no browser is needed for search,
749
- detail, or download resolution. Set `FAB_CURL_IMPERSONATE=0` to force the old
750
- behavior (plain Node fetch plus the Playwright fallback), or point it at a
751
- specific wrapper binary.
752
-
753
- Downloads of free files resolve entirely through the anonymous JSON contract
754
- when possible: listing detail → `asset-formats/{format}` file listing →
755
- `download-info` signed URL → guarded file write. The signed distribution URL
756
- is validated against an exact Epic distribution-host allowlist before use.
757
- Only when the direct path is challenged does the server fall back to the
758
- guarded browser click flow below.
759
-
760
- Process-local cache TTLs are five minutes for search, fifteen minutes for
761
- listing details, six hours for taxonomy data, and ten minutes for promotions.
762
- The shared LRU is capped at 500 entries and is cleared on process exit.
763
-
764
- ## Poly Haven API behavior
765
-
766
- Poly Haven requests go only to `https://api.polyhaven.com`, with the required
767
- `threenative-asset-mcp` User-Agent. Asset lists are cached for 15 minutes and
768
- details, categories, and file trees are cached for up to one hour. Returned file
769
- URLs are accepted only from `https://dl.polyhaven.org`.
770
-
771
- The live API is free for personal and commercial use, but use of the API
772
- requires a visible Poly Haven credit. The assets themselves are CC0. This MCP
773
- includes `provider`, `license`, and `attribution` fields so downstream clients
774
- can preserve that distinction. See the
775
- [official API page](https://polyhaven.com/our-api) and
776
- [API documentation](https://api.polyhaven.com/).
777
-
778
- ## Other provider behavior
779
-
780
- ambientCG uses its anonymous, read-only v3 API. Its files are CC0 and its API
781
- exposes searchable metadata, categories, and downloadable variants.
782
-
783
- Smithsonian uses the anonymous Smithsonian 3D file-search API. Files exposed by
784
- that API are part of Smithsonian Open Access; the MCP retains direct source
785
- URLs and format/quality metadata.
786
-
787
- Sketchfab public search, categories, and model detail do not require a token.
788
- The download endpoint requires a token belonging to the user, configured
789
- through `SKETCHFAB_API_TOKEN`. The token is sent only in the Sketchfab
790
- `Authorization` header, is never logged or persisted, and is not included in
791
- MCP responses. Sketchfab models use different Creative Commons licenses; always
792
- inspect `license.requirements` before use.
793
-
794
- Audio direct downloads are catalog-ID based; the MCP does not accept arbitrary
795
- URLs. Official Kenney downloads are restricted to `kenney.nl` and Sonniss GDC
796
- downloads to `downloads.sonniss.com`, including redirect revalidation. Sources
797
- without a stable, verified direct contract remain discoverable as
798
- `provider-page` instead of being falsely presented as one-click downloads.
799
-
800
- The generic direct downloader is intentionally narrower than an arbitrary URL
801
- fetcher. It accepts only official Poly Haven, ambientCG, Smithsonian,
802
- Game-icons.net, and curated Kenney URL contracts. The itch.io downloader uses
803
- fresh signed mirror URLs internally but never exposes them. Sketchfab signed
804
- downloads are exposed through `sketchfab_get_downloads` but are not persisted
805
- by the generic downloader because their temporary CDN hosts vary and require
806
- the user's token-backed session. Provider-page-only sources stay provider-page-only until a stable,
807
- license-safe download contract is verified.
808
-
809
- ## Dedicated browser profile and privacy
810
-
811
- When a direct anonymous request receives a Cloudflare challenge, the server may
812
- open Playwright Chromium with a dedicated MCP-owned profile. It never attaches
813
- to, copies, or reads the user's normal Chrome/Edge/Chromium profile, cookie
814
- database, local storage, passwords, or Epic session.
815
-
816
- If the tool returns `FAB_BROWSER_ATTENTION_REQUIRED`, run the same MCP command
817
- once with `FAB_BROWSER_HEADLESS=0`. The MCP opens its dedicated Fab homepage at
818
- startup, so complete any visible verification before calling the tool. A tool
819
- call allows an additional `FAB_BROWSER_MANUAL_TIMEOUT_MS` grace period, then
820
- returns `FAB_BROWSER_ATTENTION_REQUIRED` rather than exceeding typical MCP
821
- client timeouts. Close the MCP process after verification and return to headless
822
- mode. The server does not solve or bypass challenges.
823
-
824
- Browser process startup is capped at ten seconds. On a host without a working
825
- graphical session, headed mode returns `FAB_UPSTREAM_UNAVAILABLE` instead of
826
- hanging an MCP call; run the manual release gate on a graphical host.
827
-
828
- To clear browser-owned Fab state, stop every `threenative-asset-mcp` process and
829
- move only the dedicated directory reported by your configuration out of
830
- service. The default on Linux can be cleared recoverably with:
831
-
832
- ```bash
833
- mv -- "${XDG_STATE_HOME:-$HOME/.local/state}/threenative-asset-mcp/fab-browser-profile" \
834
- "${XDG_STATE_HOME:-$HOME/.local/state}/threenative-asset-mcp/fab-browser-profile.cleared"
835
- ```
836
-
837
- Do not point `FAB_BROWSER_PROFILE_DIR` at a normal browser profile. The server
838
- rejects known normal-profile locations.
839
-
840
- The MCP has no analytics or remote telemetry. Application logs are structured
841
- JSON written only to stderr; stdout is reserved for MCP JSON-RPC. Search query
842
- text is omitted from logs unless `FAB_LOG_QUERIES=1`. Raw upstream bodies,
843
- headers, cookies, tokens, stack traces, and browser profile paths are not logged
844
- or returned to the model.
845
-
846
- ## Troubleshooting
143
+ `audio_generate_sound` spends **your own** ElevenLabs credits. Nothing else costs money.
847
144
 
848
- `FAB_CHALLENGE` or `FAB_BROWSER_ATTENTION_REQUIRED`
849
- : Fab asked for browser verification. First check whether a curl-impersonate
850
- wrapper is installed (`FAB_LOG_LEVEL=info` logs `fab_impersonate_enabled`
851
- when active). Otherwise use the headed dedicated-profile step above. If
852
- verification continues to fail, stop; do not copy a signed-in browser
853
- session.
145
+ ## Unreal / Fab import
854
146
 
855
- `FAB_RATE_LIMITED`
856
- : Wait for `retryAfterSeconds` when present. The MCP already applied its bounded
857
- retries.
147
+ `fab_import_asset` and `asset_import_unreal` turn an Unreal pack (UE4 and UE5, cooked or uncooked) into
148
+ self-contained GLBs plus an `import-report.json`. Unreal Engine is not required. The importer reports what it
149
+ could not convert instead of claiming a full conversion. Setup, login and output types:
150
+ [docs/unreal-import.md](docs/unreal-import.md). Per-class status: [docs/unreal-format-support.md](docs/unreal-format-support.md).
858
151
 
859
- `FAB_UPSTREAM_CHANGED`
860
- : Fab's undocumented response changed. Re-run the sanitized contract probe and
861
- update normalization and fixtures before continuing.
152
+ ## Unity Asset Store import
862
153
 
863
- `FAB_UPSTREAM_UNAVAILABLE`
864
- : Fab is unavailable, or a currently unverified discovery contract was
865
- intentionally disabled.
154
+ `asset_import_unity` turns a `.unitypackage`, a UPM tarball or a Unity project folder you already have into
155
+ self-contained GLBs (one per model, plus one per prefab with its materials bound) and an `import-report.json`.
156
+ `unity_list_packages` lists the packages your Unity Editor cached. `fab_import_asset` hands a Unity-format Fab
157
+ artifact to the same importer when FabCLI exposes it. The MCP never signs in to Unity, never calls Unity
158
+ services and never decrypts a download. Unity is not required. The importer reports what it could not convert,
159
+ such as custom shaders, which keep their saved colour and base texture. Setup and output:
160
+ [docs/unity-import.md](docs/unity-import.md). Per-class status: [docs/unity-format-support.md](docs/unity-format-support.md).
866
161
 
867
- The MCP host shows no tools
868
- : Build first, confirm the configured path is absolute, and run
869
- `npm run inspect`. Logs belong on stderr; any non-JSON stdout is a bug.
162
+ ## Privacy
870
163
 
871
- ## Verification
164
+ No analytics or remote telemetry. Logs go to stderr only and omit query text unless `FAB_LOG_QUERIES=1`. The
165
+ dedicated browser profile never reads your normal browser profile or Epic session.
166
+ See [docs/troubleshooting.md](docs/troubleshooting.md).
872
167
 
873
- GitHub-hosted CI checks pull requests, pushes to main and manual runs on the
874
- minimum supported Node 20.19 and Node 24. It installs the committed npm lockfile,
875
- runs typecheck/build, deterministic fixtures and actual built/npm-packed stdio
876
- consumers. Reports distinguish intentionally conditional proprietary Unreal
877
- fixtures. No provider live probes, credentials, package publishing or account
878
- changes run in that workflow. Local CI-equivalent commands are:
168
+ ## Development
879
169
 
880
170
  ```bash
881
- npm ci
882
- npm run build
883
- npm run typecheck
884
- npm run test:ci
885
- npm run test:smoke
171
+ npm ci && npm run typecheck && npm test
886
172
  ```
887
173
 
888
- The suite needs Chromium (`npx playwright install --with-deps chromium`),
889
- ffmpeg and Python with NumPy/Pillow for local render/audio fixtures. Live probes
890
- remain separate from deterministic acceptance tests.
174
+ `npm run doctor` lists missing local prerequisites. CI details and live probes: [docs/development.md](docs/development.md).
891
175
 
892
- Run `npm run doctor` to see which of these your host has. Each missing tool is
893
- listed with its install command. Locally, a suite whose tool is missing is
894
- skipped with that command as the reason. With `CI=true` it fails instead.
895
- Add `--toolchain` to also require what the Unreal importers need on a fresh
896
- Linux host, or `--toolchain-only` to check only that group.
176
+ ## Contributing and help
897
177
 
178
+ Start with [Troubleshooting](docs/troubleshooting.md) and `npm run doctor`. Report bugs through
179
+ [GitHub issues](https://github.com/ThreeNativeHQ/threenative-asset-mcp/issues) with the package version, Node
180
+ version, OS, affected tool and sanitized reproduction steps. Never include credentials, signed download URLs or
181
+ licensed asset files. Before a pull request, read [AGENTS.md](AGENTS.md) and run the checks in
182
+ [docs/development.md](docs/development.md).
898
183
 
899
- ```bash
900
- npm ci
901
- npm run browser:install
902
- npm run typecheck
903
- npm test
904
- npm run build
905
- npm pack --dry-run
906
- npm run inspect
907
- npm run test:providers:live
908
- ```
909
-
910
- Live checks are opt-in because they contact Fab:
911
-
912
- ```bash
913
- npm run test:live
914
- ```
184
+ ## License
915
185
 
916
- This runs the real anonymous search, cursor, detail, and dedicated-browser
917
- contract probe. It exits nonzero when Fab challenges the clean browser or the
918
- required contract cannot be verified. Live verification must remain anonymous,
919
- concurrency-one, capped and paced. It must never acquire, purchase, wishlist,
920
- download, or automatically solve a challenge.
921
-
922
- `npm run test:providers:live` launches the compiled stdio MCP and exercises live
923
- search, detail, categories, and file discovery for ambientCG, Smithsonian 3D,
924
- and Sketchfab. If `SKETCHFAB_API_TOKEN` is configured it also verifies the
925
- authenticated download endpoint; otherwise it verifies the explicit
926
- authentication-required response.
186
+ The package declares **UNLICENSED** in [package.json](package.json). No open-source license is granted.
187
+ Downloaded assets and external tools keep their own licenses and terms. Public availability does not grant
188
+ redistribution rights.