three-stdlib 2.7.0 → 2.8.1

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Files changed (78) hide show
  1. package/{Nodes-ec4e1143.js → Nodes-894ac9dc.js} +0 -0
  2. package/{Nodes-427f68b0.js → Nodes-af575af7.js} +0 -0
  3. package/cameras/CinematicCamera.cjs.js +1 -1
  4. package/cameras/CinematicCamera.js +3 -8
  5. package/controls/ArcballControls.cjs.js +1 -1
  6. package/controls/ArcballControls.d.ts +6 -9
  7. package/controls/ArcballControls.js +188 -234
  8. package/controls/FirstPersonControls.cjs.js +1 -1
  9. package/controls/FirstPersonControls.d.ts +4 -5
  10. package/controls/FirstPersonControls.js +36 -45
  11. package/controls/TransformControls.cjs.js +1 -1
  12. package/controls/TransformControls.d.ts +2 -1
  13. package/controls/TransformControls.js +25 -26
  14. package/exporters/GLTFExporter.cjs.js +1 -1
  15. package/exporters/GLTFExporter.js +9 -18
  16. package/geometries/TeapotGeometry.js +2 -2
  17. package/index.cjs.js +1 -1
  18. package/loaders/EXRLoader.cjs.js +1 -1
  19. package/loaders/EXRLoader.js +21 -10
  20. package/loaders/GLTFLoader.cjs.js +1 -1
  21. package/loaders/GLTFLoader.js +5 -6
  22. package/loaders/HDRCubeTextureLoader.cjs.js +1 -1
  23. package/loaders/HDRCubeTextureLoader.js +1 -3
  24. package/loaders/LDrawLoader.cjs.js +1 -1
  25. package/loaders/LDrawLoader.js +1450 -1105
  26. package/loaders/LUT3dlLoader.cjs.js +1 -1
  27. package/loaders/LUT3dlLoader.js +18 -11
  28. package/loaders/LUTCubeLoader.cjs.js +1 -1
  29. package/loaders/LUTCubeLoader.js +4 -5
  30. package/loaders/NodeMaterialLoader.cjs.js +1 -1
  31. package/loaders/PCDLoader.cjs.js +1 -1
  32. package/loaders/PCDLoader.js +2 -2
  33. package/loaders/RGBELoader.cjs.js +1 -1
  34. package/loaders/RGBELoader.js +6 -6
  35. package/loaders/STLLoader.js +7 -7
  36. package/loaders/VRMLLoader.cjs.js +1 -1
  37. package/loaders/VRMLLoader.js +10 -18
  38. package/modifiers/CurveModifier.cjs.js +1 -1
  39. package/modifiers/CurveModifier.js +9 -8
  40. package/nodes/accessors/CameraNode.js +12 -12
  41. package/nodes/accessors/PositionNode.js +3 -3
  42. package/nodes/accessors/ReflectNode.js +3 -3
  43. package/nodes/core/FunctionNode.js +3 -3
  44. package/nodes/core/InputNode.js +3 -3
  45. package/nodes/core/Node.js +6 -6
  46. package/nodes/core/TempNode.js +6 -6
  47. package/nodes/effects/BlurNode.js +3 -3
  48. package/nodes/math/MathNode.js +3 -3
  49. package/nodes/utils/VelocityNode.js +6 -6
  50. package/objects/Lensflare.cjs.js +1 -1
  51. package/objects/Lensflare.js +3 -11
  52. package/objects/Reflector.cjs.js +1 -1
  53. package/objects/Reflector.js +16 -12
  54. package/objects/ReflectorForSSRPass.cjs.js +1 -1
  55. package/objects/ReflectorForSSRPass.js +1 -9
  56. package/objects/Refractor.cjs.js +1 -1
  57. package/objects/Refractor.js +7 -12
  58. package/objects/Water.cjs.js +1 -1
  59. package/objects/Water.js +5 -16
  60. package/package.json +2 -2
  61. package/postprocessing/GlitchPass.cjs.js +1 -1
  62. package/postprocessing/GlitchPass.js +36 -33
  63. package/postprocessing/SMAAPass.cjs.js +1 -1
  64. package/postprocessing/SMAAPass.js +93 -96
  65. package/postprocessing/SSAOPass.cjs.js +1 -1
  66. package/postprocessing/SSAOPass.js +151 -152
  67. package/postprocessing/SavePass.cjs.js +1 -1
  68. package/postprocessing/SavePass.js +27 -28
  69. package/renderers/nodes/accessors/UVNode.js +1 -3
  70. package/renderers/nodes/core/AttributeNode.js +1 -3
  71. package/renderers/nodes/core/Node.js +4 -12
  72. package/renderers/nodes/core/NodeBuilder.js +6 -18
  73. package/renderers/webgpu/WebGPUTextures.cjs.js +1 -1
  74. package/renderers/webgpu/WebGPUTextures.js +1 -2
  75. package/utils/LDrawUtils.cjs.js +1 -0
  76. package/utils/LDrawUtils.js +144 -0
  77. package/webxr/ARButton.js +6 -6
  78. package/webxr/VRButton.js +6 -6
@@ -0,0 +1,144 @@
1
+ import { Matrix3, Group, Mesh, LineSegments, BufferGeometry, BufferAttribute } from 'three';
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+ import { m as mergeBufferGeometries } from '../BufferGeometryUtils-582025b8.js';
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+ import '../types/helpers.js';
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+
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+ class LDrawUtils {
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+ static mergeObject(object) {
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+ // Merges geometries in object by materials and returns new object. Use on not indexed geometries.
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+ // The object buffers reference the old object ones.
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+ // Special treatment is done to the conditional lines generated by LDrawLoader.
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+ function extractGroup(geometry, group, elementSize, isConditionalLine) {
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+ // Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)
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+ const newGeometry = new BufferGeometry();
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+ const originalPositions = geometry.getAttribute('position').array;
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+ const originalNormals = elementSize === 3 ? geometry.getAttribute('normal').array : null;
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+ const numVertsGroup = Math.min(group.count, Math.floor(originalPositions.length / 3) - group.start);
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+ const vertStart = group.start * 3;
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+ const vertEnd = (group.start + numVertsGroup) * 3;
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+ const positions = originalPositions.subarray(vertStart, vertEnd);
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+ const normals = originalNormals !== null ? originalNormals.subarray(vertStart, vertEnd) : null;
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+ newGeometry.setAttribute('position', new BufferAttribute(positions, 3));
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+ if (normals !== null) newGeometry.setAttribute('normal', new BufferAttribute(normals, 3));
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+
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+ if (isConditionalLine) {
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+ const controlArray0 = geometry.getAttribute('control0').array.subarray(vertStart, vertEnd);
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+ const controlArray1 = geometry.getAttribute('control1').array.subarray(vertStart, vertEnd);
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+ const directionArray = geometry.getAttribute('direction').array.subarray(vertStart, vertEnd);
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+ newGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false));
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+ newGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false));
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+ newGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false));
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+ }
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+
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+ return newGeometry;
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+ }
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+
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+ function addGeometry(mat, geometry, geometries) {
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+ const geoms = geometries[mat.uuid];
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+
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+ if (!geoms) {
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+ geometries[mat.uuid] = {
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+ mat: mat,
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+ arr: [geometry]
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+ };
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+ } else {
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+ geoms.arr.push(geometry);
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+ }
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+ }
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+
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+ function permuteAttribute(attribute, elemSize) {
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+ // Permutes first two vertices of each attribute element
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+ if (!attribute) return;
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+ const verts = attribute.array;
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+ const numVerts = Math.floor(verts.length / 3);
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+ let offset = 0;
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+
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+ for (let i = 0; i < numVerts; i++) {
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+ const x = verts[offset];
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+ const y = verts[offset + 1];
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+ const z = verts[offset + 2];
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+ verts[offset] = verts[offset + 3];
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+ verts[offset + 1] = verts[offset + 4];
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+ verts[offset + 2] = verts[offset + 5];
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+ verts[offset + 3] = x;
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+ verts[offset + 4] = y;
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+ verts[offset + 5] = z;
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+ offset += elemSize * 3;
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+ }
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+ } // Traverse the object hierarchy collecting geometries and transforming them to world space
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+
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+
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+ const meshGeometries = {};
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+ const linesGeometries = {};
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+ const condLinesGeometries = {};
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+ object.updateMatrixWorld(true);
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+ const normalMatrix = new Matrix3();
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+ object.traverse(c => {
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+ if (c.isMesh | c.isLineSegments) {
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+ const elemSize = c.isMesh ? 3 : 2;
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+ const geometry = c.geometry.clone();
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+ const matrixIsInverted = c.matrixWorld.determinant() < 0;
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+
81
+ if (matrixIsInverted) {
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+ permuteAttribute(geometry.attributes.position, elemSize);
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+ permuteAttribute(geometry.attributes.normal, elemSize);
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+ }
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+
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+ geometry.applyMatrix4(c.matrixWorld);
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+
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+ if (c.isConditionalLine) {
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+ geometry.attributes.control0.applyMatrix4(c.matrixWorld);
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+ geometry.attributes.control1.applyMatrix4(c.matrixWorld);
91
+ normalMatrix.getNormalMatrix(c.matrixWorld);
92
+ geometry.attributes.direction.applyNormalMatrix(normalMatrix);
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+ }
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+
95
+ const geometries = c.isMesh ? meshGeometries : c.isConditionalLine ? condLinesGeometries : linesGeometries;
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+
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+ if (Array.isArray(c.material)) {
98
+ for (const groupIndex in geometry.groups) {
99
+ const group = geometry.groups[groupIndex];
100
+ const mat = c.material[group.materialIndex];
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+ const newGeometry = extractGroup(geometry, group, elemSize, c.isConditionalLine);
102
+ addGeometry(mat, newGeometry, geometries);
103
+ }
104
+ } else {
105
+ addGeometry(c.material, geometry, geometries);
106
+ }
107
+ }
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+ }); // Create object with merged geometries
109
+
110
+ const mergedObject = new Group();
111
+ const meshMaterialsIds = Object.keys(meshGeometries);
112
+
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+ for (const i in meshMaterialsIds) {
114
+ const meshGeometry = meshGeometries[meshMaterialsIds[i]];
115
+ const mergedGeometry = mergeBufferGeometries(meshGeometry.arr);
116
+ mergedObject.add(new Mesh(mergedGeometry, meshGeometry.mat));
117
+ }
118
+
119
+ const linesMaterialsIds = Object.keys(linesGeometries);
120
+
121
+ for (const i in linesMaterialsIds) {
122
+ const lineGeometry = linesGeometries[linesMaterialsIds[i]];
123
+ const mergedGeometry = mergeBufferGeometries(lineGeometry.arr);
124
+ mergedObject.add(new LineSegments(mergedGeometry, lineGeometry.mat));
125
+ }
126
+
127
+ const condLinesMaterialsIds = Object.keys(condLinesGeometries);
128
+
129
+ for (const i in condLinesMaterialsIds) {
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+ const condLineGeometry = condLinesGeometries[condLinesMaterialsIds[i]];
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+ const mergedGeometry = mergeBufferGeometries(condLineGeometry.arr);
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+ const condLines = new LineSegments(mergedGeometry, condLineGeometry.mat);
133
+ condLines.isConditionalLine = true;
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+ mergedObject.add(condLines);
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+ }
136
+
137
+ mergedObject.userData.constructionStep = 0;
138
+ mergedObject.userData.numConstructionSteps = 1;
139
+ return mergedObject;
140
+ }
141
+
142
+ }
143
+
144
+ export { LDrawUtils };
package/webxr/ARButton.js CHANGED
@@ -2,9 +2,9 @@ class ARButton {
2
2
  static createButton(renderer, sessionInit = {}) {
3
3
  const button = document.createElement('button');
4
4
 
5
- function showStartAR()
6
- /*device*/
7
- {
5
+ function
6
+ /*device*/
7
+ showStartAR() {
8
8
  if (sessionInit.domOverlay === undefined) {
9
9
  var overlay = document.createElement('div');
10
10
  overlay.style.display = 'none';
@@ -47,9 +47,9 @@ class ARButton {
47
47
  currentSession = session;
48
48
  }
49
49
 
50
- function onSessionEnded()
51
- /*event*/
52
- {
50
+ function
51
+ /*event*/
52
+ onSessionEnded() {
53
53
  currentSession.removeEventListener('end', onSessionEnded);
54
54
  button.textContent = 'START AR';
55
55
  sessionInit.domOverlay.root.style.display = 'none';
package/webxr/VRButton.js CHANGED
@@ -6,9 +6,9 @@ class VRButton {
6
6
 
7
7
  const button = document.createElement('button');
8
8
 
9
- function showEnterVR()
10
- /*device*/
11
- {
9
+ function
10
+ /*device*/
11
+ showEnterVR() {
12
12
  let currentSession = null;
13
13
 
14
14
  async function onSessionStarted(session) {
@@ -18,9 +18,9 @@ class VRButton {
18
18
  currentSession = session;
19
19
  }
20
20
 
21
- function onSessionEnded()
22
- /*event*/
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- {
21
+ function
22
+ /*event*/
23
+ onSessionEnded() {
24
24
  currentSession.removeEventListener('end', onSessionEnded);
25
25
  button.textContent = 'ENTER VR';
26
26
  currentSession = null;