three-stdlib 2.11.1 → 2.13.0
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- package/index.cjs.js +1 -1
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/objects/GroundProjectedEnv.cjs.js +1 -0
- package/objects/GroundProjectedEnv.d.ts +12 -0
- package/objects/GroundProjectedEnv.js +145 -0
- package/package.json +1 -1
- package/webxr/ARButton.cjs.js +1 -1
- package/webxr/ARButton.d.ts +4 -4
- package/webxr/ARButton.js +14 -11
- package/webxr/OculusHandModel.cjs.js +1 -1
- package/webxr/OculusHandModel.d.ts +1 -1
- package/webxr/OculusHandModel.js +2 -2
- package/webxr/VRButton.cjs.js +1 -1
- package/webxr/VRButton.d.ts +6 -4
- package/webxr/VRButton.js +14 -15
- package/webxr/XRHandMeshModel.d.ts +1 -1
- package/webxr/XRHandMeshModel.js +3 -3
package/index.d.ts
CHANGED
@@ -104,6 +104,7 @@ export * from './objects/ReflectorRTT';
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104
104
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export * from './objects/ReflectorForSSRPass';
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105
105
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export * from './objects/Sky';
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106
106
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export * from './objects/Water2';
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107
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+
export * from './objects/GroundProjectedEnv';
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107
108
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export * from './utils/SceneUtils';
|
108
109
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export * from './utils/UVsDebug';
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109
110
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export * from './utils/GeometryUtils';
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package/index.js
CHANGED
@@ -50,6 +50,7 @@ export { ReflectorRTT } from './objects/ReflectorRTT.js';
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50
50
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export { ReflectorForSSRPass } from './objects/ReflectorForSSRPass.js';
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51
51
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export { Sky } from './objects/Sky.js';
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52
52
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export { Water2 } from './objects/Water2.js';
|
53
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+
export { GroundProjectedEnv } from './objects/GroundProjectedEnv.js';
|
53
54
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export { SceneUtils } from './utils/SceneUtils.js';
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54
55
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export { UVsDebug } from './utils/UVsDebug.js';
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55
56
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export { GeometryUtils } from './utils/GeometryUtils.js';
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@@ -0,0 +1 @@
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1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class n extends e.Mesh{constructor(n,o){var t,r;const i=(a=n)&&a.isCubeTexture;var a;const c=(null!=(t=i?null===(r=n.image[0])||void 0===r?void 0:r.width:n.image.width)?t:1024)/4,s=Math.floor(Math.log2(c)),l=Math.pow(2,s),d=[i?"#define ENVMAP_TYPE_CUBE":"","#define CUBEUV_TEXEL_WIDTH "+1/(3*Math.max(l,112)),"#define CUBEUV_TEXEL_HEIGHT "+1/(4*l),`#define CUBEUV_MAX_MIP ${s}.0`].join("\n")+"\n #define ENVMAP_TYPE_CUBE_UV\n varying vec3 vWorldPosition;\n uniform float radius;\n uniform float height;\n uniform float angle;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube map;\n #else\n uniform sampler2D map;\n #endif\n // From: https://www.shadertoy.com/view/4tsBD7\n float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r ) \n {\n float d = dot ( rd, n );\n \n if( d > 0.0 ) { return 1e6; }\n \n vec3 o = ro - c;\n float t = - dot( n, o ) / d;\n vec3 q = o + rd * t;\n \n return ( dot( q, q ) < r * r ) ? t : 1e6;\n }\n // From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm\n float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra ) \n {\n vec3 oc = ro - ce;\n float b = dot( oc, rd );\n float c = dot( oc, oc ) - ra * ra;\n float h = b * b - c;\n \n if( h < 0.0 ) { return -1.0; }\n \n h = sqrt( h );\n \n return - b + h;\n }\n vec3 project() \n {\n vec3 p = normalize( vWorldPosition );\n vec3 camPos = cameraPosition;\n camPos.y -= height;\n float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );\n if( intersection > 0.0 ) {\n \n vec3 h = vec3( 0.0, - height, 0.0 );\n float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );\n p = ( camPos + min( intersection, intersection2 ) * p ) / radius;\n } else {\n p = vec3( 0.0, 1.0, 0.0 );\n }\n return p;\n }\n #include <common>\n #include <cube_uv_reflection_fragment>\n void main() \n {\n vec3 projectedWorldPosition = project();\n \n #ifdef ENVMAP_TYPE_CUBE\n vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;\n #else\n vec3 direction = normalize( projectedWorldPosition );\n vec2 uv = equirectUv( direction );\n vec3 outcolor = texture2D( map, uv ).rgb;\n #endif\n gl_FragColor = vec4( outcolor, 1.0 );\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n }\n ",u={map:{value:n},height:{value:(null==o?void 0:o.height)||15},radius:{value:(null==o?void 0:o.radius)||100}};super(new e.IcosahedronGeometry(1,16),new e.ShaderMaterial({uniforms:u,fragmentShader:d,vertexShader:"\n varying vec3 vWorldPosition;\n void main() \n {\n vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );\n vWorldPosition = worldPosition.xyz;\n \n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }\n ",side:e.DoubleSide}))}set radius(e){this.material.uniforms.radius.value=e}get radius(){return this.material.uniforms.radius.value}set height(e){this.material.uniforms.height.value=e}get height(){return this.material.uniforms.height.value}}exports.GroundProjectedEnv=n;
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@@ -0,0 +1,12 @@
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1
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+
import { Mesh, ShaderMaterial, Texture, CubeTexture, BufferGeometry } from 'three';
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export interface GroundProjectedEnvParameters {
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height?: number;
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+
radius?: number;
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5
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}
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6
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+
export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
7
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+
constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
|
8
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+
set radius(radius: number);
|
9
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+
get radius(): number;
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10
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set height(height: number);
|
11
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+
get height(): number;
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12
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+
}
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@@ -0,0 +1,145 @@
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1
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+
import { Mesh, IcosahedronGeometry, ShaderMaterial, DoubleSide } from 'three';
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const isCubeTexture = def => def && def.isCubeTexture;
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|
5
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class GroundProjectedEnv extends Mesh {
|
6
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+
constructor(texture, options) {
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7
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+
var _ref, _texture$image$;
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8
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+
|
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const isCubeMap = isCubeTexture(texture);
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10
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+
const w = (_ref = isCubeMap ? (_texture$image$ = texture.image[0]) === null || _texture$image$ === void 0 ? void 0 : _texture$image$.width : texture.image.width) != null ? _ref : 1024;
|
11
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+
const cubeSize = w / 4;
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12
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+
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13
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+
const _lodMax = Math.floor(Math.log2(cubeSize));
|
14
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+
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+
const _cubeSize = Math.pow(2, _lodMax);
|
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+
|
17
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const width = 3 * Math.max(_cubeSize, 16 * 7);
|
18
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+
const height = 4 * _cubeSize;
|
19
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+
const defines = [isCubeMap ? '#define ENVMAP_TYPE_CUBE' : '', `#define CUBEUV_TEXEL_WIDTH ${1.0 / width}`, `#define CUBEUV_TEXEL_HEIGHT ${1.0 / height}`, `#define CUBEUV_MAX_MIP ${_lodMax}.0`];
|
20
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+
const vertexShader =
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21
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+
/* glsl */
|
22
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+
`
|
23
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+
varying vec3 vWorldPosition;
|
24
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+
void main()
|
25
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+
{
|
26
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vec4 worldPosition = ( modelMatrix * vec4( position, 1.0 ) );
|
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+
vWorldPosition = worldPosition.xyz;
|
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+
|
29
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+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
30
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+
}
|
31
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+
`;
|
32
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+
const fragmentShader = defines.join('\n') +
|
33
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+
/* glsl */
|
34
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+
`
|
35
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+
#define ENVMAP_TYPE_CUBE_UV
|
36
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+
varying vec3 vWorldPosition;
|
37
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+
uniform float radius;
|
38
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+
uniform float height;
|
39
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+
uniform float angle;
|
40
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+
#ifdef ENVMAP_TYPE_CUBE
|
41
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+
uniform samplerCube map;
|
42
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+
#else
|
43
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uniform sampler2D map;
|
44
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+
#endif
|
45
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+
// From: https://www.shadertoy.com/view/4tsBD7
|
46
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+
float diskIntersectWithBackFaceCulling( vec3 ro, vec3 rd, vec3 c, vec3 n, float r )
|
47
|
+
{
|
48
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+
float d = dot ( rd, n );
|
49
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+
|
50
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+
if( d > 0.0 ) { return 1e6; }
|
51
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+
|
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vec3 o = ro - c;
|
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+
float t = - dot( n, o ) / d;
|
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+
vec3 q = o + rd * t;
|
55
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+
|
56
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+
return ( dot( q, q ) < r * r ) ? t : 1e6;
|
57
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+
}
|
58
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+
// From: https://www.iquilezles.org/www/articles/intersectors/intersectors.htm
|
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+
float sphereIntersect( vec3 ro, vec3 rd, vec3 ce, float ra )
|
60
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+
{
|
61
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+
vec3 oc = ro - ce;
|
62
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+
float b = dot( oc, rd );
|
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+
float c = dot( oc, oc ) - ra * ra;
|
64
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+
float h = b * b - c;
|
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+
|
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+
if( h < 0.0 ) { return -1.0; }
|
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|
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h = sqrt( h );
|
69
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+
|
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+
return - b + h;
|
71
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+
}
|
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+
vec3 project()
|
73
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+
{
|
74
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+
vec3 p = normalize( vWorldPosition );
|
75
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+
vec3 camPos = cameraPosition;
|
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+
camPos.y -= height;
|
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+
float intersection = sphereIntersect( camPos, p, vec3( 0.0 ), radius );
|
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+
if( intersection > 0.0 ) {
|
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+
|
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+
vec3 h = vec3( 0.0, - height, 0.0 );
|
81
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+
float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );
|
82
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+
p = ( camPos + min( intersection, intersection2 ) * p ) / radius;
|
83
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+
} else {
|
84
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+
p = vec3( 0.0, 1.0, 0.0 );
|
85
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+
}
|
86
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+
return p;
|
87
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+
}
|
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+
#include <common>
|
89
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+
#include <cube_uv_reflection_fragment>
|
90
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+
void main()
|
91
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+
{
|
92
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+
vec3 projectedWorldPosition = project();
|
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+
|
94
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+
#ifdef ENVMAP_TYPE_CUBE
|
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+
vec3 outcolor = textureCube( map, projectedWorldPosition ).rgb;
|
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+
#else
|
97
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+
vec3 direction = normalize( projectedWorldPosition );
|
98
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+
vec2 uv = equirectUv( direction );
|
99
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+
vec3 outcolor = texture2D( map, uv ).rgb;
|
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+
#endif
|
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+
gl_FragColor = vec4( outcolor, 1.0 );
|
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+
#include <tonemapping_fragment>
|
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+
#include <encodings_fragment>
|
104
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+
}
|
105
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+
`;
|
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+
const uniforms = {
|
107
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+
map: {
|
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+
value: texture
|
109
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+
},
|
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+
height: {
|
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+
value: (options === null || options === void 0 ? void 0 : options.height) || 15
|
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},
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radius: {
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+
value: (options === null || options === void 0 ? void 0 : options.radius) || 100
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}
|
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};
|
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+
const geometry = new IcosahedronGeometry(1, 16);
|
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+
const material = new ShaderMaterial({
|
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uniforms,
|
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+
fragmentShader,
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vertexShader,
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side: DoubleSide
|
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+
});
|
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+
super(geometry, material);
|
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}
|
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+
|
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+
set radius(radius) {
|
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+
this.material.uniforms.radius.value = radius;
|
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}
|
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+
|
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get radius() {
|
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return this.material.uniforms.radius.value;
|
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}
|
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|
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set height(height) {
|
136
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this.material.uniforms.height.value = height;
|
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}
|
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|
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get height() {
|
140
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+
return this.material.uniforms.height.value;
|
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}
|
142
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+
|
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}
|
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+
|
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export { GroundProjectedEnv };
|
package/package.json
CHANGED
package/webxr/ARButton.cjs.js
CHANGED
@@ -1 +1 @@
|
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1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});exports.ARButton=class{static createButton(e,t={}){const n=document.createElement("button");function o(){n.style.display="",n.style.cursor="auto",n.style.left="calc(50% - 75px)",n.style.width="150px",n.onmouseenter=null,n.onmouseleave=null,n.onclick=null,n.textContent="AR NOT SUPPORTED"}function s(e){e.style.position="absolute",e.style.bottom="20px",e.style.padding="12px 6px",e.style.border="1px solid #fff",e.style.borderRadius="4px",e.style.background="rgba(0,0,0,0.1)",e.style.color="#fff",e.style.font="normal 13px sans-serif",e.style.textAlign="center",e.style.opacity="0.5",e.style.outline="none",e.style.zIndex="999"}if("xr"in navigator)return n.id="ARButton",n.style.display="none",s(n),navigator.xr.isSessionSupported("immersive-ar").then((function(s){s?function(){if(void 0===t.domOverlay){
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1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});exports.ARButton=class{static createButton(e,t={}){const n=document.createElement("button");function o(){n.style.display="",n.style.cursor="auto",n.style.left="calc(50% - 75px)",n.style.width="150px",n.onmouseenter=null,n.onmouseleave=null,n.onclick=null,n.textContent="AR NOT SUPPORTED"}function s(e){e.style.position="absolute",e.style.bottom="20px",e.style.padding="12px 6px",e.style.border="1px solid #fff",e.style.borderRadius="4px",e.style.background="rgba(0,0,0,0.1)",e.style.color="#fff",e.style.font="normal 13px sans-serif",e.style.textAlign="center",e.style.opacity="0.5",e.style.outline="none",e.style.zIndex="999"}if("xr"in navigator)return n.id="ARButton",n.style.display="none",s(n),navigator.xr.isSessionSupported("immersive-ar").then((function(s){s?function(){if(void 0===t.domOverlay){const e=document.createElement("div");e.style.display="none",document.body.appendChild(e);const n=document.createElementNS("http://www.w3.org/2000/svg","svg");n.setAttribute("width","38px"),n.setAttribute("height","38px"),n.style.position="absolute",n.style.right="20px",n.style.top="20px",n.addEventListener("click",(function(){var e;null===(e=o)||void 0===e||e.end()})),e.appendChild(n);const s=document.createElementNS("http://www.w3.org/2000/svg","path");s.setAttribute("d","M 12,12 L 28,28 M 28,12 12,28"),s.setAttribute("stroke","#fff"),s.setAttribute("stroke-width","2px"),n.appendChild(s),void 0===t.optionalFeatures&&(t.optionalFeatures=[]),t.optionalFeatures.push("dom-overlay"),t.domOverlay={root:e}}let o=null;async function s(s){s.addEventListener("end",l),e.xr.setReferenceSpaceType("local"),await e.xr.setSession(s),n.textContent="STOP AR",t.domOverlay.root.style.display="",o=s}function l(){o.removeEventListener("end",l),n.textContent="START AR",t.domOverlay.root.style.display="none",o=null}n.style.display="",n.style.cursor="pointer",n.style.left="calc(50% - 50px)",n.style.width="100px",n.textContent="START AR",n.onmouseenter=()=>{n.style.opacity="1.0"},n.onmouseleave=()=>{n.style.opacity="0.5"},n.onclick=()=>{null===o?navigator.xr.requestSession("immersive-ar",t).then(s):o.end()}}():o()})).catch(o),n;{const e=document.createElement("a");return!1===window.isSecureContext?(e.href=document.location.href.replace(/^http:/,"https:"),e.innerHTML="WEBXR NEEDS HTTPS"):(e.href="https://immersiveweb.dev/",e.innerHTML="WEBXR NOT AVAILABLE"),e.style.left="calc(50% - 90px)",e.style.width="180px",e.style.textDecoration="none",s(e),e}}};
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package/webxr/ARButton.d.ts
CHANGED
@@ -1,5 +1,5 @@
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1
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-
import { WebGLRenderer } from 'three';
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2
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-
|
3
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-
|
4
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-
function createButton(renderer: WebGLRenderer, sessionInit?: any): HTMLElement;
|
1
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+
import { WebGLRenderer, XRSessionInit } from 'three';
|
2
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+
declare class ARButton {
|
3
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+
static createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
|
5
4
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}
|
5
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+
export { ARButton };
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package/webxr/ARButton.js
CHANGED
@@ -6,23 +6,25 @@ class ARButton {
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6
6
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/*device*/
|
7
7
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showStartAR() {
|
8
8
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if (sessionInit.domOverlay === undefined) {
|
9
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-
|
9
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+
const overlay = document.createElement('div');
|
10
10
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overlay.style.display = 'none';
|
11
11
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document.body.appendChild(overlay);
|
12
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-
|
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-
svg.setAttribute('width',
|
14
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-
svg.setAttribute('height',
|
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+
const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
|
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+
svg.setAttribute('width', '38px');
|
14
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+
svg.setAttribute('height', '38px');
|
15
15
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svg.style.position = 'absolute';
|
16
16
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svg.style.right = '20px';
|
17
17
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svg.style.top = '20px';
|
18
18
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svg.addEventListener('click', function () {
|
19
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-
|
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+
var _currentSession;
|
20
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+
|
21
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+
(_currentSession = currentSession) === null || _currentSession === void 0 ? void 0 : _currentSession.end();
|
20
22
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});
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23
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overlay.appendChild(svg);
|
22
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-
|
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const path = document.createElementNS('http://www.w3.org/2000/svg', 'path');
|
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25
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path.setAttribute('d', 'M 12,12 L 28,28 M 28,12 12,28');
|
24
26
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path.setAttribute('stroke', '#fff');
|
25
|
-
path.setAttribute('stroke-width',
|
27
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+
path.setAttribute('stroke-width', '2px');
|
26
28
|
svg.appendChild(path);
|
27
29
|
|
28
30
|
if (sessionInit.optionalFeatures === undefined) {
|
@@ -63,15 +65,15 @@ class ARButton {
|
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63
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button.style.width = '100px';
|
64
66
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button.textContent = 'START AR';
|
65
67
|
|
66
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-
button.onmouseenter =
|
68
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+
button.onmouseenter = () => {
|
67
69
|
button.style.opacity = '1.0';
|
68
70
|
};
|
69
71
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|
70
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-
button.onmouseleave =
|
72
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+
button.onmouseleave = () => {
|
71
73
|
button.style.opacity = '0.5';
|
72
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|
};
|
73
75
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|
74
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-
button.onclick =
|
76
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+
button.onclick = () => {
|
75
77
|
if (currentSession === null) {
|
76
78
|
navigator.xr.requestSession('immersive-ar', sessionInit).then(onSessionStarted);
|
77
79
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} else {
|
@@ -113,7 +115,8 @@ class ARButton {
|
|
113
115
|
if ('xr' in navigator) {
|
114
116
|
button.id = 'ARButton';
|
115
117
|
button.style.display = 'none';
|
116
|
-
stylizeElement(button)
|
118
|
+
stylizeElement(button) // Query for session mode
|
119
|
+
;
|
117
120
|
navigator.xr.isSessionSupported('immersive-ar').then(function (supported) {
|
118
121
|
supported ? showStartAR() : showARNotSupported();
|
119
122
|
}).catch(showARNotSupported);
|
@@ -1 +1 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),o=require("./XRHandMeshModel.cjs.js");function
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),o=require("./XRHandMeshModel.cjs.js");function r(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("../loaders/GLTFLoader.cjs.js");var n=r(e);class s extends t.Object3D{constructor(e,t,r){super(),n.default(this,"controller",void 0),n.default(this,"motionController",void 0),n.default(this,"envMap",void 0),n.default(this,"mesh",void 0),n.default(this,"xrInputSource",void 0),this.controller=e,this.motionController=null,this.envMap=null,this.mesh=null,this.xrInputSource=null,e.addEventListener("connected",(n=>{const s=n.data;s.hand&&!this.motionController&&(this.xrInputSource=s,this.motionController=new o.XRHandMeshModel(this,e,void 0,s.handedness,"left"===s.handedness?t:r))})),e.addEventListener("disconnected",(()=>{this.dispose()}))}updateMatrixWorld(e){super.updateMatrixWorld(e),this.motionController&&this.motionController.updateMesh()}getPointerPosition(){const e=this.controller.joints["index-finger-tip"];return e?e.position:null}intersectBoxObject(e){const o=this.getPointerPosition();if(o){const r=new t.Sphere(o,.01),n=(new t.Box3).setFromObject(e);return r.intersectsBox(n)}return!1}checkButton(e){this.intersectBoxObject(e)?e.onPress():e.onClear(),e.isPressed()&&e.whilePressed()}dispose(){this.clear(),this.motionController=null}}exports.OculusHandModel=s;
|
@@ -12,7 +12,7 @@ declare class OculusHandModel extends Object3D {
|
|
12
12
|
envMap: Texture | null;
|
13
13
|
mesh: Mesh | null;
|
14
14
|
xrInputSource: XRInputSource | null;
|
15
|
-
constructor(controller: Object3D,
|
15
|
+
constructor(controller: Object3D, leftModelPath?: string, rightModelPath?: string);
|
16
16
|
updateMatrixWorld(force?: boolean): void;
|
17
17
|
getPointerPosition(): Vector3 | null;
|
18
18
|
intersectBoxObject(boxObject: Object3D): boolean;
|
package/webxr/OculusHandModel.js
CHANGED
@@ -6,7 +6,7 @@ const TOUCH_RADIUS = 0.01;
|
|
6
6
|
const POINTING_JOINT = 'index-finger-tip';
|
7
7
|
|
8
8
|
class OculusHandModel extends Object3D {
|
9
|
-
constructor(controller,
|
9
|
+
constructor(controller, leftModelPath, rightModelPath) {
|
10
10
|
super();
|
11
11
|
|
12
12
|
_defineProperty(this, "controller", void 0);
|
@@ -29,7 +29,7 @@ class OculusHandModel extends Object3D {
|
|
29
29
|
|
30
30
|
if (xrInputSource.hand && !this.motionController) {
|
31
31
|
this.xrInputSource = xrInputSource;
|
32
|
-
this.motionController = new XRHandMeshModel(this, controller, undefined, xrInputSource.handedness, xrInputSource.handedness === 'left' ?
|
32
|
+
this.motionController = new XRHandMeshModel(this, controller, undefined, xrInputSource.handedness, xrInputSource.handedness === 'left' ? leftModelPath : rightModelPath);
|
33
33
|
}
|
34
34
|
});
|
35
35
|
controller.addEventListener('disconnected', () => {
|
package/webxr/VRButton.cjs.js
CHANGED
@@ -1 +1 @@
|
|
1
|
-
"use strict";function e(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("@babel/runtime/helpers/defineProperty"));class n{static createButton(e,t){
|
1
|
+
"use strict";function e(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("@babel/runtime/helpers/defineProperty"));class n{static createButton(e,t={}){const o=document.createElement("button");function s(){o.style.display="",o.style.cursor="auto",o.style.left="calc(50% - 75px)",o.style.width="150px",o.onmouseenter=null,o.onmouseleave=null,o.onclick=null,o.textContent="VR NOT SUPPORTED"}function r(e){e.style.position="absolute",e.style.bottom="20px",e.style.padding="12px 6px",e.style.border="1px solid #fff",e.style.borderRadius="4px",e.style.background="rgba(0,0,0,0.1)",e.style.color="#fff",e.style.font="normal 13px sans-serif",e.style.textAlign="center",e.style.opacity="0.5",e.style.outline="none",e.style.zIndex="999"}if("xr"in navigator)return r(o),o.id="VRButton",o.style.display="none",navigator.xr.isSessionSupported("immersive-vr").then((r=>{r?function(){let n=null;async function s(t){t.addEventListener("end",r),await e.xr.setSession(t),o.textContent="EXIT VR",n=t}function r(){n.removeEventListener("end",r),o.textContent="ENTER VR",n=null}o.style.display="",o.style.cursor="pointer",o.style.left="calc(50% - 50px)",o.style.width="100px",o.textContent="ENTER VR",o.onmouseenter=()=>{o.style.opacity="1.0"},o.onmouseleave=()=>{o.style.opacity="0.5"},o.onclick=()=>{if(null===n){var e;const n=[t.optionalFeatures,"local-floor","bounded-floor","hand-tracking"].flat().filter(Boolean);null===(e=navigator.xr)||void 0===e||e.requestSession("immersive-vr",{...t,optionalFeatures:n}).then(s)}else n.end()}}():s(),r&&n.xrSessionIsGranted&&o.click()})),o;{const e=document.createElement("a");return!1===window.isSecureContext?(e.href=document.location.href.replace(/^http:/,"https:"),e.innerHTML="WEBXR NEEDS HTTPS"):(e.href="https://immersiveweb.dev/",e.innerHTML="WEBXR NOT AVAILABLE"),e.style.left="calc(50% - 90px)",e.style.width="180px",e.style.textDecoration="none",r(e),e}}static registerSessionGrantedListener(){"xr"in navigator&&navigator.xr.addEventListener("sessiongranted",(()=>{n.xrSessionIsGranted=!0}))}}t.default(n,"xrSessionIsGranted",!1),exports.VRButton=n;
|
package/webxr/VRButton.d.ts
CHANGED
@@ -1,5 +1,7 @@
|
|
1
|
-
import { WebGLRenderer } from 'three';
|
2
|
-
|
3
|
-
|
4
|
-
|
1
|
+
import { WebGLRenderer, XRSessionInit } from 'three';
|
2
|
+
declare class VRButton {
|
3
|
+
static createButton(renderer: WebGLRenderer, sessionInit?: XRSessionInit): HTMLButtonElement | HTMLAnchorElement;
|
4
|
+
static xrSessionIsGranted: boolean;
|
5
|
+
static registerSessionGrantedListener(): void;
|
5
6
|
}
|
7
|
+
export { VRButton };
|
package/webxr/VRButton.js
CHANGED
@@ -1,11 +1,7 @@
|
|
1
1
|
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
2
2
|
|
3
3
|
class VRButton {
|
4
|
-
static createButton(renderer,
|
5
|
-
if (options) {
|
6
|
-
console.error('THREE.VRButton: The "options" parameter has been removed. Please set the reference space type via renderer.xr.setReferenceSpaceType() instead.');
|
7
|
-
}
|
8
|
-
|
4
|
+
static createButton(renderer, sessionInit = {}) {
|
9
5
|
const button = document.createElement('button');
|
10
6
|
|
11
7
|
function
|
@@ -35,26 +31,28 @@ class VRButton {
|
|
35
31
|
button.style.width = '100px';
|
36
32
|
button.textContent = 'ENTER VR';
|
37
33
|
|
38
|
-
button.onmouseenter =
|
34
|
+
button.onmouseenter = () => {
|
39
35
|
button.style.opacity = '1.0';
|
40
36
|
};
|
41
37
|
|
42
|
-
button.onmouseleave =
|
38
|
+
button.onmouseleave = () => {
|
43
39
|
button.style.opacity = '0.5';
|
44
40
|
};
|
45
41
|
|
46
|
-
button.onclick =
|
42
|
+
button.onclick = () => {
|
47
43
|
if (currentSession === null) {
|
44
|
+
var _xr;
|
45
|
+
|
48
46
|
// WebXR's requestReferenceSpace only works if the corresponding feature
|
49
47
|
// was requested at session creation time. For simplicity, just ask for
|
50
48
|
// the interesting ones as optional features, but be aware that the
|
51
49
|
// requestReferenceSpace call will fail if it turns out to be unavailable.
|
52
50
|
// ('local' is always available for immersive sessions and doesn't need to
|
53
51
|
// be requested separately.)
|
54
|
-
const
|
55
|
-
|
56
|
-
|
57
|
-
|
52
|
+
const optionalFeatures = [sessionInit.optionalFeatures, 'local-floor', 'bounded-floor', 'hand-tracking'].flat().filter(Boolean);
|
53
|
+
(_xr = navigator.xr) === null || _xr === void 0 ? void 0 : _xr.requestSession('immersive-vr', { ...sessionInit,
|
54
|
+
optionalFeatures
|
55
|
+
}).then(onSessionStarted);
|
58
56
|
} else {
|
59
57
|
currentSession.end();
|
60
58
|
}
|
@@ -92,10 +90,11 @@ class VRButton {
|
|
92
90
|
}
|
93
91
|
|
94
92
|
if ('xr' in navigator) {
|
95
|
-
button.id = 'VRButton';
|
96
|
-
button.style.display = 'none';
|
97
93
|
stylizeElement(button);
|
98
|
-
|
94
|
+
button.id = 'VRButton';
|
95
|
+
button.style.display = 'none' // Query for session mode
|
96
|
+
;
|
97
|
+
navigator.xr.isSessionSupported('immersive-vr').then(supported => {
|
99
98
|
supported ? showEnterVR() : showWebXRNotFound();
|
100
99
|
|
101
100
|
if (supported && VRButton.xrSessionIsGranted) {
|
@@ -3,7 +3,7 @@ declare class XRHandMeshModel {
|
|
3
3
|
controller: Object3D;
|
4
4
|
handModel: Object3D;
|
5
5
|
bones: Object3D[];
|
6
|
-
constructor(handModel: Object3D, controller: Object3D, path: string | undefined, handedness: string,
|
6
|
+
constructor(handModel: Object3D, controller: Object3D, path: string | undefined, handedness: string, customModelPath?: string);
|
7
7
|
updateMesh(): void;
|
8
8
|
}
|
9
9
|
export { XRHandMeshModel };
|
package/webxr/XRHandMeshModel.js
CHANGED
@@ -4,7 +4,7 @@ import { GLTFLoader } from '../loaders/GLTFLoader.js';
|
|
4
4
|
const DEFAULT_HAND_PROFILE_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/';
|
5
5
|
|
6
6
|
class XRHandMeshModel {
|
7
|
-
constructor(handModel, controller, path = DEFAULT_HAND_PROFILE_PATH, handedness,
|
7
|
+
constructor(handModel, controller, path = DEFAULT_HAND_PROFILE_PATH, handedness, customModelPath) {
|
8
8
|
_defineProperty(this, "controller", void 0);
|
9
9
|
|
10
10
|
_defineProperty(this, "handModel", void 0);
|
@@ -15,8 +15,8 @@ class XRHandMeshModel {
|
|
15
15
|
this.handModel = handModel;
|
16
16
|
this.bones = [];
|
17
17
|
const loader = new GLTFLoader();
|
18
|
-
if (!
|
19
|
-
loader.load(
|
18
|
+
if (!customModelPath) loader.setPath(path);
|
19
|
+
loader.load(customModelPath != null ? customModelPath : `${handedness}.glb`, gltf => {
|
20
20
|
const object = gltf.scene.children[0];
|
21
21
|
this.handModel.add(object);
|
22
22
|
const mesh = object.getObjectByProperty('type', 'SkinnedMesh');
|