three-virtual-geometry 0.1.1 → 0.1.2

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package/AGENTS.md CHANGED
@@ -25,6 +25,20 @@ npm run bench # uncapped FPS of every demo scene in Chrome (Playwright) -
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  GPU code can only be checked in a WebGPU browser. After runtime changes, load the demo scenes and check the console
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  for WebGPU validation errors and the HUD for `overflow`.
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+ ## Releasing
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+
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+ Releases are published by GitHub Actions (`.github/workflows/release.yml`) with npm Trusted Publishing: no npm
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+ token exists anywhere, and each version gets a provenance attestation on npm.
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+
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+ ```bash
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+ npm version patch # or minor / major: bumps package.json, commits and tags vX.Y.Z
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+ git push --follow-tags # the tag starts the Release workflow
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+ ```
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+
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+ The workflow checks that the tag matches `package.json`, runs typecheck, tests, build and `check:types`, publishes
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+ to npm, and creates the GitHub release with generated notes. jsDelivr and unpkg pick up the new version from npm.
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+ Don't publish from a laptop.
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+
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  ## Layout
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  | Path | Role |
@@ -1,5 +1,5 @@
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  /**
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- * three-virtual-geometry 0.1.1 | MIT License | https://github.com/elad12390/three-virtual-geometry
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+ * three-virtual-geometry 0.1.2 | MIT License | https://github.com/elad12390/three-virtual-geometry
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  * Independent open-source implementation of virtual geometry; not affiliated with or endorsed by Epic Games.
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  * Includes meshoptimizer (MIT, Arseny Kapoulkine) and three.js (MIT, three.js authors). Parts derived from nanite-webgpu (MIT, Marcin Matuszczyk).
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  */
@@ -1,5 +1,5 @@
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  /**
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- * three-virtual-geometry 0.1.1 | MIT License | https://github.com/elad12390/three-virtual-geometry
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+ * three-virtual-geometry 0.1.2 | MIT License | https://github.com/elad12390/three-virtual-geometry
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  * Independent open-source implementation of virtual geometry; not affiliated with or endorsed by Epic Games.
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  * Includes meshoptimizer (MIT, Arseny Kapoulkine). Parts derived from nanite-webgpu (MIT, Marcin Matuszczyk).
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  */
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "three-virtual-geometry",
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- "version": "0.1.1",
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+ "version": "0.1.2",
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  "description": "Virtual geometry for three.js WebGPU: automatic cluster LOD and GPU-driven culling for billions of triangles. Independent implementation, not affiliated with Epic Games.",
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  "keywords": [
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  "three",