three-text 0.4.11 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +5 -660
- package/LICENSE_THIRD_PARTY +15 -49
- package/README.md +265 -44
- package/dist/index.cjs +3424 -3450
- package/dist/index.d.ts +163 -9
- package/dist/index.js +3420 -3451
- package/dist/index.min.cjs +718 -676
- package/dist/index.min.js +721 -679
- package/dist/index.umd.js +3561 -3579
- package/dist/index.umd.min.js +803 -756
- package/dist/p5/index.cjs +2738 -5
- package/dist/p5/index.js +2738 -5
- package/dist/patterns/index.js +0 -4
- package/dist/slug/index.cjs +380 -0
- package/dist/slug/index.d.ts +62 -0
- package/dist/slug/index.js +374 -0
- package/dist/three/index.cjs +50 -35
- package/dist/three/index.js +50 -35
- package/dist/three/react.cjs +5 -2
- package/dist/three/react.d.ts +66 -120
- package/dist/three/react.js +6 -3
- package/dist/types/core/Text.d.ts +3 -10
- package/dist/types/core/cache/sharedCaches.d.ts +2 -1
- package/dist/types/core/shaping/DrawCallbacks.d.ts +11 -3
- package/dist/types/core/shaping/TextShaper.d.ts +1 -5
- package/dist/types/core/types.d.ts +84 -0
- package/dist/types/index.d.ts +7 -3
- package/dist/types/{core/cache → mesh}/GlyphContourCollector.d.ts +4 -4
- package/dist/types/{core/cache → mesh}/GlyphGeometryBuilder.d.ts +5 -5
- package/dist/types/mesh/MeshGeometryBuilder.d.ts +18 -0
- package/dist/types/{core → mesh}/geometry/BoundaryClusterer.d.ts +1 -1
- package/dist/types/{core → mesh}/geometry/Extruder.d.ts +1 -1
- package/dist/types/{core → mesh}/geometry/PathOptimizer.d.ts +1 -1
- package/dist/types/{core → mesh}/geometry/Polygonizer.d.ts +1 -1
- package/dist/types/{core → mesh}/geometry/Tessellator.d.ts +1 -1
- package/dist/types/react/utils.d.ts +2 -0
- package/dist/types/vector/GlyphOutlineCollector.d.ts +25 -0
- package/dist/types/vector/GlyphVectorGeometryBuilder.d.ts +26 -0
- package/dist/types/vector/LoopBlinnGeometry.d.ts +68 -0
- package/dist/types/vector/index.d.ts +29 -0
- package/dist/types/vector/loopBlinnTSL.d.ts +11 -0
- package/dist/types/vector/react.d.ts +24 -0
- package/dist/types/vector/webgl/index.d.ts +7 -0
- package/dist/types/vector/webgpu/index.d.ts +11 -0
- package/dist/vector/index.cjs +1458 -0
- package/dist/vector/index.d.ts +122 -0
- package/dist/vector/index.js +1434 -0
- package/dist/vector/react.cjs +153 -0
- package/dist/vector/react.d.ts +317 -0
- package/dist/vector/react.js +132 -0
- package/dist/vector/types/slug-lib/src/SlugPacker.d.ts +17 -0
- package/dist/vector/types/slug-lib/src/WebGL2Renderer.d.ts +21 -0
- package/dist/vector/types/slug-lib/src/WebGPURenderer.d.ts +16 -0
- package/dist/vector/types/slug-lib/src/index.d.ts +15 -0
- package/dist/vector/types/slug-lib/src/shaderStrings.d.ts +9 -0
- package/dist/vector/types/slug-lib/src/types.d.ts +34 -0
- package/dist/vector/types/src/core/types.d.ts +381 -0
- package/dist/vector/types/src/hyphenation/HyphenationPatternLoader.d.ts +2 -0
- package/dist/vector/types/src/hyphenation/index.d.ts +7 -0
- package/dist/vector/types/src/hyphenation/types.d.ts +6 -0
- package/dist/vector/types/src/utils/Cache.d.ts +14 -0
- package/dist/vector/types/src/utils/vectors.d.ts +75 -0
- package/dist/vector/types/src/vector/VectorDataBuilder.d.ts +30 -0
- package/dist/vector/types/src/vector/VectorThreeAdapter.d.ts +27 -0
- package/dist/vector/types/src/vector/index.d.ts +15 -0
- package/dist/vector/webgl/index.cjs +229 -0
- package/dist/vector/webgl/index.d.ts +53 -0
- package/dist/vector/webgl/index.js +227 -0
- package/dist/vector/webgpu/index.cjs +321 -0
- package/dist/vector/webgpu/index.d.ts +57 -0
- package/dist/vector/webgpu/index.js +319 -0
- package/dist/webgl-vector/index.cjs +243 -0
- package/dist/webgl-vector/index.d.ts +34 -0
- package/dist/webgl-vector/index.js +241 -0
- package/dist/webgpu-vector/index.cjs +336 -0
- package/dist/webgpu-vector/index.d.ts +38 -0
- package/dist/webgpu-vector/index.js +334 -0
- package/package.json +49 -4
- package/dist/patterns/cs.cjs +0 -14
- package/dist/patterns/cs.d.ts +0 -28
- package/dist/patterns/cs.js +0 -14
- package/dist/patterns/cs.umd.js +0 -14
- package/dist/patterns/id.cjs +0 -14
- package/dist/patterns/id.d.ts +0 -28
- package/dist/patterns/id.js +0 -14
- package/dist/patterns/id.umd.js +0 -14
- package/dist/patterns/mk.cjs +0 -14
- package/dist/patterns/mk.d.ts +0 -28
- package/dist/patterns/mk.js +0 -14
- package/dist/patterns/mk.umd.js +0 -14
- package/dist/patterns/sr-cyrl.cjs +0 -14
- package/dist/patterns/sr-cyrl.d.ts +0 -28
- package/dist/patterns/sr-cyrl.js +0 -14
- package/dist/patterns/sr-cyrl.umd.js +0 -14
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'use strict';
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/// <reference types="@webgpu/types" />
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function createBufferWithData(device, data, usage) {
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const byteLength = Math.max(4, data.byteLength);
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const buffer = device.createBuffer({
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const mapped = new Uint8Array(buffer.getMappedRange());
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mapped.set(new Uint8Array(data.buffer, data.byteOffset, data.byteLength));
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}
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return buffer;
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}
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function createGeometryResources(device, data) {
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const interiorPositionBuffer = createBufferWithData(device, data.interiorPositions, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST);
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const interiorIndexBuffer = createBufferWithData(device, data.interiorIndices, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST);
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const curvePositionBuffer = createBufferWithData(device, data.curvePositions, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST);
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const fillPositions = new Float32Array([
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data.planeBounds.min.x,
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data.planeBounds.min.y,
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0,
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data.planeBounds.max.x,
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data.planeBounds.min.y,
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data.planeBounds.max.x,
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data.planeBounds.min.x,
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data.planeBounds.max.y,
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]);
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const fillIndices = new Uint16Array([0, 1, 2, 0, 2, 3]);
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const fillPositionBuffer = createBufferWithData(device, fillPositions, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST);
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const fillIndexBuffer = createBufferWithData(device, fillIndices, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST);
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return {
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interiorPositionBuffer,
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interiorIndexBuffer,
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interiorIndexCount: data.interiorIndices.length,
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interiorIndexFormat: data.interiorIndices instanceof Uint16Array ? 'uint16' : 'uint32',
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curvePositionBuffer,
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curveVertexCount: data.curvePositions.length / 3,
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fillPositionBuffer,
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fillIndexBuffer,
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fillIndexCount: fillIndices.length
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};
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}
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function destroyGeometryResources(resources) {
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resources.interiorIndexBuffer.destroy();
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resources.curvePositionBuffer.destroy();
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resources.fillPositionBuffer.destroy();
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resources.fillIndexBuffer.destroy();
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}
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function createWebGPUVectorRenderer(device, format, options = {}) {
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const depthStencilFormat = options.depthStencilFormat ?? 'depth24plus-stencil8';
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const sampleCount = options.sampleCount ?? 4;
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const uniformBuffer = device.createBuffer({
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const bindGroupLayout = device.createBindGroupLayout({
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{
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binding: 0,
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visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
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buffer: { type: 'uniform' }
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}
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]
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});
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const pipelineLayout = device.createPipelineLayout({
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bindGroupLayouts: [bindGroupLayout]
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});
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const bindGroup = device.createBindGroup({
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layout: bindGroupLayout,
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entries: [{ binding: 0, resource: { buffer: uniformBuffer } }]
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});
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const vertexBufferLayout = {
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arrayStride: 12,
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attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }]
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};
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const baseVertexShader = `
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struct Uniforms {
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mvp: mat4x4<f32>,
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color: vec4<f32>,
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}
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@group(0) @binding(0) var<uniform> uniforms: Uniforms;
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struct VertexInput {
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@location(0) position: vec3<f32>,
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}
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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}
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@vertex
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fn main(input: VertexInput) -> VertexOutput {
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var output: VertexOutput;
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output.position = uniforms.mvp * vec4<f32>(input.position, 1.0);
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return output;
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}`;
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const curveVertexShader = `
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struct Uniforms {
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mvp: mat4x4<f32>,
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color: vec4<f32>,
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}
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@group(0) @binding(0) var<uniform> uniforms: Uniforms;
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struct VertexInput {
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@location(0) position: vec3<f32>,
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}
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) uv: vec2<f32>,
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}
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@vertex
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fn main(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
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let localVertex = vertexIndex % 3u;
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let u = f32(localVertex) * 0.5;
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var output: VertexOutput;
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output.uv = vec2<f32>(u, floor(u));
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output.position = uniforms.mvp * vec4<f32>(input.position, 1.0);
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return output;
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}`;
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const stencilFragmentShader = `
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@fragment
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fn main() -> @location(0) vec4<f32> {
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return vec4<f32>(1.0);
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}`;
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const curveFragmentShader = `
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struct FragmentInput {
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@location(0) uv: vec2<f32>,
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}
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@fragment
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fn main(input: FragmentInput) -> @location(0) vec4<f32> {
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let px = dpdx(input.uv);
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let py = dpdy(input.uv);
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let fx = 2.0 * input.uv.x * px.x - px.y;
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let fy = 2.0 * input.uv.x * py.x - py.y;
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let denom = sqrt(fx * fx + fy * fy);
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if (denom < 1e-6) {
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discard;
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}
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let sd = (input.uv.x * input.uv.x - input.uv.y) / denom;
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let alpha = clamp(0.5 - sd, 0.0, 1.0);
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if (alpha <= 0.0) {
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discard;
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}
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return vec4<f32>(1.0, 1.0, 1.0, alpha);
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}`;
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const colorFragmentShader = `
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struct Uniforms {
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mvp: mat4x4<f32>,
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color: vec4<f32>,
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}
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@group(0) @binding(0) var<uniform> uniforms: Uniforms;
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@fragment
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fn main() -> @location(0) vec4<f32> {
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return uniforms.color;
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}`;
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const baseStencilStateFront = {
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compare: 'always',
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failOp: 'keep',
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depthFailOp: 'keep',
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passOp: 'invert'
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};
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const baseStencilStateBack = {
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compare: 'always',
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failOp: 'keep',
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depthFailOp: 'keep',
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passOp: 'invert'
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};
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const colorStencilStateFront = {
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compare: 'not-equal',
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failOp: 'keep',
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depthFailOp: 'keep',
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passOp: 'zero'
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};
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const colorStencilStateBack = {
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compare: 'not-equal',
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failOp: 'keep',
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depthFailOp: 'keep',
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passOp: 'zero'
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};
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const interiorPipeline = device.createRenderPipeline({
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layout: pipelineLayout,
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vertex: {
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module: device.createShaderModule({ code: baseVertexShader }),
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entryPoint: 'main',
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buffers: [vertexBufferLayout]
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},
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fragment: {
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module: device.createShaderModule({ code: stencilFragmentShader }),
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entryPoint: 'main',
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targets: [{ format, writeMask: 0 }]
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},
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primitive: {
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topology: 'triangle-list',
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cullMode: 'none'
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},
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depthStencil: {
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format: depthStencilFormat,
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depthWriteEnabled: false,
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depthCompare: 'always',
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stencilFront: baseStencilStateFront,
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stencilBack: baseStencilStateBack,
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stencilReadMask: 0xff,
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stencilWriteMask: 0xff
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},
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multisample: {
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count: sampleCount,
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alphaToCoverageEnabled: false
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}
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});
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const curvePipeline = device.createRenderPipeline({
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layout: pipelineLayout,
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vertex: {
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module: device.createShaderModule({ code: curveVertexShader }),
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entryPoint: 'main',
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buffers: [vertexBufferLayout]
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},
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fragment: {
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module: device.createShaderModule({ code: curveFragmentShader }),
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entryPoint: 'main',
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targets: [{ format, writeMask: 0 }]
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},
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primitive: {
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topology: 'triangle-list',
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cullMode: 'none'
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},
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depthStencil: {
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format: depthStencilFormat,
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depthWriteEnabled: false,
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depthCompare: 'always',
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stencilFront: baseStencilStateFront,
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|
+
stencilBack: baseStencilStateBack,
|
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251
|
+
stencilReadMask: 0xff,
|
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252
|
+
stencilWriteMask: 0xff
|
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|
+
},
|
|
254
|
+
multisample: {
|
|
255
|
+
count: sampleCount,
|
|
256
|
+
alphaToCoverageEnabled: true
|
|
257
|
+
}
|
|
258
|
+
});
|
|
259
|
+
const colorPipeline = device.createRenderPipeline({
|
|
260
|
+
layout: pipelineLayout,
|
|
261
|
+
vertex: {
|
|
262
|
+
module: device.createShaderModule({ code: baseVertexShader }),
|
|
263
|
+
entryPoint: 'main',
|
|
264
|
+
buffers: [vertexBufferLayout]
|
|
265
|
+
},
|
|
266
|
+
fragment: {
|
|
267
|
+
module: device.createShaderModule({ code: colorFragmentShader }),
|
|
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|
+
entryPoint: 'main',
|
|
269
|
+
targets: [{ format, writeMask: GPUColorWrite.ALL }]
|
|
270
|
+
},
|
|
271
|
+
primitive: {
|
|
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|
+
topology: 'triangle-list',
|
|
273
|
+
cullMode: 'none'
|
|
274
|
+
},
|
|
275
|
+
depthStencil: {
|
|
276
|
+
format: depthStencilFormat,
|
|
277
|
+
depthWriteEnabled: false,
|
|
278
|
+
depthCompare: 'always',
|
|
279
|
+
stencilFront: colorStencilStateFront,
|
|
280
|
+
stencilBack: colorStencilStateBack,
|
|
281
|
+
stencilReadMask: 0xff,
|
|
282
|
+
stencilWriteMask: 0xff
|
|
283
|
+
},
|
|
284
|
+
multisample: {
|
|
285
|
+
count: sampleCount,
|
|
286
|
+
alphaToCoverageEnabled: false
|
|
287
|
+
}
|
|
288
|
+
});
|
|
289
|
+
const uniformData = new Float32Array(20);
|
|
290
|
+
let geometryResources = null;
|
|
291
|
+
return {
|
|
292
|
+
setGeometry(data) {
|
|
293
|
+
if (geometryResources) {
|
|
294
|
+
destroyGeometryResources(geometryResources);
|
|
295
|
+
}
|
|
296
|
+
geometryResources = createGeometryResources(device, data);
|
|
297
|
+
},
|
|
298
|
+
render(passEncoder, mvp, color) {
|
|
299
|
+
if (!geometryResources) {
|
|
300
|
+
return;
|
|
301
|
+
}
|
|
302
|
+
uniformData.set(mvp, 0);
|
|
303
|
+
uniformData[16] = color[0];
|
|
304
|
+
uniformData[17] = color[1];
|
|
305
|
+
uniformData[18] = color[2];
|
|
306
|
+
uniformData[19] = color[3];
|
|
307
|
+
device.queue.writeBuffer(uniformBuffer, 0, uniformData);
|
|
308
|
+
passEncoder.setBindGroup(0, bindGroup);
|
|
309
|
+
passEncoder.setStencilReference(0);
|
|
310
|
+
if (geometryResources.interiorIndexCount > 0) {
|
|
311
|
+
passEncoder.setPipeline(interiorPipeline);
|
|
312
|
+
passEncoder.setVertexBuffer(0, geometryResources.interiorPositionBuffer);
|
|
313
|
+
passEncoder.setIndexBuffer(geometryResources.interiorIndexBuffer, geometryResources.interiorIndexFormat);
|
|
314
|
+
passEncoder.drawIndexed(geometryResources.interiorIndexCount);
|
|
315
|
+
}
|
|
316
|
+
if (geometryResources.curveVertexCount > 0) {
|
|
317
|
+
passEncoder.setPipeline(curvePipeline);
|
|
318
|
+
passEncoder.setVertexBuffer(0, geometryResources.curvePositionBuffer);
|
|
319
|
+
passEncoder.draw(geometryResources.curveVertexCount);
|
|
320
|
+
}
|
|
321
|
+
passEncoder.setPipeline(colorPipeline);
|
|
322
|
+
passEncoder.setVertexBuffer(0, geometryResources.fillPositionBuffer);
|
|
323
|
+
passEncoder.setIndexBuffer(geometryResources.fillIndexBuffer, 'uint16');
|
|
324
|
+
passEncoder.drawIndexed(geometryResources.fillIndexCount);
|
|
325
|
+
},
|
|
326
|
+
dispose() {
|
|
327
|
+
if (geometryResources) {
|
|
328
|
+
destroyGeometryResources(geometryResources);
|
|
329
|
+
geometryResources = null;
|
|
330
|
+
}
|
|
331
|
+
uniformBuffer.destroy();
|
|
332
|
+
}
|
|
333
|
+
};
|
|
334
|
+
}
|
|
335
|
+
|
|
336
|
+
exports.createWebGPUVectorRenderer = createWebGPUVectorRenderer;
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
interface BoundingBox {
|
|
2
|
+
min: {
|
|
3
|
+
x: number;
|
|
4
|
+
y: number;
|
|
5
|
+
z: number;
|
|
6
|
+
};
|
|
7
|
+
max: {
|
|
8
|
+
x: number;
|
|
9
|
+
y: number;
|
|
10
|
+
z: number;
|
|
11
|
+
};
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
interface LoopBlinnMeshData {
|
|
15
|
+
interiorPositions: Float32Array;
|
|
16
|
+
interiorIndices: Uint32Array;
|
|
17
|
+
curvePositions: Float32Array;
|
|
18
|
+
planeBounds: BoundingBox;
|
|
19
|
+
stats: {
|
|
20
|
+
glyphCount: number;
|
|
21
|
+
contourCount: number;
|
|
22
|
+
interiorTriangleCount: number;
|
|
23
|
+
curveTriangleCount: number;
|
|
24
|
+
};
|
|
25
|
+
}
|
|
26
|
+
|
|
27
|
+
interface WebGPUVectorRenderer {
|
|
28
|
+
setGeometry(data: LoopBlinnMeshData): void;
|
|
29
|
+
render(passEncoder: GPURenderPassEncoder, mvp: Float32Array, color: Float32Array): void;
|
|
30
|
+
dispose(): void;
|
|
31
|
+
}
|
|
32
|
+
interface WebGPUVectorRendererOptions {
|
|
33
|
+
depthStencilFormat?: GPUTextureFormat;
|
|
34
|
+
sampleCount?: number;
|
|
35
|
+
}
|
|
36
|
+
declare function createWebGPUVectorRenderer(device: GPUDevice, format: GPUTextureFormat, options?: WebGPUVectorRendererOptions): WebGPUVectorRenderer;
|
|
37
|
+
|
|
38
|
+
export { WebGPUVectorRenderer, WebGPUVectorRendererOptions, createWebGPUVectorRenderer };
|
|
@@ -0,0 +1,334 @@
|
|
|
1
|
+
/// <reference types="@webgpu/types" />
|
|
2
|
+
function createBufferWithData(device, data, usage) {
|
|
3
|
+
const byteLength = Math.max(4, data.byteLength);
|
|
4
|
+
const buffer = device.createBuffer({
|
|
5
|
+
size: byteLength,
|
|
6
|
+
usage,
|
|
7
|
+
mappedAtCreation: true
|
|
8
|
+
});
|
|
9
|
+
if (data.byteLength > 0) {
|
|
10
|
+
const mapped = new Uint8Array(buffer.getMappedRange());
|
|
11
|
+
mapped.set(new Uint8Array(data.buffer, data.byteOffset, data.byteLength));
|
|
12
|
+
}
|
|
13
|
+
buffer.unmap();
|
|
14
|
+
return buffer;
|
|
15
|
+
}
|
|
16
|
+
function createGeometryResources(device, data) {
|
|
17
|
+
const interiorPositionBuffer = createBufferWithData(device, data.interiorPositions, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST);
|
|
18
|
+
const interiorIndexBuffer = createBufferWithData(device, data.interiorIndices, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST);
|
|
19
|
+
const curvePositionBuffer = createBufferWithData(device, data.curvePositions, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST);
|
|
20
|
+
const fillPositions = new Float32Array([
|
|
21
|
+
data.planeBounds.min.x,
|
|
22
|
+
data.planeBounds.min.y,
|
|
23
|
+
0,
|
|
24
|
+
data.planeBounds.max.x,
|
|
25
|
+
data.planeBounds.min.y,
|
|
26
|
+
0,
|
|
27
|
+
data.planeBounds.max.x,
|
|
28
|
+
data.planeBounds.max.y,
|
|
29
|
+
0,
|
|
30
|
+
data.planeBounds.min.x,
|
|
31
|
+
data.planeBounds.max.y,
|
|
32
|
+
0
|
|
33
|
+
]);
|
|
34
|
+
const fillIndices = new Uint16Array([0, 1, 2, 0, 2, 3]);
|
|
35
|
+
const fillPositionBuffer = createBufferWithData(device, fillPositions, GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST);
|
|
36
|
+
const fillIndexBuffer = createBufferWithData(device, fillIndices, GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST);
|
|
37
|
+
return {
|
|
38
|
+
interiorPositionBuffer,
|
|
39
|
+
interiorIndexBuffer,
|
|
40
|
+
interiorIndexCount: data.interiorIndices.length,
|
|
41
|
+
interiorIndexFormat: data.interiorIndices instanceof Uint16Array ? 'uint16' : 'uint32',
|
|
42
|
+
curvePositionBuffer,
|
|
43
|
+
curveVertexCount: data.curvePositions.length / 3,
|
|
44
|
+
fillPositionBuffer,
|
|
45
|
+
fillIndexBuffer,
|
|
46
|
+
fillIndexCount: fillIndices.length
|
|
47
|
+
};
|
|
48
|
+
}
|
|
49
|
+
function destroyGeometryResources(resources) {
|
|
50
|
+
resources.interiorPositionBuffer.destroy();
|
|
51
|
+
resources.interiorIndexBuffer.destroy();
|
|
52
|
+
resources.curvePositionBuffer.destroy();
|
|
53
|
+
resources.fillPositionBuffer.destroy();
|
|
54
|
+
resources.fillIndexBuffer.destroy();
|
|
55
|
+
}
|
|
56
|
+
function createWebGPUVectorRenderer(device, format, options = {}) {
|
|
57
|
+
const depthStencilFormat = options.depthStencilFormat ?? 'depth24plus-stencil8';
|
|
58
|
+
const sampleCount = options.sampleCount ?? 4;
|
|
59
|
+
const uniformBuffer = device.createBuffer({
|
|
60
|
+
size: 80,
|
|
61
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST
|
|
62
|
+
});
|
|
63
|
+
const bindGroupLayout = device.createBindGroupLayout({
|
|
64
|
+
entries: [
|
|
65
|
+
{
|
|
66
|
+
binding: 0,
|
|
67
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
68
|
+
buffer: { type: 'uniform' }
|
|
69
|
+
}
|
|
70
|
+
]
|
|
71
|
+
});
|
|
72
|
+
const pipelineLayout = device.createPipelineLayout({
|
|
73
|
+
bindGroupLayouts: [bindGroupLayout]
|
|
74
|
+
});
|
|
75
|
+
const bindGroup = device.createBindGroup({
|
|
76
|
+
layout: bindGroupLayout,
|
|
77
|
+
entries: [{ binding: 0, resource: { buffer: uniformBuffer } }]
|
|
78
|
+
});
|
|
79
|
+
const vertexBufferLayout = {
|
|
80
|
+
arrayStride: 12,
|
|
81
|
+
attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }]
|
|
82
|
+
};
|
|
83
|
+
const baseVertexShader = `
|
|
84
|
+
struct Uniforms {
|
|
85
|
+
mvp: mat4x4<f32>,
|
|
86
|
+
color: vec4<f32>,
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
90
|
+
|
|
91
|
+
struct VertexInput {
|
|
92
|
+
@location(0) position: vec3<f32>,
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
struct VertexOutput {
|
|
96
|
+
@builtin(position) position: vec4<f32>,
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
@vertex
|
|
100
|
+
fn main(input: VertexInput) -> VertexOutput {
|
|
101
|
+
var output: VertexOutput;
|
|
102
|
+
output.position = uniforms.mvp * vec4<f32>(input.position, 1.0);
|
|
103
|
+
return output;
|
|
104
|
+
}`;
|
|
105
|
+
const curveVertexShader = `
|
|
106
|
+
struct Uniforms {
|
|
107
|
+
mvp: mat4x4<f32>,
|
|
108
|
+
color: vec4<f32>,
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
112
|
+
|
|
113
|
+
struct VertexInput {
|
|
114
|
+
@location(0) position: vec3<f32>,
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
struct VertexOutput {
|
|
118
|
+
@builtin(position) position: vec4<f32>,
|
|
119
|
+
@location(0) uv: vec2<f32>,
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
@vertex
|
|
123
|
+
fn main(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
|
|
124
|
+
let localVertex = vertexIndex % 3u;
|
|
125
|
+
let u = f32(localVertex) * 0.5;
|
|
126
|
+
var output: VertexOutput;
|
|
127
|
+
output.uv = vec2<f32>(u, floor(u));
|
|
128
|
+
output.position = uniforms.mvp * vec4<f32>(input.position, 1.0);
|
|
129
|
+
return output;
|
|
130
|
+
}`;
|
|
131
|
+
const stencilFragmentShader = `
|
|
132
|
+
@fragment
|
|
133
|
+
fn main() -> @location(0) vec4<f32> {
|
|
134
|
+
return vec4<f32>(1.0);
|
|
135
|
+
}`;
|
|
136
|
+
const curveFragmentShader = `
|
|
137
|
+
struct FragmentInput {
|
|
138
|
+
@location(0) uv: vec2<f32>,
|
|
139
|
+
}
|
|
140
|
+
|
|
141
|
+
@fragment
|
|
142
|
+
fn main(input: FragmentInput) -> @location(0) vec4<f32> {
|
|
143
|
+
let px = dpdx(input.uv);
|
|
144
|
+
let py = dpdy(input.uv);
|
|
145
|
+
let fx = 2.0 * input.uv.x * px.x - px.y;
|
|
146
|
+
let fy = 2.0 * input.uv.x * py.x - py.y;
|
|
147
|
+
let denom = sqrt(fx * fx + fy * fy);
|
|
148
|
+
|
|
149
|
+
if (denom < 1e-6) {
|
|
150
|
+
discard;
|
|
151
|
+
}
|
|
152
|
+
|
|
153
|
+
let sd = (input.uv.x * input.uv.x - input.uv.y) / denom;
|
|
154
|
+
let alpha = clamp(0.5 - sd, 0.0, 1.0);
|
|
155
|
+
if (alpha <= 0.0) {
|
|
156
|
+
discard;
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
return vec4<f32>(1.0, 1.0, 1.0, alpha);
|
|
160
|
+
}`;
|
|
161
|
+
const colorFragmentShader = `
|
|
162
|
+
struct Uniforms {
|
|
163
|
+
mvp: mat4x4<f32>,
|
|
164
|
+
color: vec4<f32>,
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
@group(0) @binding(0) var<uniform> uniforms: Uniforms;
|
|
168
|
+
|
|
169
|
+
@fragment
|
|
170
|
+
fn main() -> @location(0) vec4<f32> {
|
|
171
|
+
return uniforms.color;
|
|
172
|
+
}`;
|
|
173
|
+
const baseStencilStateFront = {
|
|
174
|
+
compare: 'always',
|
|
175
|
+
failOp: 'keep',
|
|
176
|
+
depthFailOp: 'keep',
|
|
177
|
+
passOp: 'invert'
|
|
178
|
+
};
|
|
179
|
+
const baseStencilStateBack = {
|
|
180
|
+
compare: 'always',
|
|
181
|
+
failOp: 'keep',
|
|
182
|
+
depthFailOp: 'keep',
|
|
183
|
+
passOp: 'invert'
|
|
184
|
+
};
|
|
185
|
+
const colorStencilStateFront = {
|
|
186
|
+
compare: 'not-equal',
|
|
187
|
+
failOp: 'keep',
|
|
188
|
+
depthFailOp: 'keep',
|
|
189
|
+
passOp: 'zero'
|
|
190
|
+
};
|
|
191
|
+
const colorStencilStateBack = {
|
|
192
|
+
compare: 'not-equal',
|
|
193
|
+
failOp: 'keep',
|
|
194
|
+
depthFailOp: 'keep',
|
|
195
|
+
passOp: 'zero'
|
|
196
|
+
};
|
|
197
|
+
const interiorPipeline = device.createRenderPipeline({
|
|
198
|
+
layout: pipelineLayout,
|
|
199
|
+
vertex: {
|
|
200
|
+
module: device.createShaderModule({ code: baseVertexShader }),
|
|
201
|
+
entryPoint: 'main',
|
|
202
|
+
buffers: [vertexBufferLayout]
|
|
203
|
+
},
|
|
204
|
+
fragment: {
|
|
205
|
+
module: device.createShaderModule({ code: stencilFragmentShader }),
|
|
206
|
+
entryPoint: 'main',
|
|
207
|
+
targets: [{ format, writeMask: 0 }]
|
|
208
|
+
},
|
|
209
|
+
primitive: {
|
|
210
|
+
topology: 'triangle-list',
|
|
211
|
+
cullMode: 'none'
|
|
212
|
+
},
|
|
213
|
+
depthStencil: {
|
|
214
|
+
format: depthStencilFormat,
|
|
215
|
+
depthWriteEnabled: false,
|
|
216
|
+
depthCompare: 'always',
|
|
217
|
+
stencilFront: baseStencilStateFront,
|
|
218
|
+
stencilBack: baseStencilStateBack,
|
|
219
|
+
stencilReadMask: 0xff,
|
|
220
|
+
stencilWriteMask: 0xff
|
|
221
|
+
},
|
|
222
|
+
multisample: {
|
|
223
|
+
count: sampleCount,
|
|
224
|
+
alphaToCoverageEnabled: false
|
|
225
|
+
}
|
|
226
|
+
});
|
|
227
|
+
const curvePipeline = device.createRenderPipeline({
|
|
228
|
+
layout: pipelineLayout,
|
|
229
|
+
vertex: {
|
|
230
|
+
module: device.createShaderModule({ code: curveVertexShader }),
|
|
231
|
+
entryPoint: 'main',
|
|
232
|
+
buffers: [vertexBufferLayout]
|
|
233
|
+
},
|
|
234
|
+
fragment: {
|
|
235
|
+
module: device.createShaderModule({ code: curveFragmentShader }),
|
|
236
|
+
entryPoint: 'main',
|
|
237
|
+
targets: [{ format, writeMask: 0 }]
|
|
238
|
+
},
|
|
239
|
+
primitive: {
|
|
240
|
+
topology: 'triangle-list',
|
|
241
|
+
cullMode: 'none'
|
|
242
|
+
},
|
|
243
|
+
depthStencil: {
|
|
244
|
+
format: depthStencilFormat,
|
|
245
|
+
depthWriteEnabled: false,
|
|
246
|
+
depthCompare: 'always',
|
|
247
|
+
stencilFront: baseStencilStateFront,
|
|
248
|
+
stencilBack: baseStencilStateBack,
|
|
249
|
+
stencilReadMask: 0xff,
|
|
250
|
+
stencilWriteMask: 0xff
|
|
251
|
+
},
|
|
252
|
+
multisample: {
|
|
253
|
+
count: sampleCount,
|
|
254
|
+
alphaToCoverageEnabled: true
|
|
255
|
+
}
|
|
256
|
+
});
|
|
257
|
+
const colorPipeline = device.createRenderPipeline({
|
|
258
|
+
layout: pipelineLayout,
|
|
259
|
+
vertex: {
|
|
260
|
+
module: device.createShaderModule({ code: baseVertexShader }),
|
|
261
|
+
entryPoint: 'main',
|
|
262
|
+
buffers: [vertexBufferLayout]
|
|
263
|
+
},
|
|
264
|
+
fragment: {
|
|
265
|
+
module: device.createShaderModule({ code: colorFragmentShader }),
|
|
266
|
+
entryPoint: 'main',
|
|
267
|
+
targets: [{ format, writeMask: GPUColorWrite.ALL }]
|
|
268
|
+
},
|
|
269
|
+
primitive: {
|
|
270
|
+
topology: 'triangle-list',
|
|
271
|
+
cullMode: 'none'
|
|
272
|
+
},
|
|
273
|
+
depthStencil: {
|
|
274
|
+
format: depthStencilFormat,
|
|
275
|
+
depthWriteEnabled: false,
|
|
276
|
+
depthCompare: 'always',
|
|
277
|
+
stencilFront: colorStencilStateFront,
|
|
278
|
+
stencilBack: colorStencilStateBack,
|
|
279
|
+
stencilReadMask: 0xff,
|
|
280
|
+
stencilWriteMask: 0xff
|
|
281
|
+
},
|
|
282
|
+
multisample: {
|
|
283
|
+
count: sampleCount,
|
|
284
|
+
alphaToCoverageEnabled: false
|
|
285
|
+
}
|
|
286
|
+
});
|
|
287
|
+
const uniformData = new Float32Array(20);
|
|
288
|
+
let geometryResources = null;
|
|
289
|
+
return {
|
|
290
|
+
setGeometry(data) {
|
|
291
|
+
if (geometryResources) {
|
|
292
|
+
destroyGeometryResources(geometryResources);
|
|
293
|
+
}
|
|
294
|
+
geometryResources = createGeometryResources(device, data);
|
|
295
|
+
},
|
|
296
|
+
render(passEncoder, mvp, color) {
|
|
297
|
+
if (!geometryResources) {
|
|
298
|
+
return;
|
|
299
|
+
}
|
|
300
|
+
uniformData.set(mvp, 0);
|
|
301
|
+
uniformData[16] = color[0];
|
|
302
|
+
uniformData[17] = color[1];
|
|
303
|
+
uniformData[18] = color[2];
|
|
304
|
+
uniformData[19] = color[3];
|
|
305
|
+
device.queue.writeBuffer(uniformBuffer, 0, uniformData);
|
|
306
|
+
passEncoder.setBindGroup(0, bindGroup);
|
|
307
|
+
passEncoder.setStencilReference(0);
|
|
308
|
+
if (geometryResources.interiorIndexCount > 0) {
|
|
309
|
+
passEncoder.setPipeline(interiorPipeline);
|
|
310
|
+
passEncoder.setVertexBuffer(0, geometryResources.interiorPositionBuffer);
|
|
311
|
+
passEncoder.setIndexBuffer(geometryResources.interiorIndexBuffer, geometryResources.interiorIndexFormat);
|
|
312
|
+
passEncoder.drawIndexed(geometryResources.interiorIndexCount);
|
|
313
|
+
}
|
|
314
|
+
if (geometryResources.curveVertexCount > 0) {
|
|
315
|
+
passEncoder.setPipeline(curvePipeline);
|
|
316
|
+
passEncoder.setVertexBuffer(0, geometryResources.curvePositionBuffer);
|
|
317
|
+
passEncoder.draw(geometryResources.curveVertexCount);
|
|
318
|
+
}
|
|
319
|
+
passEncoder.setPipeline(colorPipeline);
|
|
320
|
+
passEncoder.setVertexBuffer(0, geometryResources.fillPositionBuffer);
|
|
321
|
+
passEncoder.setIndexBuffer(geometryResources.fillIndexBuffer, 'uint16');
|
|
322
|
+
passEncoder.drawIndexed(geometryResources.fillIndexCount);
|
|
323
|
+
},
|
|
324
|
+
dispose() {
|
|
325
|
+
if (geometryResources) {
|
|
326
|
+
destroyGeometryResources(geometryResources);
|
|
327
|
+
geometryResources = null;
|
|
328
|
+
}
|
|
329
|
+
uniformBuffer.destroy();
|
|
330
|
+
}
|
|
331
|
+
};
|
|
332
|
+
}
|
|
333
|
+
|
|
334
|
+
export { createWebGPUVectorRenderer };
|