three-render-objects 1.28.4 → 1.28.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,4 +1,4 @@
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// Version 1.28.
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// Version 1.28.6 three-render-objects - https://github.com/vasturiano/three-render-objects
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('three')) :
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typeof define === 'function' && define.amd ? define(['three'], factory) :
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@@ -32,7 +32,7 @@
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}
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}
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var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n top: 0;\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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var css_248z = ".scene-nav-info {\n bottom: 5px;\n width: 100%;\n text-align: center;\n color: slategrey;\n opacity: 0.7;\n font-size: 10px;\n}\n\n.scene-tooltip {\n top: 0;\n color: lavender;\n font-size: 15px;\n}\n\n.scene-nav-info, .scene-tooltip {\n position: absolute;\n font-family: sans-serif;\n pointer-events: none;\n user-select: none;\n}\n\n.scene-container canvas:focus {\n outline: none;\n}";
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styleInject(css_248z);
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function _iterableToArrayLimit$1(arr, i) {
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@@ -1100,6 +1100,7 @@
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const lastPosition = new three$1.Vector3();
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const lastQuaternion = new three$1.Quaternion();
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const lastTargetPosition = new three$1.Vector3();
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const twoPI = 2 * Math.PI;
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@@ -1213,12 +1214,15 @@
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if ( zoomChanged ||
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lastPosition.distanceToSquared( scope.object.position ) > EPS ||
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8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS
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8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ||
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lastTargetPosition.distanceToSquared( scope.target ) > 0 ) {
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scope.dispatchEvent( _changeEvent$1 );
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lastPosition.copy( scope.object.position );
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lastQuaternion.copy( scope.object.quaternion );
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lastTargetPosition.copy( scope.target );
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zoomChanged = false;
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return true;
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@@ -2207,6 +2211,9 @@
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// API
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// Set to false to disable this control
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this.enabled = true;
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this.movementSpeed = 1.0;
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this.rollSpeed = 0.005;
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@@ -2234,7 +2241,7 @@
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this.keydown = function ( event ) {
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if ( event.altKey ) {
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if ( event.altKey || this.enabled === false ) {
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return;
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@@ -2272,6 +2279,8 @@
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this.keyup = function ( event ) {
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if ( this.enabled === false ) return;
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switch ( event.code ) {
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case 'ShiftLeft':
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@@ -2304,6 +2313,8 @@
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this.pointerdown = function ( event ) {
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if ( this.enabled === false ) return;
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if ( this.dragToLook ) {
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this.status ++;
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this.pointermove = function ( event ) {
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if ( this.enabled === false ) return;
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if ( ! this.dragToLook || this.status > 0 ) {
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const container = this.getContainerDimensions();
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@@ -2342,6 +2355,8 @@
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this.pointerup = function ( event ) {
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if ( this.enabled === false ) return;
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if ( this.dragToLook ) {
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this.status --;
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};
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this.contextMenu = function ( event ) {
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if ( this.enabled === false ) return;
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event.preventDefault();
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};
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this.update = function ( delta ) {
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if ( this.enabled === false ) return;
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const moveMult = delta * scope.movementSpeed;
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const rotMult = delta * scope.rollSpeed;
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@@ -2434,7 +2459,7 @@
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this.dispose = function () {
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this.domElement.removeEventListener( 'contextmenu',
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this.domElement.removeEventListener( 'contextmenu', _contextmenu );
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this.domElement.removeEventListener( 'pointerdown', _pointerdown );
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this.domElement.removeEventListener( 'pointermove', _pointermove );
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this.domElement.removeEventListener( 'pointerup', _pointerup );
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};
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const _contextmenu = this.contextMenu.bind( this );
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const _pointermove = this.pointermove.bind( this );
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const _pointerdown = this.pointerdown.bind( this );
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const _pointerup = this.pointerup.bind( this );
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const _keydown = this.keydown.bind( this );
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const _keyup = this.keyup.bind( this );
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this.domElement.addEventListener( 'contextmenu',
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this.domElement.addEventListener( 'contextmenu', _contextmenu );
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this.domElement.addEventListener( 'pointerdown', _pointerdown );
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this.domElement.addEventListener( 'pointermove', _pointermove );
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this.domElement.addEventListener( 'pointerup', _pointerup );
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}
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function contextmenu( event ) {
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event.preventDefault();
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}
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/**
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* Full-screen textured quad shader
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*/
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const CopyShader = {
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name: 'CopyShader',
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uniforms: {
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'tDiffuse': { value: null },
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void main() {
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gl_FragColor
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vec4 texel = texture2D( tDiffuse, vUv );
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gl_FragColor = opacity * texel;
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}`
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this.material = new three$1.ShaderMaterial( {
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name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
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defines: Object.assign( {}, shader.defines ),
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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this._width = size.width;
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this._height = size.height;
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renderTarget = new three$1.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio );
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renderTarget = new three$1.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: three$1.HalfFloatType } );
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renderTarget.texture.name = 'EffectComposer.rt1';
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} else {
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this.passes = [];
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this.copyPass = new ShaderPass( CopyShader );
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this.copyPass.material.blending = three$1.NoBlending;
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this.clock = new three$1.Clock();
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};
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return Tween;
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}());
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var VERSION = '20.0.3';
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/**
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* Tween.js - Licensed under the MIT license
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* https://github.com/tweenjs/tween.js
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* ----------------------------------------------
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*
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* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
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* Thank you all, you're awesome!
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*/
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var nextId = Sequence.nextId;
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/**
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* Controlling groups of tweens
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*
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// Modules and CommonJS, without build hacks, and so as not to break the
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// existing API.
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// https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
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TWEEN.getAll.bind(TWEEN);
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TWEEN.removeAll.bind(TWEEN);
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TWEEN.add.bind(TWEEN);
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TWEEN.remove.bind(TWEEN);
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var update = TWEEN.update.bind(TWEEN);
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var exports$1 = {
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Easing: Easing,
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Group: Group,
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Interpolation: Interpolation,
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now: now$2,
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Sequence: Sequence,
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nextId: nextId,
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Tween: Tween,
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VERSION: VERSION,
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getAll: getAll,
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removeAll: removeAll,
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add: add,
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remove: remove,
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update: update,
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};
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var index$1 = (function (p) {
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return p
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return typeof p === 'function' ? p // fn
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: typeof p === 'string' ? function (obj) {
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return obj[p];
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} // property name
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state.hoverObj = topObject;
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}
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}
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update(); // update camera animation tweens
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}
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return this;
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} else {
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var camPos = Object.assign({}, camera.position);
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var camLookAt = getLookAt();
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new
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new Tween(camPos).to(finalPos, transitionDuration).easing(Easing.Quadratic.Out).onUpdate(setCameraPos).start();
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// Face direction in 1/3rd of time
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new
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new Tween(camLookAt).to(finalLookAt, transitionDuration / 3).easing(Easing.Quadratic.Out).onUpdate(setLookAt).start();
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}
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return this;
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}
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