three-stdlib 2.10.1 → 2.10.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/controls/DragControls.cjs.js +1 -1
 - package/controls/DragControls.d.ts +2 -1
 - package/controls/DragControls.js +2 -0
 - package/controls/TransformControls.cjs.js +1 -1
 - package/controls/TransformControls.d.ts +1 -0
 - package/controls/TransformControls.js +17 -0
 - package/index.cjs.js +1 -1
 - package/package.json +1 -1
 - package/utils/SceneUtils.cjs.js +1 -1
 - package/utils/SceneUtils.d.ts +9 -12
 - package/utils/SceneUtils.js +7 -7
 
    
        package/package.json
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        package/utils/SceneUtils.cjs.js
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            "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three") 
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            "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={createMeshesFromInstancedMesh:function(t){const a=new e.Group,n=t.count,c=t.geometry,r=t.material;for(let o=0;o<n;o++){const n=new e.Mesh(c,r);t.getMatrixAt(o,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale),a.add(n)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){const n=new e.Group;for(let c=0,r=a.length;c<r;c++)n.add(new e.Mesh(t,a[c]));return n},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
         
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        package/utils/SceneUtils.d.ts
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            import {  
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             * @deprecated Use parent.attach( child ) instead.
         
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             */
         
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            export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
         
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            import { Group } from 'three';
         
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            import type { BufferGeometry, InstancedMesh, Material, Object3D, Scene } from 'three';
         
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            declare const SceneUtils: {
         
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                createMeshesFromInstancedMesh: (instancedMesh: InstancedMesh) => Group;
         
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                createMultiMaterialObject: (geometry: BufferGeometry, materials: Material[]) => Group;
         
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                detach: (child: Object3D, parent: Object3D, scene: Scene) => void;
         
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                attach: (child: Object3D, scene: Scene, parent: Object3D) => void;
         
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            };
         
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            export { SceneUtils };
         
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        package/utils/SceneUtils.js
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            import { Group, Mesh } from 'three';
         
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            const SceneUtils = {
         
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              createMeshesFromInstancedMesh: function (instancedMesh) {
         
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                const group = new Group();
         
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                const count = instancedMesh.count;
         
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                const geometry = instancedMesh.geometry;
         
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                const material = instancedMesh.material;
         
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                for (let i = 0; i < count; i++) {
         
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                  const mesh = new Mesh(geometry, material);
         
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                  instancedMesh.getMatrixAt(i, mesh.matrix);
         
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                  mesh.matrix.decompose(mesh.position, mesh.quaternion, mesh.scale);
         
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                  group.add(mesh);
         
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                return group;
         
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              },
         
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              createMultiMaterialObject: function (geometry, materials) {
         
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                const group = new Group();
         
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                for (let i = 0, l = materials.length; i < l; i++) {
         
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                  group.add(new Mesh(geometry, materials[i]));
         
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