three-stdlib 2.22.10 → 2.23.0

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@@ -1,4 +1,4 @@
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- import { EventDispatcher, MOUSE, PerspectiveCamera, OrthographicCamera } from 'three';
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+ import { EventDispatcher, MOUSE, Vector3, PerspectiveCamera, OrthographicCamera } from 'three';
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  declare class TrackballControls extends EventDispatcher {
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  enabled: boolean;
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  screen: {
@@ -26,7 +26,7 @@ declare class TrackballControls extends EventDispatcher {
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  object: PerspectiveCamera | OrthographicCamera;
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  domElement: HTMLElement | undefined;
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  cursorZoom: boolean;
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- private target;
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+ readonly target: Vector3;
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  private mousePosition;
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  private STATE;
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  private EPS;
@@ -514,7 +514,7 @@ class GLTFWriter {
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  if (metalnessMap === roughnessMap)
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  return metalnessMap;
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  function getEncodingConversion(map) {
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- if (map.colorSpace === THREE.SRGBColorSpace) {
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+ if ("colorSpace" in map ? map.colorSpace === "srgb" : map.encoding === 3001) {
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  return function SRGBToLinear(c) {
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  return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4);
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  };
@@ -561,7 +561,10 @@ class GLTFWriter {
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  const reference = metalnessMap || roughnessMap;
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  const texture = reference.clone();
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  texture.source = new THREE.Source(canvas);
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- texture.colorSpace = THREE.NoColorSpace;
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+ if ("colorSpace" in texture)
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+ texture.colorSpace = "";
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+ else
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+ texture.encoding = 3e3;
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  texture.channel = (metalnessMap || roughnessMap).channel;
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  if (metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel) {
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  console.warn("THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.");
@@ -1,4 +1,4 @@
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- import { PlaneGeometry, ShaderMaterial, Uniform, Mesh, PerspectiveCamera, Scene, WebGLRenderer, Texture, NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, ClampToEdgeWrapping, RepeatWrapping, MirroredRepeatWrapping, Color, MathUtils, Vector3, SRGBColorSpace, CompressedTexture, Source, NoColorSpace, RGBAFormat, DoubleSide, REVISION, BufferAttribute, PropertyBinding, InterpolateDiscrete, Matrix4, InterpolateLinear } from "three";
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+ import { PlaneGeometry, ShaderMaterial, Uniform, Mesh, PerspectiveCamera, Scene, WebGLRenderer, Texture, NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter, LinearMipmapNearestFilter, LinearMipmapLinearFilter, ClampToEdgeWrapping, RepeatWrapping, MirroredRepeatWrapping, Color, MathUtils, Vector3, CompressedTexture, Source, RGBAFormat, DoubleSide, REVISION, BufferAttribute, PropertyBinding, InterpolateDiscrete, Matrix4, InterpolateLinear } from "three";
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  let _renderer;
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  let fullscreenQuadGeometry;
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  let fullscreenQuadMaterial;
@@ -512,7 +512,7 @@ class GLTFWriter {
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  if (metalnessMap === roughnessMap)
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  return metalnessMap;
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  function getEncodingConversion(map) {
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- if (map.colorSpace === SRGBColorSpace) {
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+ if ("colorSpace" in map ? map.colorSpace === "srgb" : map.encoding === 3001) {
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  return function SRGBToLinear(c) {
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  return c < 0.04045 ? c * 0.0773993808 : Math.pow(c * 0.9478672986 + 0.0521327014, 2.4);
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  };
@@ -559,7 +559,10 @@ class GLTFWriter {
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  const reference = metalnessMap || roughnessMap;
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  const texture = reference.clone();
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  texture.source = new Source(canvas);
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- texture.colorSpace = NoColorSpace;
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+ if ("colorSpace" in texture)
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+ texture.colorSpace = "";
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+ else
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+ texture.encoding = 3e3;
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  texture.channel = (metalnessMap || roughnessMap).channel;
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  if (metalnessMap && roughnessMap && metalnessMap.channel !== roughnessMap.channel) {
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  console.warn("THREE.GLTFExporter: UV channels for metalnessMap and roughnessMap textures must match.");
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "three-stdlib",
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- "version": "2.22.10",
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+ "version": "2.23.0",
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  "description": "stand-alone library of threejs examples",
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  "keywords": [
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  "three",