three-stdlib 2.14.3 → 2.15.1

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Files changed (72) hide show
  1. package/csm/CSM.cjs.js +1 -1
  2. package/csm/CSM.js +8 -8
  3. package/csm/CSMFrustum.cjs.js +1 -0
  4. package/csm/CSMFrustum.d.ts +19 -0
  5. package/csm/{Frustum.js → CSMFrustum.js} +8 -7
  6. package/csm/CSMShader.cjs.js +1 -0
  7. package/csm/CSMShader.d.ts +4 -0
  8. package/csm/{Shader.js → CSMShader.js} +52 -36
  9. package/curves/CurveExtras.d.ts +52 -54
  10. package/geometries/ConvexGeometry.cjs.js +1 -1
  11. package/geometries/ConvexGeometry.js +1 -1
  12. package/geometries/ParametricGeometries.cjs.js +1 -1
  13. package/geometries/ParametricGeometries.js +91 -99
  14. package/geometries/ParametricGeometry.cjs.js +1 -0
  15. package/geometries/ParametricGeometry.d.ts +18 -0
  16. package/geometries/ParametricGeometry.js +87 -0
  17. package/index.cjs.js +1 -1
  18. package/index.d.ts +57 -77
  19. package/index.js +55 -52
  20. package/interactive/InteractiveGroup.cjs.js +1 -0
  21. package/interactive/InteractiveGroup.d.ts +5 -0
  22. package/interactive/InteractiveGroup.js +87 -0
  23. package/loaders/GLTFLoader.d.ts +2 -9
  24. package/loaders/LUT3dlLoader.d.ts +2 -2
  25. package/loaders/LUTCubeLoader.d.ts +2 -2
  26. package/loaders/VOXLoader.d.ts +2 -2
  27. package/math/ConvexHull.cjs.js +1 -1
  28. package/math/ConvexHull.js +639 -603
  29. package/objects/Reflector.d.ts +1 -0
  30. package/objects/ReflectorForSSRPass.d.ts +4 -4
  31. package/objects/Refractor.d.ts +1 -0
  32. package/objects/Water2.d.ts +1 -1
  33. package/package.json +2 -1
  34. package/postprocessing/LUTPass.d.ts +3 -3
  35. package/postprocessing/SSAARenderPass.d.ts +1 -1
  36. package/postprocessing/SSRPass.d.ts +3 -3
  37. package/shaders/BokehShader2.d.ts +27 -72
  38. package/shaders/BokehShader2.js +0 -1
  39. package/csm/Frustum.cjs.js +0 -1
  40. package/csm/Shader.cjs.js +0 -1
  41. package/loaders/VRMLoader.d.ts +0 -19
  42. package/nodes/Nodes.d.ts +0 -106
  43. package/nodes/accessors/CameraNode.d.ts +0 -29
  44. package/nodes/accessors/NormalNode.d.ts +0 -13
  45. package/nodes/accessors/PositionNode.d.ts +0 -15
  46. package/nodes/accessors/ReflectNode.d.ts +0 -12
  47. package/nodes/accessors/UVNode.d.ts +0 -10
  48. package/nodes/core/AttributeNode.d.ts +0 -13
  49. package/nodes/core/ConstNode.d.ts +0 -22
  50. package/nodes/core/ExpressionNode.d.ts +0 -5
  51. package/nodes/core/FunctionCallNode.d.ts +0 -17
  52. package/nodes/core/FunctionNode.d.ts +0 -28
  53. package/nodes/core/InputNode.d.ts +0 -12
  54. package/nodes/core/Node.d.ts +0 -34
  55. package/nodes/core/NodeBuilder.d.ts +0 -149
  56. package/nodes/core/NodeFrame.d.ts +0 -17
  57. package/nodes/core/NodeUniform.d.ts +0 -17
  58. package/nodes/core/NodeUtils.d.ts +0 -7
  59. package/nodes/core/TempNode.d.ts +0 -23
  60. package/nodes/core/VarNode.d.ts +0 -12
  61. package/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
  62. package/nodes/materials/NodeMaterial.d.ts +0 -28
  63. package/nodes/math/CondNode.d.ts +0 -26
  64. package/nodes/math/MathNode.d.ts +0 -57
  65. package/nodes/math/OperatorNode.d.ts +0 -17
  66. package/nodes/procedural/CheckerNode.d.ts +0 -17
  67. package/nodes/utils/JoinNode.d.ts +0 -15
  68. package/nodes/utils/TimerNode.d.ts +0 -19
  69. package/objects/ReflectorRTT.d.ts +0 -6
  70. package/shaders/index.cjs.js +0 -1
  71. package/shaders/index.d.ts +0 -53
  72. package/shaders/index.js +0 -53
@@ -1,149 +0,0 @@
1
- import { Material, Texture, TextureEncoding, WebGLRenderer } from 'three';
2
-
3
- import { Node } from './Node';
4
- import { NodeUniform } from './NodeUniform';
5
-
6
- export class NodeBuilder {
7
- constructor();
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-
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- slots: string[];
10
- caches: string[];
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- contexts: object[];
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-
13
- keywords: object;
14
- nodeData: object;
15
-
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- requires: {
17
- uv: boolean[];
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- color: boolean[];
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- lights: boolean;
20
- fog: boolean;
21
- transparent: boolean;
22
- irradiance: boolean;
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- };
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-
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- includes: {
26
- consts: object[];
27
- functions: object[];
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- structs: object[];
29
- };
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-
31
- attributes: object;
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- prefixCode: string;
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-
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- parsCode: {
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- vertex: string;
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- fragment: string;
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- };
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-
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- code: {
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- vertex: string;
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- fragment: string;
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- };
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-
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- nodeCode: {
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- vertex: string;
46
- fragment: string;
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- };
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-
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- resultCode: {
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- vertex: string;
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- fragment: string;
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- };
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-
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- finalCode: {
55
- vertex: string;
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- fragment: string;
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- };
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-
59
- inputs: {
60
- uniforms: {
61
- list: object[];
62
- vertex: object[];
63
- fragment: object[];
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- };
65
- vars: {
66
- varying: object[];
67
- vertex: object[];
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- fragment: object[];
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- };
70
- };
71
-
72
- defines: object;
73
- uniforms: object;
74
- extensions: object;
75
- updaters: object[];
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- nodes: object[];
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-
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- analyzing: boolean;
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-
80
- build(vertex: Node, fragment: Node): this;
81
- buildShader(shader: string, node: Node): void;
82
- setMaterial(material: Material, renderer: WebGLRenderer): this;
83
- addFlow(slot: string, cache?: string, context?: object): this;
84
- removeFlow(): this;
85
- addCache(name: string): this;
86
- removeCache(): this;
87
- addContext(context: object): this;
88
- removeContext(): this;
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- addSlot(name: string): this;
90
- removeSlot(): this;
91
- addVertexCode(code: string): void;
92
- addFragmentCode(code: string): void;
93
- addCode(code: string, shader?: string): void;
94
- addVertexNodeCode(code: string): void;
95
- addFragmentNodeCode(code: string): void;
96
- addNodeCode(code: string, shader?: string): void;
97
- clearNodeCode(shader: string): string;
98
- clearVertexNodeCode(): string;
99
- clearFragmentNodeCode(): string;
100
- addVertexFinalCode(code: string): void;
101
- addFragmentFinalCode(code: string): void;
102
- addFinalCode(code: string, shader?: string): void;
103
- addVertexParsCode(code: string): void;
104
- addFragmentParsCode(code: string): void;
105
- addParsCode(code: string, shader?: string): void;
106
- addVaryCode(code: string): void;
107
- isCache(name: string): boolean;
108
- isSlot(name: string): boolean;
109
- define(name: string, value: any): void;
110
- isDefined(name: string): boolean;
111
- getVar(uuid: string, type: string, ns: string, labelOrShader?: string, prefix?: string, label?: string): object;
112
- getAttribute(name: string, type: string): any;
113
- getCode(shader: string): string;
114
- getVarListCode(vars: object[], prefix?: string): string;
115
- getVars(shader: string): object[];
116
- getNodeData(node: Node): object;
117
- createUniform(
118
- shader: string,
119
- type: string,
120
- node: Node,
121
- ns?: string,
122
- needsUpdate?: boolean,
123
- label?: string,
124
- ): NodeUniform;
125
- createVertexUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
126
- createFragmentUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
127
- include(node: Node, parent?: boolean, source?: string): void;
128
- colorToVectorProperties(color: string): string;
129
- colorToVector(color: string): string;
130
- getIncludes(type: string, shader: string): object[];
131
- getIncludesCode(type: string, shader: string): string;
132
- getConstructorFromLength(len: number): string;
133
- isTypeMatrix(format: string): boolean;
134
- getTypeLength(type: string): number;
135
- getTypeFromLength(len: number): string;
136
- findNode(): Node;
137
- resolve(): void;
138
- format(code: string, from: string, to: string): string;
139
- getTypeByFormat(format: string): string;
140
- getFormatByType(type: string): string;
141
- getUuid(uuid: string, useCache?: boolean): string;
142
- getElementByIndex(index: number): string;
143
- getIndexByElement(elm: string): number;
144
- isShader(shader: string): boolean;
145
- setShader(shader: string): this;
146
- mergeDefines(defines: object): object;
147
- mergeUniform(uniforms: object): object;
148
- getTextureEncodingFromMap(map: Texture): TextureEncoding;
149
- }
@@ -1,17 +0,0 @@
1
- import { Texture, WebGLRenderer } from 'three';
2
-
3
- import { Node } from './Node';
4
-
5
- export class NodeFrame {
6
- constructor(time: number);
7
- time: number;
8
- id: number;
9
- delta: number | undefined;
10
- renderer: WebGLRenderer | undefined;
11
- renderTexture: Texture | undefined;
12
-
13
- update(delta: number): this;
14
- setRenderer(renderer: WebGLRenderer): this;
15
- setRenderTexture(renderTexture: Texture): this;
16
- updateNode(node: Node): this;
17
- }
@@ -1,17 +0,0 @@
1
- import { Node } from './Node';
2
-
3
- export interface NodeUniformParams {
4
- name?: string;
5
- type?: string;
6
- node?: Node;
7
- needsUpdate?: boolean;
8
- }
9
-
10
- export class NodeUniform {
11
- constructor(params?: NodeUniformParams);
12
- name: string | undefined;
13
- type: string | undefined;
14
- node: Node | undefined;
15
- needsUpdate: boolean | undefined;
16
- value: any;
17
- }
@@ -1,7 +0,0 @@
1
- import { Node } from './Node';
2
-
3
- export namespace NodeUtils {
4
- const elements: string[];
5
-
6
- function addShortcuts(proto: Node, proxy: string, list: any[]): void;
7
- }
@@ -1,23 +0,0 @@
1
- import { Node } from './Node';
2
- import { NodeBuilder } from './NodeBuilder';
3
-
4
- export interface TempNodeParams {
5
- shared?: boolean;
6
- unique?: boolean;
7
- }
8
-
9
- export class TempNode extends Node {
10
- constructor(type: string, params?: TempNodeParams);
11
-
12
- shared: boolean;
13
- unique: boolean;
14
- label: string | undefined;
15
-
16
- build(builder: NodeBuilder, output: string, uuid?: string, ns?: string): string;
17
- getShared(builder: NodeBuilder, output: string): boolean;
18
- getUnique(builder: NodeBuilder, output: string): boolean;
19
- setLabel(name: string): this;
20
- getLabel(builder: NodeBuilder): string;
21
- getUuid(unique: boolean): string;
22
- getTemp(builder: NodeBuilder, uuid: string): string | undefined;
23
- }
@@ -1,12 +0,0 @@
1
- import { Node } from './Node';
2
- import { NodeBuilder } from './NodeBuilder';
3
-
4
- export class VarNode extends Node {
5
- constructor(type: string, value?: any);
6
-
7
- value: any;
8
- nodeType: string;
9
-
10
- getType(builder: NodeBuilder): string;
11
- copy(source: VarNode): this;
12
- }
@@ -1,21 +0,0 @@
1
- import { Color } from '../../../../src/math/Color';
2
- import { Texture } from '../../../../src/textures/Texture';
3
- import { CubeTexture } from '../../../../src/textures/CubeTexture';
4
- import { Vector2 } from '../../../../src/math/Vector2';
5
-
6
- import { Node } from '../core/Node';
7
- import { NodeMaterial } from './NodeMaterial';
8
-
9
- export class MeshStandardNodeMaterial extends NodeMaterial {
10
- constructor();
11
-
12
- color: Color | Node;
13
- roughness: number | Node;
14
- metalness: number | Node;
15
- map: Texture | Node;
16
- normalMap: Texture | Node;
17
- normalScale: Vector2 | Node;
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- metalnessMap: Texture | Node;
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- roughnessMap: Texture | Node;
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- envMap: CubeTexture | Node;
21
- }
@@ -1,28 +0,0 @@
1
- import { ShaderMaterial, WebGLRenderer } from 'three';
2
-
3
- import { Node } from '../core/Node.js';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
- import { NodeFrame } from '../core/NodeFrame';
6
- import { RawNode } from './nodes/RawNode';
7
-
8
- export interface NodeMaterialBuildParams {
9
- builder?: NodeBuilder;
10
- renderer?: WebGLRenderer;
11
- }
12
-
13
- export class NodeMaterial extends ShaderMaterial {
14
- constructor(vertex: Node, fragment: Node);
15
-
16
- vertex: Node | RawNode;
17
- fragment: Node | RawNode;
18
-
19
- updaters: object[];
20
-
21
- readonly isNodeMaterial: true;
22
- properties: object;
23
-
24
- updateFrame(frame: NodeFrame): void;
25
- build(params?: NodeMaterialBuildParams): this;
26
- getHash(): string;
27
- copy(source: NodeMaterial): this;
28
- }
@@ -1,26 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
- import { Node } from '../core/Node';
4
-
5
- export class CondNode extends TempNode {
6
- constructor(a: Node, b: Node, op: string, ifNode?: Node, elseNode?: Node);
7
-
8
- a: Node;
9
- b: Node;
10
- op: string;
11
- ifNode: Node | undefined;
12
- elseNode: Node | undefined;
13
- nodeType: string;
14
-
15
- getCondType(builder: NodeBuilder): string;
16
- copy(source: CondNode): this;
17
-
18
- static EQUAL: string;
19
- static NOT_EQUAL: string;
20
- static GREATER: string;
21
- static GREATER_EQUAL: string;
22
- static LESS: string;
23
- static LESS_EQUAL: string;
24
- static AND: string;
25
- static OR: string;
26
- }
@@ -1,57 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
- import { Node } from '../core/Node';
4
-
5
- export class MathNode extends TempNode {
6
- constructor(a: Node, bOrMethod: Node | string, cOrMethod?: Node | string, method?: string);
7
-
8
- a: Node;
9
- b: Node | string | undefined;
10
- c: Node | string | undefined;
11
- method: string;
12
- nodeType: string;
13
-
14
- getNumInputs(builder: NodeBuilder): number;
15
- getInputType(builder: NodeBuilder): string;
16
- copy(source: MathNode): this;
17
-
18
- static RAD: string;
19
- static DEG: string;
20
- static EXP: string;
21
- static EXP2: string;
22
- static LOG: string;
23
- static LOG2: string;
24
- static SQRT: string;
25
- static INV_SQRT: string;
26
- static FLOOR: string;
27
- static CEIL: string;
28
- static NORMALIZE: string;
29
- static SATURATE: string;
30
- static SIN: string;
31
- static COS: string;
32
- static TAN: string;
33
- static ASIN: string;
34
- static ACOS: string;
35
- static ARCTAN: string;
36
- static ABS: string;
37
- static SIGN: string;
38
- static LENGTH: string;
39
- static NEGATE: string;
40
- static INVERT: string;
41
-
42
- static MIN: string;
43
- static MAX: string;
44
- static MOD: string;
45
- static STEP: string;
46
- static REFLECT: string;
47
- static DISTANCE: string;
48
- static DOT: string;
49
- static CROSS: string;
50
- static POW: string;
51
-
52
- static MIX: string;
53
- static CLAMP: string;
54
- static REFRACT: string;
55
- static SMOOTHSTEP: string;
56
- static FACEFORWARD: string;
57
- }
@@ -1,17 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { Node } from '../core/Node';
3
-
4
- export class OperatorNode extends TempNode {
5
- constructor(a: Node, b: Node, op: string);
6
-
7
- a: Node;
8
- b: Node;
9
- op: string;
10
-
11
- copy(source: OperatorNode): this;
12
-
13
- static ADD: string;
14
- static SUB: string;
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- static MUL: string;
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- static DIV: string;
17
- }
@@ -1,17 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FunctionNode } from '../core/FunctionNode';
3
- import { UVNode } from '../accessors/UVNode';
4
- import { UVTransformNode } from '../utils/UVTransformNode';
5
-
6
- export class CheckerNode extends TempNode {
7
- constructor(uv?: UVNode | UVTransformNode);
8
-
9
- uv: UVNode | UVTransformNode;
10
- nodeType: string;
11
-
12
- copy(source: CheckerNode): this;
13
-
14
- static Nodes: {
15
- checker: FunctionNode;
16
- };
17
- }
@@ -1,15 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { Node } from '../core/Node';
3
-
4
- export class JoinNode extends TempNode {
5
- constructor(x: Node, y: Node, z?: Node, w?: Node);
6
-
7
- x: Node;
8
- y: Node;
9
- z: Node | undefined;
10
- w: Node | undefined;
11
- nodeType: string;
12
-
13
- getNumElements(): number;
14
- copy(source: JoinNode): this;
15
- }
@@ -1,19 +0,0 @@
1
- import { NodeFrame } from '../core/NodeFrame';
2
- import { FloatNode } from '../inputs/FloatNode';
3
-
4
- export class TimerNode extends FloatNode {
5
- constructor(scale?: number, scope?: string, timeScale?: boolean);
6
-
7
- scale: number;
8
- scope: string;
9
- timeScale: boolean;
10
- nodeType: string;
11
-
12
- getUnique(): boolean;
13
- updateFrame(frame: NodeFrame): void;
14
- copy(source: TimerNode): this;
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-
16
- static GLOBAL: string;
17
- static LOCAL: string;
18
- static DELTA: string;
19
- }
@@ -1,6 +0,0 @@
1
- import { BufferGeometry } from 'three';
2
- import { Reflector, ReflectorOptions } from './Reflector';
3
-
4
- export class ReflectorRTT extends Reflector {
5
- constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
6
- }
@@ -1 +0,0 @@
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- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./ACESFilmicToneMappingShader.cjs.js"),r=require("./AfterimageShader.cjs.js"),a=require("./BasicShader.cjs.js"),S=require("./BleachBypassShader.cjs.js"),h=require("./BlendShader.cjs.js"),s=require("./BokehShader.cjs.js"),o=require("./BokehShader2.cjs.js"),d=require("./BrightnessContrastShader.cjs.js"),t=require("./ColorCorrectionShader.cjs.js"),i=require("./ColorifyShader.cjs.js"),p=require("./ConvolutionShader.cjs.js"),j=require("./CopyShader.cjs.js"),c=require("./DOFMipMapShader.cjs.js"),u=require("./DepthLimitedBlurShader.cjs.js"),l=require("./DigitalGlitch.cjs.js"),n=require("./DotScreenShader.cjs.js"),x=require("./FXAAShader.cjs.js"),q=require("./FilmShader.cjs.js"),B=require("./FocusShader.cjs.js"),A=require("./FreiChenShader.cjs.js"),m=require("./FresnelShader.cjs.js"),g=require("./GammaCorrectionShader.cjs.js"),C=require("./GodRaysShader.cjs.js"),M=require("./HalftoneShader.cjs.js"),R=require("./HorizontalBlurShader.cjs.js"),T=require("./HorizontalTiltShiftShader.cjs.js"),f=require("./HueSaturationShader.cjs.js"),y=require("./KaleidoShader.cjs.js"),D=require("./LuminosityHighPassShader.cjs.js"),F=require("./LuminosityShader.cjs.js"),G=require("./MirrorShader.cjs.js"),H=require("./NormalMapShader.cjs.js"),O=require("./ParallaxShader.cjs.js"),k=require("./PixelShader.cjs.js"),V=require("./RGBShiftShader.cjs.js"),P=require("./SAOShader.cjs.js"),b=require("./SMAAShader.cjs.js"),L=require("./SSAOShader.cjs.js"),z=require("./SSRShader.cjs.js"),v=require("./SepiaShader.cjs.js"),E=require("./SobelOperatorShader.cjs.js"),U=require("./SubsurfaceScatteringShader.cjs.js"),W=require("./TechnicolorShader.cjs.js"),K=require("./ToneMapShader.cjs.js"),N=require("./ToonShader.cjs.js"),X=require("./TriangleBlurShader.cjs.js"),_=require("./UnpackDepthRGBAShader.cjs.js"),w=require("./VerticalBlurShader.cjs.js"),I=require("./VerticalTiltShiftShader.cjs.js"),J=require("./VignetteShader.cjs.js"),Q=require("./VolumeShader.cjs.js"),Y=require("./WaterRefractionShader.cjs.js");require("three"),exports.ACESFilmicToneMappingShader=e.ACESFilmicToneMappingShader,exports.AfterimageShader=r.AfterimageShader,exports.BasicShader=a.BasicShader,exports.BleachBypassShader=S.BleachBypassShader,exports.BlendShader=h.BlendShader,exports.BokehShader=s.BokehShader,exports.BokehDepthShader=o.BokehDepthShader,exports.BokehShader2=o.BokehShader2,exports.BrightnessContrastShader=d.BrightnessContrastShader,exports.ColorCorrectionShader=t.ColorCorrectionShader,exports.ColorifyShader=i.ColorifyShader,exports.ConvolutionShader=p.ConvolutionShader,exports.CopyShader=j.CopyShader,exports.DOFMipMapShader=c.DOFMipMapShader,exports.BlurShaderUtils=u.BlurShaderUtils,exports.DepthLimitedBlurShader=u.DepthLimitedBlurShader,exports.DigitalGlitch=l.DigitalGlitch,exports.DotScreenShader=n.DotScreenShader,exports.FXAAShader=x.FXAAShader,exports.FilmShader=q.FilmShader,exports.FocusShader=B.FocusShader,exports.FreiChenShader=A.FreiChenShader,exports.FresnelShader=m.FresnelShader,exports.GammaCorrectionShader=g.GammaCorrectionShader,exports.GodRaysCombineShader=C.GodRaysCombineShader,exports.GodRaysDepthMaskShader=C.GodRaysDepthMaskShader,exports.GodRaysFakeSunShader=C.GodRaysFakeSunShader,exports.GodRaysGenerateShader=C.GodRaysGenerateShader,exports.HalftoneShader=M.HalftoneShader,exports.HorizontalBlurShader=R.HorizontalBlurShader,exports.HorizontalTiltShiftShader=T.HorizontalTiltShiftShader,exports.HueSaturationShader=f.HueSaturationShader,exports.KaleidoShader=y.KaleidoShader,exports.LuminosityHighPassShader=D.LuminosityHighPassShader,exports.LuminosityShader=F.LuminosityShader,exports.MirrorShader=G.MirrorShader,exports.NormalMapShader=H.NormalMapShader,exports.ParallaxShader=O.ParallaxShader,exports.PixelShader=k.PixelShader,exports.RGBShiftShader=V.RGBShiftShader,exports.SAOShader=P.SAOShader,exports.SMAABlendShader=b.SMAABlendShader,exports.SMAAEdgesShader=b.SMAAEdgesShader,exports.SMAAWeightsShader=b.SMAAWeightsShader,exports.SSAOBlurShader=L.SSAOBlurShader,exports.SSAODepthShader=L.SSAODepthShader,exports.SSAOShader=L.SSAOShader,exports.SSRBlurShader=z.SSRBlurShader,exports.SSRDepthShader=z.SSRDepthShader,exports.SSRShader=z.SSRShader,exports.SepiaShader=v.SepiaShader,exports.SobelOperatorShader=E.SobelOperatorShader,exports.SubsurfaceScatteringShader=U.SubsurfaceScatteringShader,exports.TechnicolorShader=W.TechnicolorShader,exports.ToneMapShader=K.ToneMapShader,exports.ToonShader1=N.ToonShader1,exports.ToonShader2=N.ToonShader2,exports.ToonShaderDotted=N.ToonShaderDotted,exports.ToonShaderHatching=N.ToonShaderHatching,exports.TriangleBlurShader=X.TriangleBlurShader,exports.UnpackDepthRGBAShader=_.UnpackDepthRGBAShader,exports.VerticalBlurShader=w.VerticalBlurShader,exports.VerticalTiltShiftShader=I.VerticalTiltShiftShader,exports.VignetteShader=J.VignetteShader,exports.VolumeRenderShader1=Q.VolumeRenderShader1,exports.WaterRefractionShader=Y.WaterRefractionShader;
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- export * from './types';
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- export * from './ACESFilmicToneMappingShader';
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- export * from './AfterimageShader';
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- export * from './BasicShader';
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- export * from './BleachBypassShader';
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- export * from './BlendShader';
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- export * from './BokehShader';
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- export * from './BokehShader2';
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- export * from './BrightnessContrastShader';
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- export * from './ColorCorrectionShader';
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- export * from './ColorifyShader';
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- export * from './ConvolutionShader';
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- export * from './CopyShader';
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- export * from './DOFMipMapShader';
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- export * from './DepthLimitedBlurShader';
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- export * from './DigitalGlitch';
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- export * from './DotScreenShader';
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- export * from './FXAAShader';
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- export * from './FilmShader';
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- export * from './FocusShader';
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- export * from './FreiChenShader';
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- export * from './FresnelShader';
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- export * from './GammaCorrectionShader';
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- export * from './GodRaysShader';
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- export * from './HalftoneShader';
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- export * from './HorizontalBlurShader';
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- export * from './HorizontalTiltShiftShader';
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- export * from './HueSaturationShader';
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- export * from './KaleidoShader';
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- export * from './LuminosityHighPassShader';
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- export * from './LuminosityShader';
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- export * from './MirrorShader';
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- export * from './NormalMapShader';
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- export * from './ParallaxShader';
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- export * from './PixelShader';
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- export * from './RGBShiftShader';
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- export * from './SAOShader';
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- export * from './SMAAShader';
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- export * from './SSAOShader';
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- export * from './SSRShader';
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- export * from './SepiaShader';
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- export * from './SobelOperatorShader';
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- export * from './SubsurfaceScatteringShader';
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- export * from './TechnicolorShader';
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- export * from './ToneMapShader';
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- export * from './ToonShader';
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- export * from './TriangleBlurShader';
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- export * from './UnpackDepthRGBAShader';
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- export * from './VerticalBlurShader';
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- export * from './VerticalTiltShiftShader';
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- export * from './VignetteShader';
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- export * from './VolumeShader';
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- export * from './WaterRefractionShader';
package/shaders/index.js DELETED
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- export { ACESFilmicToneMappingShader } from './ACESFilmicToneMappingShader.js';
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- export { AfterimageShader } from './AfterimageShader.js';
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- export { BasicShader } from './BasicShader.js';
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- export { BleachBypassShader } from './BleachBypassShader.js';
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- export { BlendShader } from './BlendShader.js';
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- export { BokehShader } from './BokehShader.js';
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- export { BokehDepthShader, BokehShader2 } from './BokehShader2.js';
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- export { BrightnessContrastShader } from './BrightnessContrastShader.js';
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- export { ColorCorrectionShader } from './ColorCorrectionShader.js';
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- export { ColorifyShader } from './ColorifyShader.js';
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- export { ConvolutionShader } from './ConvolutionShader.js';
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- export { CopyShader } from './CopyShader.js';
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- export { DOFMipMapShader } from './DOFMipMapShader.js';
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- export { BlurShaderUtils, DepthLimitedBlurShader } from './DepthLimitedBlurShader.js';
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- export { DigitalGlitch } from './DigitalGlitch.js';
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- export { DotScreenShader } from './DotScreenShader.js';
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- export { FXAAShader } from './FXAAShader.js';
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- export { FilmShader } from './FilmShader.js';
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- export { FocusShader } from './FocusShader.js';
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- export { FreiChenShader } from './FreiChenShader.js';
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- export { FresnelShader } from './FresnelShader.js';
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- export { GammaCorrectionShader } from './GammaCorrectionShader.js';
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- export { GodRaysCombineShader, GodRaysDepthMaskShader, GodRaysFakeSunShader, GodRaysGenerateShader } from './GodRaysShader.js';
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- export { HalftoneShader } from './HalftoneShader.js';
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- export { HorizontalBlurShader } from './HorizontalBlurShader.js';
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- export { HorizontalTiltShiftShader } from './HorizontalTiltShiftShader.js';
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- export { HueSaturationShader } from './HueSaturationShader.js';
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- export { KaleidoShader } from './KaleidoShader.js';
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- export { LuminosityHighPassShader } from './LuminosityHighPassShader.js';
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- export { LuminosityShader } from './LuminosityShader.js';
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- export { MirrorShader } from './MirrorShader.js';
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- export { NormalMapShader } from './NormalMapShader.js';
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- export { ParallaxShader } from './ParallaxShader.js';
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- export { PixelShader } from './PixelShader.js';
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- export { RGBShiftShader } from './RGBShiftShader.js';
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- export { SAOShader } from './SAOShader.js';
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- export { SMAABlendShader, SMAAEdgesShader, SMAAWeightsShader } from './SMAAShader.js';
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- export { SSAOBlurShader, SSAODepthShader, SSAOShader } from './SSAOShader.js';
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- export { SSRBlurShader, SSRDepthShader, SSRShader } from './SSRShader.js';
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- export { SepiaShader } from './SepiaShader.js';
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- export { SobelOperatorShader } from './SobelOperatorShader.js';
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- export { SubsurfaceScatteringShader } from './SubsurfaceScatteringShader.js';
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- export { TechnicolorShader } from './TechnicolorShader.js';
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- export { ToneMapShader } from './ToneMapShader.js';
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- export { ToonShader1, ToonShader2, ToonShaderDotted, ToonShaderHatching } from './ToonShader.js';
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- export { TriangleBlurShader } from './TriangleBlurShader.js';
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- export { UnpackDepthRGBAShader } from './UnpackDepthRGBAShader.js';
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- export { VerticalBlurShader } from './VerticalBlurShader.js';
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- export { VerticalTiltShiftShader } from './VerticalTiltShiftShader.js';
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- export { VignetteShader } from './VignetteShader.js';
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- export { VolumeRenderShader1 } from './VolumeShader.js';
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- export { WaterRefractionShader } from './WaterRefractionShader.js';
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- import 'three';