three-stdlib 2.22.10 → 2.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,4 +1,4 @@
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import { EventDispatcher, MOUSE, PerspectiveCamera, OrthographicCamera } from 'three';
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import { EventDispatcher, MOUSE, Vector3, PerspectiveCamera, OrthographicCamera } from 'three';
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declare class TrackballControls extends EventDispatcher {
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enabled: boolean;
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screen: {
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@@ -26,7 +26,7 @@ declare class TrackballControls extends EventDispatcher {
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object: PerspectiveCamera | OrthographicCamera;
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domElement: HTMLElement | undefined;
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cursorZoom: boolean;
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readonly target: Vector3;
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private mousePosition;
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private STATE;
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private EPS;
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@@ -514,7 +514,7 @@ class GLTFWriter {
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if (metalnessMap === roughnessMap)
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return metalnessMap;
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function getEncodingConversion(map) {
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if (map.colorSpace ===
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if ("colorSpace" in map ? map.colorSpace === "srgb" : map.encoding === 3001) {
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return function SRGBToLinear(c) {
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return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4);
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};
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@@ -561,7 +561,10 @@ class GLTFWriter {
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const reference = metalnessMap || roughnessMap;
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const texture = reference.clone();
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texture.source = new THREE.Source(canvas);
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-
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if ("colorSpace" in texture)
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texture.colorSpace = "";
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else
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texture.encoding = 3e3;
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texture.channel = (metalnessMap || roughnessMap).channel;
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if (metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel) {
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console.warn("THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.");
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@@ -1,4 +1,4 @@
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import { PlaneGeometry, ShaderMaterial, Uniform, Mesh, PerspectiveCamera, Scene, WebGLRenderer, Texture, NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, ClampToEdgeWrapping, RepeatWrapping, MirroredRepeatWrapping, Color, MathUtils, Vector3,
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import { PlaneGeometry, ShaderMaterial, Uniform, Mesh, PerspectiveCamera, Scene, WebGLRenderer, Texture, NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, ClampToEdgeWrapping, RepeatWrapping, MirroredRepeatWrapping, Color, MathUtils, Vector3, CompressedTexture, Source, RGBAFormat, DoubleSide, REVISION, BufferAttribute, PropertyBinding, InterpolateDiscrete, Matrix4, InterpolateLinear } from "three";
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let _renderer;
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let fullscreenQuadGeometry;
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let fullscreenQuadMaterial;
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@@ -512,7 +512,7 @@ class GLTFWriter {
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if (metalnessMap === roughnessMap)
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return metalnessMap;
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function getEncodingConversion(map) {
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if (map.colorSpace ===
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if ("colorSpace" in map ? map.colorSpace === "srgb" : map.encoding === 3001) {
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return function SRGBToLinear(c) {
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return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4);
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};
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@@ -559,7 +559,10 @@ class GLTFWriter {
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const reference = metalnessMap || roughnessMap;
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const texture = reference.clone();
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texture.source = new Source(canvas);
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-
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if ("colorSpace" in texture)
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texture.colorSpace = "";
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else
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texture.encoding = 3e3;
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texture.channel = (metalnessMap || roughnessMap).channel;
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if (metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel) {
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console.warn("THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.");
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