three-usd-robot 0.7.0 → 0.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/three/axis.ts","../src/three/JointObject.ts","../src/three/LinkObject.ts","../src/three/ThreeUsdRobot.ts"],"names":["THREE","THREE2","THREE3"],"mappings":";;;AAIO,SAAS,WAAW,IAAA,EAA2B;AACpD,EAAA,QAAQ,IAAA;AAAM,IACZ,KAAK,GAAA;AACH,MAAA,OAAO,IAAUA,MAAA,CAAA,OAAA,CAAQ,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAAA,IAClC,KAAK,GAAA;AACH,MAAA,OAAO,IAAUA,MAAA,CAAA,OAAA,CAAQ,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAAA,IAClC,KAAK,GAAA;AACH,MAAA,OAAO,IAAUA,MAAA,CAAA,OAAA,CAAQ,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAAA;AAEtC;ACHO,IAAM,WAAA,GAAN,cAAgCC,MAAA,CAAA,QAAA,CAAS;AAAA,EACrC,aAAA,GAAgB,IAAA;AAAA,EAChB,SAAA;AAAA;AAAA,EAEA,QAAA;AAAA,EACA,SAAA;AAAA,EACA,SAAA;AAAA,EACA,IAAA;AAAA,EACA,KAAA;AAAA,EACA,KAAA;AAAA,EAED,MAAA,GAAS,CAAA;AAAA,EAEjB,YAAY,KAAA,EAAyB;AACnC,IAAA,KAAA,EAAM;AACN,IAAA,IAAA,CAAK,OAAO,KAAA,CAAM,IAAA;AAClB,IAAA,IAAA,CAAK,YAAY,KAAA,CAAM,IAAA;AACvB,IAAA,IAAA,CAAK,WAAW,KAAA,CAAM,QAAA;AACtB,IAAA,IAAA,CAAK,YAAY,KAAA,CAAM,IAAA;AACvB,IAAA,IAAA,CAAK,YAAY,KAAA,CAAM,IAAA;AACvB,IAAA,IAAA,CAAK,IAAA,GAAO,UAAA,CAAW,KAAA,CAAM,IAAI,CAAA;AACjC,IAAA,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AACnB,IAAA,IAAA,CAAK,QAAQ,KAAA,CAAM,KAAA;AAAA,EACrB;AAAA,EAEA,IAAI,KAAA,GAAgB;AAClB,IAAA,OAAO,IAAA,CAAK,MAAA;AAAA,EACd;AAAA,EAEA,IAAI,WAAA,GAAuB;AACzB,IAAA,OAAO,KAAK,SAAA,KAAc,OAAA;AAAA,EAC5B;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,QAAA,CAAS,KAAA,EAAe,aAAA,GAAgB,IAAA,EAAc;AACpD,IAAA,IAAI,CAAC,IAAA,CAAK,WAAA,EAAa,OAAO,IAAA,CAAK,MAAA;AAEnC,IAAA,IAAI,CAAA,GAAI,KAAA;AACR,IAAA,IAAI,aAAA,EAAe;AACjB,MAAA,IAAI,KAAK,KAAA,KAAU,MAAA,IAAa,IAAI,IAAA,CAAK,KAAA,MAAW,IAAA,CAAK,KAAA;AACzD,MAAA,IAAI,KAAK,KAAA,KAAU,MAAA,IAAa,IAAI,IAAA,CAAK,KAAA,MAAW,IAAA,CAAK,KAAA;AAAA,IAC3D;AACA,IAAA,IAAA,CAAK,MAAA,GAAS,CAAA;AAEd,IAAA,IAAI,IAAA,CAAK,cAAc,WAAA,EAAa;AAClC,MAAA,IAAA,CAAK,SAAS,IAAA,CAAK,IAAA,CAAK,IAAI,CAAA,CAAE,eAAe,CAAC,CAAA;AAC9C,MAAA,IAAA,CAAK,WAAW,QAAA,EAAS;AAAA,IAC3B,CAAA,MAAO;AACL,MAAA,IAAA,CAAK,UAAA,CAAW,gBAAA,CAAiB,IAAA,CAAK,IAAA,EAAM,CAAC,CAAA;AAC7C,MAAA,IAAA,CAAK,QAAA,CAAS,GAAA,CAAI,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAAA,IAC3B;AACA,IAAA,OAAO,CAAA;AAAA,EACT;AACF;ACzDO,IAAM,UAAA,GAAN,cAA+BC,MAAA,CAAA,QAAA,CAAS;AAAA,EACpC,YAAA,GAAe,IAAA;AAAA,EACf,QAAA;AAAA,EACA,QAAA;AAAA,EAET,YAAY,IAAA,EAAuB;AACjC,IAAA,KAAA,EAAM;AACN,IAAA,IAAA,CAAK,OAAO,IAAA,CAAK,IAAA;AACjB,IAAA,IAAA,CAAK,WAAW,IAAA,CAAK,IAAA;AACrB,IAAA,IAAA,CAAK,WAAW,IAAA,CAAK,QAAA;AAErB,IAAA,IAAA,CAAK,gBAAA,GAAmB,KAAA;AAAA,EAC1B;AACF;ACsBO,IAAM,aAAA,GAAN,cAAkC,MAAA,CAAA,QAAA,CAAS;AAAA,EACvC,eAAA,GAAkB,IAAA;AAAA,EAClB,KAAA;AAAA,EACA,IAAA;AAAA,EACA,gBAAA;AAAA,EAEQ,WAAA,uBAAkB,GAAA,EAAwB;AAAA,EAC1C,YAAA,uBAAmB,GAAA,EAAyB;AAAA,EAC5C,aAAA,uBAAoB,GAAA,EAAoB;AAAA,EACxC,cAAA,uBAAqB,GAAA,EAAoB;AAAA,EAClD,KAAA,GAAQ,IAAA;AAAA,EAEC,UAAA;AAAA,EACT,WAAA,GAAc,IAAA;AAAA,EACd,cAAA,GAAiB,KAAA;AAAA,EACjB,cAAA,GAAiB,KAAA;AAAA,EACjB,eAAA,GAAkB,KAAA;AAAA,EAClB,mBAAuC,EAAC;AAAA,EACxC,mBAAuC,EAAC;AAAA,EAEhD,WAAA,CAAY,KAAA,EAAyB,IAAA,EAAqB,OAAA,GAAgC,EAAC,EAAG;AAC5F,IAAA,KAAA,EAAM;AACN,IAAA,IAAA,CAAK,OAAO,KAAA,CAAM,IAAA;AAClB,IAAA,IAAA,CAAK,KAAA,GAAQ,KAAA;AACb,IAAA,IAAA,CAAK,IAAA,GAAO,IAAA;AACZ,IAAA,IAAA,CAAK,gBAAA,GAAmB,QAAQ,gBAAA,IAAoB,IAAA;AACpD,IAAA,IAAA,CAAK,UAAA,GAAa,QAAQ,UAAA,IAAc,IAAA;AAGxC,IAAA,KAAA,MAAW,CAAC,KAAK,IAAI,CAAA,IAAK,OAAO,OAAA,CAAQ,KAAA,CAAM,KAAK,CAAA,EAAG;AACrD,MAAA,IAAA,CAAK,YAAY,GAAA,CAAI,GAAA,EAAK,IAAI,UAAA,CAAW,IAAI,CAAC,CAAA;AAC9C,MAAA,IAAA,CAAK,aAAA,CAAc,GAAA,CAAI,IAAA,CAAK,QAAA,EAAU,GAAG,CAAA;AAAA,IAC3C;AACA,IAAA,KAAA,MAAW,CAAC,KAAK,KAAK,CAAA,IAAK,OAAO,OAAA,CAAQ,KAAA,CAAM,MAAM,CAAA,EAAG;AACvD,MAAA,IAAA,CAAK,cAAA,CAAe,GAAA,CAAI,KAAA,CAAM,QAAA,EAAU,GAAG,CAAA;AAAA,IAC7C;AAEA,IAAA,IAAA,CAAK,UAAA,EAAW;AAChB,IAAA,IAAA,CAAK,eAAA,EAAgB;AACrB,IAAA,IAAA,CAAK,mBAAA,EAAoB;AACzB,IAAA,IAAA,CAAK,uBAAA,CAAwB,OAAO,OAAO,CAAA;AAC3C,IAAA,IAAI,OAAA,CAAQ,gBAAA,IAAoB,IAAA,EAAM,IAAA,CAAK,iBAAiB,KAAK,CAAA;AAAA,EACnE;AAAA;AAAA,EAGQ,uBAAA,CAAwB,OAAyB,OAAA,EAAqC;AAC5F,IAAA,MAAM,KAAA,GAAA,CAAS,KAAA,CAAM,aAAA,IAAiB,CAAA,KAAM,QAAQ,SAAA,IAAa,CAAA,CAAA;AACjE,IAAA,IAAI,KAAA,KAAU,CAAA,EAAG,IAAA,CAAK,KAAA,CAAM,UAAU,KAAK,CAAA;AAE3C,IAAA,MAAM,IAAA,GAAO,QAAQ,gBAAA,IAAoB,MAAA;AACzC,IAAA,MAAM,MAAM,IAAA,KAAS,GAAA,IAAQ,IAAA,KAAS,MAAA,IAAU,MAAM,MAAA,KAAW,GAAA;AACjE,IAAA,IAAI,GAAA,EAAK,IAAA,CAAK,UAAA,CAAW,gBAAA,CAAiB,IAAU,MAAA,CAAA,OAAA,CAAQ,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,EAAG,CAAC,IAAA,CAAK,KAAK,CAAC,CAAA;AAAA,EACpF;AAAA;AAAA,EAGQ,iBAAiB,KAAA,EAA+B;AACtD,IAAA,KAAA,MAAW,CAAC,KAAK,KAAK,CAAA,IAAK,OAAO,OAAA,CAAQ,KAAA,CAAM,MAAM,CAAA,EAAG;AACvD,MAAA,IAAI,KAAA,CAAM,iBAAiB,MAAA,EAAW;AACtC,MAAA,IAAA,CAAK,YAAA,CAAa,IAAI,GAAG,CAAA,EAAG,SAAS,KAAA,CAAM,YAAA,EAAc,KAAK,gBAAgB,CAAA;AAAA,IAChF;AACA,IAAA,IAAA,CAAK,KAAA,GAAQ,IAAA;AAAA,EACf;AAAA,EAEQ,UAAA,GAAmB;AACzB,IAAA,MAAM,UAAU,IAAA,CAAK,WAAA,CAAY,GAAA,CAAI,IAAA,CAAK,KAAK,IAAI,CAAA;AACnD,IAAA,IAAI,CAAC,OAAA,EAAS;AACd,IAAA,MAAM,YAAA,GAAe,KAAK,IAAA,CAAK,SAAA;AAC/B,IAAA,MAAM,WAAW,IAAA,CAAK,KAAA,CAAM,KAAA,CAAM,IAAA,CAAK,KAAK,IAAI,CAAA;AAChD,IAAA,IAAI,YAAA,EAAc;AAChB,MAAA,MAAM,CAAA,GAAI,IAAA,CAAK,KAAA,CAAM,MAAA,CAAO,YAAY,CAAA;AAExC,MAAA,IAAI,CAAA,EAAG,SAAA,CAAU,OAAA,EAAS,QAAA,CAAS,CAAA,CAAE,aAAa,MAAA,CAAO,CAAA,CAAE,WAAW,CAAC,CAAC,CAAA;AAAA,IAC1E,CAAA,MAAA,IAAW,UAAU,cAAA,EAAgB;AAEnC,MAAA,SAAA,CAAU,OAAA,EAAS,SAAS,cAAc,CAAA;AAAA,IAC5C;AACA,IAAA,IAAA,CAAK,IAAI,OAAO,CAAA;AAAA,EAClB;AAAA,EAEQ,eAAA,GAAwB;AAC9B,IAAA,KAAA,MAAW,OAAA,IAAW,IAAA,CAAK,IAAA,CAAK,KAAA,EAAO;AACrC,MAAA,MAAM,IAAA,GAAO,IAAA,CAAK,IAAA,CAAK,KAAA,CAAM,OAAO,CAAA;AACpC,MAAA,IAAI,CAAC,IAAA,IAAQ,IAAA,CAAK,WAAW,IAAA,IAAQ,IAAA,CAAK,kBAAkB,IAAA,EAAM;AAElE,MAAA,MAAM,SAAA,GAAY,IAAA,CAAK,WAAA,CAAY,GAAA,CAAI,KAAK,MAAM,CAAA;AAClD,MAAA,MAAM,QAAA,GAAW,IAAA,CAAK,WAAA,CAAY,GAAA,CAAI,OAAO,CAAA;AAC7C,MAAA,MAAM,KAAA,GAAQ,IAAA,CAAK,KAAA,CAAM,MAAA,CAAO,KAAK,aAAa,CAAA;AAClD,MAAA,IAAI,CAAC,SAAA,IAAa,CAAC,QAAA,IAAY,CAAC,KAAA,EAAO;AAEvC,MAAA,IAAA,CAAK,gBAAA,CAAiB,SAAA,EAAW,QAAA,EAAU,IAAA,CAAK,eAAe,KAAK,CAAA;AAAA,IACtE;AAAA,EACF;AAAA;AAAA,EAGQ,gBAAA,CACN,MAAA,EACA,KAAA,EACA,QAAA,EACA,KAAA,EACM;AACN,IAAA,MAAM,MAAA,GAAS,IAAU,MAAA,CAAA,KAAA,EAAM;AAC/B,IAAA,MAAA,CAAO,IAAA,GAAO,CAAA,EAAG,KAAA,CAAM,IAAI,CAAA,OAAA,CAAA;AAC3B,IAAA,SAAA,CAAU,MAAA,EAAQ,MAAM,WAAW,CAAA;AAEnC,IAAA,MAAM,MAAA,GAAS,IAAI,WAAA,CAAY,KAAK,CAAA;AAEpC,IAAA,MAAM,SAAA,GAAY,IAAU,MAAA,CAAA,KAAA,EAAM;AAClC,IAAA,SAAA,CAAU,IAAA,GAAO,CAAA,EAAG,KAAA,CAAM,IAAI,CAAA,UAAA,CAAA;AAC9B,IAAA,SAAA,CAAU,SAAA,EAAW,MAAA,CAAO,KAAA,CAAM,WAAW,CAAC,CAAA;AAE9C,IAAA,MAAA,CAAO,IAAI,MAAM,CAAA;AACjB,IAAA,MAAA,CAAO,IAAI,MAAM,CAAA;AACjB,IAAA,MAAA,CAAO,IAAI,SAAS,CAAA;AACpB,IAAA,SAAA,CAAU,IAAI,KAAK,CAAA;AAEnB,IAAA,IAAA,CAAK,YAAA,CAAa,GAAA,CAAI,QAAA,EAAU,MAAM,CAAA;AAAA,EACxC;AAAA,EAEQ,mBAAA,GAA4B;AAClC,IAAA,KAAA,MAAW,GAAA,IAAO,IAAA,CAAK,IAAA,CAAK,aAAA,EAAe;AACzC,MAAA,MAAM,GAAA,GAAM,IAAA,CAAK,WAAA,CAAY,GAAA,CAAI,GAAG,CAAA;AACpC,MAAA,IAAI,CAAC,GAAA,IAAO,GAAA,CAAI,MAAA,EAAQ;AAGxB,MAAA,MAAM,cAAA,GAAiB,IAAA,CAAK,KAAA,CAAM,KAAA,CAAM,GAAG,CAAA,EAAG,cAAA;AAC9C,MAAA,IAAI,cAAA,EAAgB,SAAA,CAAU,GAAA,EAAK,cAAc,CAAA;AACjD,MAAA,IAAA,CAAK,IAAI,GAAG,CAAA;AAAA,IACd;AAAA,EACF;AAAA;AAAA;AAAA,EAKQ,QAAQ,GAAA,EAAqB;AACnC,IAAA,IAAI,IAAA,CAAK,WAAA,CAAY,GAAA,CAAI,GAAG,GAAG,OAAO,GAAA;AACtC,IAAA,OAAO,IAAA,CAAK,aAAA,CAAc,GAAA,CAAI,GAAG,CAAA,IAAK,GAAA;AAAA,EACxC;AAAA;AAAA,EAGQ,SAAS,GAAA,EAAqB;AACpC,IAAA,IAAI,IAAA,CAAK,YAAA,CAAa,GAAA,CAAI,GAAG,GAAG,OAAO,GAAA;AACvC,IAAA,OAAO,IAAA,CAAK,cAAA,CAAe,GAAA,CAAI,GAAG,CAAA,IAAK,GAAA;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,aAAA,CAAc,MAAc,KAAA,EAAwB;AAClD,IAAA,MAAM,QAAQ,IAAA,CAAK,YAAA,CAAa,IAAI,IAAA,CAAK,QAAA,CAAS,IAAI,CAAC,CAAA;AACvD,IAAA,IAAI,CAAC,OAAO,OAAO,KAAA;AACnB,IAAA,KAAA,CAAM,QAAA,CAAS,KAAA,EAAO,IAAA,CAAK,gBAAgB,CAAA;AAC3C,IAAA,IAAA,CAAK,KAAA,GAAQ,IAAA;AACb,IAAA,OAAO,IAAA;AAAA,EACT;AAAA;AAAA,EAGA,eAAe,MAAA,EAAsC;AACnD,IAAA,KAAA,MAAW,CAAC,IAAA,EAAM,KAAK,KAAK,MAAA,CAAO,OAAA,CAAQ,MAAM,CAAA,EAAG;AAClD,MAAA,MAAM,QAAQ,IAAA,CAAK,YAAA,CAAa,IAAI,IAAA,CAAK,QAAA,CAAS,IAAI,CAAC,CAAA;AACvD,MAAA,IAAI,KAAA,EAAO;AACT,QAAA,KAAA,CAAM,QAAA,CAAS,KAAA,EAAO,IAAA,CAAK,gBAAgB,CAAA;AAC3C,QAAA,IAAA,CAAK,KAAA,GAAQ,IAAA;AAAA,MACf;AAAA,IACF;AAAA,EACF;AAAA,EAEA,cAAc,IAAA,EAAkC;AAC9C,IAAA,OAAO,KAAK,YAAA,CAAa,GAAA,CAAI,KAAK,QAAA,CAAS,IAAI,CAAC,CAAA,EAAG,KAAA;AAAA,EACrD;AAAA;AAAA,EAGA,gBAAA,GAAyB;AACvB,IAAA,IAAA,CAAK,kBAAkB,IAAI,CAAA;AAC3B,IAAA,IAAA,CAAK,KAAA,GAAQ,KAAA;AAAA,EACf;AAAA,EAEQ,aAAA,GAAsB;AAC5B,IAAA,IAAI,IAAA,CAAK,KAAA,EAAO,IAAA,CAAK,gBAAA,EAAiB;AAAA,EACxC;AAAA;AAAA;AAAA,EAKA,mBAAmB,IAAA,EAA6B;AAC9C,IAAA,MAAM,MAAM,IAAA,CAAK,WAAA,CAAY,IAAI,IAAA,CAAK,OAAA,CAAQ,IAAI,CAAC,CAAA;AACnD,IAAA,IAAI,CAAC,GAAA,EAAK,MAAM,IAAI,KAAA,CAAM,CAAA,cAAA,EAAiB,IAAI,CAAA,CAAA,CAAG,CAAA;AAClD,IAAA,IAAA,CAAK,aAAA,EAAc;AACnB,IAAA,OAAO,GAAA,CAAI,YAAY,KAAA,EAAM;AAAA,EAC/B;AAAA,EAEA,qBAAqB,IAAA,EAA6B;AAChD,IAAA,OAAO,IAAU,MAAA,CAAA,OAAA,EAAQ,CAAE,sBAAsB,IAAA,CAAK,kBAAA,CAAmB,IAAI,CAAC,CAAA;AAAA,EAChF;AAAA;AAAA,EAGA,cAAc,IAAA,EAAsC;AAClD,IAAA,OAAO,KAAK,WAAA,CAAY,GAAA,CAAI,IAAA,CAAK,OAAA,CAAQ,IAAI,CAAC,CAAA;AAAA,EAChD;AAAA;AAAA,EAGA,eAAe,IAAA,EAAuC;AACpD,IAAA,OAAO,KAAK,YAAA,CAAa,GAAA,CAAI,IAAA,CAAK,QAAA,CAAS,IAAI,CAAC,CAAA;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,oBAAA,GAAgD;AAC9C,IAAA,MAAM,GAAA,uBAAU,GAAA,EAAwB;AACxC,IAAA,KAAA,MAAW,CAAC,IAAA,EAAM,GAAG,CAAA,IAAK,KAAK,aAAA,EAAe;AAC5C,MAAA,MAAM,GAAA,GAAM,IAAA,CAAK,WAAA,CAAY,GAAA,CAAI,GAAG,CAAA;AACpC,MAAA,IAAI,GAAA,EAAK,GAAA,CAAI,GAAA,CAAI,IAAA,EAAM,GAAG,CAAA;AAAA,IAC5B;AACA,IAAA,OAAO,GAAA;AAAA,EACT;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,qBAAA,GAAkD;AAChD,IAAA,MAAM,GAAA,uBAAU,GAAA,EAAyB;AACzC,IAAA,KAAA,MAAW,CAAC,IAAA,EAAM,GAAG,CAAA,IAAK,KAAK,cAAA,EAAgB;AAC7C,MAAA,MAAM,GAAA,GAAM,IAAA,CAAK,YAAA,CAAa,GAAA,CAAI,GAAG,CAAA;AACrC,MAAA,IAAI,GAAA,EAAK,GAAA,CAAI,GAAA,CAAI,IAAA,EAAM,GAAG,CAAA;AAAA,IAC5B;AACA,IAAA,OAAO,GAAA;AAAA,EACT;AAAA,EAEA,SAAA,GAAgC;AAC9B,IAAA,OAAO,MAAA,CAAO,MAAA,CAAO,IAAA,CAAK,KAAA,CAAM,MAAM,CAAA;AAAA,EACxC;AAAA,EAEA,QAAA,GAA8B;AAC5B,IAAA,OAAO,MAAA,CAAO,MAAA,CAAO,IAAA,CAAK,KAAA,CAAM,KAAK,CAAA;AAAA,EACvC;AAAA;AAAA,EAGA,aAAA,GAA0B;AACxB,IAAA,OAAO,CAAC,GAAG,IAAA,CAAK,YAAA,CAAa,MAAM,CAAA;AAAA,EACrC;AAAA,EAEA,YAAA,GAAyB;AACvB,IAAA,OAAO,CAAC,GAAG,IAAA,CAAK,WAAA,CAAY,MAAM,CAAA;AAAA,EACpC;AAAA,EAEA,gBAAA,GAAkC;AAChC,IAAA,OAAO,IAAA,CAAK,IAAA;AAAA,EACd;AAAA;AAAA;AAAA,EAKA,qBAAA,GAAgC;AAC9B,IAAA,OAAO,IAAA,CAAK,MAAM,kBAAA,IAAsB,EAAA;AAAA,EAC1C;AAAA;AAAA,EAGA,YAAA,GAAwB;AACtB,IAAA,OAAO,MAAA,CAAO,MAAA,CAAO,IAAA,CAAK,KAAA,CAAM,MAAM,CAAA,CAAE,IAAA,CAAK,CAAC,CAAA,KAAM,CAAA,CAAE,YAAA,KAAiB,MAAS,CAAA;AAAA,EAClF;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAA,GAAsD;AACpD,IAAA,IAAI,QAAQ,MAAA,CAAO,iBAAA;AACnB,IAAA,IAAI,MAAM,MAAA,CAAO,iBAAA;AACjB,IAAA,KAAA,MAAW,SAAS,MAAA,CAAO,MAAA,CAAO,IAAA,CAAK,KAAA,CAAM,MAAM,CAAA,EAAG;AACpD,MAAA,MAAM,KAAA,GAAQ,MAAM,YAAA,EAAc,KAAA;AAClC,MAAA,IAAI,CAAC,KAAA,IAAS,KAAA,CAAM,MAAA,KAAW,CAAA,EAAG;AAClC,MAAA,KAAA,GAAQ,IAAA,CAAK,GAAA,CAAI,KAAA,EAAO,KAAA,CAAM,CAAC,CAAE,CAAA;AACjC,MAAA,GAAA,GAAM,KAAK,GAAA,CAAI,GAAA,EAAK,MAAM,KAAA,CAAM,MAAA,GAAS,CAAC,CAAE,CAAA;AAAA,IAC9C;AACA,IAAA,IAAI,KAAA,IAAS,GAAA,EAAK,OAAO,EAAE,OAAO,GAAA,EAAI;AAEtC,IAAA,MAAM,EAAE,aAAA,EAAe,WAAA,EAAY,GAAI,IAAA,CAAK,KAAA;AAC5C,IAAA,IAAI,aAAA,KAAkB,MAAA,IAAa,WAAA,KAAgB,MAAA,EAAW;AAC5D,MAAA,OAAO,EAAE,KAAA,EAAO,aAAA,EAAe,GAAA,EAAK,WAAA,EAAY;AAAA,IAClD;AACA,IAAA,OAAO,IAAA;AAAA,EACT;AAAA;AAAA,EAGA,QAAQ,CAAA,EAAiB;AACvB,IAAA,KAAA,MAAW,CAAC,KAAK,KAAK,CAAA,IAAK,OAAO,OAAA,CAAQ,IAAA,CAAK,KAAA,CAAM,MAAM,CAAA,EAAG;AAC5D,MAAA,IAAI,KAAA,CAAM,cAAc,IAAA,CAAK,aAAA,CAAc,KAAK,WAAA,CAAY,KAAA,CAAM,YAAA,EAAc,CAAC,CAAC,CAAA;AAAA,IACpF;AAAA,EACF;AAAA;AAAA,EAIA,IAAI,UAAA,GAAsB;AACxB,IAAA,OAAO,IAAA,CAAK,WAAA;AAAA,EACd;AAAA,EACA,IAAI,WAAW,CAAA,EAAY;AACzB,IAAA,IAAA,CAAK,WAAA,GAAc,CAAA;AACnB,IAAA,IAAA,CAAK,iBAAA,CAAkB,UAAU,CAAC,CAAA;AAAA,EACpC;AAAA,EAEA,IAAI,aAAA,GAAyB;AAC3B,IAAA,OAAO,IAAA,CAAK,cAAA;AAAA,EACd;AAAA,EACA,IAAI,cAAc,CAAA,EAAY;AAC5B,IAAA,IAAA,CAAK,cAAA,GAAiB,CAAA;AACtB,IAAA,IAAA,CAAK,iBAAA,CAAkB,aAAa,CAAC,CAAA;AAAA,EACvC;AAAA,EAEA,IAAI,aAAA,GAAyB;AAC3B,IAAA,OAAO,IAAA,CAAK,cAAA;AAAA,EACd;AAAA,EACA,IAAI,cAAc,CAAA,EAAY;AAC5B,IAAA,IAAA,CAAK,cAAA,GAAiB,CAAA;AACtB,IAAA,IAAI,CAAA,IAAK,IAAA,CAAK,gBAAA,CAAiB,MAAA,KAAW,CAAA,EAAG;AAC3C,MAAA,KAAA,MAAW,KAAA,IAAS,IAAA,CAAK,YAAA,CAAa,MAAA,EAAO,EAAG;AAC9C,QAAA,MAAM,CAAA,GAAI,IAAU,MAAA,CAAA,UAAA,CAAW,IAAA,CAAK,UAAU,CAAA;AAC9C,QAAA,CAAA,CAAE,IAAA,GAAO,CAAA,EAAG,KAAA,CAAM,SAAS,CAAA,KAAA,CAAA;AAC3B,QAAA,KAAA,CAAM,IAAI,CAAC,CAAA;AACX,QAAA,IAAA,CAAK,gBAAA,CAAiB,KAAK,CAAC,CAAA;AAAA,MAC9B;AAAA,IACF;AACA,IAAA,KAAA,MAAW,CAAA,IAAK,IAAA,CAAK,gBAAA,EAAkB,CAAA,CAAE,OAAA,GAAU,CAAA;AAAA,EACrD;AAAA,EAEA,IAAI,cAAA,GAA0B;AAC5B,IAAA,OAAO,IAAA,CAAK,eAAA;AAAA,EACd;AAAA,EACA,IAAI,eAAe,CAAA,EAAY;AAC7B,IAAA,IAAA,CAAK,eAAA,GAAkB,CAAA;AACvB,IAAA,IAAI,CAAA,IAAK,IAAA,CAAK,gBAAA,CAAiB,MAAA,KAAW,CAAA,EAAG;AAC3C,MAAA,KAAA,MAAW,IAAA,IAAQ,IAAA,CAAK,WAAA,CAAY,MAAA,EAAO,EAAG;AAC5C,QAAA,MAAM,CAAA,GAAI,IAAU,MAAA,CAAA,UAAA,CAAW,IAAA,CAAK,UAAU,CAAA;AAC9C,QAAA,CAAA,CAAE,IAAA,GAAO,CAAA,EAAG,IAAA,CAAK,QAAQ,CAAA,MAAA,CAAA;AACzB,QAAA,IAAA,CAAK,IAAI,CAAC,CAAA;AACV,QAAA,IAAA,CAAK,gBAAA,CAAiB,KAAK,CAAC,CAAA;AAAA,MAC9B;AAAA,IACF;AACA,IAAA,KAAA,MAAW,CAAA,IAAK,IAAA,CAAK,gBAAA,EAAkB,CAAA,CAAE,OAAA,GAAU,CAAA;AAAA,EACrD;AAAA,EAEQ,iBAAA,CAAkB,MAAc,OAAA,EAAwB;AAC9D,IAAA,IAAA,CAAK,QAAA,CAAS,CAAC,CAAA,KAAM;AACnB,MAAA,IAAK,CAAA,CAAE,QAAA,CAA+B,IAAA,KAAS,IAAA,IAAQ,OAAA,GAAU,OAAA;AAAA,IACnE,CAAC,CAAA;AAAA,EACH;AACF;AAGA,SAAS,SAAA,CAAU,KAAqB,CAAA,EAAe;AACrD,EAAA,GAAA,CAAI,gBAAA,GAAmB,KAAA;AACvB,EAAA,GAAA,CAAI,MAAA,CAAO,UAAU,CAAC,CAAA;AACtB,EAAA,GAAA,CAAI,sBAAA,GAAyB,IAAA;AAC/B","file":"chunk-3CANZKP3.js","sourcesContent":["import * as THREE from \"three\";\nimport type { Axis } from \"../robot/RobotDescription.js\";\n\n/** Unit vector for a USD joint axis token. Returns a fresh vector each call. */\nexport function axisVector(axis: Axis): THREE.Vector3 {\n switch (axis) {\n case \"X\":\n return new THREE.Vector3(1, 0, 0);\n case \"Y\":\n return new THREE.Vector3(0, 1, 0);\n case \"Z\":\n return new THREE.Vector3(0, 0, 1);\n }\n}\n","import * as THREE from \"three\";\nimport type { Axis, JointDescription, JointType } from \"../robot/RobotDescription.js\";\nimport { axisVector } from \"./axis.js\";\n\n/**\n * The articulated \"motion\" node of a joint, inserted between the joint's two\n * fixed frames (`jointFrame0` and `inverse(jointFrame1)`). {@link setValue}\n * rotates it about the axis (revolute/continuous) or slides it along the axis\n * (prismatic); fixed joints are inert.\n */\nexport class JointObject extends THREE.Object3D {\n readonly isJointObject = true;\n readonly jointName: string;\n /** Full USD prim path of the joint — the collision-proof address. */\n readonly primPath: string;\n readonly jointType: JointType;\n readonly axisToken: Axis;\n readonly axis: THREE.Vector3;\n readonly lower: number | undefined;\n readonly upper: number | undefined;\n\n private _value = 0;\n\n constructor(joint: JointDescription) {\n super();\n this.name = joint.name;\n this.jointName = joint.name;\n this.primPath = joint.primPath;\n this.jointType = joint.type;\n this.axisToken = joint.axis;\n this.axis = axisVector(joint.axis);\n this.lower = joint.lower;\n this.upper = joint.upper;\n }\n\n get value(): number {\n return this._value;\n }\n\n get articulated(): boolean {\n return this.jointType !== \"fixed\";\n }\n\n /**\n * Set the joint value (radians for revolute/continuous, length for prismatic).\n * Optionally clamps to authored limits. Returns the value actually applied.\n */\n setValue(value: number, clampToLimits = true): number {\n if (!this.articulated) return this._value; // fixed joint: inert\n\n let v = value;\n if (clampToLimits) {\n if (this.lower !== undefined && v < this.lower) v = this.lower;\n if (this.upper !== undefined && v > this.upper) v = this.upper;\n }\n this._value = v;\n\n if (this.jointType === \"prismatic\") {\n this.position.copy(this.axis).multiplyScalar(v);\n this.quaternion.identity();\n } else {\n this.quaternion.setFromAxisAngle(this.axis, v);\n this.position.set(0, 0, 0);\n }\n return v;\n }\n}\n","import * as THREE from \"three\";\nimport type { LinkDescription } from \"../robot/RobotDescription.js\";\n\n/**\n * Three.js node for a robot link. Its frame is the USD link prim's frame;\n * visual/collision meshes (M6) attach as children relative to it. Placement\n * relative to the parent is supplied by the joint chain, so a link's own local\n * matrix is identity (except the root, which carries the world-fixed placement).\n */\nexport class LinkObject extends THREE.Object3D {\n readonly isLinkObject = true;\n readonly linkName: string;\n readonly primPath: string;\n\n constructor(link: LinkDescription) {\n super();\n this.name = link.name;\n this.linkName = link.name;\n this.primPath = link.primPath;\n // Placement comes from the parent joint chain; keep the local matrix fixed.\n this.matrixAutoUpdate = false;\n }\n}\n","import * as THREE from \"three\";\nimport { interpolate } from \"../kinematics/sampling.js\";\nimport { type Mat4, invert, multiply } from \"../kinematics/transforms.js\";\nimport type {\n JointDescription,\n LinkDescription,\n RobotDescription,\n} from \"../robot/RobotDescription.js\";\nimport type { KinematicTree } from \"../robot/buildKinematicTree.js\";\nimport { JointObject } from \"./JointObject.js\";\nimport { LinkObject } from \"./LinkObject.js\";\n\nexport type ThreeUsdRobotOptions = {\n /** Clamp `setJointValue` to authored limits (default `true`). */\n clampJointLimits?: boolean;\n /** Size of the built-in joint-axis / link-frame helpers (stage units, default `0.15`). */\n helperSize?: number;\n /**\n * Up-axis correction applied at the robot root. `\"auto\"` rotates Z-up assets\n * into the Three.js Y-up scene; `\"Z\"` forces it, `\"Y\"`/`\"none\"` leave the\n * orientation as authored. Default `\"none\"` (the loader defaults to `\"auto\"`).\n */\n upAxisConversion?: \"auto\" | \"Y\" | \"Z\" | \"none\";\n /** Extra uniform scale multiplied with the stage `metersPerUnit` (default `1`). */\n unitScale?: number;\n /** Seed joints from their authored initial value (drive target / joint state). Default `true`. */\n applyInitialPose?: boolean;\n};\n\n/**\n * A Three.js `Object3D` that realizes a {@link RobotDescription} as a kinematic\n * hierarchy and drives forward kinematics via {@link setJointValue}.\n *\n * Per joint the hierarchy is\n * `parentLink → jointFrame0 → jointMotion → jointFrame1⁻¹ → childLink`,\n * where only `jointMotion` (a {@link JointObject}) changes with the joint value;\n * world poses then fall out of Three.js's `updateMatrixWorld`.\n *\n * **Naming contract** — a link/joint's key is its prim's leaf name when that\n * is unique across the robot, else its full prim path (deterministic; see the\n * extractor). Every accessor taking a name equally accepts the full prim path,\n * which is stable regardless of collisions; {@link getLinkObjectsByPath} /\n * {@link getJointObjectsByPath} enumerate the path-keyed tables.\n */\nexport class ThreeUsdRobot extends THREE.Object3D {\n readonly isThreeUsdRobot = true;\n readonly robot: RobotDescription;\n readonly tree: KinematicTree;\n readonly clampJointLimits: boolean;\n\n private readonly linkObjects = new Map<string, LinkObject>();\n private readonly jointObjects = new Map<string, JointObject>();\n private readonly linkKeyByPath = new Map<string, string>();\n private readonly jointKeyByPath = new Map<string, string>();\n private dirty = true;\n\n private readonly helperSize: number;\n private _showVisual = true;\n private _showCollision = false;\n private _showJointAxes = false;\n private _showLinkFrames = false;\n private jointAxesHelpers: THREE.AxesHelper[] = [];\n private linkFrameHelpers: THREE.AxesHelper[] = [];\n\n constructor(robot: RobotDescription, tree: KinematicTree, options: ThreeUsdRobotOptions = {}) {\n super();\n this.name = robot.name;\n this.robot = robot;\n this.tree = tree;\n this.clampJointLimits = options.clampJointLimits ?? true;\n this.helperSize = options.helperSize ?? 0.15;\n\n // Create a node for every link up front; index links and joints by path.\n for (const [key, link] of Object.entries(robot.links)) {\n this.linkObjects.set(key, new LinkObject(link));\n this.linkKeyByPath.set(link.primPath, key);\n }\n for (const [key, joint] of Object.entries(robot.joints)) {\n this.jointKeyByPath.set(joint.primPath, key);\n }\n\n this.attachRoot();\n this.attachTreeEdges();\n this.attachIsolatedLinks();\n this.applyStageNormalization(robot, options);\n if (options.applyInitialPose ?? true) this.applyInitialPose(robot);\n }\n\n /** Orient (Z-up → Y-up) and scale (metersPerUnit × unitScale) the robot root. */\n private applyStageNormalization(robot: RobotDescription, options: ThreeUsdRobotOptions): void {\n const scale = (robot.metersPerUnit || 1) * (options.unitScale ?? 1);\n if (scale !== 1) this.scale.setScalar(scale);\n\n const conv = options.upAxisConversion ?? \"none\";\n const toY = conv === \"Z\" || (conv === \"auto\" && robot.upAxis === \"Z\");\n if (toY) this.quaternion.setFromAxisAngle(new THREE.Vector3(1, 0, 0), -Math.PI / 2);\n }\n\n /** Apply each joint's authored initial value, if any. */\n private applyInitialPose(robot: RobotDescription): void {\n for (const [key, joint] of Object.entries(robot.joints)) {\n if (joint.initialValue === undefined) continue;\n this.jointObjects.get(key)?.setValue(joint.initialValue, this.clampJointLimits);\n }\n this.dirty = true;\n }\n\n private attachRoot(): void {\n const rootObj = this.linkObjects.get(this.tree.root);\n if (!rootObj) return; // empty robot\n const rootJointKey = this.tree.rootJoint;\n const rootLink = this.robot.links[this.tree.root];\n if (rootJointKey) {\n const j = this.robot.joints[rootJointKey];\n // World-fixed placement: jointFrame0 (in world) · inverse(jointFrame1).\n if (j) setMatrix(rootObj, multiply(j.jointFrame0, invert(j.jointFrame1)));\n } else if (rootLink?.worldTransform) {\n // Floating base: keep the authored stage placement.\n setMatrix(rootObj, rootLink.worldTransform);\n }\n this.add(rootObj);\n }\n\n private attachTreeEdges(): void {\n for (const linkKey of this.tree.order) {\n const node = this.tree.nodes[linkKey];\n if (!node || node.parent === null || node.jointToParent === null) continue;\n\n const parentObj = this.linkObjects.get(node.parent);\n const childObj = this.linkObjects.get(linkKey);\n const joint = this.robot.joints[node.jointToParent];\n if (!parentObj || !childObj || !joint) continue;\n\n this.attachJointChain(parentObj, childObj, node.jointToParent, joint);\n }\n }\n\n /** Build `parent → frame0 → motion → frame1⁻¹ → child` for one joint. */\n private attachJointChain(\n parent: LinkObject,\n child: LinkObject,\n jointKey: string,\n joint: JointDescription,\n ): void {\n const frame0 = new THREE.Group();\n frame0.name = `${joint.name}:frame0`;\n setMatrix(frame0, joint.jointFrame0);\n\n const motion = new JointObject(joint);\n\n const frame1Inv = new THREE.Group();\n frame1Inv.name = `${joint.name}:frame1Inv`;\n setMatrix(frame1Inv, invert(joint.jointFrame1));\n\n parent.add(frame0);\n frame0.add(motion);\n motion.add(frame1Inv);\n frame1Inv.add(child);\n\n this.jointObjects.set(jointKey, motion);\n }\n\n private attachIsolatedLinks(): void {\n for (const key of this.tree.isolatedLinks) {\n const obj = this.linkObjects.get(key);\n if (!obj || obj.parent) continue;\n // Not placeable by any joint chain — keep the authored stage placement\n // (other machines / free bodies on a multi-articulation stage).\n const worldTransform = this.robot.links[key]?.worldTransform;\n if (worldTransform) setMatrix(obj, worldTransform);\n this.add(obj);\n }\n }\n\n // -- Naming --------------------------------------------------------------\n\n /** Resolve a link reference — key or full prim path — to the extractor key. */\n private linkKey(ref: string): string {\n if (this.linkObjects.has(ref)) return ref;\n return this.linkKeyByPath.get(ref) ?? ref;\n }\n\n /** Resolve a joint reference — key or full prim path — to the extractor key. */\n private jointKey(ref: string): string {\n if (this.jointObjects.has(ref)) return ref;\n return this.jointKeyByPath.get(ref) ?? ref;\n }\n\n // -- Joint control -------------------------------------------------------\n\n /**\n * Set one joint value, addressed by key or full prim path. Unknown joints\n * are ignored. Returns whether it applied.\n */\n setJointValue(name: string, value: number): boolean {\n const joint = this.jointObjects.get(this.jointKey(name));\n if (!joint) return false;\n joint.setValue(value, this.clampJointLimits);\n this.dirty = true;\n return true;\n }\n\n /** Set several joint values at once (matrix update is coalesced). */\n setJointValues(values: Record<string, number>): void {\n for (const [name, value] of Object.entries(values)) {\n const joint = this.jointObjects.get(this.jointKey(name));\n if (joint) {\n joint.setValue(value, this.clampJointLimits);\n this.dirty = true;\n }\n }\n }\n\n getJointValue(name: string): number | undefined {\n return this.jointObjects.get(this.jointKey(name))?.value;\n }\n\n /** Recompute world matrices. Called lazily by the getters; safe to call directly. */\n updateKinematics(): void {\n this.updateMatrixWorld(true);\n this.dirty = false;\n }\n\n private ensureUpdated(): void {\n if (this.dirty) this.updateKinematics();\n }\n\n // -- Queries -------------------------------------------------------------\n\n /** World matrix of a link, addressed by key or full prim path. */\n getLinkWorldMatrix(name: string): THREE.Matrix4 {\n const obj = this.linkObjects.get(this.linkKey(name));\n if (!obj) throw new Error(`unknown link \"${name}\"`);\n this.ensureUpdated();\n return obj.matrixWorld.clone();\n }\n\n getLinkWorldPosition(name: string): THREE.Vector3 {\n return new THREE.Vector3().setFromMatrixPosition(this.getLinkWorldMatrix(name));\n }\n\n /** Link object by key or full prim path. */\n getLinkObject(name: string): LinkObject | undefined {\n return this.linkObjects.get(this.linkKey(name));\n }\n\n /** Joint object by key or full prim path. */\n getJointObject(name: string): JointObject | undefined {\n return this.jointObjects.get(this.jointKey(name));\n }\n\n /**\n * Table of link prim path → {@link LinkObject}. Prim paths are the\n * collision-proof way to pin a link (e.g. to attach tools or gizmos).\n */\n getLinkObjectsByPath(): Map<string, LinkObject> {\n const out = new Map<string, LinkObject>();\n for (const [path, key] of this.linkKeyByPath) {\n const obj = this.linkObjects.get(key);\n if (obj) out.set(path, obj);\n }\n return out;\n }\n\n /**\n * Table of joint prim path → {@link JointObject}, covering the joints\n * realized in the kinematic tree (loop joints have no motion node).\n */\n getJointObjectsByPath(): Map<string, JointObject> {\n const out = new Map<string, JointObject>();\n for (const [path, key] of this.jointKeyByPath) {\n const obj = this.jointObjects.get(key);\n if (obj) out.set(path, obj);\n }\n return out;\n }\n\n getJoints(): JointDescription[] {\n return Object.values(this.robot.joints);\n }\n\n getLinks(): LinkDescription[] {\n return Object.values(this.robot.links);\n }\n\n /** Names of the articulated (controllable) joints. */\n getJointNames(): string[] {\n return [...this.jointObjects.keys()];\n }\n\n getLinkNames(): string[] {\n return [...this.linkObjects.keys()];\n }\n\n getKinematicTree(): KinematicTree {\n return this.tree;\n }\n\n // -- Animation playback --------------------------------------------------\n\n /** Playback rate in time codes per second (from the stage; default 24). */\n getTimeCodesPerSecond(): number {\n return this.robot.timeCodesPerSecond ?? 24;\n }\n\n /** Whether any joint has a time-sampled trajectory. */\n hasAnimation(): boolean {\n return Object.values(this.robot.joints).some((j) => j.valueSamples !== undefined);\n }\n\n /**\n * Animation range in time codes: the union of authored joint sample ranges,\n * falling back to the stage `startTimeCode`/`endTimeCode`. `null` if neither.\n */\n getTimeRange(): { start: number; end: number } | null {\n let start = Number.POSITIVE_INFINITY;\n let end = Number.NEGATIVE_INFINITY;\n for (const joint of Object.values(this.robot.joints)) {\n const times = joint.valueSamples?.times;\n if (!times || times.length === 0) continue;\n start = Math.min(start, times[0]!);\n end = Math.max(end, times[times.length - 1]!);\n }\n if (start <= end) return { start, end };\n\n const { startTimeCode, endTimeCode } = this.robot;\n if (startTimeCode !== undefined && endTimeCode !== undefined) {\n return { start: startTimeCode, end: endTimeCode };\n }\n return null;\n }\n\n /** Sample every animated joint at time code `t` and apply the values. */\n setTime(t: number): void {\n for (const [key, joint] of Object.entries(this.robot.joints)) {\n if (joint.valueSamples) this.setJointValue(key, interpolate(joint.valueSamples, t));\n }\n }\n\n // -- Display toggles -----------------------------------------------------\n\n get showVisual(): boolean {\n return this._showVisual;\n }\n set showVisual(v: boolean) {\n this._showVisual = v;\n this.setKindVisibility(\"visual\", v);\n }\n\n get showCollision(): boolean {\n return this._showCollision;\n }\n set showCollision(v: boolean) {\n this._showCollision = v;\n this.setKindVisibility(\"collision\", v);\n }\n\n get showJointAxes(): boolean {\n return this._showJointAxes;\n }\n set showJointAxes(v: boolean) {\n this._showJointAxes = v;\n if (v && this.jointAxesHelpers.length === 0) {\n for (const joint of this.jointObjects.values()) {\n const h = new THREE.AxesHelper(this.helperSize);\n h.name = `${joint.jointName}:axes`;\n joint.add(h);\n this.jointAxesHelpers.push(h);\n }\n }\n for (const h of this.jointAxesHelpers) h.visible = v;\n }\n\n get showLinkFrames(): boolean {\n return this._showLinkFrames;\n }\n set showLinkFrames(v: boolean) {\n this._showLinkFrames = v;\n if (v && this.linkFrameHelpers.length === 0) {\n for (const link of this.linkObjects.values()) {\n const h = new THREE.AxesHelper(this.helperSize);\n h.name = `${link.linkName}:frame`;\n link.add(h);\n this.linkFrameHelpers.push(h);\n }\n }\n for (const h of this.linkFrameHelpers) h.visible = v;\n }\n\n private setKindVisibility(kind: string, visible: boolean): void {\n this.traverse((o) => {\n if ((o.userData as { kind?: string }).kind === kind) o.visible = visible;\n });\n }\n}\n\n/** Assign a fixed local matrix to an object (disables Three.js auto-update). */\nfunction setMatrix(obj: THREE.Object3D, m: Mat4): void {\n obj.matrixAutoUpdate = false;\n obj.matrix.fromArray(m);\n obj.matrixWorldNeedsUpdate = true;\n}\n"]}
@@ -0,0 +1,406 @@
1
+ // src/parser/ast.ts
2
+ var Quat = class _Quat {
3
+ constructor(real, imaginary) {
4
+ this.real = real;
5
+ this.imaginary = imaginary;
6
+ }
7
+ real;
8
+ imaginary;
9
+ /** Components in Three.js order `[x, y, z, w]`. */
10
+ toXYZW() {
11
+ return [this.imaginary[0], this.imaginary[1], this.imaginary[2], this.real];
12
+ }
13
+ static identity() {
14
+ return new _Quat(1, [0, 0, 0]);
15
+ }
16
+ };
17
+ var UsdMatrix = class _UsdMatrix {
18
+ constructor(values, dim) {
19
+ this.values = values;
20
+ this.dim = dim;
21
+ }
22
+ values;
23
+ dim;
24
+ static identity4() {
25
+ return new _UsdMatrix([
26
+ 1,
27
+ 0,
28
+ 0,
29
+ 0,
30
+ 0,
31
+ 1,
32
+ 0,
33
+ 0,
34
+ 0,
35
+ 0,
36
+ 1,
37
+ 0,
38
+ 0,
39
+ 0,
40
+ 0,
41
+ 1
42
+ ], 4);
43
+ }
44
+ };
45
+ var AssetPath = class {
46
+ constructor(path) {
47
+ this.path = path;
48
+ }
49
+ path;
50
+ };
51
+
52
+ // src/kinematics/transforms.ts
53
+ var DEG2RAD = Math.PI / 180;
54
+ var RAD2DEG = 180 / Math.PI;
55
+ function identity4() {
56
+ return [
57
+ 1,
58
+ 0,
59
+ 0,
60
+ 0,
61
+ 0,
62
+ 1,
63
+ 0,
64
+ 0,
65
+ 0,
66
+ 0,
67
+ 1,
68
+ 0,
69
+ 0,
70
+ 0,
71
+ 0,
72
+ 1
73
+ ];
74
+ }
75
+ function multiply(a, b) {
76
+ const a11 = a[0], a21 = a[1], a31 = a[2], a41 = a[3];
77
+ const a12 = a[4], a22 = a[5], a32 = a[6], a42 = a[7];
78
+ const a13 = a[8], a23 = a[9], a33 = a[10], a43 = a[11];
79
+ const a14 = a[12], a24 = a[13], a34 = a[14], a44 = a[15];
80
+ const b11 = b[0], b21 = b[1], b31 = b[2], b41 = b[3];
81
+ const b12 = b[4], b22 = b[5], b32 = b[6], b42 = b[7];
82
+ const b13 = b[8], b23 = b[9], b33 = b[10], b43 = b[11];
83
+ const b14 = b[12], b24 = b[13], b34 = b[14], b44 = b[15];
84
+ return [
85
+ a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41,
86
+ a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41,
87
+ a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41,
88
+ a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41,
89
+ a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42,
90
+ a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42,
91
+ a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42,
92
+ a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42,
93
+ a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43,
94
+ a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43,
95
+ a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43,
96
+ a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43,
97
+ a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44,
98
+ a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44,
99
+ a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44,
100
+ a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44
101
+ ];
102
+ }
103
+ function multiplyAll(matrices) {
104
+ let m = identity4();
105
+ for (const next of matrices) m = multiply(m, next);
106
+ return m;
107
+ }
108
+ function invert(m) {
109
+ const n11 = m[0], n21 = m[1], n31 = m[2], n41 = m[3];
110
+ const n12 = m[4], n22 = m[5], n32 = m[6], n42 = m[7];
111
+ const n13 = m[8], n23 = m[9], n33 = m[10], n43 = m[11];
112
+ const n14 = m[12], n24 = m[13], n34 = m[14], n44 = m[15];
113
+ const t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44;
114
+ const t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44;
115
+ const t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44;
116
+ const t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
117
+ const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
118
+ if (det === 0) throw new Error("cannot invert a singular matrix");
119
+ const idet = 1 / det;
120
+ return [
121
+ t11 * idet,
122
+ (n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44) * idet,
123
+ (n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44) * idet,
124
+ (n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43) * idet,
125
+ t12 * idet,
126
+ (n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44) * idet,
127
+ (n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44) * idet,
128
+ (n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43) * idet,
129
+ t13 * idet,
130
+ (n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44) * idet,
131
+ (n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44) * idet,
132
+ (n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43) * idet,
133
+ t14 * idet,
134
+ (n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34) * idet,
135
+ (n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34) * idet,
136
+ (n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33) * idet
137
+ ];
138
+ }
139
+ function makeTranslation([x, y, z]) {
140
+ return [
141
+ 1,
142
+ 0,
143
+ 0,
144
+ 0,
145
+ 0,
146
+ 1,
147
+ 0,
148
+ 0,
149
+ 0,
150
+ 0,
151
+ 1,
152
+ 0,
153
+ x,
154
+ y,
155
+ z,
156
+ 1
157
+ ];
158
+ }
159
+ function makeScale([x, y, z]) {
160
+ return [
161
+ x,
162
+ 0,
163
+ 0,
164
+ 0,
165
+ 0,
166
+ y,
167
+ 0,
168
+ 0,
169
+ 0,
170
+ 0,
171
+ z,
172
+ 0,
173
+ 0,
174
+ 0,
175
+ 0,
176
+ 1
177
+ ];
178
+ }
179
+ function makeRotationX(rad) {
180
+ const c = Math.cos(rad);
181
+ const s = Math.sin(rad);
182
+ return [
183
+ 1,
184
+ 0,
185
+ 0,
186
+ 0,
187
+ 0,
188
+ c,
189
+ s,
190
+ 0,
191
+ 0,
192
+ -s,
193
+ c,
194
+ 0,
195
+ 0,
196
+ 0,
197
+ 0,
198
+ 1
199
+ ];
200
+ }
201
+ function makeRotationY(rad) {
202
+ const c = Math.cos(rad);
203
+ const s = Math.sin(rad);
204
+ return [
205
+ c,
206
+ 0,
207
+ -s,
208
+ 0,
209
+ 0,
210
+ 1,
211
+ 0,
212
+ 0,
213
+ s,
214
+ 0,
215
+ c,
216
+ 0,
217
+ 0,
218
+ 0,
219
+ 0,
220
+ 1
221
+ ];
222
+ }
223
+ function makeRotationZ(rad) {
224
+ const c = Math.cos(rad);
225
+ const s = Math.sin(rad);
226
+ return [
227
+ c,
228
+ s,
229
+ 0,
230
+ 0,
231
+ -s,
232
+ c,
233
+ 0,
234
+ 0,
235
+ 0,
236
+ 0,
237
+ 1,
238
+ 0,
239
+ 0,
240
+ 0,
241
+ 0,
242
+ 1
243
+ ];
244
+ }
245
+ function makeRotationFromQuat(q) {
246
+ let x = q.imaginary[0];
247
+ let y = q.imaginary[1];
248
+ let z = q.imaginary[2];
249
+ let w = q.real;
250
+ const len = Math.hypot(x, y, z, w);
251
+ if (len > 0 && Math.abs(len - 1) > 1e-9) {
252
+ x /= len;
253
+ y /= len;
254
+ z /= len;
255
+ w /= len;
256
+ }
257
+ const x2 = x + x, y2 = y + y, z2 = z + z;
258
+ const xx = x * x2, xy = x * y2, xz = x * z2;
259
+ const yy = y * y2, yz = y * z2, zz = z * z2;
260
+ const wx = w * x2, wy = w * y2, wz = w * z2;
261
+ return [
262
+ 1 - (yy + zz),
263
+ xy + wz,
264
+ xz - wy,
265
+ 0,
266
+ xy - wz,
267
+ 1 - (xx + zz),
268
+ yz + wx,
269
+ 0,
270
+ xz + wy,
271
+ yz - wx,
272
+ 1 - (xx + yy),
273
+ 0,
274
+ 0,
275
+ 0,
276
+ 0,
277
+ 1
278
+ ];
279
+ }
280
+ function makeEuler(angles, order) {
281
+ const perAxis = {
282
+ X: makeRotationX(angles[0]),
283
+ Y: makeRotationY(angles[1]),
284
+ Z: makeRotationZ(angles[2])
285
+ };
286
+ let m = identity4();
287
+ for (let i = order.length - 1; i >= 0; i--) {
288
+ const axis = perAxis[order[i]];
289
+ if (!axis)
290
+ throw new Error(
291
+ `invalid euler axis ${JSON.stringify(order[i])} in order ${JSON.stringify(order)}`
292
+ );
293
+ m = multiply(m, axis);
294
+ }
295
+ return m;
296
+ }
297
+ function fromUsdMatrix(m) {
298
+ if (m.dim !== 4 || m.values.length !== 16) {
299
+ throw new Error(`expected a 4x4 matrix but got dim=${m.dim}, length=${m.values.length}`);
300
+ }
301
+ return [...m.values];
302
+ }
303
+ function getTranslation(m) {
304
+ return [m[12], m[13], m[14]];
305
+ }
306
+ function toUsdMatrix(m) {
307
+ if (m.length !== 16) {
308
+ throw new Error(`expected 16 matrix elements but got ${m.length}`);
309
+ }
310
+ return new UsdMatrix([...m], 4);
311
+ }
312
+ function decomposeRigid(m) {
313
+ const position = [m[12], m[13], m[14]];
314
+ const b0 = [m[0], m[1], m[2]];
315
+ const b1 = [m[4], m[5], m[6]];
316
+ const b2 = [m[8], m[9], m[10]];
317
+ const EPS = 1e-6;
318
+ const rigid = Math.abs(norm(b0) - 1) < EPS && Math.abs(norm(b1) - 1) < EPS && Math.abs(norm(b2) - 1) < EPS && Math.abs(dot(b0, b1)) < EPS && Math.abs(dot(b1, b2)) < EPS && Math.abs(dot(b0, b2)) < EPS && dot(cross(b0, b1), b2) > 0;
319
+ const c0 = normalizeVec(b0);
320
+ const c1 = normalizeVec(subVec(b1, scaleVec(c0, dot(c0, b1))));
321
+ const c2 = cross(c0, c1);
322
+ const r11 = c0[0], r12 = c1[0], r13 = c2[0];
323
+ const r21 = c0[1], r22 = c1[1], r23 = c2[1];
324
+ const r31 = c0[2], r32 = c1[2], r33 = c2[2];
325
+ const trace = r11 + r22 + r33;
326
+ let w;
327
+ let x;
328
+ let y;
329
+ let z;
330
+ if (trace > 0) {
331
+ const s = 0.5 / Math.sqrt(trace + 1);
332
+ w = 0.25 / s;
333
+ x = (r32 - r23) * s;
334
+ y = (r13 - r31) * s;
335
+ z = (r21 - r12) * s;
336
+ } else if (r11 > r22 && r11 > r33) {
337
+ const s = 2 * Math.sqrt(1 + r11 - r22 - r33);
338
+ w = (r32 - r23) / s;
339
+ x = 0.25 * s;
340
+ y = (r12 + r21) / s;
341
+ z = (r13 + r31) / s;
342
+ } else if (r22 > r33) {
343
+ const s = 2 * Math.sqrt(1 + r22 - r11 - r33);
344
+ w = (r13 - r31) / s;
345
+ x = (r12 + r21) / s;
346
+ y = 0.25 * s;
347
+ z = (r23 + r32) / s;
348
+ } else {
349
+ const s = 2 * Math.sqrt(1 + r33 - r11 - r22);
350
+ w = (r21 - r12) / s;
351
+ x = (r13 + r31) / s;
352
+ y = (r23 + r32) / s;
353
+ z = 0.25 * s;
354
+ }
355
+ return { position, orientation: new Quat(w, [x, y, z]), rigid };
356
+ }
357
+ function dot(a, b) {
358
+ return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];
359
+ }
360
+ function norm(v) {
361
+ return Math.hypot(v[0], v[1], v[2]);
362
+ }
363
+ function subVec(a, b) {
364
+ return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];
365
+ }
366
+ function scaleVec(v, s) {
367
+ return [v[0] * s, v[1] * s, v[2] * s];
368
+ }
369
+ function normalizeVec(v) {
370
+ const n = norm(v);
371
+ return n > 0 ? scaleVec(v, 1 / n) : [1, 0, 0];
372
+ }
373
+ function cross(a, b) {
374
+ return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
375
+ }
376
+
377
+ // src/kinematics/sampling.ts
378
+ function interpolate(channel, t) {
379
+ const { times, values } = channel;
380
+ const n = times.length;
381
+ if (n === 0) return 0;
382
+ if (t <= times[0]) return values[0];
383
+ if (t >= times[n - 1]) return values[n - 1];
384
+ let lo = 0;
385
+ let hi = n - 1;
386
+ while (lo < hi) {
387
+ const mid = lo + hi >> 1;
388
+ if (times[mid] <= t) lo = mid + 1;
389
+ else hi = mid;
390
+ }
391
+ const i = lo - 1;
392
+ const t0 = times[i];
393
+ const t1 = times[i + 1];
394
+ const span = t1 - t0;
395
+ const f = span > 0 ? (t - t0) / span : 0;
396
+ return values[i] + (values[i + 1] - values[i]) * f;
397
+ }
398
+ function channelFromSamples(samples) {
399
+ const times = [...samples.keys()].sort((a, b) => a - b);
400
+ const values = times.map((t) => samples.get(t) ?? 0);
401
+ return { times, values };
402
+ }
403
+
404
+ export { AssetPath, DEG2RAD, Quat, RAD2DEG, UsdMatrix, channelFromSamples, decomposeRigid, fromUsdMatrix, getTranslation, identity4, interpolate, invert, makeEuler, makeRotationFromQuat, makeRotationX, makeRotationY, makeRotationZ, makeScale, makeTranslation, multiply, multiplyAll, toUsdMatrix };
405
+ //# sourceMappingURL=chunk-IYKPVUZ2.js.map
406
+ //# sourceMappingURL=chunk-IYKPVUZ2.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../src/parser/ast.ts","../src/kinematics/transforms.ts","../src/kinematics/sampling.ts"],"names":[],"mappings":";AAwBO,IAAM,IAAA,GAAN,MAAM,KAAA,CAAK;AAAA,EAChB,WAAA,CACW,MACA,SAAA,EACT;AAFS,IAAA,IAAA,CAAA,IAAA,GAAA,IAAA;AACA,IAAA,IAAA,CAAA,SAAA,GAAA,SAAA;AAAA,EACR;AAAA,EAFQ,IAAA;AAAA,EACA,SAAA;AAAA;AAAA,EAIX,MAAA,GAAe;AACb,IAAA,OAAO,CAAC,IAAA,CAAK,SAAA,CAAU,CAAC,GAAG,IAAA,CAAK,SAAA,CAAU,CAAC,CAAA,EAAG,IAAA,CAAK,SAAA,CAAU,CAAC,CAAA,EAAG,KAAK,IAAI,CAAA;AAAA,EAC5E;AAAA,EAEA,OAAO,QAAA,GAAiB;AACtB,IAAA,OAAO,IAAI,KAAA,CAAK,CAAA,EAAG,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAC,CAAA;AAAA,EAC9B;AACF;AAMO,IAAM,SAAA,GAAN,MAAM,UAAA,CAAU;AAAA,EACrB,WAAA,CACW,QACA,GAAA,EACT;AAFS,IAAA,IAAA,CAAA,MAAA,GAAA,MAAA;AACA,IAAA,IAAA,CAAA,GAAA,GAAA,GAAA;AAAA,EACR;AAAA,EAFQ,MAAA;AAAA,EACA,GAAA;AAAA,EAGX,OAAO,SAAA,GAAuB;AAE5B,IAAA,OAAO,IAAI,UAAA,CAAU;AAAA,MACnB,CAAA;AAAA,MAAG,CAAA;AAAA,MAAG,CAAA;AAAA,MAAG,CAAA;AAAA,MACT,CAAA;AAAA,MAAG,CAAA;AAAA,MAAG,CAAA;AAAA,MAAG,CAAA;AAAA,MACT,CAAA;AAAA,MAAG,CAAA;AAAA,MAAG,CAAA;AAAA,MAAG,CAAA;AAAA,MACT,CAAA;AAAA,MAAG,CAAA;AAAA,MAAG,CAAA;AAAA,MAAG;AAAA,OACR,CAAC,CAAA;AAAA,EACN;AACF;AAGO,IAAM,YAAN,MAAgB;AAAA,EACrB,YAAqB,IAAA,EAAc;AAAd,IAAA,IAAA,CAAA,IAAA,GAAA,IAAA;AAAA,EAAe;AAAA,EAAf,IAAA;AACvB;;;AC1CO,IAAM,OAAA,GAAU,KAAK,EAAA,GAAK;AAC1B,IAAM,OAAA,GAAU,MAAM,IAAA,CAAK;AAE3B,SAAS,SAAA,GAAkB;AAEhC,EAAA,OAAO;AAAA,IACL,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG;AAAA,GACX;AACF;AAGO,SAAS,QAAA,CAAS,GAAS,CAAA,EAAe;AAC/C,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACb,MAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,EAAE,CAAC,CAAA;AACX,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACb,MAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,EAAE,CAAC,CAAA;AACX,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACb,MAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,CAAA,CAAE,EAAE,CAAA,EACV,GAAA,GAAM,EAAE,EAAE,CAAA;AACZ,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,EAAE,CAAA,EACd,MAAM,CAAA,CAAE,EAAE,CAAA,EACV,GAAA,GAAM,CAAA,CAAE,EAAE,CAAA,EACV,GAAA,GAAM,EAAE,EAAE,CAAA;AAEZ,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACb,MAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,EAAE,CAAC,CAAA;AACX,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACb,MAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,EAAE,CAAC,CAAA;AACX,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACb,MAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,CAAA,CAAE,EAAE,CAAA,EACV,GAAA,GAAM,EAAE,EAAE,CAAA;AACZ,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,EAAE,CAAA,EACd,MAAM,CAAA,CAAE,EAAE,CAAA,EACV,GAAA,GAAM,CAAA,CAAE,EAAE,CAAA,EACV,GAAA,GAAM,EAAE,EAAE,CAAA;AAEZ,EAAA,OAAO;AAAA,IACL,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAE1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAE1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAE1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AAAA,IAC1C,MAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM;AAAA,GAC5C;AACF;AAGO,SAAS,YAAY,QAAA,EAAwB;AAClD,EAAA,IAAI,IAAI,SAAA,EAAU;AAClB,EAAA,KAAA,MAAW,IAAA,IAAQ,QAAA,EAAU,CAAA,GAAI,QAAA,CAAS,GAAG,IAAI,CAAA;AACjD,EAAA,OAAO,CAAA;AACT;AAGO,SAAS,OAAO,CAAA,EAAe;AACpC,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACb,MAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,EAAE,CAAC,CAAA;AACX,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACb,MAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,EAAE,CAAC,CAAA;AACX,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,CAAC,CAAA,EACb,MAAM,CAAA,CAAE,CAAC,CAAA,EACT,GAAA,GAAM,CAAA,CAAE,EAAE,CAAA,EACV,GAAA,GAAM,EAAE,EAAE,CAAA;AACZ,EAAA,MAAM,GAAA,GAAM,CAAA,CAAE,EAAE,CAAA,EACd,MAAM,CAAA,CAAE,EAAE,CAAA,EACV,GAAA,GAAM,CAAA,CAAE,EAAE,CAAA,EACV,GAAA,GAAM,EAAE,EAAE,CAAA;AAEZ,EAAA,MAAM,MACJ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA;AACd,EAAA,MAAM,MACJ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA;AACd,EAAA,MAAM,MACJ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA;AACd,EAAA,MAAM,MACJ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA,GACZ,MAAM,GAAA,GAAM,GAAA;AAEd,EAAA,MAAM,MAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA,GAAM,MAAM,GAAA,GAAM,GAAA;AACtD,EAAA,IAAI,GAAA,KAAQ,CAAA,EAAG,MAAM,IAAI,MAAM,iCAAiC,CAAA;AAChE,EAAA,MAAM,OAAO,CAAA,GAAI,GAAA;AAEjB,EAAA,OAAO;AAAA,IACL,GAAA,GAAM,IAAA;AAAA,IAAA,CACL,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAAA,CACD,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAAA,CACD,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAEF,GAAA,GAAM,IAAA;AAAA,IAAA,CACL,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAAA,CACD,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAAA,CACD,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAEF,GAAA,GAAM,IAAA;AAAA,IAAA,CACL,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAAA,CACD,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAAA,CACD,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAEF,GAAA,GAAM,IAAA;AAAA,IAAA,CACL,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAAA,CACD,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ,IAAA;AAAA,IAAA,CACD,MAAM,GAAA,GAAM,GAAA,GACX,GAAA,GAAM,GAAA,GAAM,MACZ,GAAA,GAAM,GAAA,GAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,GACZ,GAAA,GAAM,MAAM,GAAA,IACZ;AAAA,GACJ;AACF;AAEO,SAAS,eAAA,CAAgB,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,EAAe;AAErD,EAAA,OAAO;AAAA,IACL,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG;AAAA,GACX;AACF;AAEO,SAAS,SAAA,CAAU,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA,EAAe;AAE/C,EAAA,OAAO;AAAA,IACL,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG;AAAA,GACX;AACF;AAEO,SAAS,cAAc,GAAA,EAAmB;AAC/C,EAAA,MAAM,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,GAAG,CAAA;AACtB,EAAA,MAAM,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,GAAG,CAAA;AAEtB,EAAA,OAAO;AAAA,IACL,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAC,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACV,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG;AAAA,GACX;AACF;AAEO,SAAS,cAAc,GAAA,EAAmB;AAC/C,EAAA,MAAM,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,GAAG,CAAA;AACtB,EAAA,MAAM,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,GAAG,CAAA;AAEtB,EAAA,OAAO;AAAA,IACL,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAC,CAAA;AAAA,IAAG,CAAA;AAAA,IACV,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG;AAAA,GACX;AACF;AAEO,SAAS,cAAc,GAAA,EAAmB;AAC/C,EAAA,MAAM,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,GAAG,CAAA;AACtB,EAAA,MAAM,CAAA,GAAI,IAAA,CAAK,GAAA,CAAI,GAAG,CAAA;AAEtB,EAAA,OAAO;AAAA,IACL,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAC,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACV,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IACT,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG;AAAA,GACX;AACF;AAGO,SAAS,qBAAqB,CAAA,EAAe;AAClD,EAAA,IAAI,CAAA,GAAI,CAAA,CAAE,SAAA,CAAU,CAAC,CAAA;AACrB,EAAA,IAAI,CAAA,GAAI,CAAA,CAAE,SAAA,CAAU,CAAC,CAAA;AACrB,EAAA,IAAI,CAAA,GAAI,CAAA,CAAE,SAAA,CAAU,CAAC,CAAA;AACrB,EAAA,IAAI,IAAI,CAAA,CAAE,IAAA;AACV,EAAA,MAAM,MAAM,IAAA,CAAK,KAAA,CAAM,CAAA,EAAG,CAAA,EAAG,GAAG,CAAC,CAAA;AACjC,EAAA,IAAI,MAAM,CAAA,IAAK,IAAA,CAAK,IAAI,GAAA,GAAM,CAAC,IAAI,IAAA,EAAM;AACvC,IAAA,CAAA,IAAK,GAAA;AACL,IAAA,CAAA,IAAK,GAAA;AACL,IAAA,CAAA,IAAK,GAAA;AACL,IAAA,CAAA,IAAK,GAAA;AAAA,EACP;AAEA,EAAA,MAAM,KAAK,CAAA,GAAI,CAAA,EACb,KAAK,CAAA,GAAI,CAAA,EACT,KAAK,CAAA,GAAI,CAAA;AACX,EAAA,MAAM,KAAK,CAAA,GAAI,EAAA,EACb,KAAK,CAAA,GAAI,EAAA,EACT,KAAK,CAAA,GAAI,EAAA;AACX,EAAA,MAAM,KAAK,CAAA,GAAI,EAAA,EACb,KAAK,CAAA,GAAI,EAAA,EACT,KAAK,CAAA,GAAI,EAAA;AACX,EAAA,MAAM,KAAK,CAAA,GAAI,EAAA,EACb,KAAK,CAAA,GAAI,EAAA,EACT,KAAK,CAAA,GAAI,EAAA;AAGX,EAAA,OAAO;AAAA,IACL,KAAK,EAAA,GAAK,EAAA,CAAA;AAAA,IAAK,EAAA,GAAK,EAAA;AAAA,IAAI,EAAA,GAAK,EAAA;AAAA,IAAI,CAAA;AAAA,IACjC,EAAA,GAAK,EAAA;AAAA,IAAI,KAAK,EAAA,GAAK,EAAA,CAAA;AAAA,IAAK,EAAA,GAAK,EAAA;AAAA,IAAI,CAAA;AAAA,IACjC,EAAA,GAAK,EAAA;AAAA,IAAI,EAAA,GAAK,EAAA;AAAA,IAAI,KAAK,EAAA,GAAK,EAAA,CAAA;AAAA,IAAK,CAAA;AAAA,IACjC,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG,CAAA;AAAA,IAAG;AAAA,GACX;AACF;AASO,SAAS,SAAA,CAAU,QAAc,KAAA,EAAqB;AAC3D,EAAA,MAAM,OAAA,GAAgC;AAAA,IACpC,CAAA,EAAG,aAAA,CAAc,MAAA,CAAO,CAAC,CAAC,CAAA;AAAA,IAC1B,CAAA,EAAG,aAAA,CAAc,MAAA,CAAO,CAAC,CAAC,CAAA;AAAA,IAC1B,CAAA,EAAG,aAAA,CAAc,MAAA,CAAO,CAAC,CAAC;AAAA,GAC5B;AACA,EAAA,IAAI,IAAI,SAAA,EAAU;AAClB,EAAA,KAAA,IAAS,IAAI,KAAA,CAAM,MAAA,GAAS,CAAA,EAAG,CAAA,IAAK,GAAG,CAAA,EAAA,EAAK;AAC1C,IAAA,MAAM,IAAA,GAAO,OAAA,CAAQ,KAAA,CAAM,CAAC,CAAE,CAAA;AAC9B,IAAA,IAAI,CAAC,IAAA;AACH,MAAA,MAAM,IAAI,KAAA;AAAA,QACR,CAAA,mBAAA,EAAsB,IAAA,CAAK,SAAA,CAAU,KAAA,CAAM,CAAC,CAAC,CAAC,CAAA,UAAA,EAAa,IAAA,CAAK,SAAA,CAAU,KAAK,CAAC,CAAA;AAAA,OAClF;AACF,IAAA,CAAA,GAAI,QAAA,CAAS,GAAG,IAAI,CAAA;AAAA,EACtB;AACA,EAAA,OAAO,CAAA;AACT;AAOO,SAAS,cAAc,CAAA,EAAoB;AAChD,EAAA,IAAI,EAAE,GAAA,KAAQ,CAAA,IAAK,CAAA,CAAE,MAAA,CAAO,WAAW,EAAA,EAAI;AACzC,IAAA,MAAM,IAAI,MAAM,CAAA,kCAAA,EAAqC,CAAA,CAAE,GAAG,CAAA,SAAA,EAAY,CAAA,CAAE,MAAA,CAAO,MAAM,CAAA,CAAE,CAAA;AAAA,EACzF;AACA,EAAA,OAAO,CAAC,GAAG,CAAA,CAAE,MAAM,CAAA;AACrB;AAGO,SAAS,eAAe,CAAA,EAAe;AAC5C,EAAA,OAAO,CAAC,EAAE,EAAE,CAAA,EAAI,EAAE,EAAE,CAAA,EAAI,CAAA,CAAE,EAAE,CAAE,CAAA;AAChC;AAGO,SAAS,YAAY,CAAA,EAAoB;AAC9C,EAAA,IAAI,CAAA,CAAE,WAAW,EAAA,EAAI;AACnB,IAAA,MAAM,IAAI,KAAA,CAAM,CAAA,oCAAA,EAAuC,CAAA,CAAE,MAAM,CAAA,CAAE,CAAA;AAAA,EACnE;AACA,EAAA,OAAO,IAAI,SAAA,CAAU,CAAC,GAAG,CAAC,GAAG,CAAC,CAAA;AAChC;AAUO,SAAS,eAAe,CAAA,EAAgE;AAC7F,EAAA,MAAM,QAAA,GAAiB,CAAC,CAAA,CAAE,EAAE,CAAA,EAAI,EAAE,EAAE,CAAA,EAAI,CAAA,CAAE,EAAE,CAAE,CAAA;AAG9C,EAAA,MAAM,EAAA,GAAW,CAAC,CAAA,CAAE,CAAC,CAAA,EAAI,EAAE,CAAC,CAAA,EAAI,CAAA,CAAE,CAAC,CAAE,CAAA;AACrC,EAAA,MAAM,EAAA,GAAW,CAAC,CAAA,CAAE,CAAC,CAAA,EAAI,EAAE,CAAC,CAAA,EAAI,CAAA,CAAE,CAAC,CAAE,CAAA;AACrC,EAAA,MAAM,EAAA,GAAW,CAAC,CAAA,CAAE,CAAC,CAAA,EAAI,EAAE,CAAC,CAAA,EAAI,CAAA,CAAE,EAAE,CAAE,CAAA;AAEtC,EAAA,MAAM,GAAA,GAAM,IAAA;AACZ,EAAA,MAAM,KAAA,GACJ,IAAA,CAAK,GAAA,CAAI,IAAA,CAAK,EAAE,IAAI,CAAC,CAAA,GAAI,GAAA,IACzB,IAAA,CAAK,GAAA,CAAI,IAAA,CAAK,EAAE,CAAA,GAAI,CAAC,CAAA,GAAI,GAAA,IACzB,IAAA,CAAK,GAAA,CAAI,IAAA,CAAK,EAAE,CAAA,GAAI,CAAC,CAAA,GAAI,GAAA,IACzB,IAAA,CAAK,GAAA,CAAI,IAAI,EAAA,EAAI,EAAE,CAAC,CAAA,GAAI,GAAA,IACxB,IAAA,CAAK,GAAA,CAAI,GAAA,CAAI,EAAA,EAAI,EAAE,CAAC,CAAA,GAAI,GAAA,IACxB,IAAA,CAAK,IAAI,GAAA,CAAI,EAAA,EAAI,EAAE,CAAC,CAAA,GAAI,GAAA,IACxB,GAAA,CAAI,KAAA,CAAM,EAAA,EAAI,EAAE,CAAA,EAAG,EAAE,CAAA,GAAI,CAAA;AAE3B,EAAA,MAAM,EAAA,GAAK,aAAa,EAAE,CAAA;AAC1B,EAAA,MAAM,EAAA,GAAK,YAAA,CAAa,MAAA,CAAO,EAAA,EAAI,QAAA,CAAS,EAAA,EAAI,GAAA,CAAI,EAAA,EAAI,EAAE,CAAC,CAAC,CAAC,CAAA;AAC7D,EAAA,MAAM,EAAA,GAAK,KAAA,CAAM,EAAA,EAAI,EAAE,CAAA;AAGvB,EAAA,MAAM,GAAA,GAAM,EAAA,CAAG,CAAC,CAAA,EACd,GAAA,GAAM,GAAG,CAAC,CAAA,EACV,GAAA,GAAM,EAAA,CAAG,CAAC,CAAA;AACZ,EAAA,MAAM,GAAA,GAAM,EAAA,CAAG,CAAC,CAAA,EACd,GAAA,GAAM,GAAG,CAAC,CAAA,EACV,GAAA,GAAM,EAAA,CAAG,CAAC,CAAA;AACZ,EAAA,MAAM,GAAA,GAAM,EAAA,CAAG,CAAC,CAAA,EACd,GAAA,GAAM,GAAG,CAAC,CAAA,EACV,GAAA,GAAM,EAAA,CAAG,CAAC,CAAA;AAGZ,EAAA,MAAM,KAAA,GAAQ,MAAM,GAAA,GAAM,GAAA;AAC1B,EAAA,IAAI,CAAA;AACJ,EAAA,IAAI,CAAA;AACJ,EAAA,IAAI,CAAA;AACJ,EAAA,IAAI,CAAA;AACJ,EAAA,IAAI,QAAQ,CAAA,EAAG;AACb,IAAA,MAAM,CAAA,GAAI,GAAA,GAAM,IAAA,CAAK,IAAA,CAAK,QAAQ,CAAC,CAAA;AACnC,IAAA,CAAA,GAAI,IAAA,GAAO,CAAA;AACX,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAClB,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAClB,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAAA,EACpB,CAAA,MAAA,IAAW,GAAA,GAAM,GAAA,IAAO,GAAA,GAAM,GAAA,EAAK;AACjC,IAAA,MAAM,IAAI,CAAA,GAAI,IAAA,CAAK,KAAK,CAAA,GAAI,GAAA,GAAM,MAAM,GAAG,CAAA;AAC3C,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAClB,IAAA,CAAA,GAAI,IAAA,GAAO,CAAA;AACX,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAClB,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAAA,EACpB,CAAA,MAAA,IAAW,MAAM,GAAA,EAAK;AACpB,IAAA,MAAM,IAAI,CAAA,GAAI,IAAA,CAAK,KAAK,CAAA,GAAI,GAAA,GAAM,MAAM,GAAG,CAAA;AAC3C,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAClB,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAClB,IAAA,CAAA,GAAI,IAAA,GAAO,CAAA;AACX,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAAA,EACpB,CAAA,MAAO;AACL,IAAA,MAAM,IAAI,CAAA,GAAI,IAAA,CAAK,KAAK,CAAA,GAAI,GAAA,GAAM,MAAM,GAAG,CAAA;AAC3C,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAClB,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAClB,IAAA,CAAA,GAAA,CAAK,MAAM,GAAA,IAAO,CAAA;AAClB,IAAA,CAAA,GAAI,IAAA,GAAO,CAAA;AAAA,EACb;AAEA,EAAA,OAAO,EAAE,QAAA,EAAU,WAAA,EAAa,IAAI,IAAA,CAAK,CAAA,EAAG,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAC,CAAA,EAAG,KAAA,EAAM;AAChE;AAIA,SAAS,GAAA,CAAI,GAAS,CAAA,EAAiB;AACrC,EAAA,OAAO,EAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,IAAI,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAA,GAAI,EAAE,CAAC,CAAA;AAC/C;AAEA,SAAS,KAAK,CAAA,EAAiB;AAC7B,EAAA,OAAO,IAAA,CAAK,KAAA,CAAM,CAAA,CAAE,CAAC,CAAA,EAAG,EAAE,CAAC,CAAA,EAAG,CAAA,CAAE,CAAC,CAAC,CAAA;AACpC;AAEA,SAAS,MAAA,CAAO,GAAS,CAAA,EAAe;AACtC,EAAA,OAAO,CAAC,CAAA,CAAE,CAAC,IAAI,CAAA,CAAE,CAAC,GAAG,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAA,EAAG,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAC,CAAA;AAC/C;AAEA,SAAS,QAAA,CAAS,GAAS,CAAA,EAAiB;AAC1C,EAAA,OAAO,CAAC,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,EAAG,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,EAAG,CAAA,CAAE,CAAC,CAAA,GAAI,CAAC,CAAA;AACtC;AAEA,SAAS,aAAa,CAAA,EAAe;AACnC,EAAA,MAAM,CAAA,GAAI,KAAK,CAAC,CAAA;AAChB,EAAA,OAAO,CAAA,GAAI,CAAA,GAAI,QAAA,CAAS,CAAA,EAAG,CAAA,GAAI,CAAC,CAAA,GAAI,CAAC,CAAA,EAAG,CAAA,EAAG,CAAC,CAAA;AAC9C;AAEA,SAAS,KAAA,CAAM,GAAS,CAAA,EAAe;AACrC,EAAA,OAAO,CAAC,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAA,GAAI,EAAE,CAAC,CAAA,EAAG,CAAA,CAAE,CAAC,IAAI,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAA,EAAG,EAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,IAAI,CAAA,CAAE,CAAC,CAAA,GAAI,CAAA,CAAE,CAAC,CAAC,CAAA;AACzF;;;AC1dO,SAAS,WAAA,CAAY,SAAwB,CAAA,EAAmB;AACrE,EAAA,MAAM,EAAE,KAAA,EAAO,MAAA,EAAO,GAAI,OAAA;AAC1B,EAAA,MAAM,IAAI,KAAA,CAAM,MAAA;AAChB,EAAA,IAAI,CAAA,KAAM,GAAG,OAAO,CAAA;AACpB,EAAA,IAAI,KAAK,KAAA,CAAM,CAAC,CAAA,EAAI,OAAO,OAAO,CAAC,CAAA;AACnC,EAAA,IAAI,CAAA,IAAK,MAAM,CAAA,GAAI,CAAC,GAAI,OAAO,MAAA,CAAO,IAAI,CAAC,CAAA;AAG3C,EAAA,IAAI,EAAA,GAAK,CAAA;AACT,EAAA,IAAI,KAAK,CAAA,GAAI,CAAA;AACb,EAAA,OAAO,KAAK,EAAA,EAAI;AACd,IAAA,MAAM,GAAA,GAAO,KAAK,EAAA,IAAO,CAAA;AACzB,IAAA,IAAI,KAAA,CAAM,GAAG,CAAA,IAAM,CAAA,OAAQ,GAAA,GAAM,CAAA;AAAA,SAC5B,EAAA,GAAK,GAAA;AAAA,EACZ;AACA,EAAA,MAAM,IAAI,EAAA,GAAK,CAAA;AACf,EAAA,MAAM,EAAA,GAAK,MAAM,CAAC,CAAA;AAClB,EAAA,MAAM,EAAA,GAAK,KAAA,CAAM,CAAA,GAAI,CAAC,CAAA;AACtB,EAAA,MAAM,OAAO,EAAA,GAAK,EAAA;AAClB,EAAA,MAAM,CAAA,GAAI,IAAA,GAAO,CAAA,GAAA,CAAK,CAAA,GAAI,MAAM,IAAA,GAAO,CAAA;AACvC,EAAA,OAAO,MAAA,CAAO,CAAC,CAAA,GAAA,CAAM,MAAA,CAAO,IAAI,CAAC,CAAA,GAAK,MAAA,CAAO,CAAC,CAAA,IAAM,CAAA;AACtD;AAGO,SAAS,mBAAmB,OAAA,EAA6C;AAC9E,EAAA,MAAM,KAAA,GAAQ,CAAC,GAAG,OAAA,CAAQ,IAAA,EAAM,CAAA,CAAE,IAAA,CAAK,CAAC,CAAA,EAAG,CAAA,KAAM,CAAA,GAAI,CAAC,CAAA;AACtD,EAAA,MAAM,MAAA,GAAS,MAAM,GAAA,CAAI,CAAC,MAAM,OAAA,CAAQ,GAAA,CAAI,CAAC,CAAA,IAAK,CAAC,CAAA;AACnD,EAAA,OAAO,EAAE,OAAO,MAAA,EAAO;AACzB","file":"chunk-IYKPVUZ2.js","sourcesContent":["/**\n * AST and value types for the USDA (ASCII USD) format.\n *\n * The parser (`parseUsda`) produces a {@link UsdaFile}. The USD-conformant\n * runtime layer (`usd/Stage.ts` etc.) wraps this AST to expose a pxr-USD-style\n * API (`GetPrimAtPath`, `GetAttribute`, `Get`, `GetTargets`, ...).\n */\n\n// ---------------------------------------------------------------------------\n// Value types\n// ---------------------------------------------------------------------------\n\n/** Fixed-length numeric tuples, mirroring `GfVec2/3/4`. */\nexport type Vec2 = [number, number];\nexport type Vec3 = [number, number, number];\nexport type Vec4 = [number, number, number, number];\n\n/**\n * A quaternion, mirroring `GfQuatf/d/h`.\n *\n * USDA authors quats as `(w, x, y, z)` — real part first. We keep the real and\n * imaginary parts explicit so downstream code never has to guess the component\n * order (Three.js, by contrast, uses `(x, y, z, w)`).\n */\nexport class Quat {\n constructor(\n readonly real: number,\n readonly imaginary: Vec3,\n ) {}\n\n /** Components in Three.js order `[x, y, z, w]`. */\n toXYZW(): Vec4 {\n return [this.imaginary[0], this.imaginary[1], this.imaginary[2], this.real];\n }\n\n static identity(): Quat {\n return new Quat(1, [0, 0, 0]);\n }\n}\n\n/**\n * A square matrix (`GfMatrix3d`/`GfMatrix4d`), stored flat in **row-major**\n * order exactly as authored in USD (USD matrices are row-major).\n */\nexport class UsdMatrix {\n constructor(\n readonly values: number[],\n readonly dim: 3 | 4,\n ) {}\n\n static identity4(): UsdMatrix {\n // biome-ignore format: keep matrix layout readable\n return new UsdMatrix([\n 1, 0, 0, 0,\n 0, 1, 0, 0,\n 0, 0, 1, 0,\n 0, 0, 0, 1,\n ], 4);\n }\n}\n\n/** An asset reference (`SdfAssetPath`), e.g. `@./meshes/link0.usd@`. */\nexport class AssetPath {\n constructor(readonly path: string) {}\n}\n\n/**\n * A namespace path into a stage (`SdfPath`), e.g. `/World/robot/link0` or a\n * property path `/World/robot.xformOp:translate`. Stored as the authored\n * string; relationship/connection resolution happens in the runtime layer.\n */\nexport type SdfPath = string;\n\n/** A reference / payload composition arc as authored (resolved in M8). */\nexport type CompositionArc = {\n assetPath?: AssetPath;\n primPath?: SdfPath;\n};\n\n/** Any value an attribute or metadatum can hold. */\nexport type UsdValue =\n | number\n | boolean\n | string\n | null\n | Vec2\n | Vec3\n | Vec4\n | Quat\n | UsdMatrix\n | AssetPath\n | SdfPath\n | CompositionArc\n | UsdValue[]\n | UsdDictionary;\n\n/** A nested metadata dictionary (`customData`, `assetInfo`, ...). */\nexport type UsdDictionary = { [key: string]: UsdValue };\n\n// ---------------------------------------------------------------------------\n// AST nodes\n// ---------------------------------------------------------------------------\n\nexport type Specifier = \"def\" | \"over\" | \"class\";\n\nexport type Variability = \"varying\" | \"uniform\";\n\n/** List-editing qualifier on relationships and list-op metadata. */\nexport type ListOp = \"explicit\" | \"prepend\" | \"append\" | \"add\" | \"delete\" | \"reorder\";\n\nexport type MetadataMap = { [key: string]: UsdValue };\n\n/** A parsed `.usda` layer. */\nexport type UsdaFile = {\n /** Version from the `#usda X.Y` magic line. */\n version: string;\n /** Layer-level metadata (`defaultPrim`, `upAxis`, `metersPerUnit`, ...). */\n metadata: MetadataMap;\n /** Root prims, in authored order. */\n prims: PrimSpec[];\n};\n\nexport type PrimSpec = {\n specifier: Specifier;\n /** Schema type, e.g. `Xform`, `Mesh`, `PhysicsRevoluteJoint`. Empty if typeless. */\n typeName: string;\n name: string;\n metadata: MetadataMap;\n properties: PropertySpec[];\n children: PrimSpec[];\n /** Authored variant sets (`variantSet \"name\" = { ... }`), if any. */\n variantSets?: VariantSetMap;\n /** 1-based source line of the prim declaration (for diagnostics). */\n line: number;\n};\n\n/** The opinions a single variant contributes when selected. */\nexport type VariantContent = {\n properties: PropertySpec[];\n children: PrimSpec[];\n /**\n * Metadata authored on the variant itself. Composition arcs live here — the\n * common \"this variant references another layer\" pattern in Isaac Sim assets.\n */\n metadata: MetadataMap;\n};\n\n/** `variantSetName → variantName → content`. */\nexport type VariantSetMap = { [setName: string]: { [variantName: string]: VariantContent } };\n\nexport type PropertySpec = AttributeSpec | RelationshipSpec;\n\nexport type AttributeSpec = {\n kind: \"attribute\";\n name: string;\n /** USD type name without the `[]` suffix, e.g. `float3`, `token`, `quatf`. */\n typeName: string;\n isArray: boolean;\n variability: Variability;\n custom: boolean;\n /** Default (time-independent) value, if authored. */\n value?: UsdValue;\n /** Time samples keyed by time code, if authored as `{ t: v, ... }`. */\n timeSamples?: Map<number, UsdValue>;\n /** Connection target paths (`attr.connect = <path>`), if authored. */\n connections?: SdfPath[];\n metadata: MetadataMap;\n line: number;\n};\n\nexport type RelationshipSpec = {\n kind: \"relationship\";\n name: string;\n custom: boolean;\n listOp: ListOp;\n /** Target paths; empty when authored as `None`. */\n targets: SdfPath[];\n metadata: MetadataMap;\n line: number;\n};\n","/**\n * Minimal 4×4 matrix math, Three.js-independent.\n *\n * ## Convention\n *\n * A {@link Mat4} is a flat 16-element array in **column-major** order — the\n * exact layout of `THREE.Matrix4.elements`, so a `Mat4` can be handed to\n * `matrix4.fromArray(m)` with no transposition. Transforms use the\n * column-vector convention `v' = M · v`; the translation lives at indices\n * `[12, 13, 14]`.\n *\n * Conveniently, OpenUSD stores `GfMatrix4d` **row-major** with a row-vector\n * convention (`v' = v · M`). The two raw 16-number arrays for the *same*\n * transform are therefore bit-identical, which is why {@link fromUsdMatrix} is\n * a plain copy. See the module test for a worked example.\n */\n\nimport { Quat, UsdMatrix, type Vec3 } from \"../parser/ast.js\";\n\n/** Column-major 4×4 matrix (Three.js `elements` layout). */\nexport type Mat4 = number[];\n\nexport const DEG2RAD = Math.PI / 180;\nexport const RAD2DEG = 180 / Math.PI;\n\nexport function identity4(): Mat4 {\n // biome-ignore format: matrix layout\n return [\n 1, 0, 0, 0,\n 0, 1, 0, 0,\n 0, 0, 1, 0,\n 0, 0, 0, 1,\n ];\n}\n\n/** Matrix product `a · b` (column-major), matching `THREE.Matrix4.multiplyMatrices`. */\nexport function multiply(a: Mat4, b: Mat4): Mat4 {\n const a11 = a[0]!,\n a21 = a[1]!,\n a31 = a[2]!,\n a41 = a[3]!;\n const a12 = a[4]!,\n a22 = a[5]!,\n a32 = a[6]!,\n a42 = a[7]!;\n const a13 = a[8]!,\n a23 = a[9]!,\n a33 = a[10]!,\n a43 = a[11]!;\n const a14 = a[12]!,\n a24 = a[13]!,\n a34 = a[14]!,\n a44 = a[15]!;\n\n const b11 = b[0]!,\n b21 = b[1]!,\n b31 = b[2]!,\n b41 = b[3]!;\n const b12 = b[4]!,\n b22 = b[5]!,\n b32 = b[6]!,\n b42 = b[7]!;\n const b13 = b[8]!,\n b23 = b[9]!,\n b33 = b[10]!,\n b43 = b[11]!;\n const b14 = b[12]!,\n b24 = b[13]!,\n b34 = b[14]!,\n b44 = b[15]!;\n\n return [\n a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41,\n a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41,\n a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41,\n a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41,\n\n a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42,\n a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42,\n a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42,\n a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42,\n\n a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43,\n a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43,\n a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43,\n a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43,\n\n a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44,\n a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44,\n a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44,\n a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44,\n ];\n}\n\n/** Product of a list of matrices, left-to-right (`m[0] · m[1] · …`). */\nexport function multiplyAll(matrices: Mat4[]): Mat4 {\n let m = identity4();\n for (const next of matrices) m = multiply(m, next);\n return m;\n}\n\n/** Inverse (column-major), matching `THREE.Matrix4.invert`. Throws if singular. */\nexport function invert(m: Mat4): Mat4 {\n const n11 = m[0]!,\n n21 = m[1]!,\n n31 = m[2]!,\n n41 = m[3]!;\n const n12 = m[4]!,\n n22 = m[5]!,\n n32 = m[6]!,\n n42 = m[7]!;\n const n13 = m[8]!,\n n23 = m[9]!,\n n33 = m[10]!,\n n43 = m[11]!;\n const n14 = m[12]!,\n n24 = m[13]!,\n n34 = m[14]!,\n n44 = m[15]!;\n\n const t11 =\n n23 * n34 * n42 -\n n24 * n33 * n42 +\n n24 * n32 * n43 -\n n22 * n34 * n43 -\n n23 * n32 * n44 +\n n22 * n33 * n44;\n const t12 =\n n14 * n33 * n42 -\n n13 * n34 * n42 -\n n14 * n32 * n43 +\n n12 * n34 * n43 +\n n13 * n32 * n44 -\n n12 * n33 * n44;\n const t13 =\n n13 * n24 * n42 -\n n14 * n23 * n42 +\n n14 * n22 * n43 -\n n12 * n24 * n43 -\n n13 * n22 * n44 +\n n12 * n23 * n44;\n const t14 =\n n14 * n23 * n32 -\n n13 * n24 * n32 -\n n14 * n22 * n33 +\n n12 * n24 * n33 +\n n13 * n22 * n34 -\n n12 * n23 * n34;\n\n const det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;\n if (det === 0) throw new Error(\"cannot invert a singular matrix\");\n const idet = 1 / det;\n\n return [\n t11 * idet,\n (n24 * n33 * n41 -\n n23 * n34 * n41 -\n n24 * n31 * n43 +\n n21 * n34 * n43 +\n n23 * n31 * n44 -\n n21 * n33 * n44) *\n idet,\n (n22 * n34 * n41 -\n n24 * n32 * n41 +\n n24 * n31 * n42 -\n n21 * n34 * n42 -\n n22 * n31 * n44 +\n n21 * n32 * n44) *\n idet,\n (n23 * n32 * n41 -\n n22 * n33 * n41 -\n n23 * n31 * n42 +\n n21 * n33 * n42 +\n n22 * n31 * n43 -\n n21 * n32 * n43) *\n idet,\n\n t12 * idet,\n (n13 * n34 * n41 -\n n14 * n33 * n41 +\n n14 * n31 * n43 -\n n11 * n34 * n43 -\n n13 * n31 * n44 +\n n11 * n33 * n44) *\n idet,\n (n14 * n32 * n41 -\n n12 * n34 * n41 -\n n14 * n31 * n42 +\n n11 * n34 * n42 +\n n12 * n31 * n44 -\n n11 * n32 * n44) *\n idet,\n (n12 * n33 * n41 -\n n13 * n32 * n41 +\n n13 * n31 * n42 -\n n11 * n33 * n42 -\n n12 * n31 * n43 +\n n11 * n32 * n43) *\n idet,\n\n t13 * idet,\n (n14 * n23 * n41 -\n n13 * n24 * n41 -\n n14 * n21 * n43 +\n n11 * n24 * n43 +\n n13 * n21 * n44 -\n n11 * n23 * n44) *\n idet,\n (n12 * n24 * n41 -\n n14 * n22 * n41 +\n n14 * n21 * n42 -\n n11 * n24 * n42 -\n n12 * n21 * n44 +\n n11 * n22 * n44) *\n idet,\n (n13 * n22 * n41 -\n n12 * n23 * n41 -\n n13 * n21 * n42 +\n n11 * n23 * n42 +\n n12 * n21 * n43 -\n n11 * n22 * n43) *\n idet,\n\n t14 * idet,\n (n13 * n24 * n31 -\n n14 * n23 * n31 +\n n14 * n21 * n33 -\n n11 * n24 * n33 -\n n13 * n21 * n34 +\n n11 * n23 * n34) *\n idet,\n (n14 * n22 * n31 -\n n12 * n24 * n31 -\n n14 * n21 * n32 +\n n11 * n24 * n32 +\n n12 * n21 * n34 -\n n11 * n22 * n34) *\n idet,\n (n12 * n23 * n31 -\n n13 * n22 * n31 +\n n13 * n21 * n32 -\n n11 * n23 * n32 -\n n12 * n21 * n33 +\n n11 * n22 * n33) *\n idet,\n ];\n}\n\nexport function makeTranslation([x, y, z]: Vec3): Mat4 {\n // biome-ignore format: matrix layout\n return [\n 1, 0, 0, 0,\n 0, 1, 0, 0,\n 0, 0, 1, 0,\n x, y, z, 1,\n ];\n}\n\nexport function makeScale([x, y, z]: Vec3): Mat4 {\n // biome-ignore format: matrix layout\n return [\n x, 0, 0, 0,\n 0, y, 0, 0,\n 0, 0, z, 0,\n 0, 0, 0, 1,\n ];\n}\n\nexport function makeRotationX(rad: number): Mat4 {\n const c = Math.cos(rad);\n const s = Math.sin(rad);\n // biome-ignore format: matrix layout\n return [\n 1, 0, 0, 0,\n 0, c, s, 0,\n 0, -s, c, 0,\n 0, 0, 0, 1,\n ];\n}\n\nexport function makeRotationY(rad: number): Mat4 {\n const c = Math.cos(rad);\n const s = Math.sin(rad);\n // biome-ignore format: matrix layout\n return [\n c, 0, -s, 0,\n 0, 1, 0, 0,\n s, 0, c, 0,\n 0, 0, 0, 1,\n ];\n}\n\nexport function makeRotationZ(rad: number): Mat4 {\n const c = Math.cos(rad);\n const s = Math.sin(rad);\n // biome-ignore format: matrix layout\n return [\n c, s, 0, 0,\n -s, c, 0, 0,\n 0, 0, 1, 0,\n 0, 0, 0, 1,\n ];\n}\n\n/** Rotation matrix from a (normalized) quaternion, matching `THREE.Matrix4.compose`. */\nexport function makeRotationFromQuat(q: Quat): Mat4 {\n let x = q.imaginary[0];\n let y = q.imaginary[1];\n let z = q.imaginary[2];\n let w = q.real;\n const len = Math.hypot(x, y, z, w);\n if (len > 0 && Math.abs(len - 1) > 1e-9) {\n x /= len;\n y /= len;\n z /= len;\n w /= len;\n }\n\n const x2 = x + x,\n y2 = y + y,\n z2 = z + z;\n const xx = x * x2,\n xy = x * y2,\n xz = x * z2;\n const yy = y * y2,\n yz = y * z2,\n zz = z * z2;\n const wx = w * x2,\n wy = w * y2,\n wz = w * z2;\n\n // biome-ignore format: matrix layout\n return [\n 1 - (yy + zz), xy + wz, xz - wy, 0,\n xy - wz, 1 - (xx + zz), yz + wx, 0,\n xz + wy, yz - wx, 1 - (xx + yy), 0,\n 0, 0, 0, 1,\n ];\n}\n\n/**\n * Euler rotation matrix for the given axis order (e.g. `\"XYZ\"`), with per-axis\n * angles in **radians** indexed by axis (`angles[0]`=X, `[1]`=Y, `[2]`=Z).\n *\n * Follows OpenUSD's `rotate<ORDER>` semantics: the first listed axis is applied\n * first to the geometry, so `\"XYZ\"` yields `Rz · Ry · Rx` in column-vector form.\n */\nexport function makeEuler(angles: Vec3, order: string): Mat4 {\n const perAxis: Record<string, Mat4> = {\n X: makeRotationX(angles[0]),\n Y: makeRotationY(angles[1]),\n Z: makeRotationZ(angles[2]),\n };\n let m = identity4();\n for (let i = order.length - 1; i >= 0; i--) {\n const axis = perAxis[order[i]!];\n if (!axis)\n throw new Error(\n `invalid euler axis ${JSON.stringify(order[i])} in order ${JSON.stringify(order)}`,\n );\n m = multiply(m, axis);\n }\n return m;\n}\n\n/**\n * Copy a USD matrix into a {@link Mat4}. USD's row-major storage is identical to\n * Three.js column-major elements for the same transform (see module docs), so\n * this is a straight copy after a dimension check.\n */\nexport function fromUsdMatrix(m: UsdMatrix): Mat4 {\n if (m.dim !== 4 || m.values.length !== 16) {\n throw new Error(`expected a 4x4 matrix but got dim=${m.dim}, length=${m.values.length}`);\n }\n return [...m.values];\n}\n\n/** Extract the translation component `[x, y, z]` from a {@link Mat4}. */\nexport function getTranslation(m: Mat4): Vec3 {\n return [m[12]!, m[13]!, m[14]!];\n}\n\n/** Copy a {@link Mat4} into a USD `matrix4d` — same flat layout (see module docs). */\nexport function toUsdMatrix(m: Mat4): UsdMatrix {\n if (m.length !== 16) {\n throw new Error(`expected 16 matrix elements but got ${m.length}`);\n }\n return new UsdMatrix([...m], 4);\n}\n\n/**\n * Decompose a rigid transform into translation + orientation (M13 export).\n *\n * The rotation basis is orthonormalized (Gram-Schmidt, right-handed) before\n * quaternion extraction; `rigid` reports whether the input already was rigid\n * within tolerance, so callers can warn that scale/shear/reflection was\n * discarded.\n */\nexport function decomposeRigid(m: Mat4): { position: Vec3; orientation: Quat; rigid: boolean } {\n const position: Vec3 = [m[12]!, m[13]!, m[14]!];\n\n // Rotation-block basis columns.\n const b0: Vec3 = [m[0]!, m[1]!, m[2]!];\n const b1: Vec3 = [m[4]!, m[5]!, m[6]!];\n const b2: Vec3 = [m[8]!, m[9]!, m[10]!];\n\n const EPS = 1e-6;\n const rigid =\n Math.abs(norm(b0) - 1) < EPS &&\n Math.abs(norm(b1) - 1) < EPS &&\n Math.abs(norm(b2) - 1) < EPS &&\n Math.abs(dot(b0, b1)) < EPS &&\n Math.abs(dot(b1, b2)) < EPS &&\n Math.abs(dot(b0, b2)) < EPS &&\n dot(cross(b0, b1), b2) > 0; // right-handed (no reflection)\n\n const c0 = normalizeVec(b0);\n const c1 = normalizeVec(subVec(b1, scaleVec(c0, dot(c0, b1))));\n const c2 = cross(c0, c1);\n\n // Row-major rotation entries from the orthonormal columns.\n const r11 = c0[0],\n r12 = c1[0],\n r13 = c2[0];\n const r21 = c0[1],\n r22 = c1[1],\n r23 = c2[1];\n const r31 = c0[2],\n r32 = c1[2],\n r33 = c2[2];\n\n // Matrix → quaternion (Shepperd's method, as in THREE.Quaternion.setFromRotationMatrix).\n const trace = r11 + r22 + r33;\n let w: number;\n let x: number;\n let y: number;\n let z: number;\n if (trace > 0) {\n const s = 0.5 / Math.sqrt(trace + 1);\n w = 0.25 / s;\n x = (r32 - r23) * s;\n y = (r13 - r31) * s;\n z = (r21 - r12) * s;\n } else if (r11 > r22 && r11 > r33) {\n const s = 2 * Math.sqrt(1 + r11 - r22 - r33);\n w = (r32 - r23) / s;\n x = 0.25 * s;\n y = (r12 + r21) / s;\n z = (r13 + r31) / s;\n } else if (r22 > r33) {\n const s = 2 * Math.sqrt(1 + r22 - r11 - r33);\n w = (r13 - r31) / s;\n x = (r12 + r21) / s;\n y = 0.25 * s;\n z = (r23 + r32) / s;\n } else {\n const s = 2 * Math.sqrt(1 + r33 - r11 - r22);\n w = (r21 - r12) / s;\n x = (r13 + r31) / s;\n y = (r23 + r32) / s;\n z = 0.25 * s;\n }\n\n return { position, orientation: new Quat(w, [x, y, z]), rigid };\n}\n\n// --- small Vec3 helpers for decomposeRigid ---------------------------------\n\nfunction dot(a: Vec3, b: Vec3): number {\n return a[0] * b[0] + a[1] * b[1] + a[2] * b[2];\n}\n\nfunction norm(v: Vec3): number {\n return Math.hypot(v[0], v[1], v[2]);\n}\n\nfunction subVec(a: Vec3, b: Vec3): Vec3 {\n return [a[0] - b[0], a[1] - b[1], a[2] - b[2]];\n}\n\nfunction scaleVec(v: Vec3, s: number): Vec3 {\n return [v[0] * s, v[1] * s, v[2] * s];\n}\n\nfunction normalizeVec(v: Vec3): Vec3 {\n const n = norm(v);\n return n > 0 ? scaleVec(v, 1 / n) : [1, 0, 0];\n}\n\nfunction cross(a: Vec3, b: Vec3): Vec3 {\n return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];\n}\n","/**\n * Time-sample interpolation for animated values (e.g. joint trajectories).\n *\n * USD time samples are keyed by time code. We linearly interpolate between the\n * two bracketing samples and hold the endpoints outside the authored range\n * (matching USD's held extrapolation).\n */\n\n/** A sorted time-sampled scalar channel. */\nexport type SampleChannel = {\n /** Sample times, ascending. */\n times: number[];\n /** Sample values, parallel to {@link times} (SI units). */\n values: number[];\n};\n\n/** Linearly sample `channel` at time `t` (held outside the range). */\nexport function interpolate(channel: SampleChannel, t: number): number {\n const { times, values } = channel;\n const n = times.length;\n if (n === 0) return 0;\n if (t <= times[0]!) return values[0]!;\n if (t >= times[n - 1]!) return values[n - 1]!;\n\n // Binary search for the first sample time > t.\n let lo = 0;\n let hi = n - 1;\n while (lo < hi) {\n const mid = (lo + hi) >> 1;\n if (times[mid]! <= t) lo = mid + 1;\n else hi = mid;\n }\n const i = lo - 1; // times[i] <= t < times[i+1]\n const t0 = times[i]!;\n const t1 = times[i + 1]!;\n const span = t1 - t0;\n const f = span > 0 ? (t - t0) / span : 0;\n return values[i]! + (values[i + 1]! - values[i]!) * f;\n}\n\n/** Build a sorted {@link SampleChannel} from `(time → value)` pairs via `map`. */\nexport function channelFromSamples(samples: Map<number, number>): SampleChannel {\n const times = [...samples.keys()].sort((a, b) => a - b);\n const values = times.map((t) => samples.get(t) ?? 0);\n return { times, values };\n}\n"]}
@@ -1,4 +1,5 @@
1
- import { buildKinematicTree, multiply, invert, identity4, ARTICULATION_ROOT_API, Quat, COLLISION_API, MESH_COLLISION_API, PHYSICS_MATERIAL_API, AssetPath, toUsdMatrix, driveKindFor, jointValueFromSI, decomposeRigid, getMaterialSubsets, resolveBoundMaterial, computeLocalTransform, RIGID_BODY_API, MASS_API } from './chunk-4GPCBXUS.js';
1
+ import { buildKinematicTree, ARTICULATION_ROOT_API, COLLISION_API, MESH_COLLISION_API, PHYSICS_MATERIAL_API, driveKindFor, jointValueFromSI, getMaterialSubsets, resolveBoundMaterial, computeLocalTransform, RIGID_BODY_API, MASS_API } from './chunk-PHHMWMCA.js';
2
+ import { multiply, invert, identity4, Quat, AssetPath, toUsdMatrix, decomposeRigid } from './chunk-IYKPVUZ2.js';
2
3
  import { strToU8, zipSync } from 'fflate';
3
4
 
4
5
  // src/version.ts
@@ -931,5 +932,5 @@ function validateRobotDescription(desc, options = {}) {
931
932
  }
932
933
 
933
934
  export { PACKAGE_NAME, VERSION, exportRobotUsda, stageGeometryProvider, validateRobotDescription, writeUsdz };
934
- //# sourceMappingURL=chunk-O7XP5FQ4.js.map
935
- //# sourceMappingURL=chunk-O7XP5FQ4.js.map
935
+ //# sourceMappingURL=chunk-P6CHTMGW.js.map
936
+ //# sourceMappingURL=chunk-P6CHTMGW.js.map