three-stdlib 2.8.4 → 2.8.5
Sign up to get free protection for your applications and to get access to all the features.
- package/index.cjs.js +1 -1
- package/index.d.ts +9 -4
- package/index.js +9 -4
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +403 -0
- package/package.json +2 -3
- package/webxr/OculusHandModel.cjs.js +1 -0
- package/webxr/OculusHandModel.d.ts +19 -0
- package/webxr/OculusHandModel.js +72 -0
- package/webxr/OculusHandPointerModel.cjs.js +1 -0
- package/webxr/OculusHandPointerModel.d.ts +63 -0
- package/webxr/OculusHandPointerModel.js +248 -0
- package/webxr/Text2D.cjs.js +1 -0
- package/webxr/Text2D.d.ts +3 -0
- package/webxr/Text2D.js +32 -0
- package/webxr/VRButton.cjs.js +1 -1
- package/webxr/VRButton.js +17 -1
- package/webxr/XRControllerModelFactory.cjs.js +1 -1
- package/webxr/XRControllerModelFactory.js +65 -66
- package/webxr/XREstimatedLight.cjs.js +1 -1
- package/webxr/XREstimatedLight.js +1 -0
- package/webxr/XRHandMeshModel.cjs.js +1 -0
- package/webxr/XRHandMeshModel.d.ts +11 -0
- package/webxr/XRHandMeshModel.js +55 -0
- package/webxr/XRHandModelFactory.cjs.js +1 -1
- package/webxr/XRHandModelFactory.js +47 -50
- package/webxr/XRHandPrimitiveModel.cjs.js +1 -1
- package/webxr/XRHandPrimitiveModel.js +31 -41
- package/webxr/XRHandOculusMeshModel.cjs.js +0 -1
- package/webxr/XRHandOculusMeshModel.js +0 -89
@@ -0,0 +1,55 @@
|
|
1
|
+
import { GLTFLoader } from '../loaders/GLTFLoader.js';
|
2
|
+
|
3
|
+
const DEFAULT_HAND_PROFILE_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/';
|
4
|
+
|
5
|
+
class XRHandMeshModel {
|
6
|
+
constructor(handModel, controller, path, handedness) {
|
7
|
+
this.controller = controller;
|
8
|
+
this.handModel = handModel;
|
9
|
+
this.bones = [];
|
10
|
+
const loader = new GLTFLoader();
|
11
|
+
loader.setPath(path || DEFAULT_HAND_PROFILE_PATH);
|
12
|
+
loader.load(`${handedness}.glb`, gltf => {
|
13
|
+
const object = gltf.scene.children[0];
|
14
|
+
this.handModel.add(object);
|
15
|
+
const mesh = object.getObjectByProperty('type', 'SkinnedMesh');
|
16
|
+
mesh.frustumCulled = false;
|
17
|
+
mesh.castShadow = true;
|
18
|
+
mesh.receiveShadow = true;
|
19
|
+
const joints = ['wrist', 'thumb-metacarpal', 'thumb-phalanx-proximal', 'thumb-phalanx-distal', 'thumb-tip', 'index-finger-metacarpal', 'index-finger-phalanx-proximal', 'index-finger-phalanx-intermediate', 'index-finger-phalanx-distal', 'index-finger-tip', 'middle-finger-metacarpal', 'middle-finger-phalanx-proximal', 'middle-finger-phalanx-intermediate', 'middle-finger-phalanx-distal', 'middle-finger-tip', 'ring-finger-metacarpal', 'ring-finger-phalanx-proximal', 'ring-finger-phalanx-intermediate', 'ring-finger-phalanx-distal', 'ring-finger-tip', 'pinky-finger-metacarpal', 'pinky-finger-phalanx-proximal', 'pinky-finger-phalanx-intermediate', 'pinky-finger-phalanx-distal', 'pinky-finger-tip'];
|
20
|
+
joints.forEach(jointName => {
|
21
|
+
const bone = object.getObjectByName(jointName);
|
22
|
+
|
23
|
+
if (bone !== undefined) {
|
24
|
+
bone.jointName = jointName;
|
25
|
+
} else {
|
26
|
+
console.warn(`Couldn't find ${jointName} in ${handedness} hand mesh`);
|
27
|
+
}
|
28
|
+
|
29
|
+
this.bones.push(bone);
|
30
|
+
});
|
31
|
+
});
|
32
|
+
}
|
33
|
+
|
34
|
+
updateMesh() {
|
35
|
+
// XR Joints
|
36
|
+
const XRJoints = this.controller.joints;
|
37
|
+
|
38
|
+
for (let i = 0; i < this.bones.length; i++) {
|
39
|
+
const bone = this.bones[i];
|
40
|
+
|
41
|
+
if (bone) {
|
42
|
+
const XRJoint = XRJoints[bone.jointName];
|
43
|
+
|
44
|
+
if (XRJoint.visible) {
|
45
|
+
const position = XRJoint.position;
|
46
|
+
bone.position.copy(position);
|
47
|
+
bone.quaternion.copy(XRJoint.quaternion); // bone.scale.setScalar( XRJoint.jointRadius || defaultRadius );
|
48
|
+
}
|
49
|
+
}
|
50
|
+
}
|
51
|
+
}
|
52
|
+
|
53
|
+
}
|
54
|
+
|
55
|
+
export { XRHandMeshModel };
|
@@ -1 +1 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./XRHandPrimitiveModel.cjs.js"),
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./XRHandPrimitiveModel.cjs.js"),r=require("./XRHandMeshModel.cjs.js");require("../loaders/GLTFLoader.cjs.js");class o extends e.Object3D{constructor(e){super(),this.controller=e,this.motionController=null,this.envMap=null,this.mesh=null}updateMatrixWorld(e){super.updateMatrixWorld(e),this.motionController&&this.motionController.updateMesh()}}exports.XRHandModelFactory=class{constructor(){this.path=null}setPath(e){return this.path=e,this}createHandModel(e,n){const s=new o(e);return e.addEventListener("connected",(o=>{const i=o.data;i.hand&&!s.motionController&&(s.xrInputSource=i,void 0===n||"spheres"===n?s.motionController=new t.XRHandPrimitiveModel(s,e,this.path,i.handedness,{primitive:"sphere"}):"boxes"===n?s.motionController=new t.XRHandPrimitiveModel(s,e,this.path,i.handedness,{primitive:"box"}):"mesh"===n&&(s.motionController=new r.XRHandMeshModel(s,e,this.path,i.handedness)))})),e.addEventListener("disconnected",(()=>{})),s}};
|
@@ -1,67 +1,64 @@
|
|
1
1
|
import { Object3D } from 'three';
|
2
2
|
import { XRHandPrimitiveModel } from './XRHandPrimitiveModel.js';
|
3
|
-
import {
|
3
|
+
import { XRHandMeshModel } from './XRHandMeshModel.js';
|
4
4
|
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
5
|
+
class XRHandModel extends Object3D {
|
6
|
+
constructor(controller) {
|
7
|
+
super();
|
8
|
+
this.controller = controller;
|
9
|
+
this.motionController = null;
|
10
|
+
this.envMap = null;
|
11
|
+
this.mesh = null;
|
12
|
+
}
|
12
13
|
|
13
|
-
|
14
|
-
|
15
|
-
updateMatrixWorld: function (force) {
|
16
|
-
Object3D.prototype.updateMatrixWorld.call(this, force);
|
14
|
+
updateMatrixWorld(force) {
|
15
|
+
super.updateMatrixWorld(force);
|
17
16
|
|
18
17
|
if (this.motionController) {
|
19
18
|
this.motionController.updateMesh();
|
20
19
|
}
|
21
20
|
}
|
22
|
-
});
|
23
21
|
|
24
|
-
|
25
|
-
|
26
|
-
|
22
|
+
}
|
23
|
+
|
24
|
+
class XRHandModelFactory {
|
25
|
+
constructor() {
|
26
|
+
this.path = null;
|
27
|
+
}
|
28
|
+
|
29
|
+
setPath(path) {
|
30
|
+
this.path = path;
|
31
|
+
return this;
|
27
32
|
}
|
28
33
|
|
29
|
-
|
30
|
-
|
31
|
-
|
32
|
-
|
33
|
-
return this;
|
34
|
-
},
|
35
|
-
createHandModel: function (controller, profile, options) {
|
36
|
-
const handModel = new XRHandModel(controller);
|
37
|
-
controller.addEventListener('connected', event => {
|
38
|
-
const xrInputSource = event.data;
|
34
|
+
createHandModel(controller, profile) {
|
35
|
+
const handModel = new XRHandModel(controller);
|
36
|
+
controller.addEventListener('connected', event => {
|
37
|
+
const xrInputSource = event.data;
|
39
38
|
|
40
|
-
|
41
|
-
|
42
|
-
handModel.xrInputSource = xrInputSource; // @todo Detect profile if not provided
|
39
|
+
if (xrInputSource.hand && !handModel.motionController) {
|
40
|
+
handModel.xrInputSource = xrInputSource; // @todo Detect profile if not provided
|
43
41
|
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
}
|
42
|
+
if (profile === undefined || profile === 'spheres') {
|
43
|
+
handModel.motionController = new XRHandPrimitiveModel(handModel, controller, this.path, xrInputSource.handedness, {
|
44
|
+
primitive: 'sphere'
|
45
|
+
});
|
46
|
+
} else if (profile === 'boxes') {
|
47
|
+
handModel.motionController = new XRHandPrimitiveModel(handModel, controller, this.path, xrInputSource.handedness, {
|
48
|
+
primitive: 'box'
|
49
|
+
});
|
50
|
+
} else if (profile === 'mesh') {
|
51
|
+
handModel.motionController = new XRHandMeshModel(handModel, controller, this.path, xrInputSource.handedness);
|
55
52
|
}
|
56
|
-
}
|
57
|
-
|
58
|
-
|
59
|
-
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
}
|
64
|
-
|
65
|
-
}
|
53
|
+
}
|
54
|
+
});
|
55
|
+
controller.addEventListener('disconnected', () => {// handModel.motionController = null;
|
56
|
+
// handModel.remove( scene );
|
57
|
+
// scene = null;
|
58
|
+
});
|
59
|
+
return handModel;
|
60
|
+
}
|
61
|
+
|
62
|
+
}
|
66
63
|
|
67
64
|
export { XRHandModelFactory };
|
@@ -1 +1 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.XRHandPrimitiveModel=class{constructor(i,n,a,r
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const i=new e.Matrix4,n=new e.Vector3;exports.XRHandPrimitiveModel=class{constructor(i,n,a,t,r){let s;this.controller=n,this.handModel=i,this.envMap=null,r&&r.primitive&&"sphere"!==r.primitive?"box"===r.primitive&&(s=new e.BoxGeometry(1,1,1)):s=new e.SphereGeometry(1,10,10);const h=new e.MeshStandardMaterial;this.handMesh=new e.InstancedMesh(s,h,30),this.handMesh.instanceMatrix.setUsage(e.DynamicDrawUsage),this.handMesh.castShadow=!0,this.handMesh.receiveShadow=!0,this.handModel.add(this.handMesh),this.joints=["wrist","thumb-metacarpal","thumb-phalanx-proximal","thumb-phalanx-distal","thumb-tip","index-finger-metacarpal","index-finger-phalanx-proximal","index-finger-phalanx-intermediate","index-finger-phalanx-distal","index-finger-tip","middle-finger-metacarpal","middle-finger-phalanx-proximal","middle-finger-phalanx-intermediate","middle-finger-phalanx-distal","middle-finger-tip","ring-finger-metacarpal","ring-finger-phalanx-proximal","ring-finger-phalanx-intermediate","ring-finger-phalanx-distal","ring-finger-tip","pinky-finger-metacarpal","pinky-finger-phalanx-proximal","pinky-finger-phalanx-intermediate","pinky-finger-phalanx-distal","pinky-finger-tip"]}updateMesh(){const e=this.controller.joints;let a=0;for(let t=0;t<this.joints.length;t++){const r=e[this.joints[t]];r.visible&&(n.setScalar(r.jointRadius||.008),i.compose(r.position,r.quaternion,n),this.handMesh.setMatrixAt(t,i),a++)}this.handMesh.count=a,this.handMesh.instanceMatrix.needsUpdate=!0}};
|
@@ -1,62 +1,52 @@
|
|
1
|
-
import {
|
1
|
+
import { Matrix4, Vector3, SphereGeometry, BoxGeometry, MeshStandardMaterial, InstancedMesh, DynamicDrawUsage } from 'three';
|
2
|
+
|
3
|
+
const _matrix = new Matrix4();
|
4
|
+
|
5
|
+
const _vector = new Vector3();
|
2
6
|
|
3
7
|
class XRHandPrimitiveModel {
|
4
8
|
constructor(handModel, controller, path, handedness, options) {
|
5
9
|
this.controller = controller;
|
6
10
|
this.handModel = handModel;
|
7
11
|
this.envMap = null;
|
8
|
-
|
9
|
-
this.handModel.add(this.handMesh);
|
12
|
+
let geometry;
|
10
13
|
|
11
|
-
if (
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
16
|
-
} else if (options.primitive === 'box') {
|
17
|
-
geometry = new BoxGeometry(1, 1, 1);
|
18
|
-
}
|
14
|
+
if (!options || !options.primitive || options.primitive === 'sphere') {
|
15
|
+
geometry = new SphereGeometry(1, 10, 10);
|
16
|
+
} else if (options.primitive === 'box') {
|
17
|
+
geometry = new BoxGeometry(1, 1, 1);
|
18
|
+
}
|
19
19
|
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
metalness: 0
|
24
|
-
});
|
25
|
-
const tipMaterial = new MeshStandardMaterial({
|
26
|
-
color: 0x999999,
|
27
|
-
roughness: 1,
|
28
|
-
metalness: 0
|
29
|
-
});
|
30
|
-
const joints = ['wrist', 'thumb-metacarpal', 'thumb-phalanx-proximal', 'thumb-phalanx-distal', 'thumb-tip', 'index-finger-metacarpal', 'index-finger-phalanx-proximal', 'index-finger-phalanx-intermediate', 'index-finger-phalanx-distal', 'index-finger-tip', 'middle-finger-metacarpal', 'middle-finger-phalanx-proximal', 'middle-finger-phalanx-intermediate', 'middle-finger-phalanx-distal', 'middle-finger-tip', 'ring-finger-metacarpal', 'ring-finger-phalanx-proximal', 'ring-finger-phalanx-intermediate', 'ring-finger-phalanx-distal', 'ring-finger-tip', 'pinky-finger-metacarpal', 'pinky-finger-phalanx-proximal', 'pinky-finger-phalanx-intermediate', 'pinky-finger-phalanx-distal', 'pinky-finger-tip'];
|
20
|
+
const material = new MeshStandardMaterial();
|
21
|
+
this.handMesh = new InstancedMesh(geometry, material, 30);
|
22
|
+
this.handMesh.instanceMatrix.setUsage(DynamicDrawUsage); // will be updated every frame
|
31
23
|
|
32
|
-
|
33
|
-
|
34
|
-
|
35
|
-
|
36
|
-
cube.jointName = jointName;
|
37
|
-
this.handMesh.add(cube);
|
38
|
-
}
|
39
|
-
}
|
24
|
+
this.handMesh.castShadow = true;
|
25
|
+
this.handMesh.receiveShadow = true;
|
26
|
+
this.handModel.add(this.handMesh);
|
27
|
+
this.joints = ['wrist', 'thumb-metacarpal', 'thumb-phalanx-proximal', 'thumb-phalanx-distal', 'thumb-tip', 'index-finger-metacarpal', 'index-finger-phalanx-proximal', 'index-finger-phalanx-intermediate', 'index-finger-phalanx-distal', 'index-finger-tip', 'middle-finger-metacarpal', 'middle-finger-phalanx-proximal', 'middle-finger-phalanx-intermediate', 'middle-finger-phalanx-distal', 'middle-finger-tip', 'ring-finger-metacarpal', 'ring-finger-phalanx-proximal', 'ring-finger-phalanx-intermediate', 'ring-finger-phalanx-distal', 'ring-finger-tip', 'pinky-finger-metacarpal', 'pinky-finger-phalanx-proximal', 'pinky-finger-phalanx-intermediate', 'pinky-finger-phalanx-distal', 'pinky-finger-tip'];
|
40
28
|
}
|
41
29
|
|
42
30
|
updateMesh() {
|
43
31
|
const defaultRadius = 0.008;
|
44
|
-
const
|
32
|
+
const joints = this.controller.joints;
|
33
|
+
let count = 0;
|
45
34
|
|
46
|
-
|
35
|
+
for (let i = 0; i < this.joints.length; i++) {
|
36
|
+
const joint = joints[this.joints[i]];
|
47
37
|
|
48
|
-
|
49
|
-
|
50
|
-
const XRJoint = XRJoints[jointMesh.jointName];
|
38
|
+
if (joint.visible) {
|
39
|
+
_vector.setScalar(joint.jointRadius || defaultRadius);
|
51
40
|
|
52
|
-
|
53
|
-
jointMesh.position.copy(XRJoint.position);
|
54
|
-
jointMesh.quaternion.copy(XRJoint.quaternion);
|
55
|
-
jointMesh.scale.setScalar(XRJoint.jointRadius || defaultRadius);
|
56
|
-
}
|
41
|
+
_matrix.compose(joint.position, joint.quaternion, _vector);
|
57
42
|
|
58
|
-
|
43
|
+
this.handMesh.setMatrixAt(i, _matrix);
|
44
|
+
count++;
|
45
|
+
}
|
59
46
|
}
|
47
|
+
|
48
|
+
this.handMesh.count = count;
|
49
|
+
this.handMesh.instanceMatrix.needsUpdate = true;
|
60
50
|
}
|
61
51
|
|
62
52
|
}
|
@@ -1 +0,0 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../loaders/FBXLoader.cjs.js");require("three"),require("fflate"),require("../curves/NURBSCurve.cjs.js"),require("../curves/NURBSUtils.cjs.js");exports.XRHandOculusMeshModel=class{constructor(i,n,l,r,t){this.controller=n,this.handModel=i,this.bones=[];const a=new e.FBXLoader,s=t&&"lowpoly"===t.model?"_low":"";a.setPath(l),a.load(`OculusHand_${"right"===r?"R":"L"}${s}.fbx`,(e=>{this.handModel.add(e),e.scale.setScalar(.01);const i=e.getObjectByProperty("type","SkinnedMesh");i.frustumCulled=!1,i.castShadow=!0,i.receiveShadow=!0;const n=["wrist","thumb-metacarpal","thumb-phalanx-proximal","thumb-phalanx-distal","thumb-tip","index-finger-metacarpal","index-finger-phalanx-proximal","index-finger-phalanx-intermediate","index-finger-phalanx-distal","index-finger-tip","middle-finger-metacarpal","middle-finger-phalanx-proximal","middle-finger-phalanx-intermediate","middle-finger-phalanx-distal","middle-finger-tip","ring-finger-metacarpal","ring-finger-phalanx-proximal","ring-finger-phalanx-intermediate","ring-finger-phalanx-distal","ring-finger-tip","pinky-finger-metacarpal","pinky-finger-phalanx-proximal","pinky-finger-phalanx-intermediate","pinky-finger-phalanx-distal","pinky-finger-tip"];let l=0;["b_%_wrist","b_%_thumb1","b_%_thumb2","b_%_thumb3","b_%_thumb_null",null,"b_%_index1","b_%_index2","b_%_index3","b_%_index_null",null,"b_%_middle1","b_%_middle2","b_%_middle3","b_%_middlenull",null,"b_%_ring1","b_%_ring2","b_%_ring3","b_%_ring_inull","b_%_pinky0","b_%_pinky1","b_%_pinky2","b_%_pinky3","b_%_pinkynull"].forEach((i=>{if(i){const t=e.getObjectByName(i.replace(/%/g,"right"===r?"r":"l"));void 0!==t&&(t.jointName=n[l]),this.bones.push(t)}else this.bones.push(null);l++}))}))}updateMesh(){const e=this.controller.joints;for(let i=0;i<this.bones.length;i++){const n=this.bones[i];if(n){const i=e[n.jointName];if(i.visible){const e=i.position;n&&(n.position.copy(e.clone().multiplyScalar(100)),n.quaternion.copy(i.quaternion))}}}}};
|
@@ -1,89 +0,0 @@
|
|
1
|
-
import { FBXLoader } from '../loaders/FBXLoader.js';
|
2
|
-
|
3
|
-
class XRHandOculusMeshModel {
|
4
|
-
constructor(handModel, controller, path, handedness, options) {
|
5
|
-
this.controller = controller;
|
6
|
-
this.handModel = handModel;
|
7
|
-
this.bones = [];
|
8
|
-
const loader = new FBXLoader();
|
9
|
-
const low = options && options.model === 'lowpoly' ? '_low' : '';
|
10
|
-
loader.setPath(path);
|
11
|
-
loader.load(`OculusHand_${handedness === 'right' ? 'R' : 'L'}${low}.fbx`, object => {
|
12
|
-
this.handModel.add(object); // Hack because of the scale of the skinnedmesh
|
13
|
-
|
14
|
-
object.scale.setScalar(0.01);
|
15
|
-
const mesh = object.getObjectByProperty('type', 'SkinnedMesh');
|
16
|
-
mesh.frustumCulled = false;
|
17
|
-
mesh.castShadow = true;
|
18
|
-
mesh.receiveShadow = true;
|
19
|
-
const bonesMapping = ['b_%_wrist', // XRHand.WRIST,
|
20
|
-
'b_%_thumb1', // XRHand.THUMB_METACARPAL,
|
21
|
-
'b_%_thumb2', // XRHand.THUMB_PHALANX_PROXIMAL,
|
22
|
-
'b_%_thumb3', // XRHand.THUMB_PHALANX_DISTAL,
|
23
|
-
'b_%_thumb_null', // XRHand.THUMB_PHALANX_TIP,
|
24
|
-
null, //'b_%_index1', // XRHand.INDEX_METACARPAL,
|
25
|
-
'b_%_index1', // XRHand.INDEX_PHALANX_PROXIMAL,
|
26
|
-
'b_%_index2', // XRHand.INDEX_PHALANX_INTERMEDIATE,
|
27
|
-
'b_%_index3', // XRHand.INDEX_PHALANX_DISTAL,
|
28
|
-
'b_%_index_null', // XRHand.INDEX_PHALANX_TIP,
|
29
|
-
null, //'b_%_middle1', // XRHand.MIDDLE_METACARPAL,
|
30
|
-
'b_%_middle1', // XRHand.MIDDLE_PHALANX_PROXIMAL,
|
31
|
-
'b_%_middle2', // XRHand.MIDDLE_PHALANX_INTERMEDIATE,
|
32
|
-
'b_%_middle3', // XRHand.MIDDLE_PHALANX_DISTAL,
|
33
|
-
'b_%_middlenull', // XRHand.MIDDLE_PHALANX_TIP,
|
34
|
-
null, //'b_%_ring1', // XRHand.RING_METACARPAL,
|
35
|
-
'b_%_ring1', // XRHand.RING_PHALANX_PROXIMAL,
|
36
|
-
'b_%_ring2', // XRHand.RING_PHALANX_INTERMEDIATE,
|
37
|
-
'b_%_ring3', // XRHand.RING_PHALANX_DISTAL,
|
38
|
-
'b_%_ring_inull', // XRHand.RING_PHALANX_TIP,
|
39
|
-
'b_%_pinky0', // XRHand.LITTLE_METACARPAL,
|
40
|
-
'b_%_pinky1', // XRHand.LITTLE_PHALANX_PROXIMAL,
|
41
|
-
'b_%_pinky2', // XRHand.LITTLE_PHALANX_INTERMEDIATE,
|
42
|
-
'b_%_pinky3', // XRHand.LITTLE_PHALANX_DISTAL,
|
43
|
-
'b_%_pinkynull' // XRHand.LITTLE_PHALANX_TIP
|
44
|
-
];
|
45
|
-
const joints = ['wrist', 'thumb-metacarpal', 'thumb-phalanx-proximal', 'thumb-phalanx-distal', 'thumb-tip', 'index-finger-metacarpal', 'index-finger-phalanx-proximal', 'index-finger-phalanx-intermediate', 'index-finger-phalanx-distal', 'index-finger-tip', 'middle-finger-metacarpal', 'middle-finger-phalanx-proximal', 'middle-finger-phalanx-intermediate', 'middle-finger-phalanx-distal', 'middle-finger-tip', 'ring-finger-metacarpal', 'ring-finger-phalanx-proximal', 'ring-finger-phalanx-intermediate', 'ring-finger-phalanx-distal', 'ring-finger-tip', 'pinky-finger-metacarpal', 'pinky-finger-phalanx-proximal', 'pinky-finger-phalanx-intermediate', 'pinky-finger-phalanx-distal', 'pinky-finger-tip'];
|
46
|
-
let i = 0;
|
47
|
-
bonesMapping.forEach(boneName => {
|
48
|
-
if (boneName) {
|
49
|
-
const bone = object.getObjectByName(boneName.replace(/%/g, handedness === 'right' ? 'r' : 'l'));
|
50
|
-
|
51
|
-
if (bone !== undefined) {
|
52
|
-
bone.jointName = joints[i];
|
53
|
-
}
|
54
|
-
|
55
|
-
this.bones.push(bone);
|
56
|
-
} else {
|
57
|
-
this.bones.push(null);
|
58
|
-
}
|
59
|
-
|
60
|
-
i++;
|
61
|
-
});
|
62
|
-
});
|
63
|
-
}
|
64
|
-
|
65
|
-
updateMesh() {
|
66
|
-
// XR Joints
|
67
|
-
const XRJoints = this.controller.joints;
|
68
|
-
|
69
|
-
for (let i = 0; i < this.bones.length; i++) {
|
70
|
-
const bone = this.bones[i];
|
71
|
-
|
72
|
-
if (bone) {
|
73
|
-
const XRJoint = XRJoints[bone.jointName];
|
74
|
-
|
75
|
-
if (XRJoint.visible) {
|
76
|
-
const position = XRJoint.position;
|
77
|
-
|
78
|
-
if (bone) {
|
79
|
-
bone.position.copy(position.clone().multiplyScalar(100));
|
80
|
-
bone.quaternion.copy(XRJoint.quaternion); // bone.scale.setScalar( XRJoint.jointRadius || defaultRadius );
|
81
|
-
}
|
82
|
-
}
|
83
|
-
}
|
84
|
-
}
|
85
|
-
}
|
86
|
-
|
87
|
-
}
|
88
|
-
|
89
|
-
export { XRHandOculusMeshModel };
|