three-render-objects 1.28.5 → 1.28.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,4 +1,4 @@
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// Version 1.28.
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// Version 1.28.6 three-render-objects - https://github.com/vasturiano/three-render-objects
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('three')) :
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typeof define === 'function' && define.amd ? define(['three'], factory) :
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@@ -32,7 +32,7 @@
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}
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}
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var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n top: 0;\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n top: 0;\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n user-select: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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styleInject(css_248z);
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function _iterableToArrayLimit$1(arr, i) {
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@@ -2211,6 +2211,9 @@
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// API
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// Set to false to disable this control
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this.enabled = true;
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this.movementSpeed = 1.0;
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this.rollSpeed = 0.005;
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@@ -2238,7 +2241,7 @@
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this.keydown = function ( event ) {
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if ( event.altKey ) {
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if ( event.altKey || this.enabled === false ) {
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return;
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@@ -2276,6 +2279,8 @@
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this.keyup = function ( event ) {
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if ( this.enabled === false ) return;
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switch ( event.code ) {
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case 'ShiftLeft':
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@@ -2308,6 +2313,8 @@
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this.pointerdown = function ( event ) {
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if ( this.enabled === false ) return;
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if ( this.dragToLook ) {
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this.status ++;
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@@ -2329,6 +2336,8 @@
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this.pointermove = function ( event ) {
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if ( this.enabled === false ) return;
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if ( ! this.dragToLook || this.status > 0 ) {
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const container = this.getContainerDimensions();
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@@ -2346,6 +2355,8 @@
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this.pointerup = function ( event ) {
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if ( this.enabled === false ) return;
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if ( this.dragToLook ) {
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this.status --;
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@@ -2369,8 +2380,18 @@
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};
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this.contextMenu = function ( event ) {
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if ( this.enabled === false ) return;
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event.preventDefault();
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};
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this.update = function ( delta ) {
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if ( this.enabled === false ) return;
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const moveMult = delta * scope.movementSpeed;
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const rotMult = delta * scope.rollSpeed;
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@@ -2438,7 +2459,7 @@
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this.dispose = function () {
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this.domElement.removeEventListener( 'contextmenu',
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this.domElement.removeEventListener( 'contextmenu', _contextmenu );
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this.domElement.removeEventListener( 'pointerdown', _pointerdown );
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this.domElement.removeEventListener( 'pointermove', _pointermove );
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this.domElement.removeEventListener( 'pointerup', _pointerup );
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@@ -2448,13 +2469,14 @@
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};
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const _contextmenu = this.contextMenu.bind( this );
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const _pointermove = this.pointermove.bind( this );
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const _pointerdown = this.pointerdown.bind( this );
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const _pointerup = this.pointerup.bind( this );
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const _keydown = this.keydown.bind( this );
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const _keyup = this.keyup.bind( this );
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this.domElement.addEventListener( 'contextmenu',
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this.domElement.addEventListener( 'contextmenu', _contextmenu );
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this.domElement.addEventListener( 'pointerdown', _pointerdown );
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this.domElement.addEventListener( 'pointermove', _pointermove );
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this.domElement.addEventListener( 'pointerup', _pointerup );
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@@ -2469,12 +2491,6 @@
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}
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function contextmenu( event ) {
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event.preventDefault();
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}
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/**
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* Full-screen textured quad shader
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*/
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void main() {
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gl_FragColor
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vec4 texel = texture2D( tDiffuse, vUv );
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gl_FragColor = opacity * texel;
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}`
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this.passes = [];
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this.copyPass = new ShaderPass( CopyShader );
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this.copyPass.material.blending = three$1.NoBlending;
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this.clock = new three$1.Clock();
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