three-stdlib 2.22.1 → 2.22.2
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- package/_polyfill/CompressedArrayTexture.cjs.js +1 -0
- package/_polyfill/CompressedArrayTexture.js +13 -0
- package/_polyfill/Data3DTexture.cjs.js +1 -0
- package/_polyfill/Data3DTexture.js +23 -0
- package/index.cjs.js +1 -1
- package/loaders/KTX2Loader.cjs.js +1 -1
- package/loaders/KTX2Loader.js +3 -11
- package/loaders/LUT3dlLoader.cjs.js +1 -1
- package/loaders/LUT3dlLoader.js +2 -1
- package/loaders/LUTCubeLoader.cjs.js +1 -1
- package/loaders/LUTCubeLoader.js +2 -1
- package/loaders/VOXLoader.cjs.js +1 -1
- package/loaders/VOXLoader.js +2 -1
- package/package.json +1 -1
- package/postprocessing/SSRPass.js +5 -1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class r extends e.CompressedTexture{constructor(r,s,t,p,o,a){super(r,s,t,o,a),this.isCompressedArrayTexture=!0,this.image.depth=p,this.wrapR=e.ClampToEdgeWrapping}}exports.CompressedArrayTexture=r;
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import { CompressedTexture, ClampToEdgeWrapping } from 'three';
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class CompressedArrayTexture extends CompressedTexture {
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constructor(mipmaps, width, height, depth, format, type) {
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super(mipmaps, width, height, format, type);
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this.isCompressedArrayTexture = true;
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this.image.depth = depth;
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this.wrapR = ClampToEdgeWrapping;
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}
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}
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export { CompressedArrayTexture };
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.Texture{constructor(t=null,i=1,r=1,s=1){super(null),this.isData3DTexture=!0,this.image={data:t,width:i,height:r,depth:s},this.magFilter=e.NearestFilter,this.minFilter=e.NearestFilter,this.wrapR=e.ClampToEdgeWrapping,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}exports.Data3DTexture=t;
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import { Texture, NearestFilter, ClampToEdgeWrapping } from 'three';
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class Data3DTexture extends Texture {
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constructor(data = null, width = 1, height = 1, depth = 1) {
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super(null);
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this.isData3DTexture = true;
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this.image = {
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data,
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width,
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height,
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depth
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};
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this.magFilter = NearestFilter;
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this.minFilter = NearestFilter;
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this.wrapR = ClampToEdgeWrapping;
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this.generateMipmaps = false;
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this.flipY = false;
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this.unpackAlignment = 1;
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}
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}
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export { Data3DTexture };
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