three-stdlib 2.30.2 → 2.30.4

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Files changed (45) hide show
  1. package/_polyfill/LoaderUtils.cjs +18 -0
  2. package/_polyfill/LoaderUtils.cjs.map +1 -0
  3. package/_polyfill/LoaderUtils.js +18 -0
  4. package/_polyfill/LoaderUtils.js.map +1 -0
  5. package/loaders/3MFLoader.cjs +4 -3
  6. package/loaders/3MFLoader.cjs.map +1 -1
  7. package/loaders/3MFLoader.js +5 -4
  8. package/loaders/3MFLoader.js.map +1 -1
  9. package/loaders/AMFLoader.cjs +2 -1
  10. package/loaders/AMFLoader.cjs.map +1 -1
  11. package/loaders/AMFLoader.js +3 -2
  12. package/loaders/AMFLoader.js.map +1 -1
  13. package/loaders/FBXLoader.cjs +3 -2
  14. package/loaders/FBXLoader.cjs.map +1 -1
  15. package/loaders/FBXLoader.js +3 -2
  16. package/loaders/FBXLoader.js.map +1 -1
  17. package/loaders/GLTFLoader.cjs +5 -4
  18. package/loaders/GLTFLoader.cjs.map +1 -1
  19. package/loaders/GLTFLoader.js +5 -4
  20. package/loaders/GLTFLoader.js.map +1 -1
  21. package/loaders/KTX2Loader.cjs +3 -3
  22. package/loaders/KTX2Loader.cjs.map +1 -1
  23. package/loaders/KTX2Loader.js +3 -3
  24. package/loaders/KTX2Loader.js.map +1 -1
  25. package/loaders/PCDLoader.cjs +2 -1
  26. package/loaders/PCDLoader.cjs.map +1 -1
  27. package/loaders/PCDLoader.js +3 -2
  28. package/loaders/PCDLoader.js.map +1 -1
  29. package/loaders/PLYLoader.cjs +2 -1
  30. package/loaders/PLYLoader.cjs.map +1 -1
  31. package/loaders/PLYLoader.js +3 -2
  32. package/loaders/PLYLoader.js.map +1 -1
  33. package/loaders/STLLoader.cjs +2 -1
  34. package/loaders/STLLoader.cjs.map +1 -1
  35. package/loaders/STLLoader.js +3 -2
  36. package/loaders/STLLoader.js.map +1 -1
  37. package/loaders/VTKLoader.cjs +4 -3
  38. package/loaders/VTKLoader.cjs.map +1 -1
  39. package/loaders/VTKLoader.js +5 -4
  40. package/loaders/VTKLoader.js.map +1 -1
  41. package/loaders/XLoader.cjs +3 -2
  42. package/loaders/XLoader.cjs.map +1 -1
  43. package/loaders/XLoader.js +3 -2
  44. package/loaders/XLoader.js.map +1 -1
  45. package/package.json +1 -1
@@ -0,0 +1,18 @@
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+ "use strict";
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+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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+ function decodeText(array) {
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+ if (typeof TextDecoder !== "undefined") {
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+ return new TextDecoder().decode(array);
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+ }
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+ let s = "";
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+ for (let i = 0, il = array.length; i < il; i++) {
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+ s += String.fromCharCode(array[i]);
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+ }
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+ try {
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+ return decodeURIComponent(escape(s));
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+ } catch (e) {
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+ return s;
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+ }
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+ }
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+ exports.decodeText = decodeText;
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+ //# sourceMappingURL=LoaderUtils.cjs.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"LoaderUtils.cjs","sources":["../../src/_polyfill/LoaderUtils.js"],"sourcesContent":["export function decodeText(array) {\n if (typeof TextDecoder !== 'undefined') {\n return new TextDecoder().decode(array)\n }\n\n // Avoid the String.fromCharCode.apply(null, array) shortcut, which\n // throws a \"maximum call stack size exceeded\" error for large arrays.\n\n let s = ''\n\n for (let i = 0, il = array.length; i < il; i++) {\n // Implicitly assumes little-endian.\n s += String.fromCharCode(array[i])\n }\n\n try {\n // merges multi-byte utf-8 characters.\n\n return decodeURIComponent(escape(s))\n } catch (e) {\n // see https://github.com/mrdoob/three.js/issues/16358\n\n return s\n }\n}\n"],"names":[],"mappings":";;AAAO,SAAS,WAAW,OAAO;AAChC,MAAI,OAAO,gBAAgB,aAAa;AACtC,WAAO,IAAI,YAAW,EAAG,OAAO,KAAK;AAAA,EACtC;AAKD,MAAI,IAAI;AAER,WAAS,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAK;AAE9C,SAAK,OAAO,aAAa,MAAM,CAAC,CAAC;AAAA,EAClC;AAED,MAAI;AAGF,WAAO,mBAAmB,OAAO,CAAC,CAAC;AAAA,EACpC,SAAQ,GAAP;AAGA,WAAO;AAAA,EACR;AACH;;"}
@@ -0,0 +1,18 @@
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+ function decodeText(array) {
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+ if (typeof TextDecoder !== "undefined") {
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+ return new TextDecoder().decode(array);
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+ }
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+ let s = "";
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+ for (let i = 0, il = array.length; i < il; i++) {
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+ s += String.fromCharCode(array[i]);
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+ }
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+ try {
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+ return decodeURIComponent(escape(s));
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+ } catch (e) {
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+ return s;
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+ }
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+ }
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+ export {
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+ decodeText
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+ };
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+ //# sourceMappingURL=LoaderUtils.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"LoaderUtils.js","sources":["../../src/_polyfill/LoaderUtils.js"],"sourcesContent":["export function decodeText(array) {\n if (typeof TextDecoder !== 'undefined') {\n return new TextDecoder().decode(array)\n }\n\n // Avoid the String.fromCharCode.apply(null, array) shortcut, which\n // throws a \"maximum call stack size exceeded\" error for large arrays.\n\n let s = ''\n\n for (let i = 0, il = array.length; i < il; i++) {\n // Implicitly assumes little-endian.\n s += String.fromCharCode(array[i])\n }\n\n try {\n // merges multi-byte utf-8 characters.\n\n return decodeURIComponent(escape(s))\n } catch (e) {\n // see https://github.com/mrdoob/three.js/issues/16358\n\n return s\n }\n}\n"],"names":[],"mappings":"AAAO,SAAS,WAAW,OAAO;AAChC,MAAI,OAAO,gBAAgB,aAAa;AACtC,WAAO,IAAI,YAAW,EAAG,OAAO,KAAK;AAAA,EACtC;AAKD,MAAI,IAAI;AAER,WAAS,IAAI,GAAG,KAAK,MAAM,QAAQ,IAAI,IAAI,KAAK;AAE9C,SAAK,OAAO,aAAa,MAAM,CAAC,CAAC;AAAA,EAClC;AAED,MAAI;AAGF,WAAO,mBAAmB,OAAO,CAAC,CAAC;AAAA,EACpC,SAAQ,GAAP;AAGA,WAAO;AAAA,EACR;AACH;"}
@@ -2,6 +2,7 @@
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  Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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  const THREE = require("three");
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  const fflate = require("fflate");
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+ const LoaderUtils = require("../_polyfill/LoaderUtils.cjs");
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  class ThreeMFLoader extends THREE.Loader {
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  constructor(manager) {
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  super(manager);
@@ -70,17 +71,17 @@ class ThreeMFLoader extends THREE.Loader {
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  ;
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  }
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  const relsView = zip[relsName];
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- const relsFileText = THREE.LoaderUtils.decodeText(relsView);
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+ const relsFileText = LoaderUtils.decodeText(relsView);
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  const rels = parseRelsXml(relsFileText);
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  if (modelRelsName) {
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  const relsView2 = zip[modelRelsName];
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- const relsFileText2 = THREE.LoaderUtils.decodeText(relsView2);
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+ const relsFileText2 = LoaderUtils.decodeText(relsView2);
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  modelRels = parseRelsXml(relsFileText2);
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  }
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  for (let i = 0; i < modelPartNames.length; i++) {
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  const modelPart = modelPartNames[i];
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  const view = zip[modelPart];
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- const fileText = THREE.LoaderUtils.decodeText(view);
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+ const fileText = LoaderUtils.decodeText(view);
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  const xmlData = new DOMParser().parseFromString(fileText, "application/xml");
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  if (xmlData.documentElement.nodeName.toLowerCase() !== "model") {
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  console.error("THREE.3MFLoader: Error loading 3MF - no 3MF document found: ", modelPart);
@@ -1 +1 @@
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- {"version":3,"file":"3MFLoader.cjs","sources":["../../src/loaders/3MFLoader.js"],"sourcesContent":["import {\n BufferAttribute,\n BufferGeometry,\n ClampToEdgeWrapping,\n Color,\n FileLoader,\n Float32BufferAttribute,\n Group,\n LinearFilter,\n LinearMipmapLinearFilter,\n Loader,\n LoaderUtils,\n Matrix4,\n Mesh,\n MeshPhongMaterial,\n MeshStandardMaterial,\n MirroredRepeatWrapping,\n NearestFilter,\n RepeatWrapping,\n TextureLoader,\n} from 'three'\nimport { unzipSync } from 'fflate'\n\n/**\n *\n * 3D Manufacturing Format (3MF) specification: https://3mf.io/specification/\n *\n * The following features from the core specification are supported:\n *\n * - 3D Models\n * - Object Resources (Meshes and Components)\n * - Material Resources (Base Materials)\n *\n * 3MF Materials and Properties Extension are only partially supported.\n *\n * - Texture 2D\n * - Texture 2D Groups\n * - Color Groups (Vertex Colors)\n * - Metallic Display Properties (PBR)\n */\n\nclass ThreeMFLoader extends Loader {\n constructor(manager) {\n super(manager)\n this.availableExtensions = []\n }\n\n load(url, onLoad, onProgress, onError) {\n const scope = this\n const loader = new FileLoader(scope.manager)\n loader.setPath(scope.path)\n loader.setResponseType('arraybuffer')\n loader.setRequestHeader(scope.requestHeader)\n loader.setWithCredentials(scope.withCredentials)\n loader.load(\n url,\n function (buffer) {\n try {\n onLoad(scope.parse(buffer))\n } catch (e) {\n if (onError) {\n onError(e)\n } else {\n console.error(e)\n }\n\n scope.manager.itemError(url)\n }\n },\n onProgress,\n onError,\n )\n }\n\n parse(data) {\n const scope = this\n const textureLoader = new TextureLoader(this.manager)\n\n function loadDocument(data) {\n let zip = null\n let file = null\n\n let relsName\n let modelRelsName\n const modelPartNames = []\n const printTicketPartNames = []\n const texturesPartNames = []\n const otherPartNames = []\n\n let modelRels\n const modelParts = {}\n const printTicketParts = {}\n const texturesParts = {}\n const otherParts = {}\n\n try {\n zip = unzipSync(new Uint8Array(data))\n } catch (e) {\n if (e instanceof ReferenceError) {\n console.error('THREE.3MFLoader: fflate missing and file is compressed.')\n return null\n }\n }\n\n for (file in zip) {\n if (file.match(/\\_rels\\/.rels$/)) {\n relsName = file\n } else if (file.match(/3D\\/_rels\\/.*\\.model\\.rels$/)) {\n modelRelsName = file\n } else if (file.match(/^3D\\/.*\\.model$/)) {\n modelPartNames.push(file)\n } else if (file.match(/^3D\\/Metadata\\/.*\\.xml$/)) {\n printTicketPartNames.push(file)\n } else if (file.match(/^3D\\/Textures?\\/.*/)) {\n texturesPartNames.push(file)\n } else if (file.match(/^3D\\/Other\\/.*/)) {\n otherPartNames.push(file)\n }\n }\n\n //\n\n const relsView = zip[relsName]\n const relsFileText = LoaderUtils.decodeText(relsView)\n const rels = parseRelsXml(relsFileText)\n\n //\n\n if (modelRelsName) {\n const relsView = zip[modelRelsName]\n const relsFileText = LoaderUtils.decodeText(relsView)\n modelRels = parseRelsXml(relsFileText)\n }\n\n //\n\n for (let i = 0; i < modelPartNames.length; i++) {\n const modelPart = modelPartNames[i]\n const view = zip[modelPart]\n\n const fileText = LoaderUtils.decodeText(view)\n const xmlData = new DOMParser().parseFromString(fileText, 'application/xml')\n\n if (xmlData.documentElement.nodeName.toLowerCase() !== 'model') {\n console.error('THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart)\n }\n\n const modelNode = xmlData.querySelector('model')\n const extensions = {}\n\n for (let i = 0; i < modelNode.attributes.length; i++) {\n const attr = modelNode.attributes[i]\n if (attr.name.match(/^xmlns:(.+)$/)) {\n extensions[attr.value] = RegExp.$1\n }\n }\n\n const modelData = parseModelNode(modelNode)\n modelData['xml'] = modelNode\n\n if (0 < Object.keys(extensions).length) {\n modelData['extensions'] = extensions\n }\n\n modelParts[modelPart] = modelData\n }\n\n //\n\n for (let i = 0; i < texturesPartNames.length; i++) {\n const texturesPartName = texturesPartNames[i]\n texturesParts[texturesPartName] = zip[texturesPartName].buffer\n }\n\n return {\n rels: rels,\n modelRels: modelRels,\n model: modelParts,\n printTicket: printTicketParts,\n texture: texturesParts,\n other: otherParts,\n }\n }\n\n function parseRelsXml(relsFileText) {\n const relationships = []\n\n const relsXmlData = new DOMParser().parseFromString(relsFileText, 'application/xml')\n\n const relsNodes = relsXmlData.querySelectorAll('Relationship')\n\n for (let i = 0; i < relsNodes.length; i++) {\n const relsNode = relsNodes[i]\n\n const relationship = {\n target: relsNode.getAttribute('Target'), //required\n id: relsNode.getAttribute('Id'), //required\n type: relsNode.getAttribute('Type'), //required\n }\n\n relationships.push(relationship)\n }\n\n return relationships\n }\n\n function parseMetadataNodes(metadataNodes) {\n const metadataData = {}\n\n for (let i = 0; i < metadataNodes.length; i++) {\n const metadataNode = metadataNodes[i]\n const name = metadataNode.getAttribute('name')\n const validNames = [\n 'Title',\n 'Designer',\n 'Description',\n 'Copyright',\n 'LicenseTerms',\n 'Rating',\n 'CreationDate',\n 'ModificationDate',\n ]\n\n if (0 <= validNames.indexOf(name)) {\n metadataData[name] = metadataNode.textContent\n }\n }\n\n return metadataData\n }\n\n function parseBasematerialsNode(basematerialsNode) {\n const basematerialsData = {\n id: basematerialsNode.getAttribute('id'), // required\n basematerials: [],\n }\n\n const basematerialNodes = basematerialsNode.querySelectorAll('base')\n\n for (let i = 0; i < basematerialNodes.length; i++) {\n const basematerialNode = basematerialNodes[i]\n const basematerialData = parseBasematerialNode(basematerialNode)\n basematerialData.index = i // the order and count of the material nodes form an implicit 0-based index\n basematerialsData.basematerials.push(basematerialData)\n }\n\n return basematerialsData\n }\n\n function parseTexture2DNode(texture2DNode) {\n const texture2dData = {\n id: texture2DNode.getAttribute('id'), // required\n path: texture2DNode.getAttribute('path'), // required\n contenttype: texture2DNode.getAttribute('contenttype'), // required\n tilestyleu: texture2DNode.getAttribute('tilestyleu'),\n tilestylev: texture2DNode.getAttribute('tilestylev'),\n filter: texture2DNode.getAttribute('filter'),\n }\n\n return texture2dData\n }\n\n function parseTextures2DGroupNode(texture2DGroupNode) {\n const texture2DGroupData = {\n id: texture2DGroupNode.getAttribute('id'), // required\n texid: texture2DGroupNode.getAttribute('texid'), // required\n displaypropertiesid: texture2DGroupNode.getAttribute('displaypropertiesid'),\n }\n\n const tex2coordNodes = texture2DGroupNode.querySelectorAll('tex2coord')\n\n const uvs = []\n\n for (let i = 0; i < tex2coordNodes.length; i++) {\n const tex2coordNode = tex2coordNodes[i]\n const u = tex2coordNode.getAttribute('u')\n const v = tex2coordNode.getAttribute('v')\n\n uvs.push(parseFloat(u), parseFloat(v))\n }\n\n texture2DGroupData['uvs'] = new Float32Array(uvs)\n\n return texture2DGroupData\n }\n\n function parseColorGroupNode(colorGroupNode) {\n const colorGroupData = {\n id: colorGroupNode.getAttribute('id'), // required\n displaypropertiesid: colorGroupNode.getAttribute('displaypropertiesid'),\n }\n\n const colorNodes = colorGroupNode.querySelectorAll('color')\n\n const colors = []\n const colorObject = new Color()\n\n for (let i = 0; i < colorNodes.length; i++) {\n const colorNode = colorNodes[i]\n const color = colorNode.getAttribute('color')\n\n colorObject.setStyle(color.substring(0, 7))\n colorObject.convertSRGBToLinear() // color is in sRGB\n\n colors.push(colorObject.r, colorObject.g, colorObject.b)\n }\n\n colorGroupData['colors'] = new Float32Array(colors)\n\n return colorGroupData\n }\n\n function parseMetallicDisplaypropertiesNode(metallicDisplaypropetiesNode) {\n const metallicDisplaypropertiesData = {\n id: metallicDisplaypropetiesNode.getAttribute('id'), // required\n }\n\n const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll('pbmetallic')\n\n const metallicData = []\n\n for (let i = 0; i < metallicNodes.length; i++) {\n const metallicNode = metallicNodes[i]\n\n metallicData.push({\n name: metallicNode.getAttribute('name'), // required\n metallicness: parseFloat(metallicNode.getAttribute('metallicness')), // required\n roughness: parseFloat(metallicNode.getAttribute('roughness')), // required\n })\n }\n\n metallicDisplaypropertiesData.data = metallicData\n\n return metallicDisplaypropertiesData\n }\n\n function parseBasematerialNode(basematerialNode) {\n const basematerialData = {}\n\n basematerialData['name'] = basematerialNode.getAttribute('name') // required\n basematerialData['displaycolor'] = basematerialNode.getAttribute('displaycolor') // required\n basematerialData['displaypropertiesid'] = basematerialNode.getAttribute('displaypropertiesid')\n\n return basematerialData\n }\n\n function parseMeshNode(meshNode) {\n const meshData = {}\n\n const vertices = []\n const vertexNodes = meshNode.querySelectorAll('vertices vertex')\n\n for (let i = 0; i < vertexNodes.length; i++) {\n const vertexNode = vertexNodes[i]\n const x = vertexNode.getAttribute('x')\n const y = vertexNode.getAttribute('y')\n const z = vertexNode.getAttribute('z')\n\n vertices.push(parseFloat(x), parseFloat(y), parseFloat(z))\n }\n\n meshData['vertices'] = new Float32Array(vertices)\n\n const triangleProperties = []\n const triangles = []\n const triangleNodes = meshNode.querySelectorAll('triangles triangle')\n\n for (let i = 0; i < triangleNodes.length; i++) {\n const triangleNode = triangleNodes[i]\n const v1 = triangleNode.getAttribute('v1')\n const v2 = triangleNode.getAttribute('v2')\n const v3 = triangleNode.getAttribute('v3')\n const p1 = triangleNode.getAttribute('p1')\n const p2 = triangleNode.getAttribute('p2')\n const p3 = triangleNode.getAttribute('p3')\n const pid = triangleNode.getAttribute('pid')\n\n const triangleProperty = {}\n\n triangleProperty['v1'] = parseInt(v1, 10)\n triangleProperty['v2'] = parseInt(v2, 10)\n triangleProperty['v3'] = parseInt(v3, 10)\n\n triangles.push(triangleProperty['v1'], triangleProperty['v2'], triangleProperty['v3'])\n\n // optional\n\n if (p1) {\n triangleProperty['p1'] = parseInt(p1, 10)\n }\n\n if (p2) {\n triangleProperty['p2'] = parseInt(p2, 10)\n }\n\n if (p3) {\n triangleProperty['p3'] = parseInt(p3, 10)\n }\n\n if (pid) {\n triangleProperty['pid'] = pid\n }\n\n if (0 < Object.keys(triangleProperty).length) {\n triangleProperties.push(triangleProperty)\n }\n }\n\n meshData['triangleProperties'] = triangleProperties\n meshData['triangles'] = new Uint32Array(triangles)\n\n return meshData\n }\n\n function parseComponentsNode(componentsNode) {\n const components = []\n\n const componentNodes = componentsNode.querySelectorAll('component')\n\n for (let i = 0; i < componentNodes.length; i++) {\n const componentNode = componentNodes[i]\n const componentData = parseComponentNode(componentNode)\n components.push(componentData)\n }\n\n return components\n }\n\n function parseComponentNode(componentNode) {\n const componentData = {}\n\n componentData['objectId'] = componentNode.getAttribute('objectid') // required\n\n const transform = componentNode.getAttribute('transform')\n\n if (transform) {\n componentData['transform'] = parseTransform(transform)\n }\n\n return componentData\n }\n\n function parseTransform(transform) {\n const t = []\n transform.split(' ').forEach(function (s) {\n t.push(parseFloat(s))\n })\n\n const matrix = new Matrix4()\n matrix.set(t[0], t[3], t[6], t[9], t[1], t[4], t[7], t[10], t[2], t[5], t[8], t[11], 0.0, 0.0, 0.0, 1.0)\n\n return matrix\n }\n\n function parseObjectNode(objectNode) {\n const objectData = {\n type: objectNode.getAttribute('type'),\n }\n\n const id = objectNode.getAttribute('id')\n\n if (id) {\n objectData['id'] = id\n }\n\n const pid = objectNode.getAttribute('pid')\n\n if (pid) {\n objectData['pid'] = pid\n }\n\n const pindex = objectNode.getAttribute('pindex')\n\n if (pindex) {\n objectData['pindex'] = pindex\n }\n\n const thumbnail = objectNode.getAttribute('thumbnail')\n\n if (thumbnail) {\n objectData['thumbnail'] = thumbnail\n }\n\n const partnumber = objectNode.getAttribute('partnumber')\n\n if (partnumber) {\n objectData['partnumber'] = partnumber\n }\n\n const name = objectNode.getAttribute('name')\n\n if (name) {\n objectData['name'] = name\n }\n\n const meshNode = objectNode.querySelector('mesh')\n\n if (meshNode) {\n objectData['mesh'] = parseMeshNode(meshNode)\n }\n\n const componentsNode = objectNode.querySelector('components')\n\n if (componentsNode) {\n objectData['components'] = parseComponentsNode(componentsNode)\n }\n\n return objectData\n }\n\n function parseResourcesNode(resourcesNode) {\n const resourcesData = {}\n\n resourcesData['basematerials'] = {}\n const basematerialsNodes = resourcesNode.querySelectorAll('basematerials')\n\n for (let i = 0; i < basematerialsNodes.length; i++) {\n const basematerialsNode = basematerialsNodes[i]\n const basematerialsData = parseBasematerialsNode(basematerialsNode)\n resourcesData['basematerials'][basematerialsData['id']] = basematerialsData\n }\n\n //\n\n resourcesData['texture2d'] = {}\n const textures2DNodes = resourcesNode.querySelectorAll('texture2d')\n\n for (let i = 0; i < textures2DNodes.length; i++) {\n const textures2DNode = textures2DNodes[i]\n const texture2DData = parseTexture2DNode(textures2DNode)\n resourcesData['texture2d'][texture2DData['id']] = texture2DData\n }\n\n //\n\n resourcesData['colorgroup'] = {}\n const colorGroupNodes = resourcesNode.querySelectorAll('colorgroup')\n\n for (let i = 0; i < colorGroupNodes.length; i++) {\n const colorGroupNode = colorGroupNodes[i]\n const colorGroupData = parseColorGroupNode(colorGroupNode)\n resourcesData['colorgroup'][colorGroupData['id']] = colorGroupData\n }\n\n //\n\n resourcesData['pbmetallicdisplayproperties'] = {}\n const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll('pbmetallicdisplayproperties')\n\n for (let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i++) {\n const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[i]\n const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode(pbmetallicdisplaypropertiesNode)\n resourcesData['pbmetallicdisplayproperties'][\n pbmetallicdisplaypropertiesData['id']\n ] = pbmetallicdisplaypropertiesData\n }\n\n //\n\n resourcesData['texture2dgroup'] = {}\n const textures2DGroupNodes = resourcesNode.querySelectorAll('texture2dgroup')\n\n for (let i = 0; i < textures2DGroupNodes.length; i++) {\n const textures2DGroupNode = textures2DGroupNodes[i]\n const textures2DGroupData = parseTextures2DGroupNode(textures2DGroupNode)\n resourcesData['texture2dgroup'][textures2DGroupData['id']] = textures2DGroupData\n }\n\n //\n\n resourcesData['object'] = {}\n const objectNodes = resourcesNode.querySelectorAll('object')\n\n for (let i = 0; i < objectNodes.length; i++) {\n const objectNode = objectNodes[i]\n const objectData = parseObjectNode(objectNode)\n resourcesData['object'][objectData['id']] = objectData\n }\n\n return resourcesData\n }\n\n function parseBuildNode(buildNode) {\n const buildData = []\n const itemNodes = buildNode.querySelectorAll('item')\n\n for (let i = 0; i < itemNodes.length; i++) {\n const itemNode = itemNodes[i]\n const buildItem = {\n objectId: itemNode.getAttribute('objectid'),\n }\n const transform = itemNode.getAttribute('transform')\n\n if (transform) {\n buildItem['transform'] = parseTransform(transform)\n }\n\n buildData.push(buildItem)\n }\n\n return buildData\n }\n\n function parseModelNode(modelNode) {\n const modelData = { unit: modelNode.getAttribute('unit') || 'millimeter' }\n const metadataNodes = modelNode.querySelectorAll('metadata')\n\n if (metadataNodes) {\n modelData['metadata'] = parseMetadataNodes(metadataNodes)\n }\n\n const resourcesNode = modelNode.querySelector('resources')\n\n if (resourcesNode) {\n modelData['resources'] = parseResourcesNode(resourcesNode)\n }\n\n const buildNode = modelNode.querySelector('build')\n\n if (buildNode) {\n modelData['build'] = parseBuildNode(buildNode)\n }\n\n return modelData\n }\n\n function buildTexture(texture2dgroup, objects, modelData, textureData) {\n const texid = texture2dgroup.texid\n const texture2ds = modelData.resources.texture2d\n const texture2d = texture2ds[texid]\n\n if (texture2d) {\n const data = textureData[texture2d.path]\n const type = texture2d.contenttype\n\n const blob = new Blob([data], { type: type })\n const sourceURI = URL.createObjectURL(blob)\n\n const texture = textureLoader.load(sourceURI, function () {\n URL.revokeObjectURL(sourceURI)\n })\n\n if ('colorSpace' in texture) texture.colorSpace = 'srgb'\n else texture.encoding = 3001 // sRGBEncoding\n\n // texture parameters\n\n switch (texture2d.tilestyleu) {\n case 'wrap':\n texture.wrapS = RepeatWrapping\n break\n\n case 'mirror':\n texture.wrapS = MirroredRepeatWrapping\n break\n\n case 'none':\n case 'clamp':\n texture.wrapS = ClampToEdgeWrapping\n break\n\n default:\n texture.wrapS = RepeatWrapping\n }\n\n switch (texture2d.tilestylev) {\n case 'wrap':\n texture.wrapT = RepeatWrapping\n break\n\n case 'mirror':\n texture.wrapT = MirroredRepeatWrapping\n break\n\n case 'none':\n case 'clamp':\n texture.wrapT = ClampToEdgeWrapping\n break\n\n default:\n texture.wrapT = RepeatWrapping\n }\n\n switch (texture2d.filter) {\n case 'auto':\n texture.magFilter = LinearFilter\n texture.minFilter = LinearMipmapLinearFilter\n break\n\n case 'linear':\n texture.magFilter = LinearFilter\n texture.minFilter = LinearFilter\n break\n\n case 'nearest':\n texture.magFilter = NearestFilter\n texture.minFilter = NearestFilter\n break\n\n default:\n texture.magFilter = LinearFilter\n texture.minFilter = LinearMipmapLinearFilter\n }\n\n return texture\n } else {\n return null\n }\n }\n\n function buildBasematerialsMeshes(\n basematerials,\n triangleProperties,\n meshData,\n objects,\n modelData,\n textureData,\n objectData,\n ) {\n const objectPindex = objectData.pindex\n\n const materialMap = {}\n\n for (let i = 0, l = triangleProperties.length; i < l; i++) {\n const triangleProperty = triangleProperties[i]\n const pindex = triangleProperty.p1 !== undefined ? triangleProperty.p1 : objectPindex\n\n if (materialMap[pindex] === undefined) materialMap[pindex] = []\n\n materialMap[pindex].push(triangleProperty)\n }\n\n //\n\n const keys = Object.keys(materialMap)\n const meshes = []\n\n for (let i = 0, l = keys.length; i < l; i++) {\n const materialIndex = keys[i]\n const trianglePropertiesProps = materialMap[materialIndex]\n const basematerialData = basematerials.basematerials[materialIndex]\n const material = getBuild(basematerialData, objects, modelData, textureData, objectData, buildBasematerial)\n\n //\n\n const geometry = new BufferGeometry()\n\n const positionData = []\n\n const vertices = meshData.vertices\n\n for (let j = 0, jl = trianglePropertiesProps.length; j < jl; j++) {\n const triangleProperty = trianglePropertiesProps[j]\n\n positionData.push(vertices[triangleProperty.v1 * 3 + 0])\n positionData.push(vertices[triangleProperty.v1 * 3 + 1])\n positionData.push(vertices[triangleProperty.v1 * 3 + 2])\n\n positionData.push(vertices[triangleProperty.v2 * 3 + 0])\n positionData.push(vertices[triangleProperty.v2 * 3 + 1])\n positionData.push(vertices[triangleProperty.v2 * 3 + 2])\n\n positionData.push(vertices[triangleProperty.v3 * 3 + 0])\n positionData.push(vertices[triangleProperty.v3 * 3 + 1])\n positionData.push(vertices[triangleProperty.v3 * 3 + 2])\n }\n\n geometry.setAttribute('position', new Float32BufferAttribute(positionData, 3))\n\n //\n\n const mesh = new Mesh(geometry, material)\n meshes.push(mesh)\n }\n\n return meshes\n }\n\n function buildTexturedMesh(\n texture2dgroup,\n triangleProperties,\n meshData,\n objects,\n modelData,\n textureData,\n objectData,\n ) {\n // geometry\n\n const geometry = new BufferGeometry()\n\n const positionData = []\n const uvData = []\n\n const vertices = meshData.vertices\n const uvs = texture2dgroup.uvs\n\n for (let i = 0, l = triangleProperties.length; i < l; i++) {\n const triangleProperty = triangleProperties[i]\n\n positionData.push(vertices[triangleProperty.v1 * 3 + 0])\n positionData.push(vertices[triangleProperty.v1 * 3 + 1])\n positionData.push(vertices[triangleProperty.v1 * 3 + 2])\n\n positionData.push(vertices[triangleProperty.v2 * 3 + 0])\n positionData.push(vertices[triangleProperty.v2 * 3 + 1])\n positionData.push(vertices[triangleProperty.v2 * 3 + 2])\n\n positionData.push(vertices[triangleProperty.v3 * 3 + 0])\n positionData.push(vertices[triangleProperty.v3 * 3 + 1])\n positionData.push(vertices[triangleProperty.v3 * 3 + 2])\n\n //\n\n uvData.push(uvs[triangleProperty.p1 * 2 + 0])\n uvData.push(uvs[triangleProperty.p1 * 2 + 1])\n\n uvData.push(uvs[triangleProperty.p2 * 2 + 0])\n uvData.push(uvs[triangleProperty.p2 * 2 + 1])\n\n uvData.push(uvs[triangleProperty.p3 * 2 + 0])\n uvData.push(uvs[triangleProperty.p3 * 2 + 1])\n }\n\n geometry.setAttribute('position', new Float32BufferAttribute(positionData, 3))\n geometry.setAttribute('uv', new Float32BufferAttribute(uvData, 2))\n\n // material\n\n const texture = getBuild(texture2dgroup, objects, modelData, textureData, objectData, buildTexture)\n\n const material = new MeshPhongMaterial({ map: texture, flatShading: true })\n\n // mesh\n\n const mesh = new Mesh(geometry, material)\n\n return mesh\n }\n\n function buildVertexColorMesh(colorgroup, triangleProperties, meshData, objects, modelData, objectData) {\n // geometry\n\n const geometry = new BufferGeometry()\n\n const positionData = []\n const colorData = []\n\n const vertices = meshData.vertices\n const colors = colorgroup.colors\n\n for (let i = 0, l = triangleProperties.length; i < l; i++) {\n const triangleProperty = triangleProperties[i]\n\n const v1 = triangleProperty.v1\n const v2 = triangleProperty.v2\n const v3 = triangleProperty.v3\n\n positionData.push(vertices[v1 * 3 + 0])\n positionData.push(vertices[v1 * 3 + 1])\n positionData.push(vertices[v1 * 3 + 2])\n\n positionData.push(vertices[v2 * 3 + 0])\n positionData.push(vertices[v2 * 3 + 1])\n positionData.push(vertices[v2 * 3 + 2])\n\n positionData.push(vertices[v3 * 3 + 0])\n positionData.push(vertices[v3 * 3 + 1])\n positionData.push(vertices[v3 * 3 + 2])\n\n //\n\n const p1 = triangleProperty.p1 !== undefined ? triangleProperty.p1 : objectData.pindex\n const p2 = triangleProperty.p2 !== undefined ? triangleProperty.p2 : p1\n const p3 = triangleProperty.p3 !== undefined ? triangleProperty.p3 : p1\n\n colorData.push(colors[p1 * 3 + 0])\n colorData.push(colors[p1 * 3 + 1])\n colorData.push(colors[p1 * 3 + 2])\n\n colorData.push(colors[p2 * 3 + 0])\n colorData.push(colors[p2 * 3 + 1])\n colorData.push(colors[p2 * 3 + 2])\n\n colorData.push(colors[p3 * 3 + 0])\n colorData.push(colors[p3 * 3 + 1])\n colorData.push(colors[p3 * 3 + 2])\n }\n\n geometry.setAttribute('position', new Float32BufferAttribute(positionData, 3))\n geometry.setAttribute('color', new Float32BufferAttribute(colorData, 3))\n\n // material\n\n const material = new MeshPhongMaterial({ vertexColors: true, flatShading: true })\n\n // mesh\n\n const mesh = new Mesh(geometry, material)\n\n return mesh\n }\n\n function buildDefaultMesh(meshData) {\n const geometry = new BufferGeometry()\n geometry.setIndex(new BufferAttribute(meshData['triangles'], 1))\n geometry.setAttribute('position', new BufferAttribute(meshData['vertices'], 3))\n\n const material = new MeshPhongMaterial({ color: 0xaaaaff, flatShading: true })\n\n const mesh = new Mesh(geometry, material)\n\n return mesh\n }\n\n function buildMeshes(resourceMap, meshData, objects, modelData, textureData, objectData) {\n const keys = Object.keys(resourceMap)\n const meshes = []\n\n for (let i = 0, il = keys.length; i < il; i++) {\n const resourceId = keys[i]\n const triangleProperties = resourceMap[resourceId]\n const resourceType = getResourceType(resourceId, modelData)\n\n switch (resourceType) {\n case 'material':\n const basematerials = modelData.resources.basematerials[resourceId]\n const newMeshes = buildBasematerialsMeshes(\n basematerials,\n triangleProperties,\n meshData,\n objects,\n modelData,\n textureData,\n objectData,\n )\n\n for (let j = 0, jl = newMeshes.length; j < jl; j++) {\n meshes.push(newMeshes[j])\n }\n\n break\n\n case 'texture':\n const texture2dgroup = modelData.resources.texture2dgroup[resourceId]\n meshes.push(\n buildTexturedMesh(\n texture2dgroup,\n triangleProperties,\n meshData,\n objects,\n modelData,\n textureData,\n objectData,\n ),\n )\n break\n\n case 'vertexColors':\n const colorgroup = modelData.resources.colorgroup[resourceId]\n meshes.push(buildVertexColorMesh(colorgroup, triangleProperties, meshData, objects, modelData, objectData))\n break\n\n case 'default':\n meshes.push(buildDefaultMesh(meshData))\n break\n\n default:\n console.error('THREE.3MFLoader: Unsupported resource type.')\n }\n }\n\n return meshes\n }\n\n function getResourceType(pid, modelData) {\n if (modelData.resources.texture2dgroup[pid] !== undefined) {\n return 'texture'\n } else if (modelData.resources.basematerials[pid] !== undefined) {\n return 'material'\n } else if (modelData.resources.colorgroup[pid] !== undefined) {\n return 'vertexColors'\n } else if (pid === 'default') {\n return 'default'\n } else {\n return undefined\n }\n }\n\n function analyzeObject(modelData, meshData, objectData) {\n const resourceMap = {}\n\n const triangleProperties = meshData['triangleProperties']\n\n const objectPid = objectData.pid\n\n for (let i = 0, l = triangleProperties.length; i < l; i++) {\n const triangleProperty = triangleProperties[i]\n let pid = triangleProperty.pid !== undefined ? triangleProperty.pid : objectPid\n\n if (pid === undefined) pid = 'default'\n\n if (resourceMap[pid] === undefined) resourceMap[pid] = []\n\n resourceMap[pid].push(triangleProperty)\n }\n\n return resourceMap\n }\n\n function buildGroup(meshData, objects, modelData, textureData, objectData) {\n const group = new Group()\n\n const resourceMap = analyzeObject(modelData, meshData, objectData)\n const meshes = buildMeshes(resourceMap, meshData, objects, modelData, textureData, objectData)\n\n for (let i = 0, l = meshes.length; i < l; i++) {\n group.add(meshes[i])\n }\n\n return group\n }\n\n function applyExtensions(extensions, meshData, modelXml) {\n if (!extensions) {\n return\n }\n\n const availableExtensions = []\n const keys = Object.keys(extensions)\n\n for (let i = 0; i < keys.length; i++) {\n const ns = keys[i]\n\n for (let j = 0; j < scope.availableExtensions.length; j++) {\n const extension = scope.availableExtensions[j]\n\n if (extension.ns === ns) {\n availableExtensions.push(extension)\n }\n }\n }\n\n for (let i = 0; i < availableExtensions.length; i++) {\n const extension = availableExtensions[i]\n extension.apply(modelXml, extensions[extension['ns']], meshData)\n }\n }\n\n function getBuild(data, objects, modelData, textureData, objectData, builder) {\n if (data.build !== undefined) return data.build\n\n data.build = builder(data, objects, modelData, textureData, objectData)\n\n return data.build\n }\n\n function buildBasematerial(materialData, objects, modelData) {\n let material\n\n const displaypropertiesid = materialData.displaypropertiesid\n const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties\n\n if (displaypropertiesid !== null && pbmetallicdisplayproperties[displaypropertiesid] !== undefined) {\n // metallic display property, use StandardMaterial\n\n const pbmetallicdisplayproperty = pbmetallicdisplayproperties[displaypropertiesid]\n const metallicData = pbmetallicdisplayproperty.data[materialData.index]\n\n material = new MeshStandardMaterial({\n flatShading: true,\n roughness: metallicData.roughness,\n metalness: metallicData.metallicness,\n })\n } else {\n // otherwise use PhongMaterial\n\n material = new MeshPhongMaterial({ flatShading: true })\n }\n\n material.name = materialData.name\n\n // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. \"#RRGGBB\" or \"#RRGGBBAA\"\n\n const displaycolor = materialData.displaycolor\n\n const color = displaycolor.substring(0, 7)\n material.color.setStyle(color)\n material.color.convertSRGBToLinear() // displaycolor is in sRGB\n\n // process alpha if set\n\n if (displaycolor.length === 9) {\n material.opacity = parseInt(displaycolor.charAt(7) + displaycolor.charAt(8), 16) / 255\n }\n\n return material\n }\n\n function buildComposite(compositeData, objects, modelData, textureData) {\n const composite = new Group()\n\n for (let j = 0; j < compositeData.length; j++) {\n const component = compositeData[j]\n let build = objects[component.objectId]\n\n if (build === undefined) {\n buildObject(component.objectId, objects, modelData, textureData)\n build = objects[component.objectId]\n }\n\n const object3D = build.clone()\n\n // apply component transform\n\n const transform = component.transform\n\n if (transform) {\n object3D.applyMatrix4(transform)\n }\n\n composite.add(object3D)\n }\n\n return composite\n }\n\n function buildObject(objectId, objects, modelData, textureData) {\n const objectData = modelData['resources']['object'][objectId]\n\n if (objectData['mesh']) {\n const meshData = objectData['mesh']\n\n const extensions = modelData['extensions']\n const modelXml = modelData['xml']\n\n applyExtensions(extensions, meshData, modelXml)\n\n objects[objectData.id] = getBuild(meshData, objects, modelData, textureData, objectData, buildGroup)\n } else {\n const compositeData = objectData['components']\n\n objects[objectData.id] = getBuild(compositeData, objects, modelData, textureData, objectData, buildComposite)\n }\n }\n\n function buildObjects(data3mf) {\n const modelsData = data3mf.model\n const modelRels = data3mf.modelRels\n const objects = {}\n const modelsKeys = Object.keys(modelsData)\n const textureData = {}\n\n // evaluate model relationships to textures\n\n if (modelRels) {\n for (let i = 0, l = modelRels.length; i < l; i++) {\n const modelRel = modelRels[i]\n const textureKey = modelRel.target.substring(1)\n\n if (data3mf.texture[textureKey]) {\n textureData[modelRel.target] = data3mf.texture[textureKey]\n }\n }\n }\n\n // start build\n\n for (let i = 0; i < modelsKeys.length; i++) {\n const modelsKey = modelsKeys[i]\n const modelData = modelsData[modelsKey]\n\n const objectIds = Object.keys(modelData['resources']['object'])\n\n for (let j = 0; j < objectIds.length; j++) {\n const objectId = objectIds[j]\n\n buildObject(objectId, objects, modelData, textureData)\n }\n }\n\n return objects\n }\n\n function fetch3DModelPart(rels) {\n for (let i = 0; i < rels.length; i++) {\n const rel = rels[i]\n const extension = rel.target.split('.').pop()\n\n if (extension.toLowerCase() === 'model') return rel\n }\n }\n\n function build(objects, data3mf) {\n const group = new Group()\n\n const relationship = fetch3DModelPart(data3mf['rels'])\n const buildData = data3mf.model[relationship['target'].substring(1)]['build']\n\n for (let i = 0; i < buildData.length; i++) {\n const buildItem = buildData[i]\n const object3D = objects[buildItem['objectId']]\n\n // apply transform\n\n const transform = buildItem['transform']\n\n if (transform) {\n object3D.applyMatrix4(transform)\n }\n\n group.add(object3D)\n }\n\n return group\n }\n\n const data3mf = loadDocument(data)\n const objects = buildObjects(data3mf)\n\n return build(objects, data3mf)\n }\n\n addExtension(extension) {\n this.availableExtensions.push(extension)\n }\n}\n\nexport { ThreeMFLoader 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Properties (PBR)\n */\n\nclass ThreeMFLoader extends Loader {\n constructor(manager) {\n super(manager)\n this.availableExtensions = []\n }\n\n load(url, onLoad, onProgress, onError) {\n const scope = this\n const loader = new FileLoader(scope.manager)\n loader.setPath(scope.path)\n loader.setResponseType('arraybuffer')\n loader.setRequestHeader(scope.requestHeader)\n loader.setWithCredentials(scope.withCredentials)\n loader.load(\n url,\n function (buffer) {\n try {\n onLoad(scope.parse(buffer))\n } catch (e) {\n if (onError) {\n onError(e)\n } else {\n console.error(e)\n }\n\n scope.manager.itemError(url)\n }\n },\n onProgress,\n onError,\n )\n }\n\n parse(data) {\n const scope = this\n const textureLoader = new TextureLoader(this.manager)\n\n function loadDocument(data) {\n let zip = null\n let file = null\n\n let relsName\n let modelRelsName\n const modelPartNames = []\n const printTicketPartNames = []\n const texturesPartNames = []\n const otherPartNames = []\n\n let modelRels\n const modelParts = {}\n const printTicketParts = {}\n const texturesParts = {}\n const otherParts = {}\n\n try {\n zip = unzipSync(new Uint8Array(data))\n } catch (e) {\n if (e instanceof ReferenceError) {\n console.error('THREE.3MFLoader: fflate missing and file is compressed.')\n return null\n }\n }\n\n for (file in zip) {\n if (file.match(/\\_rels\\/.rels$/)) {\n relsName = file\n } else if (file.match(/3D\\/_rels\\/.*\\.model\\.rels$/)) {\n modelRelsName = file\n } else if (file.match(/^3D\\/.*\\.model$/)) {\n modelPartNames.push(file)\n } else if (file.match(/^3D\\/Metadata\\/.*\\.xml$/)) {\n printTicketPartNames.push(file)\n } else if (file.match(/^3D\\/Textures?\\/.*/)) {\n texturesPartNames.push(file)\n } else if (file.match(/^3D\\/Other\\/.*/)) {\n otherPartNames.push(file)\n }\n }\n\n //\n\n const relsView = zip[relsName]\n const relsFileText = decodeText(relsView)\n const rels = parseRelsXml(relsFileText)\n\n //\n\n if (modelRelsName) {\n const relsView = zip[modelRelsName]\n const relsFileText = decodeText(relsView)\n modelRels = parseRelsXml(relsFileText)\n }\n\n //\n\n for (let i = 0; i < modelPartNames.length; i++) {\n const modelPart = modelPartNames[i]\n const view = zip[modelPart]\n\n const fileText = decodeText(view)\n const xmlData = new DOMParser().parseFromString(fileText, 'application/xml')\n\n if (xmlData.documentElement.nodeName.toLowerCase() !== 'model') {\n console.error('THREE.3MFLoader: Error loading 3MF - no 3MF document found: ', modelPart)\n }\n\n const modelNode = xmlData.querySelector('model')\n const extensions = {}\n\n for (let i = 0; i < modelNode.attributes.length; i++) {\n const attr = modelNode.attributes[i]\n if (attr.name.match(/^xmlns:(.+)$/)) {\n extensions[attr.value] = RegExp.$1\n }\n }\n\n const modelData = parseModelNode(modelNode)\n modelData['xml'] = modelNode\n\n if (0 < Object.keys(extensions).length) {\n modelData['extensions'] = extensions\n }\n\n modelParts[modelPart] = modelData\n }\n\n //\n\n for (let i = 0; i < texturesPartNames.length; i++) {\n const texturesPartName = texturesPartNames[i]\n texturesParts[texturesPartName] = zip[texturesPartName].buffer\n }\n\n return {\n rels: rels,\n modelRels: modelRels,\n model: modelParts,\n printTicket: printTicketParts,\n texture: texturesParts,\n other: otherParts,\n }\n }\n\n function parseRelsXml(relsFileText) {\n const relationships = []\n\n const relsXmlData = new DOMParser().parseFromString(relsFileText, 'application/xml')\n\n const relsNodes = relsXmlData.querySelectorAll('Relationship')\n\n for (let i = 0; i < relsNodes.length; i++) {\n const relsNode = relsNodes[i]\n\n const relationship = {\n target: relsNode.getAttribute('Target'), //required\n id: relsNode.getAttribute('Id'), //required\n type: relsNode.getAttribute('Type'), //required\n }\n\n relationships.push(relationship)\n }\n\n return relationships\n }\n\n function parseMetadataNodes(metadataNodes) {\n const metadataData = {}\n\n for (let i = 0; i < metadataNodes.length; i++) {\n const metadataNode = metadataNodes[i]\n const name = metadataNode.getAttribute('name')\n const validNames = [\n 'Title',\n 'Designer',\n 'Description',\n 'Copyright',\n 'LicenseTerms',\n 'Rating',\n 'CreationDate',\n 'ModificationDate',\n ]\n\n if (0 <= validNames.indexOf(name)) {\n metadataData[name] = metadataNode.textContent\n }\n }\n\n return metadataData\n }\n\n function parseBasematerialsNode(basematerialsNode) {\n const basematerialsData = {\n id: basematerialsNode.getAttribute('id'), // required\n basematerials: [],\n }\n\n const basematerialNodes = basematerialsNode.querySelectorAll('base')\n\n for (let i = 0; i < basematerialNodes.length; i++) {\n const basematerialNode = basematerialNodes[i]\n const basematerialData = parseBasematerialNode(basematerialNode)\n basematerialData.index = i // the order and count of the material nodes form an implicit 0-based index\n basematerialsData.basematerials.push(basematerialData)\n }\n\n return basematerialsData\n }\n\n function parseTexture2DNode(texture2DNode) {\n const texture2dData = {\n id: texture2DNode.getAttribute('id'), // required\n path: texture2DNode.getAttribute('path'), // required\n contenttype: texture2DNode.getAttribute('contenttype'), // required\n tilestyleu: texture2DNode.getAttribute('tilestyleu'),\n tilestylev: texture2DNode.getAttribute('tilestylev'),\n filter: texture2DNode.getAttribute('filter'),\n }\n\n return texture2dData\n }\n\n function parseTextures2DGroupNode(texture2DGroupNode) {\n const texture2DGroupData = {\n id: texture2DGroupNode.getAttribute('id'), // required\n texid: texture2DGroupNode.getAttribute('texid'), // required\n displaypropertiesid: texture2DGroupNode.getAttribute('displaypropertiesid'),\n }\n\n const tex2coordNodes = texture2DGroupNode.querySelectorAll('tex2coord')\n\n const uvs = []\n\n for (let i = 0; i < tex2coordNodes.length; i++) {\n const tex2coordNode = tex2coordNodes[i]\n const u = tex2coordNode.getAttribute('u')\n 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metallicDisplaypropertiesData = {\n id: metallicDisplaypropetiesNode.getAttribute('id'), // required\n }\n\n const metallicNodes = metallicDisplaypropetiesNode.querySelectorAll('pbmetallic')\n\n const metallicData = []\n\n for (let i = 0; i < metallicNodes.length; i++) {\n const metallicNode = metallicNodes[i]\n\n metallicData.push({\n name: metallicNode.getAttribute('name'), // required\n metallicness: parseFloat(metallicNode.getAttribute('metallicness')), // required\n roughness: parseFloat(metallicNode.getAttribute('roughness')), // required\n })\n }\n\n metallicDisplaypropertiesData.data = metallicData\n\n return metallicDisplaypropertiesData\n }\n\n function parseBasematerialNode(basematerialNode) {\n const basematerialData = {}\n\n basematerialData['name'] = basematerialNode.getAttribute('name') // required\n basematerialData['displaycolor'] = basematerialNode.getAttribute('displaycolor') // required\n basematerialData['displaypropertiesid'] = basematerialNode.getAttribute('displaypropertiesid')\n\n return basematerialData\n }\n\n function parseMeshNode(meshNode) {\n const meshData = {}\n\n const vertices = []\n const vertexNodes = meshNode.querySelectorAll('vertices vertex')\n\n for (let i = 0; i < vertexNodes.length; i++) {\n const vertexNode = vertexNodes[i]\n const x = vertexNode.getAttribute('x')\n const y = vertexNode.getAttribute('y')\n const z = vertexNode.getAttribute('z')\n\n vertices.push(parseFloat(x), parseFloat(y), parseFloat(z))\n }\n\n meshData['vertices'] = new Float32Array(vertices)\n\n const triangleProperties = []\n const triangles = []\n const triangleNodes = meshNode.querySelectorAll('triangles triangle')\n\n for (let i = 0; i < triangleNodes.length; i++) {\n const triangleNode = triangleNodes[i]\n const v1 = triangleNode.getAttribute('v1')\n const v2 = triangleNode.getAttribute('v2')\n const v3 = triangleNode.getAttribute('v3')\n const p1 = triangleNode.getAttribute('p1')\n const p2 = triangleNode.getAttribute('p2')\n const p3 = triangleNode.getAttribute('p3')\n const pid = triangleNode.getAttribute('pid')\n\n const triangleProperty = {}\n\n triangleProperty['v1'] = parseInt(v1, 10)\n triangleProperty['v2'] = parseInt(v2, 10)\n triangleProperty['v3'] = parseInt(v3, 10)\n\n triangles.push(triangleProperty['v1'], triangleProperty['v2'], triangleProperty['v3'])\n\n // optional\n\n if (p1) {\n triangleProperty['p1'] = parseInt(p1, 10)\n }\n\n if (p2) {\n triangleProperty['p2'] = parseInt(p2, 10)\n }\n\n if (p3) {\n triangleProperty['p3'] = parseInt(p3, 10)\n }\n\n if (pid) {\n triangleProperty['pid'] = pid\n }\n\n if (0 < Object.keys(triangleProperty).length) {\n triangleProperties.push(triangleProperty)\n }\n }\n\n meshData['triangleProperties'] = triangleProperties\n meshData['triangles'] = new Uint32Array(triangles)\n\n return meshData\n }\n\n function parseComponentsNode(componentsNode) {\n const components = []\n\n const componentNodes = componentsNode.querySelectorAll('component')\n\n for (let i = 0; i < componentNodes.length; i++) {\n const componentNode = componentNodes[i]\n const componentData = parseComponentNode(componentNode)\n components.push(componentData)\n }\n\n return components\n }\n\n function parseComponentNode(componentNode) {\n const componentData = {}\n\n componentData['objectId'] = componentNode.getAttribute('objectid') // required\n\n const transform = componentNode.getAttribute('transform')\n\n if (transform) {\n componentData['transform'] = parseTransform(transform)\n }\n\n return componentData\n }\n\n function parseTransform(transform) {\n const t = []\n transform.split(' ').forEach(function (s) {\n t.push(parseFloat(s))\n })\n\n const matrix = new Matrix4()\n matrix.set(t[0], t[3], t[6], t[9], t[1], t[4], t[7], t[10], t[2], t[5], t[8], t[11], 0.0, 0.0, 0.0, 1.0)\n\n return matrix\n }\n\n function parseObjectNode(objectNode) {\n const objectData = {\n type: objectNode.getAttribute('type'),\n }\n\n const id = objectNode.getAttribute('id')\n\n if (id) {\n objectData['id'] = id\n }\n\n const pid = objectNode.getAttribute('pid')\n\n if (pid) {\n objectData['pid'] = pid\n }\n\n const pindex = objectNode.getAttribute('pindex')\n\n if (pindex) {\n objectData['pindex'] = pindex\n }\n\n const thumbnail = objectNode.getAttribute('thumbnail')\n\n if (thumbnail) {\n objectData['thumbnail'] = thumbnail\n }\n\n const partnumber = objectNode.getAttribute('partnumber')\n\n if (partnumber) {\n objectData['partnumber'] = partnumber\n }\n\n const name = objectNode.getAttribute('name')\n\n if (name) {\n objectData['name'] = name\n }\n\n const meshNode = objectNode.querySelector('mesh')\n\n if (meshNode) {\n objectData['mesh'] = parseMeshNode(meshNode)\n }\n\n const componentsNode = objectNode.querySelector('components')\n\n if (componentsNode) {\n objectData['components'] = parseComponentsNode(componentsNode)\n }\n\n return objectData\n }\n\n function parseResourcesNode(resourcesNode) {\n const resourcesData = {}\n\n resourcesData['basematerials'] = {}\n const basematerialsNodes = resourcesNode.querySelectorAll('basematerials')\n\n for (let i = 0; i < basematerialsNodes.length; i++) {\n const basematerialsNode = basematerialsNodes[i]\n const basematerialsData = parseBasematerialsNode(basematerialsNode)\n resourcesData['basematerials'][basematerialsData['id']] = basematerialsData\n }\n\n //\n\n resourcesData['texture2d'] = {}\n const textures2DNodes = resourcesNode.querySelectorAll('texture2d')\n\n for (let i = 0; i < textures2DNodes.length; i++) {\n const textures2DNode = textures2DNodes[i]\n const texture2DData = parseTexture2DNode(textures2DNode)\n resourcesData['texture2d'][texture2DData['id']] = texture2DData\n }\n\n //\n\n resourcesData['colorgroup'] = {}\n const colorGroupNodes = resourcesNode.querySelectorAll('colorgroup')\n\n for (let i = 0; i < colorGroupNodes.length; i++) {\n const colorGroupNode = colorGroupNodes[i]\n const colorGroupData = parseColorGroupNode(colorGroupNode)\n resourcesData['colorgroup'][colorGroupData['id']] = colorGroupData\n }\n\n //\n\n resourcesData['pbmetallicdisplayproperties'] = {}\n const pbmetallicdisplaypropertiesNodes = resourcesNode.querySelectorAll('pbmetallicdisplayproperties')\n\n for (let i = 0; i < pbmetallicdisplaypropertiesNodes.length; i++) {\n const pbmetallicdisplaypropertiesNode = pbmetallicdisplaypropertiesNodes[i]\n const pbmetallicdisplaypropertiesData = parseMetallicDisplaypropertiesNode(pbmetallicdisplaypropertiesNode)\n resourcesData['pbmetallicdisplayproperties'][\n pbmetallicdisplaypropertiesData['id']\n ] = pbmetallicdisplaypropertiesData\n }\n\n //\n\n resourcesData['texture2dgroup'] = {}\n const textures2DGroupNodes = resourcesNode.querySelectorAll('texture2dgroup')\n\n for (let i = 0; i < textures2DGroupNodes.length; i++) {\n const textures2DGroupNode = textures2DGroupNodes[i]\n const textures2DGroupData = parseTextures2DGroupNode(textures2DGroupNode)\n resourcesData['texture2dgroup'][textures2DGroupData['id']] = textures2DGroupData\n }\n\n //\n\n resourcesData['object'] = {}\n const objectNodes = resourcesNode.querySelectorAll('object')\n\n for (let i = 0; i < objectNodes.length; i++) {\n const objectNode = objectNodes[i]\n const objectData = parseObjectNode(objectNode)\n resourcesData['object'][objectData['id']] = objectData\n }\n\n return resourcesData\n }\n\n function parseBuildNode(buildNode) {\n const buildData = []\n const itemNodes = buildNode.querySelectorAll('item')\n\n for (let i = 0; i < itemNodes.length; i++) {\n const itemNode = itemNodes[i]\n const buildItem = {\n objectId: itemNode.getAttribute('objectid'),\n }\n const transform = itemNode.getAttribute('transform')\n\n if (transform) {\n buildItem['transform'] = parseTransform(transform)\n }\n\n buildData.push(buildItem)\n }\n\n return buildData\n }\n\n function parseModelNode(modelNode) {\n const modelData = { unit: modelNode.getAttribute('unit') || 'millimeter' }\n const metadataNodes = modelNode.querySelectorAll('metadata')\n\n if (metadataNodes) {\n modelData['metadata'] = parseMetadataNodes(metadataNodes)\n }\n\n const resourcesNode = modelNode.querySelector('resources')\n\n if (resourcesNode) {\n modelData['resources'] = parseResourcesNode(resourcesNode)\n }\n\n const buildNode = modelNode.querySelector('build')\n\n if (buildNode) {\n modelData['build'] = parseBuildNode(buildNode)\n }\n\n return modelData\n }\n\n function buildTexture(texture2dgroup, objects, modelData, textureData) {\n const texid = texture2dgroup.texid\n const texture2ds = modelData.resources.texture2d\n const texture2d = texture2ds[texid]\n\n if (texture2d) {\n const data = textureData[texture2d.path]\n const type = texture2d.contenttype\n\n const blob = new Blob([data], { type: type })\n const sourceURI = URL.createObjectURL(blob)\n\n const texture = textureLoader.load(sourceURI, function () {\n URL.revokeObjectURL(sourceURI)\n })\n\n if ('colorSpace' in texture) texture.colorSpace = 'srgb'\n else texture.encoding = 3001 // sRGBEncoding\n\n // texture parameters\n\n switch (texture2d.tilestyleu) {\n case 'wrap':\n texture.wrapS = RepeatWrapping\n break\n\n case 'mirror':\n texture.wrapS = MirroredRepeatWrapping\n break\n\n case 'none':\n case 'clamp':\n texture.wrapS = ClampToEdgeWrapping\n break\n\n default:\n texture.wrapS = RepeatWrapping\n }\n\n switch (texture2d.tilestylev) {\n case 'wrap':\n texture.wrapT = RepeatWrapping\n break\n\n case 'mirror':\n texture.wrapT = MirroredRepeatWrapping\n break\n\n case 'none':\n case 'clamp':\n texture.wrapT = ClampToEdgeWrapping\n break\n\n default:\n texture.wrapT = RepeatWrapping\n }\n\n switch (texture2d.filter) {\n case 'auto':\n texture.magFilter = LinearFilter\n texture.minFilter = LinearMipmapLinearFilter\n break\n\n case 'linear':\n texture.magFilter = LinearFilter\n texture.minFilter = LinearFilter\n break\n\n case 'nearest':\n texture.magFilter = NearestFilter\n texture.minFilter = NearestFilter\n break\n\n default:\n texture.magFilter = LinearFilter\n texture.minFilter = LinearMipmapLinearFilter\n }\n\n return texture\n } else {\n return null\n }\n }\n\n function buildBasematerialsMeshes(\n basematerials,\n triangleProperties,\n meshData,\n objects,\n modelData,\n textureData,\n objectData,\n ) {\n const objectPindex = objectData.pindex\n\n const materialMap = {}\n\n for (let i = 0, l = triangleProperties.length; i < l; i++) {\n const triangleProperty = triangleProperties[i]\n const pindex = triangleProperty.p1 !== undefined ? triangleProperty.p1 : objectPindex\n\n if (materialMap[pindex] === undefined) materialMap[pindex] = []\n\n materialMap[pindex].push(triangleProperty)\n }\n\n //\n\n const keys = Object.keys(materialMap)\n const meshes = []\n\n for (let i = 0, l = keys.length; i < l; i++) {\n const materialIndex = keys[i]\n const trianglePropertiesProps = materialMap[materialIndex]\n const basematerialData = basematerials.basematerials[materialIndex]\n const material = getBuild(basematerialData, objects, modelData, textureData, objectData, buildBasematerial)\n\n //\n\n const geometry = new BufferGeometry()\n\n const positionData = []\n\n const vertices = meshData.vertices\n\n for (let j = 0, jl = trianglePropertiesProps.length; j < jl; j++) {\n const triangleProperty = trianglePropertiesProps[j]\n\n positionData.push(vertices[triangleProperty.v1 * 3 + 0])\n positionData.push(vertices[triangleProperty.v1 * 3 + 1])\n positionData.push(vertices[triangleProperty.v1 * 3 + 2])\n\n positionData.push(vertices[triangleProperty.v2 * 3 + 0])\n positionData.push(vertices[triangleProperty.v2 * 3 + 1])\n positionData.push(vertices[triangleProperty.v2 * 3 + 2])\n\n positionData.push(vertices[triangleProperty.v3 * 3 + 0])\n positionData.push(vertices[triangleProperty.v3 * 3 + 1])\n positionData.push(vertices[triangleProperty.v3 * 3 + 2])\n }\n\n geometry.setAttribute('position', new Float32BufferAttribute(positionData, 3))\n\n //\n\n const mesh = new Mesh(geometry, material)\n meshes.push(mesh)\n }\n\n return meshes\n }\n\n function buildTexturedMesh(\n texture2dgroup,\n triangleProperties,\n meshData,\n objects,\n modelData,\n textureData,\n objectData,\n ) {\n // geometry\n\n const geometry = new BufferGeometry()\n\n const positionData = []\n const uvData = []\n\n const vertices = meshData.vertices\n const uvs = texture2dgroup.uvs\n\n for (let i = 0, l = triangleProperties.length; i < l; i++) {\n const triangleProperty = triangleProperties[i]\n\n positionData.push(vertices[triangleProperty.v1 * 3 + 0])\n positionData.push(vertices[triangleProperty.v1 * 3 + 1])\n positionData.push(vertices[triangleProperty.v1 * 3 + 2])\n\n positionData.push(vertices[triangleProperty.v2 * 3 + 0])\n positionData.push(vertices[triangleProperty.v2 * 3 + 1])\n positionData.push(vertices[triangleProperty.v2 * 3 + 2])\n\n positionData.push(vertices[triangleProperty.v3 * 3 + 0])\n positionData.push(vertices[triangleProperty.v3 * 3 + 1])\n positionData.push(vertices[triangleProperty.v3 * 3 + 2])\n\n //\n\n uvData.push(uvs[triangleProperty.p1 * 2 + 0])\n uvData.push(uvs[triangleProperty.p1 * 2 + 1])\n\n uvData.push(uvs[triangleProperty.p2 * 2 + 0])\n uvData.push(uvs[triangleProperty.p2 * 2 + 1])\n\n uvData.push(uvs[triangleProperty.p3 * 2 + 0])\n uvData.push(uvs[triangleProperty.p3 * 2 + 1])\n }\n\n geometry.setAttribute('position', new Float32BufferAttribute(positionData, 3))\n geometry.setAttribute('uv', new Float32BufferAttribute(uvData, 2))\n\n // material\n\n const texture = getBuild(texture2dgroup, objects, modelData, textureData, objectData, buildTexture)\n\n const material = new MeshPhongMaterial({ map: texture, flatShading: true })\n\n // mesh\n\n const mesh = new Mesh(geometry, material)\n\n return mesh\n }\n\n function buildVertexColorMesh(colorgroup, triangleProperties, meshData, objects, modelData, objectData) {\n // geometry\n\n const geometry = new BufferGeometry()\n\n const positionData = []\n const colorData = []\n\n const vertices = meshData.vertices\n const colors = colorgroup.colors\n\n for (let i = 0, l = triangleProperties.length; i < l; i++) {\n const triangleProperty = triangleProperties[i]\n\n const v1 = triangleProperty.v1\n const v2 = triangleProperty.v2\n const v3 = triangleProperty.v3\n\n positionData.push(vertices[v1 * 3 + 0])\n positionData.push(vertices[v1 * 3 + 1])\n positionData.push(vertices[v1 * 3 + 2])\n\n positionData.push(vertices[v2 * 3 + 0])\n positionData.push(vertices[v2 * 3 + 1])\n positionData.push(vertices[v2 * 3 + 2])\n\n positionData.push(vertices[v3 * 3 + 0])\n positionData.push(vertices[v3 * 3 + 1])\n positionData.push(vertices[v3 * 3 + 2])\n\n //\n\n const p1 = triangleProperty.p1 !== undefined ? triangleProperty.p1 : objectData.pindex\n const p2 = triangleProperty.p2 !== undefined ? triangleProperty.p2 : p1\n const p3 = triangleProperty.p3 !== undefined ? triangleProperty.p3 : p1\n\n colorData.push(colors[p1 * 3 + 0])\n colorData.push(colors[p1 * 3 + 1])\n colorData.push(colors[p1 * 3 + 2])\n\n colorData.push(colors[p2 * 3 + 0])\n colorData.push(colors[p2 * 3 + 1])\n colorData.push(colors[p2 * 3 + 2])\n\n colorData.push(colors[p3 * 3 + 0])\n colorData.push(colors[p3 * 3 + 1])\n colorData.push(colors[p3 * 3 + 2])\n }\n\n geometry.setAttribute('position', new Float32BufferAttribute(positionData, 3))\n geometry.setAttribute('color', new Float32BufferAttribute(colorData, 3))\n\n // material\n\n const material = new MeshPhongMaterial({ vertexColors: true, flatShading: true })\n\n // mesh\n\n const mesh = new Mesh(geometry, material)\n\n return mesh\n }\n\n function buildDefaultMesh(meshData) {\n const geometry = new BufferGeometry()\n geometry.setIndex(new BufferAttribute(meshData['triangles'], 1))\n geometry.setAttribute('position', new BufferAttribute(meshData['vertices'], 3))\n\n const material = new MeshPhongMaterial({ color: 0xaaaaff, flatShading: true })\n\n const mesh = new Mesh(geometry, material)\n\n return mesh\n }\n\n function buildMeshes(resourceMap, meshData, objects, modelData, textureData, objectData) {\n const keys = Object.keys(resourceMap)\n const meshes = []\n\n for (let i = 0, il = keys.length; i < il; i++) {\n const resourceId = keys[i]\n const triangleProperties = resourceMap[resourceId]\n const resourceType = getResourceType(resourceId, modelData)\n\n switch (resourceType) {\n case 'material':\n const basematerials = modelData.resources.basematerials[resourceId]\n const newMeshes = buildBasematerialsMeshes(\n basematerials,\n triangleProperties,\n meshData,\n objects,\n modelData,\n textureData,\n objectData,\n )\n\n for (let j = 0, jl = newMeshes.length; j < jl; j++) {\n meshes.push(newMeshes[j])\n }\n\n break\n\n case 'texture':\n const texture2dgroup = modelData.resources.texture2dgroup[resourceId]\n meshes.push(\n buildTexturedMesh(\n texture2dgroup,\n triangleProperties,\n meshData,\n objects,\n modelData,\n textureData,\n objectData,\n ),\n )\n break\n\n case 'vertexColors':\n const colorgroup = modelData.resources.colorgroup[resourceId]\n meshes.push(buildVertexColorMesh(colorgroup, triangleProperties, meshData, objects, modelData, objectData))\n break\n\n case 'default':\n meshes.push(buildDefaultMesh(meshData))\n break\n\n default:\n console.error('THREE.3MFLoader: Unsupported resource type.')\n }\n }\n\n return meshes\n }\n\n function getResourceType(pid, modelData) {\n if (modelData.resources.texture2dgroup[pid] !== undefined) {\n return 'texture'\n } else if (modelData.resources.basematerials[pid] !== undefined) {\n return 'material'\n } else if (modelData.resources.colorgroup[pid] !== undefined) {\n return 'vertexColors'\n } else if (pid === 'default') {\n return 'default'\n } else {\n return undefined\n }\n }\n\n function analyzeObject(modelData, meshData, objectData) {\n const resourceMap = {}\n\n const triangleProperties = meshData['triangleProperties']\n\n const objectPid = objectData.pid\n\n for (let i = 0, l = triangleProperties.length; i < l; i++) {\n const triangleProperty = triangleProperties[i]\n let pid = triangleProperty.pid !== undefined ? triangleProperty.pid : objectPid\n\n if (pid === undefined) pid = 'default'\n\n if (resourceMap[pid] === undefined) resourceMap[pid] = []\n\n resourceMap[pid].push(triangleProperty)\n }\n\n return resourceMap\n }\n\n function buildGroup(meshData, objects, modelData, textureData, objectData) {\n const group = new Group()\n\n const resourceMap = analyzeObject(modelData, meshData, objectData)\n const meshes = buildMeshes(resourceMap, meshData, objects, modelData, textureData, objectData)\n\n for (let i = 0, l = meshes.length; i < l; i++) {\n group.add(meshes[i])\n }\n\n return group\n }\n\n function applyExtensions(extensions, meshData, modelXml) {\n if (!extensions) {\n return\n }\n\n const availableExtensions = []\n const keys = Object.keys(extensions)\n\n for (let i = 0; i < keys.length; i++) {\n const ns = keys[i]\n\n for (let j = 0; j < scope.availableExtensions.length; j++) {\n const extension = scope.availableExtensions[j]\n\n if (extension.ns === ns) {\n availableExtensions.push(extension)\n }\n }\n }\n\n for (let i = 0; i < availableExtensions.length; i++) {\n const extension = availableExtensions[i]\n extension.apply(modelXml, extensions[extension['ns']], meshData)\n }\n }\n\n function getBuild(data, objects, modelData, textureData, objectData, builder) {\n if (data.build !== undefined) return data.build\n\n data.build = builder(data, objects, modelData, textureData, objectData)\n\n return data.build\n }\n\n function buildBasematerial(materialData, objects, modelData) {\n let material\n\n const displaypropertiesid = materialData.displaypropertiesid\n const pbmetallicdisplayproperties = modelData.resources.pbmetallicdisplayproperties\n\n if (displaypropertiesid !== null && pbmetallicdisplayproperties[displaypropertiesid] !== undefined) {\n // metallic display property, use StandardMaterial\n\n const pbmetallicdisplayproperty = pbmetallicdisplayproperties[displaypropertiesid]\n const metallicData = pbmetallicdisplayproperty.data[materialData.index]\n\n material = new MeshStandardMaterial({\n flatShading: true,\n roughness: metallicData.roughness,\n metalness: metallicData.metallicness,\n })\n } else {\n // otherwise use PhongMaterial\n\n material = new MeshPhongMaterial({ flatShading: true })\n }\n\n material.name = materialData.name\n\n // displaycolor MUST be specified with a value of a 6 or 8 digit hexadecimal number, e.g. \"#RRGGBB\" or \"#RRGGBBAA\"\n\n const displaycolor = materialData.displaycolor\n\n const color = displaycolor.substring(0, 7)\n material.color.setStyle(color)\n material.color.convertSRGBToLinear() // displaycolor is in sRGB\n\n // process alpha if set\n\n if (displaycolor.length === 9) {\n material.opacity = parseInt(displaycolor.charAt(7) + displaycolor.charAt(8), 16) / 255\n }\n\n return material\n }\n\n function buildComposite(compositeData, objects, modelData, textureData) {\n const composite = new Group()\n\n for (let j = 0; j < compositeData.length; j++) {\n const component = compositeData[j]\n let build = objects[component.objectId]\n\n if (build === undefined) {\n buildObject(component.objectId, objects, modelData, textureData)\n build = objects[component.objectId]\n }\n\n const object3D = build.clone()\n\n // apply component transform\n\n const transform = component.transform\n\n if (transform) {\n object3D.applyMatrix4(transform)\n }\n\n composite.add(object3D)\n }\n\n return composite\n }\n\n function buildObject(objectId, objects, modelData, textureData) {\n const objectData = modelData['resources']['object'][objectId]\n\n if (objectData['mesh']) {\n const meshData = objectData['mesh']\n\n const extensions = modelData['extensions']\n const modelXml = modelData['xml']\n\n applyExtensions(extensions, meshData, modelXml)\n\n objects[objectData.id] = getBuild(meshData, objects, modelData, textureData, objectData, buildGroup)\n } else {\n const compositeData = objectData['components']\n\n objects[objectData.id] = getBuild(compositeData, objects, modelData, textureData, objectData, buildComposite)\n }\n }\n\n function buildObjects(data3mf) {\n const modelsData = data3mf.model\n const modelRels = data3mf.modelRels\n const objects = {}\n const modelsKeys = Object.keys(modelsData)\n const textureData = {}\n\n // evaluate model relationships to textures\n\n if (modelRels) {\n for (let i = 0, l = modelRels.length; i < l; i++) {\n const modelRel = modelRels[i]\n const textureKey = modelRel.target.substring(1)\n\n if (data3mf.texture[textureKey]) {\n textureData[modelRel.target] = data3mf.texture[textureKey]\n }\n }\n }\n\n // start build\n\n for (let i = 0; i < modelsKeys.length; i++) {\n const modelsKey = modelsKeys[i]\n const modelData = modelsData[modelsKey]\n\n const objectIds = Object.keys(modelData['resources']['object'])\n\n for (let j = 0; j < objectIds.length; j++) {\n const objectId = objectIds[j]\n\n buildObject(objectId, objects, modelData, textureData)\n }\n }\n\n return objects\n }\n\n function fetch3DModelPart(rels) {\n for (let i = 0; i < rels.length; i++) {\n const rel = rels[i]\n const extension = rel.target.split('.').pop()\n\n if (extension.toLowerCase() === 'model') return rel\n }\n }\n\n function build(objects, data3mf) {\n const group = new Group()\n\n const relationship = fetch3DModelPart(data3mf['rels'])\n const buildData = data3mf.model[relationship['target'].substring(1)]['build']\n\n for (let i = 0; i < buildData.length; i++) {\n const buildItem = buildData[i]\n const object3D = objects[buildItem['objectId']]\n\n // apply transform\n\n const transform = buildItem['transform']\n\n if (transform) {\n object3D.applyMatrix4(transform)\n }\n\n group.add(object3D)\n }\n\n return group\n }\n\n const data3mf = loadDocument(data)\n const objects = buildObjects(data3mf)\n\n return build(objects, data3mf)\n }\n\n addExtension(extension) {\n this.availableExtensions.push(extension)\n }\n}\n\nexport { ThreeMFLoader 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@@ -1,5 +1,6 @@
1
- import { Loader, FileLoader, TextureLoader, LoaderUtils, Group, Color, Matrix4, BufferGeometry, Float32BufferAttribute, Mesh, MeshPhongMaterial, BufferAttribute, MeshStandardMaterial, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, LinearFilter, LinearMipmapLinearFilter, NearestFilter } from "three";
1
+ import { Loader, FileLoader, TextureLoader, Group, Color, Matrix4, BufferGeometry, Float32BufferAttribute, Mesh, MeshPhongMaterial, BufferAttribute, MeshStandardMaterial, RepeatWrapping, ClampToEdgeWrapping, MirroredRepeatWrapping, LinearFilter, LinearMipmapLinearFilter, NearestFilter } from "three";
2
2
  import { unzipSync } from "fflate";
3
+ import { decodeText } from "../_polyfill/LoaderUtils.js";
3
4
  class ThreeMFLoader extends Loader {
4
5
  constructor(manager) {
5
6
  super(manager);
@@ -68,17 +69,17 @@ class ThreeMFLoader extends Loader {
68
69
  ;
69
70
  }
70
71
  const relsView = zip[relsName];
71
- const relsFileText = LoaderUtils.decodeText(relsView);
72
+ const relsFileText = decodeText(relsView);
72
73
  const rels = parseRelsXml(relsFileText);
73
74
  if (modelRelsName) {
74
75
  const relsView2 = zip[modelRelsName];
75
- const relsFileText2 = LoaderUtils.decodeText(relsView2);
76
+ const relsFileText2 = decodeText(relsView2);
76
77
  modelRels = parseRelsXml(relsFileText2);
77
78
  }
78
79
  for (let i = 0; i < modelPartNames.length; i++) {
79
80
  const modelPart = modelPartNames[i];
80
81
  const view = zip[modelPart];
81
- const fileText = LoaderUtils.decodeText(view);
82
+ const fileText = decodeText(view);
82
83
  const xmlData = new DOMParser().parseFromString(fileText, "application/xml");
83
84
  if (xmlData.documentElement.nodeName.toLowerCase() !== "model") {
84
85
  console.error("THREE.3MFLoader: Error loading 3MF - no 3MF document found: ", modelPart);