three-stdlib 2.8.11 → 2.8.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.cjs.js +1 -1
- package/index.d.ts +1 -52
- package/index.js +52 -52
- package/lines/LineMaterial.d.ts +7 -6
- package/modifiers/CurveModifier.cjs.js +1 -1
- package/modifiers/CurveModifier.d.ts +13 -9
- package/modifiers/CurveModifier.js +27 -30
- package/objects/Lensflare.cjs.js +1 -1
- package/objects/Lensflare.js +11 -3
- package/package.json +2 -2
- package/postprocessing/AfterimagePass.d.ts +2 -30
- package/shaders/ACESFilmicToneMappingShader.cjs.js +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +9 -0
- package/shaders/ACESFilmicToneMappingShader.js +1 -1
- package/shaders/AfterimageShader.d.ts +9 -15
- package/shaders/BasicShader.cjs.js +1 -1
- package/shaders/BasicShader.d.ts +5 -5
- package/shaders/BasicShader.js +1 -1
- package/shaders/BleachBypassShader.cjs.js +1 -1
- package/shaders/BleachBypassShader.d.ts +8 -9
- package/shaders/BleachBypassShader.js +1 -1
- package/shaders/BlendShader.cjs.js +1 -1
- package/shaders/BlendShader.d.ts +13 -7
- package/shaders/BlendShader.js +1 -1
- package/shaders/BokehShader.cjs.js +1 -1
- package/shaders/BokehShader.d.ts +18 -19
- package/shaders/BokehShader.js +1 -1
- package/shaders/BokehShader2.cjs.js +1 -1
- package/shaders/BokehShader2.d.ts +80 -34
- package/shaders/BokehShader2.js +2 -2
- package/shaders/BrightnessContrastShader.cjs.js +1 -1
- package/shaders/BrightnessContrastShader.d.ts +10 -6
- package/shaders/BrightnessContrastShader.js +1 -1
- package/shaders/ColorCorrectionShader.cjs.js +1 -1
- package/shaders/ColorCorrectionShader.d.ts +14 -7
- package/shaders/ColorCorrectionShader.js +1 -1
- package/shaders/ColorifyShader.cjs.js +1 -1
- package/shaders/ColorifyShader.d.ts +8 -5
- package/shaders/ColorifyShader.js +1 -1
- package/shaders/ConvolutionShader.cjs.js +1 -1
- package/shaders/ConvolutionShader.d.ts +15 -16
- package/shaders/ConvolutionShader.js +9 -14
- package/shaders/CopyShader.d.ts +8 -12
- package/shaders/DOFMipMapShader.cjs.js +1 -1
- package/shaders/DOFMipMapShader.d.ts +13 -7
- package/shaders/DOFMipMapShader.js +1 -1
- package/shaders/DepthLimitedBlurShader.cjs.js +1 -1
- package/shaders/DepthLimitedBlurShader.d.ts +26 -25
- package/shaders/DepthLimitedBlurShader.js +12 -16
- package/shaders/DigitalGlitch.cjs.js +1 -1
- package/shaders/DigitalGlitch.d.ts +34 -14
- package/shaders/DigitalGlitch.js +1 -10
- package/shaders/DotScreenShader.cjs.js +1 -1
- package/shaders/DotScreenShader.d.ts +17 -8
- package/shaders/DotScreenShader.js +1 -1
- package/shaders/FXAAShader.cjs.js +1 -1
- package/shaders/FXAAShader.d.ts +8 -5
- package/shaders/FXAAShader.js +1 -1
- package/shaders/FilmShader.cjs.js +1 -1
- package/shaders/FilmShader.d.ts +19 -9
- package/shaders/FilmShader.js +1 -1
- package/shaders/FocusShader.cjs.js +1 -1
- package/shaders/FocusShader.d.ts +16 -8
- package/shaders/FocusShader.js +1 -1
- package/shaders/FreiChenShader.cjs.js +1 -1
- package/shaders/FreiChenShader.d.ts +8 -5
- package/shaders/FreiChenShader.js +1 -1
- package/shaders/FresnelShader.cjs.js +1 -1
- package/shaders/FresnelShader.d.ts +21 -0
- package/shaders/FresnelShader.js +1 -1
- package/shaders/GammaCorrectionShader.d.ts +7 -7
- package/shaders/GodRaysShader.cjs.js +1 -1
- package/shaders/GodRaysShader.d.ts +38 -20
- package/shaders/GodRaysShader.js +4 -4
- package/shaders/HalftoneShader.cjs.js +1 -1
- package/shaders/HalftoneShader.d.ts +40 -16
- package/shaders/HalftoneShader.js +1 -1
- package/shaders/HorizontalBlurShader.d.ts +8 -8
- package/shaders/HorizontalTiltShiftShader.cjs.js +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +10 -6
- package/shaders/HorizontalTiltShiftShader.js +1 -1
- package/shaders/HueSaturationShader.cjs.js +1 -1
- package/shaders/HueSaturationShader.d.ts +10 -6
- package/shaders/HueSaturationShader.js +1 -1
- package/shaders/KaleidoShader.cjs.js +1 -1
- package/shaders/KaleidoShader.d.ts +10 -6
- package/shaders/KaleidoShader.js +1 -1
- package/shaders/LuminosityHighPassShader.cjs.js +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +17 -8
- package/shaders/LuminosityHighPassShader.js +1 -1
- package/shaders/LuminosityShader.cjs.js +1 -1
- package/shaders/LuminosityShader.d.ts +4 -4
- package/shaders/LuminosityShader.js +1 -1
- package/shaders/MirrorShader.cjs.js +1 -1
- package/shaders/MirrorShader.d.ts +7 -5
- package/shaders/MirrorShader.js +1 -1
- package/shaders/NormalMapShader.cjs.js +1 -1
- package/shaders/NormalMapShader.d.ts +14 -7
- package/shaders/NormalMapShader.js +1 -1
- package/shaders/ParallaxShader.cjs.js +1 -1
- package/shaders/ParallaxShader.d.ts +28 -0
- package/shaders/ParallaxShader.js +1 -1
- package/shaders/PixelShader.cjs.js +1 -1
- package/shaders/PixelShader.d.ts +10 -6
- package/shaders/PixelShader.js +1 -1
- package/shaders/RGBShiftShader.cjs.js +1 -1
- package/shaders/RGBShiftShader.d.ts +10 -6
- package/shaders/RGBShiftShader.js +1 -1
- package/shaders/SAOShader.cjs.js +1 -1
- package/shaders/SAOShader.d.ts +24 -29
- package/shaders/SAOShader.js +1 -5
- package/shaders/SMAAShader.cjs.js +1 -1
- package/shaders/SMAAShader.d.ts +31 -16
- package/shaders/SMAAShader.js +3 -3
- package/shaders/SSAOShader.cjs.js +1 -1
- package/shaders/SSAOShader.d.ts +58 -25
- package/shaders/SSAOShader.js +3 -3
- package/shaders/SSRShader.cjs.js +1 -1
- package/shaders/SSRShader.d.ts +67 -36
- package/shaders/SSRShader.js +3 -3
- package/shaders/SepiaShader.cjs.js +1 -1
- package/shaders/SepiaShader.d.ts +7 -5
- package/shaders/SepiaShader.js +1 -1
- package/shaders/SobelOperatorShader.cjs.js +1 -1
- package/shaders/SobelOperatorShader.d.ts +8 -5
- package/shaders/SobelOperatorShader.js +1 -1
- package/shaders/SubsurfaceScatteringShader.cjs.js +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +2 -34
- package/shaders/SubsurfaceScatteringShader.js +3 -3
- package/shaders/TechnicolorShader.cjs.js +1 -1
- package/shaders/TechnicolorShader.d.ts +4 -4
- package/shaders/TechnicolorShader.js +1 -1
- package/shaders/ToneMapShader.cjs.js +1 -1
- package/shaders/ToneMapShader.d.ts +19 -9
- package/shaders/ToneMapShader.js +1 -1
- package/shaders/ToonShader.cjs.js +1 -1
- package/shaders/ToonShader.d.ts +80 -34
- package/shaders/ToonShader.js +4 -4
- package/shaders/TriangleBlurShader.cjs.js +1 -1
- package/shaders/TriangleBlurShader.d.ts +8 -5
- package/shaders/TriangleBlurShader.js +1 -1
- package/shaders/UnpackDepthRGBAShader.cjs.js +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +7 -5
- package/shaders/UnpackDepthRGBAShader.js +1 -1
- package/shaders/VerticalBlurShader.cjs.js +1 -1
- package/shaders/VerticalBlurShader.d.ts +8 -8
- package/shaders/VerticalBlurShader.js +1 -1
- package/shaders/VerticalTiltShiftShader.cjs.js +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +10 -6
- package/shaders/VerticalTiltShiftShader.js +1 -1
- package/shaders/VignetteShader.cjs.js +1 -1
- package/shaders/VignetteShader.d.ts +10 -6
- package/shaders/VignetteShader.js +1 -1
- package/shaders/VolumeShader.cjs.js +1 -1
- package/shaders/VolumeShader.d.ts +20 -9
- package/shaders/VolumeShader.js +1 -1
- package/shaders/WaterRefractionShader.cjs.js +1 -1
- package/shaders/WaterRefractionShader.d.ts +16 -8
- package/shaders/WaterRefractionShader.js +1 -1
- package/shaders/index.cjs.js +1 -0
- package/shaders/index.d.ts +53 -0
- package/shaders/index.js +53 -0
- package/shaders/types.cjs.js +1 -0
- package/shaders/types.d.ts +14 -0
- package/shaders/types.js +1 -0
- package/types/shared.d.ts +0 -20
@@ -1 +1 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},side:{value:1}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform int side;","varying vec2 vUv;","void main() {","\tvec2 p = vUv;","\tif (side == 0){","\t\tif (p.x > 0.5) p.x = 1.0 - p.x;","\t}else if (side == 1){","\t\tif (p.x < 0.5) p.x = 1.0 - p.x;","\t}else if (side == 2){","\t\tif (p.y < 0.5) p.y = 1.0 - p.y;","\t}else if (side == 3){","\t\tif (p.y > 0.5) p.y = 1.0 - p.y;","\t} ","\tvec4 color = texture2D(tDiffuse, p);","\tgl_FragColor = color;","}"].join("\n")};exports.MirrorShader=e;
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export const MirrorShader: {
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export declare const MirrorShader: {
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uniforms: {
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tDiffuse:
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tDiffuse: {
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value: null;
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};
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side: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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package/shaders/MirrorShader.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three")
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={uniforms:{heightMap:{value:null},resolution:{value:new e.Vector2(512,512)},scale:{value:new e.Vector2(1,1)},height:{value:.05}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform float height;","uniform vec2 resolution;","uniform sampler2D heightMap;","varying vec2 vUv;","void main() {","\tfloat val = texture2D( heightMap, vUv ).x;","\tfloat valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;","\tfloat valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;","\tgl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );","}"].join("\n")};exports.NormalMapShader=t;
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import {
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export const NormalMapShader: {
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import { Vector2 } from 'three';
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export declare const NormalMapShader: {
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uniforms: {
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heightMap:
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heightMap: {
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value: null;
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};
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resolution: {
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value: Vector2;
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};
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scale: {
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value: Vector2;
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};
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height: {
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value: number;
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};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const t={modes:{none:"NO_PARALLAX",basic:"USE_BASIC_PARALLAX",steep:"USE_STEEP_PARALLAX",occlusion:"USE_OCLUSION_PARALLAX",relief:"USE_RELIEF_PARALLAX"},uniforms:{bumpMap:{value:null},map:{value:null},parallaxScale:{value:null},parallaxMinLayers:{value:null},parallaxMaxLayers:{value:null}},vertexShader:["varying vec2 vUv;","varying vec3 vViewPosition;","varying vec3 vNormal;","void main() {","\tvUv = uv;","\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );","\tvViewPosition = -mvPosition.xyz;","\tvNormal = normalize( normalMatrix * normal );","\tgl_Position = projectionMatrix * mvPosition;","}"].join("\n"),fragmentShader:["uniform sampler2D bumpMap;","uniform sampler2D map;","uniform float parallaxScale;","uniform float parallaxMinLayers;","uniform float parallaxMaxLayers;","varying vec2 vUv;","varying vec3 vViewPosition;","varying vec3 vNormal;","#ifdef USE_BASIC_PARALLAX","\tvec2 parallaxMap( in vec3 V ) {","\t\tfloat initialHeight = texture2D( bumpMap, vUv ).r;","\t\tvec2 texCoordOffset = parallaxScale * V.xy * initialHeight;","\t\treturn vUv - texCoordOffset;","\t}","#else","\tvec2 parallaxMap( in vec3 V ) {","\t\tfloat numLayers = mix( parallaxMaxLayers, parallaxMinLayers, abs( dot( vec3( 0.0, 0.0, 1.0 ), V ) ) );","\t\tfloat layerHeight = 1.0 / numLayers;","\t\tfloat currentLayerHeight = 0.0;","\t\tvec2 dtex = parallaxScale * V.xy / V.z / numLayers;","\t\tvec2 currentTextureCoords = vUv;","\t\tfloat heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;","\t\tfor ( int i = 0; i < 30; i += 1 ) {","\t\t\tif ( heightFromTexture <= currentLayerHeight ) {","\t\t\t\tbreak;","\t\t\t}","\t\t\tcurrentLayerHeight += layerHeight;","\t\t\tcurrentTextureCoords -= dtex;","\t\t\theightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;","\t\t}","\t\t#ifdef USE_STEEP_PARALLAX","\t\t\treturn currentTextureCoords;","\t\t#elif defined( USE_RELIEF_PARALLAX )","\t\t\tvec2 deltaTexCoord = dtex / 2.0;","\t\t\tfloat deltaHeight = layerHeight / 2.0;","\t\t\tcurrentTextureCoords += deltaTexCoord;","\t\t\tcurrentLayerHeight -= deltaHeight;","\t\t\tconst int numSearches = 5;","\t\t\tfor ( int i = 0; i < numSearches; i += 1 ) {","\t\t\t\tdeltaTexCoord /= 2.0;","\t\t\t\tdeltaHeight /= 2.0;","\t\t\t\theightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;","\t\t\t\tif( heightFromTexture > currentLayerHeight ) {","\t\t\t\t\tcurrentTextureCoords -= deltaTexCoord;","\t\t\t\t\tcurrentLayerHeight += deltaHeight;","\t\t\t\t} else {","\t\t\t\t\tcurrentTextureCoords += deltaTexCoord;","\t\t\t\t\tcurrentLayerHeight -= deltaHeight;","\t\t\t\t}","\t\t\t}","\t\t\treturn currentTextureCoords;","\t\t#elif defined( USE_OCLUSION_PARALLAX )","\t\t\tvec2 prevTCoords = currentTextureCoords + dtex;","\t\t\tfloat nextH = heightFromTexture - currentLayerHeight;","\t\t\tfloat prevH = texture2D( bumpMap, prevTCoords ).r - currentLayerHeight + layerHeight;","\t\t\tfloat weight = nextH / ( nextH - prevH );","\t\t\treturn prevTCoords * weight + currentTextureCoords * ( 1.0 - weight );","\t\t#else","\t\t\treturn vUv;","\t\t#endif","\t}","#endif","vec2 perturbUv( vec3 surfPosition, vec3 surfNormal, vec3 viewPosition ) {","\tvec2 texDx = dFdx( vUv );","\tvec2 texDy = dFdy( vUv );","\tvec3 vSigmaX = dFdx( surfPosition );","\tvec3 vSigmaY = dFdy( surfPosition );","\tvec3 vR1 = cross( vSigmaY, surfNormal );","\tvec3 vR2 = cross( surfNormal, vSigmaX );","\tfloat fDet = dot( vSigmaX, vR1 );","\tvec2 vProjVscr = ( 1.0 / fDet ) * vec2( dot( vR1, viewPosition ), dot( vR2, viewPosition ) );","\tvec3 vProjVtex;","\tvProjVtex.xy = texDx * vProjVscr.x + texDy * vProjVscr.y;","\tvProjVtex.z = dot( surfNormal, viewPosition );","\treturn parallaxMap( vProjVtex );","}","void main() {","\tvec2 mapUv = perturbUv( -vViewPosition, normalize( vNormal ), normalize( vViewPosition ) );","\tgl_FragColor = texture2D( map, mapUv );","}"].join("\n")};exports.ParallaxShader=t;
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export declare const ParallaxShader: {
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map: {
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// http://mmikkelsen3d.blogspot.sk/2012/02/parallaxpoc-mapping-and-no-tangent.html
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const ParallaxShader = {
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},resolution:{value:null},pixelSize:{value:1}},vertexShader:["varying highp vec2 vUv;","void main() {","vUv = uv;","gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform float pixelSize;","uniform vec2 resolution;","varying highp vec2 vUv;","void main(){","vec2 dxy = pixelSize / resolution;","vec2 coord = dxy * floor( vUv / dxy );","gl_FragColor = texture2D(tDiffuse, coord);","}"].join("\n")};exports.PixelShader=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});const e={uniforms:{tDiffuse:{value:null},amount:{value:.005},angle:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform float amount;","uniform float angle;","varying vec2 vUv;","void main() {","\tvec2 offset = amount * vec2( cos(angle), sin(angle));","\tvec4 cr = texture2D(tDiffuse, vUv + offset);","\tvec4 cga = texture2D(tDiffuse, vUv);","\tvec4 cb = texture2D(tDiffuse, vUv - offset);","\tgl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);","}"].join("\n")};exports.RGBShiftShader=e;
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export const RGBShiftShader: {
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export declare const RGBShiftShader: {
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uniforms: {
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tDiffuse:
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tDiffuse: {
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value: null;
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};
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amount: {
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value: number;
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};
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angle: {
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value: number;
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};
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};
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vertexShader: string;
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fragmentShader: string;
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package/shaders/SAOShader.cjs.js
CHANGED
@@ -1 +1 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three")
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={defines:{NUM_SAMPLES:7,NUM_RINGS:4,NORMAL_TEXTURE:0,DIFFUSE_TEXTURE:0,DEPTH_PACKING:1,PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},tDiffuse:{value:null},tNormal:{value:null},size:{value:new e.Vector2(512,512)},cameraNear:{value:1},cameraFar:{value:100},cameraProjectionMatrix:{value:new e.Matrix4},cameraInverseProjectionMatrix:{value:new e.Matrix4},scale:{value:1},intensity:{value:.1},bias:{value:.5},minResolution:{value:0},kernelRadius:{value:100},randomSeed:{value:0}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#include <common>","varying vec2 vUv;","#if DIFFUSE_TEXTURE == 1","uniform sampler2D tDiffuse;","#endif","uniform sampler2D tDepth;","#if NORMAL_TEXTURE == 1","uniform sampler2D tNormal;","#endif","uniform float cameraNear;","uniform float cameraFar;","uniform mat4 cameraProjectionMatrix;","uniform mat4 cameraInverseProjectionMatrix;","uniform float scale;","uniform float intensity;","uniform float bias;","uniform float kernelRadius;","uniform float minResolution;","uniform vec2 size;","uniform float randomSeed;","// RGBA depth","#include <packing>","vec4 getDefaultColor( const in vec2 screenPosition ) {","\t#if DIFFUSE_TEXTURE == 1","\treturn texture2D( tDiffuse, vUv );","\t#else","\treturn vec4( 1.0 );","\t#endif","}","float getDepth( const in vec2 screenPosition ) {","\t#if DEPTH_PACKING == 1","\treturn unpackRGBAToDepth( texture2D( tDepth, screenPosition ) );","\t#else","\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );","\t#else","\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );","\t#endif","}","vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {","\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];","\tvec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );","\tclipPosition *= clipW; // unprojection.","\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;","}","vec3 getViewNormal( const in vec3 viewPosition, const in vec2 screenPosition ) {","\t#if NORMAL_TEXTURE == 1","\treturn unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );","\t#else","\treturn normalize( cross( dFdx( viewPosition ), dFdy( viewPosition ) ) );","\t#endif","}","float scaleDividedByCameraFar;","float minResolutionMultipliedByCameraFar;","float getOcclusion( const in vec3 centerViewPosition, const in vec3 centerViewNormal, const in vec3 sampleViewPosition ) {","\tvec3 viewDelta = sampleViewPosition - centerViewPosition;","\tfloat viewDistance = length( viewDelta );","\tfloat scaledScreenDistance = scaleDividedByCameraFar * viewDistance;","\treturn max(0.0, (dot(centerViewNormal, viewDelta) - minResolutionMultipliedByCameraFar) / scaledScreenDistance - bias) / (1.0 + pow2( scaledScreenDistance ) );","}","// moving costly divides into consts","const float ANGLE_STEP = PI2 * float( NUM_RINGS ) / float( NUM_SAMPLES );","const float INV_NUM_SAMPLES = 1.0 / float( NUM_SAMPLES );","float getAmbientOcclusion( const in vec3 centerViewPosition ) {","\t// precompute some variables require in getOcclusion.","\tscaleDividedByCameraFar = scale / cameraFar;","\tminResolutionMultipliedByCameraFar = minResolution * cameraFar;","\tvec3 centerViewNormal = getViewNormal( centerViewPosition, vUv );","\t// jsfiddle that shows sample pattern: https://jsfiddle.net/a16ff1p7/","\tfloat angle = rand( vUv + randomSeed ) * PI2;","\tvec2 radius = vec2( kernelRadius * INV_NUM_SAMPLES ) / size;","\tvec2 radiusStep = radius;","\tfloat occlusionSum = 0.0;","\tfloat weightSum = 0.0;","\tfor( int i = 0; i < NUM_SAMPLES; i ++ ) {","\t\tvec2 sampleUv = vUv + vec2( cos( angle ), sin( angle ) ) * radius;","\t\tradius += radiusStep;","\t\tangle += ANGLE_STEP;","\t\tfloat sampleDepth = getDepth( sampleUv );","\t\tif( sampleDepth >= ( 1.0 - EPSILON ) ) {","\t\t\tcontinue;","\t\t}","\t\tfloat sampleViewZ = getViewZ( sampleDepth );","\t\tvec3 sampleViewPosition = getViewPosition( sampleUv, sampleDepth, sampleViewZ );","\t\tocclusionSum += getOcclusion( centerViewPosition, centerViewNormal, sampleViewPosition );","\t\tweightSum += 1.0;","\t}","\tif( weightSum == 0.0 ) discard;","\treturn occlusionSum * ( intensity / weightSum );","}","void main() {","\tfloat centerDepth = getDepth( vUv );","\tif( centerDepth >= ( 1.0 - EPSILON ) ) {","\t\tdiscard;","\t}","\tfloat centerViewZ = getViewZ( centerDepth );","\tvec3 viewPosition = getViewPosition( vUv, centerDepth, centerViewZ );","\tfloat ambientOcclusion = getAmbientOcclusion( viewPosition );","\tgl_FragColor = getDefaultColor( vUv );","\tgl_FragColor.xyz *= 1.0 - ambientOcclusion;","}"].join("\n")};exports.SAOShader=t;
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package/shaders/SAOShader.d.ts
CHANGED
@@ -1,30 +1,25 @@
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import {
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cameraInverseProjectionMatrix: Uniform;
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scale: Uniform;
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intensity: Uniform;
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bias: Uniform;
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minResolution: Uniform;
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kernelRadius: Uniform;
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randomSeed: Uniform;
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};
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vertexShader: string;
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fragmentShader: string;
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import { Matrix4, Vector2 } from 'three';
|
2
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+
import type { IUniform, Texture } from 'three';
|
3
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+
import type { IShader } from './types';
|
4
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+
export declare type SAOShaderDefines = Record<'DEPTH_PACKING' | 'DIFFUSE_TEXTURE' | 'NORMAL_TEXTURE' | 'NUM_RINGS' | 'NUM_SAMPLES' | 'PERSPECTIVE_CAMERA', number>;
|
5
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+
export declare type SAOShaderUniforms = {
|
6
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+
bias: IUniform<number>;
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+
cameraFar: IUniform<number>;
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+
cameraInverseProjectionMatrix: IUniform<Matrix4>;
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cameraNear: IUniform<number>;
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cameraProjectionMatrix: IUniform<Matrix4>;
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intensity: IUniform<number>;
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kernelRadius: IUniform<number>;
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minResolution: IUniform<number>;
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randomSeed: IUniform<number>;
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scale: IUniform<number>;
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size: IUniform<Vector2>;
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tDepth: IUniform<Texture | null>;
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tDiffuse: IUniform<Texture | null>;
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tNormal: IUniform<Texture | null>;
|
30
20
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};
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+
export interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines> {
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+
defines: SAOShaderDefines;
|
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+
needsUpdate?: boolean;
|
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}
|
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+
export declare const SAOShader: ISAOShader;
|
package/shaders/SAOShader.js
CHANGED
@@ -1 +1 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t={defines:{SMAA_THRESHOLD:"0.1"},uniforms:{tDiffuse:{value:null},resolution:{value:new e.Vector2(1/1024,1/512)}},vertexShader:["uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 3 ];","void SMAAEdgeDetectionVS( vec2 texcoord ) {","\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );","\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );","\tvOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );","}","void main() {","\tvUv = uv;","\tSMAAEdgeDetectionVS( vUv );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","varying vec2 vUv;","varying vec4 vOffset[ 3 ];","vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {","\tvec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );","\tvec4 delta;","\tvec3 C = texture2D( colorTex, texcoord ).rgb;","\tvec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;","\tvec3 t = abs( C - Cleft );","\tdelta.x = max( max( t.r, t.g ), t.b );","\tvec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;","\tt = abs( C - Ctop );","\tdelta.y = max( max( t.r, t.g ), t.b );","\tvec2 edges = step( threshold, delta.xy );","\tif ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )","\t\tdiscard;","\tvec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;","\tt = abs( C - Cright );","\tdelta.z = max( max( t.r, t.g ), t.b );","\tvec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;","\tt = abs( C - Cbottom );","\tdelta.w = max( max( t.r, t.g ), t.b );","\tfloat maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );","\tvec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;","\tt = abs( C - Cleftleft );","\tdelta.z = max( max( t.r, t.g ), t.b );","\tvec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;","\tt = abs( C - Ctoptop );","\tdelta.w = max( max( t.r, t.g ), t.b );","\tmaxDelta = max( max( maxDelta, delta.z ), delta.w );","\tedges.xy *= step( 0.5 * maxDelta, delta.xy );","\treturn vec4( edges, 0.0, 0.0 );","}","void main() {","\tgl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );","}"].join("\n")},o={defines:{SMAA_MAX_SEARCH_STEPS:"8",SMAA_AREATEX_MAX_DISTANCE:"16",SMAA_AREATEX_PIXEL_SIZE:"( 1.0 / vec2( 160.0, 560.0 ) )",SMAA_AREATEX_SUBTEX_SIZE:"( 1.0 / 7.0 )"},uniforms:{tDiffuse:{value:null},tArea:{value:null},tSearch:{value:null},resolution:{value:new e.Vector2(1/1024,1/512)}},vertexShader:["uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 3 ];","varying vec2 vPixcoord;","void SMAABlendingWeightCalculationVS( vec2 texcoord ) {","\tvPixcoord = texcoord / resolution;","\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );","\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );","\tvOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );","}","void main() {","\tvUv = uv;","\tSMAABlendingWeightCalculationVS( vUv );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )","uniform sampler2D tDiffuse;","uniform sampler2D tArea;","uniform sampler2D tSearch;","uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[3];","varying vec2 vPixcoord;","#if __VERSION__ == 100","vec2 round( vec2 x ) {","\treturn sign( x ) * floor( abs( x ) + 0.5 );","}","#endif","float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {","\te.r = bias + e.r * scale;","\treturn 255.0 * texture2D( searchTex, e, 0.0 ).r;","}","float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 0.0, 1.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord -= vec2( 2.0, 0.0 ) * resolution;","\t\tif ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;","\t}","\ttexcoord.x += 0.25 * resolution.x;","\ttexcoord.x += resolution.x;","\ttexcoord.x += 2.0 * resolution.x;","\ttexcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);","\treturn texcoord.x;","}","float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 0.0, 1.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord += vec2( 2.0, 0.0 ) * resolution;","\t\tif ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;","\t}","\ttexcoord.x -= 0.25 * resolution.x;","\ttexcoord.x -= resolution.x;","\ttexcoord.x -= 2.0 * resolution.x;","\ttexcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );","\treturn texcoord.x;","}","float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 1.0, 0.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord += vec2( 0.0, 2.0 ) * resolution;","\t\tif ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;","\t}","\ttexcoord.y -= 0.25 * resolution.y;","\ttexcoord.y -= resolution.y;","\ttexcoord.y -= 2.0 * resolution.y;","\ttexcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );","\treturn texcoord.y;","}","float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 1.0, 0.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord -= vec2( 0.0, 2.0 ) * resolution;","\t\tif ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;","\t}","\ttexcoord.y += 0.25 * resolution.y;","\ttexcoord.y += resolution.y;","\ttexcoord.y += 2.0 * resolution.y;","\ttexcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );","\treturn texcoord.y;","}","vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {","\tvec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;","\ttexcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );","\ttexcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;","\treturn texture2D( areaTex, texcoord, 0.0 ).rg;","}","vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {","\tvec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );","\tvec2 e = texture2D( edgesTex, texcoord ).rg;","\tif ( e.g > 0.0 ) {","\t\tvec2 d;","\t\tvec2 coords;","\t\tcoords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );","\t\tcoords.y = offset[ 1 ].y;","\t\td.x = coords.x;","\t\tfloat e1 = texture2D( edgesTex, coords, 0.0 ).r;","\t\tcoords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );","\t\td.y = coords.x;","\t\td = d / resolution.x - pixcoord.x;","\t\tvec2 sqrt_d = sqrt( abs( d ) );","\t\tcoords.y -= 1.0 * resolution.y;","\t\tfloat e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;","\t\tweights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );","\t}","\tif ( e.r > 0.0 ) {","\t\tvec2 d;","\t\tvec2 coords;","\t\tcoords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );","\t\tcoords.x = offset[ 0 ].x;","\t\td.x = coords.y;","\t\tfloat e1 = texture2D( edgesTex, coords, 0.0 ).g;","\t\tcoords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );","\t\td.y = coords.y;","\t\td = d / resolution.y - pixcoord.y;","\t\tvec2 sqrt_d = sqrt( abs( d ) );","\t\tcoords.y -= 1.0 * resolution.y;","\t\tfloat e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;","\t\tweights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );","\t}","\treturn weights;","}","void main() {","\tgl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );","}"].join("\n")},r={uniforms:{tDiffuse:{value:null},tColor:{value:null},resolution:{value:new e.Vector2(1/1024,1/512)}},vertexShader:["uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 2 ];","void SMAANeighborhoodBlendingVS( vec2 texcoord ) {","\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );","\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );","}","void main() {","\tvUv = uv;","\tSMAANeighborhoodBlendingVS( vUv );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform sampler2D tColor;","uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 2 ];","vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {","\tvec4 a;","\ta.xz = texture2D( blendTex, texcoord ).xz;","\ta.y = texture2D( blendTex, offset[ 1 ].zw ).g;","\ta.w = texture2D( blendTex, offset[ 1 ].xy ).a;","\tif ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {","\t\treturn texture2D( colorTex, texcoord, 0.0 );","\t} else {","\t\tvec2 offset;","\t\toffset.x = a.a > a.b ? a.a : -a.b;","\t\toffset.y = a.g > a.r ? -a.g : a.r;","\t\tif ( abs( offset.x ) > abs( offset.y )) {","\t\t\toffset.y = 0.0;","\t\t} else {","\t\t\toffset.x = 0.0;","\t\t}","\t\tvec4 C = texture2D( colorTex, texcoord, 0.0 );","\t\ttexcoord += sign( offset ) * resolution;","\t\tvec4 Cop = texture2D( colorTex, texcoord, 0.0 );","\t\tfloat s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );","\t\tC.xyz = pow(C.xyz, vec3(2.2));","\t\tCop.xyz = pow(Cop.xyz, vec3(2.2));","\t\tvec4 mixed = mix(C, Cop, s);","\t\tmixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));","\t\treturn mixed;","\t}","}","void main() {","\tgl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );","}"].join("\n")};exports.SMAABlendShader=r,exports.SMAAEdgesShader=t,exports.SMAAWeightsShader=o;
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1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={defines:{SMAA_THRESHOLD:"0.1"},uniforms:{tDiffuse:{value:null},resolution:{value:new e.Vector2(1/1024,1/512)}},vertexShader:["uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 3 ];","void SMAAEdgeDetectionVS( vec2 texcoord ) {","\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );","\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );","\tvOffset[ 2 ] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );","}","void main() {","\tvUv = uv;","\tSMAAEdgeDetectionVS( vUv );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","varying vec2 vUv;","varying vec4 vOffset[ 3 ];","vec4 SMAAColorEdgeDetectionPS( vec2 texcoord, vec4 offset[3], sampler2D colorTex ) {","\tvec2 threshold = vec2( SMAA_THRESHOLD, SMAA_THRESHOLD );","\tvec4 delta;","\tvec3 C = texture2D( colorTex, texcoord ).rgb;","\tvec3 Cleft = texture2D( colorTex, offset[0].xy ).rgb;","\tvec3 t = abs( C - Cleft );","\tdelta.x = max( max( t.r, t.g ), t.b );","\tvec3 Ctop = texture2D( colorTex, offset[0].zw ).rgb;","\tt = abs( C - Ctop );","\tdelta.y = max( max( t.r, t.g ), t.b );","\tvec2 edges = step( threshold, delta.xy );","\tif ( dot( edges, vec2( 1.0, 1.0 ) ) == 0.0 )","\t\tdiscard;","\tvec3 Cright = texture2D( colorTex, offset[1].xy ).rgb;","\tt = abs( C - Cright );","\tdelta.z = max( max( t.r, t.g ), t.b );","\tvec3 Cbottom = texture2D( colorTex, offset[1].zw ).rgb;","\tt = abs( C - Cbottom );","\tdelta.w = max( max( t.r, t.g ), t.b );","\tfloat maxDelta = max( max( max( delta.x, delta.y ), delta.z ), delta.w );","\tvec3 Cleftleft = texture2D( colorTex, offset[2].xy ).rgb;","\tt = abs( C - Cleftleft );","\tdelta.z = max( max( t.r, t.g ), t.b );","\tvec3 Ctoptop = texture2D( colorTex, offset[2].zw ).rgb;","\tt = abs( C - Ctoptop );","\tdelta.w = max( max( t.r, t.g ), t.b );","\tmaxDelta = max( max( maxDelta, delta.z ), delta.w );","\tedges.xy *= step( 0.5 * maxDelta, delta.xy );","\treturn vec4( edges, 0.0, 0.0 );","}","void main() {","\tgl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );","}"].join("\n")},o={defines:{SMAA_MAX_SEARCH_STEPS:"8",SMAA_AREATEX_MAX_DISTANCE:"16",SMAA_AREATEX_PIXEL_SIZE:"( 1.0 / vec2( 160.0, 560.0 ) )",SMAA_AREATEX_SUBTEX_SIZE:"( 1.0 / 7.0 )"},uniforms:{tDiffuse:{value:null},tArea:{value:null},tSearch:{value:null},resolution:{value:new e.Vector2(1/1024,1/512)}},vertexShader:["uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 3 ];","varying vec2 vPixcoord;","void SMAABlendingWeightCalculationVS( vec2 texcoord ) {","\tvPixcoord = texcoord / resolution;","\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );","\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );","\tvOffset[ 2 ] = vec4( vOffset[ 0 ].xz, vOffset[ 1 ].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( SMAA_MAX_SEARCH_STEPS );","}","void main() {","\tvUv = uv;","\tSMAABlendingWeightCalculationVS( vUv );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["#define SMAASampleLevelZeroOffset( tex, coord, offset ) texture2D( tex, coord + float( offset ) * resolution, 0.0 )","uniform sampler2D tDiffuse;","uniform sampler2D tArea;","uniform sampler2D tSearch;","uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[3];","varying vec2 vPixcoord;","#if __VERSION__ == 100","vec2 round( vec2 x ) {","\treturn sign( x ) * floor( abs( x ) + 0.5 );","}","#endif","float SMAASearchLength( sampler2D searchTex, vec2 e, float bias, float scale ) {","\te.r = bias + e.r * scale;","\treturn 255.0 * texture2D( searchTex, e, 0.0 ).r;","}","float SMAASearchXLeft( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 0.0, 1.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord -= vec2( 2.0, 0.0 ) * resolution;","\t\tif ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;","\t}","\ttexcoord.x += 0.25 * resolution.x;","\ttexcoord.x += resolution.x;","\ttexcoord.x += 2.0 * resolution.x;","\ttexcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);","\treturn texcoord.x;","}","float SMAASearchXRight( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 0.0, 1.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord += vec2( 2.0, 0.0 ) * resolution;","\t\tif ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;","\t}","\ttexcoord.x -= 0.25 * resolution.x;","\ttexcoord.x -= resolution.x;","\ttexcoord.x -= 2.0 * resolution.x;","\ttexcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );","\treturn texcoord.x;","}","float SMAASearchYUp( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 1.0, 0.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord += vec2( 0.0, 2.0 ) * resolution;","\t\tif ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;","\t}","\ttexcoord.y -= 0.25 * resolution.y;","\ttexcoord.y -= resolution.y;","\ttexcoord.y -= 2.0 * resolution.y;","\ttexcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );","\treturn texcoord.y;","}","float SMAASearchYDown( sampler2D edgesTex, sampler2D searchTex, vec2 texcoord, float end ) {","\tvec2 e = vec2( 1.0, 0.0 );","\tfor ( int i = 0; i < SMAA_MAX_SEARCH_STEPS; i ++ ) {","\t\te = texture2D( edgesTex, texcoord, 0.0 ).rg;","\t\ttexcoord -= vec2( 0.0, 2.0 ) * resolution;","\t\tif ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;","\t}","\ttexcoord.y += 0.25 * resolution.y;","\ttexcoord.y += resolution.y;","\ttexcoord.y += 2.0 * resolution.y;","\ttexcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );","\treturn texcoord.y;","}","vec2 SMAAArea( sampler2D areaTex, vec2 dist, float e1, float e2, float offset ) {","\tvec2 texcoord = float( SMAA_AREATEX_MAX_DISTANCE ) * round( 4.0 * vec2( e1, e2 ) ) + dist;","\ttexcoord = SMAA_AREATEX_PIXEL_SIZE * texcoord + ( 0.5 * SMAA_AREATEX_PIXEL_SIZE );","\ttexcoord.y += SMAA_AREATEX_SUBTEX_SIZE * offset;","\treturn texture2D( areaTex, texcoord, 0.0 ).rg;","}","vec4 SMAABlendingWeightCalculationPS( vec2 texcoord, vec2 pixcoord, vec4 offset[ 3 ], sampler2D edgesTex, sampler2D areaTex, sampler2D searchTex, ivec4 subsampleIndices ) {","\tvec4 weights = vec4( 0.0, 0.0, 0.0, 0.0 );","\tvec2 e = texture2D( edgesTex, texcoord ).rg;","\tif ( e.g > 0.0 ) {","\t\tvec2 d;","\t\tvec2 coords;","\t\tcoords.x = SMAASearchXLeft( edgesTex, searchTex, offset[ 0 ].xy, offset[ 2 ].x );","\t\tcoords.y = offset[ 1 ].y;","\t\td.x = coords.x;","\t\tfloat e1 = texture2D( edgesTex, coords, 0.0 ).r;","\t\tcoords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );","\t\td.y = coords.x;","\t\td = d / resolution.x - pixcoord.x;","\t\tvec2 sqrt_d = sqrt( abs( d ) );","\t\tcoords.y -= 1.0 * resolution.y;","\t\tfloat e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 1, 0 ) ).r;","\t\tweights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );","\t}","\tif ( e.r > 0.0 ) {","\t\tvec2 d;","\t\tvec2 coords;","\t\tcoords.y = SMAASearchYUp( edgesTex, searchTex, offset[ 1 ].xy, offset[ 2 ].z );","\t\tcoords.x = offset[ 0 ].x;","\t\td.x = coords.y;","\t\tfloat e1 = texture2D( edgesTex, coords, 0.0 ).g;","\t\tcoords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );","\t\td.y = coords.y;","\t\td = d / resolution.y - pixcoord.y;","\t\tvec2 sqrt_d = sqrt( abs( d ) );","\t\tcoords.y -= 1.0 * resolution.y;","\t\tfloat e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;","\t\tweights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );","\t}","\treturn weights;","}","void main() {","\tgl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );","}"].join("\n")},r={uniforms:{tDiffuse:{value:null},tColor:{value:null},resolution:{value:new e.Vector2(1/1024,1/512)}},vertexShader:["uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 2 ];","void SMAANeighborhoodBlendingVS( vec2 texcoord ) {","\tvOffset[ 0 ] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );","\tvOffset[ 1 ] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );","}","void main() {","\tvUv = uv;","\tSMAANeighborhoodBlendingVS( vUv );","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform sampler2D tColor;","uniform vec2 resolution;","varying vec2 vUv;","varying vec4 vOffset[ 2 ];","vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {","\tvec4 a;","\ta.xz = texture2D( blendTex, texcoord ).xz;","\ta.y = texture2D( blendTex, offset[ 1 ].zw ).g;","\ta.w = texture2D( blendTex, offset[ 1 ].xy ).a;","\tif ( dot(a, vec4( 1.0, 1.0, 1.0, 1.0 )) < 1e-5 ) {","\t\treturn texture2D( colorTex, texcoord, 0.0 );","\t} else {","\t\tvec2 offset;","\t\toffset.x = a.a > a.b ? a.a : -a.b;","\t\toffset.y = a.g > a.r ? -a.g : a.r;","\t\tif ( abs( offset.x ) > abs( offset.y )) {","\t\t\toffset.y = 0.0;","\t\t} else {","\t\t\toffset.x = 0.0;","\t\t}","\t\tvec4 C = texture2D( colorTex, texcoord, 0.0 );","\t\ttexcoord += sign( offset ) * resolution;","\t\tvec4 Cop = texture2D( colorTex, texcoord, 0.0 );","\t\tfloat s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );","\t\tC.xyz = pow(C.xyz, vec3(2.2));","\t\tCop.xyz = pow(Cop.xyz, vec3(2.2));","\t\tvec4 mixed = mix(C, Cop, s);","\t\tmixed.xyz = pow(mixed.xyz, vec3(1.0 / 2.2));","\t\treturn mixed;","\t}","}","void main() {","\tgl_FragColor = SMAANeighborhoodBlendingPS( vUv, vOffset, tColor, tDiffuse );","}"].join("\n")};exports.SMAABlendShader=r,exports.SMAAEdgesShader=t,exports.SMAAWeightsShader=o;
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package/shaders/SMAAShader.d.ts
CHANGED
@@ -1,18 +1,20 @@
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1
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-
import {
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2
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-
|
3
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-
export const SMAAEdgesShader: {
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1
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+
import { Vector2 } from 'three';
|
2
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+
export declare const SMAAEdgesShader: {
|
4
3
|
defines: {
|
5
4
|
SMAA_THRESHOLD: string;
|
6
5
|
};
|
7
6
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uniforms: {
|
8
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-
tDiffuse:
|
9
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-
|
7
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+
tDiffuse: {
|
8
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+
value: null;
|
9
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+
};
|
10
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+
resolution: {
|
11
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+
value: Vector2;
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12
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+
};
|
10
13
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};
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11
14
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vertexShader: string;
|
12
15
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fragmentShader: string;
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13
16
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};
|
14
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-
|
15
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-
export const SMAAWeightsShader: {
|
17
|
+
export declare const SMAAWeightsShader: {
|
16
18
|
defines: {
|
17
19
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SMAA_MAX_SEARCH_STEPS: string;
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18
20
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SMAA_AREATEX_MAX_DISTANCE: string;
|
@@ -20,20 +22,33 @@ export const SMAAWeightsShader: {
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|
20
22
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SMAA_AREATEX_SUBTEX_SIZE: string;
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21
23
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};
|
22
24
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uniforms: {
|
23
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-
tDiffuse:
|
24
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-
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25
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-
|
26
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-
|
25
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+
tDiffuse: {
|
26
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+
value: null;
|
27
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+
};
|
28
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+
tArea: {
|
29
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+
value: null;
|
30
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+
};
|
31
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+
tSearch: {
|
32
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+
value: null;
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33
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+
};
|
34
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+
resolution: {
|
35
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+
value: Vector2;
|
36
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+
};
|
27
37
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};
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28
38
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vertexShader: string;
|
29
39
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fragmentShader: string;
|
30
40
|
};
|
31
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-
|
32
|
-
export const SMAABlendShader: {
|
41
|
+
export declare const SMAABlendShader: {
|
33
42
|
uniforms: {
|
34
|
-
tDiffuse:
|
35
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-
|
36
|
-
|
43
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+
tDiffuse: {
|
44
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value: null;
|
45
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+
};
|
46
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+
tColor: {
|
47
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+
value: null;
|
48
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+
};
|
49
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+
resolution: {
|
50
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+
value: Vector2;
|
51
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+
};
|
37
52
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};
|
38
53
|
vertexShader: string;
|
39
54
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fragmentShader: string;
|
package/shaders/SMAAShader.js
CHANGED
@@ -6,7 +6,7 @@ import { Vector2 } from 'three';
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|
6
6
|
* https://github.com/iryoku/smaa/releases/tag/v2.8
|
7
7
|
*/
|
8
8
|
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9
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-
|
9
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+
const SMAAEdgesShader = {
|
10
10
|
defines: {
|
11
11
|
SMAA_THRESHOLD: '0.1'
|
12
12
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},
|
@@ -32,7 +32,7 @@ var SMAAEdgesShader = {
|
|
32
32
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' maxDelta = max( max( maxDelta, delta.z ), delta.w );', // Local contrast adaptation in action:
|
33
33
|
' edges.xy *= step( 0.5 * maxDelta, delta.xy );', ' return vec4( edges, 0.0, 0.0 );', '}', 'void main() {', ' gl_FragColor = SMAAColorEdgeDetectionPS( vUv, vOffset, tDiffuse );', '}'].join('\n')
|
34
34
|
};
|
35
|
-
|
35
|
+
const SMAAWeightsShader = {
|
36
36
|
defines: {
|
37
37
|
SMAA_MAX_SEARCH_STEPS: '8',
|
38
38
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SMAA_AREATEX_MAX_DISTANCE: '16',
|
@@ -119,7 +119,7 @@ var SMAAWeightsShader = {
|
|
119
119
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' float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, ivec2( 0, 1 ) ).g;', // Get the area for this direction:
|
120
120
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' weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );', ' }', ' return weights;', '}', 'void main() {', ' gl_FragColor = SMAABlendingWeightCalculationPS( vUv, vPixcoord, vOffset, tDiffuse, tArea, tSearch, ivec4( 0.0 ) );', '}'].join('\n')
|
121
121
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};
|
122
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-
|
122
|
+
const SMAABlendShader = {
|
123
123
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uniforms: {
|
124
124
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tDiffuse: {
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125
125
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value: null
|
@@ -1 +1 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three")
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={defines:{PERSPECTIVE_CAMERA:1,KERNEL_SIZE:32},uniforms:{tDiffuse:{value:null},tNormal:{value:null},tDepth:{value:null},tNoise:{value:null},kernel:{value:null},cameraNear:{value:null},cameraFar:{value:null},resolution:{value:new e.Vector2},cameraProjectionMatrix:{value:new e.Matrix4},cameraInverseProjectionMatrix:{value:new e.Matrix4},kernelRadius:{value:8},minDistance:{value:.005},maxDistance:{value:.05}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform sampler2D tNormal;","uniform sampler2D tDepth;","uniform sampler2D tNoise;","uniform vec3 kernel[ KERNEL_SIZE ];","uniform vec2 resolution;","uniform float cameraNear;","uniform float cameraFar;","uniform mat4 cameraProjectionMatrix;","uniform mat4 cameraInverseProjectionMatrix;","uniform float kernelRadius;","uniform float minDistance;","uniform float maxDistance;","varying vec2 vUv;","#include <packing>","float getDepth( const in vec2 screenPosition ) {","\treturn texture2D( tDepth, screenPosition ).x;","}","float getLinearDepth( const in vec2 screenPosition ) {","\t#if PERSPECTIVE_CAMERA == 1","\t\tfloat fragCoordZ = texture2D( tDepth, screenPosition ).x;","\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );","\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );","\t#else","\t\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","float getViewZ( const in float depth ) {","\t#if PERSPECTIVE_CAMERA == 1","\t\treturn perspectiveDepthToViewZ( depth, cameraNear, cameraFar );","\t#else","\t\treturn orthographicDepthToViewZ( depth, cameraNear, cameraFar );","\t#endif","}","vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {","\tfloat clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];","\tvec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );","\tclipPosition *= clipW; // unprojection.","\treturn ( cameraInverseProjectionMatrix * clipPosition ).xyz;","}","vec3 getViewNormal( const in vec2 screenPosition ) {","\treturn unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );","}","void main() {","\tfloat depth = getDepth( vUv );","\tfloat viewZ = getViewZ( depth );","\tvec3 viewPosition = getViewPosition( vUv, depth, viewZ );","\tvec3 viewNormal = getViewNormal( vUv );"," vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );","\tvec3 random = texture2D( tNoise, vUv * noiseScale ).xyz;","\tvec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );","\tvec3 bitangent = cross( viewNormal, tangent );","\tmat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );"," float occlusion = 0.0;"," for ( int i = 0; i < KERNEL_SIZE; i ++ ) {","\t\tvec3 sampleVector = kernelMatrix * kernel[ i ];","\t\tvec3 samplePoint = viewPosition + ( sampleVector * kernelRadius );","\t\tvec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 );","\t\tsamplePointNDC /= samplePointNDC.w;","\t\tvec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5;","\t\tfloat realDepth = getLinearDepth( samplePointUv );","\t\tfloat sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar );","\t\tfloat delta = sampleDepth - realDepth;","\t\tif ( delta > minDistance && delta < maxDistance ) {","\t\t\tocclusion += 1.0;","\t\t}","\t}","\tocclusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );","\tgl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );","}"].join("\n")},r={defines:{PERSPECTIVE_CAMERA:1},uniforms:{tDepth:{value:null},cameraNear:{value:null},cameraFar:{value:null}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDepth;","uniform float cameraNear;","uniform float cameraFar;","varying vec2 vUv;","#include <packing>","float getLinearDepth( const in vec2 screenPosition ) {","\t#if PERSPECTIVE_CAMERA == 1","\t\tfloat fragCoordZ = texture2D( tDepth, screenPosition ).x;","\t\tfloat viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );","\t\treturn viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );","\t#else","\t\treturn texture2D( tDepth, screenPosition ).x;","\t#endif","}","void main() {","\tfloat depth = getLinearDepth( vUv );","\tgl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );","}"].join("\n")},a={uniforms:{tDiffuse:{value:null},resolution:{value:new e.Vector2}},vertexShader:["varying vec2 vUv;","void main() {","\tvUv = uv;","\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );","}"].join("\n"),fragmentShader:["uniform sampler2D tDiffuse;","uniform vec2 resolution;","varying vec2 vUv;","void main() {","\tvec2 texelSize = ( 1.0 / resolution );","\tfloat result = 0.0;","\tfor ( int i = - 2; i <= 2; i ++ ) {","\t\tfor ( int j = - 2; j <= 2; j ++ ) {","\t\t\tvec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;","\t\t\tresult += texture2D( tDiffuse, vUv + offset ).r;","\t\t}","\t}","\tgl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );","}"].join("\n")};exports.SSAOBlurShader=a,exports.SSAODepthShader=r,exports.SSAOShader=t;
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