three-stdlib 2.35.12 → 2.35.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/exporters/GLTFExporter.cjs +9 -2
- package/exporters/GLTFExporter.cjs.map +1 -1
- package/exporters/GLTFExporter.js +9 -2
- package/exporters/GLTFExporter.js.map +1 -1
- package/package.json +1 -1
- package/shaders/ACESFilmicToneMappingShader.cjs +35 -35
- package/shaders/ACESFilmicToneMappingShader.cjs.map +1 -1
- package/shaders/ACESFilmicToneMappingShader.js +35 -35
- package/shaders/ACESFilmicToneMappingShader.js.map +1 -1
- package/shaders/FXAAShader.cjs +4 -4
- package/shaders/FXAAShader.cjs.map +1 -1
- package/shaders/FXAAShader.js +4 -4
- package/shaders/FXAAShader.js.map +1 -1
- package/shaders/GodRaysShader.cjs +4 -4
- package/shaders/GodRaysShader.cjs.map +1 -1
- package/shaders/GodRaysShader.js +4 -4
- package/shaders/GodRaysShader.js.map +1 -1
- package/shaders/ParallaxShader.cjs +1 -1
- package/shaders/ParallaxShader.cjs.map +1 -1
- package/shaders/ParallaxShader.js +1 -1
- package/shaders/ParallaxShader.js.map +1 -1
- package/shaders/VignetteShader.cjs +4 -4
- package/shaders/VignetteShader.cjs.map +1 -1
- package/shaders/VignetteShader.js +4 -4
- package/shaders/VignetteShader.js.map +1 -1
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{"version":3,"file":"GLTFExporter.cjs","sources":["../../src/exporters/GLTFExporter.js"],"sourcesContent":["import {\n REVISION,\n BufferAttribute,\n ClampToEdgeWrapping,\n Color,\n DoubleSide,\n InterpolateDiscrete,\n InterpolateLinear,\n LinearFilter,\n LinearMipmapLinearFilter,\n LinearMipmapNearestFilter,\n MathUtils,\n Matrix4,\n MirroredRepeatWrapping,\n NearestFilter,\n NearestMipmapLinearFilter,\n NearestMipmapNearestFilter,\n PropertyBinding,\n RGBAFormat,\n RepeatWrapping,\n Scene,\n Texture,\n CompressedTexture,\n Vector3,\n PlaneGeometry,\n ShaderMaterial,\n Uniform,\n Mesh,\n PerspectiveCamera,\n WebGLRenderer,\n} from 'three'\nimport { version } from '../_polyfill/constants'\n\nasync function readAsDataURL(blob) {\n const buffer = await blob.arrayBuffer()\n const data = btoa(String.fromCharCode(...new Uint8Array(buffer)))\n return `data:${blob.type || ''};base64,${data}`\n}\n\nlet _renderer\nlet fullscreenQuadGeometry\nlet fullscreenQuadMaterial\nlet fullscreenQuad\n\nfunction decompress(texture, maxTextureSize = Infinity, renderer = null) {\n if (!fullscreenQuadGeometry) fullscreenQuadGeometry = new PlaneGeometry(2, 2, 1, 1)\n if (!fullscreenQuadMaterial)\n fullscreenQuadMaterial = new ShaderMaterial({\n uniforms: { blitTexture: new Uniform(texture) },\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n void main(){\n vUv = uv;\n gl_Position = vec4(position.xy * 1.0,0.,.999999);\n }\n `,\n fragmentShader: /* glsl */ `\n uniform sampler2D blitTexture; \n varying vec2 vUv;\n\n void main(){ \n gl_FragColor = vec4(vUv.xy, 0, 1);\n \n #ifdef IS_SRGB\n gl_FragColor = LinearTosRGB( texture2D( blitTexture, vUv) );\n #else\n gl_FragColor = texture2D( blitTexture, vUv);\n #endif\n }\n `,\n })\n\n fullscreenQuadMaterial.uniforms.blitTexture.value = texture\n fullscreenQuadMaterial.defines.IS_SRGB =\n 'colorSpace' in texture ? texture.colorSpace === 'srgb' : texture.encoding === 3001\n fullscreenQuadMaterial.needsUpdate = true\n\n if (!fullscreenQuad) {\n fullscreenQuad = new Mesh(fullscreenQuadGeometry, fullscreenQuadMaterial)\n fullscreenQuad.frustrumCulled = false\n }\n\n const _camera = new PerspectiveCamera()\n const _scene = new Scene()\n _scene.add(fullscreenQuad)\n\n if (!renderer) {\n renderer = _renderer = new WebGLRenderer({ antialias: false })\n }\n\n renderer.setSize(Math.min(texture.image.width, maxTextureSize), Math.min(texture.image.height, maxTextureSize))\n renderer.clear()\n renderer.render(_scene, _camera)\n\n const readableTexture = new Texture(renderer.domElement)\n\n readableTexture.minFilter = texture.minFilter\n readableTexture.magFilter = texture.magFilter\n readableTexture.wrapS = texture.wrapS\n readableTexture.wrapT = texture.wrapT\n readableTexture.name = texture.name\n\n if (_renderer) {\n _renderer.dispose()\n _renderer = null\n }\n\n return readableTexture\n}\n\n/**\n * The KHR_mesh_quantization extension allows these extra attribute component types\n *\n * @see https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md#extending-mesh-attributes\n */\nconst KHR_mesh_quantization_ExtraAttrTypes = {\n POSITION: [\n 'byte',\n 'byte normalized',\n 'unsigned byte',\n 'unsigned byte normalized',\n 'short',\n 'short normalized',\n 'unsigned short',\n 'unsigned short normalized',\n ],\n NORMAL: ['byte normalized', 'short normalized'],\n TANGENT: ['byte normalized', 'short normalized'],\n TEXCOORD: ['byte', 'byte normalized', 'unsigned byte', 'short', 'short normalized', 'unsigned short'],\n}\n\nconst GLTFExporter = /* @__PURE__ */ (() => {\n class GLTFExporter {\n /**\n * Static utility functions\n */\n static Utils = {\n insertKeyframe: function (track, time) {\n const tolerance = 0.001 // 1ms\n const valueSize = track.getValueSize()\n\n const times = new track.TimeBufferType(track.times.length + 1)\n const values = new track.ValueBufferType(track.values.length + valueSize)\n const interpolant = track.createInterpolant(new track.ValueBufferType(valueSize))\n\n let index\n\n if (track.times.length === 0) {\n times[0] = time\n\n for (let i = 0; i < valueSize; i++) {\n values[i] = 0\n }\n\n index = 0\n } else if (time < track.times[0]) {\n if (Math.abs(track.times[0] - time) < tolerance) return 0\n\n times[0] = time\n times.set(track.times, 1)\n\n values.set(interpolant.evaluate(time), 0)\n values.set(track.values, valueSize)\n\n index = 0\n } else if (time > track.times[track.times.length - 1]) {\n if (Math.abs(track.times[track.times.length - 1] - time) < tolerance) {\n return track.times.length - 1\n }\n\n times[times.length - 1] = time\n times.set(track.times, 0)\n\n values.set(track.values, 0)\n values.set(interpolant.evaluate(time), track.values.length)\n\n index = times.length - 1\n } else {\n for (let i = 0; i < track.times.length; i++) {\n if (Math.abs(track.times[i] - time) < tolerance) return i\n\n if (track.times[i] < time && track.times[i + 1] > time) {\n times.set(track.times.slice(0, i + 1), 0)\n times[i + 1] = time\n times.set(track.times.slice(i + 1), i + 2)\n\n values.set(track.values.slice(0, (i + 1) * valueSize), 0)\n values.set(interpolant.evaluate(time), (i + 1) * valueSize)\n values.set(track.values.slice((i + 1) * valueSize), (i + 2) * valueSize)\n\n index = i + 1\n\n break\n }\n }\n }\n\n track.times = times\n track.values = values\n\n return index\n },\n\n mergeMorphTargetTracks: function (clip, root) {\n const tracks = []\n const mergedTracks = {}\n const sourceTracks = clip.tracks\n\n for (let i = 0; i < sourceTracks.length; ++i) {\n let sourceTrack = sourceTracks[i]\n const sourceTrackBinding = PropertyBinding.parseTrackName(sourceTrack.name)\n const sourceTrackNode = PropertyBinding.findNode(root, sourceTrackBinding.nodeName)\n\n if (\n sourceTrackBinding.propertyName !== 'morphTargetInfluences' ||\n sourceTrackBinding.propertyIndex === undefined\n ) {\n // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.\n tracks.push(sourceTrack)\n continue\n }\n\n if (\n sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete &&\n sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear\n ) {\n if (sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) {\n // This should never happen, because glTF morph target animations\n // affect all targets already.\n throw new Error('THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.')\n }\n\n console.warn('THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.')\n\n sourceTrack = sourceTrack.clone()\n sourceTrack.setInterpolation(InterpolateLinear)\n }\n\n const targetCount = sourceTrackNode.morphTargetInfluences.length\n const targetIndex = sourceTrackNode.morphTargetDictionary[sourceTrackBinding.propertyIndex]\n\n if (targetIndex === undefined) {\n throw new Error('THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex)\n }\n\n let mergedTrack\n\n // If this is the first time we've seen this object, create a new\n // track to store merged keyframe data for each morph target.\n if (mergedTracks[sourceTrackNode.uuid] === undefined) {\n mergedTrack = sourceTrack.clone()\n\n const values = new mergedTrack.ValueBufferType(targetCount * mergedTrack.times.length)\n\n for (let j = 0; j < mergedTrack.times.length; j++) {\n values[j * targetCount + targetIndex] = mergedTrack.values[j]\n }\n\n // We need to take into consideration the intended target node\n // of our original un-merged morphTarget animation.\n mergedTrack.name = (sourceTrackBinding.nodeName || '') + '.morphTargetInfluences'\n mergedTrack.values = values\n\n mergedTracks[sourceTrackNode.uuid] = mergedTrack\n tracks.push(mergedTrack)\n\n continue\n }\n\n const sourceInterpolant = sourceTrack.createInterpolant(new sourceTrack.ValueBufferType(1))\n\n mergedTrack = mergedTracks[sourceTrackNode.uuid]\n\n // For every existing keyframe of the merged track, write a (possibly\n // interpolated) value from the source track.\n for (let j = 0; j < mergedTrack.times.length; j++) {\n mergedTrack.values[j * targetCount + targetIndex] = sourceInterpolant.evaluate(mergedTrack.times[j])\n }\n\n // For every existing keyframe of the source track, write a (possibly\n // new) keyframe to the merged track. Values from the previous loop may\n // be written again, but keyframes are de-duplicated.\n for (let j = 0; j < sourceTrack.times.length; j++) {\n const keyframeIndex = this.insertKeyframe(mergedTrack, sourceTrack.times[j])\n mergedTrack.values[keyframeIndex * targetCount + targetIndex] = sourceTrack.values[j]\n }\n }\n\n clip.tracks = tracks\n\n return clip\n },\n }\n\n constructor() {\n this.pluginCallbacks = []\n\n this.register(function (writer) {\n return new GLTFLightExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsUnlitExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsTransmissionExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsVolumeExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsIorExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsSpecularExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsClearcoatExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsIridescenceExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsSheenExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsAnisotropyExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsEmissiveStrengthExtension(writer)\n })\n }\n\n register(callback) {\n if (this.pluginCallbacks.indexOf(callback) === -1) {\n this.pluginCallbacks.push(callback)\n }\n\n return this\n }\n\n unregister(callback) {\n if (this.pluginCallbacks.indexOf(callback) !== -1) {\n this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(callback), 1)\n }\n\n return this\n }\n\n /**\n * Parse scenes and generate GLTF output\n * @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes\n * @param {Function} onDone Callback on completed\n * @param {Function} onError Callback on errors\n * @param {Object} options options\n */\n parse(input, onDone, onError, options) {\n const writer = new GLTFWriter()\n const plugins = []\n\n for (let i = 0, il = this.pluginCallbacks.length; i < il; i++) {\n plugins.push(this.pluginCallbacks[i](writer))\n }\n\n writer.setPlugins(plugins)\n writer.write(input, onDone, options).catch(onError)\n }\n\n parseAsync(input, options) {\n const scope = this\n\n return new Promise(function (resolve, reject) {\n scope.parse(input, resolve, reject, options)\n })\n }\n }\n\n return GLTFExporter\n})()\n\n//------------------------------------------------------------------------------\n// Constants\n//------------------------------------------------------------------------------\n\nconst WEBGL_CONSTANTS = {\n POINTS: 0x0000,\n LINES: 0x0001,\n LINE_LOOP: 0x0002,\n LINE_STRIP: 0x0003,\n TRIANGLES: 0x0004,\n TRIANGLE_STRIP: 0x0005,\n TRIANGLE_FAN: 0x0006,\n\n BYTE: 0x1400,\n UNSIGNED_BYTE: 0x1401,\n SHORT: 0x1402,\n UNSIGNED_SHORT: 0x1403,\n INT: 0x1404,\n UNSIGNED_INT: 0x1405,\n FLOAT: 0x1406,\n\n ARRAY_BUFFER: 0x8892,\n ELEMENT_ARRAY_BUFFER: 0x8893,\n\n NEAREST: 0x2600,\n LINEAR: 0x2601,\n NEAREST_MIPMAP_NEAREST: 0x2700,\n LINEAR_MIPMAP_NEAREST: 0x2701,\n NEAREST_MIPMAP_LINEAR: 0x2702,\n LINEAR_MIPMAP_LINEAR: 0x2703,\n\n CLAMP_TO_EDGE: 33071,\n MIRRORED_REPEAT: 33648,\n REPEAT: 10497,\n}\n\nconst KHR_MESH_QUANTIZATION = 'KHR_mesh_quantization'\n\nconst THREE_TO_WEBGL = {}\n\nTHREE_TO_WEBGL[NearestFilter] = WEBGL_CONSTANTS.NEAREST\nTHREE_TO_WEBGL[NearestMipmapNearestFilter] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST\nTHREE_TO_WEBGL[NearestMipmapLinearFilter] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR\nTHREE_TO_WEBGL[LinearFilter] = WEBGL_CONSTANTS.LINEAR\nTHREE_TO_WEBGL[LinearMipmapNearestFilter] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST\nTHREE_TO_WEBGL[LinearMipmapLinearFilter] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR\n\nTHREE_TO_WEBGL[ClampToEdgeWrapping] = WEBGL_CONSTANTS.CLAMP_TO_EDGE\nTHREE_TO_WEBGL[RepeatWrapping] = WEBGL_CONSTANTS.REPEAT\nTHREE_TO_WEBGL[MirroredRepeatWrapping] = WEBGL_CONSTANTS.MIRRORED_REPEAT\n\nconst PATH_PROPERTIES = {\n scale: 'scale',\n position: 'translation',\n quaternion: 'rotation',\n morphTargetInfluences: 'weights',\n}\n\nconst DEFAULT_SPECULAR_COLOR = /* @__PURE__ */ new Color()\n\n// GLB constants\n// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification\n\nconst GLB_HEADER_BYTES = 12\nconst GLB_HEADER_MAGIC = 0x46546c67\nconst GLB_VERSION = 2\n\nconst GLB_CHUNK_PREFIX_BYTES = 8\nconst GLB_CHUNK_TYPE_JSON = 0x4e4f534a\nconst GLB_CHUNK_TYPE_BIN = 0x004e4942\n\n//------------------------------------------------------------------------------\n// Utility functions\n//------------------------------------------------------------------------------\n\n/**\n * Compare two arrays\n * @param {Array} array1 Array 1 to compare\n * @param {Array} array2 Array 2 to compare\n * @return {Boolean} Returns true if both arrays are equal\n */\nfunction equalArray(array1, array2) {\n return (\n array1.length === array2.length &&\n array1.every(function (element, index) {\n return element === array2[index]\n })\n )\n}\n\n/**\n * Converts a string to an ArrayBuffer.\n * @param {string} text\n * @return {ArrayBuffer}\n */\nfunction stringToArrayBuffer(text) {\n return new TextEncoder().encode(text).buffer\n}\n\n/**\n * Is identity matrix\n *\n * @param {Matrix4} matrix\n * @returns {Boolean} Returns true, if parameter is identity matrix\n */\nfunction isIdentityMatrix(matrix) {\n return equalArray(matrix.elements, [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1])\n}\n\n/**\n * Get the min and max vectors from the given attribute\n * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count\n * @param {Integer} start\n * @param {Integer} count\n * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)\n */\nfunction getMinMax(attribute, start, count) {\n const output = {\n min: new Array(attribute.itemSize).fill(Number.POSITIVE_INFINITY),\n max: new Array(attribute.itemSize).fill(Number.NEGATIVE_INFINITY),\n }\n\n for (let i = start; i < start + count; i++) {\n for (let a = 0; a < attribute.itemSize; a++) {\n let value\n\n if (attribute.itemSize > 4) {\n // no support for interleaved data for itemSize > 4\n\n value = attribute.array[i * attribute.itemSize + a]\n } else {\n if (a === 0) value = attribute.getX(i)\n else if (a === 1) value = attribute.getY(i)\n else if (a === 2) value = attribute.getZ(i)\n else if (a === 3) value = attribute.getW(i)\n\n if (attribute.normalized === true) {\n value = MathUtils.normalize(value, attribute.array)\n }\n }\n\n output.min[a] = Math.min(output.min[a], value)\n output.max[a] = Math.max(output.max[a], value)\n }\n }\n\n return output\n}\n\n/**\n * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.\n * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment\n *\n * @param {Integer} bufferSize The size the original buffer.\n * @returns {Integer} new buffer size with required padding.\n *\n */\nfunction getPaddedBufferSize(bufferSize) {\n return Math.ceil(bufferSize / 4) * 4\n}\n\n/**\n * Returns a buffer aligned to 4-byte boundary.\n *\n * @param {ArrayBuffer} arrayBuffer Buffer to pad\n * @param {Integer} paddingByte (Optional)\n * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer\n */\nfunction getPaddedArrayBuffer(arrayBuffer, paddingByte = 0) {\n const paddedLength = getPaddedBufferSize(arrayBuffer.byteLength)\n\n if (paddedLength !== arrayBuffer.byteLength) {\n const array = new Uint8Array(paddedLength)\n array.set(new Uint8Array(arrayBuffer))\n\n if (paddingByte !== 0) {\n for (let i = arrayBuffer.byteLength; i < paddedLength; i++) {\n array[i] = paddingByte\n }\n }\n\n return array.buffer\n }\n\n return arrayBuffer\n}\n\nfunction getCanvas() {\n if (typeof document === 'undefined' && typeof OffscreenCanvas !== 'undefined') {\n return new OffscreenCanvas(1, 1)\n }\n\n return document.createElement('canvas')\n}\n\nfunction getToBlobPromise(canvas, mimeType) {\n if (canvas.toBlob !== undefined) {\n return new Promise((resolve) => canvas.toBlob(resolve, mimeType))\n }\n\n let quality\n\n // Blink's implementation of convertToBlob seems to default to a quality level of 100%\n // Use the Blink default quality levels of toBlob instead so that file sizes are comparable.\n if (mimeType === 'image/jpeg') {\n quality = 0.92\n } else if (mimeType === 'image/webp') {\n quality = 0.8\n }\n\n return canvas.convertToBlob({\n type: mimeType,\n quality: quality,\n })\n}\n\n/**\n * Writer\n */\nclass GLTFWriter {\n constructor() {\n this.plugins = []\n\n this.options = {}\n this.pending = []\n this.buffers = []\n\n this.byteOffset = 0\n this.buffers = []\n this.nodeMap = new Map()\n this.skins = []\n\n this.extensionsUsed = {}\n this.extensionsRequired = {}\n\n this.uids = new Map()\n this.uid = 0\n\n this.json = {\n asset: {\n version: '2.0',\n generator: 'THREE.GLTFExporter',\n },\n }\n\n this.cache = {\n meshes: new Map(),\n attributes: new Map(),\n attributesNormalized: new Map(),\n materials: new Map(),\n textures: new Map(),\n images: new Map(),\n }\n }\n\n setPlugins(plugins) {\n this.plugins = plugins\n }\n\n /**\n * Parse scenes and generate GLTF output\n * @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes\n * @param {Function} onDone Callback on completed\n * @param {Object} options options\n */\n async write(input, onDone, options = {}) {\n this.options = Object.assign(\n {\n // default options\n binary: false,\n trs: false,\n onlyVisible: true,\n maxTextureSize: Infinity,\n animations: [],\n includeCustomExtensions: false,\n },\n options,\n )\n\n if (this.options.animations.length > 0) {\n // Only TRS properties, and not matrices, may be targeted by animation.\n this.options.trs = true\n }\n\n this.processInput(input)\n\n await Promise.all(this.pending)\n\n const writer = this\n const buffers = writer.buffers\n const json = writer.json\n options = writer.options\n\n const extensionsUsed = writer.extensionsUsed\n const extensionsRequired = writer.extensionsRequired\n\n // Merge buffers.\n const blob = new Blob(buffers, { type: 'application/octet-stream' })\n\n // Declare extensions.\n const extensionsUsedList = Object.keys(extensionsUsed)\n const extensionsRequiredList = Object.keys(extensionsRequired)\n\n if (extensionsUsedList.length > 0) json.extensionsUsed = extensionsUsedList\n if (extensionsRequiredList.length > 0) json.extensionsRequired = extensionsRequiredList\n\n // Update bytelength of the single buffer.\n if (json.buffers && json.buffers.length > 0) json.buffers[0].byteLength = blob.size\n\n if (options.binary === true) {\n // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification\n\n blob.arrayBuffer().then((result) => {\n // Binary chunk.\n const binaryChunk = getPaddedArrayBuffer(result)\n const binaryChunkPrefix = new DataView(new ArrayBuffer(GLB_CHUNK_PREFIX_BYTES))\n binaryChunkPrefix.setUint32(0, binaryChunk.byteLength, true)\n binaryChunkPrefix.setUint32(4, GLB_CHUNK_TYPE_BIN, true)\n\n // JSON chunk.\n const jsonChunk = getPaddedArrayBuffer(stringToArrayBuffer(JSON.stringify(json)), 0x20)\n const jsonChunkPrefix = new DataView(new ArrayBuffer(GLB_CHUNK_PREFIX_BYTES))\n jsonChunkPrefix.setUint32(0, jsonChunk.byteLength, true)\n jsonChunkPrefix.setUint32(4, GLB_CHUNK_TYPE_JSON, true)\n\n // GLB header.\n const header = new ArrayBuffer(GLB_HEADER_BYTES)\n const headerView = new DataView(header)\n headerView.setUint32(0, GLB_HEADER_MAGIC, true)\n headerView.setUint32(4, GLB_VERSION, true)\n const totalByteLength =\n GLB_HEADER_BYTES +\n jsonChunkPrefix.byteLength +\n jsonChunk.byteLength +\n binaryChunkPrefix.byteLength +\n binaryChunk.byteLength\n headerView.setUint32(8, totalByteLength, true)\n\n const glbBlob = new Blob([header, jsonChunkPrefix, jsonChunk, binaryChunkPrefix, binaryChunk], {\n type: 'application/octet-stream',\n })\n\n glbBlob.arrayBuffer().then(onDone)\n })\n } else {\n if (json.buffers && json.buffers.length > 0) {\n readAsDataURL(blob).then((uri) => {\n json.buffers[0].uri = uri\n onDone(json)\n })\n } else {\n onDone(json)\n }\n }\n }\n\n /**\n * Serializes a userData.\n *\n * @param {THREE.Object3D|THREE.Material} object\n * @param {Object} objectDef\n */\n serializeUserData(object, objectDef) {\n if (Object.keys(object.userData).length === 0) return\n\n const options = this.options\n const extensionsUsed = this.extensionsUsed\n\n try {\n const json = JSON.parse(JSON.stringify(object.userData))\n\n if (options.includeCustomExtensions && json.gltfExtensions) {\n if (objectDef.extensions === undefined) objectDef.extensions = {}\n\n for (const extensionName in json.gltfExtensions) {\n objectDef.extensions[extensionName] = json.gltfExtensions[extensionName]\n extensionsUsed[extensionName] = true\n }\n\n delete json.gltfExtensions\n }\n\n if (Object.keys(json).length > 0) objectDef.extras = json\n } catch (error) {\n console.warn(\n \"THREE.GLTFExporter: userData of '\" +\n object.name +\n \"' \" +\n \"won't be serialized because of JSON.stringify error - \" +\n error.message,\n )\n }\n }\n\n /**\n * Returns ids for buffer attributes.\n * @param {Object} object\n * @return {Integer}\n */\n getUID(attribute, isRelativeCopy = false) {\n if (this.uids.has(attribute) === false) {\n const uids = new Map()\n\n uids.set(true, this.uid++)\n uids.set(false, this.uid++)\n\n this.uids.set(attribute, uids)\n }\n\n const uids = this.uids.get(attribute)\n\n return uids.get(isRelativeCopy)\n }\n\n /**\n * Checks if normal attribute values are normalized.\n *\n * @param {BufferAttribute} normal\n * @returns {Boolean}\n */\n isNormalizedNormalAttribute(normal) {\n const cache = this.cache\n\n if (cache.attributesNormalized.has(normal)) return false\n\n const v = new Vector3()\n\n for (let i = 0, il = normal.count; i < il; i++) {\n // 0.0005 is from glTF-validator\n if (Math.abs(v.fromBufferAttribute(normal, i).length() - 1.0) > 0.0005) return false\n }\n\n return true\n }\n\n /**\n * Creates normalized normal buffer attribute.\n *\n * @param {BufferAttribute} normal\n * @returns {BufferAttribute}\n *\n */\n createNormalizedNormalAttribute(normal) {\n const cache = this.cache\n\n if (cache.attributesNormalized.has(normal)) return cache.attributesNormalized.get(normal)\n\n const attribute = normal.clone()\n const v = new Vector3()\n\n for (let i = 0, il = attribute.count; i < il; i++) {\n v.fromBufferAttribute(attribute, i)\n\n if (v.x === 0 && v.y === 0 && v.z === 0) {\n // if values can't be normalized set (1, 0, 0)\n v.setX(1.0)\n } else {\n v.normalize()\n }\n\n attribute.setXYZ(i, v.x, v.y, v.z)\n }\n\n cache.attributesNormalized.set(normal, attribute)\n\n return attribute\n }\n\n /**\n * Applies a texture transform, if present, to the map definition. Requires\n * the KHR_texture_transform extension.\n *\n * @param {Object} mapDef\n * @param {THREE.Texture} texture\n */\n applyTextureTransform(mapDef, texture) {\n let didTransform = false\n const transformDef = {}\n\n if (texture.offset.x !== 0 || texture.offset.y !== 0) {\n transformDef.offset = texture.offset.toArray()\n didTransform = true\n }\n\n if (texture.rotation !== 0) {\n transformDef.rotation = texture.rotation\n didTransform = true\n }\n\n if (texture.repeat.x !== 1 || texture.repeat.y !== 1) {\n transformDef.scale = texture.repeat.toArray()\n didTransform = true\n }\n\n if (didTransform) {\n mapDef.extensions = mapDef.extensions || {}\n mapDef.extensions['KHR_texture_transform'] = transformDef\n this.extensionsUsed['KHR_texture_transform'] = true\n }\n }\n\n buildMetalRoughTexture(metalnessMap, roughnessMap) {\n if (metalnessMap === roughnessMap) return metalnessMap\n\n function getEncodingConversion(map) {\n if ('colorSpace' in map ? map.colorSpace === 'srgb' : map.encoding === 3001) {\n return function SRGBToLinear(c) {\n return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4)\n }\n }\n\n return function LinearToLinear(c) {\n return c\n }\n }\n\n console.warn('THREE.GLTFExporter: Merged metalnessMap and roughnessMap textures.')\n\n if (metalnessMap instanceof CompressedTexture) {\n metalnessMap = decompress(metalnessMap)\n }\n\n if (roughnessMap instanceof CompressedTexture) {\n roughnessMap = decompress(roughnessMap)\n }\n\n const metalness = metalnessMap ? metalnessMap.image : null\n const roughness = roughnessMap ? roughnessMap.image : null\n\n const width = Math.max(metalness ? metalness.width : 0, roughness ? roughness.width : 0)\n const height = Math.max(metalness ? metalness.height : 0, roughness ? roughness.height : 0)\n\n const canvas = getCanvas()\n canvas.width = width\n canvas.height = height\n\n const context = canvas.getContext('2d')\n context.fillStyle = '#00ffff'\n context.fillRect(0, 0, width, height)\n\n const composite = context.getImageData(0, 0, width, height)\n\n if (metalness) {\n context.drawImage(metalness, 0, 0, width, height)\n\n const convert = getEncodingConversion(metalnessMap)\n const data = context.getImageData(0, 0, width, height).data\n\n for (let i = 2; i < data.length; i += 4) {\n composite.data[i] = convert(data[i] / 256) * 256\n }\n }\n\n if (roughness) {\n context.drawImage(roughness, 0, 0, width, height)\n\n const convert = getEncodingConversion(roughnessMap)\n const data = context.getImageData(0, 0, width, height).data\n\n for (let i = 1; i < data.length; i += 4) {\n composite.data[i] = convert(data[i] / 256) * 256\n }\n }\n\n context.putImageData(composite, 0, 0)\n\n //\n\n const reference = metalnessMap || roughnessMap\n\n const texture = reference.clone()\n\n // TODO Use new Source() instead?\n texture.source = new Texture(canvas).source\n if ('colorSpace' in texture) texture.colorSpace = ''\n else texture.encoding = 3000\n texture.channel = (metalnessMap || roughnessMap).channel\n\n if (metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel) {\n console.warn('THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.')\n }\n\n return texture\n }\n\n /**\n * Process a buffer to append to the default one.\n * @param {ArrayBuffer} buffer\n * @return {Integer}\n */\n processBuffer(buffer) {\n const json = this.json\n const buffers = this.buffers\n\n if (!json.buffers) json.buffers = [{ byteLength: 0 }]\n\n // All buffers are merged before export.\n buffers.push(buffer)\n\n return 0\n }\n\n /**\n * Process and generate a BufferView\n * @param {BufferAttribute} attribute\n * @param {number} componentType\n * @param {number} start\n * @param {number} count\n * @param {number} target (Optional) Target usage of the BufferView\n * @return {Object}\n */\n processBufferView(attribute, componentType, start, count, target) {\n const json = this.json\n\n if (!json.bufferViews) json.bufferViews = []\n\n // Create a new dataview and dump the attribute's array into it\n\n let componentSize\n\n switch (componentType) {\n case WEBGL_CONSTANTS.BYTE:\n case WEBGL_CONSTANTS.UNSIGNED_BYTE:\n componentSize = 1\n\n break\n\n case WEBGL_CONSTANTS.SHORT:\n case WEBGL_CONSTANTS.UNSIGNED_SHORT:\n componentSize = 2\n\n break\n\n default:\n componentSize = 4\n }\n\n const byteLength = getPaddedBufferSize(count * attribute.itemSize * componentSize)\n const dataView = new DataView(new ArrayBuffer(byteLength))\n let offset = 0\n\n for (let i = start; i < start + count; i++) {\n for (let a = 0; a < attribute.itemSize; a++) {\n let value\n\n if (attribute.itemSize > 4) {\n // no support for interleaved data for itemSize > 4\n\n value = attribute.array[i * attribute.itemSize + a]\n } else {\n if (a === 0) value = attribute.getX(i)\n else if (a === 1) value = attribute.getY(i)\n else if (a === 2) value = attribute.getZ(i)\n else if (a === 3) value = attribute.getW(i)\n\n if (attribute.normalized === true) {\n value = MathUtils.normalize(value, attribute.array)\n }\n }\n\n if (componentType === WEBGL_CONSTANTS.FLOAT) {\n dataView.setFloat32(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.INT) {\n dataView.setInt32(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.UNSIGNED_INT) {\n dataView.setUint32(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.SHORT) {\n dataView.setInt16(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT) {\n dataView.setUint16(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.BYTE) {\n dataView.setInt8(offset, value)\n } else if (componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE) {\n dataView.setUint8(offset, value)\n }\n\n offset += componentSize\n }\n }\n\n const bufferViewDef = {\n buffer: this.processBuffer(dataView.buffer),\n byteOffset: this.byteOffset,\n byteLength: byteLength,\n }\n\n if (target !== undefined) bufferViewDef.target = target\n\n if (target === WEBGL_CONSTANTS.ARRAY_BUFFER) {\n // Only define byteStride for vertex attributes.\n bufferViewDef.byteStride = attribute.itemSize * componentSize\n }\n\n this.byteOffset += byteLength\n\n json.bufferViews.push(bufferViewDef)\n\n // @TODO Merge bufferViews where possible.\n const output = {\n id: json.bufferViews.length - 1,\n byteLength: 0,\n }\n\n return output\n }\n\n /**\n * Process and generate a BufferView from an image Blob.\n * @param {Blob} blob\n * @return {Promise<Integer>}\n */\n processBufferViewImage(blob) {\n const writer = this\n const json = writer.json\n\n if (!json.bufferViews) json.bufferViews = []\n\n return blob.arrayBuffer().then((result) => {\n const buffer = getPaddedArrayBuffer(result)\n\n const bufferViewDef = {\n buffer: writer.processBuffer(buffer),\n byteOffset: writer.byteOffset,\n byteLength: buffer.byteLength,\n }\n\n writer.byteOffset += buffer.byteLength\n return json.bufferViews.push(bufferViewDef) - 1\n })\n }\n\n /**\n * Process attribute to generate an accessor\n * @param {BufferAttribute} attribute Attribute to process\n * @param {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range\n * @param {Integer} start (Optional)\n * @param {Integer} count (Optional)\n * @return {Integer|null} Index of the processed accessor on the \"accessors\" array\n */\n processAccessor(attribute, geometry, start, count) {\n const json = this.json\n\n const types = {\n 1: 'SCALAR',\n 2: 'VEC2',\n 3: 'VEC3',\n 4: 'VEC4',\n 9: 'MAT3',\n 16: 'MAT4',\n }\n\n let componentType\n\n // Detect the component type of the attribute array\n if (attribute.array.constructor === Float32Array) {\n componentType = WEBGL_CONSTANTS.FLOAT\n } else if (attribute.array.constructor === Int32Array) {\n componentType = WEBGL_CONSTANTS.INT\n } else if (attribute.array.constructor === Uint32Array) {\n componentType = WEBGL_CONSTANTS.UNSIGNED_INT\n } else if (attribute.array.constructor === Int16Array) {\n componentType = WEBGL_CONSTANTS.SHORT\n } else if (attribute.array.constructor === Uint16Array) {\n componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT\n } else if (attribute.array.constructor === Int8Array) {\n componentType = WEBGL_CONSTANTS.BYTE\n } else if (attribute.array.constructor === Uint8Array) {\n componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE\n } else {\n throw new Error(\n 'THREE.GLTFExporter: Unsupported bufferAttribute component type: ' + attribute.array.constructor.name,\n )\n }\n\n if (start === undefined) start = 0\n if (count === undefined) count = attribute.count\n\n // Skip creating an accessor if the attribute doesn't have data to export\n if (count === 0) return null\n\n const minMax = getMinMax(attribute, start, count)\n let bufferViewTarget\n\n // If geometry isn't provided, don't infer the target usage of the bufferView. For\n // animation samplers, target must not be set.\n if (geometry !== undefined) {\n bufferViewTarget =\n attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER\n }\n\n const bufferView = this.processBufferView(attribute, componentType, start, count, bufferViewTarget)\n\n const accessorDef = {\n bufferView: bufferView.id,\n byteOffset: bufferView.byteOffset,\n componentType: componentType,\n count: count,\n max: minMax.max,\n min: minMax.min,\n type: types[attribute.itemSize],\n }\n\n if (attribute.normalized === true) accessorDef.normalized = true\n if (!json.accessors) json.accessors = []\n\n return json.accessors.push(accessorDef) - 1\n }\n\n /**\n * Process image\n * @param {Image} image to process\n * @param {Integer} format of the image (RGBAFormat)\n * @param {Boolean} flipY before writing out the image\n * @param {String} mimeType export format\n * @return {Integer} Index of the processed texture in the \"images\" array\n */\n processImage(image, format, flipY, mimeType = 'image/png') {\n if (image !== null) {\n const writer = this\n const cache = writer.cache\n const json = writer.json\n const options = writer.options\n const pending = writer.pending\n\n if (!cache.images.has(image)) cache.images.set(image, {})\n\n const cachedImages = cache.images.get(image)\n\n const key = mimeType + ':flipY/' + flipY.toString()\n\n if (cachedImages[key] !== undefined) return cachedImages[key]\n\n if (!json.images) json.images = []\n\n const imageDef = { mimeType: mimeType }\n\n const canvas = getCanvas()\n\n canvas.width = Math.min(image.width, options.maxTextureSize)\n canvas.height = Math.min(image.height, options.maxTextureSize)\n\n const ctx = canvas.getContext('2d')\n\n if (flipY === true) {\n ctx.translate(0, canvas.height)\n ctx.scale(1, -1)\n }\n\n if (image.data !== undefined) {\n // THREE.DataTexture\n\n if (format !== RGBAFormat) {\n console.error('GLTFExporter: Only RGBAFormat is supported.', format)\n }\n\n if (image.width > options.maxTextureSize || image.height > options.maxTextureSize) {\n console.warn('GLTFExporter: Image size is bigger than maxTextureSize', image)\n }\n\n const data = new Uint8ClampedArray(image.height * image.width * 4)\n\n for (let i = 0; i < data.length; i += 4) {\n data[i + 0] = image.data[i + 0]\n data[i + 1] = image.data[i + 1]\n data[i + 2] = image.data[i + 2]\n data[i + 3] = image.data[i + 3]\n }\n\n ctx.putImageData(new ImageData(data, image.width, image.height), 0, 0)\n } else {\n ctx.drawImage(image, 0, 0, canvas.width, canvas.height)\n }\n\n if (options.binary === true) {\n pending.push(\n getToBlobPromise(canvas, mimeType)\n .then((blob) => writer.processBufferViewImage(blob))\n .then((bufferViewIndex) => {\n imageDef.bufferView = bufferViewIndex\n }),\n )\n } else {\n if (canvas.toDataURL !== undefined) {\n imageDef.uri = canvas.toDataURL(mimeType)\n } else {\n pending.push(\n getToBlobPromise(canvas, mimeType)\n .then(readAsDataURL)\n .then((uri) => {\n imageDef.uri = uri\n }),\n )\n }\n }\n\n const index = json.images.push(imageDef) - 1\n cachedImages[key] = index\n return index\n } else {\n throw new Error('THREE.GLTFExporter: No valid image data found. Unable to process texture.')\n }\n }\n\n /**\n * Process sampler\n * @param {Texture} map Texture to process\n * @return {Integer} Index of the processed texture in the \"samplers\" array\n */\n processSampler(map) {\n const json = this.json\n\n if (!json.samplers) json.samplers = []\n\n const samplerDef = {\n magFilter: THREE_TO_WEBGL[map.magFilter],\n minFilter: THREE_TO_WEBGL[map.minFilter],\n wrapS: THREE_TO_WEBGL[map.wrapS],\n wrapT: THREE_TO_WEBGL[map.wrapT],\n }\n\n return json.samplers.push(samplerDef) - 1\n }\n\n /**\n * Process texture\n * @param {Texture} map Map to process\n * @return {Integer} Index of the processed texture in the \"textures\" array\n */\n processTexture(map) {\n const writer = this\n const options = writer.options\n const cache = this.cache\n const json = this.json\n\n if (cache.textures.has(map)) return cache.textures.get(map)\n\n if (!json.textures) json.textures = []\n\n // make non-readable textures (e.g. CompressedTexture) readable by blitting them into a new texture\n if (map instanceof CompressedTexture) {\n map = decompress(map, options.maxTextureSize)\n }\n\n let mimeType = map.userData.mimeType\n\n if (mimeType === 'image/webp') mimeType = 'image/png'\n\n const textureDef = {\n sampler: this.processSampler(map),\n source: this.processImage(map.image, map.format, map.flipY, mimeType),\n }\n\n if (map.name) textureDef.name = map.name\n\n this._invokeAll(function (ext) {\n ext.writeTexture && ext.writeTexture(map, textureDef)\n })\n\n const index = json.textures.push(textureDef) - 1\n cache.textures.set(map, index)\n return index\n }\n\n /**\n * Process material\n * @param {THREE.Material} material Material to process\n * @return {Integer|null} Index of the processed material in the \"materials\" array\n */\n processMaterial(material) {\n const cache = this.cache\n const json = this.json\n\n if (cache.materials.has(material)) return cache.materials.get(material)\n\n if (material.isShaderMaterial) {\n console.warn('GLTFExporter: THREE.ShaderMaterial not supported.')\n return null\n }\n\n if (!json.materials) json.materials = []\n\n // @QUESTION Should we avoid including any attribute that has the default value?\n const materialDef = { pbrMetallicRoughness: {} }\n\n if (material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true) {\n console.warn('GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.')\n }\n\n // pbrMetallicRoughness.baseColorFactor\n const color = material.color.toArray().concat([material.opacity])\n\n if (!equalArray(color, [1, 1, 1, 1])) {\n materialDef.pbrMetallicRoughness.baseColorFactor = color\n }\n\n if (material.isMeshStandardMaterial) {\n materialDef.pbrMetallicRoughness.metallicFactor = material.metalness\n materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness\n } else {\n materialDef.pbrMetallicRoughness.metallicFactor = 0.5\n materialDef.pbrMetallicRoughness.roughnessFactor = 0.5\n }\n\n // pbrMetallicRoughness.metallicRoughnessTexture\n if (material.metalnessMap || material.roughnessMap) {\n const metalRoughTexture = this.buildMetalRoughTexture(material.metalnessMap, material.roughnessMap)\n\n const metalRoughMapDef = {\n index: this.processTexture(metalRoughTexture),\n channel: metalRoughTexture.channel,\n }\n this.applyTextureTransform(metalRoughMapDef, metalRoughTexture)\n materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef\n }\n\n // pbrMetallicRoughness.baseColorTexture\n if (material.map) {\n const baseColorMapDef = {\n index: this.processTexture(material.map),\n texCoord: material.map.channel,\n }\n this.applyTextureTransform(baseColorMapDef, material.map)\n materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef\n }\n\n if (material.emissive) {\n const emissive = material.emissive\n const maxEmissiveComponent = Math.max(emissive.r, emissive.g, emissive.b)\n\n if (maxEmissiveComponent > 0) {\n materialDef.emissiveFactor = material.emissive.toArray()\n }\n\n // emissiveTexture\n if (material.emissiveMap) {\n const emissiveMapDef = {\n index: this.processTexture(material.emissiveMap),\n texCoord: material.emissiveMap.channel,\n }\n this.applyTextureTransform(emissiveMapDef, material.emissiveMap)\n materialDef.emissiveTexture = emissiveMapDef\n }\n }\n\n // normalTexture\n if (material.normalMap) {\n const normalMapDef = {\n index: this.processTexture(material.normalMap),\n texCoord: material.normalMap.channel,\n }\n\n if (material.normalScale && material.normalScale.x !== 1) {\n // glTF normal scale is univariate. Ignore `y`, which may be flipped.\n // Context: https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995\n normalMapDef.scale = material.normalScale.x\n }\n\n this.applyTextureTransform(normalMapDef, material.normalMap)\n materialDef.normalTexture = normalMapDef\n }\n\n // occlusionTexture\n if (material.aoMap) {\n const occlusionMapDef = {\n index: this.processTexture(material.aoMap),\n texCoord: material.aoMap.channel,\n }\n\n if (material.aoMapIntensity !== 1.0) {\n occlusionMapDef.strength = material.aoMapIntensity\n }\n\n this.applyTextureTransform(occlusionMapDef, material.aoMap)\n materialDef.occlusionTexture = occlusionMapDef\n }\n\n // alphaMode\n if (material.transparent) {\n materialDef.alphaMode = 'BLEND'\n } else {\n if (material.alphaTest > 0.0) {\n materialDef.alphaMode = 'MASK'\n materialDef.alphaCutoff = material.alphaTest\n }\n }\n\n // doubleSided\n if (material.side === DoubleSide) materialDef.doubleSided = true\n if (material.name !== '') materialDef.name = material.name\n\n this.serializeUserData(material, materialDef)\n\n this._invokeAll(function (ext) {\n ext.writeMaterial && ext.writeMaterial(material, materialDef)\n })\n\n const index = json.materials.push(materialDef) - 1\n cache.materials.set(material, index)\n return index\n }\n\n /**\n * Process mesh\n * @param {THREE.Mesh} mesh Mesh to process\n * @return {Integer|null} Index of the processed mesh in the \"meshes\" array\n */\n processMesh(mesh) {\n const cache = this.cache\n const json = this.json\n\n const meshCacheKeyParts = [mesh.geometry.uuid]\n\n if (Array.isArray(mesh.material)) {\n for (let i = 0, l = mesh.material.length; i < l; i++) {\n meshCacheKeyParts.push(mesh.material[i].uuid)\n }\n } else {\n meshCacheKeyParts.push(mesh.material.uuid)\n }\n\n const meshCacheKey = meshCacheKeyParts.join(':')\n\n if (cache.meshes.has(meshCacheKey)) return cache.meshes.get(meshCacheKey)\n\n const geometry = mesh.geometry\n\n let mode\n\n // Use the correct mode\n if (mesh.isLineSegments) {\n mode = WEBGL_CONSTANTS.LINES\n } else if (mesh.isLineLoop) {\n mode = WEBGL_CONSTANTS.LINE_LOOP\n } else if (mesh.isLine) {\n mode = WEBGL_CONSTANTS.LINE_STRIP\n } else if (mesh.isPoints) {\n mode = WEBGL_CONSTANTS.POINTS\n } else {\n mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES\n }\n\n const meshDef = {}\n const attributes = {}\n const primitives = []\n const targets = []\n\n // Conversion between attributes names in threejs and gltf spec\n const nameConversion = {\n ...(version >= 152\n ? {\n uv: 'TEXCOORD_0',\n uv1: 'TEXCOORD_1',\n uv2: 'TEXCOORD_2',\n uv3: 'TEXCOORD_3',\n }\n : {\n uv: 'TEXCOORD_0',\n uv2: 'TEXCOORD_1',\n }),\n color: 'COLOR_0',\n skinWeight: 'WEIGHTS_0',\n skinIndex: 'JOINTS_0',\n }\n\n const originalNormal = geometry.getAttribute('normal')\n\n if (originalNormal !== undefined && !this.isNormalizedNormalAttribute(originalNormal)) {\n console.warn('THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.')\n\n geometry.setAttribute('normal', this.createNormalizedNormalAttribute(originalNormal))\n }\n\n // @QUESTION Detect if .vertexColors = true?\n // For every attribute create an accessor\n let modifiedAttribute = null\n\n for (let attributeName in geometry.attributes) {\n // Ignore morph target attributes, which are exported later.\n if (attributeName.slice(0, 5) === 'morph') continue\n\n const attribute = geometry.attributes[attributeName]\n attributeName = nameConversion[attributeName] || attributeName.toUpperCase()\n\n // Prefix all geometry attributes except the ones specifically\n // listed in the spec; non-spec attributes are considered custom.\n const validVertexAttributes = /^(POSITION|NORMAL|TANGENT|TEXCOORD_\\d+|COLOR_\\d+|JOINTS_\\d+|WEIGHTS_\\d+)$/\n\n if (!validVertexAttributes.test(attributeName)) attributeName = '_' + attributeName\n\n if (cache.attributes.has(this.getUID(attribute))) {\n attributes[attributeName] = cache.attributes.get(this.getUID(attribute))\n continue\n }\n\n // JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.\n modifiedAttribute = null\n const array = attribute.array\n\n if (attributeName === 'JOINTS_0' && !(array instanceof Uint16Array) && !(array instanceof Uint8Array)) {\n console.warn('GLTFExporter: Attribute \"skinIndex\" converted to type UNSIGNED_SHORT.')\n modifiedAttribute = new BufferAttribute(new Uint16Array(array), attribute.itemSize, attribute.normalized)\n }\n\n const accessor = this.processAccessor(modifiedAttribute || attribute, geometry)\n\n if (accessor !== null) {\n if (!attributeName.startsWith('_')) {\n this.detectMeshQuantization(attributeName, attribute)\n }\n\n attributes[attributeName] = accessor\n cache.attributes.set(this.getUID(attribute), accessor)\n }\n }\n\n if (originalNormal !== undefined) geometry.setAttribute('normal', originalNormal)\n\n // Skip if no exportable attributes found\n if (Object.keys(attributes).length === 0) return null\n\n // Morph targets\n if (mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0) {\n const weights = []\n const targetNames = []\n const reverseDictionary = {}\n\n if (mesh.morphTargetDictionary !== undefined) {\n for (const key in mesh.morphTargetDictionary) {\n reverseDictionary[mesh.morphTargetDictionary[key]] = key\n }\n }\n\n for (let i = 0; i < mesh.morphTargetInfluences.length; ++i) {\n const target = {}\n let warned = false\n\n for (const attributeName in geometry.morphAttributes) {\n // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.\n // Three.js doesn't support TANGENT yet.\n\n if (attributeName !== 'position' && attributeName !== 'normal') {\n if (!warned) {\n console.warn('GLTFExporter: Only POSITION and NORMAL morph are supported.')\n warned = true\n }\n\n continue\n }\n\n const attribute = geometry.morphAttributes[attributeName][i]\n const gltfAttributeName = attributeName.toUpperCase()\n\n // Three.js morph attribute has absolute values while the one of glTF has relative values.\n //\n // glTF 2.0 Specification:\n // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets\n\n const baseAttribute = geometry.attributes[attributeName]\n\n if (cache.attributes.has(this.getUID(attribute, true))) {\n target[gltfAttributeName] = cache.attributes.get(this.getUID(attribute, true))\n continue\n }\n\n // Clones attribute not to override\n const relativeAttribute = attribute.clone()\n\n if (!geometry.morphTargetsRelative) {\n for (let j = 0, jl = attribute.count; j < jl; j++) {\n for (let a = 0; a < attribute.itemSize; a++) {\n if (a === 0) relativeAttribute.setX(j, attribute.getX(j) - baseAttribute.getX(j))\n if (a === 1) relativeAttribute.setY(j, attribute.getY(j) - baseAttribute.getY(j))\n if (a === 2) relativeAttribute.setZ(j, attribute.getZ(j) - baseAttribute.getZ(j))\n if (a === 3) relativeAttribute.setW(j, attribute.getW(j) - baseAttribute.getW(j))\n }\n }\n }\n\n target[gltfAttributeName] = this.processAccessor(relativeAttribute, geometry)\n cache.attributes.set(this.getUID(baseAttribute, true), target[gltfAttributeName])\n }\n\n targets.push(target)\n\n weights.push(mesh.morphTargetInfluences[i])\n\n if (mesh.morphTargetDictionary !== undefined) targetNames.push(reverseDictionary[i])\n }\n\n meshDef.weights = weights\n\n if (targetNames.length > 0) {\n meshDef.extras = {}\n meshDef.extras.targetNames = targetNames\n }\n }\n\n const isMultiMaterial = Array.isArray(mesh.material)\n\n if (isMultiMaterial && geometry.groups.length === 0) return null\n\n const materials = isMultiMaterial ? mesh.material : [mesh.material]\n const groups = isMultiMaterial ? geometry.groups : [{ materialIndex: 0, start: undefined, count: undefined }]\n\n for (let i = 0, il = groups.length; i < il; i++) {\n const primitive = {\n mode: mode,\n attributes: attributes,\n }\n\n this.serializeUserData(geometry, primitive)\n\n if (targets.length > 0) primitive.targets = targets\n\n if (geometry.index !== null) {\n let cacheKey = this.getUID(geometry.index)\n\n if (groups[i].start !== undefined || groups[i].count !== undefined) {\n cacheKey += ':' + groups[i].start + ':' + groups[i].count\n }\n\n if (cache.attributes.has(cacheKey)) {\n primitive.indices = cache.attributes.get(cacheKey)\n } else {\n primitive.indices = this.processAccessor(geometry.index, geometry, groups[i].start, groups[i].count)\n cache.attributes.set(cacheKey, primitive.indices)\n }\n\n if (primitive.indices === null) delete primitive.indices\n }\n\n const material = this.processMaterial(materials[groups[i].materialIndex])\n\n if (material !== null) primitive.material = material\n\n primitives.push(primitive)\n }\n\n meshDef.primitives = primitives\n\n if (!json.meshes) json.meshes = []\n\n this._invokeAll(function (ext) {\n ext.writeMesh && ext.writeMesh(mesh, meshDef)\n })\n\n const index = json.meshes.push(meshDef) - 1\n cache.meshes.set(meshCacheKey, index)\n return index\n }\n\n /**\n * If a vertex attribute with a\n * [non-standard data type](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview)\n * is used, it is checked whether it is a valid data type according to the\n * [KHR_mesh_quantization](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md)\n * extension.\n * In this case the extension is automatically added to the list of used extensions.\n *\n * @param {string} attributeName\n * @param {THREE.BufferAttribute} attribute\n */\n detectMeshQuantization(attributeName, attribute) {\n if (this.extensionsUsed[KHR_MESH_QUANTIZATION]) return\n\n let attrType = undefined\n\n switch (attribute.array.constructor) {\n case Int8Array:\n attrType = 'byte'\n\n break\n\n case Uint8Array:\n attrType = 'unsigned byte'\n\n break\n\n case Int16Array:\n attrType = 'short'\n\n break\n\n case Uint16Array:\n attrType = 'unsigned short'\n\n break\n\n default:\n return\n }\n\n if (attribute.normalized) attrType += ' normalized'\n\n const attrNamePrefix = attributeName.split('_', 1)[0]\n\n if (\n KHR_mesh_quantization_ExtraAttrTypes[attrNamePrefix] &&\n KHR_mesh_quantization_ExtraAttrTypes[attrNamePrefix].includes(attrType)\n ) {\n this.extensionsUsed[KHR_MESH_QUANTIZATION] = true\n this.extensionsRequired[KHR_MESH_QUANTIZATION] = true\n }\n }\n\n /**\n * Process camera\n * @param {THREE.Camera} camera Camera to process\n * @return {Integer} Index of the processed mesh in the \"camera\" array\n */\n processCamera(camera) {\n const json = this.json\n\n if (!json.cameras) json.cameras = []\n\n const isOrtho = camera.isOrthographicCamera\n\n const cameraDef = {\n type: isOrtho ? 'orthographic' : 'perspective',\n }\n\n if (isOrtho) {\n cameraDef.orthographic = {\n xmag: camera.right * 2,\n ymag: camera.top * 2,\n zfar: camera.far <= 0 ? 0.001 : camera.far,\n znear: camera.near < 0 ? 0 : camera.near,\n }\n } else {\n cameraDef.perspective = {\n aspectRatio: camera.aspect,\n yfov: MathUtils.degToRad(camera.fov),\n zfar: camera.far <= 0 ? 0.001 : camera.far,\n znear: camera.near < 0 ? 0 : camera.near,\n }\n }\n\n // Question: Is saving \"type\" as name intentional?\n if (camera.name !== '') cameraDef.name = camera.type\n\n return json.cameras.push(cameraDef) - 1\n }\n\n /**\n * Creates glTF animation entry from AnimationClip object.\n *\n * Status:\n * - Only properties listed in PATH_PROPERTIES may be animated.\n *\n * @param {THREE.AnimationClip} clip\n * @param {THREE.Object3D} root\n * @return {number|null}\n */\n processAnimation(clip, root) {\n const json = this.json\n const nodeMap = this.nodeMap\n\n if (!json.animations) json.animations = []\n\n clip = GLTFExporter.Utils.mergeMorphTargetTracks(clip.clone(), root)\n\n const tracks = clip.tracks\n const channels = []\n const samplers = []\n\n for (let i = 0; i < tracks.length; ++i) {\n const track = tracks[i]\n const trackBinding = PropertyBinding.parseTrackName(track.name)\n let trackNode = PropertyBinding.findNode(root, trackBinding.nodeName)\n const trackProperty = PATH_PROPERTIES[trackBinding.propertyName]\n\n if (trackBinding.objectName === 'bones') {\n if (trackNode.isSkinnedMesh === true) {\n trackNode = trackNode.skeleton.getBoneByName(trackBinding.objectIndex)\n } else {\n trackNode = undefined\n }\n }\n\n if (!trackNode || !trackProperty) {\n console.warn('THREE.GLTFExporter: Could not export animation track \"%s\".', track.name)\n return null\n }\n\n const inputItemSize = 1\n let outputItemSize = track.values.length / track.times.length\n\n if (trackProperty === PATH_PROPERTIES.morphTargetInfluences) {\n outputItemSize /= trackNode.morphTargetInfluences.length\n }\n\n let interpolation\n\n // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE\n\n // Detecting glTF cubic spline interpolant by checking factory method's special property\n // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return\n // valid value from .getInterpolation().\n if (track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true) {\n interpolation = 'CUBICSPLINE'\n\n // itemSize of CUBICSPLINE keyframe is 9\n // (VEC3 * 3: inTangent, splineVertex, and outTangent)\n // but needs to be stored as VEC3 so dividing by 3 here.\n outputItemSize /= 3\n } else if (track.getInterpolation() === InterpolateDiscrete) {\n interpolation = 'STEP'\n } else {\n interpolation = 'LINEAR'\n }\n\n samplers.push({\n input: this.processAccessor(new BufferAttribute(track.times, inputItemSize)),\n output: this.processAccessor(new BufferAttribute(track.values, outputItemSize)),\n interpolation: interpolation,\n })\n\n channels.push({\n sampler: samplers.length - 1,\n target: {\n node: nodeMap.get(trackNode),\n path: trackProperty,\n },\n })\n }\n\n json.animations.push({\n name: clip.name || 'clip_' + json.animations.length,\n samplers: samplers,\n channels: channels,\n })\n\n return json.animations.length - 1\n }\n\n /**\n * @param {THREE.Object3D} object\n * @return {number|null}\n */\n processSkin(object) {\n const json = this.json\n const nodeMap = this.nodeMap\n\n const node = json.nodes[nodeMap.get(object)]\n\n const skeleton = object.skeleton\n\n if (skeleton === undefined) return null\n\n const rootJoint = object.skeleton.bones[0]\n\n if (rootJoint === undefined) return null\n\n const joints = []\n const inverseBindMatrices = new Float32Array(skeleton.bones.length * 16)\n const temporaryBoneInverse = new Matrix4()\n\n for (let i = 0; i < skeleton.bones.length; ++i) {\n joints.push(nodeMap.get(skeleton.bones[i]))\n temporaryBoneInverse.copy(skeleton.boneInverses[i])\n temporaryBoneInverse.multiply(object.bindMatrix).toArray(inverseBindMatrices, i * 16)\n }\n\n if (json.skins === undefined) json.skins = []\n\n json.skins.push({\n inverseBindMatrices: this.processAccessor(new BufferAttribute(inverseBindMatrices, 16)),\n joints: joints,\n skeleton: nodeMap.get(rootJoint),\n })\n\n const skinIndex = (node.skin = json.skins.length - 1)\n\n return skinIndex\n }\n\n /**\n * Process Object3D node\n * @param {THREE.Object3D} node Object3D to processNode\n * @return {Integer} Index of the node in the nodes list\n */\n processNode(object) {\n const json = this.json\n const options = this.options\n const nodeMap = this.nodeMap\n\n if (!json.nodes) json.nodes = []\n\n const nodeDef = {}\n\n if (options.trs) {\n const rotation = object.quaternion.toArray()\n const position = object.position.toArray()\n const scale = object.scale.toArray()\n\n if (!equalArray(rotation, [0, 0, 0, 1])) {\n nodeDef.rotation = rotation\n }\n\n if (!equalArray(position, [0, 0, 0])) {\n nodeDef.translation = position\n }\n\n if (!equalArray(scale, [1, 1, 1])) {\n nodeDef.scale = scale\n }\n } else {\n if (object.matrixAutoUpdate) {\n object.updateMatrix()\n }\n\n if (isIdentityMatrix(object.matrix) === false) {\n nodeDef.matrix = object.matrix.elements\n }\n }\n\n // We don't export empty strings name because it represents no-name in Three.js.\n if (object.name !== '') nodeDef.name = String(object.name)\n\n this.serializeUserData(object, nodeDef)\n\n if (object.isMesh || object.isLine || object.isPoints) {\n const meshIndex = this.processMesh(object)\n\n if (meshIndex !== null) nodeDef.mesh = meshIndex\n } else if (object.isCamera) {\n nodeDef.camera = this.processCamera(object)\n }\n\n if (object.isSkinnedMesh) this.skins.push(object)\n\n if (object.children.length > 0) {\n const children = []\n\n for (let i = 0, l = object.children.length; i < l; i++) {\n const child = object.children[i]\n\n if (child.visible || options.onlyVisible === false) {\n const nodeIndex = this.processNode(child)\n\n if (nodeIndex !== null) children.push(nodeIndex)\n }\n }\n\n if (children.length > 0) nodeDef.children = children\n }\n\n this._invokeAll(function (ext) {\n ext.writeNode && ext.writeNode(object, nodeDef)\n })\n\n const nodeIndex = json.nodes.push(nodeDef) - 1\n nodeMap.set(object, nodeIndex)\n return nodeIndex\n }\n\n /**\n * Process Scene\n * @param {Scene} node Scene to process\n */\n processScene(scene) {\n const json = this.json\n const options = this.options\n\n if (!json.scenes) {\n json.scenes = []\n json.scene = 0\n }\n\n const sceneDef = {}\n\n if (scene.name !== '') sceneDef.name = scene.name\n\n json.scenes.push(sceneDef)\n\n const nodes = []\n\n for (let i = 0, l = scene.children.length; i < l; i++) {\n const child = scene.children[i]\n\n if (child.visible || options.onlyVisible === false) {\n const nodeIndex = this.processNode(child)\n\n if (nodeIndex !== null) nodes.push(nodeIndex)\n }\n }\n\n if (nodes.length > 0) sceneDef.nodes = nodes\n\n this.serializeUserData(scene, sceneDef)\n }\n\n /**\n * Creates a Scene to hold a list of objects and parse it\n * @param {Array} objects List of objects to process\n */\n processObjects(objects) {\n const scene = new Scene()\n scene.name = 'AuxScene'\n\n for (let i = 0; i < objects.length; i++) {\n // We push directly to children instead of calling `add` to prevent\n // modify the .parent and break its original scene and hierarchy\n scene.children.push(objects[i])\n }\n\n this.processScene(scene)\n }\n\n /**\n * @param {THREE.Object3D|Array<THREE.Object3D>} input\n */\n processInput(input) {\n const options = this.options\n\n input = input instanceof Array ? input : [input]\n\n this._invokeAll(function (ext) {\n ext.beforeParse && ext.beforeParse(input)\n })\n\n const objectsWithoutScene = []\n\n for (let i = 0; i < input.length; i++) {\n if (input[i] instanceof Scene) {\n this.processScene(input[i])\n } else {\n objectsWithoutScene.push(input[i])\n }\n }\n\n if (objectsWithoutScene.length > 0) this.processObjects(objectsWithoutScene)\n\n for (let i = 0; i < this.skins.length; ++i) {\n this.processSkin(this.skins[i])\n }\n\n for (let i = 0; i < options.animations.length; ++i) {\n this.processAnimation(options.animations[i], input[0])\n }\n\n this._invokeAll(function (ext) {\n ext.afterParse && ext.afterParse(input)\n })\n }\n\n _invokeAll(func) {\n for (let i = 0, il = this.plugins.length; i < il; i++) {\n func(this.plugins[i])\n }\n }\n}\n\n/**\n * Punctual Lights Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual\n */\nclass GLTFLightExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_lights_punctual'\n }\n\n writeNode(light, nodeDef) {\n if (!light.isLight) return\n\n if (!light.isDirectionalLight && !light.isPointLight && !light.isSpotLight) {\n console.warn('THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light)\n return\n }\n\n const writer = this.writer\n const json = writer.json\n const extensionsUsed = writer.extensionsUsed\n\n const lightDef = {}\n\n if (light.name) lightDef.name = light.name\n\n lightDef.color = light.color.toArray()\n\n lightDef.intensity = light.intensity\n\n if (light.isDirectionalLight) {\n lightDef.type = 'directional'\n } else if (light.isPointLight) {\n lightDef.type = 'point'\n\n if (light.distance > 0) lightDef.range = light.distance\n } else if (light.isSpotLight) {\n lightDef.type = 'spot'\n\n if (light.distance > 0) lightDef.range = light.distance\n\n lightDef.spot = {}\n lightDef.spot.innerConeAngle = (light.penumbra - 1.0) * light.angle * -1.0\n lightDef.spot.outerConeAngle = light.angle\n }\n\n if (light.decay !== undefined && light.decay !== 2) {\n console.warn(\n 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, ' + 'and expects light.decay=2.',\n )\n }\n\n if (\n light.target &&\n (light.target.parent !== light ||\n light.target.position.x !== 0 ||\n light.target.position.y !== 0 ||\n light.target.position.z !== -1)\n ) {\n console.warn(\n 'THREE.GLTFExporter: Light direction may be lost. For best results, ' +\n 'make light.target a child of the light with position 0,0,-1.',\n )\n }\n\n if (!extensionsUsed[this.name]) {\n json.extensions = json.extensions || {}\n json.extensions[this.name] = { lights: [] }\n extensionsUsed[this.name] = true\n }\n\n const lights = json.extensions[this.name].lights\n lights.push(lightDef)\n\n nodeDef.extensions = nodeDef.extensions || {}\n nodeDef.extensions[this.name] = { light: lights.length - 1 }\n }\n}\n\n/**\n * Unlit Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit\n */\nclass GLTFMaterialsUnlitExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_unlit'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshBasicMaterial) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = {}\n\n extensionsUsed[this.name] = true\n\n materialDef.pbrMetallicRoughness.metallicFactor = 0.0\n materialDef.pbrMetallicRoughness.roughnessFactor = 0.9\n }\n}\n\n/**\n * Clearcoat Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat\n */\nclass GLTFMaterialsClearcoatExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_clearcoat'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.clearcoat === 0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.clearcoatFactor = material.clearcoat\n\n if (material.clearcoatMap) {\n const clearcoatMapDef = {\n index: writer.processTexture(material.clearcoatMap),\n texCoord: material.clearcoatMap.channel,\n }\n writer.applyTextureTransform(clearcoatMapDef, material.clearcoatMap)\n extensionDef.clearcoatTexture = clearcoatMapDef\n }\n\n extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness\n\n if (material.clearcoatRoughnessMap) {\n const clearcoatRoughnessMapDef = {\n index: writer.processTexture(material.clearcoatRoughnessMap),\n texCoord: material.clearcoatRoughnessMap.channel,\n }\n writer.applyTextureTransform(clearcoatRoughnessMapDef, material.clearcoatRoughnessMap)\n extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef\n }\n\n if (material.clearcoatNormalMap) {\n const clearcoatNormalMapDef = {\n index: writer.processTexture(material.clearcoatNormalMap),\n texCoord: material.clearcoatNormalMap.channel,\n }\n writer.applyTextureTransform(clearcoatNormalMapDef, material.clearcoatNormalMap)\n extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef\n }\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Iridescence Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence\n */\nclass GLTFMaterialsIridescenceExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_iridescence'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.iridescence === 0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.iridescenceFactor = material.iridescence\n\n if (material.iridescenceMap) {\n const iridescenceMapDef = {\n index: writer.processTexture(material.iridescenceMap),\n texCoord: material.iridescenceMap.channel,\n }\n writer.applyTextureTransform(iridescenceMapDef, material.iridescenceMap)\n extensionDef.iridescenceTexture = iridescenceMapDef\n }\n\n extensionDef.iridescenceIor = material.iridescenceIOR\n extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[0]\n extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[1]\n\n if (material.iridescenceThicknessMap) {\n const iridescenceThicknessMapDef = {\n index: writer.processTexture(material.iridescenceThicknessMap),\n texCoord: material.iridescenceThicknessMap.channel,\n }\n writer.applyTextureTransform(iridescenceThicknessMapDef, material.iridescenceThicknessMap)\n extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef\n }\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Transmission Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission\n */\nclass GLTFMaterialsTransmissionExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_transmission'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.transmission === 0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.transmissionFactor = material.transmission\n\n if (material.transmissionMap) {\n const transmissionMapDef = {\n index: writer.processTexture(material.transmissionMap),\n texCoord: material.transmissionMap.channel,\n }\n writer.applyTextureTransform(transmissionMapDef, material.transmissionMap)\n extensionDef.transmissionTexture = transmissionMapDef\n }\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Materials Volume Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume\n */\nclass GLTFMaterialsVolumeExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_volume'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.transmission === 0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.thicknessFactor = material.thickness\n\n if (material.thicknessMap) {\n const thicknessMapDef = {\n index: writer.processTexture(material.thicknessMap),\n texCoord: material.thicknessMap.channel,\n }\n writer.applyTextureTransform(thicknessMapDef, material.thicknessMap)\n extensionDef.thicknessTexture = thicknessMapDef\n }\n\n extensionDef.attenuationDistance = material.attenuationDistance\n extensionDef.attenuationColor = material.attenuationColor.toArray()\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Materials ior Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior\n */\nclass GLTFMaterialsIorExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_ior'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.ior === 1.5) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.ior = material.ior\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Materials specular Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular\n */\nclass GLTFMaterialsSpecularExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_specular'\n }\n\n writeMaterial(material, materialDef) {\n if (\n !material.isMeshPhysicalMaterial ||\n (material.specularIntensity === 1.0 &&\n material.specularColor.equals(DEFAULT_SPECULAR_COLOR) &&\n !material.specularIntensityMap &&\n !material.specularColorTexture)\n )\n return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n if (material.specularIntensityMap) {\n const specularIntensityMapDef = {\n index: writer.processTexture(material.specularIntensityMap),\n texCoord: material.specularIntensityMap.channel,\n }\n writer.applyTextureTransform(specularIntensityMapDef, material.specularIntensityMap)\n extensionDef.specularTexture = specularIntensityMapDef\n }\n\n if (material.specularColorMap) {\n const specularColorMapDef = {\n index: writer.processTexture(material.specularColorMap),\n texCoord: material.specularColorMap.channel,\n }\n writer.applyTextureTransform(specularColorMapDef, material.specularColorMap)\n extensionDef.specularColorTexture = specularColorMapDef\n }\n\n extensionDef.specularFactor = material.specularIntensity\n extensionDef.specularColorFactor = material.specularColor.toArray()\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Sheen Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen\n */\nclass GLTFMaterialsSheenExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_sheen'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.sheen == 0.0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n if (material.sheenRoughnessMap) {\n const sheenRoughnessMapDef = {\n index: writer.processTexture(material.sheenRoughnessMap),\n texCoord: material.sheenRoughnessMap.channel,\n }\n writer.applyTextureTransform(sheenRoughnessMapDef, material.sheenRoughnessMap)\n extensionDef.sheenRoughnessTexture = sheenRoughnessMapDef\n }\n\n if (material.sheenColorMap) {\n const sheenColorMapDef = {\n index: writer.processTexture(material.sheenColorMap),\n texCoord: material.sheenColorMap.channel,\n }\n writer.applyTextureTransform(sheenColorMapDef, material.sheenColorMap)\n extensionDef.sheenColorTexture = sheenColorMapDef\n }\n\n extensionDef.sheenRoughnessFactor = material.sheenRoughness\n extensionDef.sheenColorFactor = material.sheenColor.toArray()\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Anisotropy Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_anisotropy\n */\nclass GLTFMaterialsAnisotropyExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_anisotropy'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.anisotropy == 0.0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n if (material.anisotropyMap) {\n const anisotropyMapDef = { index: writer.processTexture(material.anisotropyMap) }\n writer.applyTextureTransform(anisotropyMapDef, material.anisotropyMap)\n extensionDef.anisotropyTexture = anisotropyMapDef\n }\n\n extensionDef.anisotropyStrength = material.anisotropy\n extensionDef.anisotropyRotation = material.anisotropyRotation\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Materials Emissive Strength Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md\n */\nclass GLTFMaterialsEmissiveStrengthExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_emissive_strength'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshStandardMaterial || material.emissiveIntensity === 1.0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.emissiveStrength = material.emissiveIntensity\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\nexport { GLTFExporter 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{"version":3,"file":"GLTFExporter.cjs","sources":["../../src/exporters/GLTFExporter.js"],"sourcesContent":["import {\n REVISION,\n BufferAttribute,\n ClampToEdgeWrapping,\n Color,\n DoubleSide,\n InterpolateDiscrete,\n InterpolateLinear,\n LinearFilter,\n LinearMipmapLinearFilter,\n LinearMipmapNearestFilter,\n MathUtils,\n Matrix4,\n MirroredRepeatWrapping,\n NearestFilter,\n NearestMipmapLinearFilter,\n NearestMipmapNearestFilter,\n PropertyBinding,\n RGBAFormat,\n RepeatWrapping,\n Scene,\n Texture,\n CompressedTexture,\n Vector3,\n PlaneGeometry,\n ShaderMaterial,\n Uniform,\n Mesh,\n PerspectiveCamera,\n WebGLRenderer,\n} from 'three'\nimport { version } from '../_polyfill/constants'\n\nasync function readAsDataURL(blob) {\n const buffer = await blob.arrayBuffer()\n const data = btoa(String.fromCharCode(...new Uint8Array(buffer)))\n return `data:${blob.type || ''};base64,${data}`\n}\n\nlet _renderer\nlet fullscreenQuadGeometry\nlet fullscreenQuadMaterial\nlet fullscreenQuad\n\nfunction decompress(texture, maxTextureSize = Infinity, renderer = null) {\n if (!fullscreenQuadGeometry) fullscreenQuadGeometry = new PlaneGeometry(2, 2, 1, 1)\n if (!fullscreenQuadMaterial)\n fullscreenQuadMaterial = new ShaderMaterial({\n uniforms: { blitTexture: new Uniform(texture) },\n vertexShader: /* glsl */ `\n varying vec2 vUv;\n void main(){\n vUv = uv;\n gl_Position = vec4(position.xy * 1.0,0.,.999999);\n }\n `,\n fragmentShader: /* glsl */ `\n uniform sampler2D blitTexture; \n varying vec2 vUv;\n\n void main(){ \n gl_FragColor = vec4(vUv.xy, 0, 1);\n \n #ifdef IS_SRGB\n gl_FragColor = LinearTosRGB( texture2D( blitTexture, vUv) );\n #else\n gl_FragColor = texture2D( blitTexture, vUv);\n #endif\n }\n `,\n })\n\n fullscreenQuadMaterial.uniforms.blitTexture.value = texture\n fullscreenQuadMaterial.defines.IS_SRGB =\n 'colorSpace' in texture ? texture.colorSpace === 'srgb' : texture.encoding === 3001\n fullscreenQuadMaterial.needsUpdate = true\n\n if (!fullscreenQuad) {\n fullscreenQuad = new Mesh(fullscreenQuadGeometry, fullscreenQuadMaterial)\n fullscreenQuad.frustrumCulled = false\n }\n\n const _camera = new PerspectiveCamera()\n const _scene = new Scene()\n _scene.add(fullscreenQuad)\n\n if (!renderer) {\n renderer = _renderer = new WebGLRenderer({ antialias: false })\n }\n\n renderer.setSize(Math.min(texture.image.width, maxTextureSize), Math.min(texture.image.height, maxTextureSize))\n renderer.clear()\n renderer.render(_scene, _camera)\n\n const readableTexture = new Texture(renderer.domElement)\n\n readableTexture.minFilter = texture.minFilter\n readableTexture.magFilter = texture.magFilter\n readableTexture.wrapS = texture.wrapS\n readableTexture.wrapT = texture.wrapT\n readableTexture.name = texture.name\n\n if (_renderer) {\n _renderer.dispose()\n _renderer = null\n }\n\n return readableTexture\n}\n\n/**\n * The KHR_mesh_quantization extension allows these extra attribute component types\n *\n * @see https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md#extending-mesh-attributes\n */\nconst KHR_mesh_quantization_ExtraAttrTypes = {\n POSITION: [\n 'byte',\n 'byte normalized',\n 'unsigned byte',\n 'unsigned byte normalized',\n 'short',\n 'short normalized',\n 'unsigned short',\n 'unsigned short normalized',\n ],\n NORMAL: ['byte normalized', 'short normalized'],\n TANGENT: ['byte normalized', 'short normalized'],\n TEXCOORD: ['byte', 'byte normalized', 'unsigned byte', 'short', 'short normalized', 'unsigned short'],\n}\n\nconst GLTFExporter = /* @__PURE__ */ (() => {\n class GLTFExporter {\n /**\n * Static utility functions\n */\n static Utils = {\n insertKeyframe: function (track, time) {\n const tolerance = 0.001 // 1ms\n const valueSize = track.getValueSize()\n\n const times = new track.TimeBufferType(track.times.length + 1)\n const values = new track.ValueBufferType(track.values.length + valueSize)\n const interpolant = track.createInterpolant(new track.ValueBufferType(valueSize))\n\n let index\n\n if (track.times.length === 0) {\n times[0] = time\n\n for (let i = 0; i < valueSize; i++) {\n values[i] = 0\n }\n\n index = 0\n } else if (time < track.times[0]) {\n if (Math.abs(track.times[0] - time) < tolerance) return 0\n\n times[0] = time\n times.set(track.times, 1)\n\n values.set(interpolant.evaluate(time), 0)\n values.set(track.values, valueSize)\n\n index = 0\n } else if (time > track.times[track.times.length - 1]) {\n if (Math.abs(track.times[track.times.length - 1] - time) < tolerance) {\n return track.times.length - 1\n }\n\n times[times.length - 1] = time\n times.set(track.times, 0)\n\n values.set(track.values, 0)\n values.set(interpolant.evaluate(time), track.values.length)\n\n index = times.length - 1\n } else {\n for (let i = 0; i < track.times.length; i++) {\n if (Math.abs(track.times[i] - time) < tolerance) return i\n\n if (track.times[i] < time && track.times[i + 1] > time) {\n times.set(track.times.slice(0, i + 1), 0)\n times[i + 1] = time\n times.set(track.times.slice(i + 1), i + 2)\n\n values.set(track.values.slice(0, (i + 1) * valueSize), 0)\n values.set(interpolant.evaluate(time), (i + 1) * valueSize)\n values.set(track.values.slice((i + 1) * valueSize), (i + 2) * valueSize)\n\n index = i + 1\n\n break\n }\n }\n }\n\n track.times = times\n track.values = values\n\n return index\n },\n\n mergeMorphTargetTracks: function (clip, root) {\n const tracks = []\n const mergedTracks = {}\n const sourceTracks = clip.tracks\n\n for (let i = 0; i < sourceTracks.length; ++i) {\n let sourceTrack = sourceTracks[i]\n const sourceTrackBinding = PropertyBinding.parseTrackName(sourceTrack.name)\n const sourceTrackNode = PropertyBinding.findNode(root, sourceTrackBinding.nodeName)\n\n if (\n sourceTrackBinding.propertyName !== 'morphTargetInfluences' ||\n sourceTrackBinding.propertyIndex === undefined\n ) {\n // Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.\n tracks.push(sourceTrack)\n continue\n }\n\n if (\n sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete &&\n sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear\n ) {\n if (sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline) {\n // This should never happen, because glTF morph target animations\n // affect all targets already.\n throw new Error('THREE.GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.')\n }\n\n console.warn('THREE.GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.')\n\n sourceTrack = sourceTrack.clone()\n sourceTrack.setInterpolation(InterpolateLinear)\n }\n\n const targetCount = sourceTrackNode.morphTargetInfluences.length\n const targetIndex = sourceTrackNode.morphTargetDictionary[sourceTrackBinding.propertyIndex]\n\n if (targetIndex === undefined) {\n throw new Error('THREE.GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex)\n }\n\n let mergedTrack\n\n // If this is the first time we've seen this object, create a new\n // track to store merged keyframe data for each morph target.\n if (mergedTracks[sourceTrackNode.uuid] === undefined) {\n mergedTrack = sourceTrack.clone()\n\n const values = new mergedTrack.ValueBufferType(targetCount * mergedTrack.times.length)\n\n for (let j = 0; j < mergedTrack.times.length; j++) {\n values[j * targetCount + targetIndex] = mergedTrack.values[j]\n }\n\n // We need to take into consideration the intended target node\n // of our original un-merged morphTarget animation.\n mergedTrack.name = (sourceTrackBinding.nodeName || '') + '.morphTargetInfluences'\n mergedTrack.values = values\n\n mergedTracks[sourceTrackNode.uuid] = mergedTrack\n tracks.push(mergedTrack)\n\n continue\n }\n\n const sourceInterpolant = sourceTrack.createInterpolant(new sourceTrack.ValueBufferType(1))\n\n mergedTrack = mergedTracks[sourceTrackNode.uuid]\n\n // For every existing keyframe of the merged track, write a (possibly\n // interpolated) value from the source track.\n for (let j = 0; j < mergedTrack.times.length; j++) {\n mergedTrack.values[j * targetCount + targetIndex] = sourceInterpolant.evaluate(mergedTrack.times[j])\n }\n\n // For every existing keyframe of the source track, write a (possibly\n // new) keyframe to the merged track. Values from the previous loop may\n // be written again, but keyframes are de-duplicated.\n for (let j = 0; j < sourceTrack.times.length; j++) {\n const keyframeIndex = this.insertKeyframe(mergedTrack, sourceTrack.times[j])\n mergedTrack.values[keyframeIndex * targetCount + targetIndex] = sourceTrack.values[j]\n }\n }\n\n clip.tracks = tracks\n\n return clip\n },\n }\n\n constructor() {\n this.pluginCallbacks = []\n\n this.register(function (writer) {\n return new GLTFLightExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsUnlitExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsTransmissionExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsVolumeExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsIorExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsSpecularExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsClearcoatExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsIridescenceExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsSheenExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsAnisotropyExtension(writer)\n })\n\n this.register(function (writer) {\n return new GLTFMaterialsEmissiveStrengthExtension(writer)\n })\n }\n\n register(callback) {\n if (this.pluginCallbacks.indexOf(callback) === -1) {\n this.pluginCallbacks.push(callback)\n }\n\n return this\n }\n\n unregister(callback) {\n if (this.pluginCallbacks.indexOf(callback) !== -1) {\n this.pluginCallbacks.splice(this.pluginCallbacks.indexOf(callback), 1)\n }\n\n return this\n }\n\n /**\n * Parse scenes and generate GLTF output\n * @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes\n * @param {Function} onDone Callback on completed\n * @param {Function} onError Callback on errors\n * @param {Object} options options\n */\n parse(input, onDone, onError, options) {\n const writer = new GLTFWriter()\n const plugins = []\n\n for (let i = 0, il = this.pluginCallbacks.length; i < il; i++) {\n plugins.push(this.pluginCallbacks[i](writer))\n }\n\n writer.setPlugins(plugins)\n writer.write(input, onDone, options).catch(onError)\n }\n\n parseAsync(input, options) {\n const scope = this\n\n return new Promise(function (resolve, reject) {\n scope.parse(input, resolve, reject, options)\n })\n }\n }\n\n return GLTFExporter\n})()\n\n//------------------------------------------------------------------------------\n// Constants\n//------------------------------------------------------------------------------\n\nconst WEBGL_CONSTANTS = {\n POINTS: 0x0000,\n LINES: 0x0001,\n LINE_LOOP: 0x0002,\n LINE_STRIP: 0x0003,\n TRIANGLES: 0x0004,\n TRIANGLE_STRIP: 0x0005,\n TRIANGLE_FAN: 0x0006,\n\n BYTE: 0x1400,\n UNSIGNED_BYTE: 0x1401,\n SHORT: 0x1402,\n UNSIGNED_SHORT: 0x1403,\n INT: 0x1404,\n UNSIGNED_INT: 0x1405,\n FLOAT: 0x1406,\n\n ARRAY_BUFFER: 0x8892,\n ELEMENT_ARRAY_BUFFER: 0x8893,\n\n NEAREST: 0x2600,\n LINEAR: 0x2601,\n NEAREST_MIPMAP_NEAREST: 0x2700,\n LINEAR_MIPMAP_NEAREST: 0x2701,\n NEAREST_MIPMAP_LINEAR: 0x2702,\n LINEAR_MIPMAP_LINEAR: 0x2703,\n\n CLAMP_TO_EDGE: 33071,\n MIRRORED_REPEAT: 33648,\n REPEAT: 10497,\n}\n\nconst KHR_MESH_QUANTIZATION = 'KHR_mesh_quantization'\n\nconst THREE_TO_WEBGL = {}\n\nTHREE_TO_WEBGL[NearestFilter] = WEBGL_CONSTANTS.NEAREST\nTHREE_TO_WEBGL[NearestMipmapNearestFilter] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST\nTHREE_TO_WEBGL[NearestMipmapLinearFilter] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR\nTHREE_TO_WEBGL[LinearFilter] = WEBGL_CONSTANTS.LINEAR\nTHREE_TO_WEBGL[LinearMipmapNearestFilter] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST\nTHREE_TO_WEBGL[LinearMipmapLinearFilter] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR\n\nTHREE_TO_WEBGL[ClampToEdgeWrapping] = WEBGL_CONSTANTS.CLAMP_TO_EDGE\nTHREE_TO_WEBGL[RepeatWrapping] = WEBGL_CONSTANTS.REPEAT\nTHREE_TO_WEBGL[MirroredRepeatWrapping] = WEBGL_CONSTANTS.MIRRORED_REPEAT\n\nconst PATH_PROPERTIES = {\n scale: 'scale',\n position: 'translation',\n quaternion: 'rotation',\n morphTargetInfluences: 'weights',\n}\n\nconst DEFAULT_SPECULAR_COLOR = /* @__PURE__ */ new Color()\n\n// GLB constants\n// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification\n\nconst GLB_HEADER_BYTES = 12\nconst GLB_HEADER_MAGIC = 0x46546c67\nconst GLB_VERSION = 2\n\nconst GLB_CHUNK_PREFIX_BYTES = 8\nconst GLB_CHUNK_TYPE_JSON = 0x4e4f534a\nconst GLB_CHUNK_TYPE_BIN = 0x004e4942\n\n//------------------------------------------------------------------------------\n// Utility functions\n//------------------------------------------------------------------------------\n\n/**\n * Compare two arrays\n * @param {Array} array1 Array 1 to compare\n * @param {Array} array2 Array 2 to compare\n * @return {Boolean} Returns true if both arrays are equal\n */\nfunction equalArray(array1, array2) {\n return (\n array1.length === array2.length &&\n array1.every(function (element, index) {\n return element === array2[index]\n })\n )\n}\n\n/**\n * Converts a string to an ArrayBuffer.\n * @param {string} text\n * @return {ArrayBuffer}\n */\nfunction stringToArrayBuffer(text) {\n return new TextEncoder().encode(text).buffer\n}\n\n/**\n * Is identity matrix\n *\n * @param {Matrix4} matrix\n * @returns {Boolean} Returns true, if parameter is identity matrix\n */\nfunction isIdentityMatrix(matrix) {\n return equalArray(matrix.elements, [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1])\n}\n\n/**\n * Get the min and max vectors from the given attribute\n * @param {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count\n * @param {Integer} start\n * @param {Integer} count\n * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)\n */\nfunction getMinMax(attribute, start, count) {\n const output = {\n min: new Array(attribute.itemSize).fill(Number.POSITIVE_INFINITY),\n max: new Array(attribute.itemSize).fill(Number.NEGATIVE_INFINITY),\n }\n\n for (let i = start; i < start + count; i++) {\n for (let a = 0; a < attribute.itemSize; a++) {\n let value\n\n if (attribute.itemSize > 4) {\n // no support for interleaved data for itemSize > 4\n\n value = attribute.array[i * attribute.itemSize + a]\n } else {\n if (a === 0) value = attribute.getX(i)\n else if (a === 1) value = attribute.getY(i)\n else if (a === 2) value = attribute.getZ(i)\n else if (a === 3) value = attribute.getW(i)\n\n if (attribute.normalized === true) {\n value = MathUtils.normalize(value, attribute.array)\n }\n }\n\n output.min[a] = Math.min(output.min[a], value)\n output.max[a] = Math.max(output.max[a], value)\n }\n }\n\n return output\n}\n\n/**\n * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.\n * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment\n *\n * @param {Integer} bufferSize The size the original buffer.\n * @returns {Integer} new buffer size with required padding.\n *\n */\nfunction getPaddedBufferSize(bufferSize) {\n return Math.ceil(bufferSize / 4) * 4\n}\n\n/**\n * Returns a buffer aligned to 4-byte boundary.\n *\n * @param {ArrayBuffer} arrayBuffer Buffer to pad\n * @param {Integer} paddingByte (Optional)\n * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer\n */\nfunction getPaddedArrayBuffer(arrayBuffer, paddingByte = 0) {\n const paddedLength = getPaddedBufferSize(arrayBuffer.byteLength)\n\n if (paddedLength !== arrayBuffer.byteLength) {\n const array = new Uint8Array(paddedLength)\n array.set(new Uint8Array(arrayBuffer))\n\n if (paddingByte !== 0) {\n for (let i = arrayBuffer.byteLength; i < paddedLength; i++) {\n array[i] = paddingByte\n }\n }\n\n return array.buffer\n }\n\n return arrayBuffer\n}\n\nfunction getCanvas() {\n if (typeof document === 'undefined' && typeof OffscreenCanvas !== 'undefined') {\n return new OffscreenCanvas(1, 1)\n }\n\n return document.createElement('canvas')\n}\n\nfunction getToBlobPromise(canvas, mimeType) {\n if (canvas.toBlob !== undefined) {\n return new Promise((resolve) => canvas.toBlob(resolve, mimeType))\n }\n\n let quality\n\n // Blink's implementation of convertToBlob seems to default to a quality level of 100%\n // Use the Blink default quality levels of toBlob instead so that file sizes are comparable.\n if (mimeType === 'image/jpeg') {\n quality = 0.92\n } else if (mimeType === 'image/webp') {\n quality = 0.8\n }\n\n return canvas.convertToBlob({\n type: mimeType,\n quality: quality,\n })\n}\n\n/**\n * Writer\n */\nclass GLTFWriter {\n constructor() {\n this.plugins = []\n\n this.options = {}\n this.pending = []\n this.buffers = []\n\n this.byteOffset = 0\n this.buffers = []\n this.nodeMap = new Map()\n this.skins = []\n\n this.extensionsUsed = {}\n this.extensionsRequired = {}\n\n this.uids = new Map()\n this.uid = 0\n\n this.json = {\n asset: {\n version: '2.0',\n generator: 'THREE.GLTFExporter',\n },\n }\n\n this.cache = {\n meshes: new Map(),\n attributes: new Map(),\n attributesNormalized: new Map(),\n materials: new Map(),\n textures: new Map(),\n images: new Map(),\n }\n }\n\n setPlugins(plugins) {\n this.plugins = plugins\n }\n\n /**\n * Parse scenes and generate GLTF output\n * @param {Scene or [THREE.Scenes]} input Scene or Array of THREE.Scenes\n * @param {Function} onDone Callback on completed\n * @param {Object} options options\n */\n async write(input, onDone, options = {}) {\n this.options = Object.assign(\n {\n // default options\n binary: false,\n trs: false,\n onlyVisible: true,\n maxTextureSize: Infinity,\n animations: [],\n includeCustomExtensions: false,\n },\n options,\n )\n\n if (this.options.animations.length > 0) {\n // Only TRS properties, and not matrices, may be targeted by animation.\n this.options.trs = true\n }\n\n this.processInput(input)\n\n await Promise.all(this.pending)\n\n const writer = this\n const buffers = writer.buffers\n const json = writer.json\n options = writer.options\n\n const extensionsUsed = writer.extensionsUsed\n const extensionsRequired = writer.extensionsRequired\n\n // Merge buffers.\n const blob = new Blob(buffers, { type: 'application/octet-stream' })\n\n // Declare extensions.\n const extensionsUsedList = Object.keys(extensionsUsed)\n const extensionsRequiredList = Object.keys(extensionsRequired)\n\n if (extensionsUsedList.length > 0) json.extensionsUsed = extensionsUsedList\n if (extensionsRequiredList.length > 0) json.extensionsRequired = extensionsRequiredList\n\n // Update bytelength of the single buffer.\n if (json.buffers && json.buffers.length > 0) json.buffers[0].byteLength = blob.size\n\n if (options.binary === true) {\n // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification\n\n blob.arrayBuffer().then((result) => {\n // Binary chunk.\n const binaryChunk = getPaddedArrayBuffer(result)\n const binaryChunkPrefix = new DataView(new ArrayBuffer(GLB_CHUNK_PREFIX_BYTES))\n binaryChunkPrefix.setUint32(0, binaryChunk.byteLength, true)\n binaryChunkPrefix.setUint32(4, GLB_CHUNK_TYPE_BIN, true)\n\n // JSON chunk.\n const jsonChunk = getPaddedArrayBuffer(stringToArrayBuffer(JSON.stringify(json)), 0x20)\n const jsonChunkPrefix = new DataView(new ArrayBuffer(GLB_CHUNK_PREFIX_BYTES))\n jsonChunkPrefix.setUint32(0, jsonChunk.byteLength, true)\n jsonChunkPrefix.setUint32(4, GLB_CHUNK_TYPE_JSON, true)\n\n // GLB header.\n const header = new ArrayBuffer(GLB_HEADER_BYTES)\n const headerView = new DataView(header)\n headerView.setUint32(0, GLB_HEADER_MAGIC, true)\n headerView.setUint32(4, GLB_VERSION, true)\n const totalByteLength =\n GLB_HEADER_BYTES +\n jsonChunkPrefix.byteLength +\n jsonChunk.byteLength +\n binaryChunkPrefix.byteLength +\n binaryChunk.byteLength\n headerView.setUint32(8, totalByteLength, true)\n\n const glbBlob = new Blob([header, jsonChunkPrefix, jsonChunk, binaryChunkPrefix, binaryChunk], {\n type: 'application/octet-stream',\n })\n\n glbBlob.arrayBuffer().then(onDone)\n })\n } else {\n if (json.buffers && json.buffers.length > 0) {\n readAsDataURL(blob).then((uri) => {\n json.buffers[0].uri = uri\n onDone(json)\n })\n } else {\n onDone(json)\n }\n }\n }\n\n /**\n * Serializes a userData.\n *\n * @param {THREE.Object3D|THREE.Material} object\n * @param {Object} objectDef\n */\n serializeUserData(object, objectDef) {\n if (Object.keys(object.userData).length === 0) return\n\n const options = this.options\n const extensionsUsed = this.extensionsUsed\n\n try {\n const json = JSON.parse(JSON.stringify(object.userData))\n\n if (options.includeCustomExtensions && json.gltfExtensions) {\n if (objectDef.extensions === undefined) objectDef.extensions = {}\n\n for (const extensionName in json.gltfExtensions) {\n objectDef.extensions[extensionName] = json.gltfExtensions[extensionName]\n extensionsUsed[extensionName] = true\n }\n\n delete json.gltfExtensions\n }\n\n if (Object.keys(json).length > 0) objectDef.extras = json\n } catch (error) {\n console.warn(\n \"THREE.GLTFExporter: userData of '\" +\n object.name +\n \"' \" +\n \"won't be serialized because of JSON.stringify error - \" +\n error.message,\n )\n }\n }\n\n /**\n * Returns ids for buffer attributes.\n * @param {Object} object\n * @return {Integer}\n */\n getUID(attribute, isRelativeCopy = false) {\n if (this.uids.has(attribute) === false) {\n const uids = new Map()\n\n uids.set(true, this.uid++)\n uids.set(false, this.uid++)\n\n this.uids.set(attribute, uids)\n }\n\n const uids = this.uids.get(attribute)\n\n return uids.get(isRelativeCopy)\n }\n\n /**\n * Checks if normal attribute values are normalized.\n *\n * @param {BufferAttribute} normal\n * @returns {Boolean}\n */\n isNormalizedNormalAttribute(normal) {\n const cache = this.cache\n\n if (cache.attributesNormalized.has(normal)) return false\n\n const v = new Vector3()\n\n for (let i = 0, il = normal.count; i < il; i++) {\n // 0.0005 is from glTF-validator\n if (Math.abs(v.fromBufferAttribute(normal, i).length() - 1.0) > 0.0005) return false\n }\n\n return true\n }\n\n /**\n * Creates normalized normal buffer attribute.\n *\n * @param {BufferAttribute} normal\n * @returns {BufferAttribute}\n *\n */\n createNormalizedNormalAttribute(normal) {\n const cache = this.cache\n\n if (cache.attributesNormalized.has(normal)) return cache.attributesNormalized.get(normal)\n\n const attribute = normal.clone()\n const v = new Vector3()\n\n for (let i = 0, il = attribute.count; i < il; i++) {\n v.fromBufferAttribute(attribute, i)\n\n if (v.x === 0 && v.y === 0 && v.z === 0) {\n // if values can't be normalized set (1, 0, 0)\n v.setX(1.0)\n } else {\n v.normalize()\n }\n\n attribute.setXYZ(i, v.x, v.y, v.z)\n }\n\n cache.attributesNormalized.set(normal, attribute)\n\n return attribute\n }\n\n /**\n * Applies a texture transform, if present, to the map definition. Requires\n * the KHR_texture_transform extension.\n *\n * @param {Object} mapDef\n * @param {THREE.Texture} texture\n */\n applyTextureTransform(mapDef, texture) {\n let didTransform = false\n const transformDef = {}\n\n if (texture.offset.x !== 0 || texture.offset.y !== 0) {\n transformDef.offset = texture.offset.toArray()\n didTransform = true\n }\n\n if (texture.rotation !== 0) {\n transformDef.rotation = texture.rotation\n didTransform = true\n }\n\n if (texture.repeat.x !== 1 || texture.repeat.y !== 1) {\n transformDef.scale = texture.repeat.toArray()\n didTransform = true\n }\n\n if (didTransform) {\n mapDef.extensions = mapDef.extensions || {}\n mapDef.extensions['KHR_texture_transform'] = transformDef\n this.extensionsUsed['KHR_texture_transform'] = true\n }\n }\n\n buildMetalRoughTexture(metalnessMap, roughnessMap) {\n if (metalnessMap === roughnessMap) return metalnessMap\n\n function getEncodingConversion(map) {\n if ('colorSpace' in map ? map.colorSpace === 'srgb' : map.encoding === 3001) {\n return function SRGBToLinear(c) {\n return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4)\n }\n }\n\n return function LinearToLinear(c) {\n return c\n }\n }\n\n console.warn('THREE.GLTFExporter: Merged metalnessMap and roughnessMap textures.')\n\n if (metalnessMap instanceof CompressedTexture) {\n metalnessMap = decompress(metalnessMap)\n }\n\n if (roughnessMap instanceof CompressedTexture) {\n roughnessMap = decompress(roughnessMap)\n }\n\n const metalness = metalnessMap ? metalnessMap.image : null\n const roughness = roughnessMap ? roughnessMap.image : null\n\n const width = Math.max(metalness ? metalness.width : 0, roughness ? roughness.width : 0)\n const height = Math.max(metalness ? metalness.height : 0, roughness ? roughness.height : 0)\n\n const canvas = getCanvas()\n canvas.width = width\n canvas.height = height\n\n const context = canvas.getContext('2d')\n context.fillStyle = '#00ffff'\n context.fillRect(0, 0, width, height)\n\n const composite = context.getImageData(0, 0, width, height)\n\n if (metalness) {\n context.drawImage(metalness, 0, 0, width, height)\n\n const convert = getEncodingConversion(metalnessMap)\n const data = context.getImageData(0, 0, width, height).data\n\n for (let i = 2; i < data.length; i += 4) {\n composite.data[i] = convert(data[i] / 256) * 256\n }\n }\n\n if (roughness) {\n context.drawImage(roughness, 0, 0, width, height)\n\n const convert = getEncodingConversion(roughnessMap)\n const data = context.getImageData(0, 0, width, height).data\n\n for (let i = 1; i < data.length; i += 4) {\n composite.data[i] = convert(data[i] / 256) * 256\n }\n }\n\n context.putImageData(composite, 0, 0)\n\n //\n\n const reference = metalnessMap || roughnessMap\n\n const texture = reference.clone()\n\n // TODO Use new Source() instead?\n texture.source = new Texture(canvas).source\n if ('colorSpace' in texture) texture.colorSpace = ''\n else texture.encoding = 3000\n texture.channel = (metalnessMap || roughnessMap).channel\n\n if (metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel) {\n console.warn('THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.')\n }\n\n return texture\n }\n\n /**\n * Process a buffer to append to the default one.\n * @param {ArrayBuffer} buffer\n * @return {Integer}\n */\n processBuffer(buffer) {\n const json = this.json\n const buffers = this.buffers\n\n if (!json.buffers) json.buffers = [{ byteLength: 0 }]\n\n // All buffers are merged before export.\n buffers.push(buffer)\n\n return 0\n }\n\n /**\n * Process and generate a BufferView\n * @param {BufferAttribute} attribute\n * @param {number} componentType\n * @param {number} start\n * @param {number} count\n * @param {number} target (Optional) Target usage of the BufferView\n * @return {Object}\n */\n processBufferView(attribute, componentType, start, count, target) {\n const json = this.json\n\n if (!json.bufferViews) json.bufferViews = []\n\n // Create a new dataview and dump the attribute's array into it\n\n let componentSize\n\n switch (componentType) {\n case WEBGL_CONSTANTS.BYTE:\n case WEBGL_CONSTANTS.UNSIGNED_BYTE:\n componentSize = 1\n\n break\n\n case WEBGL_CONSTANTS.SHORT:\n case WEBGL_CONSTANTS.UNSIGNED_SHORT:\n componentSize = 2\n\n break\n\n default:\n componentSize = 4\n }\n\n let byteStride = attribute.itemSize * componentSize\n if (target === WEBGL_CONSTANTS.ARRAY_BUFFER) {\n // Each element of a vertex attribute MUST be aligned to 4-byte boundaries\n // inside a bufferView\n byteStride = Math.ceil(byteStride / 4) * 4\n }\n const byteLength = getPaddedBufferSize(count * byteStride)\n const dataView = new DataView(new ArrayBuffer(byteLength))\n let offset = 0\n\n for (let i = start; i < start + count; i++) {\n for (let a = 0; a < attribute.itemSize; a++) {\n let value\n\n if (attribute.itemSize > 4) {\n // no support for interleaved data for itemSize > 4\n\n value = attribute.array[i * attribute.itemSize + a]\n } else {\n if (a === 0) value = attribute.getX(i)\n else if (a === 1) value = attribute.getY(i)\n else if (a === 2) value = attribute.getZ(i)\n else if (a === 3) value = attribute.getW(i)\n\n if (attribute.normalized === true) {\n value = MathUtils.normalize(value, attribute.array)\n }\n }\n\n if (componentType === WEBGL_CONSTANTS.FLOAT) {\n dataView.setFloat32(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.INT) {\n dataView.setInt32(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.UNSIGNED_INT) {\n dataView.setUint32(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.SHORT) {\n dataView.setInt16(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT) {\n dataView.setUint16(offset, value, true)\n } else if (componentType === WEBGL_CONSTANTS.BYTE) {\n dataView.setInt8(offset, value)\n } else if (componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE) {\n dataView.setUint8(offset, value)\n }\n\n offset += componentSize\n }\n if (offset % byteStride !== 0) {\n offset += byteStride - (offset % byteStride)\n }\n }\n\n const bufferViewDef = {\n buffer: this.processBuffer(dataView.buffer),\n byteOffset: this.byteOffset,\n byteLength: byteLength,\n }\n\n if (target !== undefined) bufferViewDef.target = target\n\n if (target === WEBGL_CONSTANTS.ARRAY_BUFFER) {\n // Only define byteStride for vertex attributes.\n bufferViewDef.byteStride = byteStride\n }\n\n this.byteOffset += byteLength\n\n json.bufferViews.push(bufferViewDef)\n\n // @TODO Merge bufferViews where possible.\n const output = {\n id: json.bufferViews.length - 1,\n byteLength: 0,\n }\n\n return output\n }\n\n /**\n * Process and generate a BufferView from an image Blob.\n * @param {Blob} blob\n * @return {Promise<Integer>}\n */\n processBufferViewImage(blob) {\n const writer = this\n const json = writer.json\n\n if (!json.bufferViews) json.bufferViews = []\n\n return blob.arrayBuffer().then((result) => {\n const buffer = getPaddedArrayBuffer(result)\n\n const bufferViewDef = {\n buffer: writer.processBuffer(buffer),\n byteOffset: writer.byteOffset,\n byteLength: buffer.byteLength,\n }\n\n writer.byteOffset += buffer.byteLength\n return json.bufferViews.push(bufferViewDef) - 1\n })\n }\n\n /**\n * Process attribute to generate an accessor\n * @param {BufferAttribute} attribute Attribute to process\n * @param {THREE.BufferGeometry} geometry (Optional) Geometry used for truncated draw range\n * @param {Integer} start (Optional)\n * @param {Integer} count (Optional)\n * @return {Integer|null} Index of the processed accessor on the \"accessors\" array\n */\n processAccessor(attribute, geometry, start, count) {\n const json = this.json\n\n const types = {\n 1: 'SCALAR',\n 2: 'VEC2',\n 3: 'VEC3',\n 4: 'VEC4',\n 9: 'MAT3',\n 16: 'MAT4',\n }\n\n let componentType\n\n // Detect the component type of the attribute array\n if (attribute.array.constructor === Float32Array) {\n componentType = WEBGL_CONSTANTS.FLOAT\n } else if (attribute.array.constructor === Int32Array) {\n componentType = WEBGL_CONSTANTS.INT\n } else if (attribute.array.constructor === Uint32Array) {\n componentType = WEBGL_CONSTANTS.UNSIGNED_INT\n } else if (attribute.array.constructor === Int16Array) {\n componentType = WEBGL_CONSTANTS.SHORT\n } else if (attribute.array.constructor === Uint16Array) {\n componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT\n } else if (attribute.array.constructor === Int8Array) {\n componentType = WEBGL_CONSTANTS.BYTE\n } else if (attribute.array.constructor === Uint8Array) {\n componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE\n } else {\n throw new Error(\n 'THREE.GLTFExporter: Unsupported bufferAttribute component type: ' + attribute.array.constructor.name,\n )\n }\n\n if (start === undefined) start = 0\n if (count === undefined) count = attribute.count\n\n // Skip creating an accessor if the attribute doesn't have data to export\n if (count === 0) return null\n\n const minMax = getMinMax(attribute, start, count)\n let bufferViewTarget\n\n // If geometry isn't provided, don't infer the target usage of the bufferView. For\n // animation samplers, target must not be set.\n if (geometry !== undefined) {\n bufferViewTarget =\n attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER\n }\n\n const bufferView = this.processBufferView(attribute, componentType, start, count, bufferViewTarget)\n\n const accessorDef = {\n bufferView: bufferView.id,\n byteOffset: bufferView.byteOffset,\n componentType: componentType,\n count: count,\n max: minMax.max,\n min: minMax.min,\n type: types[attribute.itemSize],\n }\n\n if (attribute.normalized === true) accessorDef.normalized = true\n if (!json.accessors) json.accessors = []\n\n return json.accessors.push(accessorDef) - 1\n }\n\n /**\n * Process image\n * @param {Image} image to process\n * @param {Integer} format of the image (RGBAFormat)\n * @param {Boolean} flipY before writing out the image\n * @param {String} mimeType export format\n * @return {Integer} Index of the processed texture in the \"images\" array\n */\n processImage(image, format, flipY, mimeType = 'image/png') {\n if (image !== null) {\n const writer = this\n const cache = writer.cache\n const json = writer.json\n const options = writer.options\n const pending = writer.pending\n\n if (!cache.images.has(image)) cache.images.set(image, {})\n\n const cachedImages = cache.images.get(image)\n\n const key = mimeType + ':flipY/' + flipY.toString()\n\n if (cachedImages[key] !== undefined) return cachedImages[key]\n\n if (!json.images) json.images = []\n\n const imageDef = { mimeType: mimeType }\n\n const canvas = getCanvas()\n\n canvas.width = Math.min(image.width, options.maxTextureSize)\n canvas.height = Math.min(image.height, options.maxTextureSize)\n\n const ctx = canvas.getContext('2d')\n\n if (flipY === true) {\n ctx.translate(0, canvas.height)\n ctx.scale(1, -1)\n }\n\n if (image.data !== undefined) {\n // THREE.DataTexture\n\n if (format !== RGBAFormat) {\n console.error('GLTFExporter: Only RGBAFormat is supported.', format)\n }\n\n if (image.width > options.maxTextureSize || image.height > options.maxTextureSize) {\n console.warn('GLTFExporter: Image size is bigger than maxTextureSize', image)\n }\n\n const data = new Uint8ClampedArray(image.height * image.width * 4)\n\n for (let i = 0; i < data.length; i += 4) {\n data[i + 0] = image.data[i + 0]\n data[i + 1] = image.data[i + 1]\n data[i + 2] = image.data[i + 2]\n data[i + 3] = image.data[i + 3]\n }\n\n ctx.putImageData(new ImageData(data, image.width, image.height), 0, 0)\n } else {\n ctx.drawImage(image, 0, 0, canvas.width, canvas.height)\n }\n\n if (options.binary === true) {\n pending.push(\n getToBlobPromise(canvas, mimeType)\n .then((blob) => writer.processBufferViewImage(blob))\n .then((bufferViewIndex) => {\n imageDef.bufferView = bufferViewIndex\n }),\n )\n } else {\n if (canvas.toDataURL !== undefined) {\n imageDef.uri = canvas.toDataURL(mimeType)\n } else {\n pending.push(\n getToBlobPromise(canvas, mimeType)\n .then(readAsDataURL)\n .then((uri) => {\n imageDef.uri = uri\n }),\n )\n }\n }\n\n const index = json.images.push(imageDef) - 1\n cachedImages[key] = index\n return index\n } else {\n throw new Error('THREE.GLTFExporter: No valid image data found. Unable to process texture.')\n }\n }\n\n /**\n * Process sampler\n * @param {Texture} map Texture to process\n * @return {Integer} Index of the processed texture in the \"samplers\" array\n */\n processSampler(map) {\n const json = this.json\n\n if (!json.samplers) json.samplers = []\n\n const samplerDef = {\n magFilter: THREE_TO_WEBGL[map.magFilter],\n minFilter: THREE_TO_WEBGL[map.minFilter],\n wrapS: THREE_TO_WEBGL[map.wrapS],\n wrapT: THREE_TO_WEBGL[map.wrapT],\n }\n\n return json.samplers.push(samplerDef) - 1\n }\n\n /**\n * Process texture\n * @param {Texture} map Map to process\n * @return {Integer} Index of the processed texture in the \"textures\" array\n */\n processTexture(map) {\n const writer = this\n const options = writer.options\n const cache = this.cache\n const json = this.json\n\n if (cache.textures.has(map)) return cache.textures.get(map)\n\n if (!json.textures) json.textures = []\n\n // make non-readable textures (e.g. CompressedTexture) readable by blitting them into a new texture\n if (map instanceof CompressedTexture) {\n map = decompress(map, options.maxTextureSize)\n }\n\n let mimeType = map.userData.mimeType\n\n if (mimeType === 'image/webp') mimeType = 'image/png'\n\n const textureDef = {\n sampler: this.processSampler(map),\n source: this.processImage(map.image, map.format, map.flipY, mimeType),\n }\n\n if (map.name) textureDef.name = map.name\n\n this._invokeAll(function (ext) {\n ext.writeTexture && ext.writeTexture(map, textureDef)\n })\n\n const index = json.textures.push(textureDef) - 1\n cache.textures.set(map, index)\n return index\n }\n\n /**\n * Process material\n * @param {THREE.Material} material Material to process\n * @return {Integer|null} Index of the processed material in the \"materials\" array\n */\n processMaterial(material) {\n const cache = this.cache\n const json = this.json\n\n if (cache.materials.has(material)) return cache.materials.get(material)\n\n if (material.isShaderMaterial) {\n console.warn('GLTFExporter: THREE.ShaderMaterial not supported.')\n return null\n }\n\n if (!json.materials) json.materials = []\n\n // @QUESTION Should we avoid including any attribute that has the default value?\n const materialDef = { pbrMetallicRoughness: {} }\n\n if (material.isMeshStandardMaterial !== true && material.isMeshBasicMaterial !== true) {\n console.warn('GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.')\n }\n\n // pbrMetallicRoughness.baseColorFactor\n const color = material.color.toArray().concat([material.opacity])\n\n if (!equalArray(color, [1, 1, 1, 1])) {\n materialDef.pbrMetallicRoughness.baseColorFactor = color\n }\n\n if (material.isMeshStandardMaterial) {\n materialDef.pbrMetallicRoughness.metallicFactor = material.metalness\n materialDef.pbrMetallicRoughness.roughnessFactor = material.roughness\n } else {\n materialDef.pbrMetallicRoughness.metallicFactor = 0.5\n materialDef.pbrMetallicRoughness.roughnessFactor = 0.5\n }\n\n // pbrMetallicRoughness.metallicRoughnessTexture\n if (material.metalnessMap || material.roughnessMap) {\n const metalRoughTexture = this.buildMetalRoughTexture(material.metalnessMap, material.roughnessMap)\n\n const metalRoughMapDef = {\n index: this.processTexture(metalRoughTexture),\n channel: metalRoughTexture.channel,\n }\n this.applyTextureTransform(metalRoughMapDef, metalRoughTexture)\n materialDef.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef\n }\n\n // pbrMetallicRoughness.baseColorTexture\n if (material.map) {\n const baseColorMapDef = {\n index: this.processTexture(material.map),\n texCoord: material.map.channel,\n }\n this.applyTextureTransform(baseColorMapDef, material.map)\n materialDef.pbrMetallicRoughness.baseColorTexture = baseColorMapDef\n }\n\n if (material.emissive) {\n const emissive = material.emissive\n const maxEmissiveComponent = Math.max(emissive.r, emissive.g, emissive.b)\n\n if (maxEmissiveComponent > 0) {\n materialDef.emissiveFactor = material.emissive.toArray()\n }\n\n // emissiveTexture\n if (material.emissiveMap) {\n const emissiveMapDef = {\n index: this.processTexture(material.emissiveMap),\n texCoord: material.emissiveMap.channel,\n }\n this.applyTextureTransform(emissiveMapDef, material.emissiveMap)\n materialDef.emissiveTexture = emissiveMapDef\n }\n }\n\n // normalTexture\n if (material.normalMap) {\n const normalMapDef = {\n index: this.processTexture(material.normalMap),\n texCoord: material.normalMap.channel,\n }\n\n if (material.normalScale && material.normalScale.x !== 1) {\n // glTF normal scale is univariate. Ignore `y`, which may be flipped.\n // Context: https://github.com/mrdoob/three.js/issues/11438#issuecomment-507003995\n normalMapDef.scale = material.normalScale.x\n }\n\n this.applyTextureTransform(normalMapDef, material.normalMap)\n materialDef.normalTexture = normalMapDef\n }\n\n // occlusionTexture\n if (material.aoMap) {\n const occlusionMapDef = {\n index: this.processTexture(material.aoMap),\n texCoord: material.aoMap.channel,\n }\n\n if (material.aoMapIntensity !== 1.0) {\n occlusionMapDef.strength = material.aoMapIntensity\n }\n\n this.applyTextureTransform(occlusionMapDef, material.aoMap)\n materialDef.occlusionTexture = occlusionMapDef\n }\n\n // alphaMode\n if (material.transparent) {\n materialDef.alphaMode = 'BLEND'\n } else {\n if (material.alphaTest > 0.0) {\n materialDef.alphaMode = 'MASK'\n materialDef.alphaCutoff = material.alphaTest\n }\n }\n\n // doubleSided\n if (material.side === DoubleSide) materialDef.doubleSided = true\n if (material.name !== '') materialDef.name = material.name\n\n this.serializeUserData(material, materialDef)\n\n this._invokeAll(function (ext) {\n ext.writeMaterial && ext.writeMaterial(material, materialDef)\n })\n\n const index = json.materials.push(materialDef) - 1\n cache.materials.set(material, index)\n return index\n }\n\n /**\n * Process mesh\n * @param {THREE.Mesh} mesh Mesh to process\n * @return {Integer|null} Index of the processed mesh in the \"meshes\" array\n */\n processMesh(mesh) {\n const cache = this.cache\n const json = this.json\n\n const meshCacheKeyParts = [mesh.geometry.uuid]\n\n if (Array.isArray(mesh.material)) {\n for (let i = 0, l = mesh.material.length; i < l; i++) {\n meshCacheKeyParts.push(mesh.material[i].uuid)\n }\n } else {\n meshCacheKeyParts.push(mesh.material.uuid)\n }\n\n const meshCacheKey = meshCacheKeyParts.join(':')\n\n if (cache.meshes.has(meshCacheKey)) return cache.meshes.get(meshCacheKey)\n\n const geometry = mesh.geometry\n\n let mode\n\n // Use the correct mode\n if (mesh.isLineSegments) {\n mode = WEBGL_CONSTANTS.LINES\n } else if (mesh.isLineLoop) {\n mode = WEBGL_CONSTANTS.LINE_LOOP\n } else if (mesh.isLine) {\n mode = WEBGL_CONSTANTS.LINE_STRIP\n } else if (mesh.isPoints) {\n mode = WEBGL_CONSTANTS.POINTS\n } else {\n mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES\n }\n\n const meshDef = {}\n const attributes = {}\n const primitives = []\n const targets = []\n\n // Conversion between attributes names in threejs and gltf spec\n const nameConversion = {\n ...(version >= 152\n ? {\n uv: 'TEXCOORD_0',\n uv1: 'TEXCOORD_1',\n uv2: 'TEXCOORD_2',\n uv3: 'TEXCOORD_3',\n }\n : {\n uv: 'TEXCOORD_0',\n uv2: 'TEXCOORD_1',\n }),\n color: 'COLOR_0',\n skinWeight: 'WEIGHTS_0',\n skinIndex: 'JOINTS_0',\n }\n\n const originalNormal = geometry.getAttribute('normal')\n\n if (originalNormal !== undefined && !this.isNormalizedNormalAttribute(originalNormal)) {\n console.warn('THREE.GLTFExporter: Creating normalized normal attribute from the non-normalized one.')\n\n geometry.setAttribute('normal', this.createNormalizedNormalAttribute(originalNormal))\n }\n\n // @QUESTION Detect if .vertexColors = true?\n // For every attribute create an accessor\n let modifiedAttribute = null\n\n for (let attributeName in geometry.attributes) {\n // Ignore morph target attributes, which are exported later.\n if (attributeName.slice(0, 5) === 'morph') continue\n\n const attribute = geometry.attributes[attributeName]\n attributeName = nameConversion[attributeName] || attributeName.toUpperCase()\n\n // Prefix all geometry attributes except the ones specifically\n // listed in the spec; non-spec attributes are considered custom.\n const validVertexAttributes = /^(POSITION|NORMAL|TANGENT|TEXCOORD_\\d+|COLOR_\\d+|JOINTS_\\d+|WEIGHTS_\\d+)$/\n\n if (!validVertexAttributes.test(attributeName)) attributeName = '_' + attributeName\n\n if (cache.attributes.has(this.getUID(attribute))) {\n attributes[attributeName] = cache.attributes.get(this.getUID(attribute))\n continue\n }\n\n // JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.\n modifiedAttribute = null\n const array = attribute.array\n\n if (attributeName === 'JOINTS_0' && !(array instanceof Uint16Array) && !(array instanceof Uint8Array)) {\n console.warn('GLTFExporter: Attribute \"skinIndex\" converted to type UNSIGNED_SHORT.')\n modifiedAttribute = new BufferAttribute(new Uint16Array(array), attribute.itemSize, attribute.normalized)\n }\n\n const accessor = this.processAccessor(modifiedAttribute || attribute, geometry)\n\n if (accessor !== null) {\n if (!attributeName.startsWith('_')) {\n this.detectMeshQuantization(attributeName, attribute)\n }\n\n attributes[attributeName] = accessor\n cache.attributes.set(this.getUID(attribute), accessor)\n }\n }\n\n if (originalNormal !== undefined) geometry.setAttribute('normal', originalNormal)\n\n // Skip if no exportable attributes found\n if (Object.keys(attributes).length === 0) return null\n\n // Morph targets\n if (mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0) {\n const weights = []\n const targetNames = []\n const reverseDictionary = {}\n\n if (mesh.morphTargetDictionary !== undefined) {\n for (const key in mesh.morphTargetDictionary) {\n reverseDictionary[mesh.morphTargetDictionary[key]] = key\n }\n }\n\n for (let i = 0; i < mesh.morphTargetInfluences.length; ++i) {\n const target = {}\n let warned = false\n\n for (const attributeName in geometry.morphAttributes) {\n // glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.\n // Three.js doesn't support TANGENT yet.\n\n if (attributeName !== 'position' && attributeName !== 'normal') {\n if (!warned) {\n console.warn('GLTFExporter: Only POSITION and NORMAL morph are supported.')\n warned = true\n }\n\n continue\n }\n\n const attribute = geometry.morphAttributes[attributeName][i]\n const gltfAttributeName = attributeName.toUpperCase()\n\n // Three.js morph attribute has absolute values while the one of glTF has relative values.\n //\n // glTF 2.0 Specification:\n // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets\n\n const baseAttribute = geometry.attributes[attributeName]\n\n if (cache.attributes.has(this.getUID(attribute, true))) {\n target[gltfAttributeName] = cache.attributes.get(this.getUID(attribute, true))\n continue\n }\n\n // Clones attribute not to override\n const relativeAttribute = attribute.clone()\n\n if (!geometry.morphTargetsRelative) {\n for (let j = 0, jl = attribute.count; j < jl; j++) {\n for (let a = 0; a < attribute.itemSize; a++) {\n if (a === 0) relativeAttribute.setX(j, attribute.getX(j) - baseAttribute.getX(j))\n if (a === 1) relativeAttribute.setY(j, attribute.getY(j) - baseAttribute.getY(j))\n if (a === 2) relativeAttribute.setZ(j, attribute.getZ(j) - baseAttribute.getZ(j))\n if (a === 3) relativeAttribute.setW(j, attribute.getW(j) - baseAttribute.getW(j))\n }\n }\n }\n\n target[gltfAttributeName] = this.processAccessor(relativeAttribute, geometry)\n cache.attributes.set(this.getUID(baseAttribute, true), target[gltfAttributeName])\n }\n\n targets.push(target)\n\n weights.push(mesh.morphTargetInfluences[i])\n\n if (mesh.morphTargetDictionary !== undefined) targetNames.push(reverseDictionary[i])\n }\n\n meshDef.weights = weights\n\n if (targetNames.length > 0) {\n meshDef.extras = {}\n meshDef.extras.targetNames = targetNames\n }\n }\n\n const isMultiMaterial = Array.isArray(mesh.material)\n\n if (isMultiMaterial && geometry.groups.length === 0) return null\n\n const materials = isMultiMaterial ? mesh.material : [mesh.material]\n const groups = isMultiMaterial ? geometry.groups : [{ materialIndex: 0, start: undefined, count: undefined }]\n\n for (let i = 0, il = groups.length; i < il; i++) {\n const primitive = {\n mode: mode,\n attributes: attributes,\n }\n\n this.serializeUserData(geometry, primitive)\n\n if (targets.length > 0) primitive.targets = targets\n\n if (geometry.index !== null) {\n let cacheKey = this.getUID(geometry.index)\n\n if (groups[i].start !== undefined || groups[i].count !== undefined) {\n cacheKey += ':' + groups[i].start + ':' + groups[i].count\n }\n\n if (cache.attributes.has(cacheKey)) {\n primitive.indices = cache.attributes.get(cacheKey)\n } else {\n primitive.indices = this.processAccessor(geometry.index, geometry, groups[i].start, groups[i].count)\n cache.attributes.set(cacheKey, primitive.indices)\n }\n\n if (primitive.indices === null) delete primitive.indices\n }\n\n const material = this.processMaterial(materials[groups[i].materialIndex])\n\n if (material !== null) primitive.material = material\n\n primitives.push(primitive)\n }\n\n meshDef.primitives = primitives\n\n if (!json.meshes) json.meshes = []\n\n this._invokeAll(function (ext) {\n ext.writeMesh && ext.writeMesh(mesh, meshDef)\n })\n\n const index = json.meshes.push(meshDef) - 1\n cache.meshes.set(meshCacheKey, index)\n return index\n }\n\n /**\n * If a vertex attribute with a\n * [non-standard data type](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes-overview)\n * is used, it is checked whether it is a valid data type according to the\n * [KHR_mesh_quantization](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_mesh_quantization/README.md)\n * extension.\n * In this case the extension is automatically added to the list of used extensions.\n *\n * @param {string} attributeName\n * @param {THREE.BufferAttribute} attribute\n */\n detectMeshQuantization(attributeName, attribute) {\n if (this.extensionsUsed[KHR_MESH_QUANTIZATION]) return\n\n let attrType = undefined\n\n switch (attribute.array.constructor) {\n case Int8Array:\n attrType = 'byte'\n\n break\n\n case Uint8Array:\n attrType = 'unsigned byte'\n\n break\n\n case Int16Array:\n attrType = 'short'\n\n break\n\n case Uint16Array:\n attrType = 'unsigned short'\n\n break\n\n default:\n return\n }\n\n if (attribute.normalized) attrType += ' normalized'\n\n const attrNamePrefix = attributeName.split('_', 1)[0]\n\n if (\n KHR_mesh_quantization_ExtraAttrTypes[attrNamePrefix] &&\n KHR_mesh_quantization_ExtraAttrTypes[attrNamePrefix].includes(attrType)\n ) {\n this.extensionsUsed[KHR_MESH_QUANTIZATION] = true\n this.extensionsRequired[KHR_MESH_QUANTIZATION] = true\n }\n }\n\n /**\n * Process camera\n * @param {THREE.Camera} camera Camera to process\n * @return {Integer} Index of the processed mesh in the \"camera\" array\n */\n processCamera(camera) {\n const json = this.json\n\n if (!json.cameras) json.cameras = []\n\n const isOrtho = camera.isOrthographicCamera\n\n const cameraDef = {\n type: isOrtho ? 'orthographic' : 'perspective',\n }\n\n if (isOrtho) {\n cameraDef.orthographic = {\n xmag: camera.right * 2,\n ymag: camera.top * 2,\n zfar: camera.far <= 0 ? 0.001 : camera.far,\n znear: camera.near < 0 ? 0 : camera.near,\n }\n } else {\n cameraDef.perspective = {\n aspectRatio: camera.aspect,\n yfov: MathUtils.degToRad(camera.fov),\n zfar: camera.far <= 0 ? 0.001 : camera.far,\n znear: camera.near < 0 ? 0 : camera.near,\n }\n }\n\n // Question: Is saving \"type\" as name intentional?\n if (camera.name !== '') cameraDef.name = camera.type\n\n return json.cameras.push(cameraDef) - 1\n }\n\n /**\n * Creates glTF animation entry from AnimationClip object.\n *\n * Status:\n * - Only properties listed in PATH_PROPERTIES may be animated.\n *\n * @param {THREE.AnimationClip} clip\n * @param {THREE.Object3D} root\n * @return {number|null}\n */\n processAnimation(clip, root) {\n const json = this.json\n const nodeMap = this.nodeMap\n\n if (!json.animations) json.animations = []\n\n clip = GLTFExporter.Utils.mergeMorphTargetTracks(clip.clone(), root)\n\n const tracks = clip.tracks\n const channels = []\n const samplers = []\n\n for (let i = 0; i < tracks.length; ++i) {\n const track = tracks[i]\n const trackBinding = PropertyBinding.parseTrackName(track.name)\n let trackNode = PropertyBinding.findNode(root, trackBinding.nodeName)\n const trackProperty = PATH_PROPERTIES[trackBinding.propertyName]\n\n if (trackBinding.objectName === 'bones') {\n if (trackNode.isSkinnedMesh === true) {\n trackNode = trackNode.skeleton.getBoneByName(trackBinding.objectIndex)\n } else {\n trackNode = undefined\n }\n }\n\n if (!trackNode || !trackProperty) {\n console.warn('THREE.GLTFExporter: Could not export animation track \"%s\".', track.name)\n return null\n }\n\n const inputItemSize = 1\n let outputItemSize = track.values.length / track.times.length\n\n if (trackProperty === PATH_PROPERTIES.morphTargetInfluences) {\n outputItemSize /= trackNode.morphTargetInfluences.length\n }\n\n let interpolation\n\n // @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE\n\n // Detecting glTF cubic spline interpolant by checking factory method's special property\n // GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return\n // valid value from .getInterpolation().\n if (track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true) {\n interpolation = 'CUBICSPLINE'\n\n // itemSize of CUBICSPLINE keyframe is 9\n // (VEC3 * 3: inTangent, splineVertex, and outTangent)\n // but needs to be stored as VEC3 so dividing by 3 here.\n outputItemSize /= 3\n } else if (track.getInterpolation() === InterpolateDiscrete) {\n interpolation = 'STEP'\n } else {\n interpolation = 'LINEAR'\n }\n\n samplers.push({\n input: this.processAccessor(new BufferAttribute(track.times, inputItemSize)),\n output: this.processAccessor(new BufferAttribute(track.values, outputItemSize)),\n interpolation: interpolation,\n })\n\n channels.push({\n sampler: samplers.length - 1,\n target: {\n node: nodeMap.get(trackNode),\n path: trackProperty,\n },\n })\n }\n\n json.animations.push({\n name: clip.name || 'clip_' + json.animations.length,\n samplers: samplers,\n channels: channels,\n })\n\n return json.animations.length - 1\n }\n\n /**\n * @param {THREE.Object3D} object\n * @return {number|null}\n */\n processSkin(object) {\n const json = this.json\n const nodeMap = this.nodeMap\n\n const node = json.nodes[nodeMap.get(object)]\n\n const skeleton = object.skeleton\n\n if (skeleton === undefined) return null\n\n const rootJoint = object.skeleton.bones[0]\n\n if (rootJoint === undefined) return null\n\n const joints = []\n const inverseBindMatrices = new Float32Array(skeleton.bones.length * 16)\n const temporaryBoneInverse = new Matrix4()\n\n for (let i = 0; i < skeleton.bones.length; ++i) {\n joints.push(nodeMap.get(skeleton.bones[i]))\n temporaryBoneInverse.copy(skeleton.boneInverses[i])\n temporaryBoneInverse.multiply(object.bindMatrix).toArray(inverseBindMatrices, i * 16)\n }\n\n if (json.skins === undefined) json.skins = []\n\n json.skins.push({\n inverseBindMatrices: this.processAccessor(new BufferAttribute(inverseBindMatrices, 16)),\n joints: joints,\n skeleton: nodeMap.get(rootJoint),\n })\n\n const skinIndex = (node.skin = json.skins.length - 1)\n\n return skinIndex\n }\n\n /**\n * Process Object3D node\n * @param {THREE.Object3D} node Object3D to processNode\n * @return {Integer} Index of the node in the nodes list\n */\n processNode(object) {\n const json = this.json\n const options = this.options\n const nodeMap = this.nodeMap\n\n if (!json.nodes) json.nodes = []\n\n const nodeDef = {}\n\n if (options.trs) {\n const rotation = object.quaternion.toArray()\n const position = object.position.toArray()\n const scale = object.scale.toArray()\n\n if (!equalArray(rotation, [0, 0, 0, 1])) {\n nodeDef.rotation = rotation\n }\n\n if (!equalArray(position, [0, 0, 0])) {\n nodeDef.translation = position\n }\n\n if (!equalArray(scale, [1, 1, 1])) {\n nodeDef.scale = scale\n }\n } else {\n if (object.matrixAutoUpdate) {\n object.updateMatrix()\n }\n\n if (isIdentityMatrix(object.matrix) === false) {\n nodeDef.matrix = object.matrix.elements\n }\n }\n\n // We don't export empty strings name because it represents no-name in Three.js.\n if (object.name !== '') nodeDef.name = String(object.name)\n\n this.serializeUserData(object, nodeDef)\n\n if (object.isMesh || object.isLine || object.isPoints) {\n const meshIndex = this.processMesh(object)\n\n if (meshIndex !== null) nodeDef.mesh = meshIndex\n } else if (object.isCamera) {\n nodeDef.camera = this.processCamera(object)\n }\n\n if (object.isSkinnedMesh) this.skins.push(object)\n\n if (object.children.length > 0) {\n const children = []\n\n for (let i = 0, l = object.children.length; i < l; i++) {\n const child = object.children[i]\n\n if (child.visible || options.onlyVisible === false) {\n const nodeIndex = this.processNode(child)\n\n if (nodeIndex !== null) children.push(nodeIndex)\n }\n }\n\n if (children.length > 0) nodeDef.children = children\n }\n\n this._invokeAll(function (ext) {\n ext.writeNode && ext.writeNode(object, nodeDef)\n })\n\n const nodeIndex = json.nodes.push(nodeDef) - 1\n nodeMap.set(object, nodeIndex)\n return nodeIndex\n }\n\n /**\n * Process Scene\n * @param {Scene} node Scene to process\n */\n processScene(scene) {\n const json = this.json\n const options = this.options\n\n if (!json.scenes) {\n json.scenes = []\n json.scene = 0\n }\n\n const sceneDef = {}\n\n if (scene.name !== '') sceneDef.name = scene.name\n\n json.scenes.push(sceneDef)\n\n const nodes = []\n\n for (let i = 0, l = scene.children.length; i < l; i++) {\n const child = scene.children[i]\n\n if (child.visible || options.onlyVisible === false) {\n const nodeIndex = this.processNode(child)\n\n if (nodeIndex !== null) nodes.push(nodeIndex)\n }\n }\n\n if (nodes.length > 0) sceneDef.nodes = nodes\n\n this.serializeUserData(scene, sceneDef)\n }\n\n /**\n * Creates a Scene to hold a list of objects and parse it\n * @param {Array} objects List of objects to process\n */\n processObjects(objects) {\n const scene = new Scene()\n scene.name = 'AuxScene'\n\n for (let i = 0; i < objects.length; i++) {\n // We push directly to children instead of calling `add` to prevent\n // modify the .parent and break its original scene and hierarchy\n scene.children.push(objects[i])\n }\n\n this.processScene(scene)\n }\n\n /**\n * @param {THREE.Object3D|Array<THREE.Object3D>} input\n */\n processInput(input) {\n const options = this.options\n\n input = input instanceof Array ? input : [input]\n\n this._invokeAll(function (ext) {\n ext.beforeParse && ext.beforeParse(input)\n })\n\n const objectsWithoutScene = []\n\n for (let i = 0; i < input.length; i++) {\n if (input[i] instanceof Scene) {\n this.processScene(input[i])\n } else {\n objectsWithoutScene.push(input[i])\n }\n }\n\n if (objectsWithoutScene.length > 0) this.processObjects(objectsWithoutScene)\n\n for (let i = 0; i < this.skins.length; ++i) {\n this.processSkin(this.skins[i])\n }\n\n for (let i = 0; i < options.animations.length; ++i) {\n this.processAnimation(options.animations[i], input[0])\n }\n\n this._invokeAll(function (ext) {\n ext.afterParse && ext.afterParse(input)\n })\n }\n\n _invokeAll(func) {\n for (let i = 0, il = this.plugins.length; i < il; i++) {\n func(this.plugins[i])\n }\n }\n}\n\n/**\n * Punctual Lights Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual\n */\nclass GLTFLightExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_lights_punctual'\n }\n\n writeNode(light, nodeDef) {\n if (!light.isLight) return\n\n if (!light.isDirectionalLight && !light.isPointLight && !light.isSpotLight) {\n console.warn('THREE.GLTFExporter: Only directional, point, and spot lights are supported.', light)\n return\n }\n\n const writer = this.writer\n const json = writer.json\n const extensionsUsed = writer.extensionsUsed\n\n const lightDef = {}\n\n if (light.name) lightDef.name = light.name\n\n lightDef.color = light.color.toArray()\n\n lightDef.intensity = light.intensity\n\n if (light.isDirectionalLight) {\n lightDef.type = 'directional'\n } else if (light.isPointLight) {\n lightDef.type = 'point'\n\n if (light.distance > 0) lightDef.range = light.distance\n } else if (light.isSpotLight) {\n lightDef.type = 'spot'\n\n if (light.distance > 0) lightDef.range = light.distance\n\n lightDef.spot = {}\n lightDef.spot.innerConeAngle = (light.penumbra - 1.0) * light.angle * -1.0\n lightDef.spot.outerConeAngle = light.angle\n }\n\n if (light.decay !== undefined && light.decay !== 2) {\n console.warn(\n 'THREE.GLTFExporter: Light decay may be lost. glTF is physically-based, ' + 'and expects light.decay=2.',\n )\n }\n\n if (\n light.target &&\n (light.target.parent !== light ||\n light.target.position.x !== 0 ||\n light.target.position.y !== 0 ||\n light.target.position.z !== -1)\n ) {\n console.warn(\n 'THREE.GLTFExporter: Light direction may be lost. For best results, ' +\n 'make light.target a child of the light with position 0,0,-1.',\n )\n }\n\n if (!extensionsUsed[this.name]) {\n json.extensions = json.extensions || {}\n json.extensions[this.name] = { lights: [] }\n extensionsUsed[this.name] = true\n }\n\n const lights = json.extensions[this.name].lights\n lights.push(lightDef)\n\n nodeDef.extensions = nodeDef.extensions || {}\n nodeDef.extensions[this.name] = { light: lights.length - 1 }\n }\n}\n\n/**\n * Unlit Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit\n */\nclass GLTFMaterialsUnlitExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_unlit'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshBasicMaterial) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = {}\n\n extensionsUsed[this.name] = true\n\n materialDef.pbrMetallicRoughness.metallicFactor = 0.0\n materialDef.pbrMetallicRoughness.roughnessFactor = 0.9\n }\n}\n\n/**\n * Clearcoat Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat\n */\nclass GLTFMaterialsClearcoatExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_clearcoat'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.clearcoat === 0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.clearcoatFactor = material.clearcoat\n\n if (material.clearcoatMap) {\n const clearcoatMapDef = {\n index: writer.processTexture(material.clearcoatMap),\n texCoord: material.clearcoatMap.channel,\n }\n writer.applyTextureTransform(clearcoatMapDef, material.clearcoatMap)\n extensionDef.clearcoatTexture = clearcoatMapDef\n }\n\n extensionDef.clearcoatRoughnessFactor = material.clearcoatRoughness\n\n if (material.clearcoatRoughnessMap) {\n const clearcoatRoughnessMapDef = {\n index: writer.processTexture(material.clearcoatRoughnessMap),\n texCoord: material.clearcoatRoughnessMap.channel,\n }\n writer.applyTextureTransform(clearcoatRoughnessMapDef, material.clearcoatRoughnessMap)\n extensionDef.clearcoatRoughnessTexture = clearcoatRoughnessMapDef\n }\n\n if (material.clearcoatNormalMap) {\n const clearcoatNormalMapDef = {\n index: writer.processTexture(material.clearcoatNormalMap),\n texCoord: material.clearcoatNormalMap.channel,\n }\n writer.applyTextureTransform(clearcoatNormalMapDef, material.clearcoatNormalMap)\n extensionDef.clearcoatNormalTexture = clearcoatNormalMapDef\n }\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Iridescence Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_iridescence\n */\nclass GLTFMaterialsIridescenceExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_iridescence'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.iridescence === 0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.iridescenceFactor = material.iridescence\n\n if (material.iridescenceMap) {\n const iridescenceMapDef = {\n index: writer.processTexture(material.iridescenceMap),\n texCoord: material.iridescenceMap.channel,\n }\n writer.applyTextureTransform(iridescenceMapDef, material.iridescenceMap)\n extensionDef.iridescenceTexture = iridescenceMapDef\n }\n\n extensionDef.iridescenceIor = material.iridescenceIOR\n extensionDef.iridescenceThicknessMinimum = material.iridescenceThicknessRange[0]\n extensionDef.iridescenceThicknessMaximum = material.iridescenceThicknessRange[1]\n\n if (material.iridescenceThicknessMap) {\n const iridescenceThicknessMapDef = {\n index: writer.processTexture(material.iridescenceThicknessMap),\n texCoord: material.iridescenceThicknessMap.channel,\n }\n writer.applyTextureTransform(iridescenceThicknessMapDef, material.iridescenceThicknessMap)\n extensionDef.iridescenceThicknessTexture = iridescenceThicknessMapDef\n }\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Transmission Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission\n */\nclass GLTFMaterialsTransmissionExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_transmission'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.transmission === 0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.transmissionFactor = material.transmission\n\n if (material.transmissionMap) {\n const transmissionMapDef = {\n index: writer.processTexture(material.transmissionMap),\n texCoord: material.transmissionMap.channel,\n }\n writer.applyTextureTransform(transmissionMapDef, material.transmissionMap)\n extensionDef.transmissionTexture = transmissionMapDef\n }\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Materials Volume Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_volume\n */\nclass GLTFMaterialsVolumeExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_volume'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.transmission === 0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.thicknessFactor = material.thickness\n\n if (material.thicknessMap) {\n const thicknessMapDef = {\n index: writer.processTexture(material.thicknessMap),\n texCoord: material.thicknessMap.channel,\n }\n writer.applyTextureTransform(thicknessMapDef, material.thicknessMap)\n extensionDef.thicknessTexture = thicknessMapDef\n }\n\n extensionDef.attenuationDistance = material.attenuationDistance\n extensionDef.attenuationColor = material.attenuationColor.toArray()\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Materials ior Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_ior\n */\nclass GLTFMaterialsIorExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_ior'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.ior === 1.5) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.ior = material.ior\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Materials specular Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular\n */\nclass GLTFMaterialsSpecularExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_specular'\n }\n\n writeMaterial(material, materialDef) {\n if (\n !material.isMeshPhysicalMaterial ||\n (material.specularIntensity === 1.0 &&\n material.specularColor.equals(DEFAULT_SPECULAR_COLOR) &&\n !material.specularIntensityMap &&\n !material.specularColorTexture)\n )\n return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n if (material.specularIntensityMap) {\n const specularIntensityMapDef = {\n index: writer.processTexture(material.specularIntensityMap),\n texCoord: material.specularIntensityMap.channel,\n }\n writer.applyTextureTransform(specularIntensityMapDef, material.specularIntensityMap)\n extensionDef.specularTexture = specularIntensityMapDef\n }\n\n if (material.specularColorMap) {\n const specularColorMapDef = {\n index: writer.processTexture(material.specularColorMap),\n texCoord: material.specularColorMap.channel,\n }\n writer.applyTextureTransform(specularColorMapDef, material.specularColorMap)\n extensionDef.specularColorTexture = specularColorMapDef\n }\n\n extensionDef.specularFactor = material.specularIntensity\n extensionDef.specularColorFactor = material.specularColor.toArray()\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Sheen Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_sheen\n */\nclass GLTFMaterialsSheenExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_sheen'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.sheen == 0.0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n if (material.sheenRoughnessMap) {\n const sheenRoughnessMapDef = {\n index: writer.processTexture(material.sheenRoughnessMap),\n texCoord: material.sheenRoughnessMap.channel,\n }\n writer.applyTextureTransform(sheenRoughnessMapDef, material.sheenRoughnessMap)\n extensionDef.sheenRoughnessTexture = sheenRoughnessMapDef\n }\n\n if (material.sheenColorMap) {\n const sheenColorMapDef = {\n index: writer.processTexture(material.sheenColorMap),\n texCoord: material.sheenColorMap.channel,\n }\n writer.applyTextureTransform(sheenColorMapDef, material.sheenColorMap)\n extensionDef.sheenColorTexture = sheenColorMapDef\n }\n\n extensionDef.sheenRoughnessFactor = material.sheenRoughness\n extensionDef.sheenColorFactor = material.sheenColor.toArray()\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Anisotropy Materials Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_materials_anisotropy\n */\nclass GLTFMaterialsAnisotropyExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_anisotropy'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshPhysicalMaterial || material.anisotropy == 0.0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n if (material.anisotropyMap) {\n const anisotropyMapDef = { index: writer.processTexture(material.anisotropyMap) }\n writer.applyTextureTransform(anisotropyMapDef, material.anisotropyMap)\n extensionDef.anisotropyTexture = anisotropyMapDef\n }\n\n extensionDef.anisotropyStrength = material.anisotropy\n extensionDef.anisotropyRotation = material.anisotropyRotation\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\n/**\n * Materials Emissive Strength Extension\n *\n * Specification: https://github.com/KhronosGroup/glTF/blob/5768b3ce0ef32bc39cdf1bef10b948586635ead3/extensions/2.0/Khronos/KHR_materials_emissive_strength/README.md\n */\nclass GLTFMaterialsEmissiveStrengthExtension {\n constructor(writer) {\n this.writer = writer\n this.name = 'KHR_materials_emissive_strength'\n }\n\n writeMaterial(material, materialDef) {\n if (!material.isMeshStandardMaterial || material.emissiveIntensity === 1.0) return\n\n const writer = this.writer\n const extensionsUsed = writer.extensionsUsed\n\n const extensionDef = {}\n\n extensionDef.emissiveStrength = material.emissiveIntensity\n\n materialDef.extensions = materialDef.extensions || {}\n materialDef.extensions[this.name] = extensionDef\n\n extensionsUsed[this.name] = true\n }\n}\n\nexport { GLTFExporter 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