three-stdlib 2.31.0 → 2.32.1
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- package/_polyfill/uv1.cjs +6 -0
- package/_polyfill/uv1.cjs.map +1 -0
- package/_polyfill/uv1.d.ts +5 -0
- package/_polyfill/uv1.js +6 -0
- package/_polyfill/uv1.js.map +1 -0
- package/controls/ArcballControls.cjs.map +1 -1
- package/controls/ArcballControls.d.ts +2 -2
- package/controls/ArcballControls.js.map +1 -1
- package/controls/FirstPersonControls.cjs.map +1 -1
- package/controls/FirstPersonControls.d.ts +1 -1
- package/controls/FirstPersonControls.js.map +1 -1
- package/exporters/ColladaExporter.cjs +3 -2
- package/exporters/ColladaExporter.cjs.map +1 -1
- package/exporters/ColladaExporter.js +3 -2
- package/exporters/ColladaExporter.js.map +1 -1
- package/lines/LineSegments2.cjs +3 -2
- package/lines/LineSegments2.cjs.map +1 -1
- package/lines/LineSegments2.js +3 -2
- package/lines/LineSegments2.js.map +1 -1
- package/loaders/ColladaLoader.cjs +7 -6
- package/loaders/ColladaLoader.cjs.map +1 -1
- package/loaders/ColladaLoader.js +7 -6
- package/loaders/ColladaLoader.js.map +1 -1
- package/loaders/FBXLoader.cjs +4 -4
- package/loaders/FBXLoader.cjs.map +1 -1
- package/loaders/FBXLoader.js +4 -4
- package/loaders/FBXLoader.js.map +1 -1
- package/loaders/LWOLoader.cjs +3 -1
- package/loaders/LWOLoader.cjs.map +1 -1
- package/loaders/LWOLoader.js +3 -1
- package/loaders/LWOLoader.js.map +1 -1
- package/misc/ProgressiveLightmap.cjs +12 -10
- package/misc/ProgressiveLightmap.cjs.map +1 -1
- package/misc/ProgressiveLightmap.js +12 -10
- package/misc/ProgressiveLightmap.js.map +1 -1
- package/modifiers/TessellateModifier.cjs +20 -19
- package/modifiers/TessellateModifier.cjs.map +1 -1
- package/modifiers/TessellateModifier.js +20 -19
- package/modifiers/TessellateModifier.js.map +1 -1
- package/package.json +1 -1
package/loaders/ColladaLoader.js
CHANGED
@@ -1,5 +1,6 @@
|
|
1
1
|
import { Loader, LoaderUtils, FileLoader, Vector3, Quaternion, Matrix4, MeshBasicMaterial, Scene, TextureLoader, Euler, MathUtils, AnimationClip, VectorKeyframeTrack, QuaternionKeyframeTrack, MeshLambertMaterial, MeshPhongMaterial, Vector2, DoubleSide, FrontSide, PerspectiveCamera, OrthographicCamera, Color, AmbientLight, SpotLight, PointLight, DirectionalLight, BufferGeometry, Float32BufferAttribute, Group, Bone, LineBasicMaterial, SkinnedMesh, Mesh, Line, LineSegments, RepeatWrapping, ClampToEdgeWrapping, Skeleton } from "three";
|
2
2
|
import { TGALoader } from "./TGALoader.js";
|
3
|
+
import { UV1 } from "../_polyfill/uv1.js";
|
3
4
|
class ColladaLoader extends Loader {
|
4
5
|
constructor(manager) {
|
5
6
|
super(manager);
|
@@ -1363,7 +1364,7 @@ class ColladaLoader extends Loader {
|
|
1363
1364
|
const position2 = { array: [], stride: 0 };
|
1364
1365
|
const normal = { array: [], stride: 0 };
|
1365
1366
|
const uv = { array: [], stride: 0 };
|
1366
|
-
const
|
1367
|
+
const uv1 = { array: [], stride: 0 };
|
1367
1368
|
const color = { array: [], stride: 0 };
|
1368
1369
|
const skinIndex = { array: [], stride: 4 };
|
1369
1370
|
const skinWeight = { array: [], stride: 4 };
|
@@ -1441,7 +1442,7 @@ class ColladaLoader extends Loader {
|
|
1441
1442
|
uv.stride = sources[id].stride;
|
1442
1443
|
break;
|
1443
1444
|
case "TEXCOORD1":
|
1444
|
-
buildGeometryData(primitive, sources[id], input.offset,
|
1445
|
+
buildGeometryData(primitive, sources[id], input.offset, uv1.array);
|
1445
1446
|
uv.stride = sources[id].stride;
|
1446
1447
|
break;
|
1447
1448
|
default:
|
@@ -1462,8 +1463,8 @@ class ColladaLoader extends Loader {
|
|
1462
1463
|
uv.stride = sources[input.id].stride;
|
1463
1464
|
break;
|
1464
1465
|
case "TEXCOORD1":
|
1465
|
-
buildGeometryData(primitive, sources[input.id], input.offset,
|
1466
|
-
|
1466
|
+
buildGeometryData(primitive, sources[input.id], input.offset, uv1.array);
|
1467
|
+
uv1.stride = sources[input.id].stride;
|
1467
1468
|
break;
|
1468
1469
|
}
|
1469
1470
|
}
|
@@ -1478,8 +1479,8 @@ class ColladaLoader extends Loader {
|
|
1478
1479
|
geometry.setAttribute("color", new Float32BufferAttribute(color.array, color.stride));
|
1479
1480
|
if (uv.array.length > 0)
|
1480
1481
|
geometry.setAttribute("uv", new Float32BufferAttribute(uv.array, uv.stride));
|
1481
|
-
if (
|
1482
|
-
geometry.setAttribute(
|
1482
|
+
if (uv1.array.length > 0)
|
1483
|
+
geometry.setAttribute(UV1, new Float32BufferAttribute(uv1.array, uv1.stride));
|
1483
1484
|
if (skinIndex.array.length > 0) {
|
1484
1485
|
geometry.setAttribute("skinIndex", new Float32BufferAttribute(skinIndex.array, skinIndex.stride));
|
1485
1486
|
}
|