three-stdlib 2.22.0 → 2.22.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/CompressedArrayTexture.cjs.js +1 -0
- package/_polyfill/CompressedArrayTexture.js +13 -0
- package/_polyfill/Data3DTexture.cjs.js +1 -0
- package/_polyfill/Data3DTexture.js +23 -0
- package/index.cjs.js +1 -1
- package/interactive/HTMLMesh.cjs.js +1 -1
- package/interactive/HTMLMesh.js +3 -2
- package/lights/LightProbeGenerator.cjs.js +1 -1
- package/lights/LightProbeGenerator.js +19 -20
- package/loaders/3MFLoader.cjs.js +1 -1
- package/loaders/3MFLoader.js +3 -2
- package/loaders/EXRLoader.cjs.js +1 -1
- package/loaders/EXRLoader.js +4 -4
- package/loaders/FBXLoader.cjs.js +1 -1
- package/loaders/FBXLoader.js +5 -5
- package/loaders/GLTFLoader.cjs.js +1 -1
- package/loaders/GLTFLoader.js +7 -6
- package/loaders/HDRCubeTextureLoader.cjs.js +1 -1
- package/loaders/HDRCubeTextureLoader.js +3 -8
- package/loaders/KTX2Loader.cjs.js +1 -1
- package/loaders/KTX2Loader.js +12 -16
- package/loaders/LUT3dlLoader.cjs.js +1 -1
- package/loaders/LUT3dlLoader.js +2 -1
- package/loaders/LUTCubeLoader.cjs.js +1 -1
- package/loaders/LUTCubeLoader.js +2 -1
- package/loaders/NodeMaterialLoader.cjs.js +1 -1
- package/loaders/RGBELoader.cjs.js +1 -1
- package/loaders/RGBELoader.js +3 -2
- package/loaders/VOXLoader.cjs.js +1 -1
- package/loaders/VOXLoader.js +2 -1
- package/misc/MD2Character.cjs.js +1 -1
- package/misc/MD2Character.js +2 -2
- package/misc/MD2CharacterComplex.cjs.js +1 -1
- package/misc/MD2CharacterComplex.js +2 -2
- package/nodes/Nodes.cjs.js +1 -1
- package/nodes/core/NodeBuilder.cjs.js +1 -1
- package/nodes/core/NodeBuilder.js +4 -4
- package/nodes/display/ColorSpaceNode.cjs.js +1 -1
- package/nodes/display/ColorSpaceNode.js +2 -3
- package/nodes/loaders/NodeLoader.cjs.js +1 -1
- package/nodes/loaders/NodeObjectLoader.cjs.js +1 -1
- package/objects/Reflector.cjs.js +1 -1
- package/objects/Reflector.js +1 -1
- package/objects/ReflectorForSSRPass.cjs.js +1 -1
- package/objects/ReflectorForSSRPass.js +1 -1
- package/objects/Refractor.cjs.js +1 -1
- package/objects/Refractor.js +1 -1
- package/objects/Water2.cjs.js +1 -1
- package/objects/Water2.js +2 -2
- package/package.json +1 -1
- package/postprocessing/SSRPass.cjs.js +1 -1
- package/postprocessing/SSRPass.js +8 -1
- package/renderers/webgpu/WebGPUTextures.cjs.js +1 -1
- package/renderers/webgpu/WebGPUTextures.js +6 -6
- /package/{Nodes-9aa16d74.js → Nodes-8d3adda1.js} +0 -0
- /package/{Nodes-4f766d71.js → Nodes-b3c0e6fc.js} +0 -0
@@ -1,5 +1,5 @@
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import { GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension } from './constants.js';
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import { Texture, NearestFilter, CubeTexture, RGFormat, FloatType, HalfFloatType, UnsignedByteType, RedFormat, RGBAFormat, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, LinearFilter, RepeatWrapping, MirroredRepeatWrapping, NearestMipmapNearestFilter, NearestMipmapLinearFilter
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import { Texture, NearestFilter, CubeTexture, RGFormat, FloatType, HalfFloatType, UnsignedByteType, RedFormat, RGBAFormat, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, LinearFilter, RepeatWrapping, MirroredRepeatWrapping, NearestMipmapNearestFilter, NearestMipmapLinearFilter } from 'three';
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import WebGPUTextureUtils from './WebGPUTextureUtils.js';
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class WebGPUTextures {
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@@ -456,26 +456,26 @@ class WebGPUTextures {
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_getFormat(texture) {
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const format = texture.format;
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const type = texture.type;
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const
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const isSRGB = 'colorSpace' in texture ? texture.colorSpace === 'srgb' : texture.encoding === 3001;
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let formatGPU;
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switch (format) {
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case RGBA_S3TC_DXT1_Format:
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formatGPU =
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formatGPU = isSRGB ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
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break;
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case RGBA_S3TC_DXT3_Format:
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formatGPU =
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formatGPU = isSRGB ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
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break;
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case RGBA_S3TC_DXT5_Format:
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formatGPU =
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formatGPU = isSRGB ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
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break;
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case RGBAFormat:
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switch (type) {
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case UnsignedByteType:
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formatGPU =
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formatGPU = isSRGB ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
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break;
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case HalfFloatType:
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File without changes
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