three-stdlib 2.35.8 → 2.35.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/controls/ArcballControls.d.cts +1 -1
  2. package/controls/ArcballControls.d.ts +1 -1
  3. package/controls/DeviceOrientationControls.d.cts +1 -1
  4. package/controls/DeviceOrientationControls.d.ts +1 -1
  5. package/controls/DragControls.d.cts +1 -1
  6. package/controls/DragControls.d.ts +1 -1
  7. package/controls/FlyControls.d.cts +1 -1
  8. package/controls/FlyControls.d.ts +1 -1
  9. package/controls/OrbitControls.d.cts +1 -1
  10. package/controls/OrbitControls.d.ts +1 -1
  11. package/controls/PointerLockControls.d.cts +1 -1
  12. package/controls/PointerLockControls.d.ts +1 -1
  13. package/controls/TrackballControls.d.cts +1 -1
  14. package/controls/TrackballControls.d.ts +1 -1
  15. package/controls/TransformControls.d.cts +1 -1
  16. package/controls/TransformControls.d.ts +1 -1
  17. package/controls/experimental/CameraControls.d.cts +1 -1
  18. package/controls/experimental/CameraControls.d.ts +1 -1
  19. package/csm/CSMFrustum.d.cts +1 -1
  20. package/csm/CSMFrustum.d.ts +1 -1
  21. package/environments/RoomEnvironment.d.cts +1 -1
  22. package/environments/RoomEnvironment.d.ts +1 -1
  23. package/exporters/ColladaExporter.d.cts +1 -1
  24. package/exporters/ColladaExporter.d.ts +1 -1
  25. package/exporters/DRACOExporter.d.cts +1 -1
  26. package/exporters/DRACOExporter.d.ts +1 -1
  27. package/exporters/GLTFExporter.d.cts +3 -3
  28. package/exporters/GLTFExporter.d.ts +3 -3
  29. package/exporters/MMDExporter.d.cts +1 -1
  30. package/exporters/MMDExporter.d.ts +1 -1
  31. package/exporters/OBJExporter.d.cts +1 -1
  32. package/exporters/OBJExporter.d.ts +1 -1
  33. package/exporters/PLYExporter.d.cts +1 -1
  34. package/exporters/PLYExporter.d.ts +1 -1
  35. package/exporters/USDZExporter.d.cts +1 -1
  36. package/exporters/USDZExporter.d.ts +1 -1
  37. package/geometries/ParametricGeometries.d.cts +1 -1
  38. package/geometries/ParametricGeometries.d.ts +1 -1
  39. package/geometries/ParametricGeometry.d.cts +1 -1
  40. package/geometries/ParametricGeometry.d.ts +1 -1
  41. package/geometries/TextGeometry.d.cts +1 -1
  42. package/geometries/TextGeometry.d.ts +1 -1
  43. package/helpers/RaycasterHelper.d.cts +1 -1
  44. package/helpers/RaycasterHelper.d.ts +1 -1
  45. package/index.d.cts +262 -262
  46. package/index.d.ts +262 -262
  47. package/libs/MeshoptDecoder.d.cts +1 -1
  48. package/libs/MeshoptDecoder.d.ts +1 -1
  49. package/libs/MotionControllers.d.cts +1 -1
  50. package/libs/MotionControllers.d.ts +1 -1
  51. package/lights/LightProbeGenerator.d.cts +1 -1
  52. package/lights/LightProbeGenerator.d.ts +1 -1
  53. package/lights/RectAreaLightUniformsLib.d.cts +1 -1
  54. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  55. package/loaders/FontLoader.d.cts +1 -1
  56. package/loaders/FontLoader.d.ts +1 -1
  57. package/math/ColorConverter.d.cts +1 -1
  58. package/math/ColorConverter.d.ts +1 -1
  59. package/misc/Timer.d.cts +1 -1
  60. package/misc/Timer.d.ts +1 -1
  61. package/modifiers/EdgeSplitModifier.d.cts +1 -1
  62. package/modifiers/EdgeSplitModifier.d.ts +1 -1
  63. package/modifiers/SimplifyModifier.d.cts +1 -1
  64. package/modifiers/SimplifyModifier.d.ts +1 -1
  65. package/modifiers/TessellateModifier.d.cts +1 -1
  66. package/modifiers/TessellateModifier.d.ts +1 -1
  67. package/objects/BatchedMesh.d.cts +1 -1
  68. package/objects/BatchedMesh.d.ts +1 -1
  69. package/objects/ReflectorRTT.d.cts +1 -1
  70. package/objects/ReflectorRTT.d.ts +1 -1
  71. package/objects/Sky.d.cts +1 -1
  72. package/objects/Sky.d.ts +1 -1
  73. package/package.json +1 -1
  74. package/postprocessing/AfterimagePass.d.cts +1 -1
  75. package/postprocessing/AfterimagePass.d.ts +1 -1
  76. package/postprocessing/BloomPass.d.cts +1 -1
  77. package/postprocessing/BloomPass.d.ts +1 -1
  78. package/postprocessing/BokehPass.d.cts +1 -1
  79. package/postprocessing/BokehPass.d.ts +1 -1
  80. package/postprocessing/ClearPass.d.cts +1 -1
  81. package/postprocessing/ClearPass.d.ts +1 -1
  82. package/postprocessing/DotScreenPass.d.cts +1 -1
  83. package/postprocessing/DotScreenPass.d.ts +1 -1
  84. package/postprocessing/EffectComposer.d.cts +1 -1
  85. package/postprocessing/EffectComposer.d.ts +1 -1
  86. package/postprocessing/FilmPass.d.cts +1 -1
  87. package/postprocessing/FilmPass.d.ts +1 -1
  88. package/postprocessing/GlitchPass.d.cts +1 -1
  89. package/postprocessing/GlitchPass.d.ts +1 -1
  90. package/postprocessing/HalftonePass.d.cts +1 -1
  91. package/postprocessing/HalftonePass.d.ts +1 -1
  92. package/postprocessing/MaskPass.d.cts +1 -1
  93. package/postprocessing/MaskPass.d.ts +1 -1
  94. package/postprocessing/OutlinePass.d.cts +1 -1
  95. package/postprocessing/OutlinePass.d.ts +1 -1
  96. package/postprocessing/Pass.d.cts +1 -1
  97. package/postprocessing/Pass.d.ts +1 -1
  98. package/postprocessing/RenderPass.d.cts +1 -1
  99. package/postprocessing/RenderPass.d.ts +1 -1
  100. package/postprocessing/ShaderPass.d.cts +1 -1
  101. package/postprocessing/ShaderPass.d.ts +1 -1
  102. package/postprocessing/WaterPass.d.cts +1 -1
  103. package/postprocessing/WaterPass.d.ts +1 -1
  104. package/textures/FlakesTexture.d.cts +1 -1
  105. package/textures/FlakesTexture.d.ts +1 -1
  106. package/types/shared.d.cts +1 -1
  107. package/types/shared.d.ts +1 -1
  108. package/utils/GeometryCompressionUtils.d.cts +1 -1
  109. package/utils/GeometryCompressionUtils.d.ts +1 -1
  110. package/utils/LDrawUtils.d.cts +1 -1
  111. package/utils/LDrawUtils.d.ts +1 -1
  112. package/utils/SceneUtils.d.cts +1 -1
  113. package/utils/SceneUtils.d.ts +1 -1
  114. package/utils/SkeletonUtils.d.cts +1 -1
  115. package/utils/SkeletonUtils.d.ts +1 -1
  116. package/webxr/ARButton.d.cts +1 -1
  117. package/webxr/ARButton.d.ts +1 -1
  118. package/webxr/OculusHandModel.d.cts +1 -1
  119. package/webxr/OculusHandModel.d.ts +1 -1
  120. package/webxr/VRButton.d.cts +1 -1
  121. package/webxr/VRButton.d.ts +1 -1
  122. package/webxr/XRControllerModelFactory.d.cts +1 -1
  123. package/webxr/XRControllerModelFactory.d.ts +1 -1
  124. package/webxr/XRHandMeshModel.d.cts +1 -1
  125. package/webxr/XRHandMeshModel.d.ts +1 -1
@@ -13,7 +13,7 @@ export interface CMYK {
13
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  k: number
14
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  }
15
15
 
16
- export namespace ColorConverter {
16
+ export type namespace ColorConverter {
17
17
  function setHSV(color: Color, h: number, s: number, v: number): Color
18
18
  function getHSV(color: Color, target: HSL): HSL
19
19
  function setCMYK(color: Color, c: number, m: number, y: number, k: number): Color
@@ -13,7 +13,7 @@ export interface CMYK {
13
13
  k: number
14
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  }
15
15
 
16
- export namespace ColorConverter {
16
+ export type namespace ColorConverter {
17
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  function setHSV(color: Color, h: number, s: number, v: number): Color
18
18
  function getHSV(color: Color, target: HSL): HSL
19
19
  function setCMYK(color: Color, c: number, m: number, y: number, k: number): Color
package/misc/Timer.d.cts CHANGED
@@ -24,4 +24,4 @@ declare class Timer {
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  get elapsedTime(): number;
25
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  private _now;
26
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  }
27
- export { type Timer };
27
+ export type { Timer };
package/misc/Timer.d.ts CHANGED
@@ -24,4 +24,4 @@ declare class Timer {
24
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  get elapsedTime(): number;
25
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  private _now;
26
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  }
27
- export { type Timer };
27
+ export type { Timer };
@@ -16,4 +16,4 @@ declare class EdgeSplitModifier {
16
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  private edgeSplit;
17
17
  modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
18
  }
19
- export { type EdgeSplitModifier };
19
+ export type { EdgeSplitModifier };
@@ -16,4 +16,4 @@ declare class EdgeSplitModifier {
16
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  private edgeSplit;
17
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  modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
18
  }
19
- export { type EdgeSplitModifier };
19
+ export type { EdgeSplitModifier };
@@ -16,4 +16,4 @@ declare class SimplifyModifier {
16
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  private minimumCostEdge;
17
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  modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
18
  }
19
- export { type SimplifyModifier };
19
+ export type { SimplifyModifier };
@@ -16,4 +16,4 @@ declare class SimplifyModifier {
16
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  private minimumCostEdge;
17
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  modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
18
  }
19
- export { type SimplifyModifier };
19
+ export type { SimplifyModifier };
@@ -8,4 +8,4 @@ declare class TessellateModifier {
8
8
  constructor(maxEdgeLength?: number, maxIterations?: number);
9
9
  modify: (geometry: BufferGeometry) => BufferGeometry;
10
10
  }
11
- export { type TessellateModifier };
11
+ export type { TessellateModifier };
@@ -8,4 +8,4 @@ declare class TessellateModifier {
8
8
  constructor(maxEdgeLength?: number, maxIterations?: number);
9
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  modify: (geometry: BufferGeometry) => BufferGeometry;
10
10
  }
11
- export { type TessellateModifier };
11
+ export type { TessellateModifier };
@@ -45,4 +45,4 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
45
45
  toJSON(): never;
46
46
  dispose(): this;
47
47
  }
48
- export { type BatchedMesh };
48
+ export type { BatchedMesh };
@@ -45,4 +45,4 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
45
45
  toJSON(): never;
46
46
  dispose(): this;
47
47
  }
48
- export { type BatchedMesh };
48
+ export type { BatchedMesh };
@@ -3,4 +3,4 @@ import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.cts';
3
3
  declare class ReflectorRTT extends Reflector {
4
4
  constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
5
  }
6
- export { type ReflectorRTT };
6
+ export type { ReflectorRTT };
@@ -3,4 +3,4 @@ import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.ts';
3
3
  declare class ReflectorRTT extends Reflector {
4
4
  constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
5
  }
6
- export { type ReflectorRTT };
6
+ export type { ReflectorRTT };
package/objects/Sky.d.cts CHANGED
@@ -15,4 +15,4 @@ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
15
15
  static material: ShaderMaterial
16
16
  }
17
17
 
18
- export { type Sky }
18
+ export type { Sky }
package/objects/Sky.d.ts CHANGED
@@ -15,4 +15,4 @@ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
15
15
  static material: ShaderMaterial
16
16
  }
17
17
 
18
- export { type Sky }
18
+ export type { Sky }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-stdlib",
3
- "version": "2.35.8",
3
+ "version": "2.35.10",
4
4
  "description": "stand-alone library of threejs examples",
5
5
  "keywords": [
6
6
  "three",
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  setSize(width: number, height: number): void;
14
14
  }
15
- export { type AfterimagePass };
15
+ export type { AfterimagePass };
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
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  setSize(width: number, height: number): void;
14
14
  }
15
- export { type AfterimagePass };
15
+ export type { AfterimagePass };
@@ -26,4 +26,4 @@ declare const CombineShader: {
26
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  vertexShader: string;
27
27
  fragmentShader: string;
28
28
  };
29
- export { type BloomPass };
29
+ export type { BloomPass };
@@ -26,4 +26,4 @@ declare const CombineShader: {
26
26
  vertexShader: string;
27
27
  fragmentShader: string;
28
28
  };
29
- export { type BloomPass };
29
+ export type { BloomPass };
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
23
23
  constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
24
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
25
  }
26
- export { type BokehPass };
26
+ export type { BokehPass };
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
23
23
  constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
24
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
25
  }
26
- export { type BokehPass };
26
+ export type { BokehPass };
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
7
7
  constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
8
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
9
  }
10
- export { type ClearPass };
10
+ export type { ClearPass };
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
7
7
  constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
8
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
9
  }
10
- export { type ClearPass };
10
+ export type { ClearPass };
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
8
8
  constructor(center?: Vector2, angle?: number, scale?: number);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
10
  }
11
- export { type DotScreenPass };
11
+ export type { DotScreenPass };
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
8
8
  constructor(center?: Vector2, angle?: number, scale?: number);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
10
  }
11
- export { type DotScreenPass };
11
+ export type { DotScreenPass };
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
25
25
  setPixelRatio(pixelRatio: number): void;
26
26
  dispose(): void;
27
27
  }
28
- export { type EffectComposer };
28
+ export type { EffectComposer };
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
25
25
  setPixelRatio(pixelRatio: number): void;
26
26
  dispose(): void;
27
27
  }
28
- export { type EffectComposer };
28
+ export type { EffectComposer };
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
8
8
  constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
10
  }
11
- export { type FilmPass };
11
+ export type { FilmPass };
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
8
8
  constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
10
  }
11
- export { type FilmPass };
11
+ export type { FilmPass };
@@ -13,4 +13,4 @@ declare class GlitchPass extends Pass {
13
13
  generateTrigger(): void;
14
14
  generateHeightmap(dt_size: number): DataTexture;
15
15
  }
16
- export { type GlitchPass };
16
+ export type { GlitchPass };
@@ -13,4 +13,4 @@ declare class GlitchPass extends Pass {
13
13
  generateTrigger(): void;
14
14
  generateHeightmap(dt_size: number): DataTexture;
15
15
  }
16
- export { type GlitchPass };
16
+ export type { GlitchPass };
@@ -23,4 +23,4 @@ declare class HalftonePass extends Pass {
23
23
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
24
  setSize(width: number, height: number): void;
25
25
  }
26
- export { type HalftonePass };
26
+ export type { HalftonePass };
@@ -23,4 +23,4 @@ declare class HalftonePass extends Pass {
23
23
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
24
  setSize(width: number, height: number): void;
25
25
  }
26
- export { type HalftonePass };
26
+ export type { HalftonePass };
@@ -11,4 +11,4 @@ declare class ClearMaskPass extends Pass {
11
11
  constructor();
12
12
  render(renderer: WebGLRenderer): void;
13
13
  }
14
- export { type MaskPass, ClearMaskPass };
14
+ export type { MaskPass, ClearMaskPass };
@@ -11,4 +11,4 @@ declare class ClearMaskPass extends Pass {
11
11
  constructor();
12
12
  render(renderer: WebGLRenderer): void;
13
13
  }
14
- export { type MaskPass, ClearMaskPass };
14
+ export type { MaskPass, ClearMaskPass };
@@ -50,4 +50,4 @@ declare class OutlinePass extends Pass {
50
50
  getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
51
  getOverlayMaterial(): ShaderMaterial;
52
52
  }
53
- export { type OutlinePass };
53
+ export type { OutlinePass };
@@ -50,4 +50,4 @@ declare class OutlinePass extends Pass {
50
50
  getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
51
  getOverlayMaterial(): ShaderMaterial;
52
52
  }
53
- export { type OutlinePass };
53
+ export type { OutlinePass };
@@ -18,4 +18,4 @@ declare class FullScreenQuad<TMaterial extends Material = Material> {
18
18
  dispose(): void;
19
19
  render(renderer: WebGLRenderer): void;
20
20
  }
21
- export { type Pass, FullScreenQuad };
21
+ export type { Pass, FullScreenQuad };
@@ -18,4 +18,4 @@ declare class FullScreenQuad<TMaterial extends Material = Material> {
18
18
  dispose(): void;
19
19
  render(renderer: WebGLRenderer): void;
20
20
  }
21
- export { type Pass, FullScreenQuad };
21
+ export type { Pass, FullScreenQuad };
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
11
11
  constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  }
14
- export { type RenderPass };
14
+ export type { RenderPass };
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
11
11
  constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  }
14
- export { type RenderPass };
14
+ export type { RenderPass };
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
12
  }
13
- export { type ShaderPass };
13
+ export type { ShaderPass };
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
12
  }
13
- export { type ShaderPass };
13
+ export type { ShaderPass };
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export { type WaterPass };
35
+ export type { WaterPass };
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export { type WaterPass };
35
+ export type { WaterPass };
@@ -1,4 +1,4 @@
1
1
  declare class FlakesTexture {
2
2
  constructor(width?: number, height?: number);
3
3
  }
4
- export { type FlakesTexture };
4
+ export type { FlakesTexture };
@@ -1,4 +1,4 @@
1
1
  declare class FlakesTexture {
2
2
  constructor(width?: number, height?: number);
3
3
  }
4
- export { type FlakesTexture };
4
+ export type { FlakesTexture };
@@ -6,4 +6,4 @@ type sRGBEncoding = 3001;
6
6
  * Stub for `TextureEncoding` type since it was removed in r162.
7
7
  */
8
8
  export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
- export {};
9
+ export type {};
package/types/shared.d.ts CHANGED
@@ -6,4 +6,4 @@ type sRGBEncoding = 3001;
6
6
  * Stub for `TextureEncoding` type since it was removed in r162.
7
7
  */
8
8
  export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
- export {};
9
+ export type {};
@@ -1,6 +1,6 @@
1
1
  import type { Mesh } from 'three'
2
2
 
3
- export namespace GeometryCompressionUtils {
3
+ export type namespace GeometryCompressionUtils {
4
4
  function compressNormals(mesh: Mesh, encodeMethod: string): void
5
5
  function compressPositions(mesh: Mesh): void
6
6
  function compressUvs(mesh: Mesh): void
@@ -1,6 +1,6 @@
1
1
  import type { Mesh } from 'three'
2
2
 
3
- export namespace GeometryCompressionUtils {
3
+ export type namespace GeometryCompressionUtils {
4
4
  function compressNormals(mesh: Mesh, encodeMethod: string): void
5
5
  function compressPositions(mesh: Mesh): void
6
6
  function compressUvs(mesh: Mesh): void
@@ -1,5 +1,5 @@
1
1
  import type { Group, Object3D } from 'three'
2
2
 
3
- export namespace LDrawUtils {
3
+ export type namespace LDrawUtils {
4
4
  function mergeObject(object: Object3D): Group
5
5
  }
@@ -1,5 +1,5 @@
1
1
  import type { Group, Object3D } from 'three'
2
2
 
3
- export namespace LDrawUtils {
3
+ export type namespace LDrawUtils {
4
4
  function mergeObject(object: Object3D): Group
5
5
  }
@@ -6,4 +6,4 @@ declare const SceneUtils: {
6
6
  detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
7
  attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
8
  };
9
- export { type SceneUtils };
9
+ export type { SceneUtils };
@@ -6,4 +6,4 @@ declare const SceneUtils: {
6
6
  detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
7
  attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
8
  };
9
- export { type SceneUtils };
9
+ export type { SceneUtils };
@@ -1,6 +1,6 @@
1
1
  import type { AnimationClip, Object3D, Skeleton } from 'three'
2
2
 
3
- export namespace SkeletonUtils {
3
+ export type namespace SkeletonUtils {
4
4
  export function clone(source: Object3D): Object3D
5
5
 
6
6
  export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void
@@ -1,6 +1,6 @@
1
1
  import type { AnimationClip, Object3D, Skeleton } from 'three'
2
2
 
3
- export namespace SkeletonUtils {
3
+ export type namespace SkeletonUtils {
4
4
  export function clone(source: Object3D): Object3D
5
5
 
6
6
  export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void
@@ -3,4 +3,4 @@ import type { WebGLRenderer } from 'three';
3
3
  declare const ARButton: {
4
4
  createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
5
5
  };
6
- export { type ARButton };
6
+ export type { ARButton };
@@ -3,4 +3,4 @@ import type { WebGLRenderer } from 'three';
3
3
  declare const ARButton: {
4
4
  createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
5
5
  };
6
- export { type ARButton };
6
+ export type { ARButton };
@@ -20,4 +20,4 @@ declare class OculusHandModel extends Object3D {
20
20
  checkButton(button: XRButton): void;
21
21
  dispose(): void;
22
22
  }
23
- export { type OculusHandModel };
23
+ export type { OculusHandModel };
@@ -20,4 +20,4 @@ declare class OculusHandModel extends Object3D {
20
20
  checkButton(button: XRButton): void;
21
21
  dispose(): void;
22
22
  }
23
- export { type OculusHandModel };
23
+ export type { OculusHandModel };
@@ -8,4 +8,4 @@ declare class VRButton {
8
8
  static registerSessionGrantedListener(): void
9
9
  }
10
10
 
11
- export { type VRButton }
11
+ export type { VRButton }
@@ -8,4 +8,4 @@ declare class VRButton {
8
8
  static registerSessionGrantedListener(): void
9
9
  }
10
10
 
11
- export { type VRButton }
11
+ export type { VRButton }
@@ -20,4 +20,4 @@ declare class XRControllerModelFactory {
20
20
  constructor(gltfLoader?: GLTFLoader);
21
21
  createControllerModel(controller: Group): XRControllerModel;
22
22
  }
23
- export { type XRControllerModelFactory };
23
+ export type { XRControllerModelFactory };
@@ -20,4 +20,4 @@ declare class XRControllerModelFactory {
20
20
  constructor(gltfLoader?: GLTFLoader);
21
21
  createControllerModel(controller: Group): XRControllerModel;
22
22
  }
23
- export { type XRControllerModelFactory };
23
+ export type { XRControllerModelFactory };
@@ -6,4 +6,4 @@ declare class XRHandMeshModel {
6
6
  constructor(handModel: Object3D, controller: Object3D, path: string | undefined, handedness: string, customModelPath?: string);
7
7
  updateMesh(): void;
8
8
  }
9
- export { type XRHandMeshModel };
9
+ export type { XRHandMeshModel };
@@ -6,4 +6,4 @@ declare class XRHandMeshModel {
6
6
  constructor(handModel: Object3D, controller: Object3D, path: string | undefined, handedness: string, customModelPath?: string);
7
7
  updateMesh(): void;
8
8
  }
9
- export { type XRHandMeshModel };
9
+ export type { XRHandMeshModel };