threenative-animation-mcp 0.1.2 → 0.1.5

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package/LICENSE ADDED
@@ -0,0 +1,21 @@
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+ MIT License
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+
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+ Copyright (c) 2026 João Paulo Furtado
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md CHANGED
@@ -20,8 +20,9 @@ servers.
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  | `animation_inspect` | bones, skeleton landmarks, clips with durations, root-motion travel, in-place detection | shipped |
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  | `animation_attach` | prop on a bone with per-clip keyed offsets, baked into a GLB | shipped |
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  | `animation_open_view` | the calibrator page, live over the op log | shipped |
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+ | `animation_verify` | planted-foot skate, ground penetration, loop seam, jitter spike, bone stretch — each named by bone and frame range | shipped; the filmstrip PNG is not written yet |
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  | `animation_auto_rig`, `animation_ik_retarget`, `animation_preview` | the four tools the asset MCP still owns | moved once their code is relicensed |
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- | `animation_modify`, `animation_verify` | trim, retime, loop point, mirror, resample, root motion, foot lock; foot skate, ground penetration, loop seam, jitter, bone stretch | phase 2 |
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+ | `animation_modify` | trim, retime, loop point, mirror, resample, root motion, foot lock | phase 2 |
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  | `animation_pose`, `animation_bake`, `animation_find_clip` | constraint intents solved into a pose, a pose sequence baked into a clip, Quaternius library search | phase 3 |
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  ## The op log
@@ -21778,7 +21778,7 @@ function upsertKeyframe(track, frame) {
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  return { attachment: track?.attachment ?? "attached", keyframes };
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  }
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- // ../../node_modules/.pnpm/three@0.185.1_patch_hash=07a8cc40e8948c5c5f8997a5a0ade65af2ea7f9cd832cd85c779e5572c9bdbc4/node_modules/three/build/three.core.js
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+ // ../../node_modules/.pnpm/three@0.185.1_patch_hash=a728749abc3f4e0d219f669816e847eec9d0e1170ff7b2a38dd9a9a591bb3d49/node_modules/three/build/three.core.js
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  var REVISION = "185";
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  var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
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  var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
@@ -42290,7 +42290,7 @@ if (typeof window !== "undefined") {
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  }
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  }
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- // ../../node_modules/.pnpm/three@0.185.1_patch_hash=07a8cc40e8948c5c5f8997a5a0ade65af2ea7f9cd832cd85c779e5572c9bdbc4/node_modules/three/build/three.module.js
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+ // ../../node_modules/.pnpm/three@0.185.1_patch_hash=a728749abc3f4e0d219f669816e847eec9d0e1170ff7b2a38dd9a9a591bb3d49/node_modules/three/build/three.module.js
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  function WebGLAnimation() {
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  let context = null;
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  let isAnimating = false;
@@ -53745,7 +53745,7 @@ var WebGLRenderer = class {
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  }
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  };
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- // ../../node_modules/.pnpm/three@0.185.1_patch_hash=07a8cc40e8948c5c5f8997a5a0ade65af2ea7f9cd832cd85c779e5572c9bdbc4/node_modules/three/examples/jsm/controls/OrbitControls.js
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+ // ../../node_modules/.pnpm/three@0.185.1_patch_hash=a728749abc3f4e0d219f669816e847eec9d0e1170ff7b2a38dd9a9a591bb3d49/node_modules/three/examples/jsm/controls/OrbitControls.js
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  var _changeEvent = { type: "change" };
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  var _startEvent = { type: "start" };
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  var _endEvent = { type: "end" };
@@ -54655,7 +54655,7 @@ function interceptControlUp(event) {
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  }
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  }
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- // ../../node_modules/.pnpm/three@0.185.1_patch_hash=07a8cc40e8948c5c5f8997a5a0ade65af2ea7f9cd832cd85c779e5572c9bdbc4/node_modules/three/examples/jsm/controls/TransformControls.js
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+ // ../../node_modules/.pnpm/three@0.185.1_patch_hash=a728749abc3f4e0d219f669816e847eec9d0e1170ff7b2a38dd9a9a591bb3d49/node_modules/three/examples/jsm/controls/TransformControls.js
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  var _raycaster = new Raycaster();
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  var _tempVector = new Vector3();
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  var _tempVector2 = new Vector3();
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  }
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  };
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- // ../../node_modules/.pnpm/three@0.185.1_patch_hash=07a8cc40e8948c5c5f8997a5a0ade65af2ea7f9cd832cd85c779e5572c9bdbc4/node_modules/three/examples/jsm/utils/BufferGeometryUtils.js
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+ // ../../node_modules/.pnpm/three@0.185.1_patch_hash=a728749abc3f4e0d219f669816e847eec9d0e1170ff7b2a38dd9a9a591bb3d49/node_modules/three/examples/jsm/utils/BufferGeometryUtils.js
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  function toTrianglesDrawMode(geometry, drawMode) {
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  if (drawMode === TrianglesDrawMode) {
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  console.warn("THREE.BufferGeometryUtils.toTrianglesDrawMode(): Geometry already defined as triangles.");
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  }
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  }
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- // ../../node_modules/.pnpm/three@0.185.1_patch_hash=07a8cc40e8948c5c5f8997a5a0ade65af2ea7f9cd832cd85c779e5572c9bdbc4/node_modules/three/examples/jsm/utils/SkeletonUtils.js
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+ // ../../node_modules/.pnpm/three@0.185.1_patch_hash=a728749abc3f4e0d219f669816e847eec9d0e1170ff7b2a38dd9a9a591bb3d49/node_modules/three/examples/jsm/utils/SkeletonUtils.js
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  function clone(source) {
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  const sourceLookup = /* @__PURE__ */ new Map();
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  const cloneLookup = /* @__PURE__ */ new Map();
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  }
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  }
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- // ../../node_modules/.pnpm/three@0.185.1_patch_hash=07a8cc40e8948c5c5f8997a5a0ade65af2ea7f9cd832cd85c779e5572c9bdbc4/node_modules/three/examples/jsm/loaders/GLTFLoader.js
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+ // ../../node_modules/.pnpm/three@0.185.1_patch_hash=a728749abc3f4e0d219f669816e847eec9d0e1170ff7b2a38dd9a9a591bb3d49/node_modules/three/examples/jsm/loaders/GLTFLoader.js
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  var GLTFLoader = class extends Loader {
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  /**
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  * Constructs a new glTF loader.