three-stdlib 2.8.2 → 2.8.3

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Files changed (70) hide show
  1. package/{BufferGeometryUtils-582025b8.js → BufferGeometryUtils-1a7a235c.js} +2 -1
  2. package/{BufferGeometryUtils-9eb5c2e7.js → BufferGeometryUtils-971dfde3.js} +0 -0
  3. package/animation/MMDAnimationHelper.d.ts +17 -17
  4. package/animation/MMDPhysics.d.ts +3 -3
  5. package/csm/CSM.d.ts +47 -22
  6. package/csm/CSMHelper.d.ts +20 -7
  7. package/effects/OutlineEffect.d.ts +4 -4
  8. package/effects/OutlineEffect.js +8 -2
  9. package/exporters/GLTFExporter.js +5 -10
  10. package/geometries/ConvexGeometry.d.ts +1 -1
  11. package/geometries/ParametricGeometries.d.ts +4 -2
  12. package/helpers/RectAreaLightHelper.d.ts +3 -3
  13. package/loaders/AssimpLoader.js +39 -10
  14. package/loaders/ColladaLoader.js +22 -5
  15. package/loaders/EXRLoader.js +5 -1
  16. package/loaders/FBXLoader.js +10 -2
  17. package/loaders/GLTFLoader.d.ts +44 -20
  18. package/loaders/LDrawLoader.d.ts +6 -0
  19. package/loaders/MTLLoader.d.ts +18 -18
  20. package/loaders/RGBMLoader.d.ts +10 -10
  21. package/loaders/RGBMLoader.js +253 -178
  22. package/loaders/SVGLoader.d.ts +5 -3
  23. package/loaders/SVGLoader.js +10 -5
  24. package/loaders/lwo/IFFParser.js +4 -1
  25. package/math/OBB.d.ts +1 -1
  26. package/misc/GPUComputationRenderer.d.ts +8 -6
  27. package/misc/MD2CharacterComplex.js +9 -2
  28. package/misc/Volume.d.ts +2 -0
  29. package/modifiers/EdgeSplitModifier.cjs.js +1 -1
  30. package/modifiers/SimplifyModifier.cjs.js +1 -1
  31. package/nodes/inputs/ColorNode.d.ts +2 -2
  32. package/nodes/inputs/TextureNode.d.ts +3 -2
  33. package/nodes/materials/StandardNodeMaterial.d.ts +1 -1
  34. package/nodes/materials/nodes/StandardNode.d.ts +1 -0
  35. package/nodes/utils/ColorSpaceNode.d.ts +1 -1
  36. package/nodes/utils/JoinNode.d.ts +1 -0
  37. package/objects/MarchingCubes.d.ts +12 -4
  38. package/objects/Reflector.d.ts +4 -2
  39. package/objects/ReflectorForSSRPass.d.ts +6 -6
  40. package/objects/Refractor.d.ts +4 -2
  41. package/objects/Water.d.ts +4 -3
  42. package/objects/Water2.d.ts +12 -3
  43. package/package.json +1 -1
  44. package/postprocessing/ClearPass.d.ts +3 -3
  45. package/postprocessing/SAOPass.d.ts +3 -2
  46. package/postprocessing/SSAARenderPass.d.ts +3 -3
  47. package/postprocessing/SSAOPass.d.ts +3 -2
  48. package/postprocessing/SSRPass.d.ts +14 -17
  49. package/postprocessing/TAARenderPass.d.ts +2 -2
  50. package/renderers/CSS2DRenderer.d.ts +5 -1
  51. package/renderers/CSS3DRenderer.d.ts +5 -1
  52. package/renderers/webgpu/WebGPUTextures.js +62 -41
  53. package/shaders/SSRShader.d.ts +1 -2
  54. package/utils/BufferGeometryUtils.cjs.js +1 -1
  55. package/utils/BufferGeometryUtils.js +2 -1
  56. package/utils/LDrawUtils.cjs.js +1 -1
  57. package/utils/LDrawUtils.d.ts +5 -0
  58. package/utils/LDrawUtils.js +1 -1
  59. package/utils/RoughnessMipmapper.js +5 -1
  60. package/utils/SceneUtils.d.ts +10 -12
  61. package/utils/ShadowMapViewer.js +4 -1
  62. package/webxr/XRHandModelFactory.d.ts +3 -3
  63. package/webxr/XRHandPrimitiveModel.d.ts +1 -1
  64. package/csm/Frustum.d.ts +0 -16
  65. package/csm/Shader.d.ts +0 -6
  66. package/loaders/XLoader.d.ts +0 -19
  67. package/shaders/FresnelShader.d.ts +0 -13
  68. package/shaders/ParallaxShader.d.ts +0 -20
  69. package/utils/RoughnessMipmapper.d.ts +0 -7
  70. package/webxr/XRHandOculusMeshModel.d.ts +0 -23
@@ -365,47 +365,68 @@ class WebGPUTextures {
365
365
 
366
366
  _getBlockData(format) {
367
367
  // this method is only relevant for compressed texture formats
368
- if (format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB) return {
369
- byteLength: 8,
370
- width: 4,
371
- height: 4
372
- }; // DXT1
373
-
374
- if (format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB) return {
375
- byteLength: 16,
376
- width: 4,
377
- height: 4
378
- }; // DXT3
379
-
380
- if (format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB) return {
381
- byteLength: 16,
382
- width: 4,
383
- height: 4
384
- }; // DXT5
385
-
386
- if (format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm) return {
387
- byteLength: 8,
388
- width: 4,
389
- height: 4
390
- }; // RGTC1
391
-
392
- if (format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm) return {
393
- byteLength: 16,
394
- width: 4,
395
- height: 4
396
- }; // RGTC2
397
-
398
- if (format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat) return {
399
- byteLength: 16,
400
- width: 4,
401
- height: 4
402
- }; // BPTC (float)
403
-
404
- if (format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB) return {
405
- byteLength: 16,
406
- width: 4,
407
- height: 4
408
- }; // BPTC (unorm)
368
+ if (format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB) {
369
+ return {
370
+ byteLength: 8,
371
+ width: 4,
372
+ height: 4
373
+ };
374
+ } // DXT1
375
+
376
+
377
+ if (format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB) {
378
+ return {
379
+ byteLength: 16,
380
+ width: 4,
381
+ height: 4
382
+ };
383
+ } // DXT3
384
+
385
+
386
+ if (format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB) {
387
+ return {
388
+ byteLength: 16,
389
+ width: 4,
390
+ height: 4
391
+ };
392
+ } // DXT5
393
+
394
+
395
+ if (format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm) {
396
+ return {
397
+ byteLength: 8,
398
+ width: 4,
399
+ height: 4
400
+ };
401
+ } // RGTC1
402
+
403
+
404
+ if (format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm) {
405
+ return {
406
+ byteLength: 16,
407
+ width: 4,
408
+ height: 4
409
+ };
410
+ } // RGTC2
411
+
412
+
413
+ if (format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat) {
414
+ return {
415
+ byteLength: 16,
416
+ width: 4,
417
+ height: 4
418
+ };
419
+ } // BPTC (float)
420
+
421
+
422
+ if (format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB) {
423
+ return {
424
+ byteLength: 16,
425
+ width: 4,
426
+ height: 4
427
+ };
428
+ } // BPTC (unorm)
429
+
409
430
  }
410
431
 
411
432
  _getBytesPerTexel(format) {
@@ -27,8 +27,7 @@ export interface SSRShader {
27
27
  opacity: IUniform<number>;
28
28
  maxDistance: IUniform<number>;
29
29
  cameraRange: IUniform<number>;
30
- surfDist: IUniform<number>;
31
- thickTolerance: IUniform<number>;
30
+ thickness: IUniform<number>;
32
31
  };
33
32
  vertexShader: string;
34
33
  fragmentShader: string;
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),require("three"),require("../types/helpers.cjs.js");var e=require("../BufferGeometryUtils-9eb5c2e7.js");exports.computeMorphedAttributes=e.computeMorphedAttributes,exports.estimateBytesUsed=e.estimateBytesUsed,exports.interleaveAttributes=e.interleaveAttributes,exports.mergeBufferAttributes=e.mergeBufferAttributes,exports.mergeBufferGeometries=e.mergeBufferGeometries,exports.mergeVertices=e.mergeVertices,exports.toTrianglesDrawMode=e.toTrianglesDrawMode;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0}),require("three"),require("../types/helpers.cjs.js");var e=require("../BufferGeometryUtils-971dfde3.js");exports.computeMorphedAttributes=e.computeMorphedAttributes,exports.estimateBytesUsed=e.estimateBytesUsed,exports.interleaveAttributes=e.interleaveAttributes,exports.mergeBufferAttributes=e.mergeBufferAttributes,exports.mergeBufferGeometries=e.mergeBufferGeometries,exports.mergeVertices=e.mergeVertices,exports.toTrianglesDrawMode=e.toTrianglesDrawMode;
@@ -485,7 +485,8 @@ function computeMorphedAttributes(object) {
485
485
 
486
486
  const morphInfluences = object.morphTargetInfluences;
487
487
 
488
- if (material.morphTargets && morphAttribute && morphInfluences) {
488
+ if ( // @ts-expect-error
489
+ material.morphTargets && morphAttribute && morphInfluences) {
489
490
  _morphA.set(0, 0, 0);
490
491
 
491
492
  _morphB.set(0, 0, 0);
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),r=require("../BufferGeometryUtils-9eb5c2e7.js");require("../types/helpers.cjs.js");exports.LDrawUtils=class{static mergeObject(e){function i(r,e,i,n){const a=new t.BufferGeometry,o=r.getAttribute("position").array,s=3===i?r.getAttribute("normal").array:null,u=Math.min(e.count,Math.floor(o.length/3)-e.start),l=3*e.start,c=3*(e.start+u),f=o.subarray(l,c),m=null!==s?s.subarray(l,c):null;if(a.setAttribute("position",new t.BufferAttribute(f,3)),null!==m&&a.setAttribute("normal",new t.BufferAttribute(m,3)),n){const e=r.getAttribute("control0").array.subarray(l,c),i=r.getAttribute("control1").array.subarray(l,c),n=r.getAttribute("direction").array.subarray(l,c);a.setAttribute("control0",new t.BufferAttribute(e,3,!1)),a.setAttribute("control1",new t.BufferAttribute(i,3,!1)),a.setAttribute("direction",new t.BufferAttribute(n,3,!1))}return a}function n(t,r,e){const i=e[t.uuid];i?i.arr.push(r):e[t.uuid]={mat:t,arr:[r]}}function a(t,r){if(!t)return;const e=t.array,i=Math.floor(e.length/3);let n=0;for(let t=0;t<i;t++){const t=e[n],i=e[n+1],a=e[n+2];e[n]=e[n+3],e[n+1]=e[n+4],e[n+2]=e[n+5],e[n+3]=t,e[n+4]=i,e[n+5]=a,n+=3*r}}const o={},s={},u={};e.updateMatrixWorld(!0);const l=new t.Matrix3;e.traverse((t=>{if(t.isMesh|t.isLineSegments){const r=t.isMesh?3:2,e=t.geometry.clone();t.matrixWorld.determinant()<0&&(a(e.attributes.position,r),a(e.attributes.normal,r)),e.applyMatrix4(t.matrixWorld),t.isConditionalLine&&(e.attributes.control0.applyMatrix4(t.matrixWorld),e.attributes.control1.applyMatrix4(t.matrixWorld),l.getNormalMatrix(t.matrixWorld),e.attributes.direction.applyNormalMatrix(l));const c=t.isMesh?o:t.isConditionalLine?u:s;if(Array.isArray(t.material))for(const a in e.groups){const o=e.groups[a];n(t.material[o.materialIndex],i(e,o,r,t.isConditionalLine),c)}else n(t.material,e,c)}}));const c=new t.Group,f=Object.keys(o);for(const e in f){const i=o[f[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.Mesh(n,i.mat))}const m=Object.keys(s);for(const e in m){const i=s[m[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.LineSegments(n,i.mat))}const b=Object.keys(u);for(const e in b){const i=u[b[e]],n=r.mergeBufferGeometries(i.arr),a=new t.LineSegments(n,i.mat);a.isConditionalLine=!0,c.add(a)}return c.userData.constructionStep=0,c.userData.numConstructionSteps=1,c}};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),r=require("../BufferGeometryUtils-971dfde3.js");require("../types/helpers.cjs.js");exports.LDrawUtils=class{static mergeObject(e){function i(r,e,i,n){const a=new t.BufferGeometry,o=r.getAttribute("position").array,s=3===i?r.getAttribute("normal").array:null,u=Math.min(e.count,Math.floor(o.length/3)-e.start),l=3*e.start,c=3*(e.start+u),f=o.subarray(l,c),m=null!==s?s.subarray(l,c):null;if(a.setAttribute("position",new t.BufferAttribute(f,3)),null!==m&&a.setAttribute("normal",new t.BufferAttribute(m,3)),n){const e=r.getAttribute("control0").array.subarray(l,c),i=r.getAttribute("control1").array.subarray(l,c),n=r.getAttribute("direction").array.subarray(l,c);a.setAttribute("control0",new t.BufferAttribute(e,3,!1)),a.setAttribute("control1",new t.BufferAttribute(i,3,!1)),a.setAttribute("direction",new t.BufferAttribute(n,3,!1))}return a}function n(t,r,e){const i=e[t.uuid];i?i.arr.push(r):e[t.uuid]={mat:t,arr:[r]}}function a(t,r){if(!t)return;const e=t.array,i=Math.floor(e.length/3);let n=0;for(let t=0;t<i;t++){const t=e[n],i=e[n+1],a=e[n+2];e[n]=e[n+3],e[n+1]=e[n+4],e[n+2]=e[n+5],e[n+3]=t,e[n+4]=i,e[n+5]=a,n+=3*r}}const o={},s={},u={};e.updateMatrixWorld(!0);const l=new t.Matrix3;e.traverse((t=>{if(t.isMesh|t.isLineSegments){const r=t.isMesh?3:2,e=t.geometry.clone();t.matrixWorld.determinant()<0&&(a(e.attributes.position,r),a(e.attributes.normal,r)),e.applyMatrix4(t.matrixWorld),t.isConditionalLine&&(e.attributes.control0.applyMatrix4(t.matrixWorld),e.attributes.control1.applyMatrix4(t.matrixWorld),l.getNormalMatrix(t.matrixWorld),e.attributes.direction.applyNormalMatrix(l));const c=t.isMesh?o:t.isConditionalLine?u:s;if(Array.isArray(t.material))for(const a in e.groups){const o=e.groups[a];n(t.material[o.materialIndex],i(e,o,r,t.isConditionalLine),c)}else n(t.material,e,c)}}));const c=new t.Group,f=Object.keys(o);for(const e in f){const i=o[f[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.Mesh(n,i.mat))}const m=Object.keys(s);for(const e in m){const i=s[m[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.LineSegments(n,i.mat))}const b=Object.keys(u);for(const e in b){const i=u[b[e]],n=r.mergeBufferGeometries(i.arr),a=new t.LineSegments(n,i.mat);a.isConditionalLine=!0,c.add(a)}return c.userData.constructionStep=0,c.userData.numConstructionSteps=1,c}};
@@ -0,0 +1,5 @@
1
+ import { Group, Object3D } from 'three';
2
+
3
+ export namespace LDrawUtils {
4
+ function mergeObject(object: Object3D): Group;
5
+ }
@@ -1,5 +1,5 @@
1
1
  import { Matrix3, Group, Mesh, LineSegments, BufferGeometry, BufferAttribute } from 'three';
2
- import { m as mergeBufferGeometries } from '../BufferGeometryUtils-582025b8.js';
2
+ import { m as mergeBufferGeometries } from '../BufferGeometryUtils-1a7a235c.js';
3
3
  import '../types/helpers.js';
4
4
 
5
5
  class LDrawUtils {
@@ -31,7 +31,11 @@ RoughnessMipmapper.prototype = {
31
31
  roughnessMap,
32
32
  normalMap
33
33
  } = material;
34
- if (roughnessMap === null || normalMap === null || !roughnessMap.generateMipmaps || material.userData.roughnessUpdated) return;
34
+
35
+ if (roughnessMap === null || normalMap === null || !roughnessMap.generateMipmaps || material.userData.roughnessUpdated) {
36
+ return;
37
+ }
38
+
35
39
  material.userData.roughnessUpdated = true;
36
40
  var width = Math.max(roughnessMap.image.width, normalMap.image.width);
37
41
  var height = Math.max(roughnessMap.image.height, normalMap.image.height);
@@ -1,14 +1,12 @@
1
1
  import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene } from 'three';
2
2
 
3
- export namespace SceneUtils {
4
- function createMeshesFromInstancedMesh(instancedMesh: InstancedMesh): Group;
5
- function createMultiMaterialObject(geometry: BufferGeometry, materials: Material[]): Group;
6
- /**
7
- * @deprecated Use scene.attach( child ) instead.
8
- */
9
- function detach(child: Object3D, parent: Object3D, scene: Scene): void;
10
- /**
11
- * @deprecated Use parent.attach( child ) instead.
12
- */
13
- function attach(child: Object3D, scene: Scene, parent: Object3D): void;
14
- }
3
+ export function createMeshesFromInstancedMesh(instancedMesh: InstancedMesh): Group;
4
+ export function createMultiMaterialObject(geometry: BufferGeometry, materials: Material[]): Group;
5
+ /**
6
+ * @deprecated Use scene.attach( child ) instead.
7
+ */
8
+ export function detach(child: Object3D, parent: Object3D, scene: Scene): void;
9
+ /**
10
+ * @deprecated Use parent.attach( child ) instead.
11
+ */
12
+ export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
@@ -111,7 +111,10 @@ var ShadowMapViewer = function (light) {
111
111
  var width = scope.size.width;
112
112
  var height = scope.size.height;
113
113
  mesh.position.set(-window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0);
114
- if (doRenderLabel) labelMesh.position.set(mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0);
114
+
115
+ if (doRenderLabel) {
116
+ labelMesh.position.set(mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0);
117
+ }
115
118
  }
116
119
  };
117
120
 
@@ -1,14 +1,14 @@
1
1
  import { Group, Object3D } from 'three';
2
2
 
3
3
  import { XRHandPrimitiveModel, XRHandPrimitiveModelOptions } from './XRHandPrimitiveModel';
4
- import { XRHandOculusMeshModel, XRHandOculusMeshModelOptions } from './XRHandOculusMeshModel';
4
+ import { XRHandMeshModel } from './XRHandMeshModel';
5
5
 
6
6
  export type XRHandModelHandedness = 'left' | 'right';
7
7
 
8
8
  export class XRHandModel extends Object3D {
9
9
  constructor();
10
10
 
11
- motionController: XRHandPrimitiveModel | XRHandOculusMeshModel;
11
+ motionController: XRHandPrimitiveModel | XRHandMeshModel;
12
12
  }
13
13
 
14
14
  export class XRHandModelFactory {
@@ -20,6 +20,6 @@ export class XRHandModelFactory {
20
20
  createHandModel(
21
21
  controller: Group,
22
22
  profile?: 'spheres' | 'boxes' | 'oculus',
23
- options?: XRHandPrimitiveModelOptions | XRHandOculusMeshModelOptions,
23
+ options?: XRHandPrimitiveModelOptions,
24
24
  ): XRHandModel;
25
25
  }
@@ -3,7 +3,7 @@ import { Group, Texture } from 'three';
3
3
  import { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory';
4
4
 
5
5
  export interface XRHandPrimitiveModelOptions {
6
- primitive?: 'sphere' | 'box';
6
+ primitive?: 'sphere' | 'box' | undefined;
7
7
  }
8
8
 
9
9
  export class XRHandPrimitiveModel {
package/csm/Frustum.d.ts DELETED
@@ -1,16 +0,0 @@
1
- export default class Frustum {
2
- constructor(data: any);
3
- vertices: {
4
- near: any[];
5
- far: any[];
6
- };
7
- setFromProjectionMatrix(
8
- projectionMatrix: any,
9
- maxFar: any,
10
- ): {
11
- near: any[];
12
- far: any[];
13
- };
14
- split(breaks: any, target: any): void;
15
- toSpace(cameraMatrix: any, target: any): void;
16
- }
package/csm/Shader.d.ts DELETED
@@ -1,6 +0,0 @@
1
- declare namespace _default {
2
- const lights_fragment_begin: string;
3
- const lights_pars_begin: string;
4
- }
5
-
6
- export default _default;
@@ -1,19 +0,0 @@
1
- import { Mesh, Loader, LoadingManager } from 'three';
2
-
3
- export interface XResult {
4
- animations: object[];
5
- models: Mesh[];
6
- }
7
-
8
- export class XLoader extends Loader {
9
- constructor(manager?: LoadingManager);
10
-
11
- load(
12
- url: string,
13
- onLoad: (object: XResult) => void,
14
- onProgress?: (event: ProgressEvent) => void,
15
- onError?: (event: ErrorEvent) => void,
16
- ): void;
17
- loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<XResult>;
18
- parse(data: ArrayBuffer | string, onLoad: (object: object) => void): object;
19
- }
@@ -1,13 +0,0 @@
1
- import { Uniform } from 'three';
2
-
3
- export const FresnelShader: {
4
- uniforms: {
5
- mRefractionRatio: Uniform;
6
- mFresnelBias: Uniform;
7
- mFresnelPower: Uniform;
8
- mFresnelScale: Uniform;
9
- tCube: Uniform;
10
- };
11
- vertexShader: string;
12
- fragmentShader: string;
13
- };
@@ -1,20 +0,0 @@
1
- import { Uniform } from 'three';
2
-
3
- export const ParallaxShader: {
4
- modes: {
5
- none: string;
6
- basic: string;
7
- steep: string;
8
- occlusion: string;
9
- relief: string;
10
- };
11
- uniforms: {
12
- bumpMap: Uniform;
13
- map: Uniform;
14
- parallaxScale: Uniform;
15
- parallaxMinLayers: Uniform;
16
- parallaxMaxLayers: Uniform;
17
- };
18
- vertexShader: string;
19
- fragmentShader: string;
20
- };
@@ -1,7 +0,0 @@
1
- import { WebGLRenderer, MeshStandardMaterial } from 'three';
2
-
3
- export class RoughnessMipmapper {
4
- constructor(renderer: WebGLRenderer);
5
- generateMipmaps(material: MeshStandardMaterial): void;
6
- dispose(): void;
7
- }
@@ -1,23 +0,0 @@
1
- import { Group, Object3D } from 'three';
2
-
3
- import { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory';
4
-
5
- export interface XRHandOculusMeshModelOptions {
6
- model: 'lowpoly';
7
- }
8
-
9
- export class XRHandOculusMeshModel {
10
- controller: Group;
11
- handModel: XRHandModel;
12
- bones: Array<Object3D | null>;
13
-
14
- constructor(
15
- handModel: XRHandModel,
16
- controller: Group,
17
- path: string,
18
- handedness: XRHandModelHandedness,
19
- options: XRHandOculusMeshModelOptions,
20
- );
21
-
22
- updateMesh: () => void;
23
- }