three-stdlib 2.10.1 → 2.10.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-stdlib",
3
- "version": "2.10.1",
3
+ "version": "2.10.2",
4
4
  "private": false,
5
5
  "description": "stand-alone library of threejs examples",
6
6
  "main": "index.cjs.js",
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t={createMeshesFromInstancedMesh:function(t){var a=new e.Group,r=t.count,n=t.geometry,c=t.material;for(let s=0;s<r;s++){var o=new e.Mesh(n,c);t.getMatrixAt(s,o.matrix),o.matrix.decompose(o.position,o.quaternion,o.scale),a.add(o)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){var r=new e.Group;for(let n=0,c=a.length;n<c;n++)r.add(new e.Mesh(t,a[n]));return r},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={createMeshesFromInstancedMesh:function(t){const a=new e.Group,n=t.count,c=t.geometry,r=t.material;for(let o=0;o<n;o++){const n=new e.Mesh(c,r);t.getMatrixAt(o,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale),a.add(n)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){const n=new e.Group;for(let c=0,r=a.length;c<r;c++)n.add(new e.Mesh(t,a[c]));return n},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
@@ -1,12 +1,9 @@
1
- import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene } from 'three';
2
-
3
- export function createMeshesFromInstancedMesh(instancedMesh: InstancedMesh): Group;
4
- export function createMultiMaterialObject(geometry: BufferGeometry, materials: Material[]): Group;
5
- /**
6
- * @deprecated Use scene.attach( child ) instead.
7
- */
8
- export function detach(child: Object3D, parent: Object3D, scene: Scene): void;
9
- /**
10
- * @deprecated Use parent.attach( child ) instead.
11
- */
12
- export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
1
+ import { Group } from 'three';
2
+ import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
3
+ declare const SceneUtils: {
4
+ createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
5
+ createMultiMaterialObject: (geometry: BufferGeometry, materials: Material[]) => Group;
6
+ detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
7
+ attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
8
+ };
9
+ export { SceneUtils };
@@ -1,14 +1,14 @@
1
1
  import { Group, Mesh } from 'three';
2
2
 
3
- var SceneUtils = {
3
+ const SceneUtils = {
4
4
  createMeshesFromInstancedMesh: function (instancedMesh) {
5
- var group = new Group();
6
- var count = instancedMesh.count;
7
- var geometry = instancedMesh.geometry;
8
- var material = instancedMesh.material;
5
+ const group = new Group();
6
+ const count = instancedMesh.count;
7
+ const geometry = instancedMesh.geometry;
8
+ const material = instancedMesh.material;
9
9
 
10
10
  for (let i = 0; i < count; i++) {
11
- var mesh = new Mesh(geometry, material);
11
+ const mesh = new Mesh(geometry, material);
12
12
  instancedMesh.getMatrixAt(i, mesh.matrix);
13
13
  mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
14
14
  group.add(mesh);
@@ -20,7 +20,7 @@ var SceneUtils = {
20
20
  return group;
21
21
  },
22
22
  createMultiMaterialObject: function (geometry, materials) {
23
- var group = new Group();
23
+ const group = new Group();
24
24
 
25
25
  for (let i = 0, l = materials.length; i < l; i++) {
26
26
  group.add(new Mesh(geometry, materials[i]));