three-stdlib 2.10.1 → 2.10.2
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- package/controls/DragControls.cjs.js +1 -1
- package/controls/DragControls.d.ts +2 -1
- package/controls/DragControls.js +2 -0
- package/controls/TransformControls.cjs.js +1 -1
- package/controls/TransformControls.d.ts +1 -0
- package/controls/TransformControls.js +17 -0
- package/index.cjs.js +1 -1
- package/package.json +1 -1
- package/utils/SceneUtils.cjs.js +1 -1
- package/utils/SceneUtils.d.ts +9 -12
- package/utils/SceneUtils.js +7 -7
package/package.json
CHANGED
package/utils/SceneUtils.cjs.js
CHANGED
@@ -1 +1 @@
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three")
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={createMeshesFromInstancedMesh:function(t){const a=new e.Group,n=t.count,c=t.geometry,r=t.material;for(let o=0;o<n;o++){const n=new e.Mesh(c,r);t.getMatrixAt(o,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale),a.add(n)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){const n=new e.Group;for(let c=0,r=a.length;c<r;c++)n.add(new e.Mesh(t,a[c]));return n},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
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package/utils/SceneUtils.d.ts
CHANGED
@@ -1,12 +1,9 @@
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import {
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* @deprecated Use parent.attach( child ) instead.
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*/
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export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
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import { Group } from 'three';
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import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
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declare const SceneUtils: {
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createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
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createMultiMaterialObject: (geometry: BufferGeometry, materials: Material[]) => Group;
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detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
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attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
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};
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export { SceneUtils };
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package/utils/SceneUtils.js
CHANGED
@@ -1,14 +1,14 @@
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import { Group, Mesh } from 'three';
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const SceneUtils = {
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createMeshesFromInstancedMesh: function (instancedMesh) {
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const group = new Group();
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const count = instancedMesh.count;
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const geometry = instancedMesh.geometry;
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const material = instancedMesh.material;
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for (let i = 0; i < count; i++) {
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const mesh = new Mesh(geometry, material);
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instancedMesh.getMatrixAt(i, mesh.matrix);
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mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
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group.add(mesh);
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@@ -20,7 +20,7 @@ var SceneUtils = {
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return group;
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},
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createMultiMaterialObject: function (geometry, materials) {
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const group = new Group();
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for (let i = 0, l = materials.length; i < l; i++) {
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group.add(new Mesh(geometry, materials[i]));
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