three-stdlib 2.35.8 → 2.35.10

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Files changed (125) hide show
  1. package/controls/ArcballControls.d.cts +1 -1
  2. package/controls/ArcballControls.d.ts +1 -1
  3. package/controls/DeviceOrientationControls.d.cts +1 -1
  4. package/controls/DeviceOrientationControls.d.ts +1 -1
  5. package/controls/DragControls.d.cts +1 -1
  6. package/controls/DragControls.d.ts +1 -1
  7. package/controls/FlyControls.d.cts +1 -1
  8. package/controls/FlyControls.d.ts +1 -1
  9. package/controls/OrbitControls.d.cts +1 -1
  10. package/controls/OrbitControls.d.ts +1 -1
  11. package/controls/PointerLockControls.d.cts +1 -1
  12. package/controls/PointerLockControls.d.ts +1 -1
  13. package/controls/TrackballControls.d.cts +1 -1
  14. package/controls/TrackballControls.d.ts +1 -1
  15. package/controls/TransformControls.d.cts +1 -1
  16. package/controls/TransformControls.d.ts +1 -1
  17. package/controls/experimental/CameraControls.d.cts +1 -1
  18. package/controls/experimental/CameraControls.d.ts +1 -1
  19. package/csm/CSMFrustum.d.cts +1 -1
  20. package/csm/CSMFrustum.d.ts +1 -1
  21. package/environments/RoomEnvironment.d.cts +1 -1
  22. package/environments/RoomEnvironment.d.ts +1 -1
  23. package/exporters/ColladaExporter.d.cts +1 -1
  24. package/exporters/ColladaExporter.d.ts +1 -1
  25. package/exporters/DRACOExporter.d.cts +1 -1
  26. package/exporters/DRACOExporter.d.ts +1 -1
  27. package/exporters/GLTFExporter.d.cts +3 -3
  28. package/exporters/GLTFExporter.d.ts +3 -3
  29. package/exporters/MMDExporter.d.cts +1 -1
  30. package/exporters/MMDExporter.d.ts +1 -1
  31. package/exporters/OBJExporter.d.cts +1 -1
  32. package/exporters/OBJExporter.d.ts +1 -1
  33. package/exporters/PLYExporter.d.cts +1 -1
  34. package/exporters/PLYExporter.d.ts +1 -1
  35. package/exporters/USDZExporter.d.cts +1 -1
  36. package/exporters/USDZExporter.d.ts +1 -1
  37. package/geometries/ParametricGeometries.d.cts +1 -1
  38. package/geometries/ParametricGeometries.d.ts +1 -1
  39. package/geometries/ParametricGeometry.d.cts +1 -1
  40. package/geometries/ParametricGeometry.d.ts +1 -1
  41. package/geometries/TextGeometry.d.cts +1 -1
  42. package/geometries/TextGeometry.d.ts +1 -1
  43. package/helpers/RaycasterHelper.d.cts +1 -1
  44. package/helpers/RaycasterHelper.d.ts +1 -1
  45. package/index.d.cts +262 -262
  46. package/index.d.ts +262 -262
  47. package/libs/MeshoptDecoder.d.cts +1 -1
  48. package/libs/MeshoptDecoder.d.ts +1 -1
  49. package/libs/MotionControllers.d.cts +1 -1
  50. package/libs/MotionControllers.d.ts +1 -1
  51. package/lights/LightProbeGenerator.d.cts +1 -1
  52. package/lights/LightProbeGenerator.d.ts +1 -1
  53. package/lights/RectAreaLightUniformsLib.d.cts +1 -1
  54. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  55. package/loaders/FontLoader.d.cts +1 -1
  56. package/loaders/FontLoader.d.ts +1 -1
  57. package/math/ColorConverter.d.cts +1 -1
  58. package/math/ColorConverter.d.ts +1 -1
  59. package/misc/Timer.d.cts +1 -1
  60. package/misc/Timer.d.ts +1 -1
  61. package/modifiers/EdgeSplitModifier.d.cts +1 -1
  62. package/modifiers/EdgeSplitModifier.d.ts +1 -1
  63. package/modifiers/SimplifyModifier.d.cts +1 -1
  64. package/modifiers/SimplifyModifier.d.ts +1 -1
  65. package/modifiers/TessellateModifier.d.cts +1 -1
  66. package/modifiers/TessellateModifier.d.ts +1 -1
  67. package/objects/BatchedMesh.d.cts +1 -1
  68. package/objects/BatchedMesh.d.ts +1 -1
  69. package/objects/ReflectorRTT.d.cts +1 -1
  70. package/objects/ReflectorRTT.d.ts +1 -1
  71. package/objects/Sky.d.cts +1 -1
  72. package/objects/Sky.d.ts +1 -1
  73. package/package.json +1 -1
  74. package/postprocessing/AfterimagePass.d.cts +1 -1
  75. package/postprocessing/AfterimagePass.d.ts +1 -1
  76. package/postprocessing/BloomPass.d.cts +1 -1
  77. package/postprocessing/BloomPass.d.ts +1 -1
  78. package/postprocessing/BokehPass.d.cts +1 -1
  79. package/postprocessing/BokehPass.d.ts +1 -1
  80. package/postprocessing/ClearPass.d.cts +1 -1
  81. package/postprocessing/ClearPass.d.ts +1 -1
  82. package/postprocessing/DotScreenPass.d.cts +1 -1
  83. package/postprocessing/DotScreenPass.d.ts +1 -1
  84. package/postprocessing/EffectComposer.d.cts +1 -1
  85. package/postprocessing/EffectComposer.d.ts +1 -1
  86. package/postprocessing/FilmPass.d.cts +1 -1
  87. package/postprocessing/FilmPass.d.ts +1 -1
  88. package/postprocessing/GlitchPass.d.cts +1 -1
  89. package/postprocessing/GlitchPass.d.ts +1 -1
  90. package/postprocessing/HalftonePass.d.cts +1 -1
  91. package/postprocessing/HalftonePass.d.ts +1 -1
  92. package/postprocessing/MaskPass.d.cts +1 -1
  93. package/postprocessing/MaskPass.d.ts +1 -1
  94. package/postprocessing/OutlinePass.d.cts +1 -1
  95. package/postprocessing/OutlinePass.d.ts +1 -1
  96. package/postprocessing/Pass.d.cts +1 -1
  97. package/postprocessing/Pass.d.ts +1 -1
  98. package/postprocessing/RenderPass.d.cts +1 -1
  99. package/postprocessing/RenderPass.d.ts +1 -1
  100. package/postprocessing/ShaderPass.d.cts +1 -1
  101. package/postprocessing/ShaderPass.d.ts +1 -1
  102. package/postprocessing/WaterPass.d.cts +1 -1
  103. package/postprocessing/WaterPass.d.ts +1 -1
  104. package/textures/FlakesTexture.d.cts +1 -1
  105. package/textures/FlakesTexture.d.ts +1 -1
  106. package/types/shared.d.cts +1 -1
  107. package/types/shared.d.ts +1 -1
  108. package/utils/GeometryCompressionUtils.d.cts +1 -1
  109. package/utils/GeometryCompressionUtils.d.ts +1 -1
  110. package/utils/LDrawUtils.d.cts +1 -1
  111. package/utils/LDrawUtils.d.ts +1 -1
  112. package/utils/SceneUtils.d.cts +1 -1
  113. package/utils/SceneUtils.d.ts +1 -1
  114. package/utils/SkeletonUtils.d.cts +1 -1
  115. package/utils/SkeletonUtils.d.ts +1 -1
  116. package/webxr/ARButton.d.cts +1 -1
  117. package/webxr/ARButton.d.ts +1 -1
  118. package/webxr/OculusHandModel.d.cts +1 -1
  119. package/webxr/OculusHandModel.d.ts +1 -1
  120. package/webxr/VRButton.d.cts +1 -1
  121. package/webxr/VRButton.d.ts +1 -1
  122. package/webxr/XRControllerModelFactory.d.cts +1 -1
  123. package/webxr/XRControllerModelFactory.d.ts +1 -1
  124. package/webxr/XRHandMeshModel.d.cts +1 -1
  125. package/webxr/XRHandMeshModel.d.ts +1 -1
@@ -13,7 +13,7 @@ export interface CMYK {
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  k: number
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  }
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- export namespace ColorConverter {
16
+ export type namespace ColorConverter {
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  function setHSV(color: Color, h: number, s: number, v: number): Color
18
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  function getHSV(color: Color, target: HSL): HSL
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  function setCMYK(color: Color, c: number, m: number, y: number, k: number): Color
@@ -13,7 +13,7 @@ export interface CMYK {
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  k: number
14
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  }
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16
- export namespace ColorConverter {
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+ export type namespace ColorConverter {
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  function setHSV(color: Color, h: number, s: number, v: number): Color
18
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  function getHSV(color: Color, target: HSL): HSL
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  function setCMYK(color: Color, c: number, m: number, y: number, k: number): Color
package/misc/Timer.d.cts CHANGED
@@ -24,4 +24,4 @@ declare class Timer {
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  get elapsedTime(): number;
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  private _now;
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  }
27
- export { type Timer };
27
+ export type { Timer };
package/misc/Timer.d.ts CHANGED
@@ -24,4 +24,4 @@ declare class Timer {
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  get elapsedTime(): number;
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  private _now;
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  }
27
- export { type Timer };
27
+ export type { Timer };
@@ -16,4 +16,4 @@ declare class EdgeSplitModifier {
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  private edgeSplit;
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  modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
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  }
19
- export { type EdgeSplitModifier };
19
+ export type { EdgeSplitModifier };
@@ -16,4 +16,4 @@ declare class EdgeSplitModifier {
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  private edgeSplit;
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  modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
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  }
19
- export { type EdgeSplitModifier };
19
+ export type { EdgeSplitModifier };
@@ -16,4 +16,4 @@ declare class SimplifyModifier {
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  private minimumCostEdge;
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  modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
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  }
19
- export { type SimplifyModifier };
19
+ export type { SimplifyModifier };
@@ -16,4 +16,4 @@ declare class SimplifyModifier {
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  private minimumCostEdge;
17
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  modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
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  }
19
- export { type SimplifyModifier };
19
+ export type { SimplifyModifier };
@@ -8,4 +8,4 @@ declare class TessellateModifier {
8
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  constructor(maxEdgeLength?: number, maxIterations?: number);
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  modify: (geometry: BufferGeometry) => BufferGeometry;
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  }
11
- export { type TessellateModifier };
11
+ export type { TessellateModifier };
@@ -8,4 +8,4 @@ declare class TessellateModifier {
8
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  constructor(maxEdgeLength?: number, maxIterations?: number);
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  modify: (geometry: BufferGeometry) => BufferGeometry;
10
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  }
11
- export { type TessellateModifier };
11
+ export type { TessellateModifier };
@@ -45,4 +45,4 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
45
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  toJSON(): never;
46
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  dispose(): this;
47
47
  }
48
- export { type BatchedMesh };
48
+ export type { BatchedMesh };
@@ -45,4 +45,4 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
45
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  toJSON(): never;
46
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  dispose(): this;
47
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  }
48
- export { type BatchedMesh };
48
+ export type { BatchedMesh };
@@ -3,4 +3,4 @@ import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.cts';
3
3
  declare class ReflectorRTT extends Reflector {
4
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  constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
5
  }
6
- export { type ReflectorRTT };
6
+ export type { ReflectorRTT };
@@ -3,4 +3,4 @@ import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.ts';
3
3
  declare class ReflectorRTT extends Reflector {
4
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  constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
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  }
6
- export { type ReflectorRTT };
6
+ export type { ReflectorRTT };
package/objects/Sky.d.cts CHANGED
@@ -15,4 +15,4 @@ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
15
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  static material: ShaderMaterial
16
16
  }
17
17
 
18
- export { type Sky }
18
+ export type { Sky }
package/objects/Sky.d.ts CHANGED
@@ -15,4 +15,4 @@ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
15
15
  static material: ShaderMaterial
16
16
  }
17
17
 
18
- export { type Sky }
18
+ export type { Sky }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-stdlib",
3
- "version": "2.35.8",
3
+ "version": "2.35.10",
4
4
  "description": "stand-alone library of threejs examples",
5
5
  "keywords": [
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  "three",
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
12
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
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  setSize(width: number, height: number): void;
14
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  }
15
- export { type AfterimagePass };
15
+ export type { AfterimagePass };
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
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  setSize(width: number, height: number): void;
14
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  }
15
- export { type AfterimagePass };
15
+ export type { AfterimagePass };
@@ -26,4 +26,4 @@ declare const CombineShader: {
26
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  vertexShader: string;
27
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  fragmentShader: string;
28
28
  };
29
- export { type BloomPass };
29
+ export type { BloomPass };
@@ -26,4 +26,4 @@ declare const CombineShader: {
26
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  vertexShader: string;
27
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  fragmentShader: string;
28
28
  };
29
- export { type BloomPass };
29
+ export type { BloomPass };
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
23
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  constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
25
  }
26
- export { type BokehPass };
26
+ export type { BokehPass };
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
23
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  constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
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  }
26
- export { type BokehPass };
26
+ export type { BokehPass };
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
7
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  constructor(clearColor?: Color | string | number, clearAlpha?: number);
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
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  }
10
- export { type ClearPass };
10
+ export type { ClearPass };
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
7
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  constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
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  }
10
- export { type ClearPass };
10
+ export type { ClearPass };
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
8
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  constructor(center?: Vector2, angle?: number, scale?: number);
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
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  }
11
- export { type DotScreenPass };
11
+ export type { DotScreenPass };
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
8
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  constructor(center?: Vector2, angle?: number, scale?: number);
9
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
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  }
11
- export { type DotScreenPass };
11
+ export type { DotScreenPass };
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
25
25
  setPixelRatio(pixelRatio: number): void;
26
26
  dispose(): void;
27
27
  }
28
- export { type EffectComposer };
28
+ export type { EffectComposer };
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
25
25
  setPixelRatio(pixelRatio: number): void;
26
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  dispose(): void;
27
27
  }
28
- export { type EffectComposer };
28
+ export type { EffectComposer };
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
8
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  constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
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  }
11
- export { type FilmPass };
11
+ export type { FilmPass };
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
8
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  constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
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  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
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  }
11
- export { type FilmPass };
11
+ export type { FilmPass };
@@ -13,4 +13,4 @@ declare class GlitchPass extends Pass {
13
13
  generateTrigger(): void;
14
14
  generateHeightmap(dt_size: number): DataTexture;
15
15
  }
16
- export { type GlitchPass };
16
+ export type { GlitchPass };
@@ -13,4 +13,4 @@ declare class GlitchPass extends Pass {
13
13
  generateTrigger(): void;
14
14
  generateHeightmap(dt_size: number): DataTexture;
15
15
  }
16
- export { type GlitchPass };
16
+ export type { GlitchPass };
@@ -23,4 +23,4 @@ declare class HalftonePass extends Pass {
23
23
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
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  setSize(width: number, height: number): void;
25
25
  }
26
- export { type HalftonePass };
26
+ export type { HalftonePass };
@@ -23,4 +23,4 @@ declare class HalftonePass extends Pass {
23
23
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
24
  setSize(width: number, height: number): void;
25
25
  }
26
- export { type HalftonePass };
26
+ export type { HalftonePass };
@@ -11,4 +11,4 @@ declare class ClearMaskPass extends Pass {
11
11
  constructor();
12
12
  render(renderer: WebGLRenderer): void;
13
13
  }
14
- export { type MaskPass, ClearMaskPass };
14
+ export type { MaskPass, ClearMaskPass };
@@ -11,4 +11,4 @@ declare class ClearMaskPass extends Pass {
11
11
  constructor();
12
12
  render(renderer: WebGLRenderer): void;
13
13
  }
14
- export { type MaskPass, ClearMaskPass };
14
+ export type { MaskPass, ClearMaskPass };
@@ -50,4 +50,4 @@ declare class OutlinePass extends Pass {
50
50
  getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
51
  getOverlayMaterial(): ShaderMaterial;
52
52
  }
53
- export { type OutlinePass };
53
+ export type { OutlinePass };
@@ -50,4 +50,4 @@ declare class OutlinePass extends Pass {
50
50
  getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
51
  getOverlayMaterial(): ShaderMaterial;
52
52
  }
53
- export { type OutlinePass };
53
+ export type { OutlinePass };
@@ -18,4 +18,4 @@ declare class FullScreenQuad<TMaterial extends Material = Material> {
18
18
  dispose(): void;
19
19
  render(renderer: WebGLRenderer): void;
20
20
  }
21
- export { type Pass, FullScreenQuad };
21
+ export type { Pass, FullScreenQuad };
@@ -18,4 +18,4 @@ declare class FullScreenQuad<TMaterial extends Material = Material> {
18
18
  dispose(): void;
19
19
  render(renderer: WebGLRenderer): void;
20
20
  }
21
- export { type Pass, FullScreenQuad };
21
+ export type { Pass, FullScreenQuad };
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
11
11
  constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  }
14
- export { type RenderPass };
14
+ export type { RenderPass };
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
11
11
  constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  }
14
- export { type RenderPass };
14
+ export type { RenderPass };
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
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  }
13
- export { type ShaderPass };
13
+ export type { ShaderPass };
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
12
  }
13
- export { type ShaderPass };
13
+ export type { ShaderPass };
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export { type WaterPass };
35
+ export type { WaterPass };
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export { type WaterPass };
35
+ export type { WaterPass };
@@ -1,4 +1,4 @@
1
1
  declare class FlakesTexture {
2
2
  constructor(width?: number, height?: number);
3
3
  }
4
- export { type FlakesTexture };
4
+ export type { FlakesTexture };
@@ -1,4 +1,4 @@
1
1
  declare class FlakesTexture {
2
2
  constructor(width?: number, height?: number);
3
3
  }
4
- export { type FlakesTexture };
4
+ export type { FlakesTexture };
@@ -6,4 +6,4 @@ type sRGBEncoding = 3001;
6
6
  * Stub for `TextureEncoding` type since it was removed in r162.
7
7
  */
8
8
  export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
- export {};
9
+ export type {};
package/types/shared.d.ts CHANGED
@@ -6,4 +6,4 @@ type sRGBEncoding = 3001;
6
6
  * Stub for `TextureEncoding` type since it was removed in r162.
7
7
  */
8
8
  export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
- export {};
9
+ export type {};
@@ -1,6 +1,6 @@
1
1
  import type { Mesh } from 'three'
2
2
 
3
- export namespace GeometryCompressionUtils {
3
+ export type namespace GeometryCompressionUtils {
4
4
  function compressNormals(mesh: Mesh, encodeMethod: string): void
5
5
  function compressPositions(mesh: Mesh): void
6
6
  function compressUvs(mesh: Mesh): void
@@ -1,6 +1,6 @@
1
1
  import type { Mesh } from 'three'
2
2
 
3
- export namespace GeometryCompressionUtils {
3
+ export type namespace GeometryCompressionUtils {
4
4
  function compressNormals(mesh: Mesh, encodeMethod: string): void
5
5
  function compressPositions(mesh: Mesh): void
6
6
  function compressUvs(mesh: Mesh): void
@@ -1,5 +1,5 @@
1
1
  import type { Group, Object3D } from 'three'
2
2
 
3
- export namespace LDrawUtils {
3
+ export type namespace LDrawUtils {
4
4
  function mergeObject(object: Object3D): Group
5
5
  }
@@ -1,5 +1,5 @@
1
1
  import type { Group, Object3D } from 'three'
2
2
 
3
- export namespace LDrawUtils {
3
+ export type namespace LDrawUtils {
4
4
  function mergeObject(object: Object3D): Group
5
5
  }
@@ -6,4 +6,4 @@ declare const SceneUtils: {
6
6
  detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
7
  attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
8
  };
9
- export { type SceneUtils };
9
+ export type { SceneUtils };
@@ -6,4 +6,4 @@ declare const SceneUtils: {
6
6
  detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
7
  attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
8
  };
9
- export { type SceneUtils };
9
+ export type { SceneUtils };
@@ -1,6 +1,6 @@
1
1
  import type { AnimationClip, Object3D, Skeleton } from 'three'
2
2
 
3
- export namespace SkeletonUtils {
3
+ export type namespace SkeletonUtils {
4
4
  export function clone(source: Object3D): Object3D
5
5
 
6
6
  export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void
@@ -1,6 +1,6 @@
1
1
  import type { AnimationClip, Object3D, Skeleton } from 'three'
2
2
 
3
- export namespace SkeletonUtils {
3
+ export type namespace SkeletonUtils {
4
4
  export function clone(source: Object3D): Object3D
5
5
 
6
6
  export function retarget(target: Object3D | Skeleton, source: Object3D | Skeleton, options: {}): void
@@ -3,4 +3,4 @@ import type { WebGLRenderer } from 'three';
3
3
  declare const ARButton: {
4
4
  createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
5
5
  };
6
- export { type ARButton };
6
+ export type { ARButton };
@@ -3,4 +3,4 @@ import type { WebGLRenderer } from 'three';
3
3
  declare const ARButton: {
4
4
  createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
5
5
  };
6
- export { type ARButton };
6
+ export type { ARButton };
@@ -20,4 +20,4 @@ declare class OculusHandModel extends Object3D {
20
20
  checkButton(button: XRButton): void;
21
21
  dispose(): void;
22
22
  }
23
- export { type OculusHandModel };
23
+ export type { OculusHandModel };
@@ -20,4 +20,4 @@ declare class OculusHandModel extends Object3D {
20
20
  checkButton(button: XRButton): void;
21
21
  dispose(): void;
22
22
  }
23
- export { type OculusHandModel };
23
+ export type { OculusHandModel };
@@ -8,4 +8,4 @@ declare class VRButton {
8
8
  static registerSessionGrantedListener(): void
9
9
  }
10
10
 
11
- export { type VRButton }
11
+ export type { VRButton }
@@ -8,4 +8,4 @@ declare class VRButton {
8
8
  static registerSessionGrantedListener(): void
9
9
  }
10
10
 
11
- export { type VRButton }
11
+ export type { VRButton }
@@ -20,4 +20,4 @@ declare class XRControllerModelFactory {
20
20
  constructor(gltfLoader?: GLTFLoader);
21
21
  createControllerModel(controller: Group): XRControllerModel;
22
22
  }
23
- export { type XRControllerModelFactory };
23
+ export type { XRControllerModelFactory };
@@ -20,4 +20,4 @@ declare class XRControllerModelFactory {
20
20
  constructor(gltfLoader?: GLTFLoader);
21
21
  createControllerModel(controller: Group): XRControllerModel;
22
22
  }
23
- export { type XRControllerModelFactory };
23
+ export type { XRControllerModelFactory };
@@ -6,4 +6,4 @@ declare class XRHandMeshModel {
6
6
  constructor(handModel: Object3D, controller: Object3D, path: string | undefined, handedness: string, customModelPath?: string);
7
7
  updateMesh(): void;
8
8
  }
9
- export { type XRHandMeshModel };
9
+ export type { XRHandMeshModel };
@@ -6,4 +6,4 @@ declare class XRHandMeshModel {
6
6
  constructor(handModel: Object3D, controller: Object3D, path: string | undefined, handedness: string, customModelPath?: string);
7
7
  updateMesh(): void;
8
8
  }
9
- export { type XRHandMeshModel };
9
+ export type { XRHandMeshModel };