three-stdlib 2.23.12 → 2.23.14
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@@ -150,13 +150,16 @@ class OrbitControls extends THREE.EventDispatcher {
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150
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};
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this.update = (() => {
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const offset = new THREE.Vector3();
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153
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-
const
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153
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+
const up = new THREE.Vector3(0, 1, 0);
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154
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+
const quat = new THREE.Quaternion().setFromUnitVectors(object.up, up);
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const quatInverse = quat.clone().invert();
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const lastPosition = new THREE.Vector3();
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const lastQuaternion = new THREE.Quaternion();
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const twoPI = 2 * Math.PI;
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return function update() {
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const position = scope.object.position;
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161
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+
quat.setFromUnitVectors(object.up, up);
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+
quatInverse.copy(quat).invert();
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offset.copy(position).sub(scope.target);
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offset.applyQuaternion(quat);
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spherical.setFromVector3(offset);
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@@ -148,13 +148,16 @@ class OrbitControls extends EventDispatcher {
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};
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this.update = (() => {
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150
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const offset = new Vector3();
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151
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-
const
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151
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+
const up = new Vector3(0, 1, 0);
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152
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+
const quat = new Quaternion().setFromUnitVectors(object.up, up);
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152
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const quatInverse = quat.clone().invert();
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const lastPosition = new Vector3();
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const lastQuaternion = new Quaternion();
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const twoPI = 2 * Math.PI;
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return function update() {
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const position = scope.object.position;
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159
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+
quat.setFromUnitVectors(object.up, up);
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160
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+
quatInverse.copy(quat).invert();
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offset.copy(position).sub(scope.target);
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offset.applyQuaternion(quat);
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spherical.setFromVector3(offset);
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package/package.json
CHANGED
@@ -64,10 +64,11 @@ class OculusHandPointerModel extends THREE__namespace.Object3D {
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}
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65
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}
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_onDisconnected() {
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67
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+
var _a, _b;
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this.visible = false;
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68
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this.xrInputSource = null;
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69
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-
this.pointerGeometry.dispose();
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70
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-
this.pointerMesh.material.dispose();
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70
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+
(_a = this.pointerGeometry) == null ? void 0 : _a.dispose();
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71
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+
(_b = this.pointerMesh) == null ? void 0 : _b.material.dispose();
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this.clear();
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72
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}
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73
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_drawVerticesRing(vertices, baseVector, ringIndex) {
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@@ -45,10 +45,11 @@ class OculusHandPointerModel extends THREE.Object3D {
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45
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}
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46
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}
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_onDisconnected() {
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48
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+
var _a, _b;
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this.visible = false;
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this.xrInputSource = null;
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50
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-
this.pointerGeometry.dispose();
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51
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-
this.pointerMesh.material.dispose();
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51
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+
(_a = this.pointerGeometry) == null ? void 0 : _a.dispose();
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52
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+
(_b = this.pointerMesh) == null ? void 0 : _b.material.dispose();
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this.clear();
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53
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}
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54
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_drawVerticesRing(vertices, baseVector, ringIndex) {
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