three-stdlib 2.14.3 → 2.15.1
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- package/csm/CSM.cjs.js +1 -1
- package/csm/CSM.js +8 -8
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.d.ts +19 -0
- package/csm/{Frustum.js → CSMFrustum.js} +8 -7
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.d.ts +4 -0
- package/csm/{Shader.js → CSMShader.js} +52 -36
- package/curves/CurveExtras.d.ts +52 -54
- package/geometries/ConvexGeometry.cjs.js +1 -1
- package/geometries/ConvexGeometry.js +1 -1
- package/geometries/ParametricGeometries.cjs.js +1 -1
- package/geometries/ParametricGeometries.js +91 -99
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.d.ts +18 -0
- package/geometries/ParametricGeometry.js +87 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +57 -77
- package/index.js +55 -52
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/loaders/GLTFLoader.d.ts +2 -9
- package/loaders/LUT3dlLoader.d.ts +2 -2
- package/loaders/LUTCubeLoader.d.ts +2 -2
- package/loaders/VOXLoader.d.ts +2 -2
- package/math/ConvexHull.cjs.js +1 -1
- package/math/ConvexHull.js +639 -603
- package/objects/Reflector.d.ts +1 -0
- package/objects/ReflectorForSSRPass.d.ts +4 -4
- package/objects/Refractor.d.ts +1 -0
- package/objects/Water2.d.ts +1 -1
- package/package.json +2 -1
- package/postprocessing/LUTPass.d.ts +3 -3
- package/postprocessing/SSAARenderPass.d.ts +1 -1
- package/postprocessing/SSRPass.d.ts +3 -3
- package/shaders/BokehShader2.d.ts +27 -72
- package/shaders/BokehShader2.js +0 -1
- package/csm/Frustum.cjs.js +0 -1
- package/csm/Shader.cjs.js +0 -1
- package/loaders/VRMLoader.d.ts +0 -19
- package/nodes/Nodes.d.ts +0 -106
- package/nodes/accessors/CameraNode.d.ts +0 -29
- package/nodes/accessors/NormalNode.d.ts +0 -13
- package/nodes/accessors/PositionNode.d.ts +0 -15
- package/nodes/accessors/ReflectNode.d.ts +0 -12
- package/nodes/accessors/UVNode.d.ts +0 -10
- package/nodes/core/AttributeNode.d.ts +0 -13
- package/nodes/core/ConstNode.d.ts +0 -22
- package/nodes/core/ExpressionNode.d.ts +0 -5
- package/nodes/core/FunctionCallNode.d.ts +0 -17
- package/nodes/core/FunctionNode.d.ts +0 -28
- package/nodes/core/InputNode.d.ts +0 -12
- package/nodes/core/Node.d.ts +0 -34
- package/nodes/core/NodeBuilder.d.ts +0 -149
- package/nodes/core/NodeFrame.d.ts +0 -17
- package/nodes/core/NodeUniform.d.ts +0 -17
- package/nodes/core/NodeUtils.d.ts +0 -7
- package/nodes/core/TempNode.d.ts +0 -23
- package/nodes/core/VarNode.d.ts +0 -12
- package/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
- package/nodes/materials/NodeMaterial.d.ts +0 -28
- package/nodes/math/CondNode.d.ts +0 -26
- package/nodes/math/MathNode.d.ts +0 -57
- package/nodes/math/OperatorNode.d.ts +0 -17
- package/nodes/procedural/CheckerNode.d.ts +0 -17
- package/nodes/utils/JoinNode.d.ts +0 -15
- package/nodes/utils/TimerNode.d.ts +0 -19
- package/objects/ReflectorRTT.d.ts +0 -6
- package/shaders/index.cjs.js +0 -1
- package/shaders/index.d.ts +0 -53
- package/shaders/index.js +0 -53
@@ -1,149 +0,0 @@
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import { Material, Texture, TextureEncoding, WebGLRenderer } from 'three';
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import { Node } from './Node';
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import { NodeUniform } from './NodeUniform';
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export class NodeBuilder {
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constructor();
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slots: string[];
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caches: string[];
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contexts: object[];
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keywords: object;
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nodeData: object;
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requires: {
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uv: boolean[];
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color: boolean[];
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lights: boolean;
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fog: boolean;
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transparent: boolean;
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irradiance: boolean;
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};
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includes: {
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consts: object[];
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functions: object[];
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structs: object[];
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};
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attributes: object;
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prefixCode: string;
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parsCode: {
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vertex: string;
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fragment: string;
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};
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code: {
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vertex: string;
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fragment: string;
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};
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nodeCode: {
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vertex: string;
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fragment: string;
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};
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resultCode: {
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vertex: string;
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fragment: string;
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finalCode: {
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vertex: string;
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fragment: string;
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};
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inputs: {
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uniforms: {
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list: object[];
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vertex: object[];
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fragment: object[];
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};
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vars: {
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varying: object[];
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vertex: object[];
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fragment: object[];
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};
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defines: object;
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uniforms: object;
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extensions: object;
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updaters: object[];
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nodes: object[];
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analyzing: boolean;
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build(vertex: Node, fragment: Node): this;
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buildShader(shader: string, node: Node): void;
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setMaterial(material: Material, renderer: WebGLRenderer): this;
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addFlow(slot: string, cache?: string, context?: object): this;
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removeFlow(): this;
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addCache(name: string): this;
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removeCache(): this;
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addContext(context: object): this;
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removeContext(): this;
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addSlot(name: string): this;
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removeSlot(): this;
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addVertexCode(code: string): void;
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addFragmentCode(code: string): void;
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addCode(code: string, shader?: string): void;
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addVertexNodeCode(code: string): void;
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addFragmentNodeCode(code: string): void;
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addNodeCode(code: string, shader?: string): void;
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clearNodeCode(shader: string): string;
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clearVertexNodeCode(): string;
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clearFragmentNodeCode(): string;
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addVertexFinalCode(code: string): void;
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addFragmentFinalCode(code: string): void;
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addFinalCode(code: string, shader?: string): void;
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addVertexParsCode(code: string): void;
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addFragmentParsCode(code: string): void;
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addParsCode(code: string, shader?: string): void;
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addVaryCode(code: string): void;
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isCache(name: string): boolean;
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isSlot(name: string): boolean;
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define(name: string, value: any): void;
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isDefined(name: string): boolean;
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getVar(uuid: string, type: string, ns: string, labelOrShader?: string, prefix?: string, label?: string): object;
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getAttribute(name: string, type: string): any;
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getCode(shader: string): string;
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getVarListCode(vars: object[], prefix?: string): string;
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getVars(shader: string): object[];
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getNodeData(node: Node): object;
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createUniform(
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shader: string,
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type: string,
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node: Node,
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ns?: string,
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needsUpdate?: boolean,
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label?: string,
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): NodeUniform;
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createVertexUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
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createFragmentUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
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include(node: Node, parent?: boolean, source?: string): void;
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colorToVectorProperties(color: string): string;
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colorToVector(color: string): string;
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getIncludes(type: string, shader: string): object[];
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getIncludesCode(type: string, shader: string): string;
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getConstructorFromLength(len: number): string;
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isTypeMatrix(format: string): boolean;
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getTypeLength(type: string): number;
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getTypeFromLength(len: number): string;
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findNode(): Node;
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resolve(): void;
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format(code: string, from: string, to: string): string;
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getTypeByFormat(format: string): string;
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getFormatByType(type: string): string;
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getUuid(uuid: string, useCache?: boolean): string;
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getElementByIndex(index: number): string;
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getIndexByElement(elm: string): number;
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isShader(shader: string): boolean;
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setShader(shader: string): this;
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mergeDefines(defines: object): object;
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mergeUniform(uniforms: object): object;
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getTextureEncodingFromMap(map: Texture): TextureEncoding;
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}
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import { Texture, WebGLRenderer } from 'three';
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import { Node } from './Node';
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export class NodeFrame {
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constructor(time: number);
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time: number;
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id: number;
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delta: number | undefined;
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renderer: WebGLRenderer | undefined;
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renderTexture: Texture | undefined;
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update(delta: number): this;
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setRenderer(renderer: WebGLRenderer): this;
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setRenderTexture(renderTexture: Texture): this;
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updateNode(node: Node): this;
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}
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import { Node } from './Node';
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export interface NodeUniformParams {
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name?: string;
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type?: string;
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node?: Node;
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needsUpdate?: boolean;
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}
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export class NodeUniform {
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constructor(params?: NodeUniformParams);
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name: string | undefined;
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type: string | undefined;
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node: Node | undefined;
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value: any;
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}
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package/nodes/core/TempNode.d.ts
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import { Node } from './Node';
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import { NodeBuilder } from './NodeBuilder';
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export interface TempNodeParams {
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shared?: boolean;
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unique?: boolean;
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export class TempNode extends Node {
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constructor(type: string, params?: TempNodeParams);
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shared: boolean;
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unique: boolean;
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label: string | undefined;
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build(builder: NodeBuilder, output: string, uuid?: string, ns?: string): string;
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getShared(builder: NodeBuilder, output: string): boolean;
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getUnique(builder: NodeBuilder, output: string): boolean;
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setLabel(name: string): this;
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getLabel(builder: NodeBuilder): string;
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getUuid(unique: boolean): string;
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getTemp(builder: NodeBuilder, uuid: string): string | undefined;
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}
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package/nodes/core/VarNode.d.ts
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import { Node } from './Node';
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export class VarNode extends Node {
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constructor(type: string, value?: any);
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value: any;
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nodeType: string;
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getType(builder: NodeBuilder): string;
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copy(source: VarNode): this;
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}
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import { Color } from '../../../../src/math/Color';
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import { Texture } from '../../../../src/textures/Texture';
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import { CubeTexture } from '../../../../src/textures/CubeTexture';
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import { Vector2 } from '../../../../src/math/Vector2';
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import { Node } from '../core/Node';
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import { NodeMaterial } from './NodeMaterial';
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export class MeshStandardNodeMaterial extends NodeMaterial {
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constructor();
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color: Color | Node;
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roughness: number | Node;
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metalness: number | Node;
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map: Texture | Node;
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normalMap: Texture | Node;
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normalScale: Vector2 | Node;
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metalnessMap: Texture | Node;
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roughnessMap: Texture | Node;
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envMap: CubeTexture | Node;
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}
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import { ShaderMaterial, WebGLRenderer } from 'three';
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import { Node } from '../core/Node.js';
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import { NodeBuilder } from '../core/NodeBuilder';
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import { NodeFrame } from '../core/NodeFrame';
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import { RawNode } from './nodes/RawNode';
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export interface NodeMaterialBuildParams {
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builder?: NodeBuilder;
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export class NodeMaterial extends ShaderMaterial {
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constructor(vertex: Node, fragment: Node);
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vertex: Node | RawNode;
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fragment: Node | RawNode;
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updaters: object[];
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readonly isNodeMaterial: true;
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properties: object;
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updateFrame(frame: NodeFrame): void;
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build(params?: NodeMaterialBuildParams): this;
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getHash(): string;
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copy(source: NodeMaterial): this;
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}
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package/nodes/math/CondNode.d.ts
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import { TempNode } from '../core/TempNode';
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import { NodeBuilder } from '../core/NodeBuilder';
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import { Node } from '../core/Node';
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export class CondNode extends TempNode {
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constructor(a: Node, b: Node, op: string, ifNode?: Node, elseNode?: Node);
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a: Node;
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b: Node;
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op: string;
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ifNode: Node | undefined;
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elseNode: Node | undefined;
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nodeType: string;
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getCondType(builder: NodeBuilder): string;
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copy(source: CondNode): this;
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static EQUAL: string;
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static NOT_EQUAL: string;
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static GREATER: string;
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static GREATER_EQUAL: string;
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static LESS: string;
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static LESS_EQUAL: string;
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static AND: string;
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static OR: string;
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}
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package/nodes/math/MathNode.d.ts
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import { TempNode } from '../core/TempNode';
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import { NodeBuilder } from '../core/NodeBuilder';
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import { Node } from '../core/Node';
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export class MathNode extends TempNode {
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constructor(a: Node, bOrMethod: Node | string, cOrMethod?: Node | string, method?: string);
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a: Node;
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b: Node | string | undefined;
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c: Node | string | undefined;
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method: string;
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nodeType: string;
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getNumInputs(builder: NodeBuilder): number;
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getInputType(builder: NodeBuilder): string;
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copy(source: MathNode): this;
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static RAD: string;
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static DEG: string;
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static EXP: string;
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static EXP2: string;
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static LOG: string;
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static LOG2: string;
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static SQRT: string;
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static INV_SQRT: string;
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static FLOOR: string;
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static CEIL: string;
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static NORMALIZE: string;
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import { TempNode } from '../core/TempNode';
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export class OperatorNode extends TempNode {
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copy(source: OperatorNode): this;
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static ADD: string;
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}
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import { TempNode } from '../core/TempNode';
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export class CheckerNode extends TempNode {
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constructor(uv?: UVNode | UVTransformNode);
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uv: UVNode | UVTransformNode;
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static Nodes: {
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};
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}
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import { TempNode } from '../core/TempNode';
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import { Node } from '../core/Node';
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export class JoinNode extends TempNode {
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constructor(x: Node, y: Node, z?: Node, w?: Node);
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x: Node;
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nodeType: string;
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getNumElements(): number;
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copy(source: JoinNode): this;
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}
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@@ -1,19 +0,0 @@
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import { NodeFrame } from '../core/NodeFrame';
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import { FloatNode } from '../inputs/FloatNode';
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export class TimerNode extends FloatNode {
|
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constructor(scale?: number, scope?: string, timeScale?: boolean);
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scale: number;
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scope: string;
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timeScale: boolean;
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nodeType: string;
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getUnique(): boolean;
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updateFrame(frame: NodeFrame): void;
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copy(source: TimerNode): this;
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static GLOBAL: string;
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static LOCAL: string;
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static DELTA: string;
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}
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package/shaders/index.cjs.js
DELETED
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./ACESFilmicToneMappingShader.cjs.js"),r=require("./AfterimageShader.cjs.js"),a=require("./BasicShader.cjs.js"),S=require("./BleachBypassShader.cjs.js"),h=require("./BlendShader.cjs.js"),s=require("./BokehShader.cjs.js"),o=require("./BokehShader2.cjs.js"),d=require("./BrightnessContrastShader.cjs.js"),t=require("./ColorCorrectionShader.cjs.js"),i=require("./ColorifyShader.cjs.js"),p=require("./ConvolutionShader.cjs.js"),j=require("./CopyShader.cjs.js"),c=require("./DOFMipMapShader.cjs.js"),u=require("./DepthLimitedBlurShader.cjs.js"),l=require("./DigitalGlitch.cjs.js"),n=require("./DotScreenShader.cjs.js"),x=require("./FXAAShader.cjs.js"),q=require("./FilmShader.cjs.js"),B=require("./FocusShader.cjs.js"),A=require("./FreiChenShader.cjs.js"),m=require("./FresnelShader.cjs.js"),g=require("./GammaCorrectionShader.cjs.js"),C=require("./GodRaysShader.cjs.js"),M=require("./HalftoneShader.cjs.js"),R=require("./HorizontalBlurShader.cjs.js"),T=require("./HorizontalTiltShiftShader.cjs.js"),f=require("./HueSaturationShader.cjs.js"),y=require("./KaleidoShader.cjs.js"),D=require("./LuminosityHighPassShader.cjs.js"),F=require("./LuminosityShader.cjs.js"),G=require("./MirrorShader.cjs.js"),H=require("./NormalMapShader.cjs.js"),O=require("./ParallaxShader.cjs.js"),k=require("./PixelShader.cjs.js"),V=require("./RGBShiftShader.cjs.js"),P=require("./SAOShader.cjs.js"),b=require("./SMAAShader.cjs.js"),L=require("./SSAOShader.cjs.js"),z=require("./SSRShader.cjs.js"),v=require("./SepiaShader.cjs.js"),E=require("./SobelOperatorShader.cjs.js"),U=require("./SubsurfaceScatteringShader.cjs.js"),W=require("./TechnicolorShader.cjs.js"),K=require("./ToneMapShader.cjs.js"),N=require("./ToonShader.cjs.js"),X=require("./TriangleBlurShader.cjs.js"),_=require("./UnpackDepthRGBAShader.cjs.js"),w=require("./VerticalBlurShader.cjs.js"),I=require("./VerticalTiltShiftShader.cjs.js"),J=require("./VignetteShader.cjs.js"),Q=require("./VolumeShader.cjs.js"),Y=require("./WaterRefractionShader.cjs.js");require("three"),exports.ACESFilmicToneMappingShader=e.ACESFilmicToneMappingShader,exports.AfterimageShader=r.AfterimageShader,exports.BasicShader=a.BasicShader,exports.BleachBypassShader=S.BleachBypassShader,exports.BlendShader=h.BlendShader,exports.BokehShader=s.BokehShader,exports.BokehDepthShader=o.BokehDepthShader,exports.BokehShader2=o.BokehShader2,exports.BrightnessContrastShader=d.BrightnessContrastShader,exports.ColorCorrectionShader=t.ColorCorrectionShader,exports.ColorifyShader=i.ColorifyShader,exports.ConvolutionShader=p.ConvolutionShader,exports.CopyShader=j.CopyShader,exports.DOFMipMapShader=c.DOFMipMapShader,exports.BlurShaderUtils=u.BlurShaderUtils,exports.DepthLimitedBlurShader=u.DepthLimitedBlurShader,exports.DigitalGlitch=l.DigitalGlitch,exports.DotScreenShader=n.DotScreenShader,exports.FXAAShader=x.FXAAShader,exports.FilmShader=q.FilmShader,exports.FocusShader=B.FocusShader,exports.FreiChenShader=A.FreiChenShader,exports.FresnelShader=m.FresnelShader,exports.GammaCorrectionShader=g.GammaCorrectionShader,exports.GodRaysCombineShader=C.GodRaysCombineShader,exports.GodRaysDepthMaskShader=C.GodRaysDepthMaskShader,exports.GodRaysFakeSunShader=C.GodRaysFakeSunShader,exports.GodRaysGenerateShader=C.GodRaysGenerateShader,exports.HalftoneShader=M.HalftoneShader,exports.HorizontalBlurShader=R.HorizontalBlurShader,exports.HorizontalTiltShiftShader=T.HorizontalTiltShiftShader,exports.HueSaturationShader=f.HueSaturationShader,exports.KaleidoShader=y.KaleidoShader,exports.LuminosityHighPassShader=D.LuminosityHighPassShader,exports.LuminosityShader=F.LuminosityShader,exports.MirrorShader=G.MirrorShader,exports.NormalMapShader=H.NormalMapShader,exports.ParallaxShader=O.ParallaxShader,exports.PixelShader=k.PixelShader,exports.RGBShiftShader=V.RGBShiftShader,exports.SAOShader=P.SAOShader,exports.SMAABlendShader=b.SMAABlendShader,exports.SMAAEdgesShader=b.SMAAEdgesShader,exports.SMAAWeightsShader=b.SMAAWeightsShader,exports.SSAOBlurShader=L.SSAOBlurShader,exports.SSAODepthShader=L.SSAODepthShader,exports.SSAOShader=L.SSAOShader,exports.SSRBlurShader=z.SSRBlurShader,exports.SSRDepthShader=z.SSRDepthShader,exports.SSRShader=z.SSRShader,exports.SepiaShader=v.SepiaShader,exports.SobelOperatorShader=E.SobelOperatorShader,exports.SubsurfaceScatteringShader=U.SubsurfaceScatteringShader,exports.TechnicolorShader=W.TechnicolorShader,exports.ToneMapShader=K.ToneMapShader,exports.ToonShader1=N.ToonShader1,exports.ToonShader2=N.ToonShader2,exports.ToonShaderDotted=N.ToonShaderDotted,exports.ToonShaderHatching=N.ToonShaderHatching,exports.TriangleBlurShader=X.TriangleBlurShader,exports.UnpackDepthRGBAShader=_.UnpackDepthRGBAShader,exports.VerticalBlurShader=w.VerticalBlurShader,exports.VerticalTiltShiftShader=I.VerticalTiltShiftShader,exports.VignetteShader=J.VignetteShader,exports.VolumeRenderShader1=Q.VolumeRenderShader1,exports.WaterRefractionShader=Y.WaterRefractionShader;
|
package/shaders/index.d.ts
DELETED
@@ -1,53 +0,0 @@
|
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|
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export * from './types';
|
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export * from './ACESFilmicToneMappingShader';
|
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|
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export * from './AfterimageShader';
|
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|
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export * from './BasicShader';
|
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|
-
export * from './BleachBypassShader';
|
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|
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export * from './BlendShader';
|
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|
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export * from './BokehShader';
|
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|
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export * from './BokehShader2';
|
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|
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export * from './BrightnessContrastShader';
|
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|
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export * from './ColorCorrectionShader';
|
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export * from './ColorifyShader';
|
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|
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export * from './ConvolutionShader';
|
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|
-
export * from './CopyShader';
|
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-
export * from './DOFMipMapShader';
|
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|
-
export * from './DepthLimitedBlurShader';
|
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|
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export * from './DigitalGlitch';
|
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|
-
export * from './DotScreenShader';
|
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|
-
export * from './FXAAShader';
|
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|
-
export * from './FilmShader';
|
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|
-
export * from './FocusShader';
|
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|
-
export * from './FreiChenShader';
|
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|
-
export * from './FresnelShader';
|
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|
-
export * from './GammaCorrectionShader';
|
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|
-
export * from './GodRaysShader';
|
25
|
-
export * from './HalftoneShader';
|
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|
-
export * from './HorizontalBlurShader';
|
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|
-
export * from './HorizontalTiltShiftShader';
|
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|
-
export * from './HueSaturationShader';
|
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|
-
export * from './KaleidoShader';
|
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|
-
export * from './LuminosityHighPassShader';
|
31
|
-
export * from './LuminosityShader';
|
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|
-
export * from './MirrorShader';
|
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|
-
export * from './NormalMapShader';
|
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|
-
export * from './ParallaxShader';
|
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|
-
export * from './PixelShader';
|
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|
-
export * from './RGBShiftShader';
|
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|
-
export * from './SAOShader';
|
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|
-
export * from './SMAAShader';
|
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export * from './SSAOShader';
|
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export * from './SSRShader';
|
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|
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export * from './SepiaShader';
|
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|
-
export * from './SobelOperatorShader';
|
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|
-
export * from './SubsurfaceScatteringShader';
|
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|
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export * from './TechnicolorShader';
|
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|
-
export * from './ToneMapShader';
|
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|
-
export * from './ToonShader';
|
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|
-
export * from './TriangleBlurShader';
|
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|
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export * from './UnpackDepthRGBAShader';
|
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|
-
export * from './VerticalBlurShader';
|
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|
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export * from './VerticalTiltShiftShader';
|
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export * from './VignetteShader';
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export * from './WaterRefractionShader';
|
package/shaders/index.js
DELETED
@@ -1,53 +0,0 @@
|
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|
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export { ACESFilmicToneMappingShader } from './ACESFilmicToneMappingShader.js';
|
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|
-
export { AfterimageShader } from './AfterimageShader.js';
|
3
|
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export { BasicShader } from './BasicShader.js';
|
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|
-
export { BleachBypassShader } from './BleachBypassShader.js';
|
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|
-
export { BlendShader } from './BlendShader.js';
|
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|
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export { BokehShader } from './BokehShader.js';
|
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|
-
export { BokehDepthShader, BokehShader2 } from './BokehShader2.js';
|
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|
-
export { BrightnessContrastShader } from './BrightnessContrastShader.js';
|
9
|
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export { ColorCorrectionShader } from './ColorCorrectionShader.js';
|
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|
-
export { ColorifyShader } from './ColorifyShader.js';
|
11
|
-
export { ConvolutionShader } from './ConvolutionShader.js';
|
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|
-
export { CopyShader } from './CopyShader.js';
|
13
|
-
export { DOFMipMapShader } from './DOFMipMapShader.js';
|
14
|
-
export { BlurShaderUtils, DepthLimitedBlurShader } from './DepthLimitedBlurShader.js';
|
15
|
-
export { DigitalGlitch } from './DigitalGlitch.js';
|
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|
-
export { DotScreenShader } from './DotScreenShader.js';
|
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|
-
export { FXAAShader } from './FXAAShader.js';
|
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|
-
export { FilmShader } from './FilmShader.js';
|
19
|
-
export { FocusShader } from './FocusShader.js';
|
20
|
-
export { FreiChenShader } from './FreiChenShader.js';
|
21
|
-
export { FresnelShader } from './FresnelShader.js';
|
22
|
-
export { GammaCorrectionShader } from './GammaCorrectionShader.js';
|
23
|
-
export { GodRaysCombineShader, GodRaysDepthMaskShader, GodRaysFakeSunShader, GodRaysGenerateShader } from './GodRaysShader.js';
|
24
|
-
export { HalftoneShader } from './HalftoneShader.js';
|
25
|
-
export { HorizontalBlurShader } from './HorizontalBlurShader.js';
|
26
|
-
export { HorizontalTiltShiftShader } from './HorizontalTiltShiftShader.js';
|
27
|
-
export { HueSaturationShader } from './HueSaturationShader.js';
|
28
|
-
export { KaleidoShader } from './KaleidoShader.js';
|
29
|
-
export { LuminosityHighPassShader } from './LuminosityHighPassShader.js';
|
30
|
-
export { LuminosityShader } from './LuminosityShader.js';
|
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|
-
export { MirrorShader } from './MirrorShader.js';
|
32
|
-
export { NormalMapShader } from './NormalMapShader.js';
|
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|
-
export { ParallaxShader } from './ParallaxShader.js';
|
34
|
-
export { PixelShader } from './PixelShader.js';
|
35
|
-
export { RGBShiftShader } from './RGBShiftShader.js';
|
36
|
-
export { SAOShader } from './SAOShader.js';
|
37
|
-
export { SMAABlendShader, SMAAEdgesShader, SMAAWeightsShader } from './SMAAShader.js';
|
38
|
-
export { SSAOBlurShader, SSAODepthShader, SSAOShader } from './SSAOShader.js';
|
39
|
-
export { SSRBlurShader, SSRDepthShader, SSRShader } from './SSRShader.js';
|
40
|
-
export { SepiaShader } from './SepiaShader.js';
|
41
|
-
export { SobelOperatorShader } from './SobelOperatorShader.js';
|
42
|
-
export { SubsurfaceScatteringShader } from './SubsurfaceScatteringShader.js';
|
43
|
-
export { TechnicolorShader } from './TechnicolorShader.js';
|
44
|
-
export { ToneMapShader } from './ToneMapShader.js';
|
45
|
-
export { ToonShader1, ToonShader2, ToonShaderDotted, ToonShaderHatching } from './ToonShader.js';
|
46
|
-
export { TriangleBlurShader } from './TriangleBlurShader.js';
|
47
|
-
export { UnpackDepthRGBAShader } from './UnpackDepthRGBAShader.js';
|
48
|
-
export { VerticalBlurShader } from './VerticalBlurShader.js';
|
49
|
-
export { VerticalTiltShiftShader } from './VerticalTiltShiftShader.js';
|
50
|
-
export { VignetteShader } from './VignetteShader.js';
|
51
|
-
export { VolumeRenderShader1 } from './VolumeShader.js';
|
52
|
-
export { WaterRefractionShader } from './WaterRefractionShader.js';
|
53
|
-
import 'three';
|