three-stdlib 2.23.15 → 2.24.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/controls/OrbitControls.cjs +5 -0
- package/controls/OrbitControls.d.ts +1 -0
- package/controls/OrbitControls.js +5 -0
- package/effects/AnaglyphEffect.cjs +1 -1
- package/effects/AnaglyphEffect.js +2 -2
- package/effects/OutlineEffect.cjs +1 -1
- package/effects/OutlineEffect.js +2 -2
- package/effects/ParallaxBarrierEffect.cjs +1 -1
- package/effects/ParallaxBarrierEffect.js +2 -2
- package/lines/LineMaterial.cjs +1 -1
- package/lines/LineMaterial.js +2 -2
- package/loaders/LDrawLoader.cjs +1 -1
- package/loaders/LDrawLoader.js +2 -2
- package/objects/GroundProjectedEnv.cjs +1 -1
- package/objects/GroundProjectedEnv.js +2 -2
- package/objects/Reflector.cjs +1 -1
- package/objects/Reflector.js +2 -2
- package/objects/Refractor.cjs +1 -1
- package/objects/Refractor.js +2 -2
- package/objects/Sky.cjs +1 -1
- package/objects/Sky.js +2 -2
- package/objects/Water.cjs +1 -1
- package/objects/Water.js +2 -2
- package/objects/Water2.cjs +1 -1
- package/objects/Water2.js +2 -2
- package/package.json +1 -1
- package/utils/GeometryCompressionUtils.cjs +1 -1
- package/utils/GeometryCompressionUtils.js +2 -2
@@ -81,6 +81,7 @@ class OrbitControls extends THREE.EventDispatcher {
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__publicField(this, "setAzimuthalAngle");
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__publicField(this, "getDistance");
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__publicField(this, "listenToKeyEvents");
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+
__publicField(this, "stopListenToKeyEvents");
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__publicField(this, "saveState");
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__publicField(this, "reset");
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__publicField(this, "update");
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@@ -134,6 +135,10 @@ class OrbitControls extends THREE.EventDispatcher {
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domElement2.addEventListener("keydown", onKeyDown);
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this._domElementKeyEvents = domElement2;
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};
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+
this.stopListenToKeyEvents = () => {
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this._domElementKeyEvents.removeEventListener("keydown", onKeyDown);
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this._domElementKeyEvents = null;
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};
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this.saveState = () => {
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scope.target0.copy(scope.target);
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scope.position0.copy(scope.object.position);
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@@ -50,6 +50,7 @@ declare class OrbitControls extends EventDispatcher {
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setAzimuthalAngle: (x: number) => void;
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getDistance: () => number;
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listenToKeyEvents: (domElement: HTMLElement) => void;
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stopListenToKeyEvents: () => void;
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saveState: () => void;
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reset: () => void;
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update: () => void;
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@@ -79,6 +79,7 @@ class OrbitControls extends EventDispatcher {
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__publicField(this, "setAzimuthalAngle");
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__publicField(this, "getDistance");
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__publicField(this, "listenToKeyEvents");
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__publicField(this, "stopListenToKeyEvents");
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__publicField(this, "saveState");
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__publicField(this, "reset");
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__publicField(this, "update");
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@@ -132,6 +133,10 @@ class OrbitControls extends EventDispatcher {
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domElement2.addEventListener("keydown", onKeyDown);
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this._domElementKeyEvents = domElement2;
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};
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+
this.stopListenToKeyEvents = () => {
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this._domElementKeyEvents.removeEventListener("keydown", onKeyDown);
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this._domElementKeyEvents = null;
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};
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this.saveState = () => {
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scope.target0.copy(scope.target);
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scope.position0.copy(scope.object.position);
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@@ -62,7 +62,7 @@ class AnaglyphEffect {
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" color.r, color.g, color.b,",
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" max( colorL.a, colorR.a ) );",
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" #include <tonemapping_fragment>",
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-
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` #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
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"}"
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].join("\n")
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});
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@@ -1,4 +1,4 @@
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-
import { Matrix3, OrthographicCamera, Scene, StereoCamera, LinearFilter, NearestFilter, RGBAFormat, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry } from "three";
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import { Matrix3, OrthographicCamera, Scene, StereoCamera, LinearFilter, NearestFilter, RGBAFormat, WebGLRenderTarget, ShaderMaterial, REVISION, Mesh, PlaneGeometry } from "three";
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class AnaglyphEffect {
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constructor(renderer, width = 512, height = 512) {
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this.colorMatrixLeft = new Matrix3().fromArray([
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@@ -60,7 +60,7 @@ class AnaglyphEffect {
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" color.r, color.g, color.b,",
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" max( colorL.a, colorR.a ) );",
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" #include <tonemapping_fragment>",
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-
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` #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
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"}"
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].join("\n")
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});
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@@ -69,7 +69,7 @@ class OutlineEffect {
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" #include <logdepthbuf_fragment>",
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" gl_FragColor = vec4( outlineColor, outlineAlpha );",
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" #include <tonemapping_fragment>",
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-
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` #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
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" #include <fog_fragment>",
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" #include <premultiplied_alpha_fragment>",
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"}"
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package/effects/OutlineEffect.js
CHANGED
@@ -1,4 +1,4 @@
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import { Color, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from "three";
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import { Color, REVISION, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from "three";
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class OutlineEffect {
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constructor(renderer, parameters = {}) {
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this.enabled = true;
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@@ -67,7 +67,7 @@ class OutlineEffect {
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" #include <logdepthbuf_fragment>",
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" gl_FragColor = vec4( outlineColor, outlineAlpha );",
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" #include <tonemapping_fragment>",
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-
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` #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
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" #include <fog_fragment>",
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" #include <premultiplied_alpha_fragment>",
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"}"
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@@ -33,7 +33,7 @@ class ParallaxBarrierEffect {
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" gl_FragColor = texture2D( mapRight, uv );",
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" }",
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" #include <tonemapping_fragment>",
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-
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` #include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
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"}"
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].join("\n")
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});
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@@ -1,4 +1,4 @@
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-
import { OrthographicCamera, Scene, StereoCamera, LinearFilter, NearestFilter, RGBAFormat, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry } from "three";
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import { OrthographicCamera, Scene, StereoCamera, LinearFilter, NearestFilter, RGBAFormat, WebGLRenderTarget, ShaderMaterial, REVISION, Mesh, PlaneGeometry } from "three";
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class ParallaxBarrierEffect {
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constructor(renderer) {
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const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
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@@ -31,7 +31,7 @@ class ParallaxBarrierEffect {
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" gl_FragColor = texture2D( mapRight, uv );",
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" }",
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" #include <tonemapping_fragment>",
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-
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` #include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`,
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"}"
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].join("\n")
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});
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package/lines/LineMaterial.cjs
CHANGED
@@ -409,7 +409,7 @@ class LineMaterial extends THREE.ShaderMaterial {
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gl_FragColor = vec4( diffuseColor.rgb, alpha );
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#include <tonemapping_fragment>
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-
#include
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#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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package/lines/LineMaterial.js
CHANGED
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import { ShaderMaterial, UniformsUtils, UniformsLib, Vector2 } from "three";
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import { ShaderMaterial, UniformsUtils, UniformsLib, Vector2, REVISION } from "three";
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class LineMaterial extends ShaderMaterial {
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constructor(parameters) {
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super({
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gl_FragColor = vec4( diffuseColor.rgb, alpha );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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package/loaders/LDrawLoader.cjs
CHANGED
@@ -107,7 +107,7 @@ class LDrawConditionalLineMaterial extends THREE.ShaderMaterial {
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outgoingLight = diffuseColor.rgb; // simple shader
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gl_FragColor = vec4(outgoingLight, diffuseColor.a);
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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}
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package/loaders/LDrawLoader.js
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import { Vector3, ShaderMaterial, UniformsUtils, UniformsLib, Color, LineSegments, Ray, FileLoader, Matrix4, Group, BufferGeometry, BufferAttribute, Mesh, Loader, MeshStandardMaterial, LineBasicMaterial } from "three";
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import { Vector3, ShaderMaterial, UniformsUtils, UniformsLib, Color, REVISION, LineSegments, Ray, FileLoader, Matrix4, Group, BufferGeometry, BufferAttribute, Mesh, Loader, MeshStandardMaterial, LineBasicMaterial } from "three";
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const FINISH_TYPE_DEFAULT = 0;
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const FINISH_TYPE_CHROME = 1;
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const FINISH_TYPE_PEARLESCENT = 2;
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outgoingLight = diffuseColor.rgb; // simple shader
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gl_FragColor = vec4(outgoingLight, diffuseColor.a);
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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#include <fog_fragment>
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#include <premultiplied_alpha_fragment>
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}
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@@ -101,7 +101,7 @@ class GroundProjectedEnv extends THREE.Mesh {
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#endif
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gl_FragColor = vec4( outcolor, 1.0 );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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}
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`;
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const uniforms = {
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import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from "three";
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import { Mesh, REVISION, IcosahedronGeometry, ShaderMaterial, DoubleSide } from "three";
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const isCubeTexture = (def) => def && def.isCubeTexture;
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class GroundProjectedEnv extends Mesh {
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constructor(texture, options) {
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#endif
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gl_FragColor = vec4( outcolor, 1.0 );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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}
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`;
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const uniforms = {
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package/objects/Reflector.cjs
CHANGED
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gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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}`
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)
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package/objects/Reflector.js
CHANGED
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { Mesh, PerspectiveCamera, Color, Plane, Vector3, Matrix4, Vector4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoToneMapping } from "three";
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import { Mesh, REVISION, PerspectiveCamera, Color, Plane, Vector3, Matrix4, Vector4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, NoToneMapping } from "three";
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const _Reflector = class extends Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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}`
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)
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package/objects/Refractor.cjs
CHANGED
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gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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}`
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)
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package/objects/Refractor.js
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { Mesh, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
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import { Mesh, REVISION, PerspectiveCamera, Color, Plane, Matrix4, WebGLRenderTarget, HalfFloatType, ShaderMaterial, UniformsUtils, Vector3, Quaternion, Vector4, NoToneMapping } from "three";
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const _Refractor = class extends Mesh {
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constructor(geometry, options = {}) {
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super(geometry);
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gl_FragColor = vec4( blendOverlay( base.rgb, color ), 1.0 );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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}`
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)
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package/objects/Sky.cjs
CHANGED
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gl_FragColor = vec4( retColor, 1.0 );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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}
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`
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package/objects/Sky.js
CHANGED
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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import { Vector3, ShaderMaterial, UniformsUtils, BackSide, Mesh, BoxGeometry } from "three";
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import { Vector3, REVISION, ShaderMaterial, UniformsUtils, BackSide, Mesh, BoxGeometry } from "three";
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const SkyShader = {
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uniforms: {
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turbidity: { value: 2 },
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gl_FragColor = vec4( retColor, 1.0 );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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}
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`
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package/objects/Water.cjs
CHANGED
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gl_FragColor = vec4( outgoingLight, alpha );
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#include <tonemapping_fragment>
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#include
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#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
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#include <fog_fragment>
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}`
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)
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package/objects/Water.js
CHANGED
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import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, ShaderMaterial } from "three";
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import { Mesh, Vector3, Color, FrontSide, Plane, Matrix4, Vector4, PerspectiveCamera, WebGLRenderTarget, UniformsUtils, UniformsLib, REVISION, ShaderMaterial } from "three";
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2
|
class Water extends Mesh {
|
3
3
|
constructor(geometry, options = {}) {
|
4
4
|
super(geometry);
|
@@ -148,7 +148,7 @@ class Water extends Mesh {
|
|
148
148
|
gl_FragColor = vec4( outgoingLight, alpha );
|
149
149
|
|
150
150
|
#include <tonemapping_fragment>
|
151
|
-
#include
|
151
|
+
#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
152
152
|
#include <fog_fragment>
|
153
153
|
}`
|
154
154
|
)
|
package/objects/Water2.cjs
CHANGED
@@ -247,7 +247,7 @@ __publicField(Water2, "WaterShader", {
|
|
247
247
|
gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
248
248
|
|
249
249
|
#include <tonemapping_fragment>
|
250
|
-
#include
|
250
|
+
#include <${parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
251
251
|
#include <fog_fragment>
|
252
252
|
|
253
253
|
}`
|
package/objects/Water2.js
CHANGED
@@ -4,7 +4,7 @@ var __publicField = (obj, key, value) => {
|
|
4
4
|
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
5
5
|
return value;
|
6
6
|
};
|
7
|
-
import { Mesh, Vector4, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
|
7
|
+
import { Mesh, Vector4, REVISION, Color, Vector2, Matrix4, Clock, ShaderMaterial, UniformsUtils, UniformsLib, RepeatWrapping } from "three";
|
8
8
|
import { Reflector } from "./Reflector.js";
|
9
9
|
import { Refractor } from "./Refractor.js";
|
10
10
|
const _Water2 = class extends Mesh {
|
@@ -245,7 +245,7 @@ __publicField(Water2, "WaterShader", {
|
|
245
245
|
gl_FragColor = vec4( color, 1.0 ) * mix( refractColor, reflectColor, reflectance );
|
246
246
|
|
247
247
|
#include <tonemapping_fragment>
|
248
|
-
#include
|
248
|
+
#include <${parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? "colorspace_fragment" : "encodings_fragment"}>
|
249
249
|
#include <fog_fragment>
|
250
250
|
|
251
251
|
}`
|
package/package.json
CHANGED
@@ -560,7 +560,7 @@ class PackedPhongMaterial extends THREE.MeshPhongMaterial {
|
|
560
560
|
THREE.ShaderChunk.envmap_fragment,
|
561
561
|
"gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
|
562
562
|
THREE.ShaderChunk.tonemapping_fragment,
|
563
|
-
THREE.ShaderChunk.encodings_fragment,
|
563
|
+
parseInt(THREE.REVISION.replace(/\D+/g, "")) >= 154 ? THREE.ShaderChunk.colorspace_fragment : THREE.ShaderChunk.encodings_fragment,
|
564
564
|
THREE.ShaderChunk.fog_fragment,
|
565
565
|
THREE.ShaderChunk.premultiplied_alpha_fragment,
|
566
566
|
THREE.ShaderChunk.dithering_fragment,
|
@@ -1,4 +1,4 @@
|
|
1
|
-
import { BufferAttribute, Matrix4, Vector3, Matrix3, MeshPhongMaterial, UniformsUtils, ShaderLib, ShaderChunk } from "three";
|
1
|
+
import { BufferAttribute, Matrix4, Vector3, Matrix3, MeshPhongMaterial, UniformsUtils, ShaderLib, ShaderChunk, REVISION } from "three";
|
2
2
|
var GeometryCompressionUtils = {
|
3
3
|
/**
|
4
4
|
* Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
|
@@ -558,7 +558,7 @@ class PackedPhongMaterial extends MeshPhongMaterial {
|
|
558
558
|
ShaderChunk.envmap_fragment,
|
559
559
|
"gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
|
560
560
|
ShaderChunk.tonemapping_fragment,
|
561
|
-
ShaderChunk.encodings_fragment,
|
561
|
+
parseInt(REVISION.replace(/\D+/g, "")) >= 154 ? ShaderChunk.colorspace_fragment : ShaderChunk.encodings_fragment,
|
562
562
|
ShaderChunk.fog_fragment,
|
563
563
|
ShaderChunk.premultiplied_alpha_fragment,
|
564
564
|
ShaderChunk.dithering_fragment,
|