three-render-objects 1.28.4 → 1.28.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,4 +1,4 @@
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// Version 1.28.
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1
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// Version 1.28.5 three-render-objects - https://github.com/vasturiano/three-render-objects
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('three')) :
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typeof define === 'function' && define.amd ? define(['three'], factory) :
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@@ -1100,6 +1100,7 @@
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const lastPosition = new three$1.Vector3();
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const lastQuaternion = new three$1.Quaternion();
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1103
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const lastTargetPosition = new three$1.Vector3();
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const twoPI = 2 * Math.PI;
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@@ -1213,12 +1214,15 @@
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if ( zoomChanged ||
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lastPosition.distanceToSquared( scope.object.position ) > EPS ||
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8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS
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8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ||
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lastTargetPosition.distanceToSquared( scope.target ) > 0 ) {
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scope.dispatchEvent( _changeEvent$1 );
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lastPosition.copy( scope.object.position );
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lastQuaternion.copy( scope.object.quaternion );
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lastTargetPosition.copy( scope.target );
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zoomChanged = false;
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return true;
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@@ -2477,6 +2481,8 @@
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const CopyShader = {
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name: 'CopyShader',
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uniforms: {
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'tDiffuse': { value: null },
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@@ -2609,6 +2615,7 @@
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this.material = new three$1.ShaderMaterial( {
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name: ( shader.name !== undefined ) ? shader.name : 'unspecified',
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defines: Object.assign( {}, shader.defines ),
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uniforms: this.uniforms,
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vertexShader: shader.vertexShader,
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@@ -2770,7 +2777,7 @@
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this._width = size.width;
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this._height = size.height;
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renderTarget = new three$1.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio );
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renderTarget = new three$1.WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: three$1.HalfFloatType } );
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renderTarget.texture.name = 'EffectComposer.rt1';
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} else {
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@@ -4615,18 +4622,6 @@
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};
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return Tween;
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}());
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var VERSION = '20.0.3';
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/**
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* Tween.js - Licensed under the MIT license
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* https://github.com/tweenjs/tween.js
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* ----------------------------------------------
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*
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* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
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* Thank you all, you're awesome!
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*/
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var nextId = Sequence.nextId;
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/**
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* Controlling groups of tweens
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*
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@@ -4638,29 +4633,14 @@
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// Modules and CommonJS, without build hacks, and so as not to break the
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// existing API.
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// https://github.com/rollup/rollup/issues/1961#issuecomment-423037881
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TWEEN.getAll.bind(TWEEN);
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TWEEN.removeAll.bind(TWEEN);
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TWEEN.add.bind(TWEEN);
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TWEEN.remove.bind(TWEEN);
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var update = TWEEN.update.bind(TWEEN);
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var exports$1 = {
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Easing: Easing,
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Group: Group,
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Interpolation: Interpolation,
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now: now$2,
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Sequence: Sequence,
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nextId: nextId,
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Tween: Tween,
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VERSION: VERSION,
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getAll: getAll,
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removeAll: removeAll,
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add: add,
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remove: remove,
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update: update,
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};
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var index$1 = (function (p) {
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return p
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return typeof p === 'function' ? p // fn
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: typeof p === 'string' ? function (obj) {
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return obj[p];
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} // property name
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@@ -5502,7 +5482,7 @@
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state.hoverObj = topObject;
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}
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}
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-
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update(); // update camera animation tweens
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}
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return this;
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@@ -5534,10 +5514,10 @@
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} else {
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var camPos = Object.assign({}, camera.position);
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var camLookAt = getLookAt();
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new
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new Tween(camPos).to(finalPos, transitionDuration).easing(Easing.Quadratic.Out).onUpdate(setCameraPos).start();
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// Face direction in 1/3rd of time
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new
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new Tween(camLookAt).to(finalLookAt, transitionDuration / 3).easing(Easing.Quadratic.Out).onUpdate(setLookAt).start();
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}
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return this;
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}
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