three-virtual-geometry 0.1.0 → 0.1.1
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- package/dist/core/import/fromObject3D.d.ts +3 -3
- package/dist/core/io/cache.d.ts +1 -1
- package/dist/core/io/serialize.d.ts +1 -1
- package/dist/core/runtime/GeometryPool.d.ts +2 -2
- package/dist/core/runtime/OcclusionCulling.d.ts +1 -1
- package/dist/core/runtime/VirtualGeometry.d.ts +6 -6
- package/dist/core/runtime/VirtualMesh.d.ts +4 -4
- package/dist/core/runtime/cut.d.ts +1 -1
- package/dist/index.d.ts +20 -20
- package/dist/index.js.map +1 -1
- package/dist/source.d.ts +1 -1
- package/dist/three-virtual-geometry.all.min.js +1 -1
- package/dist/three-virtual-geometry.min.js +2 -2
- package/dist/three-virtual-geometry.min.js.map +2 -2
- package/package.json +5 -3
package/dist/source.d.ts
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@@ -1,5 +1,5 @@
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import * as THREE from 'three/webgpu';
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-
import type { VirtualMeshSource } from './core/preprocess/buildVirtualMesh';
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import type { VirtualMeshSource } from './core/preprocess/buildVirtualMesh.js';
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export interface FromGeometryOptions {
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/**
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* Keep the `uv` attribute. Vertices are then welded by position and UV, so UV seams stay separate vertices
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@@ -1,5 +1,5 @@
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/**
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* three-virtual-geometry 0.1.
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* three-virtual-geometry 0.1.1 | MIT License | https://github.com/elad12390/three-virtual-geometry
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* Independent open-source implementation of virtual geometry; not affiliated with or endorsed by Epic Games.
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* Includes meshoptimizer (MIT, Arseny Kapoulkine) and three.js (MIT, three.js authors). Parts derived from nanite-webgpu (MIT, Marcin Matuszczyk).
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*/
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