three-stdlib 2.9.1 → 2.10.2

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Files changed (41) hide show
  1. package/controls/DragControls.cjs.js +1 -1
  2. package/controls/DragControls.d.ts +2 -1
  3. package/controls/DragControls.js +2 -0
  4. package/controls/TransformControls.cjs.js +1 -1
  5. package/controls/TransformControls.d.ts +1 -0
  6. package/controls/TransformControls.js +17 -0
  7. package/index.cjs.js +1 -1
  8. package/index.js +1 -1
  9. package/objects/MarchingCubes.cjs.js +1 -1
  10. package/objects/MarchingCubes.js +49 -109
  11. package/package.json +1 -1
  12. package/postprocessing/BloomPass.cjs.js +1 -1
  13. package/postprocessing/BloomPass.d.ts +12 -10
  14. package/postprocessing/BloomPass.js +93 -58
  15. package/postprocessing/BokehPass.cjs.js +1 -1
  16. package/postprocessing/BokehPass.d.ts +12 -14
  17. package/postprocessing/BokehPass.js +70 -55
  18. package/postprocessing/ClearPass.cjs.js +1 -1
  19. package/postprocessing/ClearPass.d.ts +6 -5
  20. package/postprocessing/ClearPass.js +21 -12
  21. package/postprocessing/DotScreenPass.cjs.js +1 -1
  22. package/postprocessing/DotScreenPass.d.ts +8 -8
  23. package/postprocessing/DotScreenPass.js +29 -20
  24. package/postprocessing/FilmPass.cjs.js +1 -1
  25. package/postprocessing/FilmPass.d.ts +8 -8
  26. package/postprocessing/FilmPass.js +30 -23
  27. package/postprocessing/GlitchPass.cjs.js +1 -1
  28. package/postprocessing/GlitchPass.d.ts +8 -9
  29. package/postprocessing/GlitchPass.js +15 -1
  30. package/postprocessing/HalftonePass.cjs.js +1 -1
  31. package/postprocessing/HalftonePass.d.ts +13 -13
  32. package/postprocessing/HalftonePass.js +35 -26
  33. package/postprocessing/OutlinePass.cjs.js +1 -1
  34. package/postprocessing/OutlinePass.d.ts +15 -26
  35. package/postprocessing/OutlinePass.js +317 -220
  36. package/utils/GeometryUtils.cjs.js +1 -1
  37. package/utils/GeometryUtils.d.ts +5 -26
  38. package/utils/GeometryUtils.js +29 -43
  39. package/utils/SceneUtils.cjs.js +1 -1
  40. package/utils/SceneUtils.d.ts +9 -12
  41. package/utils/SceneUtils.js +7 -7
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var r=require("three");const e=(o,t,p,y,a,i,s)=>{o=void 0!==o?o:new r.Vector3(0,0,0);var n=(t=void 0!==t?t:10)/2,l=(p=void 0!==p?p:1,y=void 0!==y?y:0,a=void 0!==a?a:1,i=void 0!==i?i:2,s=void 0!==s?s:3,[new r.Vector3(o.x-n,o.y,o.z-n),new r.Vector3(o.x-n,o.y,o.z+n),new r.Vector3(o.x+n,o.y,o.z+n),new r.Vector3(o.x+n,o.y,o.z-n)]),v=[l[y],l[a],l[i],l[s]];if(0<=--p){var u=[];return Array.prototype.push.apply(u,e(v[0],n,p,y,s,i,a)),Array.prototype.push.apply(u,e(v[1],n,p,y,a,i,s)),Array.prototype.push.apply(u,e(v[2],n,p,y,a,i,s)),Array.prototype.push.apply(u,e(v[3],n,p,i,a,y,s)),u}return v},o=(e,t,p,y,a,i,s,n,l,v,u)=>{e=void 0!==e?e:new r.Vector3(0,0,0);var c=(t=void 0!==t?t:10)/2,d=(p=void 0!==p?p:1,y=void 0!==y?y:0,a=void 0!==a?a:1,i=void 0!==i?i:2,s=void 0!==s?s:3,n=void 0!==n?n:4,l=void 0!==l?l:5,v=void 0!==v?v:6,u=void 0!==u?u:7,[new r.Vector3(e.x-c,e.y+c,e.z-c),new r.Vector3(e.x-c,e.y+c,e.z+c),new r.Vector3(e.x-c,e.y-c,e.z+c),new r.Vector3(e.x-c,e.y-c,e.z-c),new r.Vector3(e.x+c,e.y-c,e.z-c),new r.Vector3(e.x+c,e.y-c,e.z+c),new r.Vector3(e.x+c,e.y+c,e.z+c),new r.Vector3(e.x+c,e.y+c,e.z-c)]),h=[d[y],d[a],d[i],d[s],d[n],d[l],d[v],d[u]];if(--p>=0){var A=[];return Array.prototype.push.apply(A,o(h[0],c,p,y,s,n,u,v,l,i,a)),Array.prototype.push.apply(A,o(h[1],c,p,y,u,v,a,i,l,n,s)),Array.prototype.push.apply(A,o(h[2],c,p,y,u,v,a,i,l,n,s)),Array.prototype.push.apply(A,o(h[3],c,p,i,s,y,a,v,u,n,l)),Array.prototype.push.apply(A,o(h[4],c,p,i,s,y,a,v,u,n,l)),Array.prototype.push.apply(A,o(h[5],c,p,n,s,i,l,v,a,y,u)),Array.prototype.push.apply(A,o(h[6],c,p,n,s,i,l,v,a,y,u)),Array.prototype.push.apply(A,o(h[7],c,p,v,l,i,a,y,s,n,u)),A}return h};exports.gosper=r=>(r=void 0!==r?r:1,function(r){var e=0,o=0,t=0,p=[0,0,0],y=r.fractal;for(let i=0,s=y.length;i<s;i++){var a=y[i];"+"===a?t+=r.angle:"-"===a?t-=r.angle:"F"===a&&(e+=r.size*Math.cos(t),o+=-r.size*Math.sin(t),p.push(e,o,0))}return p}({fractal:function(r){var e,o=r.axiom;for(let p=0,y=r.steps;0<=y?p<y:p>y;0<=y?p++:p--){e="";for(let p=0,y=o.length;p<y;p++){var t=o[p];t in r.rules?e+=r.rules[t]:e+=t}o=e}return e}({axiom:"A",steps:4,rules:{A:"A+BF++BF-FA--FAFA-BF+",B:"-FA+BFBF++BF+FA--FA-B"}}),size:r,angle:Math.PI/3})),exports.hilbert2D=e,exports.hilbert3D=o;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const r=(t=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3)=>{const l=p/2,c=[new e.Vector3(t.x-l,t.y,t.z-l),new e.Vector3(t.x-l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z-l)],u=[c[y],c[n],c[s],c[a]];if(0<=--o){const e=[];return Array.prototype.push.apply(e,r(u[0],l,o,y,a,s,n)),Array.prototype.push.apply(e,r(u[1],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[2],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[3],l,o,s,n,y,a)),e}return u},t=(r=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3,l=4,c=5,u=6,h=7)=>{const A=p/2,i=[new e.Vector3(r.x-A,r.y+A,r.z-A),new e.Vector3(r.x-A,r.y+A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z-A)],x=[i[y],i[n],i[s],i[a],i[l],i[c],i[u],i[h]];if(--o>=0){const e=[];return Array.prototype.push.apply(e,t(x[0],A,o,y,a,l,h,u,c,s,n)),Array.prototype.push.apply(e,t(x[1],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[2],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[3],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[4],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[5],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[6],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[7],A,o,u,c,s,n,y,a,l,h)),e}return x},p={hilbert3D:t,gosper:(e=1)=>function(e){let r=0,t=0,p=0;const o=[0,0,0],y=e.fractal;for(let n=0,s=y.length;n<s;n++){const s=y[n];"+"===s?p+=e.angle:"-"===s?p-=e.angle:"F"===s&&(r+=e.size*Math.cos(p),t+=-e.size*Math.sin(p),o.push(r,t,0))}return o}({fractal:function(e){let r="",t=e.axiom;for(let p=0,o=e.steps;0<=o?p<o:p>o;0<=o?p++:p--){r="";for(let p=0,o=t.length;p<o;p++){const o=t[p];o in e.rules?r+=e.rules[o]:r+=o}t=r}return r}({axiom:"A",steps:4,rules:{A:"A+BF++BF-FA--FAFA-BF+",B:"-FA+BFBF++BF+FA--FA-B"}}),size:e,angle:Math.PI/3}),hilbert2D:r};exports.GeometryUtils=p;
@@ -1,27 +1,6 @@
1
1
  import { Vector3 } from 'three';
2
-
3
- export namespace GeometryUtils {
4
- function hilbert2D(
5
- center?: Vector3,
6
- size?: number,
7
- iterations?: number,
8
- v0?: number,
9
- v1?: number,
10
- v2?: number,
11
- v3?: number,
12
- ): Vector3[];
13
- function hilbert3D(
14
- center?: Vector3,
15
- size?: number,
16
- iterations?: number,
17
- v0?: number,
18
- v1?: number,
19
- v2?: number,
20
- v3?: number,
21
- v4?: number,
22
- v5?: number,
23
- v6?: number,
24
- v7?: number,
25
- ): Vector3[];
26
- function gosper(size?: number): number[];
27
- }
2
+ export declare const GeometryUtils: {
3
+ hilbert3D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number, v4?: number, v5?: number, v6?: number, v7?: number) => Vector3[];
4
+ gosper: (size?: number) => number[];
5
+ hilbert2D: (center?: Vector3, size?: number, iterations?: number, v0?: number, v1?: number, v2?: number, v3?: number) => Vector3[];
6
+ };
@@ -15,21 +15,14 @@ import { Vector3 } from 'three';
15
15
  * @param v3 Corner index +X, -Z.
16
16
  */
17
17
 
18
- const hilbert2D = (center, size, iterations, v0, v1, v2, v3) => {
18
+ const hilbert2D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3) => {
19
19
  // Default Vars
20
- var center = center !== undefined ? center : new Vector3(0, 0, 0),
21
- size = size !== undefined ? size : 10,
22
- half = size / 2,
23
- iterations = iterations !== undefined ? iterations : 1,
24
- v0 = v0 !== undefined ? v0 : 0,
25
- v1 = v1 !== undefined ? v1 : 1,
26
- v2 = v2 !== undefined ? v2 : 2,
27
- v3 = v3 !== undefined ? v3 : 3;
28
- var vec_s = [new Vector3(center.x - half, center.y, center.z - half), new Vector3(center.x - half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z - half)];
29
- var vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]]; // Recurse iterations
20
+ const half = size / 2;
21
+ const vec_s = [new Vector3(center.x - half, center.y, center.z - half), new Vector3(center.x - half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z + half), new Vector3(center.x + half, center.y, center.z - half)];
22
+ const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3]]; // Recurse iterations
30
23
 
31
24
  if (0 <= --iterations) {
32
- var tmp = [];
25
+ const tmp = [];
33
26
  Array.prototype.push.apply(tmp, hilbert2D(vec[0], half, iterations, v0, v3, v2, v1));
34
27
  Array.prototype.push.apply(tmp, hilbert2D(vec[1], half, iterations, v0, v1, v2, v3));
35
28
  Array.prototype.push.apply(tmp, hilbert2D(vec[2], half, iterations, v0, v1, v2, v3));
@@ -61,25 +54,14 @@ const hilbert2D = (center, size, iterations, v0, v1, v2, v3) => {
61
54
  */
62
55
 
63
56
 
64
- const hilbert3D = (center, size, iterations, v0, v1, v2, v3, v4, v5, v6, v7) => {
57
+ const hilbert3D = (center = new Vector3(0, 0, 0), size = 10, iterations = 1, v0 = 0, v1 = 1, v2 = 2, v3 = 3, v4 = 4, v5 = 5, v6 = 6, v7 = 7) => {
65
58
  // Default Vars
66
- var center = center !== undefined ? center : new Vector3(0, 0, 0),
67
- size = size !== undefined ? size : 10,
68
- half = size / 2,
69
- iterations = iterations !== undefined ? iterations : 1,
70
- v0 = v0 !== undefined ? v0 : 0,
71
- v1 = v1 !== undefined ? v1 : 1,
72
- v2 = v2 !== undefined ? v2 : 2,
73
- v3 = v3 !== undefined ? v3 : 3,
74
- v4 = v4 !== undefined ? v4 : 4,
75
- v5 = v5 !== undefined ? v5 : 5,
76
- v6 = v6 !== undefined ? v6 : 6,
77
- v7 = v7 !== undefined ? v7 : 7;
78
- var vec_s = [new Vector3(center.x - half, center.y + half, center.z - half), new Vector3(center.x - half, center.y + half, center.z + half), new Vector3(center.x - half, center.y - half, center.z + half), new Vector3(center.x - half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z + half), new Vector3(center.x + half, center.y + half, center.z + half), new Vector3(center.x + half, center.y + half, center.z - half)];
79
- var vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]]; // Recurse iterations
59
+ const half = size / 2;
60
+ const vec_s = [new Vector3(center.x - half, center.y + half, center.z - half), new Vector3(center.x - half, center.y + half, center.z + half), new Vector3(center.x - half, center.y - half, center.z + half), new Vector3(center.x - half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z - half), new Vector3(center.x + half, center.y - half, center.z + half), new Vector3(center.x + half, center.y + half, center.z + half), new Vector3(center.x + half, center.y + half, center.z - half)];
61
+ const vec = [vec_s[v0], vec_s[v1], vec_s[v2], vec_s[v3], vec_s[v4], vec_s[v5], vec_s[v6], vec_s[v7]]; // Recurse iterations
80
62
 
81
63
  if (--iterations >= 0) {
82
- var tmp = [];
64
+ const tmp = [];
83
65
  Array.prototype.push.apply(tmp, hilbert3D(vec[0], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1));
84
66
  Array.prototype.push.apply(tmp, hilbert3D(vec[1], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
85
67
  Array.prototype.push.apply(tmp, hilbert3D(vec[2], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3));
@@ -104,18 +86,16 @@ const hilbert3D = (center, size, iterations, v0, v1, v2, v3, v4, v5, v6, v7) =>
104
86
  */
105
87
 
106
88
 
107
- const gosper = size => {
108
- size = size !== undefined ? size : 1;
109
-
89
+ const gosper = (size = 1) => {
110
90
  function fractalize(config) {
111
- var output;
112
- var input = config.axiom;
91
+ let output = '';
92
+ let input = config.axiom;
113
93
 
114
94
  for (let i = 0, il = config.steps; 0 <= il ? i < il : i > il; 0 <= il ? i++ : i--) {
115
95
  output = '';
116
96
 
117
97
  for (let j = 0, jl = input.length; j < jl; j++) {
118
- var char = input[j];
98
+ const char = input[j];
119
99
 
120
100
  if (char in config.rules) {
121
101
  output += config.rules[char];
@@ -131,14 +111,14 @@ const gosper = size => {
131
111
  }
132
112
 
133
113
  function toPoints(config) {
134
- var currX = 0,
135
- currY = 0;
136
- var angle = 0;
137
- var path = [0, 0, 0];
138
- var fractal = config.fractal;
114
+ let currX = 0;
115
+ let currY = 0;
116
+ let angle = 0;
117
+ const path = [0, 0, 0];
118
+ const fractal = config.fractal;
139
119
 
140
120
  for (let i = 0, l = fractal.length; i < l; i++) {
141
- var char = fractal[i];
121
+ const char = fractal[i];
142
122
 
143
123
  if (char === '+') {
144
124
  angle += config.angle;
@@ -155,7 +135,7 @@ const gosper = size => {
155
135
  } //
156
136
 
157
137
 
158
- var gosper = fractalize({
138
+ const gosper = fractalize({
159
139
  axiom: 'A',
160
140
  steps: 4,
161
141
  rules: {
@@ -163,7 +143,7 @@ const gosper = size => {
163
143
  B: '-FA+BFBF++BF+FA--FA-B'
164
144
  }
165
145
  });
166
- var points = toPoints({
146
+ const points = toPoints({
167
147
  fractal: gosper,
168
148
  size: size,
169
149
  angle: Math.PI / 3 // 60 degrees
@@ -172,4 +152,10 @@ const gosper = size => {
172
152
  return points;
173
153
  };
174
154
 
175
- export { gosper, hilbert2D, hilbert3D };
155
+ const GeometryUtils = {
156
+ hilbert3D,
157
+ gosper,
158
+ hilbert2D
159
+ };
160
+
161
+ export { GeometryUtils };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t={createMeshesFromInstancedMesh:function(t){var a=new e.Group,r=t.count,n=t.geometry,c=t.material;for(let s=0;s<r;s++){var o=new e.Mesh(n,c);t.getMatrixAt(s,o.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),a.add(o)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){var r=new e.Group;for(let n=0,c=a.length;n<c;n++)r.add(new e.Mesh(t,a[n]));return r},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={createMeshesFromInstancedMesh:function(t){const a=new e.Group,n=t.count,c=t.geometry,r=t.material;for(let o=0;o<n;o++){const n=new e.Mesh(c,r);t.getMatrixAt(o,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale),a.add(n)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){const n=new e.Group;for(let c=0,r=a.length;c<r;c++)n.add(new e.Mesh(t,a[c]));return n},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
@@ -1,12 +1,9 @@
1
- import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene } from 'three';
2
-
3
- export function createMeshesFromInstancedMesh(instancedMesh: InstancedMesh): Group;
4
- export function createMultiMaterialObject(geometry: BufferGeometry, materials: Material[]): Group;
5
- /**
6
- * @deprecated Use scene.attach( child ) instead.
7
- */
8
- export function detach(child: Object3D, parent: Object3D, scene: Scene): void;
9
- /**
10
- * @deprecated Use parent.attach( child ) instead.
11
- */
12
- export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
1
+ import { Group } from 'three';
2
+ import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
3
+ declare const SceneUtils: {
4
+ createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
5
+ createMultiMaterialObject: (geometry: BufferGeometry, materials: Material[]) => Group;
6
+ detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
+ attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
+ };
9
+ export { SceneUtils };
@@ -1,14 +1,14 @@
1
1
  import { Group, Mesh } from 'three';
2
2
 
3
- var SceneUtils = {
3
+ const SceneUtils = {
4
4
  createMeshesFromInstancedMesh: function (instancedMesh) {
5
- var group = new Group();
6
- var count = instancedMesh.count;
7
- var geometry = instancedMesh.geometry;
8
- var material = instancedMesh.material;
5
+ const group = new Group();
6
+ const count = instancedMesh.count;
7
+ const geometry = instancedMesh.geometry;
8
+ const material = instancedMesh.material;
9
9
 
10
10
  for (let i = 0; i < count; i++) {
11
- var mesh = new Mesh(geometry, material);
11
+ const mesh = new Mesh(geometry, material);
12
12
  instancedMesh.getMatrixAt(i, mesh.matrix);
13
13
  mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
14
14
  group.add(mesh);
@@ -20,7 +20,7 @@ var SceneUtils = {
20
20
  return group;
21
21
  },
22
22
  createMultiMaterialObject: function (geometry, materials) {
23
- var group = new Group();
23
+ const group = new Group();
24
24
 
25
25
  for (let i = 0, l = materials.length; i < l; i++) {
26
26
  group.add(new Mesh(geometry, materials[i]));